38 Commits

Author SHA1 Message Date
Make 6a41f9e03a v3.0.1:修复了一些已知BUG,增强了TextBox 2026-03-17 20:23:12 +08:00
Make b765e54eff v3.0.1:修复了一些已知BUG,增强了TextBox 2026-03-17 20:19:05 +08:00
Make c66cad3423 修复了一些BUG,增强了一些功能,详情查看更新日志 2026-03-17 20:13:42 +08:00
Make 348cf666f5 更新API文档,增加英文描述以及新增的API和SXLog日志模块 2026-01-11 16:14:42 +08:00
Make 572802e2ee 更正:重新上传删除Button::getButtonWidth/Height接口 2026-01-11 13:33:05 +08:00
Make 10a91f9a64 更新Cmake文件-支持外部依赖集成 2026-01-09 22:29:33 +08:00
Make eb96e5a64e feat: add a new awesome feature 2026-01-09 20:20:38 +08:00
Make 5cb59b3652 feat: add a new awesome feature 2026-01-09 20:17:47 +08:00
Make 0c1cf2938f feat: add a new awesome feature 2025-12-20 17:29:03 +08:00
Make aa0fa8d320 feat: add a new awesome feature 2025-12-05 20:05:10 +08:00
Make 43564ef675 feat: add a new awesome feature 2025-12-04 14:25:56 +08:00
Make 53dc237e46 feat: add a new awesome feature 2025-11-30 20:09:16 +08:00
Make 46febdb973 feat: add a new awesome feature 2025-11-30 19:05:58 +08:00
Make f05962954f feat: add a new awesome feature 2025-11-20 01:59:53 +08:00
Make 58d4e8ab2f feat: add a new awesome feature 2025-11-19 15:14:39 +08:00
Make 5420bfd644 feat: add a new awesome feature 2025-11-08 01:06:37 +08:00
Make cc08187ced feat: add a new awesome feature 2025-11-05 13:33:55 +08:00
Make c10e72b3fe feat: add a new awesome feature 2025-11-04 21:27:57 +08:00
Make 6218ba54e3 Add GitHub Actions workflow to mirror to GitCode 2025-11-04 21:15:10 +08:00
Make 7b087e296a feat: add a new awesome feature 2025-11-04 16:48:53 +08:00
Make 8dee285de8 feat: add a new awesome feature 2025-11-03 11:54:01 +08:00
Make d16b9bc226 feat: add a new awesome feature 2025-11-03 11:35:35 +08:00
Make 270c6f5293 feat: add a new awesome feature 2025-11-03 11:29:09 +08:00
Make 4bb0352088 feat: add a new awesome feature 2025-11-02 18:04:55 +08:00
Ysm-04 c4852d080f feat: add a new awesome feature 2025-10-27 16:29:43 +08:00
Ysm-04 dcf13895da feat: add a new awesome feature 2025-10-27 14:59:29 +08:00
Ysm-04 95149238e2 feat: add a new awesome feature 2025-10-03 16:34:58 +08:00
Ysm-04 3509b2bc39 feat: add a new awesome feature 2025-10-01 00:57:41 +08:00
Ysm-04 26f30cee39 feat: add a new awesome feature 2025-09-30 19:26:01 +08:00
Ysm-04 741987e48b feat: add a new awesome feature 2025-09-22 20:39:34 +08:00
Ysm-04 9226deaf85 feat: add a new awesome feature 2025-09-22 16:51:14 +08:00
Ysm-04 9f2b175b17 feat: add a new awesome feature 2025-09-22 15:08:49 +08:00
Ysm-04 bd4588731b feat: add a new awesome feature 2025-09-08 01:23:02 +08:00
Ysm-04 0522bffa1b feat: add a new awesome feature 2025-09-07 22:26:23 +08:00
Ysm-04 49ecb65514 feat: add a new awesome feature 2025-09-07 10:35:39 +08:00
Ysm-04 0a9e290d42 initial commit 2025-09-07 00:25:30 +08:00
Ysm-04 a29b4371fb initial commit 2025-09-07 00:22:33 +08:00
Ysm-04 d62d8a90d6 initial commit 2025-09-07 00:19:40 +08:00
178 changed files with 6239 additions and 25779 deletions
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name: Mirror to GitCode
on:
push:
branches: [ "**" ] # 任意分支推送触发
create:
tags: [ "*" ] # 新建 tag 触发
workflow_dispatch: # 支持手动触发
permissions:
contents: read
jobs:
mirror:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0 # 必须拿全历史+所有 tag
- name: Push --mirror to GitCode
env:
GITCODE_USER: ${{ secrets.GITCODE_USER }}
GITCODE_TOKEN: ${{ secrets.GITCODE_TOKEN }}
run: |
set -e
git config --global user.name "mirror-bot"
git config --global user.email "mirror-bot@users.noreply.github.com"
# 如果你的命名空间不是个人用户,而是组织,请把 ${GITCODE_USER} 换成组织名
git remote add gitcode https://${GITCODE_USER}:${GITCODE_TOKEN}@gitcode.com/${GITCODE_USER}/StellarX.git
git push --prune --mirror gitcode
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# 编译输出目录
/build/
/bin/
/lib/
# CMake 生成文件
/CMakeFiles/
/CMakeCache.txt
/cmake_install.cmake
/Makefile
# Visual Studio 文件
.vs/ .vs/
x64/ *.sln
.codex-temp/ *.vcxproj
.codex-staging/ *.vcxproj.filters
build/
/demo/
TestResults/
*.vcxproj.user *.vcxproj.user
# 编译产物
*.obj *.obj
*.exe
*.pdb *.pdb
*.ilk
*.iobj
*.ipdb
*.tlog/
*.log *.log
*.recipe *.exe
*.idb *.dll
*.lastbuildstate *.lib
*.VC.db
*.VC.VC.opendb # 临时文件
*.cache
*.zip
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# Changelog
All notable changes to the StellarX project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
[中文文档](CHANGELOG.md)
## [v3.0.1] - 2026 - 03 - 17
==Notice==
This update changes the **semantics of `TextBox::setText`**.
If your old code manually called `draw()` after calling `setText()`, you should now remove that call. Otherwise, under the new version, old code may cause `TextBox` to flicker in some cases.
### 🙏 Acknowledgements
Special thanks to [Pengfei Zhu](https://github.com/zhupengfeivip) for helping improve the StellarX documentation, especially the **Include Directories and Library Directories Configuration** section, and for reporting the issue where passing `NULL` in window mode would cause a console window to pop up ([Issues#9](https://github.com/Ysm-04/StellarX/issues/9)).
### ⚙️ Changes
- **Changed semantics of `TextBox::setText`:**
The old dirty-mark-only behavior has been replaced with a more robust workflow.
- If the text has not changed, the function returns immediately without doing anything.
- If the text has changed, it will decide whether to redraw immediately or request an upstream redraw depending on whether the graphics context/window has already been created. If the graphics context/window has not yet been created, it will only mark itself as dirty.
- **TextBox - text overflow truncation:**
If the user types text or calls `setText()` to set text, and the text length does not exceed `maxCharLen` but its pixel width exceeds the `TextBox` width, the displayed text will be truncated by character and appended with `...` for rendering.
The full original text is still stored internally and is not affected when retrieved through getter methods.
### ✅ Fixes
- **`TabControl::getActiveIndex() const` could return the last tab index when the tab list was not empty but no tab was active:**
Fixed the issue where calling `getActiveIndex()` could sometimes return an incorrect index.
Now:
- if the tab list is empty, it returns `-1`
- if no tab is active, it returns `-1`
- if a tab is active, it returns the index of the active tab
- **Continuous full redraw while a dialog is open:**
Added a new variable `dialogOpen` to `Window`.
When a dialog is shown, `dialogOpen` is set to `true`. Only when `dialogOpen` is `true` will `needRedraw` be checked. After redrawing, `dialogOpen` is immediately reset to `false`.
- **Synthetic `WM_MOUSEMOVE` being dispatched when a dialog opens, instead of only when it closes:**
Added a condition when dispatching synthetic `WM_MOUSEMOVE`.
Now it is only synthesized and dispatched when `dialogClose` is `true`, meaning only after a dialog is closed.
- **Normal control event dispatch order in `Window::runEventLoop`:**
Changed the traversal of `controls (vector)` from forward order
`for (auto& c : controls)`
to reverse order
`for (auto it = controls.rbegin(); it != controls.rend(); ++it)`
## [v3.0.0] - 2026-01-09
### ✨ New Features
- **Logging System Demo**: Located in: examples\SXLog-LoggingSystemDemo
- **Lightweight Logging System SxLog (SxLogger / SxLogLine / SxLogScope / Sink / TagFilter / LanguageSwitch):** A unified logging entry and macro encapsulation is introduced, supporting level and tag-based filtering, console/file output, and optional file rolling based on size thresholds. It also provides bilingual text selection capabilities (via `SX_T` / `SxT`). The logging macros have a short-circuit mechanism: logs will not be constructed or string concatenated if the level or tag condition is not met. Output is serialized with mutex to ensure thread safety. The module does not depend on WinAPI debug output channels and does not introduce third-party libraries.
- Typical usage: `SX_LOGD/SX_LOGI/SX_LOGW/SX_LOGE/SX_LOGF/SX_LOG_TRACE` with stream concatenation; `SX_TRACE_SCOPE` for scope timing.
- Core configuration: `setMinLevel(...)`, `setTagFilter(...)`, `enableConsole(true/false)`, `enableFile(path, append, rotateBytes)`, `setLanguage(ZhCN/EnUS)`, `setGBK()`
### ⚙️ Changes
- **TabControl Tab Switching Logic Adjustment:** The logic for tab button switching has been modified to “first close the currently opened tab, then open the triggered tab,” avoiding potential timing issues caused by the “open first, close later” sequence in complex containers/snapshot chains. The external API remains unchanged (involving the internal switching logic of `TabControl::add`).
- **Setter Semantics Refined for Controls:** The responsibility of setters is clarified to be “updating state and marking as dirty,” with drawing now uniformly triggered by the window/container's redraw mechanism, reducing lifecycle coupling and snapshot pollution risks (see related fix entries below).
### ✅ Fixes
- **TextBox::setText Causes Interruptions Before Entering Event Loop:** Fixed the issue where calling `TextBox::setText()` before window initialization (before `initgraph()` or when the graphical context is not ready) caused access conflicts and crashes. The previous implementation coupled “state updates” with “immediate drawing,” leading to `setText()` internally triggering `draw()`, which crashed when there was no graphics context (e.g., `saveBackground()/getimage()`). Now, the setter only updates the text and marks the control as dirty, with the drawing handled by the unified redraw flow.
- **TabControl Switching and Table Content Overlap (Ghosting):** Fixed a stable ghosting issue when switching tabs or resetting the table data. The issue was caused by partial redraws happening before the snapshot was ready, leading to snapshot contamination. This was addressed by rolling back the behavior of `setIsVisible(true)` immediately triggering `requestRepaint`, and instead marking as dirty while adding safeguards to `Canvas::requestRepaint` and `TabControl::requestRepaint`: when the container is `dirty`, `hasSnap=0`, or the snapshot cache is invalid, partial fast-path is disabled and full redraw is triggered to ensure correct snapshot chains.
### ⚠️ Breaking Changes
- **Removal of Button Dimension Alias APIs:** Removed `Button::getButtonWidth()` and `Button::getButtonHeight()`, unifying the control's dimension APIs under the base class `Control::getWidth()` and `Control::getHeight()`. This change will break backward compatibility if the old methods were used, but the behavior (retrieving `width/height`) remains the same.
- **Removal of Immediate Refresh Side Effects in Setters:** The side effect of immediate drawing in setters like `setIsVisible(true)` and `setText()` has been removed. If previous business code relied on "immediate visibility update after calling," you will now need to ensure a subsequent redraw path (via window's main loop/container redraw or explicit refresh) for visual updates to be completed.
### 📌 Upgrade Instructions
1. **Button Dimension API Migration:**
- `getButtonWidth()` → `getWidth()`
- `getButtonHeight()` → `getHeight()`
2. **Adapting to Setters No Longer Triggering Immediate Drawing:**
- It is now possible to set properties (like `TextBox::setText("default")`) during initialization, with visual updates being handled by the first `Window::draw()` or the main event loop.
- If you need immediate visual updates in non-event-driven scenarios, you must ensure that a redraw path is triggered (avoid manually calling `draw()` inside the setter, as this would cause lifecycle coupling).
3. **SxLog Integration Suggestions:**
- Ensure basic configuration at the program entry (console output/minimum level/language), and use consistent tags (such as `Dirty/Resize/Table/Canvas/TabControl`) to establish traceable event chains; for high-frequency paths, control noise and I/O costs using level and tag filtering.
## [v2.3.2] - 2025 - 12 - 20
### ✨ Added
- **Table: runtime reset for headers and data:** added `Table::clearHeaders()`, `Table::clearData()`, and `Table::resetTable()`. This allows a single `Table` instance to dynamically update its headers/data at runtime, and triggers the required recalculation (cell sizing / pagination info) and redraw.
- **TextBox: password mode:** added `PASSWORD_MODE` to `TextBoxmode`. User input is stored internally, while the render layer displays masked characters (e.g., `*`). The real text can be retrieved via `TextBox::getText()`.
### ⚙️ Changed
- **TabControl: clarified default active page semantics:**
- Calling `TabControl::setActiveIndex()` **before the first draw** now only records the default active index; it no longer immediately triggers the tab button click callback.
- **After the first draw completes**, if a default active index was set, the active state is applied and the active page is drawn (if the index is out of range, the last page is activated by default).
- Calling `TabControl::setActiveIndex()` **during runtime (non-first draw)** switches the active page immediately when the index is valid; out-of-range indices are ignored.
### ✅ Fixed
- **TabControl::setActiveIndex crash when called before drawing:** fixed a null-pointer access caused by triggering the tab button click callback before initialization. The default activation is now applied after the first draw completes, preventing crashes and ensuring the active page is rendered on first draw.
- **TabControl rendering glitches when toggling visibility (hidden -> visible):** fixed multi-page overlap/ghosting caused by non-active pages being incorrectly drawn after `setIsVisible(false) -> setIsVisible(true)`. Now, when TabControl is visible, only the active page is visible/drawable; if there is no active page, nothing is drawn.
## [v2.3.1] - 2025-11-30
### 🙏 Acknowledgements
- Special thanks to user [@To-KongBai](https://github.com/To-KongBai) for providing stable reproduction steps and key phenomenon comparisons (container nested child control coordinate transformation issue), which helped us quickly identify and fix the control coordinate transformation problem in deeply nested containers. ([Issues#6](https://github.com/Ysm-04/StellarX/issues/6))
- In the upcoming website (currently undergoing ICP filing), we plan to add a contributors' wall to acknowledge users. We welcome everyone to report bugs or share interfaces created with StellarX, and we will carefully read and include acknowledgements.
- Sincere thanks to every user who reports bugs—your feedback makes StellarX more stable and robust.
### ⚙️ Changes
- **Dialog Background Snapshot Mechanism:** `Dialog` no longer captures and destroys its own snapshot. The methods for capturing and restoring snapshots have been **removed** from `Dialog`, and the base class `Canvas` now handles all snapshot management. The `draw` method in `Dialog` no longer deals with snapshots.
- **Timing Adjustment for Window and Control Redrawing on Size Change:** In the main event loop, when the window size changes, control sizes are processed first. Old snapshots are discarded, followed by the redrawing of the window with the new size, and finally, the controls are redrawn.
### ✅ Fixes
- **Child Control Coordinate Transformation in Nested Containers:** `Canvas` overrides the base class's `setX/Y` methods to synchronize the global coordinates of child controls when the parent container's global coordinates change. This prevents child controls in nested containers from incorrectly treating the container's relative coordinates as global coordinates.
- **Solid Background Window Title Not Applied:** In the `Window`'s `draw()` method, the window title is forcibly set to ensure that the title passed when creating the window is applied correctly, preventing the issue where the window title doesn't take effect.
- **Tab Control Background Residue when Changing Coordinates:** In the overridden `setX/Y` methods of `TabControl`, all tabs and their child controls are forced to discard snapshots when the tab's coordinates change. This prevents background residue caused by incorrect snapshot restoration order after modifying coordinates.
- **Table Page Number Label and Pagination Button Misalignment when Changing Coordinates:** In `Table`'s `setX/Y`, the `isNeedButtonAndPageNum` state is reset to `true`, ensuring that the pagination button and page number label are recalculated and remain centered directly beneath the table when redrawn.
## [v2.3.0] - 2025-11-18
### ✨ Added
- Introduced `LayoutMode` adaptive layout mode and `Anchor` anchor points. Controls can now call `setLayoutMode` to set layout mode and `steAnchor` to set anchor points, enabling controls to adapt to window changes during resizing. Dialog controls only recalculate their position during window resizing to maintain center alignment.
- Added `adaptiveLayout()` API to `Window`, called by the main event loop to recalculate control positions and sizes based on anchor points during window resizing, enabling dual-anchored controls (left-right or top-bottom) to automatically stretch with window changes.
### ⚙️ Changed
- **Optimized Window Resizing Mechanism**: Refactored `WndProcThunk`, `runEventLoop`, and `pumpResizeIfNeeded` to uniformly record window size changes and perform one-time repainting at the end of the event loop, preventing jitter and sequencing issues caused by repeated drawing during resizing.
- **Added Dialog Size Scheduling Interface**: Introduced `Window::scheduleResizeFromModal()`, used in conjunction with `pumpResizeIfNeeded()`. During modal dialog display, the parent window can update client area size in real time and relayout child controls during unified finalization, while the dialog maintains its original size.
- **Redraw Sequence Optimization**: Replaced `InvalidateRect` with `ValidateRect` during the finalization phase after window size changes, preventing the system from sending additional `WM_PAINT` messages that could cause reentrant drawing.
- **Other Improvements**: Fixed delayed background snapshot updates for table pagination buttons and page number labels; improved dialog background capture logic.
### ✅ Fixed
- **Modal Dialog Resizing Fix**: Resolved the issue where window resizing during modal dialog display prevented underlying controls from updating their sizes and positions according to anchor points; simultaneously eliminated ghosting artifacts caused by repeated dialog redrawing.
- **Drawing Sequence Disorder Fix**: Addressed sporadic drawing sequence disorders, control ghosting, and border flickering during window resizing, ensuring controls are drawn in the order they were added.
- **Stability Fixes**: Corrected abnormal frames caused by sudden window size changes in certain scenarios; resolved delayed background snapshot updates for tables and dialogs under edge conditions.
## [v2.2.2] - 2025 - 11- 08
### ⚙️ Changes
- Modified the coordinate transfer method for the Canvas container. Child control coordinates are now passed as relative coordinates (with the origin at the top-left corner of the container, obtainable via the `getX`/`getY` interface), instead of the original global coordinates. Child control coordinates can now be set to negative values.
- The example under `examples\register-viewer` has been updated to the latest version, aligning container child controls to use relative coordinates.
### ✅ Fixes
- Fixed jittering/bouncing and flickering when resizing the window (left/top edges):
- `WM_SIZING` only clamps the minimum size; `WM_GETMINMAXINFO` sets the window-level minimum tracking size.
- Freezes redrawing during dragging and handles resizing uniformly upon release; `WM_SIZE` only records the new size without interfering with drawing.
- Disabled `WM_ERASEBKGND` background erasing and removed `CS_HREDRAW`/`CS_VREDRAW` to reduce flickering.
- Fixed issues related to dialog boxes:
- Resolved occasional residual functional buttons after closing a dialog.
- Fixed issues where window resizing failed to redraw or displayed a corrupted background when a modal dialog was active.
- Fixed delayed updates of background snapshots for the table control's pagination buttons and page number labels during window changes.
## [v2.2.1] - 2025-11-04
==This release is a hotfix for v2.2.0==
### ✅ Fixed
- The `TabControl` class overrode the base class's `setDirty` method to ensure synchronized update status between the tab and its page list.
- The `Canvas` container, special container `TabControl`, and dialog `Dialog` overrode the `requestRepaint` method. When control bubbling propagates upward, the parent pointer is passed. Repaint requests now only bubble up one level to the parent and no longer propagate to the root. Furthermore, the entire parent container is no longer repainted; instead, the parent container repaints only the dirtied child controls, avoiding flickering caused by frequent repaints of the entire container.
- The `saveBackground` and `restoreBackground` methods were overridden in `Dialog` to ensure no border remnants remain after the dialog is closed.
### ⚙️ Changed
- Completely disabled copy and move semantics for the `Control` class:
`Control(const Control&) = delete;`
`Control& operator=(const Control&) = delete;`
`Control(Control&&) = delete;`
`Control& operator=(Control&&) = delete;`
## [v2.2.0] - 2025-11-02
**Highlights**: Officially introduces the TabControl, enhances control show/hide and layout responsiveness, and refines the text styling mechanism; fixes several UI details to improve stability.
### ✨ Added
- **TabControl (tabbed container control)**: Added the `TabControl` class to implement a multi-page tabbed UI. The tab bar supports **top/bottom/left/right** positions via `TabControl::setTabPlacement(...)`. Provides `TabControl::add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&&)` to add a “tab button + page content” pair in one go and automatically manage switching. Each page’s content area is hosted by a `Canvas`; clicking different tabs (Button, TOGGLE mode) switches the visible page **(see API)**. TabControl can automatically adjust tab layout when the window size changes and uses background snapshots to avoid ghosting under transparent themes.
- **Control visibility**: All controls now support runtime **show/hide** toggling. The base class adds `Control::setIsVisible(bool)` to control a control’s own visibility; hidden controls no longer participate in drawing and events. Container controls (`Canvas`) override this to implement **cascading hide**: hiding a container automatically hides all its child controls, and showing it restores them. This makes it more convenient to toggle the visibility of a group of UI elements.
- **Window resize handling**: Introduces the virtual function `Control::onWindowResize()`, called when the parent window size changes. Controls can implement this to respond to window resizing (e.g., reset background caches, adjust layout). `Canvas` implements this and **recursively notifies child controls** to call `onWindowResize()`, ensuring nested layouts update correctly. This improvement fixes possible misalignment or background issues that occurred after resizing.
- **Label text style structure**: The `Label` control now uses a unified `ControlText` style structure to manage fonts and colors. By accessing the public member `Label::textStyle`, you can set font name, size, color, underline, etc., achieving **full text style customization** (replacing the previous `setTextColor` interface). This enables richer formatting when displaying text with Label.
- **Dialog de-duplication mechanism**: `Window` adds an internal check to **prevent popping up duplicate dialogs with the same content**. When using `MessageBox::showAsync` for a non-modal popup, the framework checks if a dialog with the same title and message is already open; if so, it avoids creating another one. This prevents multiple identical prompts from appearing in quick succession.
### ⚙️ Changed
- **Text color interface adjustment**: `Label` removes the outdated `setTextColor` method; use the public `textStyle.color` to set text color instead. To change a Label’s text color, modify `label.textStyle.color` and redraw. This improves consistency in text property management but may be incompatible with older code and require replacement.
- **Tooltip styling and toggle**: The `Button` Tooltip interface is adjusted to support more customization. `Button::setTooltipStyle` can now flexibly set tooltip text color, background color, and transparency; `setTooltipTextsForToggle(onText, offText)` is added so toggle buttons can display different tooltip texts in **ON/OFF** states. The original tooltip-text setting interface remains compatible, but the internal implementation is optimized, fixing the previous issue where toggle-button tooltip text didn’t update.
- **Control coordinate system and layout**: Controls now maintain both **global coordinates** and **local coordinates**. `Control` adds members (such as `getLocalX()/getLocalY()`) to get positions relative to the parent container, and a `parent` pointer to the parent container. This makes layout calculations in nested containers more convenient and accurate. In absolute-layout scenarios, a control’s global coordinates are automatically converted and stored as local coordinates when added to a container. Note: in the new version, when moving controls or changing sizes, prefer using the control’s own setters to keep internal coordinates in sync.
- **Window resizing defaults**: Resizing is changed from experimental to **enabled by default**. The framework always enables resizable styles for the main window (`WS_THICKFRAME | WS_MAXIMIZEBOX | ...`), so there’s no need to call a separate method to enable it. This simplifies usage and means created windows can be resized by users by default. For scenarios where resizing is not desired, pass specific mode flags at creation time to disable it.
### ✅ Fixed
- **Toggle-button tooltip updates**: Fixed an issue where tooltips for toggle-mode buttons did not update promptly when the state changed. With `setTooltipTextsForToggle`, the tooltip now correctly shows the corresponding text when switching between **ON/OFF**.
- **Background ghosting and coordinate sync for controls**: Fixed defects where, in some cases, control backgrounds were not refreshed in time and position calculations deviated after window/container resizing. By using `onWindowResize` to uniformly discard and update background snapshots, background ghosting and misalignment during window resizing are avoided, improving overall stability.
- **`Control` class background-snapshot memory leak**: The destructor now calls `discardBackground` to free and restore the background snapshot, preventing the memory leak caused by not releasing `*saveBkImage` in the previous version.
- **Duplicate dialog pop-ups**: Fixed an issue where repeatedly calling a non-modal message box in quick succession could create multiple identical dialogs. The new de-duplication check ensures that only one non-modal dialog with the same content exists at a time, avoiding UI disruption.
- **Other**: Optimized the control drawing/refresh strategy to reduce unnecessary repaints in certain scenarios and improve performance; corrected minor memory-management details to eliminate potential leaks. These enhancements further improve the framework’s performance and reliability.
## [v2.1.0] - 2025-10-27
**Focus**: Resizable/maximized window (EasyX reinforced by Win32), first-phase layout manager (HBox/VBox), early Tabs control. We also fixed black borders, maximize “ghosts”, flicker, and the issue where controls only appeared after interaction. Control-level **background snapshot/restore**, **single-line truncation**, and **tooltips** are now standardized.
### ✨ Added
- **Bilingual API Documentation (Chinese and English)**
- The documentation provides a detailed introduction of each class, including API descriptions, functionalities, and points to note, with a comprehensive explanation of each control.
- **Window resize/maximize reinforcement (EasyX + Win32)**
- `Window::enableResize(bool enable, int minW, int minH)`; toggle at runtime and set min track size.
- Subclassed WndProc for `WM_GETMINMAXINFO / WM_SIZE / WM_EXITSIZEMOVE / WM_ERASEBKGND / WM_PAINT` with `WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS`.
- **Full-surface background paint** in `WM_PAINT` (solid/image), removing black borders and maximize ghosts.
- **One-shot redraw** on resize with `pendingW/H + needResizeDirty` coalescing.
- **Layout manager (phase 1)**
- On `Canvas`: `LayoutKind::{Absolute, HBox, VBox, Grid(placeholder), Flow(placeholder), Stack(placeholder)}` with `LayoutParams` (`margins`, `fixedW/fixedH(-1=same)`, `weight`, `Align{Start,Center,End,Stretch}`).
- Implemented **HBox/VBox** auto layout inside containers; containers stay absolutely positioned; nesting supported.
- **Tabs control (early)**
- Decoupled tab strip and page container; background snapshot for transparent themes.
- **Button single-line truncation (MBCS; CN/EN aware)**
- Pixel-width threshold with `...` avoiding half-glyph artifacts.
- **Hover tooltip**
- Implemented via `Label` with delay & auto-hide; per-control background snapshot/restore; customizable text with sensible fallback.
### 🔧 Changed
- **Window rendering path**
- Reduced reliance on “offscreen frame blit”; in `WM_PAINT` use **GDI full background + EasyX batch drawing** (`BeginBatchDraw/EndBatchDraw + FlushBatchDraw`) to suppress flicker.
- On resize, only rebuild the scaled background (`zoomBackground`); actual painting happens next frame.
- **Control base**
- Standardized **captureBackground/restoreBackground**; transparent/stacked visuals are stable.
- Unified `dirty`: containers paint their own background when dirty; **children still evaluate/draw** as needed each frame.
- **Table**
- In transparent mode, pagination widgets now inherit table text/fill style.
- Reworked **pagination math + block centering** (header included in available width).
- Fixed background snapshot sizing (header inclusion) that caused failed restores.
- **Event loop**
- Coalesced `WM_SIZE` to the loop tail to avoid redraw storms and pointer-hover lag.
### ✅ Fixed
- **Black borders / maximize ghost / flicker**: blocked system background erase; full-surface paint in `WM_PAINT`; cleared clipping to prevent stale fragments.
- **Containers not drawn; controls only after interaction**: first-frame & post-input full-tree dirty; children draw even if the container isn’t dirty.
- **Table pagination overlap & transparent shadowing**: corrected snapshot area; recomputed coordinates; instant restore + redraw after paging.
### ⚠️ Breaking
- If external code accessed `Window` private members (e.g., `dialogs`), use `getControls()` / `getdialogs()`.
- Pagination math & header inclusion may shift hard-coded offsets in custom renderers.
- Custom controls that don’t restore `SetWorkingImage(nullptr)` before drawing should be reviewed.
### 📌 Upgrade notes
1. Migrate manual `cleardevice()+putimage` paths to unified **full-surface background** in `WM_PAINT`.
2. For transparent controls, `captureBackground()` before first draw; `restoreBackground()` when hiding/overdrawing.
3. For layout, set container `layout.kind = HBox/VBox` and child `LayoutParams` (`margin/fixed/weight/align`).
4. Keep a **single** truncation pass for buttons to avoid duplicate `...`.
5. Prefer built-in table pagination.
## [v2.0.1] - 2025-10-03
### Added
- New example: 32-bit register viewer tool implemented based on StellarX (supports bit inversion, left shift, right shift, hexadecimal/decimal signed/unsigned toggle, grouped binary display).
- Example path: `examples/register-viewer/`
- `TextBox` added `setText` API, allowing external setting of text box content
- `TextBox::setText` API modified: immediately calls `draw` method to redraw after setting text
- `Button` added `setButtonClick` API, allowing external functions to modify button click state and execute corresponding callback functions
- ==All documents updated with corresponding English versions(.en)==
## [v2.0.0] - 2025-09-21
### Overview
v2.0.0 is a major release. This release introduces dialog and message box factory (Dialog / MessageBox), with several important fixes and improvements to event distribution, API semantics, and internal resource management.
Some APIs/behaviors have breaking changes that are not backward compatible.
### Added
- **Dialog System**:
- Added `Dialog` class, inheriting from `Canvas`, for building modal and non-modal dialogs
- Added `MessageBox` factory class, providing two convenient APIs: `ShowModal` (synchronous blocking) and `ShowAsync` (asynchronous callback)
- Supports six standard message box types: `OK`, `OKCancel`, `YesNo`, `YesNoCancel`, `RetryCancel`, `AbortRetryIgnore`
- Automatically handles dialog layout, background saving and restoration, event propagation, and lifecycle management
- **Enhanced Event System**:
- All controls' `handleEvent` methods now return `bool` type, indicating whether the event was consumed
- Introduced event consumption mechanism, supporting finer-grained event propagation control
- Window class event loop now prioritizes dialog event processing
- **Control State Management**:
- Control base class added `dirty` flag and `setDirty()` method, uniformly managing redraw state
- All controls now implement `IsVisible()` and `model()` methods
- **API Enhancements**:
- Button class added `setButtonFalseColor()` method
- TextBox class `setMaxCharLen()` now accepts `size_t` type parameter
- Window class added dialog management methods and duplicate detection mechanism
### Breaking Changes
- **API Signature Changes**:
- All controls' `handleEvent(const ExMessage& msg)` method changed from returning `void` to returning `bool`
- Control base class added pure virtual functions `IsVisible() const` and `model() const`, all derived classes must implement them
- **Resource Management Changes**:
- Control base class style saving changed from stack objects to heap objects, managed using pointers
- Enhanced resource release safety, all resources are properly released in destructors
- **Event Handling Logic**:
- Window's `runEventLoop()` method completely rewritten, now prioritizes dialog events
- Introduced event consumption mechanism, events do not continue propagating after being consumed
### Fixed
- **Memory Management**:
- Fixed memory leak issue in `Button::setFillIma()`
- Fixed resource release issues in Control base class destructor
- Fixed background image resource management issues in Dialog class
- **Layout and Rendering**:
- Fixed pagination calculation, column width, and row height boundary issues in `Table` component
- Fixed layout disorder caused by `pX` coordinate accumulation error in `Table`
- Fixed dirty determination issue in `Canvas::draw()` that prevented child controls from being drawn
- Fixed asymmetric call issues between `TextBox::draw()` and `restoreStyle()`
- **Event Handling**:
- Fixed window event distribution logic to ensure dialog/top-level controls prioritize event processing
- Fixed delayed state updates when mouse moves out of button area
- Fixed race conditions in non-modal dialog event handling
- **Other Issues**:
- Fixed potential errors in text measurement and rendering
- Fixed incomplete background restoration after dialog closure
- Fixed z-order management issues in multi-dialog scenarios
### Changed
- **Code Quality**:
- Refactored numerous internal APIs, enhancing exception safety and maintainability
- Used smart pointers and modern C++ features to replace raw new/delete
- Unified code style and naming conventions
- **Performance Optimization**:
- Optimized event processing flow, reducing unnecessary redraws
- Improved dialog background saving and restoration mechanism
- Reduced memory allocation and copy operations
- **Documentation and Examples**:
- Added detailed usage examples for all new features
- Improved code comments and API documentation
- Updated README and CHANGELOG to reflect latest changes
## [1.1.0] - 2025-09-08
### Added
- **Window Class API Enhancements**:
- Added complete getter method set, improving class encapsulation and usability
- `getHwnd()` - Get window handle for integration with native Windows API
- `getWidth()` - Get window width
- `getHeight()` - Get window height
- `getHeadline()` - Get window title
- `getBkcolor()` - Get window background color
- `getBkImage()` - Get window background image pointer
- `getControls()` - Get reference to control management container, allowing iteration and manipulation of added controls
### Improved
- **API Consistency**: Provided symmetric setter and getter methods for all important attributes
- **Code Documentation**: Further improved class comments, making them clearer and more professional
## [1.0.0] - 2025-09-08
### Release Summary
First stable release
### Added
- First stable version of StellarX framework
- Complete control library: Button, Label, TextBox, Canvas, Table, and Window
- CMake-based build system
- Detailed documentation and example code
- **Explicit declaration: This framework is specifically designed for Windows platform**
### Released
- **First release of pre-compiled binary library files**, facilitating quick integration without compiling from source
- Provided release packages include:
- `StellarX-v1.0.0-x64-Windows-msvc-x64.zip`
