feat: add a new awesome feature
This commit is contained in:
+202
-209
@@ -7,31 +7,31 @@ Canvas::Canvas()
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}
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Canvas::Canvas(int x, int y, int width, int height)
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:Control(x, y, width, height)
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:Control(x, y, width, height)
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{
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this->id = "Canvas";
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}
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void Canvas::setX(int x)
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{
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this->x = x;
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for (auto& c : controls)
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{
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c->onWindowResize();
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c->setX(c->getLocalX() + this->x);
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}
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this->x = x;
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for (auto& c : controls)
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{
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c->onWindowResize();
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c->setX(c->getLocalX() + this->x);
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}
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dirty = true;
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}
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void Canvas::setY(int y)
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{
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this->y = y;
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for (auto& c : controls)
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{
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c->onWindowResize();
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c->setY(c->getLocalY() + this->y);
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}
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dirty = true;
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this->y = y;
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for (auto& c : controls)
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{
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c->onWindowResize();
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c->setY(c->getLocalY() + this->y);
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}
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dirty = true;
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}
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void Canvas::clearAllControls()
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@@ -50,38 +50,38 @@ void Canvas::draw()
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}
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saveStyle();
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setlinecolor(canvasBorderClor);//设置线色
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if(StellarX::FillMode::Null != canvasFillMode)
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setfillcolor(canvasBkClor);//设置填充色
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if (StellarX::FillMode::Null != canvasFillMode)
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setfillcolor(canvasBkClor);//设置填充色
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setfillstyle((int)canvasFillMode);//设置填充模式
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setlinestyle((int)canvasLineStyle, canvaslinewidth);
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// 在绘制画布之前,先恢复并更新背景快照:
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// 1. 如果已有快照,则先回贴旧快照以清除之前的内容。
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// 2. 当坐标或尺寸变化,或缓存图像无效时,丢弃旧快照并重新抓取新的背景。
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int margin = canvaslinewidth > 1 ? canvaslinewidth : 1;
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if (hasSnap)
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{
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// 恢复旧快照,清除上一次绘制
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restBackground();
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// 如果位置或尺寸变了,或没有有效缓存,则重新抓取
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if (!saveBkImage || saveBkX != this->x - margin || saveBkY != this->y - margin || saveWidth != this->width + margin * 2 || saveHeight != this->height + margin * 2)
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{
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discardBackground();
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saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
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}
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}
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else
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{
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// 首次绘制或没有快照时直接抓取背景
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saveBackground(this->x- margin, this->y- margin, this->width + margin*2, this->height + margin*2);
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}
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// 再次恢复最新快照,确保绘制区域干净
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restBackground();
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// 在绘制画布之前,先恢复并更新背景快照:
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// 1. 如果已有快照,则先回贴旧快照以清除之前的内容。
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// 2. 当坐标或尺寸变化,或缓存图像无效时,丢弃旧快照并重新抓取新的背景。
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int margin = canvaslinewidth > 1 ? canvaslinewidth : 1;
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if (hasSnap)
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{
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// 恢复旧快照,清除上一次绘制
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restBackground();
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// 如果位置或尺寸变了,或没有有效缓存,则重新抓取
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if (!saveBkImage || saveBkX != this->x - margin || saveBkY != this->y - margin || saveWidth != this->width + margin * 2 || saveHeight != this->height + margin * 2)
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{
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discardBackground();
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saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
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}
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}
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else
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{
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// 首次绘制或没有快照时直接抓取背景
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saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
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}
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// 再次恢复最新快照,确保绘制区域干净
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restBackground();
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//根据画布形状绘制
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switch (shape)
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{
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case StellarX::ControlShape::RECTANGLE:
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fillrectangle(x,y,x+width,y+height);//有边框填充矩形
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fillrectangle(x, y, x + width, y + height);//有边框填充矩形
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break;
