feat: add a new awesome feature
This commit is contained in:
+168
-66
@@ -1,111 +1,147 @@
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#include "Window.h"
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#include"Dialog.h"
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#include "Dialog.h"
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#include <windows.h> // 确保包含 Windows API 头文件
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Window::Window(int width, int height, int mode)
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{
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this->width = width;
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this->height = height;
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this->windowMode = mode;
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this->pendingW = this->width = width;
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this->pendingH = this->height = height;
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this->windowMode = mode;
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}
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Window::Window(int width, int height, int mode, COLORREF bkcloc)
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{
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this->width = width;
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this->height = height;
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this->windowMode = mode;
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this->wBkcolor = bkcloc;
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this->pendingW = this->width = width;
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this->pendingH = this->height = height;
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this->windowMode = mode;
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this->wBkcolor = bkcloc;
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}
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Window::Window(int width, int height, int mode, COLORREF bkcloc, std::string headline)
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{
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this->width = width;
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this->height = height;
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this->windowMode = mode;
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this->wBkcolor = bkcloc;
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this->pendingW = this->width = width;
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this->pendingH = this->height = height;
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this->windowMode = mode;
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this->wBkcolor = bkcloc;
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this->headline = headline;
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}
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Window::~Window()
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{
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if (background)
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delete background;
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background = nullptr;
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closegraph(); // 确保关闭图形上下文
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if (background)
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delete background;
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background = nullptr;
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closegraph(); // 确保关闭图形上下文
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}
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void Window::draw()
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void Window::draw() {
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// 使用 EasyX 创建基本窗口
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hWnd = initgraph(width, height, windowMode);
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SetWindowText(hWnd, headline.c_str());
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// **启用窗口拉伸支持**:添加厚边框和最大化按钮样式
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LONG style = GetWindowLong(hWnd, GWL_STYLE);
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style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX; // 可调整边框,启用最大化/最小化按钮
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SetWindowLong(hWnd, GWL_STYLE, style);
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// 通知窗口样式变化生效
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SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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// 设置背景色并清屏
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setbkcolor(wBkcolor);
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cleardevice();
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// 初次绘制所有控件(双缓冲)
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BeginBatchDraw();
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for (auto& control : controls)
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{
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control->draw();
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}
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// (如果有初始对话框,也可绘制 dialogs)
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EndBatchDraw();
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}
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void Window::draw(std::string imagePath)
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{
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hWnd = initgraph(width, height, windowMode);
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SetWindowText(hWnd,headline.c_str());
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setbkcolor(wBkcolor);
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cleardevice();
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BeginBatchDraw(); // 开始批量绘制
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// 绘制所有子控件
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for (auto& control : controls)
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control->draw();
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EndBatchDraw(); // 结束批量绘制
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}
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// 使用背景图片绘制窗口
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// @参数 pImgFile: 图片文件路径,支持常见图片格式
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// @备注: 会拉伸图片以适应窗口尺寸
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void Window::draw(std::string pImgFile)
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{
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this->background = new IMAGE(width, height);
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hWnd = initgraph(width, height, windowMode);
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SetWindowText(hWnd, headline.c_str());
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loadimage(background, pImgFile.c_str(), width, height, true);
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putimage(0,0, background);
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// 绘制所有子控件
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BeginBatchDraw(); // 开始批量绘制
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for (auto& control : controls)
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control->draw();
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for(auto& d: dialogs)
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d->draw();
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EndBatchDraw(); // 结束批量绘制
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// 使用指定图片绘制窗口背景(铺满窗口)
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this->background = new IMAGE(width, height);
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bkImageFile = imagePath;
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hWnd = initgraph(width, height, windowMode);
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SetWindowText(hWnd, headline.c_str());
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loadimage(background, imagePath.c_str(), width, height, true);
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putimage(0, 0, background);
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// 同样应用可拉伸样式
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LONG style = GetWindowLong(hWnd, GWL_STYLE);
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style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
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SetWindowLong(hWnd, GWL_STYLE, style);
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SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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// 绘制控件(含对话框)到窗口
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BeginBatchDraw();
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for (auto& control : controls) control->draw();
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for (auto& dlg : dialogs) dlg->draw();
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EndBatchDraw();
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}
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// 运行主事件循环,处理用户输入和窗口消息
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// 此方法会阻塞直到窗口关闭
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// 主消息循环优先级:对话框 > 普通控件。
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// 重绘策略:为保证视觉一致性,每次有对话框状态变化(打开/关闭)时,
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// 会强制重绘所有控件。先绘制普通控件,再绘制对话框(确保对话框在最上层)。
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void Window::runEventLoop()
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int Window::runEventLoop()
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{
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ExMessage msg;
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bool running = true;
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while (running)
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while (running)
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{
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bool consume = false;// 是否处理了消息
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// 处理所有消息
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if (peekmessage(&msg, EX_MOUSE | EX_KEY | EX_WINDOW, true))
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{
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if (msg.message == WM_CLOSE)
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{
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running = false;
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break;
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return 0;
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}
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// 优先处理对话框事件
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for (auto& d : dialogs)
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if (msg.message == WM_SIZE)
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{
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if (msg.wParam != SIZE_MINIMIZED)
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{
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const int nw = LOWORD(msg.lParam);
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const int nh = HIWORD(msg.lParam);
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// 仅在尺寸真的变化时标脏
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if (nw > 0 && nh > 0 || (nw != width || nh != height))
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{
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pendingW = nw;
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pendingH = nh;
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needResizeDirty = true;