- **Build Environment**: Visual Studio 2022 (MSVC v143)
- **Architecture**: x64 (64-bit)
- **Runtime Library**: `/MD`
- **Build Modes**: `Release | Debug`
- **Contents**: Includes all necessary header files (`include/`) and static library files (`lib/StellarX-Debug.lib StellarX-Release.lib`)
### Core Features
- Modular design following SOLID principles
- Unified control interface (`draw()` and `handleEvent()`)
- Support for multiple control shapes and styles
- Custom event handling callbacks
- Lightweight design with no external dependencies
## [0.1.0] - 2025-08-15
### Added
- Initial project structure and core architecture
- Control base class and basic event handling system
- Basic examples and documentation setup
+400
View File
@@ -0,0 +1,400 @@
# 更新日志
StellarX 项目所有显著的变化都将被记录在这个文件中。
格式基于 [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
并且本项目遵循 [语义化版本](https://semver.org/lang/zh-CN/)
[English document](CHANGELOG.en.md)
## [v3.0.1] - 2026 - 03 - 17
==注意==
此次更新变更了**TextBox::setText语义**之前如果再调用`setText`之后手动调用了`draw`方法现在应当删除,否则旧代码在新版本可能会造成`TextBox`闪烁(概率触发)【配置包含目录与库目录】
### 🙏 鸣谢
感谢用户[Pengfei Zhu](https://github.com/zhupengfeivip)帮StellarX完善文档【配置包含目录与库目录】部分,以及反馈在窗口模式传递参数NULL时会弹出命令行窗口的问题[Issues#9](https://github.com/Ysm-04/StellarX/issues/9)
### ⚙️ 变更
- **TextBox::setText语义变化:**由原来的仅标脏改为更健全的工作原理
- 如果文本未发生变化则立即return不做任何操作
- 如果文本变化则根据是否已经创建图形上下文/窗口决定是否立即重绘/向上请求,如果图形上下文/窗口还为创建则仅标记为脏
- **TextBox-文本溢出截断:**如果用户输入或者调用`setText`设置文本,文本不超过`maxCharLen`但是像素长度超过`TextBox`则按字符截断并添加...绘制,内部仍然保存完整的文本不影响get方法获取
### ✅ 修复
- **TabControl::getActiveIndex() const当页签对列表不为空时,如果所有页签都未激活则会返回最后一个页签的索引:**修复再调用`getActiveIndex()`概率获取错误的索引,如果页签对列表为空或者没有页签激活则返回-1,如果有页签激活则返回对应页签索引
- **对话框打开时持续持续触发全量重绘:**Window新增变量`dialogOpen`,在对话框弹出时设置`dialogOpen`为`true`,只有dialogOpen为真时才判断`needredraw`,在重绘后立即设置`dialogOpen`为`flase`
- **对话框关闭合成WM_MOUSEMOVE下发更新 可见控件hover 状态,在对话框打开时也会触发:**合成`WM_MOUSEMOVE`下发时判断是否有对话框关闭,只有`dialogClose`为真才合成并下发`WM_MOUSEMOVE`
- **Window::runEventLoop普通控件事件分发顺序:**将`controls(vector)`的正序遍历`for (auto& c : controls)`改为逆序遍历`for (auto it = controls.rbegin(); it != controls.rend(); ++it)`
## [v3.0.0] - 2026 - 01 - 09
### ✨ 新增
- **日志系统使用Demo** 在:examples\SXLog-日志系统使用demo
- **轻量日志系统 SxLog(SxLogger / SxLogLine / SxLogScope / Sink / TagFilter / LanguageSwitch):**新增统一日志入口与宏封装,支持按级别与 Tag 筛选输出,支持控制台/文件落地与可选滚动(按大小阈值),并提供中英文双语文本选择能力(`SX_T` / `SxT`)。日志宏具备短路机制:未命中级别或 Tag 时不构造日志对象、不拼接字符串;输出侧以行级互斥保证多线程下不交错。该模块不依赖 WinAPI 调试输出通道、不引入第三方库。
- 典型用法:`SX_LOGD/SX_LOGI/SX_LOGW/SX_LOGE/SX_LOGF/SX_LOG_TRACE` + 流式拼接;`SX_TRACE_SCOPE` 作用域耗时统计
- 核心配置:`setMinLevel(...)`、`setTagFilter(...)`、`enableConsole(true/false)`、`enableFile(path, append, rotateBytes)`、`setLanguage(ZhCN/EnUS)`、`setGBK()`
### ⚙️ 变更
- **TabControl 页签切换时序调整:**修改页签按钮切换逻辑为“先关闭当前已打开页,再打开目标页”,避免“先打开再关闭”在复杂容器/快照链路下引入的时序不确定性;对外 API 不变(涉及 `TabControl::add` 内部切换逻辑)。
- **控件 Setter 语义收敛:**明确控件 Setter 的职责为“更新状态并标脏”,绘制统一由窗口/容器的重绘收口机制触发,降低生命周期耦合与快照污染风险(见下方相关修复条目)。
### ✅ 修复
- **TextBox::setText 在进入事件循环前调用触发中断:**修复在窗口尚未初始化(未 `initgraph()`、图形上下文未就绪)前调用 `TextBox::setText()` 导致访问冲突崩溃的问题。旧实现将“状态更新”和“立即绘制”耦合,`setText()` 内部直接触发 `draw()`,进而在无图形上下文时进入 `saveBackground()/getimage()` 路径崩溃;现已移除 Setter 内直接绘制,仅保留赋值与置脏,绘制交由统一重绘流程完成。
- **TabControl 切换/关闭后 Table 新旧内容重叠(重影):**修复页签切换与表格重置数据后出现的稳定残影问题。根因是“快照未就绪阶段发生局部重绘”导致快照污染;本次回退 `setIsVisible(true)` 的“立即向上 requestRepaint”行为,改为仅置脏,并为 `Canvas::requestRepaint` 与 `TabControl::requestRepaint` 增加护栏:当容器 `dirty` 或 `hasSnap=0` 或快照缓存无效时,禁止 partial fast-path,自动降级为全量重绘以保证快照链路正确性;同时修正 `Table::setData(...)` 列补齐边界问题,降低异常噪声。
### ⚠️ 可能不兼容
- **删除 Button 尺寸别名 API(Breaking):**移除 `Button::getButtonWidth()` / `Button::getButtonHeight()`,统一使用基类 `Control::getWidth()` / `Control::getHeight()` 获取控件尺寸。该改动会导致旧代码在升级到 v3.0.0 后编译失败,但行为语义保持一致(仍读取同一 `width/height`)。
- **可见性/文本设置的“即时刷新”副作用移除:**`setIsVisible(true)` 与 `setText()` 等 Setter 不再保证立刻触发绘制;如业务代码此前依赖“调用后立即可见”,需要确保后续存在一次重绘收口(窗口主循环/容器重绘/显式刷新)以完成视觉更新。
### 📌 升级指引
1. **Button 宽高接口迁移:**
- `getButtonWidth()` → `getWidth()`
- `getButtonHeight()` → `getHeight()`
2. **Setter 不再“立即绘制”的适配:**
- 初始化阶段可先设置属性(如 `TextBox::setText("default")`),由首次 `Window::draw()` / 主事件循环的统一绘制完成可视刷新;
- 若在非事件驱动场景下程序化更新后需要立刻刷新,请确保触发一次统一重绘路径(避免在 Setter 内手动调用 `draw()` 造成生命周期耦合)。
3. **SxLog 接入建议:**
- 在程序入口完成基础配置(控制台输出/最低级别/语言),并使用统一 Tag(如 `Dirty/Resize/Table/Canvas/TabControl`)建立可回放的事件链路;高频路径建议通过级别与 Tag 控制噪声与 I/O 成本。
## [v2.3.2] - 2025 - 12 - 20
### ✨ 新增
- **Table 支持运行期重置表头与数据:**新增 `Table::clearHeaders()`、`Table::clearData()`、`Table::resetTable()`,允许同一 `Table` 在运行过程中动态切换表头与数据,并触发必要的单元格尺寸/分页信息重算与重绘。
- **TextBox 新增密码模式:**`TextBoxmode` 新增 `PASSWORD_MODE`;输入内容内部保存,绘制层面使用掩码字符(如 `*`)替代显示,真实文本可通过 `TextBox::getText()` 获取。
### ⚙️ 变更
- **TabControl 默认激活页语义明确化:**
- 首次绘制前调用 `TabControl::setActiveIndex()`:仅记录默认激活索引,不再立即触发页签按钮点击回调;
- 首次绘制完成后:若设置了默认激活索引则应用激活状态并绘制激活页(索引越界时默认激活最后一个页);
- 程序运行过程中调用 `TabControl::setActiveIndex()`:索引合法则立即切换激活页并绘制;索引越界则不做处理。
### ✅ 修复
- **TabControl::setActiveIndex 绘制前调用导致程序中断:**修复绘制前设置默认激活索引时触发空指针访问的问题;现在默认激活逻辑延后到首次绘制完成后再生效,避免崩溃并保证首次绘制即可绘制激活页。
- **TabControl 由不可见设置为可见时绘制错乱:**修复 `setIsVisible(false) -> setIsVisible(true)` 后非激活页被错误绘制导致的多页重叠/残影;现在 TabControl 可见时仅激活页可见/可绘制,无激活页则不绘制任何页。
## [v2.3.1] - 2025 - 11 - 30
### 🙏 鸣谢
- 感谢用户 [@To-KongBai](https://github.com/To-KongBai) 提供稳定复现步骤与关键现象对比(容器嵌套孙控件坐标转换问题),帮助我们快速确认多容器嵌套时的控件坐标转换问题并修复。([Issues#6](https://github.com/Ysm-04/StellarX/issues/6))
- 在即将上线的官网中(ICP备案中)我们计划加入一个贡献者鸣谢墙,欢迎各位用户反馈BUG或者分享自己用星垣做的界面,我们将认真阅读并收录鸣谢
- 真诚的感谢每一位反馈BUG的用户,你们的反馈将使星垣更加稳定和健壮
### ✨ 新增
新增一个登录界面Demo在主仓库**examples/**目录下
### ⚙️ 变更
- **Dialog背景快照机制:**`Dialog`不在自己抓取和销毁快照,**删除**重载的抓取和恢复快照的方法,完全交由基类`Canvas`处理,`Dialog`的`draw`方法中不在处理快照
- **窗口变化重绘时控件和窗口重绘的时机调整:**主事件循环中窗口大小发生变化时先处理控件尺寸,并回贴和释放旧快照,然后再重绘新尺寸窗口,最后绘制控件
### ✅ 修复
- **容器嵌套时子控件坐标转化:**`Canvas`重写了基类的`setX/Y`方法,在容器全局坐标发生变化时同步修改子控件的全局坐标,防止在容器嵌套时,容器的相对坐标被子控件当成全局坐标处理
- **纯色背景窗口标题不生效:**在`Window`的`draw()`方法中强制设置窗口标题,以防止,创建窗口时传递的窗口标题不生效
- **选项卡控件页签打开时动态改变坐标背景残留:**在`TabControl`重写的`setX/Y`方法中,当选项卡的坐标发生变化时强制让所有页签以及页和子控件丢一次快照,防止,在修改坐标后因,快照恢复顺序引起的选项卡激活页残留
- **Table动态改变坐标页码标签和翻页按钮错乱:**在`Table`控件的`setX/Y`中重置`isNeedButtonAndPageNum`状态为真,在绘制时重新计算翻页按钮和页码标签的位置以保持在表格正下方居中位置显示
## [v2.3.0] - 2025 - 11 - 18
### ✨ 新增
- 新增`LayoutMode `自适应布局模式和`Anchor`锚点,控件中可以调用 `setLayoutMode`
设置布局模式以及`steAnchor`设置锚点,达到窗口拉伸时控件自适应窗口变化。对话框控件在窗口变化时只会重新计算位置,来保证居中显示
- `Window`新增`adaptiveLayout()`这个API由主事件循环调用,在窗口拉伸时根据锚点重新计算控件位置和尺寸,使左右/上下双锚定控件随窗口变化自动伸缩。
### ⚙️ 变更
- **优化窗口尺寸调整机制**:重构 `WndProcThunk`、`runEventLoop` 和 `pumpResizeIfNeeded`,统一记录窗口尺寸变化并在事件循环尾部一次性重绘,避免拉伸过程中重复绘制引发抖动与顺序错乱。
- **新增对话框尺寸调度接口**:引入 `Window::scheduleResizeFromModal()`,配合 `pumpResizeIfNeeded()` 使用。模态对话框显示期间,父窗口可实时更新客户区尺寸并在统一收口时重新布局子控件,对话框自身尺寸保持不变。
- **重绘顺序优化**:在窗口尺寸变化后的收口阶段使用 `ValidateRect` 代替 `InvalidateRect`,避免系统再次发送 `WM_PAINT` 导致重入绘制。
- **其他改进**:修复表格翻页按钮与页码标签等元素背景快照更新不及时的问题;改进对话框背景捕捉逻辑。
### ✅ 修复
- **模态对话框拉伸修复**:解决了模态对话框弹出时,窗口拉伸无法让底层控件按照锚点更新尺寸和位置的问题;同时避免对话框反复重绘导致残影。
- **绘制顺序错乱修复**:解决窗口拉伸时偶发的绘制顺序紊乱、控件残影和边框闪烁问题,确保控件按添加顺序依次绘制。
- **稳定性修复**:修正某些情况下窗口尺寸突变导致的异常帧;解决表格和对话框背景快照在边界条件下未及时更新的问题。
## [v2.2.2] - 2025 - 11- 08
### ⚙️ 变更
- Canvas容器坐标传递方式改变,子控件坐标由原来的传递全局坐标改为传递相对坐标(坐标原点为容器的左上角坐标可通过getX/Y接口获得)可以设置子控件坐标为负值
- examples\register-viewer下的案例已同步修改为最新,同步容器子控件为相对坐标
### ✅ 修复
- 修复窗口拉伸(左/上边)时的抖动/弹回与闪烁
- `WM_SIZING` 仅做最小尺寸夹紧;`WM_GETMINMAXINFO` 设置窗口级最小轨迹
- 拖拽期冻结重绘,松手统一收口;`WM_SIZE` 只记录尺寸不抢绘制
- 禁用 `WM_ERASEBKGND` 擦背景并移除 `CS_HREDRAW/CS_VREDRAW`,减少闪烁
- 对话框的相关问题
- 对话框关闭后概率出现功能按钮残留
- 模态对话框触发时,窗口拉伸无法重绘或背景错乱
- 表格控件在窗口变化时其翻页按钮和页码标签背景快照更新不及时的问题
## [v2.2.1] - 2025 - 11 - 4
==此版本为v2.2.0的修复版本==
### ✅ 修复
- `TabControl`类重写了基类的`setDirty`方法保证页签+页列表同步更新
状态
- `Canvas`容器和特殊容器`TabControl`以及对话框`Dialog`重写`requestRepaint`方法,控件向上冒泡时传递父指针,请求重绘时只向上到父一级,不再传递到根。并且不再重绘整个父容器,而是由父容器重绘标脏的子控件,避免了频繁真个容器重绘导致的频闪
- `Dialog`中重写了`saveBackground`和`restBackground`方法,保证对话框关闭后不会有边框残留
### ⚙️ 变更
- 彻底禁用`Control`的移动构造`Control(const Control&) = delete;`
`Control& operator=(const Control&) = delete;`
`Control(Control&&) = delete;`
`Control& operator=(Control&&) = delete;`
## [v2.2.0] - 2025-11-02
**重点**:正式引入选项卡控件(TabControl),增强控件显隐与布局响应能力,并完善文本样式机制;修复若干UI细节问题以提升稳定性。
### ✨ 新增
- **选项卡容器控件 TabControl**:新增 `TabControl` 类,实现多页面选项卡界面。支持页签栏在 **上/下/左/右** 四种位置排列,可通过 `TabControl::setTabPlacement(...)` 设置。提供 `TabControl::add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&&)` 接口,一次性添加“页签按钮+页面内容”对,并自动管理切换显示。各页内容区域由 `Canvas` 承载,点击不同页签(Button,TOGGLE模式)将切换显示对应页面**【见 API】**。TabControl 在窗口大小变化时可自动调整页签布局,并使用背景快照避免透明主题下的叠影问题。
- **控件显隐控制**:所有控件现支持运行时**显示/隐藏**切换。基类新增方法 `Control::setIsVisible(bool)` 控制自身可见性,隐藏后控件不参与绘制和事件。容器控件(`Canvas`)重写该方法,实现**级联隐藏**:隐藏容器将自动隐藏其中所有子控件,再次显示时子控件也随之恢复。这使一组界面元素的显隐切换更加方便。
- **窗口尺寸变化响应**:引入 `Control::onWindowResize()` 虚函数,当父窗口尺寸改变时调用。各控件可通过实现此函数响应窗口大小调整,例如重置背景缓存、调整布局等。`Canvas` 已实现该函数,会在窗口变化时**递归通知子控件**调用 `onWindowResize()`,确保嵌套布局能正确更新。此改进解决了之前窗口拉伸后子控件可能位置错位或背景异常的问题。
- **Label 文本样式结构**:`Label` 控件现在使用统一的 `ControlText` 样式结构管理字体和颜色。可通过访问公有成员 `Label::textStyle` 设置字体名称、大小、颜色、下划线等属性,实现**完整文本样式定制**(替代原先的 setTextColor 接口)。这使 Label 在展示文本时支持更丰富的格式。
- **Dialog 防重复机制**:`Window` 新增内部检查函数,**防止重复弹出相同内容的对话框**。在使用 `MessageBox::showAsync` 非模态弹窗时,框架会判断是否已有相同标题和消息的对话框未关闭,若是则避免再次创建。此机制杜绝了短时间内弹出多个相同提示的情况。
### ⚙️ 变更
- **文本颜色接口调整**:`Label` 移除了过时的 `setTextColor` 方法,改为通过公有的 `textStyle.color` 设置文字颜色。如需改变 Label 文本颜色,请直接修改 `label.textStyle.color` 并重绘。此改动提升了文本属性管理的一致性,但可能对旧版代码不兼容,需要做相应替换。
- **Tooltip 样式与切换**:`Button` 的悬停提示 (Tooltip) 接口调整为支持更多自定义。`Button::setTooltipStyle` 现在可灵活设置提示文字颜色、背景色及透明模式;新增 `setTooltipTextsForToggle(onText, offText)` 用于切换按钮在 **ON/OFF** 两种状态下显示不同的提示文字。原有 Tooltip 文案设置接口仍兼容,但内部实现优化,修正了先前切换按钮提示文字不更新的问题。
- **控件坐标系与布局**:控件现在同时维护**全局坐标**和**局部坐标**。`Control` 新增成员(如 `getLocalX()/getLocalY()` 等)用于获取控件相对父容器的位置,以及 `parent` 指针指向父容器。这一改进使得嵌套容器布局计算更加便捷和准确。在绝对布局场景下,控件的全局坐标会在添加进容器时自动转换为本地坐标保存。开发者需要注意,新版中移动控件或调整尺寸应优先使用控件自带的 setter,以确保内部坐标同步更新。
- **默认窗口调整**:窗口拉伸功能从实验转为默认支持。框架始终为主窗口启用了可调整大小的样式(`WS_THICKFRAME|WS_MAXIMIZEBOX|...`),不再需要调用独立的方法启用。这一变更简化了使用,同时意味着创建的窗口默认可以被用户拖拽拉伸。对于不希望窗口缩放的场景,可在创建窗口时通过传递特定模式标志来禁止。
### ✅ 修复
- **切换按钮 Tooltip 更新**:修正了切换模式按钮在状态改变时悬停提示未及时更新的问题。现在使用 `setTooltipTextsForToggle` 设置不同提示后,按钮在 **ON/OFF** 状态切换时悬停提示文字会正确显示对应内容。
- **控件背景残影与坐标同步**:解决了某些情况下窗口或容器尺寸变化后控件背景未及时刷新、位置计算偏差的缺陷。利用 `onWindowResize` 统一丢弃并更新背景快照,避免了拉伸窗口时可能出现的控件背景残影和错位现象,界面稳定性提升。
- **`Control`类背景快照内存泄漏**:在析构函数里调用了`discardBackground`释放并恢复背景快照,避免了上一版本未释放`*saveBkImage`造成的内存泄漏
- **重复对话框弹出**:修复了快速重复调用非模态消息框可能出现多个相同对话框的问题。新增的去重判断保证相同内容的非模态对话框同一时间只会存在一个,避免用户界面受到干扰。
- **其他**:优化了控件绘制刷新策略,减少某些场景下的不必要重绘,提升运行效率;修正少量内存管理细节以消除潜在泄漏。上述改进进一步提高了框架的性能与可靠性。
## [v2.1.0] - 2025-10-27
**重点**:窗口可拉伸/最大化补强(EasyX + Win32)、布局管理器(HBox/VBox 第一阶段)、选项卡控件雏形;系统性修复黑边、最大化残影、频闪与“控件需交互才出现”等历史问题。并统一了**背景快照/恢复**、**按钮单行截断**、**Tooltip** 的机制。
### ✨ 新增
- **中英文双语 API文档**
- 文档详细介绍了每个类,以及API描述、功能和需要注意的地方,详细介绍了每个控件
- **窗口拉伸 / 最大化补强(在 EasyX 基础上用 Win32 加固)**
- 新增 `Window::enableResize(bool enable, int minW, int minH)`;运行时开关可拉伸并设置最小跟踪尺寸。
- 子类化窗口过程:处理 `WM_GETMINMAXINFO / WM_SIZE / WM_EXITSIZEMOVE / WM_ERASEBKGND / WM_PAINT`,并启用 `WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS`,解决 EasyX 窗口原生不可拉伸问题。
- **整窗背景绘制**:在 `WM_PAINT` 用 GDI 直写客户区(纯色/图片均支持),彻底消除黑边与最大化残影。
- **一次性重绘**:合并连续 `WM_SIZE`,使用 `pendingW/H + needResizeDirty` 在主循环尾部统一置脏重绘,避免死循环与抖动。
- **布局管理器(第一阶段)**
- 在 `Canvas` 引入布局元数据:`LayoutKind::{Absolute, HBox, VBox, Grid(预留), Flow(预留), Stack(预留)}` 与 `LayoutParams`(`margin{L,R,T,B}`、`fixedW/fixedH(-1=沿用)`、`weight`、`Align{Start,Center,End,Stretch}`)。
- 实装 **HBox/VBox** 自动布局(容器内部自动排布;容器本身仍绝对定位,可嵌套)。
- **选项卡(Tabs)控件雏形**
- 页签条与页面容器解耦;多页签切换;为透明主题提供**背景快照**避免叠影。
- **按钮文本单行截断(MBCS:中/英分治)**
- 基于像素宽度阈值的 `...` 截断,避免半字节/半汉字。
- **悬停提示(Tooltip)**
- 以 `Label` 为载体,支持延时出现、自动隐藏、自定义文案(默认回退到按钮文本);使用控件级**背景快照/恢复**。
### 🔧 变更
- **Window 渲染路径**
- 弱化“离屏 frame→整屏贴图”的依赖;在 `WM_PAINT` 走 **GDI 整窗背景 + EasyX 批量绘制**(`BeginBatchDraw/EndBatchDraw + FlushBatchDraw`)以抑制频闪。
- 尺寸变化仅重建 `zoomBackground`(图片背景的缩放副本),显示延后到下一帧。
- **Control 基类**
- 标准化 **captureBackground/restoreBackground**;统一透明/叠放控件行为。
- 统一 `dirty` 语义:容器自身脏才重画背景,但**子控件每帧评估并按需绘制**,不再出现“容器不脏→子控件不画”的空窗。
- **Table**
- 透明模式下,分页按钮与页码标签跟随表格的文本/填充风格,避免风格漂移。
- **分页度量与整体居中**重做:可用宽度含表头;“上一页/下一页+页码”作为**一个块**水平居中。
- 修复**背景快照区域**未计入表头导致恢复失败的问题。
- **事件循环**
- 合并 `WM_SIZE` 到循环尾统一处理,降低输入延迟与重绘风暴。
### ✅ 修复
- **黑边 / 最大化残影 / 频闪**:`WM_ERASEBKGND` 返回 1 禁止系统擦背景;`WM_PAINT` 全面覆盖;清空裁剪区防止旧帧残留。
- **容器不画、控件需交互后才出现**:首帧与输入后触发**全树置脏**;子控件在容器未脏时也能正常绘制。
- **Table 翻页重叠与透明叠影**:修正快照区域、重算坐标并即时恢复+重绘。
### ⚠️ 可能不兼容
- 若外部代码直接访问 `Window` 私有成员(如 `dialogs`),请改用 `getControls()` / `getdialogs()`。
- `Table` 的分页与表头度量变化可能影响外部硬编码偏移;需要对齐新公式。
- 自定义控件若未遵循绘制前 `SetWorkingImage(nullptr)` 的约定,请自查。
### 📌 升级指引
1. **窗口背景**:将手工 `cleardevice()+putimage` 迁移到 `WM_PAINT` 的**整窗覆盖**流程。
2. **透明控件**:首绘前 `captureBackground()`,隐藏/覆盖时 `restoreBackground()`。
3. **布局**:容器设 `layout.kind = HBox/VBox`;子项用 `LayoutParams`(`margin/fixed/weight/align`)。
4. **按钮截断**:保持单次截断,避免重复 `...`。
5. **表格**:移除自绘分页,使用内置导航。
## [v2.0.1] - 2025 - 10 - 03
### 新增
- 新增示例:基于 StellarX 实现的 32 位寄存器查看工具(支持位取反、左移、右移,十六进制/十进制带符号/无符号切换,分组二进制显示)。
- 示例路径:`examples/register-viewer/`
- `TextBox`新增`setText`API,可在外部设置文本框内容
- `TextBox::setText`API修改:在设置文本后立即调用`draw`方法重绘
- `Button`新增`setButtonClick`API,允许通过外部函数修改按钮的点击状态,并执行相应的回调函数
- ==所有文档更新对应英文版本==
## [v2.0.0] - 2025-09-21
### 概述
v2.0.0 为一次重大升级(major release)。本次发布新增对话框与消息框工厂(Dialog / MessageBox),并对事件分发、API语义与内部资源管理做了若干重要修复和改进。
部分 API/行为发生不向后兼容的变化(breaking changes)。
### 新增
- **对话框系统**:
- 新增 `Dialog` 类,继承自 `Canvas`,用于构建模态与非模态对话框
- 新增 `MessageBox` 工厂类,提供 `ShowModal`(同步阻塞)与 `ShowAsync`(异步回调)两种便捷API
- 支持六种标准消息框类型:`OK`, `OKCancel`, `YesNo`, `YesNoCancel`, `RetryCancel`, `AbortRetryIgnore`
- 自动处理对话框布局、背景保存与恢复、事件传播和生命周期管理
- **事件系统增强**:
- 所有控件的 `handleEvent` 方法现在返回 `bool` 类型,表示是否消费了事件
- 引入事件消费机制,支持更精细的事件传播控制
- Window 类的事件循环现在优先处理对话框事件
- **控件状态管理**:
- Control 基类新增 `dirty` 标志和 `setDirty()` 方法,统一管理重绘状态
- 所有控件现在都实现了 `IsVisible()` 和 `model()` 方法
- **API 增强**:
- Button 类新增 `setButtonFalseColor()` 方法
- TextBox 类的 `setMaxCharLen()` 现在接受 `size_t` 类型参数
- Window 类新增对话框管理方法和去重检测机制
### 重大变更(Breaking Changes)
- **API 签名变更**:
- 所有控件的 `handleEvent(const ExMessage& msg)` 方法从返回 `void` 改为返回 `bool`
- Control 基类新增纯虚函数 `IsVisible() const` 和 `model() const`,所有派生类必须实现
- **资源管理变更**:
- Control 基类的样式保存从栈对象改为堆对象,使用指针管理
- 增强了资源释放的安全性,所有资源都在析构函数中正确释放
- **事件处理逻辑**:
- Window 的 `runEventLoop()` 方法完全重写,现在优先处理对话框事件
- 引入了事件消费机制,事件被消费后不会继续传播
### 修复(Fixed)
- **内存管理**:
- 修复 `Button::setFillIma()` 的内存泄漏问题
- 修复 Control 基类析构函数中的资源释放问题
- 修复 Dialog 类背景图像资源管理问题
- **布局与渲染**:
- 修复 `Table` 组件的分页计算、列宽和行高越界问题
- 修复 `Table` 中 `pX` 坐标累加错误导致的布局错乱
- 修复 `Canvas::draw()` 中导致子控件不被绘制的 dirty 判定问题
- 修复 `TextBox::draw()` 和 `restoreStyle()` 的不对称调用问题
- **事件处理**:
- 修复窗口事件分发逻辑,确保对话框/顶层控件优先处理事件
- 修复鼠标移出按钮区域时状态更新不及时的问题
- 修复非模态对话框事件处理中的竞争条件
- **其他问题**:
- 修复文本测量和渲染中的潜在错误
- 修复对话框关闭后背景恢复不完全的问题
- 修复多对话框场景下的 z-order 管理问题
### 改进(Changed)
- **代码质量**:
- 重构了大量内部 API,增强异常安全性与可维护性
- 使用智能指针和现代 C++ 特性替代裸 new/delete
- 统一了代码风格和命名约定
- **性能优化**:
- 优化了事件处理流程,减少不必要的重绘
- 改进了对话框背景保存和恢复机制
- 减少了内存分配和拷贝操作
- **文档与示例**:
- 为所有新增功能添加了详细的使用示例
- 完善了代码注释和 API 文档
- 更新了 README 和 CHANGELOG 反映最新变化
## [1.1.0] - 2025-09-08
### 新增
- **Window 类 API 增强**:
- 添加了完整的获取器(getter)方法集,提高类的封装性和可用性
- `getHwnd()` - 获取窗口句柄,便于与原生 Windows API 集成
- `getWidth()` - 获取窗口宽度
- `getHeight()` - 获取窗口高度
- `getHeadline()` - 获取窗口标题
- `getBkcolor()` - 获取窗口背景颜色
- `getBkImage()` - 获取窗口背景图片指针
- `getControls()` - 获取控件管理容器的引用,允许迭代和操作已添加的控件
### 改进
- **API 一致性**: 为所有重要属性提供了对称的设置器(setter)和获取器(getter)方法
- **代码文档**: 进一步完善了类注释,使其更加清晰和专业
## [1.0.0] - 2025-09-08
### 发布摘要
首个稳定版本 (Stable Release)
### 新增
- StellarX 框架的第一个稳定版本
- 完整的控件库:按钮、标签、文本框、画布、表格和窗口
- 基于 CMake 的构建系统
- 详细的文档和示例代码
- **明确声明:本框架专为 Windows 平台设计**
### Released
- **首次发布预编译的二进制库文件**,方便用户快速集成,无需从源码编译。
- 提供的发布包包括:
- `StellarX-v1.0.0-x64-Windows-msvc-x64.zip`
- **编译环境**: Visual Studio 2022 (MSVC v143)
- **架构**: x64 (64位)
- **运行时库**: `/MD`
- **构建模式**: `Release | Debug`
- **内容**: 包含所有必要的头文件(`include/`)和静态库文件(``lib/StellarX-Debug.lib StellarX-Release.lib`)
### 核心特性
- 模块化设计,遵循 SOLID 原则
- 统一的控件接口(draw() 和 handleEvent())
- 支持多种控件形状和样式
- 自定义事件处理回调
- 轻量级设计,无外部依赖
## [0.1.0] - 2025-08-15
### 新增
- 初始项目结构和核心架构
- Control 基类和基本事件处理系统
- 基础示例和文档设置
+47
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@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.10)
# 项目定义
project(StellarX VERSION 2.0.0 LANGUAGES CXX)
# 设置 C++ 标准
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
# 为了支持 out-of-source builds,创建构建目录
set(CMAKE_BINARY_DIR ${CMAKE_SOURCE_DIR}/build)
# 设置生成的二进制文件输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
# 包含头文件目录(目前头文件都在根目录)
include_directories(${CMAKE_SOURCE_DIR})
# 通过选项设置是否启用调试信息
option(USE_DEBUG "Build with debug information" OFF)
if(USE_DEBUG)
set(CMAKE_BUILD_TYPE Debug)
else()
set(CMAKE_BUILD_TYPE Release)
endif()
# 查找源文件
file(GLOB_RECURSE SOURCES
"${CMAKE_SOURCE_DIR}/*.cpp"
)
# 生成可执行文件
add_executable(StellarX ${SOURCES})
# 可以选择性地查找外部库并链接(例如 Boost,SDL2等)
# FindPackage(Boost REQUIRED)
# target_link_libraries(StellarX Boost::Boost)
# 为外部依赖配置路径
# set(Boost_DIR "path/to/boost")
# find_package(Boost REQUIRED)
# 如果有额外的库需要链接,继续在此处添加
# target_link_libraries(StellarX Boost::Boost)
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# Contributing to StellarX
Thank you for your interest in contributing to StellarX! This document provides guidelines and steps for contributing.
StellarX is a C++ GUI framework built for the **Windows platform**, based on the EasyX graphics library.
## Development Environment Setup
1. Install Visual Studio 2019 or later
2. Install the corresponding version of EasyX graphics library
3. Install CMake 3.12 or later
4. Clone the project repository
5. Use CMake to generate the solution and compile
## How to Contribute
### Reporting Bugs
1. Check [Issues](../../issues) to see if the bug has already been reported.
2. If not, create a new Issue.
3. Use the "Bug Report" template.
4. Provide a **clear title and description**.
5. Include relevant code snippets, screenshots, or steps to reproduce the issue.
### Suggesting Enhancements
1. Check existing Issues to see if your idea has been suggested.
2. Create a new Issue using the "Feature Request" template.
3. Clearly describe the new feature and explain why it would be useful.
### Submitting Code Changes (Pull Requests)
1. **Fork** the repository on GitHub.
2. **Clone** your forked repository to your local machine.
3. Create a **new branch** for your feature or bug fix (`git checkout -b my-feature-branch`).
4. **Make your changes**. Ensure your code follows the project's style (see below).
5. **Commit your changes** with clear, descriptive commit messages.
6. **Push** your branch to your forked GitHub repository (`git push origin my-feature-branch`).
7. Open a **Pull Request** against the original StellarX repository's `main` branch.
## Code Style Guide
* Follow the existing code formatting and naming conventions in the project.
* Use meaningful names for variables, functions, and classes.
* Comment your code when necessary, especially for complex logic.
* Ensure your code compiles without warnings.
* Test your changes thoroughly.
* Use **4 spaces** for indentation (no tabs)
* Class names use **PascalCase** (e.g., `ClassName`)
* Functions and variables use **camelCase** (e.g., `functionName`, `variableName`)
* Constants use **UPPER_CASE** (e.g., `CONSTANT_VALUE`)
* Member variables use **m_** prefix (e.g., `m_memberVariable`)
* Use meaningful names for control properties, avoid abbreviations
* Add detailed comments for all public interfaces
* Follow RAII principles for resource management
## Example Code Style
```c++
// Good Example
class MyControl : public Control {
public:
MyControl(int x, int y, int width, int height)
: Control(x, y, width, height), m_isActive(false) {}
void draw() override {
// Drawing logic
}
private:
bool m_isActive;
};
// Bad Example
class my_control: public Control{
public:
my_control(int x,int y,int w,int h):Control(x,y,w,h),active(false){}
void Draw() override{
// Drawing logic
}
private:
bool active;
};
```
## Project Structure
Please follow the project's directory structure:
- Header files go in the `include/StellarX/` directory
- Implementation files go in the `src/` directory
- Example code goes in the `examples/` directory
## Questions?
If you have any questions, feel free to open an Issue or contact the maintainers.
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# 为 StellarX 做贡献
感谢您有兴趣为 StellarX 做出贡献!本文档提供了贡献的指南和步骤。
StellarX 是一个为 **Windows 平台**打造的 C++ GUI 框架,基于 EasyX 图形库。
## 开发环境设置
1. 安装 Visual Studio 2019 或更高版本
2. 安装对应版本的 EasyX 图形库
3. 安装 CMake 3.12 或更高版本
4. 克隆项目仓库
5. 使用 CMake 生成解决方案并编译
## 如何贡献
### 报告错误
1. 检查 [Issues](../../issues) 看看这个错误是否已经被报告过。
2. 如果没有,请创建一个新的 Issue。
3. 使用 "Bug 报告" 模板。
4. 提供**清晰的标题和描述**。
5. 包括相关的代码片段、截图或重现问题的步骤。
### 建议功能增强
1. 检查现有的 Issue 中是否有你的想法。
2. 使用 "功能请求" 模板创建一个新的 Issue。
3. 清晰地描述新功能,并解释它为何有用。
### 提交代码更改 (拉取请求 Pull Requests)
1. **Fork** GitHub 上的仓库。
2. **Clone** 你 fork 的仓库到本地机器。
3. 为你的功能或错误修复创建一个**新分支** (`git checkout -b my-feature-branch`)。
4. **进行你的更改**。确保你的代码遵循项目的风格(见下文)。
5. **提交你的更改**,并附上清晰描述性的提交信息。
6. **Push** 你的分支到你 fork 的 GitHub 仓库 (`git push origin my-feature-branch`)。
7. 针对原始 StellarX 仓库的 `main` 分支发起一个**拉取请求 (Pull Request)**。
## 代码风格指南
* 遵循项目中现有的代码格式和命名约定。
* 为变量、函数和类使用有意义的名称。
* 在必要时注释你的代码,特别是复杂的逻辑。
* 确保你的代码编译时没有警告。
* 彻底测试你的更改。
* 使用 **4个空格** 进行缩进(不要使用制表符)
- 类名使用 **PascalCase**(如 `ClassName`)
- 函数和变量使用 **camelCase**(如 `functionName`, `variableName`)
- 常量使用 **UPPER_CASE**(如 `CONSTANT_VALUE`)
- 成员变量以 **m_** 前缀(如 `m_memberVariable`)
- 控件属性使用有意义的名称,避免缩写
- 为所有公共接口添加详细的注释
- 遵循 RAII 原则管理资源
## 示例代码风格
```c++
// 好的示例
class MyControl : public Control {
public:
MyControl(int x, int y, int width, int height)
: Control(x, y, width, height), m_isActive(false) {}
void draw() override {
// 绘制逻辑
}
private:
bool m_isActive;
};
// 不好的示例
class my_control: public Control{
public:
my_control(int x,int y,int w,int h):Control(x,y,w,h),active(false){}
void Draw() override{
// 绘制逻辑
}
private:
bool active;
};
```
## 项目结构
请遵循项目的目录结构:
- 头文件放在 `include/StellarX/` 目录
- 实现文件放在 `src/` 目录
- 示例代码放在 `examples/` 目录
## 问题?
如果你有任何问题,可以随时开一个 Issue 或联系维护者。
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# Doxyfile 1.9.1
# 项目相关配置
DOXYFILE_ENCODING = UTF-8
PROJECT_NAME = "星垣 (StellarX) GUI Framework"
PROJECT_NUMBER = 1.0.0
PROJECT_BRIEF = "A lightweight, modular C++ GUI framework for Windows"
PROJECT_LOGO =
OUTPUT_DIRECTORY = docs
CREATE_SUBDIRS = NO
ALLOW_UNICODE_NAMES = YES
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF =
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES
STRIP_FROM_PATH =
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
JAVADOC_BANNER = NO
QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 4
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
EXTENSION_MAPPING =
MARKDOWN_SUPPORT = YES
# 构建类型
EXTRACT_ALL = YES
EXTRACT_PRIVATE = YES
EXTRACT_PACKAGE = YES
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = NO
EXTRACT_ANON_NSPACES = NO
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = NO
HIDE_SCOPE_NAMES = NO
HIDE_COMPOUND_REFERENCE= NO
SHOW_INCLUDE_FILES = YES
SHOW_GROUPED_MEMB_INC = NO
FORCE_LOCAL_INCLUDES = NO
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
SORT_BRIEF_DOCS = NO
SORT_MEMBERS_CTOR_1ST = NO
SORT_GROUP_NAMES = YES
SORT_BY_SCOPE_NAME = YES
STRICT_PROTO_MATCHING = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_FILES = YES
SHOW_NAMESPACES = YES
FILE_VERSION_FILTER =
LAYOUT_FILE =
CITE_BIB_FILES =
# 输入配置
INPUT = include src README.md
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.h *.hpp *.cpp *.c *.cc *.cxx *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.idl *.ddl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py *.f90 *.f *.for *.vhd *.vhdl *.md
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS =
EXCLUDE_SYMBOLS =
EXAMPLE_PATH = examples
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
FILTER_SOURCE_PATTERNS =
USE_MDFILE_AS_MAINPAGE = README.md
# 源代码浏览配置
SOURCE_BROWSER = YES
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
REFERENCES_LINK_SOURCE = YES
SOURCE_TOOLTIPS = YES
USE_HTAGS = NO
VERBATIM_HEADERS = YES
# HTML输出配置
GENERATE_HTML = YES
HTML_OUTPUT = html
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_FOOTER =
HTML_STYLESHEET =
HTML_EXTRA_STYLESHEET =
HTML_EXTRA_FILES =
HTML_COLORSTYLE_HUE = 220
HTML_COLORSTYLE_SAT = 100
HTML_COLORSTYLE_GAMMA = 80
HTML_TIMESTAMP = YES
HTML_DYNAMIC_SECTIONS = NO
HTML_INDEX_NUM_ENTRIES = 100
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
DOCSET_BUNDLE_ID = org.doxygen.Project
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
DOCSET_PUBLISHER_NAME = Publisher
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
GENERATE_QHP = NO
GENERATE_ECLIPSEHELP = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = YES
TREEVIEW_WIDTH = 250
EXT_LINKS_IN_WINDOW = NO
FORMULA_FONTSIZE = 10
FORMULA_TRANSPARENT = YES
USE_MATHJAX = NO
MATHJAX_FORMAT = HTML-CSS
MATHJAX_RELPATH =
MATHJAX_EXTENSIONS =
MATHJAX_CODEFILE =
SEARCHENGINE = YES
SERVER_BASED_SEARCH = NO
EXTERNAL_SEARCH = NO
SEARCHDATA_FILE = searchdata.xml
EXTERNAL_SEARCH_ID =
EXTRA_SEARCH_MAPPINGS =
# LaTeX输出配置
GENERATE_LATEX = NO
# RTF输出配置
GENERATE_RTF = NO
# Man page输出配置
GENERATE_MAN = NO
# XML输出配置
GENERATE_XML = NO
# DOCBOOK输出配置
GENERATE_DOCBOOK = NO
# 自动生成配置
GENERATE_AUTOGEN_DEF = NO
# 配置生成器
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = YES
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = WIN32=1 \
_WINDOWS=1 \
UNICODE=1 \
_UNICODE=1
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
# 外部引用
TAGFILES =
GENERATE_TAGFILE =
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
EXTERNAL_PAGES = YES
# 图表生成
CLASS_DIAGRAMS = YES
MSCGEN_PATH =
DIA_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = YES
DOT_NUM_THREADS = 0
DOT_FONTNAME = Helvetica
DOT_FONTSIZE = 10
DOT_FONTPATH =
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
UML_LIMIT_NUM_FIELDS = 10
TEMPLATE_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = YES
CALLER_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
INTERACTIVE_SVG = NO
DOT_PATH =
DOTFILE_DIRS =
MSCFILE_DIRS =
DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 0
DOT_TRANSPARENT = YES
DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
+21
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MIT License
Copyright (c) 2025 我在人间做废物
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+312
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# StellarX GUI Framework README
[中文README](README.md)
official website:https://stellarx-gui.top
blog: https://blog.stellarx-gui.top
> For framework information and quick start instructions, please visit the official website. For detailed usage tutorials, please refer to the StellarX Xingyuan page on my personal blog.
------
![GitHub all releases](https://img.shields.io/github/downloads/Ysm-04/StellarX/total)
[![Star GitHub Repo](https://img.shields.io/github/stars/Ysm-04/StellarX.svg?style=social&label=Star%20This%20Repo)](https://github.com/Ysm-04/StellarX)
![Version](https://img.shields.io/badge/Version-2.3.2-brightgreen.svg)
![Download](https://img.shields.io/badge/Download-2.3.2_Release-blue.svg)
![C++](https://img.shields.io/badge/C++-17+-00599C?logo=cplusplus&logoColor=white)
![Windows](https://img.shields.io/badge/Platform-Windows-0078D6?logo=windows)
![EasyX](https://img.shields.io/badge/Based_on-EasyX-00A0EA)
![License](https://img.shields.io/badge/License-MIT-blue.svg)
![Architecture](https://img.shields.io/badge/Architecture-Modular%20OOP-brightgreen)
![CMake](https://img.shields.io/badge/Build-CMake-064F8C?logo=cmake)
> **“Bounded by the stars, light as dust.”** — An ultra-lightweight, highly modular, native C++ GUI framework for Windows.
`StellarX` rejects bloat: no hundreds-of-MB dependencies, no marathon builds, and no steep learning curve. Back to the essence—clean code, clear architecture, and high efficiency to solve the core needs of desktop app development.
This is a **teaching-grade and tooling-grade** framework that helps developers understand GUI fundamentals and quickly build lightweight utilities.
------
### 🆕V3.0.1 - Major Update
[CHANGELOG.en.md](CHANGELOG.en.md)
==Notice==
This update changes the **semantics of `TextBox::setText`**.
If your previous code manually called `draw()` after calling `setText()`, that call should now be removed. Otherwise, under the new version, old code may cause `TextBox` flickering in some cases.
### 🙏 Acknowledgements
Special thanks to [Pengfei Zhu](https://github.com/zhupengfeivip) for helping improve the StellarX documentation, especially the **Include Directories and Library Directories Configuration** section, and for reporting the issue where passing `NULL` in window mode would cause a console window to appear ([Issues#9](https://github.com/Ysm-04/StellarX/issues/9)).
### ⚙️ Changes
- **Changed semantics of `TextBox::setText`:** from the previous dirty-mark-only behavior to a more robust workflow
- If the text has not changed, it returns immediately without doing anything.
- If the text has changed, it decides whether to redraw immediately or request an upstream redraw depending on whether the graphics context/window has already been created. If the graphics context/window has not yet been created, it only marks itself as dirty.
- **TextBox - text overflow truncation:** when the user enters text or calls `setText` to set text, if the text length does not exceed `maxCharLen` but its pixel width exceeds the `TextBox` width, the displayed text will be truncated by character and appended with `...` when rendered. The full original text is still stored internally and is not affected when retrieved through getter methods.
**For other fixes and changes, please refer to the [Changelog](CHANGELOG.md).**
## 📦 Project Structure & Design Philosophy
StellarX adopts classic **OOP** and **modular** design with a clear structure:
```
StellarX/
├── include/
│ └── StellarX/
│ ├── StellarX.h
│ ├── CoreTypes.h # single source of truth (enums/structs)
│ ├── Control.h
│ ├── Button.h
│ ├── Window.h
│ ├── Label.h
│ ├── TextBox.h
│ ├── TabControl.h #v2.2.0
│ ├── Canvas.h
│ ├── Dialog.h
│ ├── MessageBox.h
│ └── Table.h
├── src/
│ ├── Control.cpp
│ ├── Button.cpp
│ ├── Window.cpp
│ ├── Label.cpp
│ ├── TextBox.cpp
│ ├── Canvas.cpp
│ ├── TabControl.cpp #v2.2.0
│ ├── Table.cpp
│ ├── Dialog.cpp
│ └── MessageBox.cpp
├── examples/
│ └── demo.cpp
├── docs/
│ └── CODE_OF_CONDUCT.md
├── CMakeLists.txt
├── CONTRIBUTING.md
├── CHANGELOG.md
├── CHANGELOG.en.md
├── Doxyfile
├── LICENSE
├──API 文档.md
├──API Documentation.en.md
└── README.md
```
**Design Philosophy:**
1. **Single Responsibility (SRP):** each class/file does exactly one thing.
2. **Dependency Inversion (DIP):** high-level modules depend on abstractions (`Control`), not concrete controls.
3. **Open/Closed (OCP):** extend by inheriting from `Control` without modifying existing code.
4. **Consistency:** unified `draw()` / `handleEvent()` across all controls.
## 🚀 Core Features
- **Ultra-lightweight:** no heavyweight external dependencies besides EasyX.
- **Clear modules:** `CoreTypes.h` unifies types and enums.
- **Native performance:** EasyX + Win32 for efficient execution and low memory (often <10 MB).
- **Complete control set:** Button, Label, TextBox, Canvas, Table, Dialog, MessageBox, **TabControl**.
- **Highly customizable:** colors; shapes (rectangle/rounded/circle/ellipse); fills; fonts—switchable via enums.
- **Simple, intuitive API:** OOP design with clear semantics—code as documentation.
- **Standard project layout:** split `include/src`, CMake-friendly, easy to integrate or use out of the box.
------
## ⚡ Quick Start (5 minutes)
> Get the prebuilt package from [Releases](https://github.com/Ysm-04/StellarX/releases/latest).
### Requirements
- **OS:** Windows 10+
- **Compiler:** C++17 (e.g., VS 2019+)
- **Graphics:** [EasyX](https://easyx.cn/) 2022+ (matching your compiler)
- **Build:** CMake 3.12+ (optional)
### Install EasyX
1. Download the latest EasyX
2. Install components matching your Visual Studio version
3. The framework links automatically—no extra config needed
### Build with CMake (recommended)
```
git clone https://github.com/Ysm-04/StellarX.git
cd StellarX
mkdir build && cd build
cmake ..
cmake --build .
./examples/Demo
```
### Manual Integration
- Copy `include` and `src`
- Add header search path: `include/StellarX/`
- Add all `.cpp` files to your project
### First Resizable Window
```
#include "StellarX.h"
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
// Resizing enabled by default; current size is the minimum size
Window mainWindow(800, 600, 0, RGB(255,255,255), "My StellarX App");
mainWindow.draw();
// Add your controls...
// mainWindow.addControl(std::move(btn));
mainWindow.runEventLoop();
return 0;
}
```
> Implementation note: perform **full-window background drawing** (solid/image) during `WM_PAINT`, and combine with EasyX batch drawing to suppress flicker and black edges.
------
## 📚 Core Types (excerpt from `CoreTypes.h`)
### Enums
| Enum | Description | Common values |
| ------------------ | ---------------- | ------------------------------------------------------------ |
| `ControlShape` | Geometric shape | `RECTANGLE`, `B_RECTANGLE`, `ROUND_RECTANGLE`, `CIRCLE`, `ELLIPSE` |
| `ButtonMode` | Button behavior | `NORMAL`, `TOGGLE`, `DISABLED` |
| `TextBoxMode` | TextBox mode | `INPUT_MODE`, `READONLY_MODE` |
| `FillMode` | Fill mode | `SOLID`, `NULL`, `HATCHED` |
| `FillStyle` | Pattern style | `HORIZONTAL`, `CROSS` |
| `LineStyle` | Line style | `SOLID`, `DASH`, `DOT` |
| `MessageBoxType` | Message box type | `OK`, `OKCancel`, `YesNo`, ... |
| `MessageBoxResult` | Result | `OK`, `Cancel`, `Yes`, `No`, `Abort`, `Retry`, `Ignore` |
| `TabPlacement` | Tab position | `Top`, `Bottom`, `Left`, `Right` |
| Enum | Description | Common values |
| ------------ | ---------------------- | -------------------------------------------- |
| `LayoutMode` | 窗口布局模式 | `Fixed`, `AnchorToEdges` |
| `Anchor` | 控件相对于父容器的锚点 | `NoAnchor` ,`Left` , `Right`, `Top`,`Bottom` |
### Structs
| Struct | Description |
| -------------- | ---------------------------------------------------- |
| `ControlText` | Font/size/color/bold/italic/underline/strike-through |
| `RouRectangle` | Corner ellipse size for rounded rectangles |
------
## 🧩 Controls Library
### 1) Basic Controls
| Control | Header | Description | Key Points |
| ------- | ----------- | ----------------- | ------------------------------------------------------------ |
| Button | `Button.h` | Versatile button | Shapes/modes; hover/pressed colors; callbacks; **single-line truncation** + **Tooltip** (v2.1.0) |
| Label | `Label.h` | Text label | Transparent/opaque background; custom fonts |
| TextBox | `TextBox.h` | Input/display box | Input/readonly; integrates EasyX `InputBox` |
### 2) Container Controls
| Control | Header | Description |
| ------- | ---------- | ------------------------------------------------------------ |
| Canvas | `Canvas.h` | Parent container with custom border/background; **built-in HBox/VBox auto layout** (v2.1.0) |
| Window | `Window.h` | Top-level container with message loop and dispatch; **resizable** (v2.1.0) |
### 3) Advanced Controls
| Control | Header | Description | Key Points |
| ---------- | -------------- | ----------- | ------------------------------------------------------------ |
| Table | `Table.h` | Data grid | Paging/header/auto column width; fixed page-control overlap/ghosting (v2.1.0) |
| Dialog | `Dialog.h` | Dialog | Modal/non-modal; auto layout; background save/restore |
| TabControl | `TabControl.h` | Tabs | One-click add of “tab + page” pair (pair), or add child controls to a page; uses relative coordinates |
### 4) Static Factory
| Control | Header | Description | Key Points |
| ---------- | -------------- | ------------------- | -------------------------------------------- |
| MessageBox | `MessageBox.h` | Message-box factory | Static API; modal/non-modal; de-dup built in |
------
## 📐 Layout Management (HBox/VBox)
==Reserved, to be implemented==
------
## 🗂 Tabs (TabControl)
- Tab strip (button group) + page container (`Canvas`)
- For transparent themes: **background snapshot** switching in the page area to avoid ghosting
- API: **see the API documentation**
------
## ✂️ Single-line Text Truncation & Button Tooltip
- **Button truncation:** separate handling for CJK/Latin under MBCS; append `...` based on pixel-width threshold
- **Tooltip:** delayed show and auto-hide; default text = button text; customizable; uses control-level **background snapshot/restore**
------
## 🧊 Transparent Background & Background Snapshots
- **General convention:** `captureBackground(rect)` before the first draw; `restoreBackground()` before hiding/covering
- **Table:** snapshot region **includes the header**; after page switch, restore immediately + redraw; paging controls centered
------
## 🔧 Advanced Topics & Best Practices
- Custom controls: inherit from `Control`, implement `draw()` / `handleEvent()`
- Performance:
- **Dirty rectangles:** set `dirty=true` on state changes for on-demand redraw
- **Avoid extra `cleardevice()`**: background is centrally handled in `WM_PAINT`
- Ensure `SetWorkingImage(nullptr)` before drawing so output goes to the screen
- Event consumption: return `true` after handling to stop propagation
------
## ⚠️ Applicability & Limits
- Not suitable for high-performance games or complex animation; re-verify metrics under extreme DPI
- No accessibility support yet
- Windows-only, not cross-platform
- For complex commercial front-ends, consider Qt / wxWidgets / ImGui / Electron
------
## 📜 License
MIT (see `LICENSE`).