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case StellarX::ControlShape::B_RECTANGLE:
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solidrectangle(x, y, x + width, y + height);//无边框填充矩形
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@@ -99,7 +99,7 @@ void Canvas::draw()
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control->setDirty(true);
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control->draw();
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}
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restoreStyle();
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dirty = false; //标记画布不需要重绘
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}
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@@ -121,7 +121,6 @@ bool Canvas::handleEvent(const ExMessage& msg)
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void Canvas::addControl(std::unique_ptr<Control> control)
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{
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//坐标转化
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control->setX(control->getLocalX() + this->x);
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control->setY(control->getLocalY() + this->y);
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@@ -165,7 +164,7 @@ void Canvas::setBorderColor(COLORREF color)
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void Canvas::setCanvasBkColor(COLORREF color)
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{
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this->canvasBkClor = color;
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this->canvasBkClor = color;
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dirty = true;
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}
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@@ -175,7 +174,6 @@ void Canvas::setCanvasLineStyle(StellarX::LineStyle style)
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dirty = true;
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}
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void Canvas::setLinewidth(int width)
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{
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this->canvaslinewidth = width;
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@@ -198,179 +196,179 @@ void Canvas::setIsVisible(bool visible)
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void Canvas::setDirty(bool dirty)
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{
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this->dirty = dirty;
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for(auto& control : controls)
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for (auto& control : controls)
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control->setDirty(dirty);
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}
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void Canvas::onWindowResize()
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{
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// 首先处理自身的快照等逻辑
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Control::onWindowResize();
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// 首先处理自身的快照等逻辑
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Control::onWindowResize();
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// 记录父容器原始尺寸(用于计算子控件的右/下边距)
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int origParentW = this->localWidth;
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int origParentH = this->localHeight;
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// 记录父容器原始尺寸(用于计算子控件的右/下边距)
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int origParentW = this->localWidth;
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int origParentH = this->localHeight;
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// 当前容器的新尺寸
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int finalW = this->width;
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int finalH = this->height;
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// 当前容器的新尺寸
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int finalW = this->width;
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int finalH = this->height;
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// 当前容器的新坐标(全局坐标)
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int parentX = this->x;
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int parentY = this->y;
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// 当前容器的新坐标(全局坐标)
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int parentX = this->x;
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int parentY = this->y;
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// 调整每个子控件在 AnchorToEdges 模式下的位置与尺寸
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for (auto& ch : controls)
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{
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// Only adjust when using anchor-to-edges layout
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if (ch->getLayoutMode() == StellarX::LayoutMode::AnchorToEdges)
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{
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// Determine whether this child is a Table; tables keep their height constant
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bool isTable = (dynamic_cast<Table*>(ch.get()) != nullptr);
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// 调整每个子控件在 AnchorToEdges 模式下的位置与尺寸
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for (auto& ch : controls)
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{
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// Only adjust when using anchor-to-edges layout
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if (ch->getLayoutMode() == StellarX::LayoutMode::AnchorToEdges)
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{
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// Determine whether this child is a Table; tables keep their height constant
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bool isTable = (dynamic_cast<Table*>(ch.get()) != nullptr);
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// Unpack anchors
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auto a1 = ch->getAnchor_1();
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auto a2 = ch->getAnchor_2();
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// Unpack anchors
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auto a1 = ch->getAnchor_1();
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auto a2 = ch->getAnchor_2();
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bool anchorLeft = (a1 == StellarX::Anchor::Left || a2 == StellarX::Anchor::Left);
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bool anchorRight = (a1 == StellarX::Anchor::Right || a2 == StellarX::Anchor::Right);
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bool anchorTop = (a1 == StellarX::Anchor::Top || a2 == StellarX::Anchor::Top);
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bool anchorBottom = (a1 == StellarX::Anchor::Bottom || a2 == StellarX::Anchor::Bottom);
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bool anchorLeft = (a1 == StellarX::Anchor::Left || a2 == StellarX::Anchor::Left);
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bool anchorRight = (a1 == StellarX::Anchor::Right || a2 == StellarX::Anchor::Right);
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bool anchorTop = (a1 == StellarX::Anchor::Top || a2 == StellarX::Anchor::Top);
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bool anchorBottom = (a1 == StellarX::Anchor::Bottom || a2 == StellarX::Anchor::Bottom);
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// If it's a table, treat as anchored left and right horizontally and anchored top vertically by default.