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}
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}
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continue;//在末尾重绘制窗口
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}
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// 优先处理对话框事件
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for (auto it = dialogs.rbegin(); it != dialogs.rend(); ++it)
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{
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auto& d = *it;
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if (d->IsVisible() && !d->model())
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consume = d->handleEvent(msg);
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if (consume)
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break;
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}
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if(!consume)
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for (auto& c : controls)
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//普通控件
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if (!consume)
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for (auto it = controls.rbegin(); it != controls.rend(); ++it)
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{
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consume = c->handleEvent(msg);
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consume = (*it)->handleEvent(msg);
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if (consume)
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break;
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}
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}
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//如果有对话框打开或者关闭强制重绘
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//如果有对话框打开或者关闭强制重绘
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bool needredraw = false;
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for (auto& d : dialogs)
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{
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@@ -115,7 +151,7 @@ void Window::runEventLoop()
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if (needredraw || dialogClose)
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{
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// 对话框关闭后,需要手动合成一个鼠标移动消息并分发给所有普通控件,
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// 以便它们能及时更新悬停状态(hover),否则悬停状态可能保持错误状态。
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// 以便它们能及时更新悬停状态(hover),否则悬停状态可能保持错误状态。
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// 先把当前鼠标位置转换为客户区坐标,并合成一次 WM_MOUSEMOVE,先分发给控件更新 hover 状态
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POINT pt;
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if (GetCursorPos(&pt))
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@@ -123,8 +159,8 @@ void Window::runEventLoop()
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ScreenToClient(this->hWnd, &pt);
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ExMessage mm;
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mm.message = WM_MOUSEMOVE;
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mm.x =(short) pt.x;
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mm.y =(short) pt.y;
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mm.x = (short)pt.x;
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mm.y = (short)pt.y;
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// 只分发给 window 层控件(因为 dialog 已经关闭或即将关闭)
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for (auto& c : controls)
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c->handleEvent(mm);
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@@ -145,10 +181,43 @@ void Window::runEventLoop()
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needredraw = false;
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}
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//—— 统一“收口”:尺寸变化后的** 一次性** 重绘 ——
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if (needResizeDirty)
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{
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//确保窗口不会小于初始尺寸
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if (pendingW >= width && pendingH >= height)
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Resize(nullptr, pendingW, pendingH);
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else
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Resize(nullptr, width, height);
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if (background)
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{
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delete background;
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background = new IMAGE;
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loadimage(background, bkImageFile.c_str(), pendingW, pendingH);
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putimage(0, 0, background);
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}
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// 标记所有控件/对话框为脏,确保都补一次背景/外观
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for (auto& c : controls)
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{
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c->setDirty(true);
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c->updateBackground();
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c->draw();
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}
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for (auto& d : dialogs)
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{
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auto dd = dynamic_cast<Dialog*>(d.get());
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dd->setDirty(true);
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dd->setInitialization(true);
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dd->draw();
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}
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needResizeDirty = false;
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}
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// 避免CPU占用过高
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// 降低占用
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Sleep(10);
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}
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return 1;
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}
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void Window::setBkImage(std::string pImgFile)
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@@ -158,13 +227,44 @@ void Window::setBkImage(std::string pImgFile)
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else
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delete background;
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this->background = new IMAGE;
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this->bkImageFile = pImgFile;
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loadimage(background, pImgFile.c_str(), width, height, true);
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putimage(0, 0, background);
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BeginBatchDraw();
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for (auto& c : controls)
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{
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c->setDirty(true);
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c->draw();
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}
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for (auto& c : dialogs)
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{
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c->setDirty(true);
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c->draw();
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}
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EndBatchDraw();
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}
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void Window::setBkcolor(COLORREF c)
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{
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wBkcolor = c;
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setbkcolor(wBkcolor);
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cleardevice();
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// 初次绘制所有控件(双缓冲)
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BeginBatchDraw();
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for (auto& c : controls)
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{
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c->setDirty(true);
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c->draw();
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}
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for (auto& c : dialogs)
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{
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c->setDirty(true);
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c->draw();
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}
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EndBatchDraw();
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}
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void Window::setHeadline(std::string headline)
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@@ -183,13 +283,15 @@ void Window::addDialog(std::unique_ptr<Control> dialogs)
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this->dialogs.push_back(std::move(dialogs));
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}
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bool Window::hasNonModalDialogWithCaption(const std::string& caption) const {
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for (const auto& dptr : dialogs) {
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bool Window::hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const
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{
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for (const auto& dptr : dialogs)
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{
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if (!dptr) continue;
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// 只检查 Dialog 类型的控件
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Dialog* d = dynamic_cast<Dialog*>(dptr.get());
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//检查是否有非模态对话框可见,并且消息内容一致
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if (d && d->IsVisible() && !d->model() && d->GetCaption() == caption)
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if (d && d->IsVisible() && !d->model() && d->GetCaption() == caption && d->GetText() == message)
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return true;
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}
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return false;
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@@ -203,12 +305,12 @@ HWND Window::getHwnd() const
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int Window::getWidth() const
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{
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return this->width;
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return this->pendingW;
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}
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int Window::getHeight() const
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{
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return this->height;
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return this->pendingH;
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}
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std::string Window::getHeadline() const
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