## 👥 Contributing Guidelines
- Follow the existing C++ style
- New features should include examples and README updates
- Self-test before submitting and explain the motivation for changes
- For bugs/ideas, please open an Issue
## 🙏 Acknowledgements
- Thanks to [EasyX](https://easyx.cn/)
- Thanks to developers who value **simplicity/efficiency/clarity**
------
**Stars and seas, code as the vessel.**
## 📞 Support & Feedback
- See [examples/](examples/)
- Read the [CHANGELOG](CHANGELOG.md / CHANGELOG.en.md)
- Submit an Issue on GitHub
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# 星垣 (StellarX) GUI Framework
[English document](README.en.md)
官网地址:https://stellarx-gui.top
博客:https://blog.stellarx-gui.top
> 框架信息以及快速开始可前往官网查看,详细的使用教程可前往个人博客的StellarX星垣页面查看
> 本仓库为 **StellarX** 主仓:开发与 Issue/PR 均在 GitHub 进行。
> GitCode 仅为只读镜像:如需反馈请到 GitHub:https://github.com/Ysm-04/StellarX
[![Mirror on GitCode](https://img.shields.io/badge/Mirror-GitCode-blue)](https://gitcode.com/Ysm-04/StellarX)
------
![GitHub all releases](https://img.shields.io/github/downloads/Ysm-04/StellarX/total)
[![Star GitHub Repo](https://img.shields.io/github/stars/Ysm-04/StellarX.svg?style=social&label=Star%20This%20Repo)](https://github.com/Ysm-04/StellarX)
![Version](https://img.shields.io/badge/Version-3.0.0-brightgreen.svg)
![Download](https://img.shields.io/badge/Download-3.0.0_Release-blue.svg)
![C++](https://img.shields.io/badge/C++-17+-00599C?logo=cplusplus&logoColor=white)
![Windows](https://img.shields.io/badge/Platform-Windows-0078D6?logo=windows)
![EasyX](https://img.shields.io/badge/Based_on-EasyX-00A0EA)
![License](https://img.shields.io/badge/License-MIT-blue.svg)
![Architecture](https://img.shields.io/badge/Architecture-Modular%20OOP-brightgreen)
![CMake](https://img.shields.io/badge/Build-CMake-064F8C?logo=cmake)
> **「繁星为界,轻若尘埃」** —— 一个为 Windows 平台打造的、极致轻量级、高度模块化的 C++ 原生 GUI 框架。
`星垣 (StellarX)` 反对臃肿,拒绝动辄数百 MB 的依赖、漫长编译与高门槛学习曲线,回归本质:以精简代码、清晰架构与高效率,解决桌面应用开发的核心需求。
这是一个**教学级、工具级**框架,帮助开发者深入理解 GUI 原理,并快速构建轻量工具。
---
### 🆕V3.0.1 - 重要更新
完整版建议查看[更新日志](CHANGELOG.md)
==注意==
此次更新变更了**TextBox::setText语义**之前如果再调用`setText`之后手动调用了`draw`方法现在应当删除,否则旧代码在新版本可能会造成`TextBox`闪烁(概率触发)【配置包含目录与库目录】
### 🙏 鸣谢
感谢用户[Pengfei Zhu](https://github.com/zhupengfeivip)帮StellarX完善文档【配置包含目录与库目录】部分,以及反馈在窗口模式传递参数NULL时会弹出命令行窗口的问题[Issues#9](https://github.com/Ysm-04/StellarX/issues/9)
### ⚙️ 变更
- **TextBox::setText语义变化:**由原来的仅标脏改为更健全的工作原理
- 如果文本未发生变化则立即return不做任何操作
- 如果文本变化则根据是否已经创建图形上下文/窗口决定是否立即重绘/向上请求,如果图形上下文/窗口还为创建则仅标记为脏
- **TextBox-文本溢出截断:**如果用户输入或者调用`setText`设置文本,文本不超过`maxCharLen`但是像素长度超过`TextBox`则按字符截断并添加...绘制,内部仍然保存完整的文本不影响get方法获取
**其余修复及变更请前往[更新日志](CHANGELOG.md)**
---
## 📦 项目结构与设计哲学
星垣采用经典 **OOP** 与 **模块化** 设计,结构清晰:
```markdown
StellarX/
├── include/
│ └── StellarX/
│ ├── StellarX.h
│ ├── CoreTypes.h # 唯一定义源(枚举/结构体)
│ ├── Control.h
│ ├── Button.h
│ ├── Window.h
│ ├── Label.h
│ ├── TextBox.h
│ ├── TabControl.h #v2.2.0
│ ├── Canvas.h
│ ├── Dialog.h
│ ├── MessageBox.h
│ └── Table.h
├── src/
│ ├── Control.cpp
│ ├── Button.cpp
│ ├── Window.cpp
│ ├── Label.cpp
│ ├── TextBox.cpp
│ ├── Canvas.cpp
│ ├── TabControl.cpp #v2.2.0
│ ├── Table.cpp
│ ├── Dialog.cpp
│ └── MessageBox.cpp
├── examples/
│ └── demo.cpp
├── docs/
│ └── CODE_OF_CONDUCT.md
├── CMakeLists.txt
├── CONTRIBUTING.md
├── CHANGELOG.md
├── CHANGELOG.en.md
├── Doxyfile
├── LICENSE
├──API 文档.md
├──API Documentation.en.md
└── README.md
```
**设计理念:**
1. **单一职责(SRP)**:每个类/文件只做一件事。
2. **依赖倒置(DIP)**:高层模块依赖抽象(`Control`),而非具体控件。
3. **开闭原则(OCP)**:继承 `Control` 可扩展新控件,无需修改既有代码。
4. **一致性**:所有控件统一 `draw()` / `handleEvent()` 接口。
## 🚀 核心特性
- **极致轻量**:除 EasyX 外无外部重量级依赖。
- **模块清晰**:`CoreTypes.h` 统一类型与枚举。
- **原生性能**:EasyX + Win32,执行高效、内存低占用(常见 <10MB)。
- **控件齐全**:Button、Label、TextBox、Canvas、Table、Dialog、MessageBox、**TabControl**。
- **高度自定义**:颜色、形状(矩形/圆角/圆/椭圆)、填充、字体等皆有枚举配置,易于切换。
- **简单直观 API**:OOP 设计,接口语义明确、调用友好,代码即文档。
- **标准工程结构**:include/src 分离,支持 CMake 构建,方便集成到现有项目或开箱即用。
------
## ⚡ 快速开始(5 分钟上手)
> 从 [Releases](https://github.com/Ysm-04/StellarX/releases/latest) 获取预编译包。
### 环境要求
- **系统**:Windows 10+
- **编译器**:C++17(如 VS 2019+)
- **图形库**: [EasyX](https://easyx.cn/) 2022+(与编译器匹配)
- **构建**:CMake 3.12+(可选)
### 安装 EasyX
1. 下载 EasyX 最新版
2. 按 VS 版本安装匹配组件
3. 框架会自动链接,无需额外配置
### CMake 构建(推荐)
```bash
git clone https://github.com/Ysm-04/StellarX.git
cd StellarX
mkdir build && cd build
cmake ..
cmake --build .
./examples/Demo
```
### 手动集成
- 拷贝 `include` 与 `src`
- 配置头文件搜索路径:`include/StellarX/`
- 将全部 `.cpp` 加入工程
### 第一个可拉伸窗口
```c++
#include "StellarX.h"
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
//默认启动拉伸,当前尺寸为最小尺寸
Window mainWindow(800, 600, 0, RGB(255,255,255), "我的星垣应用");
mainWindow.draw();
// 添加你的控件...
// mainWindow.addControl(std::move(btn));
mainWindow.runEventLoop();
return 0;
}
```
> 实现要点:在 `WM_PAINT` 期进行**整窗背景绘制**(纯色/图片),并配合 EasyX 批量绘制抑制频闪与黑边。
------
## 📚 核心类型(`CoreTypes.h` 摘要)
### 枚举
| 枚举 | 描述 | 常用值 |
| ------------------ | ---------- | ------------------------------------------------------------ |
| `ControlShape` | 几何形状 | `RECTANGLE`, `B_RECTANGLE`, `ROUND_RECTANGLE`, `CIRCLE`, `ELLIPSE` |
| `ButtonMode` | 按钮行为 | `NORMAL`, `TOGGLE`, `DISABLED` |
| `TextBoxMode` | 文本框模式 | `INPUT_MODE`, `READONLY_MODE` |
| `FillMode` | 填充模式 | `SOLID`, `NULL`, `HATCHED` |
| `FillStyle` | 图案样式 | `HORIZONTAL`, `CROSS` |
| `LineStyle` | 线型 | `SOLID`, `DASH`, `DOT` |
| `MessageBoxType` | 消息框类型 | `OK`, `OKCancel`, `YesNo`, ... |
| `MessageBoxResult` | 结果 | `OK`, `Cancel`, `Yes`, `No`, `Abort`, `Retry`, `Ignore` |
| `TabPlacement` | 页签位置 | `Top`,`Bottom`,`Left`,`Right` |
| 枚举 | 描述 | 常用值 |
| ------------ | ---------------------- | -------------------------------------------- |
| `LayoutMode` | 窗口布局模式 | `Fixed`, `AnchorToEdges` |
| Anchor | 控件相对于父容器的锚点 | `NoAnchor` ,`Left` , `Right`, `Top`,`Bottom` |
### 结构体
| 结构体 | 描述 |
| -------------- | -------------------------------------- |
| `ControlText` | 字体/字号/颜色/粗体/斜体/下划线/删除线 |
| `RouRectangle` | 圆角矩形的角部椭圆尺寸 |
------
## 🧩 控件库
### 1) 基础控件
| 控件 | 头文件 | 描述 | 关键点 |
| ------- | ----------- | ----------- | ------------------------------------------------------------ |
| Button | `Button.h` | 多功能按钮 | 形状/模式、悬停/点击色、回调,**单行截断** + **Tooltip**(v2.1.0) |
| Label | `Label.h` | 文本标签 | 透明/不透明背景,自定义字体 |
| TextBox | `TextBox.h` | 输入/显示框 | 输入/只读,整合 EasyX `InputBox` |
### 2) 容器控件
| 控件 | 头文件 | 描述 |
| ------ | ---------- | ------------------------------------------------------------ |
| Canvas | `Canvas.h` | 父容器,自定义边框/背景,**内置 HBox/VBox 自动布局**(v2.1.0) |
| Window | `Window.h` | 顶层容器,消息循环与分发,**可拉伸**(v2.1.0) |
### 3) 高级控件
| 控件 | 头文件 | 描述 | 关键点 |
| ---------- | -------------- | -------- | ------------------------------------------------------------ |
| Table | `Table.h` | 数据表格 | 分页/表头/列宽自动、翻页控件重叠/透明叠影已修复(v2.1.0) |
| Dialog | `Dialog.h` | 对话框 | 支持模态/非模态,自动布局与背景保存/恢复 |
| TabControl | `TabControl.h` | 选项卡 | 支持一键添加“页签+页”对(pair)也可以单独对某页添加子控件,采用相对坐标 |
### 4) 静态工厂
| 控件 | 头文件 | 描述 | 关键点 |
| ---------- | -------------- | ---------- | ----------------------------------- |
| MessageBox | `MessageBox.h` | 消息框工厂 | 静态 API;支持模态/非模态;内置去重 |
------
## 📐 布局管理(HBox/VBox)
==预留,待实现==
------
## 🗂 选项卡(TabControl)
- 页签条(按钮组) + 页面容器(`Canvas`)
- 透明主题:页面区域**背景快照**切换,避免叠影
- API :**查看API文档**
------
## ✂️ 文本单行截断 & Button Tooltip
- **按钮截断**:多字节字符集下**中/英分治**,基于像素宽度阈值追加 `...`
- **Tooltip**:延时出现、自动隐藏;默认文字=按钮文本,可自定义;使用控件级**背景快照/恢复**
------
## 🧊 透明背景与背景快照
- **通用约定**:首绘前 `captureBackground(rect)`,隐藏/覆盖前 `restoreBackground()`
- **Table**:快照区域**包含表头**;翻页后立即恢复 + 重绘,分页控件整体居中
------
## 🔧 高级主题与最佳实践
- 自定义控件:继承 `Control`,实现 `draw()` / `handleEvent()`
- 性能:
- **脏矩形**:状态改变时置 `dirty=true`,按需重绘
- **避免额外 `cleardevice()`**:背景已由 `WM_PAINT` 统一处理
- 绘制前确保 `SetWorkingImage(nullptr)` 将输出落到屏幕
- 事件消费:处理后返回 `true` 终止传播
------
## ⚠️ 适用与限制
- 不适合高性能游戏/复杂动画;极端 DPI 需复核度量
- 暂无无障碍能力
- Windows 专用,不跨平台
- 复杂商业前端建议用 Qt / wxWidgets / ImGui / Electron
------
## 📜 许可证
MIT(见 `LICENSE`)。
## 👥 贡献指南
- 遵循现有 C++ 风格
- 新特性需附示例与 README 更新
- 提交前请自测,并说明变更动机
- Bug/想法请提 Issue
## 🙏 致谢
- 感谢 [EasyX](https://easyx.cn/)
- 感谢推崇**简洁/高效/清晰**的开发者
------
**星辰大海,代码为舟。**
## 📞 支持与反馈
- 查看 [examples/](examples/)
- 查阅 [更新日志](CHANGELOG.md)[CHANGELOG](CHANGELOG.en.md)
- 在 GitHub 提交 Issue
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@echo off
setlocal
"%SystemRoot%\System32\WindowsPowerShell\v1.0\powershell.exe" -NoLogo -NoProfile -ExecutionPolicy Bypass -File "%~dp0scripts\run-key.ps1"
set "runnerExit=%ERRORLEVEL%"
if not "%runnerExit%"=="0" (
echo.
echo KEY test launcher failed with exit code %runnerExit%.
pause
)
exit /b %runnerExit%
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Build the reusable StellarX framework implementation as a static library. -->
<ItemGroup Label="ProjectConfigurations">
<!-- Keep the library build matrix aligned with the consuming app and test projects. -->
<ProjectConfiguration Include="Debug|Win32"><Configuration>Debug</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"><Configuration>Release</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64"><Configuration>Debug</Configuration><Platform>x64</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|x64"><Configuration>Release</Configuration><Platform>x64</Platform></ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{28B8D78E-85AF-4F14-AD56-D51AB6958941}</ProjectGuid>
<RootNamespace>StellarXCore</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<!-- The .lib is linked into executables at build time; no runtime DLL is produced. -->
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'=='Release'">false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<!-- Normal and sanitizer outputs use separate directories so ASan builds stay isolated. -->
<OutDir>$(SolutionDir)build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\obj\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<!-- Input probing is diagnostic-only and must be explicitly enabled at build time. -->
<StellarXInputProbe Condition="'$(StellarXInputProbe)'==''">false</StellarXInputProbe>
</PropertyGroup>
<PropertyGroup Condition="'$(EnableAsan)'=='true' And '$(Platform)'=='x64'">
<EnableASAN>true</EnableASAN>
<OutDir>$(ProjectDir)build\$(Platform)\$(Configuration)-asan\</OutDir>
<IntDir>$(ProjectDir)build\obj\$(ProjectName)\$(Platform)\$(Configuration)-asan\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<AdditionalIncludeDirectories>$(ProjectDir)include\StellarX;$(ProjectDir)src\StellarX\internal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(StellarXInputProbe)'=='true'">
<ClCompile>
<PreprocessorDefinitions>STELLARX_ENABLE_INPUT_PROBE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<!-- Public and internal headers are kept in this project so all consumers use one implementation. -->
<ItemGroup>
<ClInclude Include="include\StellarX\Button.h" /><ClInclude Include="include\StellarX\Canvas.h" /><ClInclude Include="include\StellarX\Control.h" />
<ClInclude Include="include\StellarX\CoreTypes.h" /><ClInclude Include="include\StellarX\Dialog.h" /><ClInclude Include="include\StellarX\Label.h" />
<ClInclude Include="include\StellarX\MessageBox.h" /><ClInclude Include="include\StellarX\StellarX.h" /><ClInclude Include="src\StellarX\internal\SxEventLoopInternal.h" /><ClInclude Include="src\StellarX\internal\SxInputProbeInternal.h" /><ClInclude Include="include\StellarX\SxLog.h" /><ClInclude Include="src\StellarX\internal\SxTextInternal.h" />
<ClInclude Include="include\StellarX\TabControl.h" /><ClInclude Include="include\StellarX\Table.h" /><ClInclude Include="include\StellarX\TextBox.h" /><ClInclude Include="include\StellarX\Window.h" />
</ItemGroup>
<!-- Framework source files compiled into StellarX.Core.lib. -->
<ItemGroup>
<ClCompile Include="src\StellarX\Button.cpp" /><ClCompile Include="src\StellarX\Canvas.cpp" /><ClCompile Include="src\StellarX\Control.cpp" />
<ClCompile Include="src\StellarX\Dialog.cpp" /><ClCompile Include="src\StellarX\Label.cpp" /><ClCompile Include="src\StellarX\MessageBox.cpp" />
<ClCompile Include="src\StellarX\SxInputProbe.cpp" /><ClCompile Include="src\StellarX\SxLog.cpp" /><ClCompile Include="src\StellarX\TabControl.cpp" /><ClCompile Include="src\StellarX\Table.cpp" />
<ClCompile Include="src\StellarX\TextBox.cpp" /><ClCompile Include="src\StellarX\Window.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>
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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and maintainers pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment include:
* Being considerate and respectful of others
* Respecting different viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
...
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the project maintainers. All complaints will be reviewed and investigated promptly and fairly, and will result in a response that is deemed necessary and appropriate to the circumstances.
...
For answers to common questions about this code of conduct, see https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.
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# 贡献者公约行为准则
## 我们的承诺
为了营造一个开放和受欢迎的环境,我们作为贡献者和维护者承诺:无论年龄、体型、身体健全与否、民族、性征、性别认同与表达、经验水平、教育程度、社会地位、国籍、个人外貌、种族、宗教信仰、性取向,我们的项目和社区对每一个人都不存在歧视。
## 我们的标准
有助于为我们社区创造积极环境的行为包括但不限于:
* 对他人的体贴和尊重
* 尊重不同的观点和经历
* 优雅地接受建设性批评
* 关注对社区最有利的事情
* 对其他社区成员表现出同理心
......
## 执行
虐待、骚扰或其他不可接受行为的实例可通过项目维护团队进行报告。所有投诉都将被认真、迅速地审查和调查,并将得出被认为在情况下必要和适当的回应。
......
有关此行为准则的常见问题解答,请参阅 https://www.contributor-covenant.org/faq。翻译版本可在 https://www.contributor-covenant.org/translations 获取。
@@ -0,0 +1,58 @@
#include"StellarX.h"//包含SXLog头文件
#if 1
// 业务场景只需用日志系统时的最简用法示例
/*
//设置编码 按需开启
StellarX::SxLogger::setGBK();
//启用日志文件和控制台输出 按需开启
StellarX::SxLogger::Get().enableFile("stellarx.log", false, 1024);
StellarX::SxLogger::Get().enableConsole(true);
//设置最低日志级别和语言 按需设置
StellarX::SxLogger::Get().setMinLevel(StellarX::SxLogLevel::Debug); // Info/Debug/Trace 自己切
StellarX::SxLogger::Get().setLanguage(StellarX::SxLogLanguage::ZhCN); // ZhCN / EnUS
*/
using namespace StellarX;
int main()
{
// 1) 可选:把 Windows 控制台切到 GBK,避免中文乱码(内部用 system("chcp 936"))
SxLogger::setGBK();
// 2) 获取全局 logger 并开启控制台输出
SxLogger& log = SxLogger::Get();
log.enableConsole(true);
// 3) 最低输出级别(Debug 及以上都会输出)
log.setMinLevel(SxLogLevel::Debug);
// 4) 语言选择(影响 SX_T 的文本选择,不做转码)
log.setLanguage(SxLogLanguage::ZhCN);
// 5) 打几条日志(流式拼接)
SX_LOGI("Init") << SX_T("日志系统已启用", "logging enabled");
SX_LOGD("Init") << "minLevel=" << (int)log.getMinLevel();
// 6) 作用域耗时统计(只有 Trace 级别打开且 shouldLog 命中才会输出)
{
SX_TRACE_SCOPE("Perf", "demo-scope");
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
// 7) 切换语言演示
log.setLanguage(SxLogLanguage::EnUS);
SX_LOGI("Init") << SX_T("这条不会显示中文", "this line is English");
// 8) Tag 过滤演示(只允许 Init)
log.setTagFilter(SxTagFilterMode::Whitelist, { "Init" });
SX_LOGI("Init") << "allowed";
SX_LOGI("Table") << "blocked (should not appear)";
return 0;
}
#endif
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/**
* @file demo.cpp
* @brief 一个简单的演示程序,展示 StellarX GUI 框架的基本用法。
* @description 创建一个带有按钮的窗口,点击按钮会弹出对话框
*/
// 只需包含这一个头文件即可使用所有功能
#include "StellarX.h"
// 程序入口点(请使用WinMain以获得更好的兼容性)
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nShowCmd)
{
// 1. 创建一个640x480的窗口,背景为白色,标题为"我的应用"
Window mainWindow(640, 480, 0, RGB(255, 255, 255), "我的第一个星垣应用");
// 2. 创建一个按钮 (使用智能指针管理)
auto myButton = std::make_unique<Button>(
250, 200, 140, 40, // x, y, 宽度, 高度
"点击我", // 按钮文本
StellarX::ButtonMode::NORMAL,
StellarX::ControlShape::ROUND_RECTANGLE
);
// 3. 为按钮设置点击事件(使用Lambda表达式)
myButton->setOnClickListener([&mainWindow]() {
// 使用消息框工厂创建模态对话框
auto result = StellarX::MessageBox::showModal(
mainWindow,
"欢迎使用星垣GUI\r\n作者:我在人间做废物",
"问候",
StellarX::MessageBoxType::OKCancel
);
// 处理对话框结果
if (result == StellarX::MessageBoxResult::OK) {
// 用户点击了确定按钮
}
});
// 4. (可选)设置按钮样式
myButton->textStyle.nHeight = 20;
myButton->textStyle.color = RGB(0, 0, 128); // 深蓝色文字
myButton->setButtonBorder(RGB(0, 128, 255)); // 蓝色边框
// 5. 将按钮添加到窗口
mainWindow.addControl(std::move(myButton));
// 6. 绘制窗口
mainWindow.draw();
// 7. 进入消息循环,等待用户交互
mainWindow.runEventLoop();
return 0;
}
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# Register Viewer (StellarX example)
**A 32-bit register visualizer built with StellarX** (Windows + EasyX).
Features:
- 32 toggle bits (MSB→LSB = 31..0)
- Range invert, logical left/right shift
- Hex/Decimal display with signed/unsigned toggle
- Grouped binary view with "last/current" snapshots
- One-click set all 0 / all 1
## Build & Run
1. Ensure StellarX and EasyX are in your include/lib paths.
2. Build as a normal C++ Win32 desktop app (e.g., VS 2019+).
3. Run the executable.
This example demonstrates StellarX APIs with a single `main.cpp` (~450 LOC):
`Window / Canvas / Button / Label / TextBox` + simple event callbacks.
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// 本工具基于 StellarX 构建,轻量级的 Windows GUI 框架。
#include"StellarX.h"
#include <sstream>
#include<iomanip>
#include<array>
auto blackColor = RGB(202, 255, 255);
char initData[33] = "00000000000000000000000000000000";//初始数据
bool gSigned = false; //是否为有符号数
int main()
{
Window mainWindow(700, 510, NULL, RGB(255, 255, 255), "寄存器查看工具 V1.0——我在人间做废物 (同类工具定制:3150131407(Q / V))");
//选择区控件
auto selectionAreaLabel = std::make_unique<Label>(18, 0, "32位选择区");
selectionAreaLabel->setTextdisap(true);
std::vector<std::unique_ptr<Label>>selectionAreaButtonLabel;
std::vector<std::unique_ptr<Button>>selectionAreaButton;
std::vector<Button*>selectionAreaButton_ptr;
auto selectionArea = std::make_unique <Canvas>(10, 10, 680, 150);
selectionArea->setCanvasBkColor(blackColor);
selectionArea->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
for (int y = 0; y < 2; y++)
{
std::ostringstream os;
for (int x = 0; x < 16; x++)
{
if (0 == y)
{
selectionAreaButtonLabel.push_back(std::make_unique<Label>(x * 35 + 25 + 28 * (x / 4), 26, "", RGB(208, 208, 208)));
os << std::setw(2) << std::setfill('0') << 31 - x;
selectionAreaButtonLabel.back()->setText(os.str());
selectionAreaButtonLabel.back()->setTextdisap(true);
selectionAreaButton.push_back(
std::make_unique<Button>(x * 35 + 27 + 28 * (x / 4), 58, 25, 30, "0",
blackColor, RGB(171, 196, 220), StellarX::ButtonMode::TOGGLE));
selectionAreaButton.back()->textStyle.color = RGB(226, 116, 152);
selectionAreaButton.back()->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
selectionAreaButton_ptr.push_back(selectionAreaButton.back().get());
int k = 32 - x - 1;
//选择区按钮被点击后在二进制0和1之间切换,并更新initData
selectionAreaButton_ptr.back()->setOnToggleOnListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("1");
initData[k] = '1';
});
selectionAreaButton_ptr.back()->setOnToggleOffListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("0");
initData[k] = '0';
});
}
else
{
selectionAreaButtonLabel.push_back(std::make_unique<Label>(x * 35 + 25 + 28 * (x / 4), 90, "", RGB(208, 208, 208)));
os << std::setw(2) << std::setfill('0') << 15 - x;
selectionAreaButtonLabel.back()->setText(os.str());
selectionAreaButtonLabel.back()->setTextdisap(true);
selectionAreaButton.push_back(
std::make_unique<Button>(x * 35 + 27 + 28 * (x / 4), 120, 25, 30, "0",
blackColor, RGB(171, 196, 220), StellarX::ButtonMode::TOGGLE));
selectionAreaButton.back()->textStyle.color = RGB(226, 116, 152);
selectionAreaButton.back()->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
selectionAreaButton_ptr.push_back(selectionAreaButton.back().get());
int k = 15 - x;
selectionAreaButton.back()->setOnToggleOnListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("1");
initData[k] = '1';
});
selectionAreaButton.back()->setOnToggleOffListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("0");
initData[k] = '0';
});
}
os.str("");
os.clear();
}
}
selectionArea->addControl(std::move(selectionAreaLabel));
for (auto& s : selectionAreaButton)
selectionArea->addControl(std::move(s));
for (auto& s : selectionAreaButtonLabel)
selectionArea->addControl(std::move(s));
//功能区控件
//功能区总容器
auto function = std::make_unique<Canvas>(10, 170, 680, 70);
function->setCanvasfillMode(StellarX::FillMode::Null);
function->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
function->setCanvasBkColor(blackColor);
auto bitInvert_que = std::make_unique<Canvas>(0, 0, 220, 70);
auto leftShift_que = std::make_unique<Canvas>(230, 0, 220, 70);
auto rightShift_que = std::make_unique<Canvas>(460, 0, 220, 70);
auto bitInvert = bitInvert_que.get();
auto leftShift = leftShift_que.get();
auto rightShift = rightShift_que.get();
bitInvert->setCanvasBkColor(blackColor);
bitInvert->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
leftShift->setCanvasBkColor(blackColor);
leftShift->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
rightShift->setCanvasBkColor(blackColor);
rightShift->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
function->addControl(std::move(bitInvert_que));
function->addControl(std::move(leftShift_que));
function->addControl(std::move(rightShift_que));
auto bitInvertLabel = std::make_unique<Label>(13, -10, "位取反");
bitInvertLabel->setTextdisap(true);
auto leftShiftLabel = std::make_unique<Label>(13, -10, "左移位");
leftShiftLabel->setTextdisap(true);
auto rightShiftLabel = std::make_unique<Label>(13, -10, "右移位");
rightShiftLabel->setTextdisap(true);
// ====== 公用小工具======
auto clamp = [](int v, int lo, int hi) { return v < lo ? lo : (v > hi ? hi : v); };
auto toInt = [](const std::string& s, int def = 0) {
try { return std::stoi(s); }
catch (...) { return def; }
};
// bit号(31..0) -> selectionAreaButton下标(0..31)
auto vecIndexFromBit = [](int bit) { return 31 - bit; };
// 读取当前32位点击态
auto snapshotBits = [&]() {
std::array<bool, 32> a{};
for (int b = 0; b < 32; ++b)
a[b] = selectionAreaButton_ptr[vecIndexFromBit(b)]->isClicked();
return a;
};
// 应用目标态:仅当不同才 setButtonClick
auto applyBits = [&](const std::array<bool, 32>& a) {
for (int b = 0; b < 32; ++b) {
auto btn = selectionAreaButton_ptr[vecIndexFromBit(b)];
if (btn->isClicked() != a[b]) btn->setButtonClick(a[b]);
}
};
//取反区控件
std::array<std::unique_ptr<Label>, 4> bitInvertFunctionLabel;
bitInvertFunctionLabel[0] = std::make_unique<Label>(30, 10, "低位");
bitInvertFunctionLabel[1] = std::make_unique<Label>(90, 10, "高位");
bitInvertFunctionLabel[2] = std::make_unique<Label>(15, 38, "从");
bitInvertFunctionLabel[3] = std::make_unique<Label>(75, 38, "到");
std::array<std::unique_ptr<TextBox>, 2> bitInvertFunctionTextBox;
bitInvertFunctionTextBox[0] = std::make_unique<TextBox>(35, 35, 35, 30, "0");
bitInvertFunctionTextBox[1] = std::make_unique<TextBox>(95, 35, 35, 30, "0");
auto invL = bitInvertFunctionTextBox[0].get();
auto invH = bitInvertFunctionTextBox[1].get();
auto bitInvertFunctionButton = std::make_unique<Button>(135, 35, 80, 30, "位取反",
blackColor, RGB(171, 196, 220));
bitInvertFunctionButton->textStyle.color = RGB(226, 116, 152);
bitInvertFunctionButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto bitInvertFunctionButton_ptr = bitInvertFunctionButton.get();
bitInvert->addControl(std::move(bitInvertFunctionButton));
bitInvert->addControl(std::move(bitInvertLabel));
for (auto& b : bitInvertFunctionTextBox)
{
b->setMaxCharLen(3);
b->textStyle.color = RGB(226, 116, 152);
b->setTextBoxBk(RGB(244, 234, 142));
b->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
bitInvert->addControl(std::move(b));
}
for (auto& b : bitInvertFunctionLabel)
{
b->setTextdisap(true);
bitInvert->addControl(std::move(b));
}
//左移控件
auto leftShiftFunctionLabel = std::make_unique<Label>(198, 30, "位");
leftShiftFunctionLabel->setTextdisap(true);
auto leftShiftFunctionTextBox = std::make_unique<TextBox>(90, 30, 100, 30, "0");
leftShiftFunctionTextBox->setMaxCharLen(3);
leftShiftFunctionTextBox->textStyle.color = RGB(226, 116, 152);
leftShiftFunctionTextBox->setTextBoxBk(RGB(244, 234, 142));
leftShiftFunctionTextBox->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
auto shlBox = leftShiftFunctionTextBox.get();
auto leftShiftFunctionButton = std::make_unique<Button>(15, 30, 60, 30, "左移",
blackColor, RGB(171, 196, 220));
leftShiftFunctionButton->textStyle.color = RGB(226, 116, 152);
leftShiftFunctionButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto leftShiftFunctionButton_ptr = leftShiftFunctionButton.get();
leftShift->addControl(std::move(leftShiftFunctionButton));
leftShift->addControl(std::move(leftShiftFunctionTextBox));
leftShift->addControl(std::move(leftShiftLabel));
leftShift->addControl(std::move(leftShiftFunctionLabel));
//右移控件
auto rightShiftFunctionLabel = std::make_unique<Label>(198, 30, "位");
rightShiftFunctionLabel->setTextdisap(true);
auto rightShiftFunctionTextBox = std::make_unique<TextBox>(90, 30, 100, 30, "0");
rightShiftFunctionTextBox->setMaxCharLen(3);
rightShiftFunctionTextBox->textStyle.color = RGB(226, 116, 152);
rightShiftFunctionTextBox->setTextBoxBk(RGB(244, 234, 142));
rightShiftFunctionTextBox->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
auto shrBox = rightShiftFunctionTextBox.get();
auto rightShiftFunctionButton = std::make_unique<Button>(15, 30, 60, 30, "右移",
blackColor, RGB(171, 196, 220));
rightShiftFunctionButton->textStyle.color = RGB(226, 116, 152);
rightShiftFunctionButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto rightShiftFunctionButton_ptr = rightShiftFunctionButton.get();
rightShift->addControl(std::move(rightShiftFunctionButton));
rightShift->addControl(std::move(rightShiftFunctionTextBox));
rightShift->addControl(std::move(rightShiftLabel));
rightShift->addControl(std::move(rightShiftFunctionLabel));
//显示区控件
//数值显示
auto NumericalDisplayArea = std::make_unique<Canvas>(10, 255, 680, 70);
NumericalDisplayArea->setCanvasBkColor(blackColor);
NumericalDisplayArea->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
std::array<std::unique_ptr<Label>, 3> NumericalDisplayAreaLabel;
NumericalDisplayAreaLabel[0] = std::make_unique<Label>(18, -10, "数值显示区");
NumericalDisplayAreaLabel[1] = std::make_unique<Label>(20, 25, "十六进制");
NumericalDisplayAreaLabel[2] = std::make_unique<Label>(330, 25, "十进制");
std::array<std::unique_ptr<TextBox>, 2> NumericalDisplayAreaTextBox;
NumericalDisplayAreaTextBox[0] = std::make_unique<TextBox>(110, 25, 200, 30, "0");
NumericalDisplayAreaTextBox[1] = std::make_unique<TextBox>(400, 25, 200, 30, "0");
auto hex = NumericalDisplayAreaTextBox[0].get();
auto dec = NumericalDisplayAreaTextBox[1].get();
for (auto& b : NumericalDisplayAreaLabel)
{
b->setTextdisap(true);
NumericalDisplayArea->addControl(std::move(b));
}
for (auto& b : NumericalDisplayAreaTextBox)
{
b->setMaxCharLen(11);
b->textStyle.color = RGB(255, 69, 0);
b->setTextBoxBk(RGB(141, 141, 141));
b->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
b->setMode(StellarX::TextBoxmode::READONLY_MODE);
NumericalDisplayArea->addControl(std::move(b));
}
//二进制显示
auto BinaryDisplayArea = std::make_unique<Canvas>(10, 335, 680, 110);
BinaryDisplayArea->setCanvasBkColor(blackColor);
BinaryDisplayArea->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
std::array<std::unique_ptr<Label>, 3> BinaryDisplayAreaLabel;
BinaryDisplayAreaLabel[0] = std::make_unique<Label>(18, -10, "二进制显示区");
BinaryDisplayAreaLabel[1] = std::make_unique<Label>(35, 20, "上次值");
BinaryDisplayAreaLabel[2] = std::make_unique<Label>(35, 67, "本次值");
std::array<std::unique_ptr<TextBox>, 2> BinaryDisplayAreaTextBox;
BinaryDisplayAreaTextBox[0] = std::make_unique<TextBox>(110, 20, 520, 30, "0000_0000_0000_0000_0000_0000_0000_0000");
BinaryDisplayAreaTextBox[1] = std::make_unique<TextBox>(110, 67, 520, 30, "0000_0000_0000_0000_0000_0000_0000_0000");
auto Last = BinaryDisplayAreaTextBox[0].get();
auto This = BinaryDisplayAreaTextBox[1].get();
for (auto& b : BinaryDisplayAreaLabel)
{
b->setTextdisap(true);
BinaryDisplayArea->addControl(std::move(b));
}
for (auto& b : BinaryDisplayAreaTextBox)
{
b->setMaxCharLen(40);
b->textStyle.color = RGB(255, 69, 0);
b->setTextBoxBk(RGB(141, 141, 141));
b->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
b->setMode(StellarX::TextBoxmode::READONLY_MODE);
BinaryDisplayArea->addControl(std::move(b));
}
// 由位图 bits 生成数值
auto valueFromBits = [](const std::array<bool, 32>& bits) -> uint32_t {
uint32_t v = 0;
for (int b = 0; b < 32; ++b) if (bits[b]) v |= (1u << b);
return v;
};
// 由位图 bits 生成 "0000_0000_..._0000"(MSB→LSB:31..0)
auto binaryGroupedFromBits = [](const std::array<bool, 32>& bits) -> std::string {
std::string s; s.reserve(39);
for (int b = 31; b >= 0; --b) {
s.push_back(bits[b] ? '1' : '0');
if (b % 4 == 0 && b != 0) s.push_back('_');
}
return s;
};
// 用“目标位图 bits”刷新显示区
auto refreshDisplaysWithBits = [&](const std::string& prevThis,
const std::array<bool, 32>& bits,
TextBox* hex, TextBox* dec, TextBox* Last, TextBox* This)
{
const uint32_t val = valueFromBits(bits);
const int32_t s = static_cast<int32_t>(val);
char hexbuf[16];
std::snprintf(hexbuf, sizeof(hexbuf), "%08X", val);
hex->setText(hexbuf); // HEX(大写8位)
dec->setText(gSigned ? std::to_string(s) : std::to_string(val)); // DEC
Last->setText(prevThis); // 上次值 ← 刷新前的本次值
This->setText(binaryGroupedFromBits(bits)); // 本次值 ← 由“目标位图”生成
};
bitInvertFunctionButton_ptr->setOnClickListener([=, &snapshotBits, &applyBits, &refreshDisplaysWithBits]() {
const std::string prevThis = This->getText();
int L = clamp(toInt(invL->getText(), 0), 0, 31);
int H = clamp(toInt(invH->getText(), 0), 0, 31);
if (L > H) std::swap(L, H);
auto cur = snapshotBits();
for (int b = L; b <= H; ++b) cur[b] = !cur[b];
applyBits(cur); // 只改按钮点击态(触发位按钮自回调)
refreshDisplaysWithBits(prevThis, cur, hex, dec, Last, This);
});
leftShiftFunctionButton_ptr->setOnClickListener([=, &snapshotBits, &applyBits, &refreshDisplaysWithBits]() {
const std::string prevThis = This->getText();
int n = clamp(toInt(shlBox->getText(), 0), 0, 31);
auto cur = snapshotBits();
std::array<bool, 32> nxt{}; // 默认全 0
// 逻辑左移:高位丢弃、低位补 0
for (int b = 31; b >= 0; --b) nxt[b] = (b >= n) ? cur[b - n] : false;
applyBits(nxt);
refreshDisplaysWithBits(prevThis, nxt, hex, dec, Last, This);
});
rightShiftFunctionButton_ptr->setOnClickListener([=, &snapshotBits, &applyBits, &refreshDisplaysWithBits]() {
const std::string prevThis = This->getText();
int n = clamp(toInt(shrBox->getText(), 0), 0, 31);
auto cur = snapshotBits();
std::array<bool, 32> nxt{};
// 逻辑右移:低位丢弃、高位补 0
for (int b = 0; b < 32; ++b) nxt[b] = (b + n <= 31) ? cur[b + n] : false;
applyBits(nxt);
refreshDisplaysWithBits(prevThis, nxt, hex, dec, Last, This);
});
//配置区控件clearrectangle(10, 440, 690, 490);
auto configuration = std::make_unique<Canvas>(10, 455, 680, 40);
configuration->setCanvasBkColor(blackColor);
configuration->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
auto configurationLabel = std::make_unique<Label>(20, -10, "配置区");
configurationLabel->setTextdisap(true);
std::array<std::unique_ptr<Button>, 2> configurationButton;
configurationButton[0] = std::make_unique<Button>(420, 10, 90, 20, "一键置0",
blackColor, RGB(171, 196, 220));
configurationButton[0]->textStyle.color = RGB(226, 116, 152);
configurationButton[0]->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
configurationButton[1] = std::make_unique<Button>(530, 10, 90, 20, "一键置1",
blackColor, RGB(171, 196, 220));
configurationButton[1]->textStyle.color = RGB(226, 116, 152);
configurationButton[1]->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
configurationButton[0]->setOnClickListener(
[&]() {
for (auto& s : selectionAreaButton_ptr)
if (s->isClicked()) s->setButtonClick(false);
// 刷新显示:prevThis 用当前 This 文本
const std::string prevThis = This->getText();
auto cur = snapshotBits();
{
char hexbuf[16];
uint32_t u = 0; for (int b = 0; b < 32; ++b) if (cur[b]) u |= (1u << b);
int32_t s = static_cast<int32_t>(u);
std::snprintf(hexbuf, sizeof(hexbuf), "%08X", u);
hex->setText(hexbuf);
dec->setText(gSigned ? std::to_string(s) : std::to_string(u));
Last->setText(prevThis);
This->setText(binaryGroupedFromBits(cur));
}
});
configurationButton[1]->setOnClickListener(
[&]() {
for (auto& s : selectionAreaButton_ptr)
if (!s->isClicked()) s->setButtonClick(true);
const std::string prevThis = This->getText();
auto cur = snapshotBits();
char hexbuf[16];
uint32_t u = 0; for (int b = 0; b < 32; ++b) if (cur[b]) u |= (1u << b);
int32_t s = static_cast<int32_t>(u);
std::snprintf(hexbuf, sizeof(hexbuf), "%08X", u);
hex->setText(hexbuf);
dec->setText(gSigned ? std::to_string(s) : std::to_string(u));
Last->setText(prevThis);
This->setText(binaryGroupedFromBits(cur));
});
auto signedToggle = std::make_unique<Button>(
330, 10, 80, 20, "无符号",
blackColor, RGB(171, 196, 220), StellarX::ButtonMode::TOGGLE);
signedToggle->textStyle.color = RGB(226, 116, 152);
signedToggle->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto* signedTogglePtr = signedToggle.get();
signedTogglePtr->setOnToggleOnListener([&]() {
gSigned = true;
signedTogglePtr->setButtonText("有符号");
StellarX::MessageBox::showModal(mainWindow, "有符号模式下,\n最高位为符号位,\n其余位为数值位。", "有符号模式");
// 立即刷新十进制显示:用当前位图算出新值,仅改 dec
auto cur = snapshotBits();
const uint32_t u = [&] { uint32_t v = 0; for (int b = 0; b < 32; ++b) if (cur[b]) v |= (1u << b); return v; }();
const int32_t s = static_cast<int32_t>(u);
dec->setText(std::to_string(s));
});
signedTogglePtr->setOnToggleOffListener([&]() {
gSigned = false;
signedTogglePtr->setButtonText("无符号");
StellarX::MessageBox::showAsync(mainWindow, "无符号模式下,\n所有位均为数值位。", "无符号模式");
auto cur = snapshotBits();
const uint32_t u = [&] { uint32_t v = 0; for (int b = 0; b < 32; ++b) if (cur[b]) v |= (1u << b); return v; }();
dec->setText(std::to_string(u));
});
signedTogglePtr->enableTooltip(true);
signedTogglePtr->setTooltipTextsForToggle("切换无符号模式", "切换有符号模式");
configuration->addControl(std::move(configurationButton[0]));
configuration->addControl(std::move(configurationButton[1]));
configuration->addControl(std::move(signedToggle));
configuration->addControl(std::move(configurationLabel));
mainWindow.addControl(std::move(selectionArea));
mainWindow.addControl(std::move(function));
mainWindow.addControl(std::move(NumericalDisplayArea));
mainWindow.addControl(std::move(BinaryDisplayArea));
mainWindow.addControl(std::move(configuration));
mainWindow.draw();
return mainWindow.runEventLoop();
}
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// 本Demo基于 StellarX 构建,轻量级的 Windows GUI 框架。
#include"StellarX.h"
int main()
{
Window win(1300, 800, NULL, RGB(255, 255, 0), "记账管理系统");
/*********登录界面***********/
//标签
std::unique_ptr<Label> logIn_label[3];
Label* p[3];
logIn_label[0] = std::make_unique<Label>(90, 150, "欢迎使用餐馆记账管理系统");
logIn_label[1] = std::make_unique<Label>(400, 300, "账号");
logIn_label[2] = std::make_unique<Label>(400, 400, "密码");
p[0] = logIn_label[0].get();
for (auto& log : logIn_label)
{
log->setTextdisap(true);
log->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
log->textStyle.lpszFace = "华文行楷";
}
logIn_label[0]->textStyle.nHeight = 100;
logIn_label[0]->setAnchor(StellarX::Anchor::Top, StellarX::Anchor::NoAnchor);
logIn_label[1]->textStyle.nHeight = 50;
logIn_label[1]->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
logIn_label[2]->textStyle.nHeight = 50;
logIn_label[2]->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
//输入框
std::unique_ptr<TextBox> logIn_textBox[2];
TextBox* logIn_textBox_ptr[2];
logIn_textBox[0] = std::make_unique<TextBox>(500, 295, 450, 50);
logIn_textBox[1] = std::make_unique<TextBox>(500, 395, 450, 50);
logIn_textBox_ptr[0] = logIn_textBox[0].get();
logIn_textBox_ptr[1] = logIn_textBox[1].get();
for (auto& tb : logIn_textBox)
{
tb->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
tb->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
tb->setMaxCharLen(15);
}
//按钮
std::unique_ptr<Button> logIn_Button[2];
Button* logIn_Button_ptr[2];
logIn_Button[0] = std::make_unique<Button>(350, 500, 300, 50, "管理员登录");
logIn_Button[1] = std::make_unique<Button>(750, 500, 300, 50, "操作员登录");
logIn_Button_ptr[0] = logIn_Button[0].get();
logIn_Button_ptr[1] = logIn_Button[1].get();
for (auto& b : logIn_Button)
{
b->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
b->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
}
//log画布
auto log_Canvas = std::make_unique<Canvas>(0, 0, 1300, 800);
Canvas* log_Canvas_ptr = log_Canvas.get();
log_Canvas_ptr->setCanvasfillMode(StellarX::FillMode::Null);
log_Canvas_ptr->setShape(StellarX::ControlShape::B_RECTANGLE);
log_Canvas_ptr->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
log_Canvas_ptr->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::Top);
//将log界面控价加入logCanvas统一管理
for (auto& b : logIn_Button)
log_Canvas_ptr->addControl(std::move(b));
for (auto& tb : logIn_textBox)