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if (isTable)
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{
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anchorLeft = true;
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anchorRight = true;
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// If no explicit vertical anchor was provided, default to top.
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if (!(anchorTop || anchorBottom))
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{
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anchorTop = true;
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}
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}
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// If it's a table, treat as anchored left and right horizontally and anchored top vertically by default.
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if (isTable)
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{
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anchorLeft = true;
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anchorRight = true;
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// If no explicit vertical anchor was provided, default to top.
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if (!(anchorTop || anchorBottom))
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{
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anchorTop = true;
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}
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}
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// Compute new X and width
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int newX = ch->getX();
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int newWidth = ch->getWidth();
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if (anchorLeft && anchorRight)
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{
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// Scale horizontally relative to parent's size.
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if (origParentW > 0)
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{
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// Maintain proportional position and size based on original local values.
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double scaleW = static_cast<double>(finalW) / static_cast<double>(origParentW);
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newX = parentX + static_cast<int>(ch->getLocalX() * scaleW + 0.5);
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newWidth = static_cast<int>(ch->getLocalWidth() * scaleW + 0.5);
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}
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else
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{
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// Fallback: keep original
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newX = parentX + ch->getLocalX();
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newWidth = ch->getLocalWidth();
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}
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}
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else if (anchorLeft && !anchorRight)
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{
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// Only left anchored: keep original width and left margin.
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newWidth = ch->getLocalWidth();
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newX = parentX + ch->getLocalX();
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}
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else if (!anchorLeft && anchorRight)
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{
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// Only right anchored: keep original width and right margin.
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newWidth = ch->getLocalWidth();
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int origRightDist = origParentW - (ch->getLocalX() + ch->getLocalWidth());
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newX = parentX + finalW - origRightDist - newWidth;
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}
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else
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{
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// No horizontal anchor: position relative to parent's left and width unchanged.
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newWidth = ch->getLocalWidth();
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newX = parentX + ch->getLocalX();
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}
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ch->setX(newX);
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ch->setWidth(newWidth);
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// Compute new X and width
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int newX = ch->getX();
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int newWidth = ch->getWidth();
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if (anchorLeft && anchorRight)
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{
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// Scale horizontally relative to parent's size.
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if (origParentW > 0)
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{
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// Maintain proportional position and size based on original local values.
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double scaleW = static_cast<double>(finalW) / static_cast<double>(origParentW);
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newX = parentX + static_cast<int>(ch->getLocalX() * scaleW + 0.5);
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newWidth = static_cast<int>(ch->getLocalWidth() * scaleW + 0.5);
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}
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else
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{
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// Fallback: keep original
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newX = parentX + ch->getLocalX();
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newWidth = ch->getLocalWidth();
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}
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}
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else if (anchorLeft && !anchorRight)
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{
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// Only left anchored: keep original width and left margin.
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newWidth = ch->getLocalWidth();
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newX = parentX + ch->getLocalX();
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}
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else if (!anchorLeft && anchorRight)
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{
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// Only right anchored: keep original width and right margin.
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newWidth = ch->getLocalWidth();
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int origRightDist = origParentW - (ch->getLocalX() + ch->getLocalWidth());
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newX = parentX + finalW - origRightDist - newWidth;
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}
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else
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{
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// No horizontal anchor: position relative to parent's left and width unchanged.
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newWidth = ch->getLocalWidth();
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newX = parentX + ch->getLocalX();
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}
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ch->setX(newX);
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ch->setWidth(newWidth);
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// Compute new Y and height
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int newY = ch->getY();
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int newHeight = ch->getHeight();
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if (isTable)
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{
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// Table: Height remains constant; adjust Y based on anchors.
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newHeight = ch->getLocalHeight();
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if (anchorTop && anchorBottom)
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{
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// If both top and bottom anchored, scale Y but keep height.