log_Canvas_ptr->addControl(std::move(tb));
for (auto& la : logIn_label)
log_Canvas_ptr->addControl(std::move(la));
/**************业务UI****************/
auto tabControl = std::make_unique<TabControl>(10, 10, 1280, 780);
auto tabControl_ptr = tabControl.get();
tabControl_ptr->setIsVisible(false);
tabControl_ptr->setCanvasfillMode(StellarX::FillMode::Null);
tabControl_ptr->setShape(StellarX::ControlShape::ROUND_RECTANGLE);
tabControl_ptr->setTabPlacement(StellarX::TabPlacement::Left);
tabControl_ptr->setTabBarHeight(100);
//添加页签及页
auto tabP = std::make_pair(std::make_unique<Button>(0, 0, 100, 100, "点餐"), std::make_unique<Canvas>(0, 0, 1290, 790));
tabP.second->setCanvasfillMode(StellarX::FillMode::Null);
tabP.second->setShape(StellarX::ControlShape::ROUND_RECTANGLE);
tabControl_ptr->add(std::move(tabP));
/*------------login事件-------------*/
//管理员登录按钮事件
logIn_Button_ptr[0]->setOnClickListener([&p, &tabControl_ptr, &log_Canvas_ptr, &logIn_textBox_ptr, &win]()
{
if ("\0" == logIn_textBox_ptr[0]->getText() || "\0" == logIn_textBox_ptr[1]->getText())
{
if ("\0" == logIn_textBox_ptr[0]->getText())logIn_textBox_ptr[0]->setTextBoxBk(RGB(255, 0, 0));
if ("\0" == logIn_textBox_ptr[1]->getText())logIn_textBox_ptr[1]->setTextBoxBk(RGB(255, 0, 0));
std::cout << "\a";
StellarX::MessageBox::showModal(win, "账号或密码不能为空!", "提示");
}
else
{
log_Canvas_ptr->setIsVisible(false);
tabControl_ptr->setIsVisible(true);
win.draw("image\\bk1.jpg");
}
});
//操作员登录按钮事件
logIn_Button_ptr[1]->setOnClickListener([&tabControl_ptr, &log_Canvas_ptr, &logIn_textBox_ptr, &win]()
{
if ("\0" == logIn_textBox_ptr[0]->getText() || "\0" == logIn_textBox_ptr[1]->getText())
{
if ("\0" == logIn_textBox_ptr[0]->getText())logIn_textBox_ptr[0]->setTextBoxBk(RGB(255, 0, 0));
if ("\0" == logIn_textBox_ptr[1]->getText())logIn_textBox_ptr[1]->setTextBoxBk(RGB(255, 0, 0));
std::cout << "\a";
StellarX::MessageBox::showModal(win, "账号或密码不能为空!", "提示");
}
else
{
log_Canvas_ptr->setIsVisible(false);
tabControl_ptr->setIsVisible(true);
win.draw("image\\bk1.jpg");
}
});
win.addControl(std::move(log_Canvas));
win.addControl(std::move(tabControl));
win.draw("image\\bk1.jpg");
return win.runEventLoop();
}
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@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
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@@ -49,18 +49,12 @@ class Button : public Control
StellarX::FillMode buttonFillMode = StellarX::FillMode::Solid; //按钮填充模式 StellarX::FillMode buttonFillMode = StellarX::FillMode::Solid; //按钮填充模式
StellarX::FillStyle buttonFillIma = StellarX::FillStyle::BDiagonal; //按钮填充图案 StellarX::FillStyle buttonFillIma = StellarX::FillStyle::BDiagonal; //按钮填充图案
std::unique_ptr<IMAGE> buttonFileIMAGE; //按钮填充图像 IMAGE* buttonFileIMAGE = nullptr; //按钮填充图像
std::function<void()> onClickCallback; //回调函数 std::function<void()> onClickCallback; //回调函数
std::function<void()> onToggleOnCallback; //TOGGLE模式下的回调函数 std::function<void()> onToggleOnCallback; //TOGGLE模式下的回调函数
std::function<void()> onToggleOffCallback; //TOGGLE模式下的回调函数 std::function<void()> onToggleOffCallback; //TOGGLE模式下的回调函数
public:
// 必须先构造公开字体样式,再用它初始化旧样式快照。
// C++ 按成员声明顺序构造;若顺序反过来,oldStyle 会读取尚未构造的 std::string。
StellarX::ControlText textStyle; // 按钮文字样式
private:
StellarX::ControlText oldStyle = textStyle; // 按钮文字样式 StellarX::ControlText oldStyle = textStyle; // 按钮文字样式
int oldtext_width = -1; int oldtext_width = -1;
int oldtext_height = -1; int oldtext_height = -1;
@@ -84,128 +78,110 @@ class Button : public Control
std::string tipTextOff; // click==false 时用 std::string tipTextOff; // click==false 时用
Label tipLabel; // 直接复用Label作为提示 Label tipLabel; // 直接复用Label作为提示
public: public:
StellarX::ControlText textStyle; // 按钮文字样式
// 创建使用默认颜色的按钮。 public:
//默认按钮颜色
Button(int x, int y, int width, int height, const std::string text, Button(int x, int y, int width, int height, const std::string text,
StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE); StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE);
// 创建自定义默认态和点击态颜色的按钮。 //自定义按钮未被点击和被点击颜色
Button(int x, int y, int width, int height, const std::string text, Button(int x, int y, int width, int height, const std::string text,
COLORREF ct, COLORREF cf, StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL, COLORREF ct, COLORREF cf, StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL,
StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE); StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE);
// 创建自定义默认态、点击态和悬停态颜色的按钮。 //自定义按钮颜色和悬停颜色
Button(int x, int y, int width, int height, const std::string text, Button(int x, int y, int width, int height, const std::string text,
COLORREF ct, COLORREF cf, COLORREF ch, COLORREF ct, COLORREF cf, COLORREF ch,
StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE); StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE);
// 析构按钮并释放图像填充资源。 //析构函数 释放图形指针内存
~Button(); ~Button();
// 绘制按钮本体、文本和必要时的 Tooltip。 //绘制按钮
void draw() override; void draw() override;
// 处理按钮点击、悬停、切换状态和 Tooltip 触发。 //按钮事件处理
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
// 由窗口时钟推进 Tooltip 到期状态,即使没有新的鼠标消息也能触发显示。
void tick(ULONGLONG nowMs) override;
// 清理按钮的鼠标瞬时状态;用于父容器在 WM_MOUSEMOVE 短路后补做 hover/tooltip 收口。
bool clearTransientMouseState() override;
// Tooltip 可见时,按钮实际写像素范围不再等于按钮本体,需要把 Tooltip 矩形并入 coverage。
// coverage 必须覆盖按钮本体和可见 Tooltip,才能正确恢复旧区域。
RECT getManagedRepaintCoverageRect() const override;
// Button 的持久绘制范围只包含本体;Tooltip 是临时浮层,不能污染兄弟控件背景快照。
RECT getManagedRepaintPersistentCoverageRect() const override;
// 设置 NORMAL 模式下的点击回调 //设置回调函数
void setOnClickListener(std::function<void()> callback); void setOnClickListener(const std::function<void()>&& callback);
// 设置 TOGGLE 模式下切换到打开状态时的回调 //设置TOGGLE模式下被点击的回调函数
void setOnToggleOnListener(std::function<void()> callback); void setOnToggleOnListener(const std::function<void()>&& callback);
// 设置 TOGGLE 模式下切换到关闭状态时的回调 //设置TOGGLE模式下取消点击的回调函数
void setOnToggleOffListener(std::function<void()> callback); void setOnToggleOffListener(const std::function<void()>&& callback);
// 设置按钮模式(NORMAL / TOGGLE / DISABLED) //设置按钮模式
void setbuttonMode(StellarX::ButtonMode mode); void setbuttonMode(StellarX::ButtonMode mode);
// 设置圆角矩形的圆角宽度 //设置圆角矩形椭圆宽度
void setROUND_RECTANGLEwidth(int width); void setROUND_RECTANGLEwidth(int width);
// 设置圆角矩形的圆角高度 //设置圆角矩形椭圆高度
void setROUND_RECTANGLEheight(int height); void setROUND_RECTANGLEheight(int height);
// 设置按钮填充模式 //设置按钮填充模式
void setFillMode(StellarX::FillMode mode); void setFillMode(StellarX::FillMode mode);
// 设置按钮图案填充样式 //设置按钮填充图案
void setFillIma(StellarX::FillStyle ima); void setFillIma(StellarX::FillStyle ima);
// 设置按钮图像填充资源 //设置按钮填充图像
void setFillIma(std::string imaName); void setFillIma(std::string imaName);
// 设置按钮边框颜色 //设置按钮边框颜色
void setButtonBorder(COLORREF Border); void setButtonBorder(COLORREF Border);
// 设置按钮默认态颜色 //设置按钮未被点击颜色
void setButtonFalseColor(COLORREF color); void setButtonFalseColor(COLORREF color);
// 设置按钮文本(char* 重载)。 //设置按钮文本
// 会重新计算文本像素尺寸并让自动 Tooltip 文案同步为新文本;传入指针内容会被拷贝。
void setButtonText(const char* text); void setButtonText(const char* text);
// 设置按钮文本(std::string 重载)。
// 若用户未显式覆盖 Tooltip 文案,默认 Tooltip 也会跟随按钮文本更新。
void setButtonText(std::string text); void setButtonText(std::string text);
// 设置按钮几何形状。 //设置按钮形状
void setButtonShape(StellarX::ControlShape shape); void setButtonShape(StellarX::ControlShape shape);
// 直接设置按钮点击状态。 //设置按钮点击状态
// NORMAL 设置为 true 时触发 onClick;TOGGLE 仅在状态实际变化时触发 on/off 回调,重复设置同值不会重跑回调。
// 回调在 mutation scope 内执行,可以安全排队修改宿主控件树。
void setButtonClick(BOOL click); void setButtonClick(BOOL click);
// 查询按钮当前是否处于点击/选中状态。 //判断按钮是否被点击
bool isClicked() const; bool isClicked() const;
// 获取按钮文本。 //获取按钮文字
std::string getButtonText() const; std::string getButtonText() const;
// 获取按钮文本的 C 字符串视图;指针仅在下一次修改按钮文本前有效,不应长期保存。
const char* getButtonText_c() const; const char* getButtonText_c() const;
// 获取按钮模式。 //获取按钮模式
StellarX::ButtonMode getButtonMode() const; StellarX::ButtonMode getButtonMode() const;
// 获取按钮形状。 //获取按钮形状
StellarX::ControlShape getButtonShape() const; StellarX::ControlShape getButtonShape() const;
// 获取按钮填充模式。 //获取按钮填充模式
StellarX::FillMode getFillMode() const; StellarX::FillMode getFillMode() const;
// 获取按钮图案填充样式。 //获取按钮填充图案
StellarX::FillStyle getFillIma() const; StellarX::FillStyle getFillIma() const;
// 获取按钮图像填充资源;未设置图像时返回 nullptr。 //获取按钮填充图像
IMAGE* getFillImaImage() const; IMAGE* getFillImaImage() const;
// 获取按钮边框颜色。 //获取按钮边框颜色
COLORREF getButtonBorder() const; COLORREF getButtonBorder() const;
// 获取按钮文字颜色。 //获取按钮文字颜色
COLORREF getButtonTextColor() const; COLORREF getButtonTextColor() const;
// 获取按钮文字样式。 //获取按钮文字样式
StellarX::ControlText getButtonTextStyle() const; StellarX::ControlText getButtonTextStyle() const;
public: public:
// === Tooltip API=== // === Tooltip API===
// 开关 Tooltip;关闭时只修改内部启用/显示状态,不负责智能选位。 //设置是否启用提示框
// Tooltip 是按钮内部临时浮层,会并入托管重绘 coverage,但不会成为持久背景快照的一部分。 void enableTooltip(bool on) { tipEnabled = on; if (!on) tipVisible = false; }
void enableTooltip(bool on); //设置提示框延时
// 查询 Tooltip 当前是否已经显示。
bool isTooltipVisible() const { return tipVisible; }
// 设置 Tooltip 延时(毫秒);负数会被夹紧为 0。
void setTooltipDelay(int ms) { tipDelayMs = (ms < 0 ? 0 : ms); } void setTooltipDelay(int ms) { tipDelayMs = (ms < 0 ? 0 : ms); }
// 设置 Tooltip 是否跟随鼠标 //设置提示框是否跟随鼠标
void setTooltipFollowCursor(bool on) { tipFollowCursor = on; } void setTooltipFollowCursor(bool on) { tipFollowCursor = on; }
// 设置 Tooltip 偏移量;当前仅在 setTooltipFollowCursor(true) 时参与定位。 //设置提示框位置偏移
void setTooltipOffset(int dx, int dy) { tipOffsetX = dx; tipOffsetY = dy; } void setTooltipOffset(int dx, int dy) { tipOffsetX = dx; tipOffsetY = dy; }
// 设置 Tooltip 的文字、背景和透明样式。 //设置提示框样式
void setTooltipStyle(COLORREF text, COLORREF bk, bool transparent); void setTooltipStyle(COLORREF text, COLORREF bk, bool transparent);
// 设置 NORMAL 模式下 Tooltip 文本,并阻止自动跟随按钮文本。 //设置提示框文本
void setTooltipText(const std::string& s) { tipTextClick = s; tipUserOverride = true; } void setTooltipText(const std::string& s) { tipTextClick = s; tipUserOverride = true; }
// 设置 TOGGLE 模式开/关两种状态下的 Tooltip 文本。
void setTooltipTextsForToggle(const std::string& onText, const std::string& offText); void setTooltipTextsForToggle(const std::string& onText, const std::string& offText);
private: private:
// 初始化按钮内部状态、颜色和 Tooltip 默认样式 //初始化按钮
void initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch); void initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch);
// 判断鼠标是否在圆形按钮内 //判断鼠标是否在圆形按钮内
bool isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius); bool isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius);
// 判断鼠标是否在椭圆按钮内 //判断鼠标是否在椭圆按钮内
bool isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, int height); bool isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, int height);
// Button 不是模态对话框,固定返回 false。 //获取对话框类型
bool model() const override { return false; } bool model() const override { return false; }
// 按当前按钮宽度和语言特征裁剪文本 //文本截断
void cutButtonText(); void cutButtonText();
// 统一隐藏 Tooltip 并恢复其背景快照。 // 统一隐藏&恢复背景
void hideTooltip(); void hideTooltip();
// 在最后一次记录的鼠标位置显示 Tooltip。 // 根据当前 click 状态选择文案
void showTooltipAtLastMouse();
// 根据当前 click 状态选择 Tooltip 文案
void refreshTooltipTextForState(); void refreshTooltipTextForState();
}; };
+16 -77
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@@ -4,7 +4,6 @@
* @描述: * @描述:
* 作为其他控件的父容器,提供统一的背景和边框样式。 * 作为其他控件的父容器,提供统一的背景和边框样式。
* 负责将事件传递给子控件并管理它们的绘制顺序。 * 负责将事件传递给子控件并管理它们的绘制顺序。
* 在托管重绘模式下,Canvas 通常作为一组子控件的安全重绘 root。
* *
* @特性: * @特性:
* - 支持四种矩形形状(普通、圆角,各有边框和无边框版本) * - 支持四种矩形形状(普通、圆角,各有边框和无边框版本)
@@ -23,21 +22,8 @@
class Canvas : public Control class Canvas : public Control
{ {
friend class TabControl; protected:
protected:
std::vector<std::unique_ptr<Control>> controls; std::vector<std::unique_ptr<Control>> controls;
// 回调或遍历期间的增删清空先记录在队列中,防止 vector 变更使当前迭代器失效。
enum class ControlMutationKind { Add, Remove, Clear };
struct PendingControlMutation
{
ControlMutationKind kind = ControlMutationKind::Clear;
StellarX::ControlHandle handle{};
std::unique_ptr<Control> control;
};
std::vector<PendingControlMutation> pendingControlMutations;
int mutationScopeDepth = 0;
// 应用队列时禁止递归提交,避免回调再次加入变更造成重入。
bool applyingControlMutations = false;
StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE; //容器形状 StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE; //容器形状
StellarX::FillMode canvasFillMode = StellarX::FillMode::Solid; //容器填充模式 StellarX::FillMode canvasFillMode = StellarX::FillMode::Solid; //容器填充模式
@@ -47,88 +33,41 @@ class Canvas : public Control
COLORREF canvasBorderClor = RGB(0, 0, 0); //边框颜色 COLORREF canvasBorderClor = RGB(0, 0, 0); //边框颜色
COLORREF canvasBkClor = RGB(255, 255, 255); //背景颜色 COLORREF canvasBkClor = RGB(255, 255, 255); //背景颜色
// 清除所有子控件
void clearAllControls();
public: public:
// 默认构造:创建一个基础矩形容器
Canvas(); Canvas();
// 指定初始位置和尺寸构造容器
Canvas(int x, int y, int width, int height); Canvas(int x, int y, int width, int height);
// 析构 Canvas;子控件由 unique_ptr 自动释放。
~Canvas() {} ~Canvas() {}
// 修改容器运行态 X,并同步重算全部受管理子控件的世界坐标
void setX(int x)override; void setX(int x)override;
// 修改容器运行态 Y,并同步重算全部受管理子控件的世界坐标
void setY(int y)override; void setY(int y)override;
// 修改容器运行态宽度,并同步重算全部受管理子控件的世界坐标
void setWidth(int width) override;
// 修改容器运行态高度,并同步重算全部受管理子控件的世界坐标
void setHeight(int height) override;
// 绘制容器背景、边框和全部可见子控件。 //绘制容器及其子控件
void draw() override; void draw() override;
// 将鼠标和键盘事件按绘制层级分发给子控件。
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
// 推进容器内可见子控件的时钟状态。 //添加控件
void tick(ULONGLONG nowMs) override; void addControl(std::unique_ptr<Control> control);
// 递归清理子树中的 hover / tooltip / 临时按下态,不把 Canvas 自己升级为整块重绘源。 //设置容器样式
bool clearTransientMouseState() override;
// 添加一个由 Canvas 托管的子控件并返回稳定句柄。
// 若当前处于事件/绘制/tick 事务,unique_ptr 会先进入待提交队列,避免正在遍历的 controls 失效。
StellarX::ControlHandle addControl(std::unique_ptr<Control> control);
// 按句柄移除子控件;事务期间延迟删除。
// 返回 true 表示目标命中且删除请求已排队/提交;返回 false 表示句柄无效或未命中。
bool removeControl(StellarX::ControlHandle handle);
// 清空全部子控件;事务期间延迟到最外层安全点提交。
void clearControls();
// 查找当前已提交子控件;不会返回仍在 pending 队列中的对象。
Control* findControl(StellarX::ControlHandle handle);
// 查找当前已提交子控件的只读视图;不会返回仍在 pending 队列中的对象。
const Control* findControl(StellarX::ControlHandle handle) const;
// 返回当前已提交子控件句柄快照;句柄只表示身份,不保证未来仍有效。
std::vector<StellarX::ControlHandle> getControlHandles() const;
// 设置容器几何形状。
void setShape(StellarX::ControlShape shape); void setShape(StellarX::ControlShape shape);
// 设置容器填充模式。 //设置容器填充模式
void setCanvasfillMode(StellarX::FillMode mode); void setCanvasfillMode(StellarX::FillMode mode);
// 设置容器边框颜色。 //设置容器边框颜色
void setBorderColor(COLORREF color); void setBorderColor(COLORREF color);
// 设置容器背景填充颜色。 //设置填充颜色
void setCanvasBkColor(COLORREF color); void setCanvasBkColor(COLORREF color);
// 设置容器边框线型。 //设置线形
void setCanvasLineStyle(StellarX::LineStyle style); void setCanvasLineStyle(StellarX::LineStyle style);
// 设置容器边框线宽。 //设置线段宽度
void setLinewidth(int width); void setLinewidth(int width);
// 设置容器可见性,并向子控件递归同步可见状态。 //设置不可见后传递给子控件重写
void setIsVisible(bool visible) override; void setIsVisible(bool visible) override;
// 设置容器脏标记,并按需递归标记子控件。
void setDirty(bool dirty) override; void setDirty(bool dirty) override;
// 窗口尺寸变化时作废容器和子树快照。
void onWindowResize() override; void onWindowResize() override;
// 托管模式下登记为 root;非托管模式下走局部或根级重绘。
// 子控件视觉变化会提升到 Canvas root,保证背景快照和兄弟覆盖关系一致。
void requestRepaint(Control* parent)override; void requestRepaint(Control* parent)override;
// 判断 Canvas 或其受管理子树是否存在待提交的脏内容。 //获取子控件列表
bool hasManagedDirtySubtree() const override; std::vector<std::unique_ptr<Control>>& getControls() { return controls; }
// 获取 Canvas 托管重绘覆盖范围,包含需要随 root 一起重绘的子树区域。
RECT getManagedRepaintCoverageRect() const override;
// 获取 Canvas 持久绘制范围,用于判断兄弟背景快照是否需要失效。
RECT getManagedRepaintPersistentCoverageRect() const override;
// 判断当前 Canvas 是否可安全做局部提交
bool canCommitManagedPartialRepaint() const override;
// 托管收口阶段执行 Canvas 的真正重绘
void commitManagedRepaint() override;
protected:
// 进入 Canvas 子树 mutation transaction;会向父容器/Window 传播事务深度。
void beginMutationScope() override;
// 离开 Canvas 子树 mutation transaction;最外层结束时提交子控件队列。
void endMutationScope() override;
// 提交 add/remove/clear 队列,并递归提交已存在子容器的 pending mutation。
void flushPendingMutations() override;
// 统一解算后,按当前运行态矩形把所有受管理子控件重新映射到新的世界坐标。
void applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect) override;
private: private:
// 容器自己的几何变化后,需要统一刷新所有子控件的运行态矩形。 //用来检查对话框是否模态,此控件不做实现
void relayoutManagedChildren();
// Canvas 不是模态对话框,固定返回 false。
bool model() const override { return false; }; bool model() const override { return false; };
}; };
+44 -195
View File
@@ -4,7 +4,6 @@
* @描述: * @描述:
* 提供控件的基本属性和方法,包括位置、尺寸、重绘标记等。 * 提供控件的基本属性和方法,包括位置、尺寸、重绘标记等。
* 实现绘图状态保存和恢复机制,确保控件绘制不影响全局状态。 * 实现绘图状态保存和恢复机制,确保控件绘制不影响全局状态。
* 同时提供“事件阶段登记、收口阶段统一提交”的托管重绘基础接口。
* *
* @特性: * @特性:
* - 定义控件基本属性(坐标、尺寸、脏标记) * - 定义控件基本属性(坐标、尺寸、脏标记)
@@ -31,274 +30,124 @@
#include <iostream> #include <iostream>
#include <string> #include <string>
#include <functional> #include <functional>
#include <atomic>
#include "CoreTypes.h" #include "CoreTypes.h"
class Window;
class Control class Control
{ {
friend class Window;
friend class Canvas;
protected: protected:
inline static std::atomic<std::uint64_t> nextHandleValue{ 1 };
// 句柄随控件构造生成,容器只通过句柄排队删除,避免遍历期间直接持有失效指针。
StellarX::ControlHandle handle{ nextHandleValue.fetch_add(1, std::memory_order_relaxed) };
std::string id; // 控件ID std::string id; // 控件ID
int localx, x, localy, y; // local* 为设计态父局部坐标,x/y 为运行态世界坐标 int localx, x, localy, y; // 左上角坐标
int localWidth, width, localHeight, height; // local* 为设计态尺寸,width/height 为运行态尺寸 int localWidth, width, localHeight, height; // 控件尺寸
Control* parent = nullptr; // 父控件 Control* parent = nullptr; // 父控件
Window* hostWindow = nullptr; // 宿主窗口(顶层由 Window 注入,子控件可沿 parent 回溯)
bool dirty = true; // 是否重绘 bool dirty = true; // 是否重绘
bool show = true; // 是否显示 bool show = true; // 是否显示
bool eventVisualChanged = false; // 最近一次 handleEvent 是否真的引发了视觉变化(用于上层判断是否需要登记重绘)
/* == 布局模式 == */ /* == 布局模式 == */
StellarX::LayoutMode layoutMode = StellarX::LayoutMode::Fixed; // 布局模式 StellarX::LayoutMode layoutMode = StellarX::LayoutMode::Fixed; // 布局模式
StellarX::Anchor anchor_1 = StellarX::Anchor::Top; // 旧版兼容锚点 1 StellarX::Anchor anchor_1 = StellarX::Anchor::Top; // 锚点
StellarX::Anchor anchor_2 = StellarX::Anchor::Right; // 旧版兼容锚点 2 StellarX::Anchor anchor_2 = StellarX::Anchor::Right; // 锚点
// 新布局模型:内部统一使用“水平轴 + 垂直轴”的规格描述,不再直接依赖旧锚点求解。
StellarX::LayoutSpec layoutSpec{
{ false, true, StellarX::AxisSizePolicy::FixedSize, StellarX::AxisAlignPolicy::End },
{ true, false, StellarX::AxisSizePolicy::FixedSize, StellarX::AxisAlignPolicy::Start }
};
// 控件能力边界:用于限制某些控件在特定轴上是否允许 Stretch。
StellarX::LayoutCapability layoutCapability{};
/* == 背景快照 == */ /* == 背景快照 == */
std::unique_ptr<IMAGE> saveBkImage; IMAGE* saveBkImage = nullptr;
int saveBkX = 0, saveBkY = 0; // 快照保存起始坐标 int saveBkX = 0, saveBkY = 0; // 快照保存起始坐标
int saveWidth = 0, saveHeight = 0; // 快照保存尺寸 int saveWidth = 0, saveHeight = 0; // 快照保存尺寸
bool hasSnap = false; // 当前是否持有有效快照 bool hasSnap = false; // 当前是否持有有效快照
StellarX::RouRectangle rouRectangleSize; // 圆角矩形椭圆宽度和高度 StellarX::RouRectangle rouRectangleSize; // 圆角矩形椭圆宽度和高度
LOGFONT currentFont{}; // 保存当前字体样式和颜色 LOGFONT* currentFont = new LOGFONT(); // 保存当前字体样式和颜色
COLORREF currentColor{}; COLORREF* currentColor = new COLORREF();
COLORREF currentBkColor{}; // 保存当前填充色 COLORREF* currentBkColor = new COLORREF(); // 保存当前填充色
COLORREF currentBorderColor{}; // 边框颜色 COLORREF* currentBorderColor = new COLORREF(); // 边框颜色
LINESTYLE currentLineStyle{}; // 保存当前线型 LINESTYLE* currentLineStyle = new LINESTYLE(); // 保存当前线型
// 禁止拷贝构造,避免两个对象拥有同一个控件身份和背景快照。
Control(const Control&) = delete; Control(const Control&) = delete;
// 禁止拷贝赋值,保持控件所有权和句柄唯一性。
Control& operator=(const Control&) = delete; Control& operator=(const Control&) = delete;
// 禁止移动构造,避免容器外部移动后破坏父子关系和快照状态。
Control(Control&&) = delete; Control(Control&&) = delete;
// 禁止移动赋值,控件迁移统一通过 unique_ptr 所有权转移完成。
Control& operator=(Control&&) = delete; Control& operator=(Control&&) = delete;
// 构造默认控件几何,供派生类无参构造使用。
Control() : localx(0), x(0), localy(0), y(0), localWidth(100), width(100), height(100), localHeight(100) {} Control() : localx(0), x(0), localy(0), y(0), localWidth(100), width(100), height(100), localHeight(100) {}
// 构造指定设计态和运行态矩形的基础控件。
Control(int x, int y, int width, int height) Control(int x, int y, int width, int height)
: localx(x), x(x), localy(y), y(y), localWidth(width), width(width), height(height), localHeight(height) { : localx(x), x(x), localy(y), y(y), localWidth(width), width(width), height(height), localHeight(height) {
} }
public: public:
// 控件内部使用的 RAII 事务守卫。
// 进入后子类可安全排队修改子树;析构时自动结束事务并在最外层触发提交。
class MutationScope
{
// RAII 事务保证异常路径或提前 return 时也能成对结束嵌套变更范围。
Control* owner = nullptr;
public:
// 进入 owner 的 mutation scope;owner 为空时为空操作。
explicit MutationScope(Control* control) : owner(control) { if (owner) owner->beginMutationScope(); }
// 禁止拷贝事务守卫,避免重复结束同一事务。
MutationScope(const MutationScope&) = delete;
// 禁止拷贝赋值事务守卫,事务所有权只能移动。
MutationScope& operator=(const MutationScope&) = delete;
// 移动事务守卫所有权,确保只有一个对象负责 endMutationScope。
MutationScope(MutationScope&& other) noexcept : owner(other.owner) { other.owner = nullptr; }
// 自动离开 owner 的 mutation scope。
~MutationScope() { if (owner) owner->endMutationScope(); }
};
// 析构控件并释放可能存在的背景快照。
virtual ~Control() virtual ~Control()
{ {
delete currentFont;
delete currentColor;
delete currentBkColor;
delete currentBorderColor;
delete currentLineStyle;
currentFont = nullptr;
currentColor = nullptr;
currentBkColor = nullptr;
currentBorderColor = nullptr;
currentLineStyle = nullptr;
discardBackground(); discardBackground();
} }
protected: protected:
// 向上请求重绘:普通路径交给父容器,托管路径则登记到 Window。 //向上请求重绘
// 子类在事件中改变可见像素后应调用它,而不是直接假设自己能立即 draw。
virtual void requestRepaint(Control* parent); virtual void requestRepaint(Control* parent);
// 根控件/无父时触发重绘;顶层控件通常通过 Window 托管收口统一处理。 //根控件/无父时触发重绘
virtual void onRequestRepaintAsRoot(); virtual void onRequestRepaintAsRoot();
// 当前是否处于 Window 托管分发阶段;若为真,则不应立即画。
// 该判断用于避免事件遍历中边改状态边回贴背景导致闪烁或快照错乱。
bool shouldDeferManagedRepaint() const;
protected: protected:
// 保存指定区域的背景快照,供局部重绘前后恢复使用。 //保存背景快照
virtual void saveBackground(int x, int y, int w, int h); virtual void saveBackground(int x, int y, int w, int h);
// 将已保存的背景快照回贴到屏幕。 // putimage 回屏
virtual void restBackground(); virtual void restBackground();
// 回贴旧背景并释放快照 // 释放快照(窗口重绘/尺寸变化后必须作废)
void discardBackground(); void discardBackground();
public: public:
// 仅作废快照,不回贴旧背景 //释放快照重新保存,在尺寸变化时更新背景快照避免尺寸变化导致显示错位
void invalidateBackgroundSnapshot(); void updateBackground();
//“纯作废快照 + 标脏”,不再在 resize 路径里回贴旧背景 //窗口变化丢快照
virtual void onWindowResize(); virtual void onWindowResize();
// 获取当前运行态 X 坐标。 // 获取位置和尺寸
int getX() const { return x; } int getX() const { return x; }
// 获取当前运行态 Y 坐标。
int getY() const { return y; } int getY() const { return y; }
// 获取当前运行态宽度。
int getWidth() const { return width; } int getWidth() const { return width; }
// 获取当前运行态高度。
int getHeight() const { return height; } int getHeight() const { return height; }
// 获取当前运行态右边界坐标。
int getRight() const { return x + width; } int getRight() const { return x + width; }
// 获取当前运行态下边界坐标。
int getBottom() const { return y + height; } int getBottom() const { return y + height; }
// 获取设计态父局部 X 坐标。
int getLocalX() const { return localx; } int getLocalX() const { return localx; }
// 获取设计态父局部 Y 坐标。
int getLocalY() const { return localy; } int getLocalY() const { return localy; }
// 获取设计态宽度。
int getLocalWidth() const { return localWidth; } int getLocalWidth() const { return localWidth; }
// 获取设计态高度。
int getLocalHeight() const { return localHeight; } int getLocalHeight() const { return localHeight; }
// 获取设计态父局部右边界。
int getLocalRight() const { return localx + localWidth; } int getLocalRight() const { return localx + localWidth; }
// 获取设计态父局部下边界。
int getLocalBottom() const { return localy + localHeight; } int getLocalBottom() const { return localy + localHeight; }
// 公开几何 setter: virtual void setX(int x) { this->x = x; dirty = true; }
// - 面向用户使用 virtual void setY(int y) { this->y = y; dirty = true; }
// - 默认只修改运行态矩形 virtual void setWidth(int width) { this->width = width; dirty = true; }
// - 不允许自动回写设计基线 local* virtual void setHeight(int height) { this->height = height; dirty = true; }
// 若某个复合控件需要在 setter 后维护自己拥有的运行态子树一致性,
// 由该控件在 override 中自行处理,但仍不得越权承担统一布局器职责。
// 修改运行态 X 坐标,不自动回写设计态 localx。
virtual void setX(int x);
// 修改运行态 Y 坐标,不自动回写设计态 localy。
virtual void setY(int y);
// 修改运行态宽度,不自动回写设计态 localWidth。
virtual void setWidth(int width);
// 修改运行态高度,不自动回写设计态 localHeight。
virtual void setHeight(int height);
public: public:
// 绘制入口。实现应只在 dirty/show 条件满足时写屏,并在完成后清理 dirty。
virtual void draw() = 0; virtual void draw() = 0;
// 事件入口。返回 true 表示事件已消费;若事件造成视觉变化,应设置 eventVisualChanged 并请求重绘。 virtual bool handleEvent(const ExMessage& msg) = 0;//返回true代表事件已消费
virtual bool handleEvent(const ExMessage& msg) = 0; //设置是否显示
// 轻量清理接口:仅用于“没有机会收到本次 WM_MOUSEMOVE”的兄弟分支,
// 清掉 hover / tooltip / 临时按下态等鼠标瞬时状态。
// 该接口不是事件分发入口,不参与新的命中判断,也不允许回写设计基线。
virtual bool clearTransientMouseState();
// 由 Window 驱动的单调时钟更新;动画、延时提示等不得依赖额外鼠标消息。
virtual void tick(ULONGLONG) {}
// 设置控件是否显示;隐藏时派生类可同步清理快照和子控件状态。
virtual void setIsVisible(bool show); virtual void setIsVisible(bool show);
// 设置父容器指针;通常由容器接管子控件时调用。 //设置父容器指针
void setParent(Control* newParent) { parent = newParent; } void setParent(Control* parent) { this->parent = parent; }
//设置宿主窗口(通常仅由顶层 Window/对话框注入) //设置是否重绘
virtual void setHostWindow(Window* host) { this->hostWindow = host; } virtual void setDirty(bool dirty) { this->dirty = dirty; }
Window* getHostWindow() const; // 获取宿主 Window;子控件可沿 parent 向上回溯 //检查控件是否可见
RECT getBoundsRect() const; // 获取当前控件外接矩形,用于覆盖/相交判断
// 获取本控件“本轮实际可能写到屏幕上的覆盖范围”。
// 默认等于控件本体矩形;像 Button 这类会额外绘制 Tooltip 的控件,可 override 后扩大范围。
// 托管重绘 coverage、overlay 相交判断统一走这个接口,而不再默认使用控件本体 bounds。
virtual RECT getManagedRepaintCoverageRect() const;
// 获取会影响后续控件背景快照的“持久绘制范围”。
// Tooltip 等临时浮层不应进入该范围,避免上层兄弟补画时把临时浮层抓进背景快照。
virtual RECT getManagedRepaintPersistentCoverageRect() const;
// 找到本控件对应的托管重绘 root;通常是直接挂在 Window 下的控件或 Dialog。
Control* getManagedRepaintRoot();
// 找到“root 下面承接本次脏变化的直接子分支”,用于局部提交时缩小重绘范围。
Control* getManagedRepaintDirectBranch(Control* root);
bool hasValidBackgroundSnapshot() const { return hasSnap && saveBkImage != nullptr; } // 当前是否持有可用于局部恢复的快照
// 当前控件或其受管理子树中是否存在待提交的脏内容;容器需要递归检查子树。
virtual bool hasManagedDirtySubtree() const;
// 当前 root 是否可安全做“局部提交”而非整 root 重画;复杂容器可返回 false 升级为整 root 重绘。
virtual bool canCommitManagedPartialRepaint() const;
// 托管收口阶段真正执行绘制的入口;只应由 Window 的 flushManagedRepaint 调用。
virtual void commitManagedRepaint();
// 设置控件脏标记;true 表示下一轮需要重新绘制。
virtual void setDirty(bool isDirty) { dirty = isDirty; }
// 检查控件当前是否可见。
bool IsVisible() const { return show; }; bool IsVisible() const { return show; };
// 获取控件类型/调试标识。 //获取控件id
std::string getId() const { return id; } std::string getId() const { return id; }
// 返回稳定句柄而非对象地址;调用方不得据此推断控件当前仍在容器中。 //检查是否为脏
StellarX::ControlHandle getHandle() const noexcept { return handle; }
// 检查控件当前是否处于待重绘状态。
bool isDirty() { return dirty; } bool isDirty() { return dirty; }
//获取控件最近一次事件处理是否引发了视觉变化 //用来检查对话框是否模态,其他控件不用实现
bool didEventAffectVisual() const { return eventVisualChanged; }
// 判断控件是否为模态对话框;普通控件应返回 false。
virtual bool model()const = 0; virtual bool model()const = 0;
//布局 //布局
// 设置旧版布局模式(兼容入口)
void setLayoutMode(StellarX::LayoutMode layoutMode_); void setLayoutMode(StellarX::LayoutMode layoutMode_);
// 设置旧版双锚点输入,并映射到内部统一 LayoutSpec
void setAnchor(StellarX::Anchor anchor_1, StellarX::Anchor anchor_2); void setAnchor(StellarX::Anchor anchor_1, StellarX::Anchor anchor_2);
// 直接设置水平轴布局规格。
// 调用该接口后会自动切换到 AnchorToEdges 布局模式;
// 这是新布局模型的公开入口,后设置者会覆盖旧 setAnchor() 对水平轴的映射结果。
void setHorizontalLayoutSpec(const StellarX::AxisLayoutSpec& spec);
// 直接设置垂直轴布局规格。
// 调用该接口后会自动切换到 AnchorToEdges 布局模式;
// 这是新布局模型的公开入口,后设置者会覆盖旧 setAnchor() 对垂直轴的映射结果。
void setVerticalLayoutSpec(const StellarX::AxisLayoutSpec& spec);
// 设置水平轴锚定边集合(left / right)。
void setHorizontalAnchors(bool left, bool right);
// 设置垂直轴锚定边集合(top / bottom)。
void setVerticalAnchors(bool top, bool bottom);
// 设置水平轴尺寸策略(Stretch / FixedSize)。
void setHorizontalSizePolicy(StellarX::AxisSizePolicy policy);
// 设置垂直轴尺寸策略(Stretch / FixedSize)。
void setVerticalSizePolicy(StellarX::AxisSizePolicy policy);
// 设置水平轴固定尺寸位移策略(Start / End / Center / Proportional)。
void setHorizontalAlignPolicy(StellarX::AxisAlignPolicy policy);
// 设置垂直轴固定尺寸位移策略(Start / End / Center / Proportional)。
void setVerticalAlignPolicy(StellarX::AxisAlignPolicy policy);
// 获取旧版锚点 1(兼容读取入口)
StellarX::Anchor getAnchor_1() const; StellarX::Anchor getAnchor_1() const;
// 获取旧版锚点 2(兼容读取入口)
StellarX::Anchor getAnchor_2() const; StellarX::Anchor getAnchor_2() const;
// 获取旧版布局模式
StellarX::LayoutMode getLayoutMode() const; StellarX::LayoutMode getLayoutMode() const;
// 获取水平轴布局规格;返回的是当前生效的新模型状态,不要求可逆回旧 anchor 语义。
StellarX::AxisLayoutSpec getHorizontalLayoutSpec() const;
// 获取垂直轴布局规格;返回的是当前生效的新模型状态,不要求可逆回旧 anchor 语义。
StellarX::AxisLayoutSpec getVerticalLayoutSpec() const;
// 获取内部统一布局规格;供 Window / Canvas 等统一解算入口使用。
const StellarX::LayoutSpec& getLayoutSpec() const;
// 获取控件能力边界;用于判断某个轴是否允许 Stretch。
const StellarX::LayoutCapability& getLayoutCapability() const;
// 显式将当前运行态矩形提交为新的设计基线。
// 这是“运行态 -> 设计态”的受控入口之一:
// - 普通 resize / 重排过程中不得自动调用
// - 公开 setter 也不得隐式调用
// - 仅用于少数需要把当前结果固化为新设计基线的场景
void commitCurrentGeometryAsDesignRect();
protected: protected:
// 容器和窗口在事件、绘制、tick 期间进入事务;具体容器在最外层结束时提交队列。
MutationScope enterMutationScope() { return MutationScope(this); }
// 进入子树结构变更事务。默认向父容器或宿主 Window 传播,使整棵树共享同一提交边界。
virtual void beginMutationScope();
// 离开子树结构变更事务。最外层结束后才允许容器提交 pending mutation。
virtual void endMutationScope();
// 提交子类容器自己的 pending mutation;普通叶子控件保持空实现。
virtual void flushPendingMutations() {}
// 第 1 层:根据父设计尺寸、父当前尺寸和本控件设计矩形,解算出当前运行态局部矩形。
StellarX::ResolvedLayoutRect resolveLayoutRect(int parentDesignW, int parentDesignH,
int parentWorldX, int parentWorldY, int parentCurrentW, int parentCurrentH) const;
// 内部受控路径:把统一解算结果应用到运行态矩形。不要把公开 setter 当成纯赋值接口来复用。
virtual void applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect);
// 最底层运行态赋值入口:仅修改运行态矩形,不回写 local*。
void applyRuntimeRectDirect(int worldX, int worldY, int width, int height);
// 保存当前 EasyX 绘图状态,避免控件绘制污染全局状态。
void saveStyle(); void saveStyle();
// 恢复 saveStyle() 保存的 EasyX 绘图状态。
void restoreStyle(); void restoreStyle();
// 清空本轮事件视觉变化标记。
void resetEventVisualChanged() { eventVisualChanged = false; }
// 标记本轮事件是否引发视觉变化。
void markEventVisualChanged(bool changed = true) { eventVisualChanged = changed; }
}; };
+6 -214
View File
@@ -11,8 +11,6 @@
#pragma once #pragma once
#include "easyx.h" #include "easyx.h"
#include <cstdint>
#include <string>
/** /**
* @命名空间: StellarX * @命名空间: StellarX
@@ -29,41 +27,6 @@
*/ */
namespace StellarX namespace StellarX
{ {
/**
* @结构体名称: ControlHandle
* @功能描述: 表示控件在当前进程内的稳定身份句柄
*
* @详细说明:
* 控件由 Window、Canvas、TabControl 等容器持有所有权,外部调用方不应长期保存
* 控件对象地址。ControlHandle 用一个不暴露对象地址的整数值表示控件身份,
* 用于后续 removeControl、findControl、getControlHandles 等安全查询和删除操作。
*
* 句柄值为 0 时表示无效句柄;非 0 值由控件构造时单调分配,只保证当前进程
* 本次运行期间的身份稳定,不保证跨进程、跨运行或序列化后仍然有效。
*
* @成员说明:
* std::uint64_t value = 0; - 句柄原始值,0 表示无效句柄。
*
* @使用示例:
* StellarX::ControlHandle handle = wnd.addControl(std::move(control));
* if (handle) wnd.removeControl(handle);
*
* @备注:
* 控件被移除后,旧句柄仍可安全用于比较或查询,但 findControl 可能返回 nullptr;
* 调用方不得把句柄视为对象生命周期仍然存在的证明。
*/
struct ControlHandle
{
std::uint64_t value = 0;
// 判断句柄是否有效;value 为 0 时返回 false。
explicit operator bool() const noexcept { return value != 0; }
// 比较两个句柄是否指向同一控件身份。
bool operator==(const ControlHandle& other) const noexcept { return value == other.value; }
// 比较两个句柄是否指向不同控件身份。
bool operator!=(const ControlHandle& other) const noexcept { return value != other.value; }
};
/** /**
* @枚举类名称: FillStyle * @枚举类名称: FillStyle
* @功能描述: 用来定义控件填充图案的枚举类 * @功能描述: 用来定义控件填充图案的枚举类
@@ -168,7 +131,7 @@ namespace StellarX
* @成员说明: * @成员说明:
* int nHeight = 0; - 字体高度 * int nHeight = 0; - 字体高度
* int nWidth = 0; - 字体宽度 如果为0则自适应 * int nWidth = 0; - 字体宽度 如果为0则自适应
* std::string faceName = "微软雅黑"; - 字体名称 * LPCTSTR lpszFace = "宋体"; - 字体名称
* COLORREF color = RGB(0, 0, 0); - 字体颜色 * COLORREF color = RGB(0, 0, 0); - 字体颜色
* int nEscapement = 0; - 字符串旋转角度 * int nEscapement = 0; - 字符串旋转角度
* int nOrientation = 0; - 字符旋转角度 * int nOrientation = 0; - 字符旋转角度
@@ -181,8 +144,7 @@ namespace StellarX
{ {
int nHeight = 0; //- 字体高度 int nHeight = 0; //- 字体高度
int nWidth = 0; //- 字体宽度 如果为0则自适应 int nWidth = 0; //- 字体宽度 如果为0则自适应
// 由对象拥有字体名,避免从临时字符串或外部缓冲区保存悬空指针。 LPCTSTR lpszFace = "微软雅黑"; //- 字体名称
std::string faceName = "微软雅黑"; //- 字体名称
COLORREF color = RGB(0, 0, 0); //- 字体颜色 COLORREF color = RGB(0, 0, 0); //- 字体颜色
int nEscapement = 0; //- 字符串旋转角度 int nEscapement = 0; //- 字符串旋转角度
int nOrientation = 0; //- 字符旋转角度 int nOrientation = 0; //- 字符旋转角度
@@ -191,10 +153,8 @@ namespace StellarX
bool bUnderline = false; //- 是否下划线 bool bUnderline = false; //- 是否下划线
bool bStrikeOut = false; //- 是否删除线 bool bStrikeOut = false; //- 是否删除线
// 比较两份字体样式是否完全一致。 bool operator!=(const ControlText& text);
bool operator==(const ControlText& text) const; ControlText& operator=(const ControlText& text);
// 比较两份字体样式是否存在任意差异。
bool operator!=(const ControlText& text) const { return !(*this == text); }
}; };
/** /**
@@ -292,25 +252,7 @@ namespace StellarX
int ROUND_RECTANGLEheight = 20; //构成圆角矩形的圆角的椭圆的高度。 int ROUND_RECTANGLEheight = 20; //构成圆角矩形的圆角的椭圆的高度。
}; };
/** // 消息框类型
* @枚举名称: MessageBoxType
* @功能描述: 定义标准消息框按钮组合
*
* @详细说明:
* MessageBoxType 决定 Dialog / MessageBox 工厂创建哪些功能按钮,
* 例如只有确定按钮、确定取消按钮、是否按钮等。
*
* @取值说明:
* OK - 只有确定按钮
* OKCancel - 确定和取消按钮
* YesNo - 是和否按钮
* YesNoCancel - 是、否和取消按钮
* RetryCancel - 重试和取消按钮
* AbortRetryIgnore - 中止、重试和忽略按钮
*
* @使用示例:
* StellarX::MessageBoxType type = StellarX::MessageBoxType::YesNo;
*/
enum class MessageBoxType enum class MessageBoxType
{ {
OK, // 只有确定按钮 OK, // 只有确定按钮
@@ -321,27 +263,7 @@ namespace StellarX
AbortRetryIgnore, // 中止、重试和忽略按钮 AbortRetryIgnore, // 中止、重试和忽略按钮
}; };
/** // 消息框返回值
* @枚举名称: MessageBoxResult
* @功能描述: 定义消息框关闭后的用户选择结果
*
* @详细说明:
* 模态消息框通过 showModal 返回该枚举;非模态消息框通过 showAsync 的回调返回。
* 当前取值与 Win32 常见 MessageBox 返回码保持一致,便于迁移和日志排查。
*
* @取值说明:
* OK - 用户点击确定
* Cancel - 用户点击取消或关闭对话框
* Yes - 用户点击是
* No - 用户点击否
* Abort - 用户点击中止
* Retry - 用户点击重试
* Ignore - 用户点击忽略
*
* @使用示例:
* StellarX::MessageBoxResult result =
* StellarX::MessageBox::showModal(wnd, "继续执行?", "确认", StellarX::MessageBoxType::YesNo);
*/
enum class MessageBoxResult enum class MessageBoxResult
{ {
OK = 1, // 确定按钮 OK = 1, // 确定按钮
@@ -466,134 +388,4 @@ namespace StellarX
Top, Top,
Bottom Bottom
}; };
/*******************************************************************************
* @枚举: AxisSizePolicy
* @摘要: 单轴尺寸策略,决定该轴是否允许因父容器变化而拉伸
* @详细说明:
* 该枚举只决定“尺寸是否变化”,不决定“位置如何求解”。
* 若需要在固定尺寸下决定控件如何位移,应结合 AxisAlignPolicy 一起使用。
*
* @成员说明:
* Stretch - 允许尺寸随父容器变化而变化
* FixedSize - 尺寸保持设计态大小,仅位置按锚点/位移策略变化
******************************************************************************/
enum class AxisSizePolicy
{
Stretch,
FixedSize
};
/*******************************************************************************
* @枚举: AxisAlignPolicy
* @摘要: 单轴固定尺寸时的位置策略
* @详细说明:
* 该策略只在“该轴不拉伸”时生效,用于决定控件在父容器变化后如何重新定位。
* 其中 Proportional 只用于位置求解,不参与尺寸缩放。
*
* @成员说明:
* Start - 保持起边距离
* End - 保持终边距离
* Center - 保持相对父容器中心的偏移关系
* Proportional - 保持设计态中的相对位置比例
******************************************************************************/
enum class AxisAlignPolicy
{
Start,
End,
Center,
Proportional
};
/*******************************************************************************
* @结构体名称: AxisLayoutSpec
* @摘要: 描述单个坐标轴上的锚点与解算策略
* @详细说明:
* 一个控件完整布局由“水平轴 + 垂直轴”两份 AxisLayoutSpec 组成。
* anchorStart / anchorEnd 只表达当前轴是否锚定起止边;
* sizePolicy 决定该轴是否允许拉伸;
* alignPolicy 则用于固定尺寸时的位置求解。
*
* @成员说明:
* bool anchorStart - 是否锚定当前轴起边(水平轴为左边,垂直轴为上边)。
* bool anchorEnd - 是否锚定当前轴终边(水平轴为右边,垂直轴为下边)。
* AxisSizePolicy sizePolicy - 当前轴尺寸策略,决定是否随父容器变化而拉伸。
* AxisAlignPolicy alignPolicy - 固定尺寸时的位置策略。
*
* @备注:
* anchorStart / anchorEnd 不直接决定尺寸,尺寸是否变化以 sizePolicy 为准。
******************************************************************************/
struct AxisLayoutSpec
{
bool anchorStart = false;
bool anchorEnd = false;
AxisSizePolicy sizePolicy = AxisSizePolicy::FixedSize;
AxisAlignPolicy alignPolicy = AxisAlignPolicy::Start;
};
/*******************************************************************************
* @结构体名称: LayoutSpec
* @摘要: 控件完整布局规格,由水平轴和垂直轴两部分组成
* @详细说明:
* LayoutSpec 是控件对统一布局器的完整声明。水平轴和垂直轴分别独立描述
* 锚点、尺寸策略和固定尺寸时的位置策略,Window / Canvas 在 resize 时据此
* 解算运行态矩形。
*
* @成员说明:
* AxisLayoutSpec horizontal - 水平轴布局规格。
* AxisLayoutSpec vertical - 垂直轴布局规格。
******************************************************************************/
struct LayoutSpec
{
AxisLayoutSpec horizontal{};
AxisLayoutSpec vertical{};
};
/*******************************************************************************
* @结构体名称: LayoutCapability
* @摘要: 控件能力边界,声明控件在哪些轴上允许 Stretch
* @详细说明:
* 规则表负责定义“某种组合如何解算”,LayoutCapability 负责声明
* “该控件是否允许采用这种组合”。例如 Table 当前阶段仅允许 X 轴拉伸,
* 因此 allowStretchY 会被显式关闭。
*
* @成员说明:
* bool allowStretchX - 是否允许该控件在水平轴使用 Stretch 尺寸策略。
* bool allowStretchY - 是否允许该控件在垂直轴使用 Stretch 尺寸策略。
*
* @备注:
* 能力边界用于保护控件自身实现约束;即使调用方设置了 Stretch,
* 不被允许的轴也应被布局层拒绝或降级处理。
******************************************************************************/
struct LayoutCapability
{
bool allowStretchX = true;
bool allowStretchY = true;
};
/*******************************************************************************
* @结构体名称: ResolvedLayoutRect
* @摘要: 统一布局解算后的运行态矩形结果
* @详细说明:
* localX/localY 表示解算完成后的“父局部坐标”;
* worldX/worldY 表示映射到窗口世界坐标后的最终绘制位置;
* width/height 为运行态尺寸。
*
* @成员说明:
* int localX - 解算后的父局部 X 坐标。
* int localY - 解算后的父局部 Y 坐标。
* int width - 解算后的运行态宽度。
* int height - 解算后的运行态高度。
* int worldX - 映射到窗口坐标系后的 X 坐标。
* int worldY - 映射到窗口坐标系后的 Y 坐标。
******************************************************************************/
struct ResolvedLayoutRect
{
int localX = 0;
int localY = 0;
int width = 0;
int height = 0;
int worldX = 0;
int worldY = 0;
};
} }
+30 -42
View File
@@ -4,7 +4,6 @@
* @描述: * @描述:
* 实现完整的对话框功能,支持多种按钮组合和异步结果回调。 * 实现完整的对话框功能,支持多种按钮组合和异步结果回调。
* 自动处理布局、背景保存恢复和生命周期管理。 * 自动处理布局、背景保存恢复和生命周期管理。
* 在窗口托管重绘模式下,Dialog 自身也是一个独立的重绘 root。
* *
* @特性: * @特性:
* - 支持六种标准消息框类型(OK、YesNo、YesNoCancel等) * - 支持六种标准消息框类型(OK、YesNo、YesNoCancel等)
@@ -33,8 +32,6 @@
#define BorderWidth 3 //边框宽度 #define BorderWidth 3 //边框宽度
class Dialog : public Canvas class Dialog : public Canvas
{ {
friend class Window;
Window& hWnd; //窗口引用 Window& hWnd; //窗口引用
int textWidth = 0; //文本宽度 int textWidth = 0; //文本宽度
@@ -43,11 +40,13 @@ class Dialog : public Canvas
StellarX::MessageBoxType type = StellarX::MessageBoxType::OK; //对话框类型 StellarX::MessageBoxType type = StellarX::MessageBoxType::OK; //对话框类型
std::string titleText = "提示"; //标题文本 std::string titleText = "提示"; //标题文本
std::unique_ptr<Label> title = nullptr; //标题标签
std::string message; //提示信息 std::string message; //提示信息
std::vector<std::string> lines; //消息内容按行分割 std::vector<std::string> lines; //消息内容按行分割
bool needsInitialization = true; // 是否需要根据当前内容重新初始化布局和内部按钮 bool needsInitialization = true; //是否需要初始化
bool close = false; //是否关闭
bool modal = true; //是否模态 bool modal = true; //是否模态
COLORREF backgroundColor = RGB(240, 240, 240); //背景颜色 COLORREF backgroundColor = RGB(240, 240, 240); //背景颜色
@@ -61,81 +60,70 @@ class Dialog : public Canvas
StellarX::MessageBoxResult result = StellarX::MessageBoxResult::Cancel; // 对话框结果 StellarX::MessageBoxResult result = StellarX::MessageBoxResult::Cancel; // 对话框结果
bool shouldClose = false; //是否应该关闭
bool isCleaning = false; //是否正在清理 bool isCleaning = false; //是否正在清理
bool pendingCleanup = false; //延迟清理 bool pendingCleanup = false; //延迟清理
public: public:
StellarX::ControlText textStyle; // 字体样式 StellarX::ControlText textStyle; // 字体样式
// 在事件安全点执行延迟清理;用于非模态关闭后统一回收。 // 清理方法声明
// Close() 只隐藏并标记待清理,真正释放内部按钮和快照要等到这里执行。
void performDelayedCleanup(); void performDelayedCleanup();
// 非模态工厂调用时用于回传结果;回调可能修改宿主控件树,因此 Close() 会在 mutation scope 内触发它。 //工厂模式下调用非模态对话框时用来返回结果
std::function<void(StellarX::MessageBoxResult)> resultCallback; std::function<void(StellarX::MessageBoxResult)> resultCallback;
// 设置非模态结果回调;仅在非模态 Dialog 关闭时异步调用。 //设置非模态获取结果的回调函数
void SetResultCallback(std::function<void(StellarX::MessageBoxResult)> cb); void SetResultCallback(std::function<void(StellarX::MessageBoxResult)> cb);
// 获取标题文本,用于非模态去重 //获取对话框消息,用以去重
std::string GetCaption() const; std::string GetCaption() const;
// 获取正文文本,用于非模态去重 //获取对话框消息,用以去重
std::string GetText() const; std::string GetText() const;
public: public:
// 构造对话框;modal=false 时按非模态浮层工作,由 Window 接管生命周期和层级。
Dialog(Window& hWnd, std::string text, std::string message = "对话框", StellarX::MessageBoxType type = StellarX::MessageBoxType::OK, bool modal = true); Dialog(Window& hWnd, std::string text, std::string message = "对话框", StellarX::MessageBoxType type = StellarX::MessageBoxType::OK, bool modal = true);
// 析构对话框并释放内部控件资源。
~Dialog(); ~Dialog();
// 绘制对话框背景、标题、正文和功能按钮。 //绘制对话框
void draw() override; void draw() override;
// 处理关闭按钮和功能按钮事件。 //事件处理
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
// 设置标题并标记布局需要重建。 // 设置标题
void SetTitle(const std::string& title); void SetTitle(const std::string& title);
// 设置消息内容并标记文本换行和布局需要重建。 // 设置消息内容
void SetMessage(const std::string& message); void SetMessage(const std::string& message);
// 设置对话框类型并重建功能按钮组合。 // 设置对话框类型
void SetType(StellarX::MessageBoxType type); void SetType(StellarX::MessageBoxType type);
// 设置模态属性,决定 Show() 使用阻塞循环还是交给 Window 主循环。 // 设置模态属性
void SetModal(bool modal); void SetModal(bool modal);
// 设置对话框结果,通常由功能按钮回调写入。 // 设置对话框结果
void SetResult(StellarX::MessageBoxResult result); void SetResult(StellarX::MessageBoxResult result);
// 获取对话框结果 // 获取对话框结果
StellarX::MessageBoxResult GetResult() const; StellarX::MessageBoxResult GetResult() const;
// 返回当前对话框是否为模态;Window 用它区分阻塞式对话框和托管浮层。 //获取对话框类型
bool model() const override; bool model() const override;
// 显示对话框。模态对话框会进入自己的消息循环;非模态对话框只标记可见,由 Window 主循环驱动。 // 显示对话框
void Show(); void Show();
// 关闭对话框。 // 关闭对话框
// 该调用只设置隐藏、结果和待清理标志,并请求整场景重绘;对象释放延迟到 performDelayedCleanup()。
void Close(); void Close();
// 宿主窗口变化时仅重新居中,不拉伸 Dialog 自身 //初始化
void recenterInHostWindow(); void setInitialization(bool init);
private: private:
// 根据当前 MessageBoxType 初始化功能按钮。 // 初始化按钮
void initButtons(); void initButtons();
// 初始化标题栏关闭按钮。 // 初始化关闭按钮
void initCloseButton(); void initCloseButton();
// 按当前消息内容和宽度约束分割显示行。 // 初始化标题
void initTitle();
// 按行分割消息内容
void splitMessageLines(); void splitMessageLines();
// 计算当前标题和正文所需的文本尺寸。 // 获取文本大小
void getTextSize(); void getTextSize();
// 标记需要重新布局并按需清空旧控件 //初始化对话框尺寸
void invalidateLayout(bool clearChildren);
// 根据文本和按钮数量初始化对话框尺寸。
void initDialogSize(); void initDialogSize();
// 依据当前 Dialog 的 x/y/width/height 重新创建标题和按钮
void rebuildChrome();
// 禁止走普通 Canvas 添加路径;Dialog 内部控件由自身 chrome 重建逻辑统一维护
void addControl(std::unique_ptr<Control> control); void addControl(std::unique_ptr<Control> control);
// 判断当前 Dialog 是否可安全做局部提交。
bool canCommitManagedPartialRepaint() const override;
// 托管收口阶段执行 Dialog 的真正重绘。
void commitManagedRepaint() override;
// 清除 Dialog 内部所有 chrome 控件。 // 清除所有控件
void clearControls(); void clearControls();
// 创建标准对话框功能按钮。 //创建对话框按钮
std::unique_ptr<Button> createDialogButton(int x, int y, const std::string& text); std::unique_ptr<Button> createDialogButton(int x, int y, const std::string& text);
// 请求宿主窗口重绘 Dialog root;非托管模式下立即更新内部按钮。
void requestRepaint(Control* parent) override; void requestRepaint(Control* parent) override;
}; };
-71
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@@ -1,71 +0,0 @@
/*******************************************************************************
* @类: Label
* @摘要: 简单文本标签控件,用于显示静态文本
* @描述:
* 提供基本的文本显示功能,支持透明背景和自定义样式。
* 不支持用户交互,专注于文本呈现。
*
* @特性:
* - 支持背景透明/不透明模式
* - 完整的文本样式控制(字体、颜色、效果)
* - 自动适应文本内容
* - 轻量级无事件处理开销
*
* @使用场景: 显示说明文字、标题、状态信息等静态内容
* @所属框架: 星垣(StellarX) GUI框架
* @作者: 我在人间做废物
******************************************************************************/
#pragma once
#include "Control.h"
class Label : public Control
{
std::string text; //标签文本
COLORREF textBkColor; //标签背景颜色
bool textBkDisap = false; //标签背景是否透明
std::string lastMeasuredText; // 最近一次参与尺寸测量的文本
StellarX::ControlText lastMeasuredStyle; // 最近一次参与尺寸测量的字体样式
bool contentMeasureValid = false; // 当前内容尺寸缓存是否有效
// Label 不处理输入事件,固定返回 false。
bool handleEvent(const ExMessage&) override { return false; }
// Label 不是模态对话框,固定返回 false。
bool model() const override { return false; };
// 根据当前文本和字体样式刷新运行态尺寸。
// 这是 Label 的内容驱动几何入口:
// - 覆盖文本变化
// - 覆盖字体样式变化
// - 只更新运行态宽高,不自动提交设计基线 local*
void refreshContentDrivenRuntimeGeometry();
public:
// 标签字体样式保持公开,便于用户直接改字段。
// 但直接修改 textStyle 后,必须显式调用 setDirty(true),
// 才会触发内容驱动尺寸刷新并让新的运行态宽高生效。
StellarX::ControlText textStyle; //标签文本样式
public:
// 默认构造:创建一个内容驱动尺寸的标签
Label();
// 指定位置、文本和基础样式构造标签
Label(int x, int y, std::string text = "标签", COLORREF textcolor = BLACK, COLORREF bkColor = RGB(255, 255, 255));
// 绘制标签文本
void draw() override;
// 隐藏 Label 并恢复背景;主要供 Button Tooltip 关闭时复用。
void hide();
// Label 的内容尺寸由文本和字体样式共同决定。
// 因此只要进入 dirty 状态,就在绘制前先刷新一次运行态尺寸,
// 避免 draw() 阶段继续承担新的几何决策。
void setDirty(bool dirty) override;
// 设置标签背景是否透明
void setTextdisap(bool key);
// 设置标签背景颜色
void setTextBkColor(COLORREF color);
// 设置标签文本,并触发内容驱动尺寸刷新。
// Label 的布局系统只负责位置;运行态宽高仍由文本和 textStyle 测量结果决定。
void setText(std::string text);
protected:
// 统一布局器只负责安置 Label 的运行态位置;
// 宽高仍由 Label 自己的内容驱动路径决定。
void applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect) override;
};
+2 -5
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@@ -27,16 +27,13 @@ namespace StellarX
class MessageBox class MessageBox
{ {
public: public:
// 模态:直接创建并显示对话框,阻塞到用户关闭后返回结果。 // 模态:阻塞直到关闭,返回结果
// 调用期间会运行 Dialog 自己的模态事件循环。
static MessageBoxResult showModal(Window& wnd, static MessageBoxResult showModal(Window& wnd,
const std::string& text, const std::string& text,
const std::string& caption = "提示", const std::string& caption = "提示",
MessageBoxType type = MessageBoxType::OK); MessageBoxType type = MessageBoxType::OK);
// 非模态:创建后立即返回,由 Window 托管生命周期和绘制层级。 // 非模态:立即返回,通过回调异步获取结果
// 若同一窗口中已存在相同 caption/text 的可见非模态对话框,则不会重复创建。
// 用户关闭时通过 onResult 异步返回结果;回调允许排队修改宿主控件树。
static void showAsync(Window& wnd, static void showAsync(Window& wnd,
const std::string& text, const std::string& text,
const std::string& caption = "提示", const std::string& caption = "提示",
+8 -6
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@@ -1,13 +1,13 @@
/******************************************************************************* /*******************************************************************************
* @文件: StellarX.h * @文件: StellarX.h
* @摘要: 星垣(StellarX) GUI框架 - 主包含头文件 * @摘要: 星垣(StellarX) GUI框架 - 主包含头文件
* @版本: v3.1.0 * @版本: v3.0.1
* @描述: * @描述:
* 一个为Windows平台打造的轻量级、模块化C++ GUI框架。 * 一个为Windows平台打造的轻量级、模块化C++ GUI框架。
* 基于EasyX图形库,提供简洁易用的API和丰富的控件。 * 基于EasyX图形库,提供简洁易用的API和丰富的控件。
* *
* 通过包含此单一头文件,即可使用框架的所有功能。 * 通过包含此单一头文件,即可使用框架的所有功能。
* 内部头文件包含顺序由框架维护,用户代码不应依赖该顺序。 * 内部包含顺序经过精心设计,确保所有依赖关系正确解析。
* *
* @作者: 我在人间做废物 * @作者: 我在人间做废物
* @邮箱: [3150131407@qq.com] | [ysm3150131407@gmail.com] * @邮箱: [3150131407@qq.com] | [ysm3150131407@gmail.com]
@@ -21,10 +21,12 @@
* @使用说明: * @使用说明:
* 只需包含此文件即可使用框架所有功能。 * 只需包含此文件即可使用框架所有功能。
* 示例: #include "StellarX.h" * 示例: #include "StellarX.h"
* @包含模块: * @包含顺序:
* CoreTypes.h / SxLog.h / Control.h / Canvas.h / Window.h * 1. CoreTypes.h - 基础类型定义
* Button.h / Label.h / TextBox.h / Table.h * 2. Control.h - 控件基类
* Dialog.h / MessageBox.h / TabControl.h * 3. ...其他具体控件头文件
* 4. Dialog:继承自 Canvas(Dialog 为可包含子控件的对话框容器)
* 5. MessageBox:对话框工厂,提供便捷的模态/非模态调用方式
******************************************************************************/ ******************************************************************************/
#pragma once #pragma once
+2 -11
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@@ -141,7 +141,6 @@ namespace StellarX
// 绑定一个输出流引用(常见用法:std::cout) // 绑定一个输出流引用(常见用法:std::cout)
explicit ConsoleSink(std::ostream& os) : out(os) {} explicit ConsoleSink(std::ostream& os) : out(os) {}
// 返回控制台 sink 的固定名称。
const char* name() const override { return "console"; } const char* name() const override { return "console"; }
// 写入一行(不自动追加换行,换行由上层统一拼接) // 写入一行(不自动追加换行,换行由上层统一拼接)
@@ -159,10 +158,8 @@ namespace StellarX
class FileSink : public ILogSink class FileSink : public ILogSink
{ {
public: public:
// 构造一个尚未打开文件的文件 sink。
FileSink() = default; FileSink() = default;
// 返回文件 sink 的固定名称。
const char* name() const override { return "file"; } const char* name() const override { return "file"; }
// 打开文件 // 打开文件
@@ -195,8 +192,6 @@ namespace StellarX
std::string filePath; // 当前文件路径 std::string filePath; // 当前文件路径
bool appendMode = true; // 是否追加模式(用于 reopen) bool appendMode = true; // 是否追加模式(用于 reopen)
std::size_t rotateBytes = 0; // 滚动阈值 std::size_t rotateBytes = 0; // 滚动阈值
// 时间戳精度不足时用递增序号补足文件名唯一性,避免连续滚动互相覆盖。
std::uint64_t rotateSequence = 0;
}; };
/* ========================= 日志中心 SxLogger ========================= */ /* ========================= 日志中心 SxLogger ========================= */
@@ -269,8 +264,8 @@ namespace StellarX
// 获取配置副本(避免外部直接改内部 cfg) // 获取配置副本(避免外部直接改内部 cfg)
SxLogConfig getConfigCopy() const; SxLogConfig getConfigCopy() const;
// 批量设置配置(整体替换);新文件 sink 打开成功后才替换旧配置。 // 批量设置配置(整体替换)
bool setConfig(const SxLogConfig& cfg); void setConfig(const SxLogConfig& cfg);
// 工具:把级别转为字符串(用于前缀) // 工具:把级别转为字符串(用于前缀)
static const char* levelToString(SxLogLevel level); static const char* levelToString(SxLogLevel level);
@@ -279,7 +274,6 @@ namespace StellarX
static std::string makeTimestampLocal(); static std::string makeTimestampLocal();
private: private:
// 构造日志单例的初始配置和默认 sink。
SxLogger(); SxLogger();
// 判断 tag 是否允许输出(根据 Tag 过滤模式与 tagList) // 判断 tag 是否允许输出(根据 Tag 过滤模式与 tagList)
@@ -306,7 +300,6 @@ namespace StellarX
// 说明: // 说明:
// - 只做“选择 zhCN 或 enUS”,不做编码转换 // - 只做“选择 zhCN 或 enUS”,不做编码转换
// - 输出显示是否正常由终端环境决定 // - 输出显示是否正常由终端环境决定
// 根据当前日志语言选择中文或英文文本。
inline const char* SxT(const char* zhCN, const char* enUS) inline const char* SxT(const char* zhCN, const char* enUS)
{ {
return (SxLogger::Get().getLanguage() == SxLogLanguage::ZhCN) ? zhCN : enUS; return (SxLogger::Get().getLanguage() == SxLogLanguage::ZhCN) ? zhCN : enUS;
@@ -316,7 +309,6 @@ namespace StellarX
// 说明: // 说明:
// - C++20 的 u8"xxx" 是 char8_t*,为了兼容调用端,这里提供重载 // - C++20 的 u8"xxx" 是 char8_t*,为了兼容调用端,这里提供重载
// - reinterpret_cast 只是改指针类型,不做 UTF-8 -> GBK 转码 // - reinterpret_cast 只是改指针类型,不做 UTF-8 -> GBK 转码
// 兼容 C++20 char8_t 字符串字面量的双语选择入口。
inline const char* SxT(const char8_t* zhCN, const char* enUS) inline const char* SxT(const char8_t* zhCN, const char* enUS)
{ {
return (SxLogger::Get().getLanguage() == SxLogLanguage::ZhCN) return (SxLogger::Get().getLanguage() == SxLogLanguage::ZhCN)
@@ -345,7 +337,6 @@ namespace StellarX
// 拼接内容(流式写法) // 拼接内容(流式写法)
template<typename T> template<typename T>
// 向当前日志行追加一个可流式输出的值。
SxLogLine& operator<<(const T& v) SxLogLine& operator<<(const T& v)
{ {
ss << v; ss << v;
+16 -58
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@@ -4,7 +4,6 @@
* @描述: * @描述:
* 提供页签栏布局(上/下/左/右)、选中切换、页内容区域定位; * 提供页签栏布局(上/下/左/右)、选中切换、页内容区域定位;
* 与 Button 一起工作,支持窗口大小变化、可见性联动与脏区重绘。 * 与 Button 一起工作,支持窗口大小变化、可见性联动与脏区重绘。
* 在托管重绘模式下,TabControl 作为“页签栏 + 当前页面”的统一重绘 root。
* *
* @特性: * @特性:
* - 页签栏四向排列(Top / Bottom / Left / Right) * - 页签栏四向排列(Top / Bottom / Left / Right)
@@ -31,8 +30,6 @@ class TabControl :public Canvas
int defaultActivation = -1; //默认激活页签索引 int defaultActivation = -1; //默认激活页签索引
StellarX::TabPlacement tabPlacement = StellarX::TabPlacement::Top; //页签排列方式 StellarX::TabPlacement tabPlacement = StellarX::TabPlacement::Top; //页签排列方式
std::vector<std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>> controls; //页签/页列表 std::vector<std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>> controls; //页签/页列表
// addTab 在事务期间暂存完整的按钮/页面对,提交时保持两者的索引一致。
std::vector<std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>> pendingTabs;
private: private:
using Canvas::addControl; // 禁止外部误用 using Canvas::addControl; // 禁止外部误用
@@ -40,79 +37,40 @@ private:
private: private:
// 初始化页签按钮位置和尺寸 // 初始化页签按钮位置和尺寸
inline void initTabBar(); inline void initTabBar();
// 初始化页面 Canvas 的位置和尺寸
inline void initTabPage(); inline void initTabPage();
// 统一刷新 TabControl 当前运行态下的页签栏和页面区布局。
void refreshRuntimeLayout();
// 立即加入一组已校验的页签按钮和页面 Canvas,并建立内部回调联动。
size_t addTabDirect(std::unique_ptr<Button> button, std::unique_ptr<Canvas> page);
public: public:
// 默认构造:创建一个空 TabControl
TabControl(); TabControl();
// 指定初始位置和尺寸构造 TabControl
TabControl(int x, int y, int width, int height); TabControl(int x, int y, int width, int height);
// 析构 TabControl;页签按钮和页面由 unique_ptr 自动释放。
~TabControl(); ~TabControl();
// 修改 TabControl 运行态 X,并刷新页签栏和页面区布局。 //重写位置设置以适应页签和页面布局
void setX(int x)override; void setX(int x)override;
// 修改 TabControl 运行态 Y,并刷新页签栏和页面区布局。
void setY(int y)override; void setY(int y)override;
// 修改 TabControl 运行态宽度,并刷新页签栏和页面区布局。
void setWidth(int width) override;
// 修改 TabControl 运行态高度,并刷新页签栏和页面区布局。
void setHeight(int height) override;
// 绘制页签栏和当前可见页面。
void draw() override; void draw() override;
// 处理页签按钮和当前页面的事件分发。
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
// 只推进当前页按钮和页面中的时钟状态,避免不可见页签产生无效工作。
void tick(ULONGLONG nowMs) override;
// 只转发清理页签按钮和当前可见页面中的鼠标临时状态,不升级为整块 TabControl 重绘。
bool clearTransientMouseState() override;
// 添加一个“页签按钮 + 页面 Canvas”组合并返回页签索引。 //添加页签+页
// button/page 为空时返回 size_t(-1)。事务期间返回包含 pendingTabs 的逻辑索引, void add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&& control);
// 因此调用方可以立即把控件追加到刚创建但尚未提交的页面中。 //添加为某个页添加控件
size_t addTab(std::unique_ptr<Button> button, std::unique_ptr<Canvas> page); void add(std::string tabText, std::unique_ptr<Control> control);
// 向指定页追加控件。成功时返回空指针;失败时把控件所有权原样返还调用方。 //设置页签位置
// pageIndex 可指向已提交页面,也可指向 addTab 在同一事务中返回的 pending 逻辑索引。
std::unique_ptr<Control> tryAddToPage(size_t pageIndex, std::unique_ptr<Control> control);
// 按页签文本追加控件;若存在重复标题,只匹配第一个命中的页签。
std::unique_ptr<Control> tryAddToPage(const std::string& tabText, std::unique_ptr<Control> control);
// 设置页签位置,并重新计算页签栏和页面区布局。
void setTabPlacement(StellarX::TabPlacement placement); void setTabPlacement(StellarX::TabPlacement placement);
// 设置页签栏高度;当页签在左右两侧时表示页签栏宽度。 //设置页签栏高度 两侧排列时为宽度
void setTabBarHeight(int height); void setTabBarHeight(int height);
// 设置 TabControl 可见性,并同步页签按钮和页面可见状态。 //设置不可见后传递给子控件重写
void setIsVisible(bool visible) override; void setIsVisible(bool visible) override;
// 窗口尺寸变化时作废页签按钮和页面快照。
void onWindowResize() override; void onWindowResize() override;
// 获取当前激活页签索引;没有激活页时返回 -1。 //获取当前激活页签索引
int getActiveIndex() const; int getActiveIndex() const;
// 设置当前激活页签索引。 //设置当前激活页签索引
// 首次绘制前仅记录默认激活项;绘制后索引必须命中已提交页签。重复激活当前页会直接返回 true。 void setActiveIndex(int idx);
bool setActiveIndex(int idx); //获取页签数量
// 获取页签数量
int count() const; int count() const;
// 通过页签文本查找索引;重复标题时返回第一个命中项,未命中返回 -1。 //通过页签文本返回索引
int indexOf(const std::string& tabText) const; int indexOf(const std::string& tabText) const;
// 设置 TabControl 及其当前页签/页面的脏状态。 //设置脏区并请求重绘
void setDirty(bool dirty) override; void setDirty(bool dirty) override;
// 请求父控件重绘;托管模式下登记 TabControl 为 root。 //请求父控件重绘
void requestRepaint(Control* parent)override; // 托管模式下登记为 root;非托管模式下局部更新脏按钮/脏页面 void requestRepaint(Control* parent)override;
// 判断页签栏或当前页面中是否存在待提交的脏内容。
bool hasManagedDirtySubtree() const override;
// 获取页签栏和当前页面的托管重绘覆盖范围。
RECT getManagedRepaintCoverageRect() const override;
// 获取页签栏和当前页面的持久绘制覆盖范围。
RECT getManagedRepaintPersistentCoverageRect() const override;
bool canCommitManagedPartialRepaint() const override; // 判断当前 TabControl 是否可安全做局部提交
void commitManagedRepaint() override; // 托管收口阶段执行 TabControl 的真正重绘
protected:
// 将回调期间加入的页签和页内控件在外层事务结束时一次性提交。
void flushPendingMutations() override;
// 外层统一解算后,TabControl 需要同步刷新其内部页签栏和页面区。
void applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect) override;
}; };
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@@ -1,198 +0,0 @@
/**
* Window(头文件)
*
* 设计目标:
* - 提供一个基于 Win32 + EasyX 的“可拉伸且稳定不抖”的窗口容器。
* - 通过消息过程子类化(WndProcThunk)接管关键消息(WM_SIZING/WM_SIZE/...)。
* - 将“几何变化记录(pendingW/H)”与“统一收口重绘(needResizeDirty)”解耦。
* - 在事件分发阶段只改状态并登记重绘 root,在事件尾统一提交,减少分离绘制造成的闪烁。
*
* 关键点(与 .cpp 中实现对应):
* - isSizing:处于交互拉伸阶段时,冻结重绘;松手后统一重绘,防止抖动。
* - WM_SIZING:只做“最小尺寸夹紧”,不回滚矩形、不做对齐;把其余交给系统。
* - WM_GETMINMAXINFO:按最小“客户区”换算到“窗口矩形”,提供系统层最小轨迹值。
* - runEventLoop:输入事件先分发给对话框/控件,控件只登记重绘请求;真正绘制在分发或 resize 收口时统一处理。
*/
#pragma once
#include "Control.h"
#include <atomic>
#include <string>
#include <vector>
#include <memory>
#include <windows.h>
class Window
{
friend class Dialog;
// —— 尺寸状态 ——(绘制尺寸与待应用尺寸分离;收口时一次性更新)
int width; // 当前有效宽(已应用到画布/控件的客户区宽)
int height; // 当前有效高(已应用到画布/控件的客户区高)
int localwidth; // 基准宽(创建时的宽度)
int localheight; // 基准高(创建是的高度)
int pendingW; // 待应用宽(WM_SIZE/拉伸中记录用)
int pendingH; // 待应用高
int minClientW; // 业务设定的最小客户区宽(用于 GETMINMAXINFO 与 SIZING 夹紧)
int minClientH; // 业务设定的最小客户区高
int windowMode = NULL; // EasyX 初始化模式(EX_SHOWCONSOLE/EX_TOPMOST/...)
bool needResizeDirty = false; // 统一收口重绘标志(置位后在事件环末尾处理)
bool isSizing = false; // 是否处于拖拽阶段(ENTER/EXIT SIZEMOVE 切换)
// —— 原生窗口句柄与子类化钩子 ——(子类化 EasyX 的窗口过程以拦截关键消息)
HWND hWnd = NULL; // EasyX 初始化后的窗口句柄
WNDPROC oldWndProc = nullptr; // 保存旧过程(CallWindowProc 回落)
bool procHooked = false; // 避免重复子类化
// EasyX 的 WndProc 与宿主事件循环分属不同线程;只有 WndProc 完成 WM_NCDESTROY
// 转发后才发布 false,避免宿主提前析构仍在执行 WndProcThunk 的 Window 对象。
std::atomic<bool> nativeWindowAlive{ false };
bool hasLiveNativeWindow() const noexcept;
static LRESULT CALLBACK WndProcThunk(HWND h, UINT m, WPARAM w, LPARAM l); // 静态过程分发到 this
// —— 绘制相关 ——(是否使用合成双缓冲、窗口标题、背景等)
bool useComposited = true; // 是否启用 WS_EX_COMPOSITED(部分机器可能增加一帧观感延迟)
std::string headline; // 窗口标题文本
COLORREF wBkcolor = BLACK; // 纯色背景(无背景图时使用)
std::unique_ptr<IMAGE> background; // 背景图对象指针(存在时优先绘制)
std::string bkImageFile; // 背景图文件路径(loadimage 用)
// —— 控件/对话框 ——(容器内的普通控件与非模态对话框)
std::vector<std::unique_ptr<Control>> controls; // 普通顶层控件;绘制顺序也决定层级顺序
std::vector<std::unique_ptr<Control>> dialogs; // 非模态对话框;始终位于普通控件之上
// 顶层控件的结构变更与事件分发解耦,防止回调直接改动正在遍历的 controls。
// add/remove/clear 在事件、绘制和回调期间只入队;最外层 mutation scope 结束后再提交。
enum class ControlMutationKind { Add, Remove, Clear };
struct PendingControlMutation
{
ControlMutationKind kind = ControlMutationKind::Clear;
StellarX::ControlHandle handle{};
std::unique_ptr<Control> control;
};
std::vector<PendingControlMutation> pendingControlMutations;
int mutationScopeDepth = 0; // 允许嵌套的结构变更事务深度
// 队列提交期间保持该标志,避免提交过程中再次递归提交同一队列。
bool applyingControlMutations = false;
bool fullSceneRedrawRequested = false; // 非局部变化请求整场景重绘;在事件收口安全点消费
bool managedDispatchActive = false; // 事件分发期:控件只改状态并登记重绘,不立即画
bool managedSceneDirty = false; // 当前分发轮次是否已经登记了至少一笔托管重绘请求
struct ManagedRepaintItem // 托管重绘项:记录由哪个控件发起、需要重绘的根控件和覆盖范围(用于后续判断哪些对话框需要补画)
{
Control* root = nullptr; // 顶层重绘根(直接挂在 Window 下的控件,或 Dialog 自身)
RECT coverage{}; // 本轮脏区覆盖范围;用于判断哪些上层 Dialog 需要补画
};
std::vector<ManagedRepaintItem> managedRepaintItems; // 本轮事件分发累计的重绘项
public:
bool dialogClose = false; // 项目内使用的状态位,对话框关闭标志
mutable bool dialogOpen = false; // 项目内使用的状态位,对话框打开标志
// —— 构造/析构 ——(仅初始化成员;实际样式与子类化在 draw() 中完成)
// 创建纯色背景窗口
Window(int width, int height, int mode);
// 创建指定背景色窗口
Window(int width, int height, int mode, COLORREF bkcloc);
// 创建带标题与背景色的窗口
Window(int width, int height, int mode, COLORREF bkcloc, std::string headline);
// 析构窗口并释放背景、控件与子类化资源
~Window();
// —— 绘制与事件循环 ——(draw* 完成一次全量绘制;runEventLoop 驱动事件与统一收口)
void draw(); // 以纯色背景执行一次全量绘制
void draw(std::string pImgFile); // 以背景图执行一次全量绘制
int runEventLoop(); // 主事件循环(PeekMessage + 统一收口重绘)
// —— 背景/标题设置 ——(更换背景、背景色与标题;立即触发一次批量绘制)
void setBkImage(std::string pImgFile); // 设置窗口背景图
void setBkcolor(COLORREF c); // 设置窗口纯色背景
void setHeadline(std::string headline); // 设置窗口标题
// —— 控件/对话框管理 ——(添加到容器,或做存在性判断)
// 添加普通顶层控件并返回稳定句柄。
// 在事件回调、绘制或其它 mutation transaction 中调用时,control 会先进入待提交队列;
// 调用方仍可立即保存返回句柄,但对象要到最外层事务结束后才真正出现在 controls 中。
StellarX::ControlHandle addControl(std::unique_ptr<Control> control);
// 按句柄移除顶层控件;事务期间延迟删除,避免遍历中的对象或迭代器失效。
// 返回 true 表示目标命中且删除请求已排队/提交;返回 false 表示句柄无效或未命中。
bool removeControl(StellarX::ControlHandle handle);
// 清空所有普通顶层控件;事务期间延迟到安全点提交。
void clearControls();
// 查找当前已提交的控件;不会暴露 pending 队列中的对象。
Control* findControl(StellarX::ControlHandle handle);
// 查找当前已提交控件的只读视图;不会暴露 pending 队列中的对象。
const Control* findControl(StellarX::ControlHandle handle) const;
// 返回当前已提交控件的句柄快照;调用方不得据此推断控件之后仍然存在。
std::vector<StellarX::ControlHandle> getControlHandles() const;
// 添加非模态对话框;Window 接管生命周期并在事件安全点清理关闭对象。
void addDialog(std::unique_ptr<Control> dialogs);
//非模态对话框去重
bool hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const; // 检查是否已有同 caption/message 的非模态对话框
// —— 访问器 ——(只读接口,供外部查询当前窗口/标题/背景等)
HWND getHwnd() const; // 获取窗口句柄
int getWidth() const; // 获取当前有效客户区宽度
int getHeight() const; // 获取当前有效客户区高度
int getPendingWidth() const; // 获取待应用宽度
int getPendingHeight() const; // 获取待应用高度
std::string getHeadline() const; // 获取窗口标题
COLORREF getBkcolor() const; // 获取纯色背景
IMAGE* getBkImage() const; // 获取背景图对象
std::string getBkImageFile() const; // 获取背景图路径
// —— 尺寸调整 / 托管重绘 ——(事件阶段登记,收口阶段提交)
// 执行一次 resize 收口 + 统一重绘;只在 pending 尺寸或全场景脏标记存在时真正绘制。
void pumpResizeIfNeeded();
// 供模态 Dialog 上报宿主窗口尺寸变化;只记录待应用尺寸,实际布局/重绘由窗口收口统一完成。
void scheduleResizeFromModal(int w, int h);
// 当前是否处于“事件只改状态,不立即画”的阶段。
// 控件在该阶段应请求托管重绘,而不是直接回贴背景或立即 draw。
bool isManagedDispatchActive() const;
// 记录一笔由 source 发起的托管重绘请求。
// Window 会提升到对应 root,并在事件收口时合并 coverage 后统一提交。
void requestManagedRepaint(Control* source);
// 记录一笔托管重绘请求,并显式并入状态清理前的旧覆盖范围。
// 用于 hover/tooltip 等状态切换,保证旧区域和新区域都会被清理。
void requestManagedRepaint(Control* source, const RECT& previousCoverage);
// 在事件收口阶段提交本轮登记的 root 重绘;会补画覆盖在脏区之上的非模态对话框。
void flushManagedRepaint();
// 进入结构变更事务。允许嵌套,调用者必须保证 begin/end 成对。
// 事务内的顶层控件变更只入队,不立即修改 controls/dialogs。
void beginMutationScope();
// 离开结构变更事务。最外层退出且当前不在托管分发阶段时,会提交整棵控件树的 pending mutation。
void endMutationScope();
// 判断当前是否处于不允许立即改动控件树的阶段,包括事件分发、显式事务或队列提交过程。
bool isMutationTransactionActive() const;
// 请求下一安全点执行整场景重绘;用于 Dialog 关闭、全局覆盖关系变化等无法安全局部修复的场景。
void requestFullSceneRedraw();
private:
// 提交 Window 顶层控件队列;只允许在最外层事务安全点调用。
void flushPendingControlMutations();
// 自顶向下提交 Window、Canvas、TabControl 等容器中累积的 pending mutation。
void flushPendingMutationsInTree();
// 将全部普通控件和非模态对话框标脏,用于强制全场景重绘前统一失效缓存。
void markAllControlsDirty();
// 根据最终窗口尺寸和控件布局规格,解算并应用控件运行态矩形。
void adaptiveLayout(std::unique_ptr<Control>& c, const int finalH, const int finalW);
// resize / 初次绘制 / 对话框开关这类全局场景的整场景重绘
void redrawScene(bool forceControlsDirty, bool forceDialogsDirty);
// 绘制窗口背景;存在背景图时优先贴图,否则填充纯色背景。
void drawWindowBackground();
// 合成 WM_MOUSEMOVE,用于同步底层 hover 状态
void dispatchSyntheticMouseMoveToControls(short x, short y);
enum class OverlayMouseSyncMode
{
ClearBehindOverlay, // overlay 吞掉鼠标移动:只清理底层 hover / tooltip,不重新命中底层控件
RestoreAtCursor // overlay 关闭:按当前鼠标位置刷新底层 hover 状态
};
// overlay 层级变化后,同步底层鼠标瞬时状态;内部仍复用既有 synthetic WM_MOUSEMOVE 路径
void syncMouseStateAfterOverlayChanged(OverlayMouseSyncMode mode);
// 在事件安全点清理已关闭的非模态 Dialog,避免 dialogs 容器长期积累无效对象。
// 清理可能触发全场景重绘请求,因此必须放在遍历之外。
void sweepClosedDialogs();
// 事件回调可能改脏其他 root;flush 前补收集这些跨 root 脏子树
void collectDirtyRootsForManagedRepaint();
// 清空本轮托管重绘登记
void clearManagedRepaintState();
// 找出需要补画到最上层的对话框
void collectManagedDialogOverlays(Control* repaintRoot, const RECT& coverage, std::vector<Control*>& overlays);
};
+46
View File
@@ -0,0 +1,46 @@
/*******************************************************************************
* @类: Label
* @摘要: 简单文本标签控件,用于显示静态文本
* @描述:
* 提供基本的文本显示功能,支持透明背景和自定义样式。
* 不支持用户交互,专注于文本呈现。
*
* @特性:
* - 支持背景透明/不透明模式
* - 完整的文本样式控制(字体、颜色、效果)
* - 自动适应文本内容
* - 轻量级无事件处理开销
*
* @使用场景: 显示说明文字、标题、状态信息等静态内容
* @所属框架: 星垣(StellarX) GUI框架
* @作者: 我在人间做废物
******************************************************************************/
#pragma once
#include "Control.h"
class Label : public Control
{
std::string text; //标签文本
COLORREF textBkColor; //标签背景颜色
bool textBkDisap = false; //标签背景是否透明
//标签事件处理(标签无事件)不实现具体代码
bool handleEvent(const ExMessage& msg) override { return false; }
//用来检查对话框是否模态,此控件不做实现
bool model() const override { return false; };
public:
StellarX::ControlText textStyle; //标签文本样式
public:
Label();
Label(int x, int y, std::string text = "标签", COLORREF textcolor = BLACK, COLORREF bkColor = RGB(255, 255, 255));
void draw() override;
void hide();
//设置标签背景是否透明
void setTextdisap(bool key);
//设置标签背景颜色
void setTextBkColor(COLORREF color);
//设置标签文本
void setText(std::string text);
};
@@ -70,9 +70,9 @@ private:
bool isNeedCellSize = true; // 是否需要计算单元格尺寸 bool isNeedCellSize = true; // 是否需要计算单元格尺寸
bool isNeedButtonAndPageNum = true; // 是否需要计算翻页按钮和页码信息 bool isNeedButtonAndPageNum = true; // 是否需要计算翻页按钮和页码信息
std::unique_ptr<Button> prevButton; // 上一页按钮 Button* prevButton = nullptr; // 上一页按钮
std::unique_ptr<Button> nextButton; // 下一页按钮 Button* nextButton = nullptr; // 下一页按钮
std::unique_ptr<Label> pageNum; //页码文本 Label* pageNum = nullptr; //页码文本
int dX = x, dY = y; // 单元格的开始坐标 int dX = x, dY = y; // 单元格的开始坐标
int uX = x, uY = y; // 单元格的结束坐标 int uX = x, uY = y; // 单元格的结束坐标
@@ -85,105 +85,85 @@ private:
COLORREF tableBorderClor = TABLE_DEFAULT_BORDER_COLOR; // 表格边框颜色 COLORREF tableBorderClor = TABLE_DEFAULT_BORDER_COLOR; // 表格边框颜色
COLORREF tableBkClor = TABLE_DEFAULT_BG_COLOR; // 表格背景颜色 COLORREF tableBkClor = TABLE_DEFAULT_BG_COLOR; // 表格背景颜色
void initTextWaH(); // 初始化文本像素宽度和高度,并据此更新列宽/行高缓存 void initTextWaH(); //初始化文本像素宽度和高度
void initButton(); // 初始化或刷新上一页/下一页按钮 void initButton(); //初始化翻页按钮
void initPageNum(); // 初始化或刷新页码标签 void initPageNum(); //初始化页码标签
void drawTable(); // 绘制当前页的数据行 void drawTable(); //绘制当前页
void drawHeader(); // 绘制表头区域 void drawHeader(); //绘制表头
void drawPageNum(); // 绘制页码信息 void drawPageNum(); //绘制页码信息
void drawButton(); // 绘制翻页按钮 void drawButton(); //绘制翻页按钮
// 统一解算后的内部应用入口:
// Table 需要复用自己已有的 setWidth/setX 等副作用逻辑,因此单独接管应用过程。
void applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect) override;
private: private:
// Table 不是模态对话框,固定返回 false。 //用来检查对话框是否模态,此控件不做实现
bool model() const override { return false; }; bool model() const override { return false; };
public: public:
StellarX::ControlText textStyle; // 文本样式 StellarX::ControlText textStyle; // 文本样式
// 修改表格运行态 X,并同步内部页脚元素位置
void setX(int x) override; void setX(int x) override;
// 修改表格运行态 Y,并同步内部页脚元素位置
void setY(int y) override; void setY(int y) override;
// 修改表格运行态宽度;当前支持横向拉伸。
// 会重新计算列宽、页脚控件位置和托管重绘 coverage。
void setWidth(int width) override; void setWidth(int width) override;
// 修改表格运行态高度;当前版本作为行为边界明确忽略纵向 Stretch。
// 表格高度由表头、行高、页脚和按钮布局共同计算,外部写入会被有意丢弃。
void setHeight(int height) override; void setHeight(int height) override;
public: public:
// 构造一个基础表格,后续通过表头和数据初始化内容
Table(int x, int y); Table(int x, int y);
// 析构表格并释放内部按钮、页码标签等资源。
~Table(); ~Table();
// 绘制表格背景、表头、当前页数据、页码和翻页按钮。 // 绘制表格
void draw() override; void draw() override;
// 处理翻页按钮事件,并在页码变化时请求重绘。 //事件处理
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
// 只清理分页按钮的 hover / tooltip / 临时按下态,不触发表格整体重绘。
bool clearTransientMouseState() override;
// Table 重绘时会一并绘制页码 Label 和分页按钮,coverage 需要把这些内部绘制单元并入。
RECT getManagedRepaintCoverageRect() const override;
// 持久 coverage 排除分页按钮 Tooltip 等临时浮层。
RECT getManagedRepaintPersistentCoverageRect() const override;
// 设置表头;会按新的表头列数规范化已有数据行,并重新计算分页和列宽。 //设置表头
void setHeaders(std::initializer_list<std::string> headers); void setHeaders(std::initializer_list<std::string> headers);
// 设置表格数据(单行追加)。 //设置表格数据
// 该接口是 append 语义,不会替换已有数据;如需覆盖请先 clearData() 或 resetTable()。
void setData(std::vector<std::string> data); void setData(std::vector<std::string> data);
// 设置表格数据(多行追加);如需覆盖请先 clearData() 或 resetTable()
void setData(std::initializer_list<std::vector<std::string>> data); void setData(std::initializer_list<std::vector<std::string>> data);
// 设置每页显示的行数;小于 1 会被夹紧为 1,并同步修正当前页和总页数。 //设置每页显示的行数
void setRowsPerPage(int rows); void setRowsPerPage(int rows);
// 设置是否显示翻页按钮。 //设置是否显示翻页按钮
void showPageButton(bool isShow); void showPageButton(bool isShow);
// 设置表格边框颜色。 //设置表格边框颜色
void setTableBorder(COLORREF color); void setTableBorder(COLORREF color);
// 设置表格背景颜色。 //设置表格背景颜色
void setTableBk(COLORREF color); void setTableBk(COLORREF color);
// 设置表格填充模式。 //设置填充模式
void setTableFillMode(StellarX::FillMode mode); void setTableFillMode(StellarX::FillMode mode);
// 设置表格边框线型。 //设置线型
void setTableLineStyle(StellarX::LineStyle style); void setTableLineStyle(StellarX::LineStyle style);
// 设置表格边框宽度。 //设置边框宽度
void setTableBorderWidth(int width); void setTableBorderWidth(int width);
// 清空表头并标记尺寸缓存失效。 //清空表头
void clearHeaders(); void clearHeaders();
// 清空表格数据并重置分页状态。 //清空表格数据
void clearData(); void clearData();
// 清空表头和数据,恢复为空表状态。 //清空表头和数据
void resetTable(); void resetTable();
// 窗口变化时丢弃背景快照并标记表格需要重绘。 //窗口变化丢快照+标脏
void onWindowResize() override; void onWindowResize() override;
//************************** 获取属性 *****************************/ //************************** 获取属性 *****************************/
// 获取当前页码。 //获取当前页码
int getCurrentPage() const; int getCurrentPage() const;
// 获取总页数。 //获取总页数
int getTotalPages() const; int getTotalPages() const;
// 获取每页显示的行数。 //获取每页显示的行数
int getRowsPerPage() const; int getRowsPerPage() const;
// 获取是否显示翻页按钮。 //获取是否显示翻页按钮
bool getShowPageButton() const; bool getShowPageButton() const;
// 获取表格边框颜色。 //获取表格边框颜色
COLORREF getTableBorder() const; COLORREF getTableBorder() const;
// 获取表格背景颜色。 //获取表格背景颜色
COLORREF getTableBk() const; COLORREF getTableBk() const;
// 获取表格填充模式。 //获取填充模式
StellarX::FillMode getTableFillMode() const; StellarX::FillMode getTableFillMode() const;
// 获取表格边框线型。 //获取线型
StellarX::LineStyle getTableLineStyle() const; StellarX::LineStyle getTableLineStyle() const;
// 获取表头副本。 //获取表头
std::vector<std::string> getHeaders() const; std::vector<std::string> getHeaders() const;
// 获取表格数据副本。 //获取表格数据
std::vector<std::vector<std::string>> getData() const; std::vector<std::vector<std::string>> getData() const;
// 获取表格边框宽度。 //获取表格边框宽度
int getTableBorderWidth() const; int getTableBorderWidth() const;
// 获取表格当前运行态尺寸;高度为内部内容计算结果,不受 setHeight() 外部写入驱动。 //获取表格尺寸
int getTableWidth() const; int getTableWidth() const;
// 获取表格当前运行态高度。
int getTableHeight() const; int getTableHeight() const;
}; };
@@ -31,32 +31,26 @@ class TextBox : public Control
public: public:
StellarX::ControlText textStyle; //文本样式 StellarX::ControlText textStyle; //文本样式
// 构造文本框;支持输入模式和只读模式
TextBox(int x, int y, int width, int height, std::string text = "", StellarX::TextBoxmode mode = StellarX::TextBoxmode::INPUT_MODE, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE); TextBox(int x, int y, int width, int height, std::string text = "", StellarX::TextBoxmode mode = StellarX::TextBoxmode::INPUT_MODE, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE);
// 绘制文本框
void draw() override; void draw() override;
// 处理输入框鼠标交互和文本录入
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
// 设置文本框模式。 //设置模式
// PASSWORD_MODE 只改变显示形态:内部仍保存真实文本,绘制时临时生成掩码。
void setMode(StellarX::TextBoxmode mode); void setMode(StellarX::TextBoxmode mode);
// 设置可输入最大长度;当前按 std::string 字节长度限制,不等同于 Unicode 字符数。 //设置可输入最大字符长度
// len 为 0 时保持原值;截断逻辑会尽量落在完整 MBCS/GBK 字符边界上。
void setMaxCharLen(size_t len); void setMaxCharLen(size_t len);
// 设置文本框形状;仅支持矩形/圆角矩形,圆形和椭圆会回退为 RECTANGLE。 //设置形状
void setTextBoxshape(StellarX::ControlShape shape); void setTextBoxshape(StellarX::ControlShape shape);
// 设置文本框边框颜色。 //设置边框颜色
void setTextBoxBorder(COLORREF color); void setTextBoxBorder(COLORREF color);
// 设置文本框背景颜色。 //设置背景颜色
void setTextBoxBk(COLORREF color); void setTextBoxBk(COLORREF color);
// 设置当前文本。 //设置文本
// 超过 maxCharLen 时按字节长度截断;已绘制且存在父控件时会请求父级托管重绘。
void setText(std::string text); void setText(std::string text);
// 获取当前真实文本;PASSWORD_MODE 下也返回未掩码内容。 //获取文本
std::string getText() const; std::string getText() const;
private: private:
// TextBox 不是模态对话框,固定返回 false。 //用来检查对话框是否模态,此控件不做实现
bool model() const override { return false; }; bool model() const override { return false; };
}; };
+98
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@@ -0,0 +1,98 @@
/**
* Window(头文件)
*
* 设计目标:
* - 提供一个基于 Win32 + EasyX 的“可拉伸且稳定不抖”的窗口容器。
* - 通过消息过程子类化(WndProcThunk)接管关键消息(WM_SIZING/WM_SIZE/...)。
* - 将“几何变化记录(pendingW/H)”与“统一收口重绘(needResizeDirty)”解耦。
*
* 关键点(与 .cpp 中实现对应):
* - isSizing:处于交互拉伸阶段时,冻结重绘;松手后统一重绘,防止抖动。
* - WM_SIZING:只做“最小尺寸夹紧”,不回滚矩形、不做对齐;把其余交给系统。
* - WM_GETMINMAXINFO:按最小“客户区”换算到“窗口矩形”,提供系统层最小轨迹值。
* - runEventLoop:只记录 WM_SIZE 的新尺寸;真正绘制放在 needResizeDirty 时集中处理。
*/
//fuck windows
//fuck win32
//fuck xiaomi
#pragma once
#include "Control.h"
#include <string>
#include <vector>
#include <memory>
#include <windows.h>
class Window
{
// —— 尺寸状态 ——(绘制尺寸与待应用尺寸分离;收口时一次性更新)
int width; // 当前有效宽(已应用到画布/控件的客户区宽)
int height; // 当前有效高(已应用到画布/控件的客户区高)
int localwidth; // 基准宽(创建时的宽度)
int localheight; // 基准高(创建是的高度)
int pendingW; // 待应用宽(WM_SIZE/拉伸中记录用)
int pendingH; // 待应用高
int minClientW; // 业务设定的最小客户区宽(用于 GETMINMAXINFO 与 SIZING 夹紧)
int minClientH; // 业务设定的最小客户区高
int windowMode = NULL; // EasyX 初始化模式(EX_SHOWCONSOLE/EX_TOPMOST/...)