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if (origParentH > 0)
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{
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double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
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newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
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}
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else
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{
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newY = parentY + ch->getLocalY();
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}
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}
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else if (anchorTop && !anchorBottom)
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{
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// Top anchored only
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newY = parentY + ch->getLocalY();
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}
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else if (!anchorTop && anchorBottom)
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{
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// Bottom anchored only
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int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
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newY = parentY + finalH - origBottomDist - newHeight;
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}
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else
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{
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// No vertical anchor: default to top
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newY = parentY + ch->getLocalY();
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}
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}
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else
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{
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if (anchorTop && anchorBottom)
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{
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// Scale vertically relative to parent's size.
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if (origParentH > 0)
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{
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double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
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newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
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newHeight = static_cast<int>(ch->getLocalHeight() * scaleH + 0.5);
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}
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else
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{
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newY = parentY + ch->getLocalY();
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newHeight = ch->getLocalHeight();
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}
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}
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else if (anchorTop && !anchorBottom)
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{
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// Top anchored only: keep height constant
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newHeight = ch->getLocalHeight();
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newY = parentY + ch->getLocalY();
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}
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else if (!anchorTop && anchorBottom)
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{
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// Bottom anchored only: keep height and adjust Y relative to bottom
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newHeight = ch->getLocalHeight();
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int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
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newY = parentY + finalH - origBottomDist - newHeight;
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}
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else
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{
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// No vertical anchor: position relative to parent's top, height constant.
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newHeight = ch->getLocalHeight();
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newY = parentY + ch->getLocalY();
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}
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}
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ch->setY(newY);
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ch->setHeight(newHeight);
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}
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// Always forward the window resize event to the child (recursively).
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ch->onWindowResize();
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}
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// Compute new Y and height
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int newY = ch->getY();
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int newHeight = ch->getHeight();
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if (isTable)
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{
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// Table: Height remains constant; adjust Y based on anchors.
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newHeight = ch->getLocalHeight();
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if (anchorTop && anchorBottom)
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{
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// If both top and bottom anchored, scale Y but keep height.
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if (origParentH > 0)
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{
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double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
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newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
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}
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else
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{
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newY = parentY + ch->getLocalY();
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}
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}
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else if (anchorTop && !anchorBottom)
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{
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// Top anchored only
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newY = parentY + ch->getLocalY();
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}
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else if (!anchorTop && anchorBottom)
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{
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// Bottom anchored only
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int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
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newY = parentY + finalH - origBottomDist - newHeight;
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}
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else
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{
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// No vertical anchor: default to top
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newY = parentY + ch->getLocalY();
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}
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}
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else
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{
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if (anchorTop && anchorBottom)
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{
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// Scale vertically relative to parent's size.
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if (origParentH > 0)
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{
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double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
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newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
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newHeight = static_cast<int>(ch->getLocalHeight() * scaleH + 0.5);
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}
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else
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{
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newY = parentY + ch->getLocalY();
|
||||
newHeight = ch->getLocalHeight();
|
||||
}
|
||||
}
|
||||
else if (anchorTop && !anchorBottom)
|
||||
{
|
||||
// Top anchored only: keep height constant
|
||||
newHeight = ch->getLocalHeight();
|
||||
newY = parentY + ch->getLocalY();
|
||||
}
|
||||
else if (!anchorTop && anchorBottom)
|
||||
{
|
||||
// Bottom anchored only: keep height and adjust Y relative to bottom
|
||||
newHeight = ch->getLocalHeight();
|
||||
int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
|
||||
newY = parentY + finalH - origBottomDist - newHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No vertical anchor: position relative to parent's top, height constant.
|
||||
newHeight = ch->getLocalHeight();
|
||||
newY = parentY + ch->getLocalY();
|
||||
}
|
||||
}
|
||||
ch->setY(newY);
|
||||
ch->setHeight(newHeight);
|
||||
}
|
||||
// Always forward the window resize event to the child (recursively).
|
||||
ch->onWindowResize();
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::requestRepaint(Control* parent)
|
||||
@@ -383,9 +381,4 @@ void Canvas::requestRepaint(Control* parent)
|
||||
}
|
||||
else
|
||||
onRequestRepaintAsRoot();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user