bool needResizeDirty = false; // 统一收口重绘标志(置位后在事件环末尾处理)
bool isSizing = false; // 是否处于拖拽阶段(ENTER/EXIT SIZEMOVE 切换)
// —— 原生窗口句柄与子类化钩子 ——(子类化 EasyX 的窗口过程以拦截关键消息)
HWND hWnd = NULL; // EasyX 初始化后的窗口句柄
WNDPROC oldWndProc = nullptr; // 保存旧过程(CallWindowProc 回落)
bool procHooked = false; // 避免重复子类化
static LRESULT CALLBACK WndProcThunk(HWND h, UINT m, WPARAM w, LPARAM l); // 静态过程分发到 this
// —— 绘制相关 ——(是否使用合成双缓冲、窗口标题、背景等)
bool useComposited = true; // 是否启用 WS_EX_COMPOSITED(部分机器可能增加一帧观感延迟)
std::string headline; // 窗口标题文本
COLORREF wBkcolor = BLACK; // 纯色背景(无背景图时使用)
IMAGE* background = nullptr; // 背景图对象指针(存在时优先绘制)
std::string bkImageFile; // 背景图文件路径(loadimage 用)
// —— 控件/对话框 ——(容器内的普通控件与非模态对话框)
std::vector<std::unique_ptr<Control>> controls;
std::vector<std::unique_ptr<Control>> dialogs;
public:
bool dialogClose = false; // 项目内使用的状态位,对话框关闭标志
mutable bool dialogOpen = false; // 项目内使用的状态位,对话框打开标志
// —— 构造/析构 ——(仅初始化成员;实际样式与子类化在 draw() 中完成)
Window(int width, int height, int mode);
Window(int width, int height, int mode, COLORREF bkcloc);
Window(int width, int height, int mode, COLORREF bkcloc, std::string headline);
~Window();
// —— 绘制与事件循环 ——(draw* 完成一次全量绘制;runEventLoop 驱动事件与统一收口)
void draw(); // 纯色背景版本
void draw(std::string pImgFile); // 背景图版本
int runEventLoop(); // 主事件循环(PeekMessage + 统一收口重绘)
// —— 背景/标题设置 ——(更换背景、背景色与标题;立即触发一次批量绘制)
void setBkImage(std::string pImgFile);
void setBkcolor(COLORREF c);
void setHeadline(std::string headline);
// —— 控件/对话框管理 ——(添加到容器,或做存在性判断)
void addControl(std::unique_ptr<Control> control);
void addDialog(std::unique_ptr<Control> dialogs);
bool hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const;
// —— 访问器 ——(只读接口,供外部查询当前窗口/标题/背景等)
HWND getHwnd() const;
int getWidth() const;
int getHeight() const;
std::string getHeadline() const;
COLORREF getBkcolor() const;
IMAGE* getBkImage() const;
std::string getBkImageFile() const;
std::vector<std::unique_ptr<Control>>& getControls();
// —— 尺寸调整 ——(供内部与外部调用的尺寸变化处理)
void pumpResizeIfNeeded(); // 执行一次统一收口重绘
void scheduleResizeFromModal(int w, int h);
private:
void adaptiveLayout(std::unique_ptr<Control>& c, const int finalH, const int finalW);
};
-283
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@@ -1,283 +0,0 @@
param(
[Parameter(Mandatory = $true)]
[string]$Path
)
$ErrorActionPreference = 'Stop'
$resolved = Resolve-Path -LiteralPath $Path
$item = Get-Item -LiteralPath $resolved
$file = if ($item.PSIsContainer) {
Get-ChildItem -LiteralPath $item.FullName -Filter '*.jsonl' -File |
Sort-Object LastWriteTime -Descending |
Select-Object -First 1
}
else {
$item
}
if (-not $file) { throw "No JSONL file found: $Path" }
$records = New-Object System.Collections.Generic.List[object]
$lineNumber = 0
Get-Content -LiteralPath $file.FullName | ForEach-Object {
$lineNumber++
try { $records.Add(($_ | ConvertFrom-Json)) }
catch { throw "Invalid JSONL at line $lineNumber in $($file.FullName): $($_.Exception.Message)" }
}
$sequenceStrict = $true
for ($index = 1; $index -lt $records.Count; $index++) {
if ([uint64]$records[$index].sequence -le [uint64]$records[$index - 1].sequence) {
$sequenceStrict = $false
break
}
}
$immQueries = @($records | Where-Object recordType -eq 'imm_query')
$successfulResults = @($immQueries | Where-Object immQueryStatus -eq 'success')
$echoSummaries = @($records | Where-Object recordType -eq 'echo_correlation')
$textLeaks = @($records | Where-Object {
$_.messageCategory -eq 'text' -and $_.wParamHex -ne $null
})
$lost = @($records | Where-Object recordType -eq 'records_lost')
$lostTotal = 0
foreach ($lostRecord in $lost) {
if ($null -ne $lostRecord.lostCount) {
$lostTotal += [int]$lostRecord.lostCount
}
else {
$lostTotal++
}
}
$attach = $records | Where-Object recordType -eq 'window_attach' | Select-Object -First 1
$closeObserved = @($records | Where-Object messageName -eq 'WM_CLOSE').Count -gt 0
$sessionEndObserved = @($records | Where-Object recordType -eq 'session_end').Count -gt 0
$experimentConfigs = @($records | Where-Object recordType -eq 'experiment_config')
if ($experimentConfigs.Count -gt 1) {
throw "More than one experiment_config record was found: $($experimentConfigs.Count)"
}
$experimentConfig = $experimentConfigs | Select-Object -First 1
$experimentTargetEnters = @()
$experimentTargetLeaves = @()
$experimentEnters = @()
$experimentLeaves = @()
$matchingEasyX = @()
$easyxVisibility = $null
$experimentValidity = 'not_configured'
$imePositionAttempts = @()
$imePositionSuccesses = @()
$imePositionResultRecords = @()
$imePositionOrphans = @()
$runtimeFailOpenEnters = @()
$runtimeFailOpenLeaves = @()
$runtimeFailOpenReason = $null
if ($experimentConfig) {
$schemaVersions = @($records | Select-Object -ExpandProperty schemaVersion -Unique)
$experimentTargetEnters = @($records | Where-Object {
$_.recordType -eq 'wndproc_enter' -and
$_.experimentId -eq $experimentConfig.experimentId -and
$_.ruleId -eq $experimentConfig.ruleId
})
$targetCallIds = @($experimentTargetEnters | Select-Object -ExpandProperty wndProcCallId)
$experimentTargetLeaves = @($records | Where-Object {
$_.recordType -eq 'wndproc_leave' -and
$targetCallIds -contains $_.wndProcCallId
})
$runtimeFailOpenEnters = @($experimentTargetEnters | Where-Object failOpenApplied -eq $true)
$runtimeFailOpenCallIds = @($runtimeFailOpenEnters | Select-Object -ExpandProperty wndProcCallId)
$runtimeFailOpenLeaves = @($experimentTargetLeaves | Where-Object {
$runtimeFailOpenCallIds -contains $_.wndProcCallId -and $_.failOpenApplied -eq $true
})
$runtimeFailOpenRecords = @($runtimeFailOpenEnters) + @($runtimeFailOpenLeaves)
$runtimeFailOpenReasons = @($runtimeFailOpenRecords |
Select-Object -ExpandProperty failOpenReason -Unique)
if ($runtimeFailOpenReasons.Count -eq 1) {
$runtimeFailOpenReason = [string]$runtimeFailOpenReasons[0]
}
$experimentEnters = @($experimentTargetEnters | Where-Object ruleMatched -eq $true)
$matchedCallIds = @($experimentEnters | Select-Object -ExpandProperty wndProcCallId)
$experimentLeaves = @($records | Where-Object {
$_.recordType -eq 'wndproc_leave' -and
$matchedCallIds -contains $_.wndProcCallId
})
$easyXMessageType = if ([string]$experimentConfig.targetMessage -match 'UP$') {
'WM_KEYUP'
}
else {
'WM_KEYDOWN'
}
$targetScanSpecified = $null -ne $experimentConfig.targetScanCode
$matchingEasyX = @($records | Where-Object {
$_.recordType -eq 'easyx_key' -and
$_.easyxMessageType -eq $easyXMessageType -and
[int]$_.easyxVkCode -eq [int]$experimentConfig.targetVirtualKey -and
(-not $targetScanSpecified -or
[int]$_.easyxScanCode -eq [int]$experimentConfig.targetScanCode)
})
$imePositionResultRecords = @($records | Where-Object recordType -eq 'ime_position')
# 兼容本修复前把定位结果直接挂在 wndproc_enter 上的 schema v2 日志。
$legacyImePositionAttempts = @($records | Where-Object {
$_.recordType -eq 'wndproc_enter' -and $_.imePositionAttempted -eq $true
})
$imePositionAttempts = @($imePositionResultRecords) + @($legacyImePositionAttempts)
$imePositionSuccesses = @($imePositionAttempts | Where-Object {
$_.imePositionContextAvailable -eq $true -and
$_.compositionPositionSucceeded -eq $true -and
$_.candidatePositionSucceeded -eq $true
})
$sequenceLookup = @{}
foreach ($entry in $records) { $sequenceLookup[[string]$entry.sequence] = $true }
$imePositionOrphans = @($imePositionResultRecords | Where-Object {
$null -eq $_.parentSequence -or
-not $sequenceLookup.ContainsKey([string]$_.parentSequence) -or
[uint64]$_.parentSequence -ge [uint64]$_.sequence
})
$easyxVisibility = if ($matchingEasyX.Count -eq 0) {
'absent'
}
elseif ($matchingEasyX.Count -eq 1) {
'present_once'
}
else {
'present_multiple'
}
if ($schemaVersions.Count -ne 1 -or [int]$schemaVersions[0] -ne 2) {
$experimentValidity = 'invalid_schema'
}
elseif (-not $sequenceStrict) {
$experimentValidity = 'inconclusive_sequence'
}
elseif ($textLeaks.Count -gt 0) {
$experimentValidity = 'inconclusive_text_leak'
}
elseif ($lostTotal -gt 0) {
$experimentValidity = 'inconclusive_capture_loss'
}
elseif ($imePositionOrphans.Count -gt 0) {
$experimentValidity = 'inconclusive_ime_position_link'
}
elseif (-not $closeObserved) {
$experimentValidity = 'inconclusive_close_missing'
}
elseif (-not $sessionEndObserved) {
$experimentValidity = 'inconclusive_session_end_missing'
}
elseif (-not $experimentConfig.configurationValid) {
$experimentValidity = 'invalid_configuration'
}
elseif (-not $experimentConfig.ruleEligible) {
$experimentValidity = 'ineligible_fail_open'
}
elseif ([string]$experimentConfig.inputSource -eq 'Manual' -and
(-not $experimentConfig.imePositionConfigured -or $imePositionSuccesses.Count -eq 0)) {
$experimentValidity = 'inconclusive_ime_position'
}
elseif ($experimentTargetEnters.Count -ne [int]$experimentConfig.maxMatches) {
$experimentValidity = 'unexpected_target_count'
}
elseif ([string]$experimentConfig.requestedAction -eq 'ObserveAndConsume' -and
$experimentEnters.Count -eq 0 -and
$runtimeFailOpenEnters.Count -eq [int]$experimentConfig.maxMatches -and
$runtimeFailOpenLeaves.Count -eq $runtimeFailOpenEnters.Count -and
$runtimeFailOpenReasons.Count -eq 1 -and
-not [string]::IsNullOrWhiteSpace($runtimeFailOpenReason) -and
@($runtimeFailOpenLeaves | Where-Object {
$_.actualAction -ne 'ObserveAndForward' -or $_.forwarded -ne $true
}).Count -eq 0) {
$experimentValidity = 'runtime_fail_open'
}
elseif ($experimentEnters.Count -ne [int]$experimentConfig.maxMatches) {
$experimentValidity = 'unexpected_match_count'
}
elseif ($experimentLeaves.Count -ne $experimentEnters.Count) {
$experimentValidity = 'missing_leave_record'
}
elseif ([string]$experimentConfig.requestedAction -eq 'ObserveAndConsume' -and
@($experimentLeaves | Where-Object actualAction -ne 'ObserveAndConsume').Count -gt 0) {
$experimentValidity = 'consume_action_mismatch'
}
elseif ([string]$experimentConfig.requestedAction -eq 'ObserveAndConsume' -and
@($experimentLeaves | Where-Object forwarded -eq $true).Count -gt 0) {
$experimentValidity = 'consume_was_forwarded'
}
elseif ([string]$experimentConfig.requestedAction -eq 'ObserveAndConsume' -and
@($experimentLeaves | Where-Object forwardResultHex -ne '0x0000000000000000').Count -gt 0) {
$experimentValidity = 'consume_result_nonzero'
}
elseif ([string]$experimentConfig.requestedAction -eq 'ObserveAndForward' -and
@($experimentLeaves | Where-Object actualAction -ne 'ObserveAndForward').Count -gt 0) {
$experimentValidity = 'forward_action_mismatch'
}
elseif ([string]$experimentConfig.requestedAction -eq 'ObserveAndForward' -and
@($experimentLeaves | Where-Object forwarded -ne $true).Count -gt 0) {
$experimentValidity = 'forward_was_not_forwarded'
}
else {
$experimentValidity = 'valid'
}
}
$correlationCounts = [ordered]@{}
foreach ($entry in $echoSummaries) {
$key = "$($entry.echoChannel):$($entry.correlationStatus)"
if (-not $correlationCounts.Contains($key)) { $correlationCounts[$key] = 0 }
$correlationCounts[$key]++
}
[pscustomobject]@{
file = $file.FullName
recordCount = $records.Count
schemaVersions = @($records | Select-Object -ExpandProperty schemaVersion -Unique)
sequenceStrict = $sequenceStrict
recordsLost = $lostTotal
lossRecordCount = $lost.Count
textRawWParamLeaks = $textLeaks.Count
isWindowUnicode = $attach.isWindowUnicode
ansiCodePage = $attach.ansiCodePage
wndProcThreadIds = @($records | Where-Object sourceBackend -eq 'Win32WndProc' |
Select-Object -ExpandProperty threadId -Unique)
hostThreadIds = @($records | Where-Object sourceBackend -eq 'HostEventLoop' |
Select-Object -ExpandProperty threadId -Unique)
imeStartCount = @($records | Where-Object messageName -eq 'WM_IME_STARTCOMPOSITION').Count
imeCompositionCount = @($records | Where-Object messageName -eq 'WM_IME_COMPOSITION').Count
imeEndCount = @($records | Where-Object messageName -eq 'WM_IME_ENDCOMPOSITION').Count
inputLanguageChangeRequestCount = @($records |
Where-Object messageName -eq 'WM_INPUTLANGCHANGEREQUEST').Count
inputLanguageChangeCount = @($records | Where-Object messageName -eq 'WM_INPUTLANGCHANGE').Count
immQueryCount = $immQueries.Count
successfulResultCount = $successfulResults.Count
successfulUtf16Lengths = @($successfulResults | Select-Object -ExpandProperty utf16Length)
successfulScalarCounts = @($successfulResults | Select-Object -ExpandProperty scalarCount)
digestPresentCount = @($successfulResults | Where-Object sessionDigest -ne $null).Count
correlationCounts = [pscustomobject]$correlationCounts
closeObserved = $closeObserved
sessionEndObserved = $sessionEndObserved
experimentConfigured = $null -ne $experimentConfig
experimentId = if ($experimentConfig) { $experimentConfig.experimentId } else { $null }
ruleId = if ($experimentConfig) { $experimentConfig.ruleId } else { $null }
ruleEligible = if ($experimentConfig) { [bool]$experimentConfig.ruleEligible } else { $null }
experimentFailOpenReason = if ($experimentConfig) { $experimentConfig.failOpenReason } else { $null }
runtimeFailOpenReason = $runtimeFailOpenReason
requestedAction = if ($experimentConfig) { $experimentConfig.requestedAction } else { $null }
targetMessage = if ($experimentConfig) { $experimentConfig.targetMessage } else { $null }
targetVirtualKey = if ($experimentConfig) { $experimentConfig.targetVirtualKey } else { $null }
targetScanCode = if ($experimentConfig) { $experimentConfig.targetScanCode } else { $null }
baselineId = if ($experimentConfig) { $experimentConfig.baselineId } else { $null }
targetObservationCount = $experimentTargetEnters.Count
targetLeaveCount = $experimentTargetLeaves.Count
failOpenObservationCount = @($experimentTargetEnters | Where-Object failOpenApplied -eq $true).Count
failOpenForwardedCount = @($experimentTargetLeaves | Where-Object {
$_.failOpenApplied -eq $true -and $_.forwarded -eq $true
}).Count
ruleMatchCount = $experimentEnters.Count
consumedMatchCount = @($experimentEnters | Where-Object actualAction -eq 'ObserveAndConsume').Count
forwardedMatchCount = @($experimentLeaves | Where-Object forwarded -eq $true).Count
matchingEasyXKeyCount = $matchingEasyX.Count
easyxVisibility = $easyxVisibility
imePositionAttemptCount = $imePositionAttempts.Count
imePositionSuccessCount = $imePositionSuccesses.Count
imePositionReady = $imePositionSuccesses.Count -gt 0
imePositionResultRecordCount = $imePositionResultRecords.Count
imePositionOrphanCount = $imePositionOrphans.Count
experimentValidity = $experimentValidity
}
-410
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@@ -1,410 +0,0 @@
param(
[Parameter(Mandatory = $true)]
[string]$Path,
[Parameter(Mandatory = $true)]
[string]$SessionId,
[Parameter(Mandatory = $true)]
[string]$StartedAtUtc,
[int]$ProbeExitCode = 0
)
$ErrorActionPreference = 'Stop'
function Get-FailureCategory {
param([object]$Case)
if (-not $Case.evidenceComplete) { return 'evidence_missing' }
if (-not $Case.targetChanged) { return 'surface_unreachable' }
if (-not $Case.nonTargetUnchanged) { return 'surface_cross_write' }
if (-not $Case.gdiStateRestored) { return 'gdi_state_not_restored' }
if (-not $Case.wideContentPreservedAfterEasyXFollowUp) {
return 'measurement_relation_invalid'
}
return $null
}
function New-WideTextCases {
param([object]$Raw, [object[]]$EvidenceFiles)
$items = New-Object System.Collections.Generic.List[object]
foreach ($case in @($Raw.result.cases)) {
$caseFailure = Get-FailureCategory -Case $case
$caseEvidence = @($EvidenceFiles | Where-Object {
$_.path -like "evidence/$($case.testCaseId)_*"
})
$phases = @('after_draw')
if ($case.batchState -eq 'inside') { $phases += @('after_flush', 'after_end') }
foreach ($text in @($case.textTests)) {
$textFailure = $caseFailure
if (-not $textFailure -and (-not $text.isValidUtf16 -or
-not $text.getTextExtentPoint32W -or -not $text.textOutW -or
[int]$text.drawTextWHeight -le 0)) {
$textFailure = 'measurement_relation_invalid'
}
foreach ($phase in $phases) {
$fingerprint = switch ($phase) {
'after_draw' { $case.observations.afterDraw; break }
'after_flush' { $case.observations.afterFlush; break }
'after_end' { $case.observations.afterEnd; break }
}
$status = if ($textFailure) { 'fail' } else { 'pass' }
$items.Add([pscustomobject][ordered]@{
testCaseId = "$($case.testCaseId)/$($text.testStringId)/$phase"
testStringId = $text.testStringId
codePoints = @($text.codePoints)
utf16Units = @($text.utf16Units)
surfaceId = $case.surfaceId
batchState = $case.batchState
observationPhase = $phase
hdc = $fingerprint.hdc
hbitmap = $fingerprint.hbitmap
hfont = $fingerprint.hfont
bitmapWidth = $fingerprint.bitmapWidth
bitmapHeight = $fingerprint.bitmapHeight
planes = $fingerprint.planes
bitsPerPixel = $fingerprint.bitsPerPixel
stride = $fingerprint.stride
dibSection = $fingerprint.dibSection
logFont = $fingerprint.logFont
gdiStateBefore = $case.before.gdiState
gdiStateAfter = $fingerprint.gdiState
apiResults = [pscustomobject][ordered]@{
getTextExtentPoint32W = $text.getTextExtentPoint32W
textOutW = $text.textOutW
drawTextWHeight = $text.drawTextWHeight
}
logicalExtent = $text.logicalExtent
textOutInkBounds = $text.textOutInkBounds
drawTextInkBounds = $text.drawTextInkBounds
targetPixelsBefore = $case.before.pixelDigest
targetPixelsAfter = $fingerprint.pixelDigest
controlPixelsBefore = $case.nonTargetBefore.pixelDigest
controlPixelsAfter = $case.nonTargetAfterDraw.pixelDigest
easyXFollowUp = [pscustomobject][ordered]@{
wideContentPreserved = $case.wideContentPreservedAfterEasyXFollowUp
surfaceFingerprint = $case.observations.afterEasyXFollowUp
}
automatedStatus = $status
manualStatus = 'not_reviewed'
failureCategory = $textFailure
evidenceFiles = $caseEvidence
})
}
}
}
return $items.ToArray()
}
function New-DpiCoordinateCases {
param([object]$Raw, [object[]]$EvidenceFiles)
$failure = $null
if ($EvidenceFiles.Count -lt @($Raw.evidenceFiles).Count) { $failure = 'evidence_missing' }
elseif (-not $Raw.result.gdiStateRestored) { $failure = 'gdi_state_not_restored' }
elseif (-not $Raw.result.roundTripsExact) { $failure = 'coordinate_transform_invalid' }
elseif (-not $Raw.result.gdiExtentSuccess -or -not $Raw.result.gdiTextSuccess) {
$failure = 'measurement_relation_invalid'
}
$status = if ($failure) { 'fail' } else { 'pass' }
$decision = if ($Raw.result.implicitScalingObserved) {
'requires_explicit_transform_validation'
}
else {
'direct_hwnd_relative_coordinates_supported_at_observed_dpi'
}
return @([pscustomobject][ordered]@{
testCaseId = 'dpi-coordinate-current-environment'
surfaceId = 'main'
batchState = $Raw.result.batchState
observationPhase = 'after_end'
dpiAwareness = [pscustomobject][ordered]@{
process = $Raw.environment.processAwareness
thread = $Raw.environment.threadAwareness
window = $Raw.environment.windowAwareness
}
windowDpi = $Raw.environment.dpiForWindow
clientRect = $Raw.environment.clientRect
windowScreenRect = $Raw.environment.windowRect
surfaceSize = [pscustomobject]@{ width = 960; height = 720 }
surfaceFingerprint = $Raw.result.surfaceFingerprintAfterDraw
surfaceBounds = $Raw.result.surfaceBounds
clientBounds = $Raw.result.clientBounds
coordinateRoundTrips = @($Raw.result.coordinateRoundTrips)
surfaceMarkerSizesAgree = $Raw.result.surfaceMarkerSizesAgree
clientMatchesSurface = $Raw.result.clientMatchesSurface
implicitScalingObserved = $Raw.result.implicitScalingObserved
coordinateDecision = $decision
automatedStatus = $status
manualStatus = 'not_reviewed'
failureCategory = $failure
evidenceFiles = $EvidenceFiles
})
}
function New-ImePositionCases {
param([object]$Raw, [object[]]$EvidenceFiles)
$items = New-Object System.Collections.Generic.List[object]
foreach ($anchor in @($Raw.result.anchors)) {
$events = @($Raw.result.imeEvents | Where-Object {
$_.syntheticAnchorId -eq $anchor.syntheticAnchorId -and $_.apiAttempted
})
$successful = @($events | Where-Object {
$_.contextAvailable -and $_.compositionForm.apiResult -and $_.candidateForm.apiResult
})
$preconfigureEvents = @($events | Where-Object {
$_.positionTrigger -eq 'anchor_change' -or $_.stage -eq 'anchor_preconfigure'
})
$successfulPreconfigure = @($preconfigureEvents | Where-Object {
$_.contextAvailable -and $_.compositionForm.apiResult -and $_.candidateForm.apiResult
})
$lifecycleEvents = @($events | Where-Object {
$_.positionTrigger -eq 'ime_lifecycle' -or
$_.stage -eq 'ime_start' -or $_.stage -eq 'ime_composition'
})
$successfulLifecycle = @($lifecycleEvents | Where-Object {
$_.contextAvailable -and $_.compositionForm.apiResult -and $_.candidateForm.apiResult
})
$latest = $events | Select-Object -Last 1
$failure = if ($successful.Count -gt 0) { $null } else { 'ime_position_invalid' }
$status = if ($failure) { 'fail' } else { 'pass' }
$anchorEvidence = @($EvidenceFiles | Where-Object {
$_.path -like "evidence/$($anchor.syntheticAnchorId)_*" -or
$_.path -like "manual-evidence/$($anchor.syntheticAnchorId)_*"
})
$items.Add([pscustomobject][ordered]@{
testCaseId = "ime-position/$($anchor.syntheticAnchorId)"
syntheticAnchorId = $anchor.syntheticAnchorId
anchorCoordinates = [pscustomobject][ordered]@{
controlOrigin = $anchor.controlOrigin
controlLocalCaretTopLeft = $anchor.controlLocalCaretTopLeft
controlLocalCaretBottom = $anchor.controlLocalCaretBottom
controlLocalLineRect = $anchor.controlLocalLineRect
easyxSurfaceCaretTopLeft = $anchor.easyxSurfaceCaretTopLeft
easyxSurfaceCaretBottom = $anchor.easyxSurfaceCaretBottom
easyxSurfaceLineRect = $anchor.easyxSurfaceLineRect
targetHwndRelativePoint = $anchor.targetHwndRelativePoint
diagnosticScreenPoint = if ($latest) { $latest.diagnosticScreenPoint } else { $null }
}
compositionForm = if ($latest) { $latest.compositionForm } else { $null }
candidateForm = if ($latest) { $latest.candidateForm } else { $null }
imeId = if ($latest) { $latest.imeDescriptionUtf16 } else { @() }
imeFileName = if ($latest) { $latest.imeFileNameUtf16 } else { @() }
hkl = if ($latest) { $latest.hkl } else { $null }
apiAttemptCount = $events.Count
successfulApiAttemptCount = $successful.Count
preconfigureApiAttemptCount = $preconfigureEvents.Count
successfulPreconfigureApiAttemptCount = $successfulPreconfigure.Count
lifecycleApiAttemptCount = $lifecycleEvents.Count
successfulLifecycleApiAttemptCount = $successfulLifecycle.Count
positionDisposition = 'not_observable'
automatedStatus = $status
manualStatus = 'not_reviewed'
failureCategory = $failure
evidenceFiles = $anchorEvidence
})
}
return $items.ToArray()
}
$resolved = Resolve-Path -LiteralPath $Path
$item = Get-Item -LiteralPath $resolved
$directory = if ($item.PSIsContainer) { $item.FullName } else { $item.DirectoryName }
$rawPath = if ($item.PSIsContainer) { Join-Path $directory 'raw-result.json' } else { $item.FullName }
if (-not (Test-Path -LiteralPath $rawPath)) { throw "Raw result not found: $rawPath" }
$raw = Get-Content -Raw -LiteralPath $rawPath | ConvertFrom-Json
if ([int]$raw.rawSchemaVersion -ne 1) { throw "Unsupported raw schema: $($raw.rawSchemaVersion)" }
if ($raw.mode -notin @('wide-text', 'dpi-coordinate', 'ime-position')) {
throw "Unsupported probe mode: $($raw.mode)"
}
$evidence = New-Object System.Collections.Generic.List[object]
foreach ($entry in @($raw.evidenceFiles)) {
$relativePath = [string]$entry.path
$nativeRelative = $relativePath.Replace('/', [IO.Path]::DirectorySeparatorChar)
$fullPath = Join-Path $directory $nativeRelative
if (-not (Test-Path -LiteralPath $fullPath)) { continue }
$file = Get-Item -LiteralPath $fullPath
$evidence.Add([pscustomobject][ordered]@{
path = $relativePath
purpose = $entry.purpose
captureBackend = $entry.captureBackend
sha256 = (Get-FileHash -Algorithm SHA256 -LiteralPath $file.FullName).Hash
byteLength = $file.Length
crop = $null
})
}
$rawEvidencePresent = $evidence.Count
$manualEvidenceDirectory = Join-Path $directory 'manual-evidence'
if (Test-Path -LiteralPath $manualEvidenceDirectory) {
Get-ChildItem -LiteralPath $manualEvidenceDirectory -Filter '*.png' -File | ForEach-Object {
$evidence.Add([pscustomobject][ordered]@{
path = 'manual-evidence/' + $_.Name
purpose = 'manually cropped IME position evidence'
captureBackend = 'manual_crop'
sha256 = (Get-FileHash -Algorithm SHA256 -LiteralPath $_.FullName).Hash
byteLength = $_.Length
crop = 'user_supplied'
})
}
}
$evidenceArray = $evidence.ToArray()
$testCases = if ($raw.mode -eq 'wide-text') {
New-WideTextCases -Raw $raw -EvidenceFiles $evidenceArray
}
elseif ($raw.mode -eq 'dpi-coordinate') {
New-DpiCoordinateCases -Raw $raw -EvidenceFiles $evidenceArray
}
else {
New-ImePositionCases -Raw $raw -EvidenceFiles $evidenceArray
}
$overallManualStatus = 'not_reviewed'
$sourceManualReview = $null
$manualReviewSummary = $null
$manualReviewPath = Join-Path $directory 'manual-review-v1.json'
if (Test-Path -LiteralPath $manualReviewPath) {
$manualReview = Get-Content -Raw -LiteralPath $manualReviewPath | ConvertFrom-Json
if ([int]$manualReview.manualReviewSchemaVersion -ne 1) {
throw "Unsupported manual review schema: $($manualReview.manualReviewSchemaVersion)"
}
if ([string]$manualReview.mode -ne [string]$raw.mode) {
throw "Manual review mode does not match raw result: $($manualReview.mode)"
}
$allowedManualStatuses = @('pass', 'fail', 'inconclusive', 'not_reviewed', 'not_available')
$allowedPositionDispositions = @('as_requested', 'system_adjusted', 'not_observable')
$reviewedIds = New-Object System.Collections.Generic.List[string]
foreach ($reviewCase in @($manualReview.testCases)) {
$testCaseId = [string]$reviewCase.testCaseId
if ($reviewedIds.Contains($testCaseId)) { throw "Duplicate manual review case: $testCaseId" }
$reviewedIds.Add($testCaseId)
$matchingCases = @($testCases | Where-Object testCaseId -eq $testCaseId)
if ($matchingCases.Count -ne 1) { throw "Unknown manual review case: $testCaseId" }
$manualStatus = [string]$reviewCase.manualStatus
$positionDisposition = [string]$reviewCase.positionDisposition
if ($manualStatus -notin $allowedManualStatuses) {
throw "Unsupported manual status for ${testCaseId}: $manualStatus"
}
if ($positionDisposition -notin $allowedPositionDispositions) {
throw "Unsupported position disposition for ${testCaseId}: $positionDisposition"
}
$targetCase = $matchingCases[0]
if ($manualStatus -eq 'pass' -and $targetCase.automatedStatus -ne 'pass') {
throw "Manual pass cannot override automated failure: $testCaseId"
}
$reviewEvidence = @($reviewCase.evidenceFiles)
if ($manualStatus -eq 'pass' -and $reviewEvidence.Count -eq 0) {
throw "Manual pass requires explicit evidence files: $testCaseId"
}
foreach ($relativePath in $reviewEvidence) {
$relative = [string]$relativePath
if ($relative -notlike 'manual-evidence/*') {
throw "Manual review evidence must be under manual-evidence: $relative"
}
$matchingEvidence = @($targetCase.evidenceFiles | Where-Object path -eq $relative)
if ($matchingEvidence.Count -ne 1) {
throw "Manual review evidence is missing or belongs to another case: $relative"
}
}
if ($manualStatus -eq 'pass' -and $positionDisposition -eq 'not_observable') {
throw "Manual pass requires an observable position disposition: $testCaseId"
}
$targetCase.manualStatus = $manualStatus
$targetCase.positionDisposition = $positionDisposition
$targetCase | Add-Member -NotePropertyName manualReviewNotes `
-NotePropertyValue ([string]$reviewCase.notes) -Force
}
if ($reviewedIds.Count -ne @($testCases).Count) {
throw 'Manual review must cover every manifest test case'
}
$caseManualStatuses = @($testCases | ForEach-Object { $_.manualStatus })
$derivedManualStatus = if ($caseManualStatuses -contains 'fail') {
'fail'
}
elseif ($caseManualStatuses -contains 'inconclusive') {
'inconclusive'
}
elseif ($caseManualStatuses -contains 'not_reviewed') {
'not_reviewed'
}
elseif ($caseManualStatuses -contains 'not_available') {
if (@($caseManualStatuses | Where-Object { $_ -ne 'not_available' }).Count -eq 0) {
'not_available'
}
else {
'inconclusive'
}
}
else {
'pass'
}
if ([string]$manualReview.overallStatus -ne $derivedManualStatus) {
throw "Manual review overall status mismatch: expected $derivedManualStatus"
}
$overallManualStatus = $derivedManualStatus
$sourceManualReview = [pscustomobject][ordered]@{
path = 'manual-review-v1.json'
sha256 = (Get-FileHash -Algorithm SHA256 -LiteralPath $manualReviewPath).Hash
}
$manualReviewSummary = [pscustomobject][ordered]@{
reviewedAtUtc = $manualReview.reviewedAtUtc
reviewer = $manualReview.reviewer
expectedImeName = $manualReview.expectedImeName
actualImeName = $manualReview.actualImeName
identitySource = $manualReview.identitySource
notes = $manualReview.notes
}
}
$failedCases = @($testCases | Where-Object automatedStatus -eq 'fail')
$allEvidencePresent = $rawEvidencePresent -eq @($raw.evidenceFiles).Count
$overallFailure = $null
if (-not $allEvidencePresent) { $overallFailure = 'evidence_missing' }
elseif ($failedCases.Count -gt 0) { $overallFailure = $failedCases[0].failureCategory }
elseif (-not $raw.completed -or $ProbeExitCode -ne 0) { $overallFailure = 'inconclusive_probe_exit' }
$overallStatus = if ($overallFailure) { 'fail' } else { 'pass' }
$manifest = [pscustomobject][ordered]@{
visualProbeSchemaVersion = 1
sessionId = $SessionId
startedAtUtc = $StartedAtUtc
completedAtUtc = [DateTime]::UtcNow.ToString('o')
mode = $raw.mode
processId = $raw.environment.processId
threadId = $raw.environment.threadId
osBuild = $raw.environment.osBuild
easyxVersion = $raw.environment.easyxVersion
probeExecutableExitCode = $ProbeExitCode
dpiConfiguration = $raw.dpiConfiguration
environment = $raw.environment
automatedStatus = $overallStatus
manualStatus = $overallManualStatus
failureCategory = $overallFailure
sourceRawResult = [pscustomobject][ordered]@{
path = 'raw-result.json'
sha256 = (Get-FileHash -Algorithm SHA256 -LiteralPath $rawPath).Hash
}
sourceManualReview = $sourceManualReview
manualReview = $manualReviewSummary
evidenceFiles = $evidenceArray
testCases = @($testCases)
}
$manifestPath = Join-Path $directory 'manifest-v1.json'
$manifestJson = $manifest | ConvertTo-Json -Depth 100
$utf8Bom = New-Object System.Text.UTF8Encoding($true)
[IO.File]::WriteAllText($manifestPath, $manifestJson + [Environment]::NewLine, $utf8Bom)
$manifestHash = (Get-FileHash -Algorithm SHA256 -LiteralPath $manifestPath).Hash
$sidecarPath = $manifestPath + '.sha256'
$utf8NoBom = New-Object System.Text.UTF8Encoding($false)
[IO.File]::WriteAllText($sidecarPath, "$manifestHash *manifest-v1.json`r`n", $utf8NoBom)
[pscustomobject][ordered]@{
mode = $raw.mode
manifestPath = $manifestPath
manifestSha256 = $manifestHash
automatedStatus = $overallStatus
manualStatus = $overallManualStatus
testCaseCount = @($testCases).Count
evidenceCount = $evidence.Count
dpiForWindow = $raw.environment.dpiForWindow
windowAwareness = $raw.environment.windowAwareness
}
-33
View File
@@ -1,33 +0,0 @@
param(
[ValidateSet('Debug', 'Release')]
[string]$Configuration = 'Debug',
[ValidateSet('x64', 'Win32')]
[string]$Platform = 'x64'
)
$ErrorActionPreference = 'Stop'
$root = Split-Path -Parent $PSScriptRoot
$probe = Join-Path $root "build\$Platform\$Configuration\EasyX.ThreadProbe.exe"
if (-not (Test-Path -LiteralPath $probe)) {
throw "Thread probe not built: $probe"
}
$resultRoot = Join-Path $root 'TestResults\easyx-thread-probe'
New-Item -ItemType Directory -Force -Path $resultRoot | Out-Null
$resultPath = Join-Path $resultRoot ((Get-Date -Format 'yyyyMMdd-HHmmss-fff') + "-$PID.json")
& $probe $resultPath
if ($LASTEXITCODE -ne 0) {
throw "EasyX thread probe failed with exit code $LASTEXITCODE"
}
if (-not (Test-Path -LiteralPath $resultPath)) {
throw "Thread probe result not found: $resultPath"
}
$result = Get-Content -Raw -LiteralPath $resultPath | ConvertFrom-Json
if (-not $result.completed) {
throw "Thread probe did not complete: $resultPath"
}
$result | Add-Member -NotePropertyName resultPath -NotePropertyValue $resultPath
$result
@@ -1,41 +0,0 @@
param(
[Parameter(Mandatory = $true)]
[ValidateSet('MicrosoftPinyin', 'Sogou')]
[string]$ImeName,
[Parameter(Mandatory = $true)]
[ValidateSet('ObserveAndForward', 'ObserveAndConsume')]
[string]$Action,
[ValidateSet('WM_KEYDOWN', 'WM_KEYUP', 'WM_SYSKEYDOWN', 'WM_SYSKEYUP')]
[string]$Message = 'WM_KEYDOWN',
[ValidateRange(1, 255)]
[int]$VirtualKey = 229,
[ValidateRange(-1, 255)]
[int]$ScanCode = 1,
[string]$OperatorKeyLabel = 'Escape',
[ValidateSet('IdleOnly', 'ComposingOnly')]
[string]$ImeCondition = 'ComposingOnly',
[ValidateSet('none', 'ime_condition_not_met')]
[string]$ExpectedFailOpenReason = 'none',
[string]$BaselineSet,
[switch]$ConfirmImeIdentity
)
$ErrorActionPreference = 'Stop'
$runner = Join-Path $PSScriptRoot 'run-input-consume-probe.ps1'
$arguments = @{
Action = $Action
Message = $Message
VirtualKey = $VirtualKey
ScanCode = $ScanCode
OperatorKeyLabel = $OperatorKeyLabel
InputSource = 'Manual'
ImeCondition = $ImeCondition
ImeName = $ImeName
ConfirmImeIdentity = [bool]$ConfirmImeIdentity
ExpectedFailOpenReason = $ExpectedFailOpenReason
}
if ($BaselineSet) {
$arguments.BaselineSet = $BaselineSet
}
& $runner @arguments
-576
View File
@@ -1,576 +0,0 @@
param(
[ValidateSet('Both', 'ObserveAndForward', 'ObserveAndConsume')]
[string]$Action = 'Both',
[ValidateSet('WM_KEYDOWN', 'WM_KEYUP', 'WM_SYSKEYDOWN', 'WM_SYSKEYUP')]
[string]$Message = 'WM_KEYDOWN',
[ValidateRange(1, 255)]
[int]$VirtualKey = 0x87,
[ValidateRange(-1, 255)]
[int]$ScanCode = -1,
[string]$OperatorKeyLabel,
[string]$BaselineSet,
[ValidateRange(1, 65535)]
[int]$ExpectedAnsiCodePage = 936,
[string]$RuleBaselineId,
[ValidateSet('none', 'baseline_id_mismatch', 'ime_condition_not_met')]
[string]$ExpectedFailOpenReason = 'none',
[ValidateSet('SendInput', 'Manual')]
[string]$InputSource = 'SendInput',
[ValidateSet('IdleOnly', 'ComposingOnly')]
[string]$ImeCondition = 'IdleOnly',
[ValidateSet('unspecified', 'MicrosoftPinyin', 'Sogou')]
[string]$ImeName = 'unspecified',
[switch]$ConfirmImeIdentity
)
$ErrorActionPreference = 'Stop'
$root = Split-Path -Parent $PSScriptRoot
$project = Join-Path $root 'tests\StellarX.UiFixture.vcxproj'
$fixture = Join-Path $root 'build\x64\Debug\StellarX.UiFixture.exe'
$msbuild = if ($env:STELLARX_MSBUILD) { $env:STELLARX_MSBUILD } else { 'D:\vs2022\MSBuild\Current\Bin\MSBuild.exe' }
$expectedBaselineId = 'sha256:5C544D9FEC9C1A2324A7AF3F593A1A34110100644BAF5071E777302387E3C6C5'
if (-not (Test-Path -LiteralPath $msbuild)) { throw "MSBuild not found: $msbuild" }
if ($ExpectedFailOpenReason -ne 'none' -and $Action -ne 'ObserveAndConsume') {
throw 'A fail-open negative run must request only ObserveAndConsume'
}
if ($ExpectedFailOpenReason -eq 'baseline_id_mismatch' -and -not $RuleBaselineId) {
throw 'A baseline mismatch run must pass -RuleBaselineId with an intentionally different value'
}
if ($InputSource -eq 'SendInput' -and $ImeCondition -ne 'IdleOnly') {
throw 'Automatic SendInput runs are limited to IdleOnly; Composition requires real manual IME input'
}
if ($InputSource -eq 'Manual' -and $Action -eq 'Both') {
throw 'Manual runs must select one action so each process contains exactly one operator exercise'
}
if ($InputSource -eq 'Manual' -and ($ImeName -eq 'unspecified' -or -not $ConfirmImeIdentity)) {
throw 'Manual runs require -ImeName and the explicit -ConfirmImeIdentity switch'
}
if ($ExpectedFailOpenReason -eq 'baseline_id_mismatch' -and $InputSource -ne 'SendInput') {
throw 'The baseline mismatch negative check uses the controlled SendInput path'
}
if ($ExpectedFailOpenReason -eq 'ime_condition_not_met' -and
($InputSource -ne 'Manual' -or $ImeCondition -ne 'ComposingOnly')) {
throw 'The IME condition runtime fail-open check requires Manual + ComposingOnly'
}
$effectiveScanCode = if ($ScanCode -lt 0) { 256 } else { $ScanCode }
$operatorKeyDisplay = if ([string]::IsNullOrWhiteSpace($OperatorKeyLabel)) {
"VK=$VirtualKey"
}
else {
$OperatorKeyLabel.Trim()
}
function Get-Sha256Text([string]$text) {
$sha = [Security.Cryptography.SHA256]::Create()
try {
$bytes = [Text.Encoding]::UTF8.GetBytes($text)
return ([BitConverter]::ToString($sha.ComputeHash($bytes))).Replace('-', '')
}
finally {
$sha.Dispose()
}
}
function Resolve-BaselineSet([string]$requestedPath) {
if ($requestedPath) {
return (Resolve-Path -LiteralPath $requestedPath).Path
}
$candidates = @(Get-ChildItem -LiteralPath (Join-Path $root 'TestResults\VisualProbe') `
-Filter 'baseline-set-v1.json' -File -Recurse -ErrorAction SilentlyContinue |
Sort-Object LastWriteTime -Descending)
foreach ($candidate in $candidates) {
try {
$candidateValue = Get-Content -Raw -LiteralPath $candidate.FullName | ConvertFrom-Json
if ([string]$candidateValue.combinedBaselineId -eq $expectedBaselineId) {
return $candidate.FullName
}
}
catch {
# 无效历史产物不参与当前基线选择,继续寻找下一个可解析候选。
continue
}
}
throw 'No matching 0C baseline-set-v1.json was found; pass -BaselineSet explicitly'
}
function Read-VerifiedBaseline([string]$path) {
$resolvedPath = (Resolve-Path -LiteralPath $path).Path
$sidecarPath = $resolvedPath + '.sha256'
if (-not (Test-Path -LiteralPath $sidecarPath)) { throw "Baseline sidecar missing: $sidecarPath" }
$actualBaselineHash = (Get-FileHash -Algorithm SHA256 -LiteralPath $resolvedPath).Hash
$sidecarHash = ((Get-Content -Raw -LiteralPath $sidecarPath).Trim() -split '\s+')[0].ToUpperInvariant()
if ($actualBaselineHash -ne $sidecarHash) { throw 'Baseline-set SHA-256 does not match its sidecar' }
$baseline = Get-Content -Raw -LiteralPath $resolvedPath | ConvertFrom-Json
if ([int]$baseline.visualProbeBaselineSchemaVersion -ne 1) { throw 'Unsupported visual baseline schema' }
if ([string]$baseline.automatedStatus -ne 'pass') { throw '0C baseline automatedStatus is not pass' }
$directory = Split-Path -Parent $resolvedPath
$drawingPath = Join-Path $directory ([string]$baseline.drawingBaselineManifest)
$coordinatePath = Join-Path $directory ([string]$baseline.coordinateBaselineManifest)
if (-not (Test-Path -LiteralPath $drawingPath)) { throw "Drawing baseline missing: $drawingPath" }
if (-not (Test-Path -LiteralPath $coordinatePath)) { throw "Coordinate baseline missing: $coordinatePath" }
$drawingHash = (Get-FileHash -Algorithm SHA256 -LiteralPath $drawingPath).Hash
$coordinateHash = (Get-FileHash -Algorithm SHA256 -LiteralPath $coordinatePath).Hash
if ($drawingHash -ne [string]$baseline.drawingBaselineSha256) { throw 'Drawing baseline SHA-256 mismatch' }
if ($coordinateHash -ne [string]$baseline.coordinateBaselineSha256) { throw 'Coordinate baseline SHA-256 mismatch' }
$combined = 'sha256:' + (Get-Sha256Text "$drawingHash`:$coordinateHash")
if ($combined -ne [string]$baseline.combinedBaselineId) { throw 'Combined baseline ID mismatch' }
if ($combined -ne $expectedBaselineId) { throw "Unsupported 0C baseline ID: $combined" }
$coordinate = Get-Content -Raw -LiteralPath $coordinatePath | ConvertFrom-Json
$awarenessMap = @{ unaware = 0; system = 1; 'per-monitor' = 2; 'per-monitor-v2' = 2 }
$awarenessName = [string]$baseline.dpiAwareness
if (-not $awarenessMap.ContainsKey($awarenessName)) {
throw "Unsupported DPI awareness in baseline: $awarenessName"
}
[pscustomobject]@{
path = $resolvedPath
sha256 = $actualBaselineHash
combinedBaselineId = $combined
dpiForWindow = [int]$baseline.dpiForWindow
dpiAwareness = [int]$awarenessMap[$awarenessName]
windowUnicode = [bool]$coordinate.environment.windowUnicode
drawingSha256 = $drawingHash
coordinateSha256 = $coordinateHash
}
}
# Windows PowerShell 5.1 能精确收口宿主注入的 PATH/Path 重复键;只影响当前 runner。
$savedPath = $env:Path
[Environment]::SetEnvironmentVariable('PATH', $null, [EnvironmentVariableTarget]::Process)
[Environment]::SetEnvironmentVariable('Path', $savedPath, [EnvironmentVariableTarget]::Process)
$baselineInfo = Read-VerifiedBaseline (Resolve-BaselineSet $BaselineSet)
& $msbuild $project /m /t:Build /p:Configuration=Debug /p:Platform=x64 `
/p:StellarXInputProbe=true /v:minimal
if ($LASTEXITCODE -ne 0) { throw 'Input consume probe fixture build failed' }
if (-not (Test-Path -LiteralPath $fixture)) { throw "Fixture not found: $fixture" }
Add-Type @'
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
public static class StellarXInputConsumeNative {
[StructLayout(LayoutKind.Sequential)] private struct POINT { public int X; public int Y; }
[StructLayout(LayoutKind.Sequential)] private struct RECT { public int Left; public int Top; public int Right; public int Bottom; }
[StructLayout(LayoutKind.Sequential)] private struct MOUSEINPUT {
public int Dx; public int Dy; public uint MouseData; public uint Flags; public uint Time; public UIntPtr ExtraInfo;
}
[StructLayout(LayoutKind.Sequential)] private struct KEYBDINPUT {
public ushort Vk; public ushort Scan; public uint Flags; public uint Time; public UIntPtr ExtraInfo;
}
[StructLayout(LayoutKind.Explicit)] private struct INPUTUNION {
[FieldOffset(0)] public MOUSEINPUT Mouse;
[FieldOffset(0)] public KEYBDINPUT Keyboard;
}
[StructLayout(LayoutKind.Sequential)] private struct INPUT {
public uint Type; public INPUTUNION Data;
}
[DllImport("user32.dll", CharSet=CharSet.Unicode)] private static extern IntPtr FindWindowW(string className, string title);
[DllImport("user32.dll")] private static extern bool SetForegroundWindow(IntPtr h);
[DllImport("user32.dll")] public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")] private static extern bool BringWindowToTop(IntPtr h);
[DllImport("user32.dll")] private static extern bool ShowWindow(IntPtr h, int command);
[DllImport("user32.dll", SetLastError=true)] private static extern bool SetWindowPos(IntPtr h, IntPtr after, int x, int y, int cx, int cy, uint flags);
[DllImport("user32.dll", SetLastError=true)] private static extern bool GetWindowRect(IntPtr h, out RECT rect);
[DllImport("user32.dll")] private static extern bool GetCursorPos(out POINT point);
[DllImport("user32.dll")] private static extern bool SetCursorPos(int x, int y);
[DllImport("user32.dll")] private static extern void mouse_event(uint flags, uint dx, uint dy, uint data, UIntPtr extraInfo);
[DllImport("user32.dll", SetLastError=true)] private static extern bool AttachThreadInput(uint attach, uint attachTo, bool value);
[DllImport("kernel32.dll")] private static extern uint GetCurrentThreadId();
[DllImport("user32.dll")] public static extern bool PostMessage(IntPtr h, uint message, IntPtr w, IntPtr l);
[DllImport("user32.dll", SetLastError=true)] private static extern uint GetWindowThreadProcessId(IntPtr h, out uint processId);
[DllImport("user32.dll", SetLastError=true)] private static extern uint SendInput(uint count, INPUT[] inputs, int size);
public static IntPtr FindWindowByTitle(string title) { return FindWindowW(null, title); }
public static uint GetWindowProcessId(IntPtr h) {
uint processId;
if (GetWindowThreadProcessId(h, out processId) == 0 || processId == 0) throw new Win32Exception();
return processId;
}
public static bool ActivateWindow(IntPtr h) {
uint ignored;
uint currentThread = GetCurrentThreadId();
uint targetThread = GetWindowThreadProcessId(h, out ignored);
IntPtr foreground = GetForegroundWindow();
uint foregroundThread = foreground == IntPtr.Zero ? 0 : GetWindowThreadProcessId(foreground, out ignored);
bool attachedForeground = foregroundThread != 0 && foregroundThread != currentThread &&
AttachThreadInput(currentThread, foregroundThread, true);
bool attachedTarget = targetThread != 0 && targetThread != currentThread && targetThread != foregroundThread &&
AttachThreadInput(currentThread, targetThread, true);
try {
ShowWindow(h, 9);
BringWindowToTop(h);
SetForegroundWindow(h);
return GetForegroundWindow() == h;
}
finally {
if (attachedTarget) AttachThreadInput(currentThread, targetThread, false);
if (attachedForeground) AttachThreadInput(currentThread, foregroundThread, false);
}
}
public static long ClickWindowForActivation(IntPtr h) {
RECT rect;
POINT original;
if (!GetWindowRect(h, out rect) || !GetCursorPos(out original)) throw new Win32Exception();
const uint noMoveNoSize = 0x0001 | 0x0002;
SetWindowPos(h, new IntPtr(-1), 0, 0, 0, 0, noMoveNoSize);
int x = rect.Left + Math.Max(16, (rect.Right - rect.Left) / 2);
int y = rect.Top + Math.Max(40, (rect.Bottom - rect.Top) / 2);
try {
if (!SetCursorPos(x, y)) throw new Win32Exception();
mouse_event(0x0002, 0, 0, 0, UIntPtr.Zero);
mouse_event(0x0004, 0, 0, 0, UIntPtr.Zero);
int outsideX = rect.Left > 48 ? rect.Left - 32 : rect.Right + 32;
int outsideY = rect.Top > 48 ? rect.Top - 32 : rect.Bottom + 32;
SetCursorPos(outsideX, outsideY);
}
finally {
SetWindowPos(h, new IntPtr(-2), 0, 0, 0, 0, noMoveNoSize);
}
return ((long)original.X << 32) | (uint)original.Y;
}
public static void RestoreCursorPosition(long packed) {
SetCursorPos((int)(packed >> 32), (int)(packed & 0xffffffffL));
}
private static void SendKey(ushort virtualKey, bool up) {
var inputs = new INPUT[1];
inputs[0].Type = 1; inputs[0].Data.Keyboard.Vk = virtualKey;
if (up) inputs[0].Data.Keyboard.Flags = 0x0002;
if (SendInput(1, inputs, Marshal.SizeOf(typeof(INPUT))) != 1) throw new Win32Exception();
}
public static void SendKeyDown(ushort virtualKey) { SendKey(virtualKey, false); }
public static void SendKeyUp(ushort virtualKey) { SendKey(virtualKey, true); }
}
'@
function Wait-Window([string]$title, [int]$timeoutMs = 15000) {
$watch = [Diagnostics.Stopwatch]::StartNew()
while ($watch.ElapsedMilliseconds -lt $timeoutMs) {
$window = [StellarXInputConsumeNative]::FindWindowByTitle($title)
if ($window -ne [IntPtr]::Zero) {
$fixturePid = [StellarXInputConsumeNative]::GetWindowProcessId($window)
try {
$fixtureProcess = [Diagnostics.Process]::GetProcessById([int]$fixturePid)
return [pscustomobject]@{
window = $window
process = $fixtureProcess
}
}
catch {
# 窗口可能正处于销毁边界;继续等待同标题的有效新实例。
$fixtureProcess = $null
}
}
Start-Sleep -Milliseconds 50
}
throw "Window not found: $title"
}
function Invoke-ProbeRun([string]$requestedAction, [string]$sessionRoot, [string]$experimentId) {
$actionSlug = if ($requestedAction -eq 'ObserveAndForward') { 'forward' } else { 'consume' }
$runDirectory = Join-Path $sessionRoot $actionSlug
$fixtureDirectory = Join-Path $runDirectory 'fixture'
New-Item -ItemType Directory -Force -Path $fixtureDirectory | Out-Null
$scanSlug = if ($ScanCode -lt 0) { 'scan-any' } else { "scan-$ScanCode" }
$ruleId = "$($Message.ToLowerInvariant())-vk$VirtualKey-$scanSlug-$($ImeCondition.ToLowerInvariant())-$actionSlug"
$windowUnicode = if ($baselineInfo.windowUnicode) { '1' } else { '0' }
$effectiveRuleBaselineId = if ($RuleBaselineId) { $RuleBaselineId } else { $baselineInfo.combinedBaselineId }
$launchParts = @(
'set "STELLARX_INPUT_PROBE=1"',
'set "STELLARX_INPUT_PROBE_0B=1"',
"set `"STELLARX_INPUT_PROBE_DIR=$runDirectory`"",
"set `"STELLARX_INPUT_PROBE_0B_EXPERIMENT_ID=$experimentId`"",
"set `"STELLARX_INPUT_PROBE_0B_RULE_ID=$ruleId`"",
"set `"STELLARX_INPUT_PROBE_0B_ACTION=$requestedAction`"",
"set `"STELLARX_INPUT_PROBE_0B_MESSAGE=$Message`"",
"set `"STELLARX_INPUT_PROBE_0B_VIRTUAL_KEY=$VirtualKey`"",
"set `"STELLARX_INPUT_PROBE_0B_SCAN_CODE=$effectiveScanCode`"",
"set `"STELLARX_INPUT_PROBE_0B_IME_CONDITION=$ImeCondition`"",
'set "STELLARX_INPUT_PROBE_0B_MAX_MATCHES=1"',
"set `"STELLARX_INPUT_PROBE_0B_INPUT_SOURCE=$InputSource`"",
"set `"STELLARX_INPUT_PROBE_0B_BASELINE_ID=$effectiveRuleBaselineId`"",
"set `"STELLARX_INPUT_PROBE_0B_EXPECT_WINDOW_UNICODE=$windowUnicode`"",
"set `"STELLARX_INPUT_PROBE_0B_EXPECT_ANSI_CODE_PAGE=$ExpectedAnsiCodePage`"",
"set `"STELLARX_INPUT_PROBE_0B_EXPECT_DPI_FOR_WINDOW=$($baselineInfo.dpiForWindow)`"",
"set `"STELLARX_INPUT_PROBE_0B_EXPECT_DPI_AWARENESS=$($baselineInfo.dpiAwareness)`""
)
if ($InputSource -eq 'Manual') {
$launchParts += 'set "STELLARX_INPUT_PROBE_0B_IME_IDENTITY_CONFIRMED=1"'
$launchParts += "set `"STELLARX_INPUT_PROBE_0B_IME_NAME=$ImeName`""
$launchParts += 'set "STELLARX_INPUT_PROBE_0B_IME_CARET_X=225"'
$launchParts += 'set "STELLARX_INPUT_PROBE_0B_IME_CARET_Y=282"'
$launchParts += 'set "STELLARX_INPUT_PROBE_0B_IME_LINE_LEFT=200"'
$launchParts += 'set "STELLARX_INPUT_PROBE_0B_IME_LINE_TOP=255"'
$launchParts += 'set "STELLARX_INPUT_PROBE_0B_IME_LINE_RIGHT=680"'
$launchParts += 'set "STELLARX_INPUT_PROBE_0B_IME_LINE_BOTTOM=284"'
}
$launchParts += ('"{0}" input-consume-probe "{1}"' -f $fixture, $fixtureDirectory)
$launchCommand = $launchParts -join ' & '
$title = 'StellarX.UI.input-consume-probe'
if ([StellarXInputConsumeNative]::FindWindowByTitle($title) -ne [IntPtr]::Zero) {
throw "A stale fixture window is already open: $title"
}
$launcherProcess = Start-Process -FilePath $env:ComSpec -ArgumentList @('/d', '/c', $launchCommand) -PassThru
$window = [IntPtr]::Zero
$fixtureProcess = $null
$savedCursorPosition = $null
$keyDownSent = $false
$keyUpSent = $false
try {
$windowState = Wait-Window $title
$window = $windowState.window
$fixtureProcess = $windowState.process
if ($InputSource -eq 'Manual') {
Write-Host "Manual 0B window ready: $ImeName / $ImeCondition / $requestedAction"
Write-Host 'Complete the printed checklist in the EasyX window, then close it.'
[void]$fixtureProcess.WaitForExit()
}
else {
Start-Sleep -Milliseconds 400
$windowShell = New-Object -ComObject WScript.Shell
[void]$windowShell.AppActivate($fixtureProcess.Id)
Start-Sleep -Milliseconds 400
if ([StellarXInputConsumeNative]::GetForegroundWindow() -ne $window) {
[void][StellarXInputConsumeNative]::ActivateWindow($window)
Start-Sleep -Milliseconds 200
}
if ([StellarXInputConsumeNative]::GetForegroundWindow() -ne $window) {
$savedCursorPosition = [StellarXInputConsumeNative]::ClickWindowForActivation($window)
Start-Sleep -Milliseconds 300
}
if ([StellarXInputConsumeNative]::GetForegroundWindow() -ne $window) {
throw 'Fixture did not become the foreground window'
}
[StellarXInputConsumeNative]::SendKeyDown([uint16]$VirtualKey)
$keyDownSent = $true
Start-Sleep -Milliseconds 250
[StellarXInputConsumeNative]::SendKeyUp([uint16]$VirtualKey)
$keyUpSent = $true
Start-Sleep -Milliseconds 800
if (-not [StellarXInputConsumeNative]::PostMessage($window, 0x0010, [IntPtr]::Zero, [IntPtr]::Zero)) {
throw 'Failed to post WM_CLOSE to the input consume fixture'
}
if (-not $fixtureProcess.WaitForExit(10000)) { throw 'Fixture did not exit after WM_CLOSE' }
}
}
finally {
if ($keyDownSent -and -not $keyUpSent) {
try { [StellarXInputConsumeNative]::SendKeyUp([uint16]$VirtualKey) }
catch { Write-Verbose 'Failed to release synthetic key during cleanup' }
}
if ($fixtureProcess) { $fixtureProcess.Refresh() }
if ($fixtureProcess -and -not $fixtureProcess.HasExited -and $window -ne [IntPtr]::Zero) {
[void][StellarXInputConsumeNative]::PostMessage(
$window, 0x0010, [IntPtr]::Zero, [IntPtr]::Zero)
[void]$fixtureProcess.WaitForExit(3000)
$fixtureProcess.Refresh()
}
if ($fixtureProcess -and -not $fixtureProcess.HasExited) {
Stop-Process -Id $fixtureProcess.Id -Force -ErrorAction SilentlyContinue
}
$launcherProcess.Refresh()
if (-not $launcherProcess.HasExited) {
[void]$launcherProcess.WaitForExit(3000)
$launcherProcess.Refresh()
}
if (-not $launcherProcess.HasExited) {
Stop-Process -Id $launcherProcess.Id -Force -ErrorAction SilentlyContinue
}
if ($null -ne $savedCursorPosition) {
[StellarXInputConsumeNative]::RestoreCursorPosition([long]$savedCursorPosition)
}
}
$summary = & (Join-Path $PSScriptRoot 'analyze-input-probe.ps1') -Path $runDirectory
if ($ExpectedFailOpenReason -eq 'none') {
if ($summary.experimentValidity -ne 'valid') {
throw "Invalid $requestedAction experiment: $($summary.experimentValidity)"
}
}
elseif ($ExpectedFailOpenReason -eq 'baseline_id_mismatch') {
$failOpenValid =
$summary.experimentValidity -eq 'ineligible_fail_open' -and
$summary.experimentFailOpenReason -eq $ExpectedFailOpenReason -and
$summary.targetObservationCount -eq 1 -and
$summary.targetLeaveCount -eq 1 -and
$summary.failOpenObservationCount -eq 1 -and
$summary.failOpenForwardedCount -eq 1 -and
$summary.ruleMatchCount -eq 0
if (-not $failOpenValid) {
throw "Invalid fail-open experiment: validity=$($summary.experimentValidity), reason=$($summary.experimentFailOpenReason)"
}
}
else {
$failOpenValid =
$summary.experimentValidity -eq 'runtime_fail_open' -and
$summary.runtimeFailOpenReason -eq $ExpectedFailOpenReason -and
$summary.targetObservationCount -eq 1 -and
$summary.targetLeaveCount -eq 1 -and
$summary.failOpenObservationCount -eq 1 -and
$summary.failOpenForwardedCount -eq 1 -and
$summary.ruleMatchCount -eq 0 -and
$summary.consumedMatchCount -eq 0 -and
$summary.matchingEasyXKeyCount -eq 1
if (-not $failOpenValid) {
throw "Invalid runtime fail-open experiment: validity=$($summary.experimentValidity), reason=$($summary.runtimeFailOpenReason)"
}
}
$actualFailOpenReason = if ($summary.experimentFailOpenReason -and
$summary.experimentFailOpenReason -ne 'none') {
$summary.experimentFailOpenReason
}
else {
$summary.runtimeFailOpenReason
}
[pscustomobject][ordered]@{
action = $requestedAction
runDirectory = $runDirectory
file = $summary.file
fixtureProcessId = if ($fixtureProcess) { $fixtureProcess.Id } else { $null }
sequenceStrict = $summary.sequenceStrict
recordsLost = $summary.recordsLost
ruleMatchCount = $summary.ruleMatchCount
consumedMatchCount = $summary.consumedMatchCount
forwardedMatchCount = $summary.forwardedMatchCount
matchingEasyXKeyCount = $summary.matchingEasyXKeyCount
easyxVisibility = $summary.easyxVisibility
imePositionAttemptCount = $summary.imePositionAttemptCount
imePositionSuccessCount = $summary.imePositionSuccessCount
imePositionReady = $summary.imePositionReady
imePositionResultRecordCount = $summary.imePositionResultRecordCount
imePositionOrphanCount = $summary.imePositionOrphanCount
closeObserved = $summary.closeObserved
sessionEndObserved = $summary.sessionEndObserved
expectedFailOpenReason = $ExpectedFailOpenReason
actualFailOpenReason = $actualFailOpenReason
experimentFailOpenReason = $summary.experimentFailOpenReason
runtimeFailOpenReason = $summary.runtimeFailOpenReason
targetObservationCount = $summary.targetObservationCount
targetLeaveCount = $summary.targetLeaveCount
failOpenObservationCount = $summary.failOpenObservationCount
failOpenForwardedCount = $summary.failOpenForwardedCount
experimentValidity = $summary.experimentValidity
}
}
$stamp = Get-Date -Format 'yyyyMMdd-HHmmss-fff'
$comparisonId = [Guid]::NewGuid().ToString()
$sessionRoot = Join-Path $root "TestResults\InputProbe\0B\$stamp-$comparisonId"
New-Item -ItemType Directory -Force -Path $sessionRoot | Out-Null
$actions = if ($Action -eq 'Both') {
@('ObserveAndForward', 'ObserveAndConsume')
}
else {
@($Action)
}
$results = @()
if ($InputSource -eq 'Manual') {
Write-Host "Manual IME consume probe: $ImeName"
$scanDescription = if ($ScanCode -lt 0) { 'any scan code' } else { "scanCode=$ScanCode" }
Write-Host " Rule: $Message VK=$VirtualKey, $scanDescription, $ImeCondition, $Action"
Write-Host ' 1. Confirm the selected input method really matches -ImeName, then click the EasyX window.'
if ($ImeCondition -eq 'ComposingOnly') {
Write-Host ' 2. Type only ceshi until the composition/candidate UI is visible.'
Write-Host " 3. Press $operatorKeyDisplay exactly once while composition is active; release it normally."
}
else {
Write-Host " 2. Before starting composition, press $operatorKeyDisplay exactly once; release it normally."
Write-Host ' 3. Then type only ceshi to confirm ordinary candidate behavior still works.'
}
Write-Host ' 4. Check candidate, commit/cancel behavior and position against the accepted 0C baseline.'
Write-Host ' 5. Close the EasyX window. The runner will validate privacy-safe structural evidence.'
}
foreach ($requestedAction in $actions) {
Write-Host "Running 0B $requestedAction $Message VK=$VirtualKey scan=$effectiveScanCode"
$results += Invoke-ProbeRun $requestedAction $sessionRoot $comparisonId
}
$forward = $results | Where-Object action -eq 'ObserveAndForward' | Select-Object -First 1
$consume = $results | Where-Object action -eq 'ObserveAndConsume' | Select-Object -First 1
$allRunsComplete = @($results | Where-Object {
-not $_.sequenceStrict -or
$_.recordsLost -gt 0 -or
-not $_.closeObserved -or
-not $_.sessionEndObserved
}).Count -eq 0
$comparisonStatus = if (-not $allRunsComplete) {
'inconclusive'
}
elseif ($ExpectedFailOpenReason -ne 'none' -and @($results | Where-Object {
$_.actualFailOpenReason -ne $ExpectedFailOpenReason -or
$_.failOpenObservationCount -ne 1 -or
$_.failOpenForwardedCount -ne 1
}).Count -gt 0) {
'inconclusive'
}
elseif ($Action -eq 'Both' -and (-not $forward -or -not $consume)) {
'inconclusive'
}
elseif ($Action -eq 'Both' -and $forward.matchingEasyXKeyCount -lt 1) {
'inconclusive'
}
else {
'pass'
}
$observedRelation = if (-not $consume) {
'not_measured'
}
elseif ($consume.experimentValidity -eq 'runtime_fail_open') {
'easyx_visible_after_fail_open_forward'
}
elseif ($consume.easyxVisibility -eq 'absent') {
'easyx_suppressed_by_wndproc_consume'
}
elseif ($consume.easyxVisibility -eq 'present_once' -or $consume.easyxVisibility -eq 'present_multiple') {
'easyx_still_visible_after_wndproc_consume'
}
else {
'inconclusive'
}
$comparison = [pscustomobject][ordered]@{
inputConsumeProbeSchemaVersion = 1
comparisonId = $comparisonId
createdAtUtc = [DateTime]::UtcNow.ToString('o')
targetMessage = $Message
targetVirtualKey = $VirtualKey
targetScanCode = if ($ScanCode -lt 0) { $null } else { $ScanCode }
inputSource = $InputSource
imeCondition = $ImeCondition
imeName = if ($InputSource -eq 'Manual') { $ImeName } else { $null }
imeIdentityConfirmed = $InputSource -eq 'Manual' -and $ConfirmImeIdentity
expectedFailOpenReason = $ExpectedFailOpenReason
baselineSet = $baselineInfo.path
baselineSetSha256 = $baselineInfo.sha256
combinedBaselineId = $baselineInfo.combinedBaselineId
drawingBaselineSha256 = $baselineInfo.drawingSha256
coordinateBaselineSha256 = $baselineInfo.coordinateSha256
automatedStatus = $comparisonStatus
observedRelation = $observedRelation
finalVerdict = if ($ExpectedFailOpenReason -eq 'ime_condition_not_met') {
'MustForward'
}
else {
'Inconclusive'
}
finalVerdictReason = if ($ExpectedFailOpenReason -eq 'ime_condition_not_met') {
'The candidate UI was visible, but the HWND exposed no reliable composing state; the consume request fail-opened to Forward.'
}
elseif ($InputSource -eq 'Manual') {
'Structural capture only; operator review of IME behavior and 0C position evidence is still required.'
}
else {
'Core EX_KEY relation only; the required message and IME matrix is not complete.'
}
runs = @($results)
}
$comparisonPath = Join-Path $sessionRoot 'comparison-v1.json'
$utf8Bom = New-Object System.Text.UTF8Encoding($true)
[IO.File]::WriteAllText($comparisonPath,
($comparison | ConvertTo-Json -Depth 20) + [Environment]::NewLine, $utf8Bom)
$comparisonHash = (Get-FileHash -Algorithm SHA256 -LiteralPath $comparisonPath).Hash
$comparison | Format-List
Write-Host "Comparison: $comparisonPath"
Write-Host "Comparison SHA-256: $comparisonHash"
if ($comparisonStatus -ne 'pass') { throw '0B automatic comparison is inconclusive' }
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param(
[Parameter(Mandatory = $true)]
[ValidateSet('MicrosoftPinyin', 'Sogou')]
[string]$ImeName,
[switch]$InputLanguageOnly
)
$ErrorActionPreference = 'Stop'
$root = Split-Path -Parent $PSScriptRoot
$msbuild = if ($env:STELLARX_MSBUILD) { $env:STELLARX_MSBUILD } else { 'D:\vs2022\MSBuild\Current\Bin\MSBuild.exe' }
$project = Join-Path $root 'tests\StellarX.UiFixture.vcxproj'
$fixture = Join-Path $root 'build\x64\Debug\StellarX.UiFixture.exe'
if (-not (Test-Path -LiteralPath $msbuild)) { throw "MSBuild not found: $msbuild" }
$pathKeyCount = @(
[Environment]::GetEnvironmentVariables([EnvironmentVariableTarget]::Process).Keys |
Where-Object { [string]$_ -ieq 'Path' }
).Count
if ($pathKeyCount -gt 1) {
# Codex 等宿主可能注入同时存在的 PATH/Path;MSBuild 启动 CL 时会因重复键失败。
# cmd 的 set 精确删除第一份 PATH 后仍保留 Path,只影响这个构建子进程。
$buildCommand = 'set "PATH=" & "' + $msbuild + '" "' + $project +
'" /m /t:Build /p:Configuration=Debug /p:Platform=x64 /p:StellarXInputProbe=true /v:minimal'
& $env:ComSpec /d /c $buildCommand
}
else {
& $msbuild $project /m /t:Build /p:Configuration=Debug /p:Platform=x64 /p:StellarXInputProbe=true /v:minimal
}
if ($LASTEXITCODE -ne 0) { throw 'Input probe fixture build failed' }
$stamp = Get-Date -Format 'yyyyMMdd-HHmmss-fff'
$runDir = Join-Path $root "TestResults\InputProbe\manual-$stamp-$ImeName"
$fixtureDir = Join-Path $runDir 'fixture'
New-Item -ItemType Directory -Force -Path $runDir | Out-Null
New-Item -ItemType Directory -Force -Path $fixtureDir | Out-Null
Write-Host "Manual IME probe: $ImeName"
if ($InputLanguageOnly) {
Write-Host 'Input-language-only checklist:'
Write-Host ' 1. Click the EasyX window so it owns keyboard focus'
Write-Host ' 2. Use Win+Space to select a different language/keyboard layout, for example English (US)'
Write-Host ' Switching only between two Chinese IMEs stays in the same HKL and may not emit request/change'
Write-Host ' 3. Type A, then use Win+Space to return to the original input method/layout'
}
else {
Write-Host 'Use only these non-sensitive strings:'
Write-Host ' 1. zhongwentest -> choose a Chinese candidate and commit'
Write-Host ' 2. haha -> commit the same Chinese character twice'
Write-Host ' 3. ceshi -> press Escape before committing'
Write-Host ' 4. Type a candidate sequence and select it with a number key'
Write-Host ' 5. Use Win+Space to select a different language/keyboard layout (for example English (US)), then type A'
}
Write-Host 'Close the EasyX window when finished. The script will then print a privacy-safe summary.'
$launchCommand = 'set "STELLARX_INPUT_PROBE=1" & set "STELLARX_INPUT_PROBE_DIR=' + $runDir +
'" & "' + $fixture + '" input-probe "' + $fixtureDir + '"'
& $env:ComSpec /d /c $launchCommand
$exitCode = $LASTEXITCODE
$summary = & (Join-Path $PSScriptRoot 'analyze-input-probe.ps1') -Path $runDir
# EX_SHOWCONSOLE 下由脚本托管的 EasyX 进程在原生标题栏关闭时,部分控制台宿主会把
# 正常窗口关闭映射为 STATUS_CONTROL_C_EXIT。必须先验证探测日志完整性和关闭证据,
# 不能无条件忽略这个非零退出码,否则真实崩溃也可能被误报为成功。
$controlCExit = -1073741510 # 0xC000013A
$validNativeClose = $summary.sequenceStrict -and
$summary.closeObserved -and
$summary.textRawWParamLeaks -eq 0
$summary | Format-List
Write-Host "Result directory: $runDir"
if ($exitCode -ne 0 -and -not ($exitCode -eq $controlCExit -and $validNativeClose)) {
throw "Input probe fixture exited with code $exitCode"
}
if ($exitCode -eq $controlCExit) {
Write-Host 'Fixture exit code: 0xC000013A (accepted after validating native-close probe records).'
}
-82
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param(
[int]$Key
)
# Interactive launcher for the manual KEY1-KEY6 UI regression scenarios.
$ErrorActionPreference = 'Stop'
$root = Split-Path -Parent $PSScriptRoot
$project = Join-Path $root 'imGui-easyX.vcxproj'
$executable = Join-Path $root 'build\x64\Debug\imGui-easyX.exe'
$msbuild = if ($env:STELLARX_MSBUILD) { $env:STELLARX_MSBUILD } else { 'D:\vs2022\MSBuild\Current\Bin\MSBuild.exe' }
$hasKeyArgument = $PSBoundParameters.ContainsKey('Key')
function Show-KeyMenu {
Write-Host ''
Write-Host 'StellarX manual UI regression scenarios'
Write-Host ' 1 - TabControl and Table redraw'
Write-Host ' 2 - Layout, resize, and bit operations'
Write-Host ' 3 - Legacy application smoke test'
Write-Host ' 4 - Dialog and MessageBox behavior'
Write-Host ' 5 - Nested Canvas, Tooltip, and overlay redraw'
Write-Host ' 6 - Shape hit-test and uncovered branches'
Write-Host ' 0 - Exit'
Write-Host ''
}
function Invoke-KeyScenario([int]$scenario) {
if ($scenario -lt 1 -or $scenario -gt 6) {
throw "KEY must be an integer from 1 to 6: $scenario"
}
if (-not (Test-Path -LiteralPath $msbuild)) {
throw "MSBuild not found: $msbuild"
}
if (-not (Test-Path -LiteralPath $project)) {
throw "Project not found: $project"
}
Write-Host "Building KEY$scenario (Debug|x64)..." -ForegroundColor Cyan
& $msbuild $project /m /t:Rebuild /p:Configuration=Debug /p:Platform=x64 /p:KeyScenario=$scenario /p:EnableAsan=false /v:minimal
if ($LASTEXITCODE -ne 0) {
throw "KEY$scenario build failed with exit code $LASTEXITCODE."
}
if (-not (Test-Path -LiteralPath $executable)) {
throw "Built executable not found: $executable"
}
Write-Host "Launching KEY$scenario. Close the UI window to return to the menu." -ForegroundColor Green
$process = Start-Process -FilePath $executable -WorkingDirectory $root -PassThru -Wait
if ($process.ExitCode -ne 0) {
throw "KEY$scenario exited with code $($process.ExitCode)."
}
}
if ($hasKeyArgument) {
try {
Invoke-KeyScenario $Key
exit 0
}
catch {
[Console]::Error.WriteLine("ERROR: $($_.Exception.Message)")
exit 1
}
}
while ($true) {
Show-KeyMenu
$rawSelection = Read-Host 'Select a KEY scenario'
$selection = -1
if (-not [int]::TryParse($rawSelection, [ref]$selection) -or $selection -lt 0 -or $selection -gt 6) {
Write-Host 'Invalid selection. Enter a number from 0 to 6.' -ForegroundColor Yellow
continue
}
if ($selection -eq 0) {
exit 0
}
try {
Invoke-KeyScenario $selection
}
catch {
Write-Host "ERROR: $($_.Exception.Message)" -ForegroundColor Red
}
}
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# 外部 UI 驱动:启动确定性 fixture,注入真实鼠标输入,并保存像素与状态诊断。
param([int]$Repeat = 1)
$ErrorActionPreference = 'Stop'
$root = Split-Path -Parent $PSScriptRoot
$fixture = Join-Path $root 'build\x64\Debug\StellarX.UiFixture.exe'
$resultRoot = Join-Path $root 'TestResults\ui'
New-Item -ItemType Directory -Force -Path $resultRoot | Out-Null
Add-Type -AssemblyName System.Drawing
# EasyX 控件不是原生子窗口,因此使用 HWND、SendInput 和 PrintWindow 驱动与取证。
Add-Type @'
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Text;
public static class StellarXUiNative {
// 这些结构只覆盖 SendInput、客户区坐标转换和窗口枚举所需的 Win32 ABI。
private delegate bool EnumWindowsProc(IntPtr h, IntPtr parameter);
[StructLayout(LayoutKind.Sequential)] public struct POINT { public int X; public int Y; }
[StructLayout(LayoutKind.Sequential)] public struct RECT { public int Left; public int Top; public int Right; public int Bottom; }
[StructLayout(LayoutKind.Sequential)] private struct MOUSEINPUT {
public int Dx; public int Dy; public uint MouseData; public uint Flags; public uint Time; public UIntPtr ExtraInfo;
}
[StructLayout(LayoutKind.Explicit)] private struct INPUTUNION {
[FieldOffset(0)] public MOUSEINPUT Mouse;
}
[StructLayout(LayoutKind.Sequential)] private struct INPUT {
public uint Type; public INPUTUNION Data;
}
[DllImport("user32.dll", SetLastError=true)] private static extern bool GetClientRect(IntPtr h, out RECT rect);
[DllImport("user32.dll", SetLastError=true)] private static extern bool ClientToScreen(IntPtr h, ref POINT point);
[DllImport("user32.dll")] public static extern bool SetForegroundWindow(IntPtr h);
[DllImport("user32.dll")] public static extern bool SetCursorPos(int x, int y);
[DllImport("user32.dll")] public static extern bool PostMessage(IntPtr h, uint msg, IntPtr w, IntPtr l);
[DllImport("user32.dll")] public static extern bool GetCursorPos(out POINT point);
[DllImport("user32.dll")] public static extern bool PrintWindow(IntPtr h, IntPtr targetDc, uint flags);
[DllImport("user32.dll")] private static extern int GetSystemMetrics(int index);
[DllImport("user32.dll", SetLastError=true)] private static extern uint SendInput(uint count, INPUT[] inputs, int size);
[DllImport("user32.dll")] private static extern bool EnumWindows(EnumWindowsProc callback, IntPtr parameter);
[DllImport("user32.dll")] private static extern uint GetWindowThreadProcessId(IntPtr h, out uint processId);
[DllImport("user32.dll", CharSet=CharSet.Unicode)] private static extern int GetWindowTextW(IntPtr h, StringBuilder text, int maxCount);
public static IntPtr FindProcessWindow(int processId, string title) {
// 同时匹配 PID 和完整标题,避免测试机上其他 EasyX 窗口被误绑定。
IntPtr result = IntPtr.Zero;
EnumWindows(delegate(IntPtr h, IntPtr parameter) {
uint ownerProcessId;
GetWindowThreadProcessId(h, out ownerProcessId);
if (ownerProcessId != (uint)processId) return true;
var text = new StringBuilder(512);
GetWindowTextW(h, text, text.Capacity);
if (!String.Equals(text.ToString(), title, StringComparison.Ordinal)) return true;
result = h;
return false;
}, IntPtr.Zero);
return result;
}
public static POINT GetClientPoint(IntPtr h, int x, int y) {
var point = new POINT { X = x, Y = y };
if (!ClientToScreen(h, ref point)) throw new Win32Exception();
return point;
}
public static RECT GetClientRectangle(IntPtr h) {
RECT rect;
if (!GetClientRect(h, out rect)) throw new Win32Exception();
return rect;
}
public static void ClickLeftMouse() {
// 用成对的按下/抬起事件模拟用户点击,事件会进入真实 EasyX 消息循环。
var inputs = new INPUT[2];
inputs[0].Type = 0;
inputs[0].Data.Mouse.Flags = 0x0002;
inputs[1].Type = 0;
inputs[1].Data.Mouse.Flags = 0x0004;
if (SendInput(2, inputs, Marshal.SizeOf(typeof(INPUT))) != 2) throw new Win32Exception();
}
public static void MoveMouseToScreen(int x, int y) {
// SendInput 的绝对坐标按虚拟屏幕换算,兼容多显示器和非零屏幕原点。
int left = GetSystemMetrics(76);
int top = GetSystemMetrics(77);
int width = GetSystemMetrics(78);
int height = GetSystemMetrics(79);
var input = new INPUT[1];
input[0].Type = 0;
input[0].Data.Mouse.Dx = (int)Math.Round((x - left) * 65535.0 / Math.Max(1, width - 1));
input[0].Data.Mouse.Dy = (int)Math.Round((y - top) * 65535.0 / Math.Max(1, height - 1));
input[0].Data.Mouse.Flags = 0xC001;
if (SendInput(1, input, Marshal.SizeOf(typeof(INPUT))) != 1) throw new Win32Exception();
}
}
'@
function Wait-Window([Diagnostics.Process]$process, [string]$title, [int]$timeoutMs = 15000) {
# fixture 启动后异步创建窗口;超时或提前退出都应报告明确原因。
$watch = [Diagnostics.Stopwatch]::StartNew()
while ($watch.ElapsedMilliseconds -lt $timeoutMs) {
$process.Refresh()
if ($process.HasExited) {
throw "Fixture exited before creating '$title' (exit code $($process.ExitCode))"
}
$h = [StellarXUiNative]::FindProcessWindow($process.Id, $title)
if ($h -ne [IntPtr]::Zero) { return $h }
Start-Sleep -Milliseconds 50
}
throw "Window not found: $title"
}
function Assert-NativeCloseExitsProcess([string]$fixturePath, [string]$runDir, [string]$scenario) {
# 模拟标题栏关闭命令。EasyX 的窗口过程位于内部线程,宿主 peekmessage 不保证能看到 WM_CLOSE;
# 无论关闭消息是否进入 EX_WINDOW,原生 HWND 销毁后 fixture 都必须自行结束。
New-Item -ItemType Directory -Force -Path $runDir | Out-Null
# EasyX 在重定向标准输出的子进程中可能返回 0xC000013A;关闭回归不需要捕获输出,
# 因而保持与用户直接运行应用相同的控制台继承方式。
$process = Start-Process -FilePath $fixturePath -ArgumentList @($scenario, $runDir) -PassThru
try {
$h = Wait-Window $process "StellarX.UI.$scenario"
if ($scenario -eq 'modal-close') {
# fixture 在首次绘制后立即进入 showModal;给模态循环一个有界启动窗口。
Start-Sleep -Milliseconds 250
}
if (-not [StellarXUiNative]::PostMessage($h, 0x0112, [IntPtr]0xF060, [IntPtr]::Zero)) {
throw 'Failed to post SC_CLOSE to fixture'
}
if (-not $process.WaitForExit(5000)) {
$process.Kill()
$process.WaitForExit()
throw 'Fixture process remained alive after native window destruction'
}
# EasyX 的 EX_SHOWCONSOLE fixture 由 Start-Process 托管时,原生标题栏关闭在部分
# 控制台宿主中会映射为 STATUS_CONTROL_C_EXIT;它与“进程未退出”是不同问题。
if ($process.ExitCode -notin @(0, -1073741510)) {
throw "Fixture close regression exited with code $($process.ExitCode)"
}
@{ nativeCloseExited = $true; scenario = $scenario; exitCode = $process.ExitCode } |
ConvertTo-Json -Compress | Set-Content -Encoding UTF8 (Join-Path $runDir 'close-result.json')
}
finally {
if (-not $process.HasExited) {
$process.Kill()
$process.WaitForExit()
}
$process.Dispose()
}
}
function Client-Point([IntPtr]$h, [int]$x, [int]$y) {
# 将 fixture 客户区坐标转换为 SendInput 所需的全局屏幕坐标。
return [StellarXUiNative]::GetClientPoint($h, $x, $y)
}
function Move-Mouse([IntPtr]$h, [int]$x, [int]$y) {
# 输入坐标以客户区为单位,先转换到屏幕坐标再激活目标窗口。
$p = Client-Point $h $x $y
[void][StellarXUiNative]::SetForegroundWindow($h)
[StellarXUiNative]::MoveMouseToScreen($p.X, $p.Y)
Start-Sleep -Milliseconds 80
}
function Click-Mouse([IntPtr]$h, [int]$x, [int]$y) {
# 点击后等待一小段时间,让 EasyX 批量处理消息并完成统一重绘收口。
Move-Mouse $h $x $y
[StellarXUiNative]::ClickLeftMouse()
Start-Sleep -Milliseconds 250
}
function Capture-Client([IntPtr]$h, [string]$path) {
# 只保存客户区,排除窗口边框;返回 Bitmap 供调用方继续读取关键像素。
$rect = [StellarXUiNative]::GetClientRectangle($h)
$bitmap = New-Object Drawing.Bitmap ($rect.Right - $rect.Left), ($rect.Bottom - $rect.Top)
$graphics = [Drawing.Graphics]::FromImage($bitmap)
$dc = $graphics.GetHdc()
try {
if (-not [StellarXUiNative]::PrintWindow($h, $dc, 1)) {
throw 'PrintWindow failed'
}
}
finally {
$graphics.ReleaseHdc($dc)
$graphics.Dispose()
}
$bitmap.Save($path, [Drawing.Imaging.ImageFormat]::Png)
return $bitmap
}
function Wait-Result([string]$path, [int]$timeoutMs = 15000) {
# 等待 fixture 写出 JSON 检查点,并把协议内容解析为 PowerShell 对象。
$watch = [Diagnostics.Stopwatch]::StartNew()
while ($watch.ElapsedMilliseconds -lt $timeoutMs) {
if (Test-Path $path) { return Get-Content -Raw $path | ConvertFrom-Json }
Start-Sleep -Milliseconds 50
}
throw "Result timeout: $path"
}
function Wait-TrueResultProperty([string]$path, [string]$property, [int]$timeoutMs = 15000) {
# 对话框等异步场景可能多次更新 JSON,直到目标状态真正变为 true 才继续。
$watch = [Diagnostics.Stopwatch]::StartNew()
while ($watch.ElapsedMilliseconds -lt $timeoutMs) {
if (Test-Path $path) {
try {
$result = Get-Content -Raw $path | ConvertFrom-Json
if ($result.$property -eq $true) { return $result }
}
catch {
# fixture 可能正处于 truncate 与 flush 之间,解析失败时继续轮询到场景超时。
}
}
Start-Sleep -Milliseconds 50
}
throw "Result property timeout: $path ($property)"
}
function Assert-Rgb($pixel, [int]$r, [int]$g, [int]$b, [string]$message) {
# 关键像素用精确颜色断言,避开文本抗锯齿导致的非确定性。
if ($pixel.R -ne $r -or $pixel.G -ne $g -or $pixel.B -ne $b) {
throw "$message actual=($($pixel.R),$($pixel.G),$($pixel.B)) expected=($r,$g,$b)"
}
}
function Assert-NotRgb($pixel, [int]$r, [int]$g, [int]$b, [string]$message) {
# 用于验证关闭或移出后,目标像素不再保留指定的控件颜色。
if ($pixel.R -eq $r -and $pixel.G -eq $g -and $pixel.B -eq $b) {
throw "$message actual=($($pixel.R),$($pixel.G),$($pixel.B))"
}
}
function Wait-ClientRgb([IntPtr]$h, [int]$x, [int]$y, [int]$r, [int]$g, [int]$b,
[string]$capturePath, [int]$timeoutMs = 15000) {
# 某些绘制在消息批次尾才完成,因此对目标像素进行有界轮询而不是固定猜测延时。
$watch = [Diagnostics.Stopwatch]::StartNew()
$actual = $null
while ($watch.ElapsedMilliseconds -lt $timeoutMs) {
$probe = Capture-Client $h $capturePath
$actual = $probe.GetPixel($x, $y)
$matched = $actual.R -eq $r -and $actual.G -eq $g -and $actual.B -eq $b
$probe.Dispose()
if ($matched) { return }
Start-Sleep -Milliseconds 50
}
throw "Pixel timeout at ($x,$y) actual=($($actual.R),$($actual.G),$($actual.B)) expected=($r,$g,$b)"
}
$savedCursor = New-Object StellarXUiNative+POINT
# UI 测试会抢占前台并移动鼠标,外层 finally 必须恢复用户原来的光标位置。
[void][StellarXUiNative]::GetCursorPos([ref]$savedCursor)
$scenarios = @('ownership', 'geometry', 'tooltip', 'tab', 'table', 'dialog')
$sessionRoot = Join-Path $resultRoot ((Get-Date -Format 'yyyyMMdd-HHmmss-fff') + "-$PID")
try {
# 场景按固定顺序串行执行,避免多个 EasyX 图形上下文同时争用桌面。
for ($iteration = 1; $iteration -le $Repeat; $iteration++) {
foreach ($scenario in $scenarios) {
$runDir = Join-Path $sessionRoot "run-$iteration-$scenario"
New-Item -ItemType Directory -Force -Path $runDir | Out-Null
$resultFile = Join-Path $runDir "$scenario.json"
$stdoutFile = Join-Path $runDir 'fixture.stdout.log'
$stderrFile = Join-Path $runDir 'fixture.stderr.log'
$process = Start-Process -FilePath $fixture -ArgumentList @($scenario, $runDir) -PassThru `
-RedirectStandardOutput $stdoutFile -RedirectStandardError $stderrFile
$h = [IntPtr]::Zero
try {
# 先绑定唯一 HWND,再根据场景注入动作并等待 fixture 的 JSON 检查点。
$h = Wait-Window $process "StellarX.UI.$scenario"
[void][StellarXUiNative]::SetForegroundWindow($h)
switch ($scenario) {
'ownership' { Click-Mouse $h 80 40; $result = Wait-Result $resultFile; if (-not $result.removed) { throw 'ownership result failed' } }
'geometry' { Click-Mouse $h 80 40; $result = Wait-Result $resultFile; if ($result.x -ne 220 -or $result.textWidth -ne 80 -or $result.canvasWidth -ne 80 -or $result.labelVisible) { throw 'geometry result failed' }; Move-Mouse $h 460 300 }
'tooltip' { Move-Mouse $h 80 40; Wait-ClientRgb $h 200 61 255 255 255 (Join-Path $runDir 'tooltip-wait.png') }
'tab' { Click-Mouse $h 230 35; Click-Mouse $h 395 238; $result = Wait-Result $resultFile; if ($result.active -ne 1 -or $result.firstSelected -or -not $result.secondSelected -or $result.firstPageVisible -or -not $result.secondPageVisible) { throw 'tab uniqueness result failed' } }
'table' { Click-Mouse $h 395 268; $result = Wait-Result $resultFile; if ($result.width -le 40 -or $result.coverageRight -le $result.coverageLeft -or $result.coverageBottom -le $result.coverageTop) { throw 'table minimum width or coverage failed' } }
'dialog' {
Click-Mouse $h 90 40
Start-Sleep -Milliseconds 350
Click-Mouse $h 320 120
$result = Wait-TrueResultProperty $resultFile 'upperClosed'
if ($result.lowerClosed) { throw 'lower dialog closed with upper dialog' }
$lowerBitmap = Capture-Client $h (Join-Path $runDir 'lower-visible.png')
Assert-NotRgb ($lowerBitmap.GetPixel(150, 120)) 30 50 70 'lower dialog was not visible after upper close'
$lowerBitmap.Dispose()
Click-Mouse $h 240 185
$result = Wait-TrueResultProperty $resultFile 'lowerClosed'
}
}
$bitmap = Capture-Client $h (Join-Path $runDir 'screen.png')
if ($scenario -eq 'ownership' -or $scenario -eq 'geometry') {
Assert-Rgb ($bitmap.GetPixel(80, 40)) 30 50 70 "$scenario old region was not restored"
}
if ($scenario -eq 'geometry') {
Assert-Rgb ($bitmap.GetPixel(260, 40)) 80 160 220 'moved button was not rendered'
Assert-Rgb ($bitmap.GetPixel(25, 90)) 30 50 70 'hidden label left stale pixels'
Assert-Rgb ($bitmap.GetPixel(30, 130)) 30 50 70 'moved TextBox left stale pixels'
Assert-Rgb ($bitmap.GetPixel(230, 130)) 230 230 210 'moved TextBox was not rendered'
Assert-Rgb ($bitmap.GetPixel(30, 190)) 30 50 70 'moved Canvas left stale pixels'
Assert-Rgb ($bitmap.GetPixel(230, 190)) 40 120 90 'moved Canvas was not rendered'
}
if ($scenario -eq 'tooltip') {
Assert-Rgb ($bitmap.GetPixel(200, 61)) 255 255 255 'stationary tooltip did not appear'
Move-Mouse $h 460 300
$clearedBitmap = Capture-Client $h (Join-Path $runDir 'tooltip-cleared.png')
Assert-Rgb ($clearedBitmap.GetPixel(200, 61)) 30 50 70 'tooltip was not cleared after mouse exit'
$clearedBitmap.Dispose()
}
if ($scenario -eq 'tab') {
Assert-Rgb ($bitmap.GetPixel(50, 80)) 110 70 120 'active tab page pixels are incorrect'
}
if ($scenario -eq 'table') {
$outsideX = [Math]::Min(479, [int]$result.coverageRight + 5)
Assert-Rgb ($bitmap.GetPixel($outsideX, 30)) 30 50 70 'table drew outside reported horizontal coverage'
}
if ($scenario -eq 'dialog') {
Assert-Rgb ($bitmap.GetPixel(240, 150)) 30 50 70 'dialog pixels remained after both dialogs closed'
}
$bitmap.Dispose()
}
catch {
# 失败时保留驱动错误、fixture 输出和客户区截图,便于定位像素或状态问题。
@{ scenario = $scenario; message = $_.Exception.Message; processId = $process.Id; hwnd = $h.ToInt64() } |
ConvertTo-Json | Set-Content -Encoding UTF8 (Join-Path $runDir 'driver-error.json')
if ($h -ne [IntPtr]::Zero) {
try {
$failureBitmap = Capture-Client $h (Join-Path $runDir 'failure.png')
$failureBitmap.Dispose()
}
catch { }
}
throw
}
finally {
# 正常和异常路径都发送 WM_CLOSE;若 fixture 未退出,再按超时兜底终止其进程。
if (-not $process.HasExited) {
if ($h -ne [IntPtr]::Zero) {
[void][StellarXUiNative]::PostMessage($h, 0x0010, [IntPtr]::Zero, [IntPtr]::Zero)
}
if (-not $process.WaitForExit(2000)) { $process.Kill() }
}
$process.Dispose()
}
}
Assert-NativeCloseExitsProcess $fixture `
(Join-Path $sessionRoot "run-$iteration-native-close") 'native-close'
Assert-NativeCloseExitsProcess $fixture `
(Join-Path $sessionRoot "run-$iteration-modal-native-close") 'modal-close'
}
}
finally {
[void][StellarXUiNative]::SetCursorPos($savedCursor.X, $savedCursor.Y)
}
Write-Host "UI tests passed: $Repeat iteration(s)"
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param(
[ValidateSet('Debug', 'Release')]
[string]$Configuration = 'Debug',
[ValidateSet('x64', 'Win32')]
[string]$Platform = 'x64',
[ValidateSet('All', 'wide-text', 'dpi-coordinate', 'ime-position')]
[string]$Mode = 'All',
[ValidateSet('inherit', 'unaware', 'system', 'per-monitor', 'per-monitor-v2')]
[string]$DpiAwareness = 'inherit',
[ValidateSet('unspecified', 'MicrosoftPinyin', 'Sogou')]
[string]$ImeName = 'unspecified'
)
$ErrorActionPreference = 'Stop'
$root = Split-Path -Parent $PSScriptRoot
$msbuild = if ($env:STELLARX_MSBUILD) { $env:STELLARX_MSBUILD } else { 'D:\vs2022\MSBuild\Current\Bin\MSBuild.exe' }
$project = Join-Path $root 'tests\EasyX.VisualProbe.vcxproj'
$probe = Join-Path $root "build\$Platform\$Configuration\EasyX.VisualProbe.exe"
if (-not (Test-Path -LiteralPath $msbuild)) { throw "MSBuild not found: $msbuild" }
$pathKeyCount = @(
[Environment]::GetEnvironmentVariables([EnvironmentVariableTarget]::Process).Keys |
Where-Object { [string]$_ -ieq 'Path' }
).Count
if ($pathKeyCount -gt 1) {
$buildCommand = 'set "PATH=" & "' + $msbuild + '" "' + $project +
'" /m /t:Build /p:Configuration=' + $Configuration + ' /p:Platform=' + $Platform + ' /v:minimal'
& $env:ComSpec /d /c $buildCommand
}
else {
& $msbuild $project /m /t:Build /p:Configuration=$Configuration /p:Platform=$Platform /v:minimal
}
if ($LASTEXITCODE -ne 0) { throw 'Visual probe build failed' }
if (-not (Test-Path -LiteralPath $probe)) { throw "Visual probe executable not found: $probe" }
$sessionId = [guid]::NewGuid().ToString()
$stamp = Get-Date -Format 'yyyyMMdd-HHmmss-fff'
$sessionRoot = Join-Path $root "TestResults\VisualProbe\$stamp-$sessionId"
New-Item -ItemType Directory -Force -Path $sessionRoot | Out-Null
$modes = if ($Mode -eq 'All') { @('wide-text', 'dpi-coordinate') } else { @($Mode) }
$summaries = New-Object System.Collections.Generic.List[object]
$probeFailed = $false
foreach ($probeMode in $modes) {
$startedAtUtc = [DateTime]::UtcNow.ToString('o')
$runDirectory = Join-Path $sessionRoot $probeMode
New-Item -ItemType Directory -Force -Path $runDirectory | Out-Null
if ($probeMode -eq 'ime-position') {
$manualEvidence = Join-Path $runDirectory 'manual-evidence'
New-Item -ItemType Directory -Force -Path $manualEvidence | Out-Null
Write-Host "Manual IME position probe: $ImeName"
Write-Host ' 1. Select the requested IME and click the EasyX window.'
Write-Host ' 2. Press F1, type ceshi, inspect the candidate position, then press Escape.'
Write-Host ' 3. Repeat with F2 and F3. Use only the fixed non-sensitive input ceshi.'
Write-Host ' 4. At F3, commit once with Space; switch back to F1, type ceshi, and verify the old F3 position is not reused.'
Write-Host ' 5. To close 0C-3, save tightly cropped screenshots with anchor-id prefixes under:'
Write-Host " $manualEvidence"
Write-Host ' 6. Close the EasyX window when all three anchors and the post-commit F1 regression have been exercised.'
}
Write-Host "Running visual probe mode: $probeMode"
& $probe --mode $probeMode --output $runDirectory --dpi-awareness $DpiAwareness --ime-name $ImeName
$exitCode = $LASTEXITCODE
$rawPath = Join-Path $runDirectory 'raw-result.json'
if (-not (Test-Path -LiteralPath $rawPath)) {
throw "Visual probe did not produce raw-result.json (exit $exitCode): $runDirectory"
}
$summary = & (Join-Path $PSScriptRoot 'analyze-visual-probe.ps1') `
-Path $runDirectory -SessionId $sessionId -StartedAtUtc $startedAtUtc -ProbeExitCode $exitCode
$summaries.Add($summary)
if ($exitCode -ne 0 -or $summary.automatedStatus -ne 'pass') { $probeFailed = $true }
}
if ($summaries.Count -eq 2) {
$drawing = $summaries | Where-Object mode -eq 'wide-text' | Select-Object -First 1
$coordinate = $summaries | Where-Object mode -eq 'dpi-coordinate' | Select-Object -First 1
$combinedInput = "$($drawing.manifestSha256):$($coordinate.manifestSha256)"
$sha = [Security.Cryptography.SHA256]::Create()
try {
$combinedBytes = [Text.Encoding]::UTF8.GetBytes($combinedInput)
$combinedHash = ([BitConverter]::ToString($sha.ComputeHash($combinedBytes))).Replace('-', '')
}
finally {
$sha.Dispose()
}
$baseline = [pscustomobject][ordered]@{
visualProbeBaselineSchemaVersion = 1
sessionId = $sessionId
createdAtUtc = [DateTime]::UtcNow.ToString('o')
drawingBaselineManifest = 'wide-text/manifest-v1.json'
coordinateBaselineManifest = 'dpi-coordinate/manifest-v1.json'
drawingBaselineSha256 = $drawing.manifestSha256
coordinateBaselineSha256 = $coordinate.manifestSha256
combinedBaselineId = "sha256:$combinedHash"
dpiAwareness = $coordinate.windowAwareness
dpiForWindow = $coordinate.dpiForWindow
imeIdentity = $null
hkl = $null
automatedStatus = if ($probeFailed) { 'fail' } else { 'pass' }
manualStatus = 'not_reviewed'
}
$baselinePath = Join-Path $sessionRoot 'baseline-set-v1.json'
$utf8Bom = New-Object System.Text.UTF8Encoding($true)
[IO.File]::WriteAllText($baselinePath,
($baseline | ConvertTo-Json -Depth 20) + [Environment]::NewLine, $utf8Bom)
$baselineHash = (Get-FileHash -Algorithm SHA256 -LiteralPath $baselinePath).Hash
$utf8NoBom = New-Object System.Text.UTF8Encoding($false)
[IO.File]::WriteAllText($baselinePath + '.sha256',
"$baselineHash *baseline-set-v1.json`r`n", $utf8NoBom)
Write-Host "Combined baseline: $baselinePath"
Write-Host "Combined baseline ID: $($baseline.combinedBaselineId)"
}
$summaries | Format-Table mode, automatedStatus, manualStatus, testCaseCount, evidenceCount, dpiForWindow
Write-Host "Result directory: $sessionRoot"
if ($probeFailed) { throw "One or more visual probe modes did not pass; evidence was preserved in $sessionRoot" }
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param(
# Unit/Render/UI 可单独执行;NonUI 跳过界面操作;All 是完整回归。
[ValidateSet('Unit', 'Render', 'UI', 'NonUI', 'All', 'CI')]
[string]$Suite = 'Unit',
[ValidateSet('Debug', 'Release')]
[string]$Configuration = 'Debug',
[ValidateSet('x64', 'Win32')]
[string]$Platform = 'x64'
)
# 统一测试入口:负责构建指定矩阵,并把所有诊断结果集中到 TestResults。
$ErrorActionPreference = 'Stop'
# 暂时清空再恢复 PATH,避免 MSBuild/VSTest 被其他工具链中的同名程序劫持。
$savedPath = $env:Path
[Environment]::SetEnvironmentVariable('PATH', $null, [EnvironmentVariableTarget]::Process)
[Environment]::SetEnvironmentVariable('Path', $savedPath, [EnvironmentVariableTarget]::Process)
$root = Split-Path -Parent $PSScriptRoot
$msbuild = if ($env:STELLARX_MSBUILD) { $env:STELLARX_MSBUILD } else { 'D:\vs2022\MSBuild\Current\Bin\MSBuild.exe' }
$vstest = if ($env:STELLARX_VSTEST) { $env:STELLARX_VSTEST } else { 'D:\vs2022\Common7\IDE\CommonExtensions\Microsoft\TestWindow\vstest.console.exe' }
$results = Join-Path $root 'TestResults'
# 测试输出目录允许未跟踪生成 TRX、JSON、日志和截图,不写入源码目录。
New-Item -ItemType Directory -Force -Path $results | Out-Null
if (-not (Test-Path -LiteralPath $msbuild)) { throw "MSBuild not found: $msbuild" }
if (-not (Test-Path -LiteralPath $vstest)) { throw "VSTest not found: $vstest" }
function Build-Project([string]$project, [string]$config, [string]$arch, [bool]$asan = $false) {
# ASan 使用 Rebuild,确保运行库和插桩设置不会沿用上一种构建配置。
$asanValue = if ($asan) { 'true' } else { 'false' }
$target = if ($asan) { 'Rebuild' } else { 'Build' }
& $msbuild $project /m /t:$target /p:Configuration=$config /p:Platform=$arch /p:EnableAsan=$asanValue /v:minimal
if ($LASTEXITCODE -ne 0) { throw "Build failed: $project ($config|$arch)" }
}
function Run-Unit([string]$config, [string]$arch, [bool]$asan = $false) {
# Native Unit Test 在隔离进程中运行,单个 UAF 回归不会直接拖垮 VSTest 宿主。
$project = Join-Path $root 'tests\StellarX.Tests.vcxproj'
Build-Project $project $config $arch $asan
$outputConfig = if ($asan) { "$config-asan" } else { $config }
$dll = Join-Path $root "build\$arch\$outputConfig\StellarX.Tests.dll"
$trxName = "unit-$arch-$config" + $(if ($asan) { '-asan' } else { '' }) + '.trx'
$savedAsanOptions = $env:ASAN_OPTIONS
try {
# 只对 ASan 用例启用遇错即停;退出后恢复调用者原有环境变量。
if ($asan) { $env:ASAN_OPTIONS = 'halt_on_error=1:detect_leaks=0' }
& $vstest $dll /InIsolation /Logger:"trx;LogFileName=$trxName" /ResultsDirectory:$results
if ($LASTEXITCODE -ne 0) { throw "Unit tests failed: $dll" }
}
finally {
$env:ASAN_OPTIONS = $savedAsanOptions
}
}
function Run-UI([int]$repeat = 1) {
# EasyX 依赖交互式桌面,UI fixture 始终固定使用 Debug x64 并串行运行。
Build-Project (Join-Path $root 'tests\StellarX.UiFixture.vcxproj') 'Debug' 'x64'
& (Join-Path $PSScriptRoot 'run-ui-tests.ps1') -Repeat $repeat
if ($LASTEXITCODE -ne 0) { throw 'UI tests failed' }
}
function Build-KeyScenarios {
# KEY1-KEY6 是应用现有主路径的编译/链接冒烟,不在这里模拟鼠标交互。
$project = Join-Path $root 'imGui-easyX.vcxproj'
foreach ($key in 1..6) {
& $msbuild $project /m /t:Build /p:Configuration=Debug /p:Platform=x64 /p:KeyScenario=$key /p:EnableAsan=false /v:minimal
if ($LASTEXITCODE -ne 0) { throw "KEY$key build failed" }
}
}
function Run-NonUI {
# 提交前非交互矩阵:覆盖内存安全、多架构、Release 和现有 KEY 编译场景。
Run-Unit 'Debug' 'x64'
Run-Unit 'Debug' 'x64' $true
Run-Unit 'Release' 'x64'
Run-Unit 'Debug' 'Win32'
Build-KeyScenarios
}
switch ($Suite) {
# Render 当前复用真实 UI fixture 的像素检查;All 在 NonUI 基础上追加三轮 UI。
'Unit' { Run-Unit $Configuration $Platform }
'Render' { Run-UI 1 }
'UI' { Run-UI 1 }
'NonUI' { Run-NonUI }
'All' { Run-NonUI; Run-UI 3 }
'CI' {
Run-Unit 'Debug' 'x64'
Run-Unit 'Release' 'x64'
Run-Unit 'Debug' 'Win32'
if ($env:STELLARX_UI_TESTS -eq '1') { Run-UI 1 }
}
}
+88 -226
View File
@@ -1,6 +1,5 @@
#include "Button.h" #include "Button.h"
#include "SxLog.h" #include "SxLog.h"
#include "Window.h"
Button::Button(int x, int y, int width, int height, const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape) Button::Button(int x, int y, int width, int height, const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape)
: Control(x, y, width, height) : Control(x, y, width, height)
@@ -144,17 +143,6 @@ void Button::setTooltipTextsForToggle(const std::string& onText, const std::stri
tipUserOverride = true; tipUserOverride = true;
} }
void Button::enableTooltip(bool on)
{
if (tipEnabled == on)
return;
if (!on)
hideTooltip();
tipEnabled = on;
if (on && hover)
tipHoverTick = GetTickCount64();
}
void Button::initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch) void Button::initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch)
{ {
this->id = "Button"; this->id = "Button";
@@ -176,7 +164,12 @@ void Button::initButton(const std::string text, StellarX::ButtonMode mode, Stell
tipLabel.textStyle = this->textStyle; // 复用按钮字体样式 tipLabel.textStyle = this->textStyle; // 复用按钮字体样式
} }
Button::~Button() = default; Button::~Button()
{
if (buttonFileIMAGE)
delete buttonFileIMAGE;
buttonFileIMAGE = nullptr;
}
void Button::draw() void Button::draw()
{ {
@@ -184,13 +177,11 @@ void Button::draw()
//保存当前样式和颜色 //保存当前样式和颜色
saveStyle(); saveStyle();
StellarX::ControlText drawTextStyle = textStyle;
if (StellarX::ButtonMode::DISABLED == mode) //设置禁用按钮色 if (StellarX::ButtonMode::DISABLED == mode) //设置禁用按钮色
{ {
setfillcolor(DISABLEDCOLOUR); setfillcolor(DISABLEDCOLOUR);
// 禁用态删除线只属于本次绘制效果,不回写用户公开 textStyle。 textStyle.bStrikeOut = true;
drawTextStyle.bStrikeOut = true;
} }
else else
{ {
@@ -205,11 +196,11 @@ void Button::draw()
setlinecolor(buttonBorderColor); setlinecolor(buttonBorderColor);
//设置字体颜色 //设置字体颜色
settextcolor(drawTextStyle.color); settextcolor(textStyle.color);
//设置字体样式 //设置字体样式
settextstyle(drawTextStyle.nHeight, drawTextStyle.nWidth, drawTextStyle.faceName.c_str(), settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
drawTextStyle.nEscapement, drawTextStyle.nOrientation, drawTextStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
drawTextStyle.bItalic, drawTextStyle.bUnderline, drawTextStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
if (needCutText) if (needCutText)
cutButtonText(); cutButtonText();
@@ -231,13 +222,9 @@ void Button::draw()
} }
//设置按钮填充模式 //设置按钮填充模式
setfillstyle((int)buttonFillMode, (int)buttonFillIma, buttonFileIMAGE.get()); setfillstyle((int)buttonFillMode, (int)buttonFillIma, buttonFileIMAGE);
const int snapshotWidth = this->width + bordWith; if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
const int snapshotHeight = this->height + bordHeight; saveBackground(this->x, this->y, (this->width + bordWith), (this->height + bordHeight));
// 快照尺寸与按钮实际 coverage 使用同一组值,避免边框或右下边界没有被恢复。
if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) ||
(saveWidth != snapshotWidth) || (saveHeight != snapshotHeight) || !saveBkImage)
saveBackground(this->x, this->y, snapshotWidth, snapshotHeight);
// 恢复背景(清除旧内容) // 恢复背景(清除旧内容)
restBackground(); restBackground();
//根据按钮形状绘制 //根据按钮形状绘制
@@ -287,9 +274,6 @@ void Button::draw()
restoreStyle();//恢复默认字体样式和颜色 restoreStyle();//恢复默认字体样式和颜色
dirty = false; //标记按钮不需要重绘 dirty = false; //标记按钮不需要重绘
if (tipEnabled && tipVisible)
tipLabel.draw();
} }
// 处理鼠标事件,检测点击和悬停状态 // 处理鼠标事件,检测点击和悬停状态
// 根据按钮模式和形状进行不同的处理 // 根据按钮模式和形状进行不同的处理
@@ -297,44 +281,40 @@ bool Button::handleEvent(const ExMessage& msg)
{ {
if (!show) if (!show)
return false; return false;
auto mutationScope = enterMutationScope();
resetEventVisualChanged();
bool oldHover = hover;// 注意:只在状态变化时记录,避免 WM_MOUSEMOVE 刷屏 bool oldHover = hover;// 注意:只在状态变化时记录,避免 WM_MOUSEMOVE 刷屏
bool oldClick = click; bool oldClick = click;
const bool oldTipVisible = tipVisible;
bool consume = false;//是否消耗事件 bool consume = false;//是否消耗事件
const bool isMouseMessage =
msg.message == WM_MOUSEMOVE ||
msg.message == WM_LBUTTONDOWN ||
msg.message == WM_LBUTTONUP;
// 记录鼠标位置(用于tip定位) // 记录鼠标位置(用于tip定位)
if (isMouseMessage) if (msg.message == WM_MOUSEMOVE)
{ {
lastMouseX = msg.x; lastMouseX = msg.x;
lastMouseY = msg.y; lastMouseY = msg.y;
} }
// 检测悬停状态(根据不同形状) // 检测悬停状态(根据不同形状)
if (isMouseMessage) switch (shape)
{ {
switch (shape) case StellarX::ControlShape::RECTANGLE:
{ case StellarX::ControlShape::B_RECTANGLE:
case StellarX::ControlShape::RECTANGLE: case StellarX::ControlShape::ROUND_RECTANGLE:
case StellarX::ControlShape::B_RECTANGLE: case StellarX::ControlShape::B_ROUND_RECTANGLE:
case StellarX::ControlShape::ROUND_RECTANGLE: hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));
case StellarX::ControlShape::B_ROUND_RECTANGLE: break;
hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height)); case StellarX::ControlShape::CIRCLE:
break; case StellarX::ControlShape::B_CIRCLE:
case StellarX::ControlShape::CIRCLE: hover = isMouseInCircle(msg.x, msg.y, x + width / 2, y + height / 2, min(width, height) / 2);
case StellarX::ControlShape::B_CIRCLE: break;
hover = isMouseInCircle(msg.x, msg.y, x + width / 2, y + height / 2, min(width, height) / 2); case StellarX::ControlShape::ELLIPSE:
break; case StellarX::ControlShape::B_ELLIPSE:
case StellarX::ControlShape::ELLIPSE: hover = isMouseInEllipse(msg.x, msg.y, x, y, x + width, y + height);
case StellarX::ControlShape::B_ELLIPSE: break;
hover = isMouseInEllipse(msg.x, msg.y, x, y, x + width, y + height); }
break; if (hover != oldHover)
} {
SX_LOGD("Button") << SX_T("悬停变化: ","hover change: ") << "id=" << id
<< " text= " << text
<< " " << (oldHover ? 1 : 0) << "->" << (hover ? 1 : 0);
} }
// 处理鼠标点击事件 // 处理鼠标点击事件
if (msg.message == WM_LBUTTONDOWN && hover && mode != StellarX::ButtonMode::DISABLED) if (msg.message == WM_LBUTTONDOWN && hover && mode != StellarX::ButtonMode::DISABLED)
@@ -366,6 +346,8 @@ bool Button::handleEvent(const ExMessage& msg)
dirty = true; dirty = true;
consume = true; consume = true;
hideTooltip(); hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
} }
else if (mode == StellarX::ButtonMode::TOGGLE) else if (mode == StellarX::ButtonMode::TOGGLE)
{ {
@@ -381,6 +363,8 @@ bool Button::handleEvent(const ExMessage& msg)
consume = true; consume = true;
refreshTooltipTextForState(); refreshTooltipTextForState();
hideTooltip(); hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
} }
} }
// 处理鼠标移出区域的情况 // 处理鼠标移出区域的情况
@@ -413,156 +397,66 @@ bool Button::handleEvent(const ExMessage& msg)
{ {
// 到点就显示 // 到点就显示
if (GetTickCount64() - tipHoverTick >= (ULONGLONG)tipDelayMs) if (GetTickCount64() - tipHoverTick >= (ULONGLONG)tipDelayMs)
showTooltipAtLastMouse(); {
SX_LOGD("Button") << SX_T("提示信息显示: ","tooltip show:")<<" id = " << id <<SX_T("延时时间: ", " delayMs = ") << tipDelayMs;
tipVisible = true;
// 定位(跟随鼠标 or 相对按钮)
int tipX = tipFollowCursor ? (lastMouseX + tipOffsetX) : lastMouseX;
int tipY = tipFollowCursor ? (lastMouseY + tipOffsetY) : y + height;
// 设置文本(用户可能动态改了提示文本
if (tipUserOverride)
{
if (mode == StellarX::ButtonMode::NORMAL)
tipLabel.setText(tipTextClick);
else if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
}
else
if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
// 设置位置
tipLabel.setX(tipX);
tipLabel.setY(tipY);
// 标记需要绘制
tipLabel.setDirty(true);
}
} }
} }
// 如果状态发生变化,标记需要重绘 // 如果状态发生变化,标记需要重绘
const bool stateChanged = (hover != oldHover || click != oldClick); if (hover != oldHover || click != oldClick)
if (stateChanged)
dirty = true; dirty = true;
const bool tipVisibilityChanged = (tipVisible != oldTipVisible);
if (tipVisibilityChanged)
dirty = true;
// 事件吞噬规则:
// - 鼠标移动:只有“当前命中按钮”时才吞掉,避免前一个按钮在清 hover 时截断消息,
// 导致后一个真正命中的按钮收不到 WM_MOUSEMOVE。
// 这里的前提是:父容器会保证“没有拿到真实消息的后续兄弟”还能走一遍
// clearTransientMouseState(),从而清掉旧 hover / tooltip。
// - 鼠标按下/抬起:命中按钮区域时吞掉,避免点击穿透到底层控件。
if (msg.message == WM_MOUSEMOVE)
{
if (hover)
consume = true;
}
else if ((msg.message == WM_LBUTTONDOWN || msg.message == WM_LBUTTONUP) && hover)
{
consume = true;
}
markEventVisualChanged(stateChanged || tipVisibilityChanged);
// 如果需要重绘,立即执行 // 如果需要重绘,立即执行
if (dirty) if (dirty)
requestRepaint(parent); requestRepaint(parent);
if (tipEnabled && tipVisible)
tipLabel.draw();
return consume; return consume;
} }
void Button::tick(ULONGLONG nowMs) void Button::setOnClickListener(const std::function<void()>&& callback)
{ {
// tick 只处理已经命中的按钮;到期后显示 Tooltip,并把重绘交给父容器统一提交。 this->onClickCallback = callback;
if (!show || !tipEnabled || !hover || tipVisible)
return;
if (nowMs - tipHoverTick < static_cast<ULONGLONG>(tipDelayMs))
return;
showTooltipAtLastMouse();
dirty = true;
markEventVisualChanged(true);
requestRepaint(parent);
} }
bool Button::clearTransientMouseState() void Button::setOnToggleOnListener(const std::function<void()>&& callback)
{ {
if (!show) this->onToggleOnCallback = callback;
return false;
bool hoverChanged = false;
bool normalClickChanged = false;
bool bodyVisualChanged = false;
bool tooltipChanged = false;
if (hover)
{
hover = false;
hoverChanged = true;
bodyVisualChanged = true;
}
// NORMAL 模式下的按下态只属于一次鼠标交互过程;
// 如果本次 WM_MOUSEMOVE 已经被同层更上层的兄弟控件消费,
// 当前按钮就不应继续保留这笔临时按下视觉。
if (mode == StellarX::ButtonMode::NORMAL && click)
{
click = false;
normalClickChanged = true;
bodyVisualChanged = true;
}
if (tipVisible)
{
hideTooltip();
tooltipChanged = true;
}
const bool stateChanged = bodyVisualChanged || tooltipChanged;
if (!stateChanged)
return false;
SX_LOG_TRACE("Event")
<< SX_T("清理按钮鼠标临时状态:id=", "clear button transient mouse state: id=")
<< id
<< SX_T(" hover=", " hover=") << (hoverChanged ? 1 : 0)
<< SX_T(" tooltip=", " tooltip=") << (tooltipChanged ? 1 : 0)
<< SX_T(" normalClick=", " normalClick=") << (normalClickChanged ? 1 : 0);
markEventVisualChanged(true);
// 只有按钮本体视觉真正变化时,才请求按钮自身区域重绘;
// 若只是 Tooltip 消失,hideTooltip() 已经通过回贴快照清掉了悬浮层区域,
// 不再额外重绘按钮本体,避免高频鼠标移动时的无意义重画。
if (bodyVisualChanged)
{
dirty = true;
requestRepaint(parent);
}
return true;
} }
void Button::setOnToggleOffListener(const std::function<void()>&& callback)
RECT Button::getManagedRepaintCoverageRect() const
{ {
RECT coverage = getBoundsRect(); this->onToggleOffCallback = callback;
coverage.right += bordWith;
coverage.bottom += bordHeight;
if (!tipEnabled || !tipVisible)
return coverage;
const RECT tipRect = tipLabel.getManagedRepaintCoverageRect();
coverage.left = (std::min)(coverage.left, tipRect.left);
coverage.top = (std::min)(coverage.top, tipRect.top);
coverage.right = (std::max)(coverage.right, tipRect.right);
coverage.bottom = (std::max)(coverage.bottom, tipRect.bottom);
return coverage;
}
RECT Button::getManagedRepaintPersistentCoverageRect() const
{
// Tooltip 属于临时浮层,只参与完整 coverage 和上层 overlay 判断;
// 兄弟控件是否需要作废背景快照,只应由按钮本体这类持久绘制范围决定。
RECT coverage = getBoundsRect();
coverage.right += bordWith;
coverage.bottom += bordHeight;
return coverage;
}
void Button::setOnClickListener(std::function<void()> callback)
{
this->onClickCallback = std::move(callback);
}
void Button::setOnToggleOnListener(std::function<void()> callback)
{
this->onToggleOnCallback = std::move(callback);
}
void Button::setOnToggleOffListener(std::function<void()> callback)
{
this->onToggleOffCallback = std::move(callback);
} }
void Button::setbuttonMode(StellarX::ButtonMode mode) void Button::setbuttonMode(StellarX::ButtonMode mode)
{ {
if (this->mode == StellarX::ButtonMode::DISABLED && mode != StellarX::ButtonMode::DISABLED)
textStyle.bStrikeOut = false;
//取值范围参考 buttMode的枚举注释 //取值范围参考 buttMode的枚举注释
this->mode = mode; this->mode = mode;
dirty = true; // 标记需要重绘 dirty = true; // 标记需要重绘
@@ -601,10 +495,11 @@ void Button::setFillIma(std::string imaNAme)
{ {
if (buttonFileIMAGE) if (buttonFileIMAGE)
{ {
buttonFileIMAGE.reset(); delete buttonFileIMAGE;
buttonFileIMAGE = nullptr;
} }
buttonFileIMAGE = std::make_unique<IMAGE>(); buttonFileIMAGE = new IMAGE;
loadimage(buttonFileIMAGE.get(), imaNAme.c_str(), width, height); loadimage(buttonFileIMAGE, imaNAme.c_str(), width, height);
this->dirty = true; this->dirty = true;
} }
@@ -652,21 +547,15 @@ void Button::setButtonShape(StellarX::ControlShape shape)
//允许通过外部函数修改按钮的点击状态,并执行相应的回调函数 //允许通过外部函数修改按钮的点击状态,并执行相应的回调函数
void Button::setButtonClick(BOOL click) void Button::setButtonClick(BOOL click)
{ {
auto mutationScope = enterMutationScope(); this->click = click;
const bool targetClick = (click != FALSE);
// TOGGLE 状态若没有发生变化,就不应重复触发 onToggleOn/OffCallback。
// 否则像 TabControl 这种“外部再次激活已激活页签”的场景,
// 会把页面显示/隐藏、快照失效、重绘链整条重复执行一遍,最终破坏可见页的背景恢复语义。
if (mode == StellarX::ButtonMode::TOGGLE && this->click == targetClick)
return;
this->click = targetClick;
if (mode == StellarX::ButtonMode::NORMAL && click) if (mode == StellarX::ButtonMode::NORMAL && click)
{ {
if (onClickCallback) onClickCallback(); if (onClickCallback) onClickCallback();
dirty = true; dirty = true;
hideTooltip(); hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
} }
else if (mode == StellarX::ButtonMode::TOGGLE) else if (mode == StellarX::ButtonMode::TOGGLE)
{ {
@@ -675,6 +564,8 @@ void Button::setButtonClick(BOOL click)
dirty = true; dirty = true;
refreshTooltipTextForState(); refreshTooltipTextForState();
hideTooltip(); hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
} }
if (dirty) if (dirty)
requestRepaint(parent); requestRepaint(parent);
@@ -712,7 +603,7 @@ StellarX::FillStyle Button::getFillIma() const
IMAGE* Button::getFillImaImage() const IMAGE* Button::getFillImaImage() const
{ {
return this->buttonFileIMAGE.get(); return this->buttonFileIMAGE;
} }
COLORREF Button::getButtonBorder() const COLORREF Button::getButtonBorder() const
@@ -782,43 +673,14 @@ void Button::cutButtonText()
void Button::hideTooltip() void Button::hideTooltip()
{ {
// 隐藏提示时先回贴其独立快照,再作废状态,避免 Tooltip 像素留在按钮之外。
if (tipVisible) if (tipVisible)
{ {
tipVisible = false; tipVisible = false;
// Tooltip 是 Button 的内置浮层,不属于独立控件树节点。 tipLabel.hide(); // 还原快照+作废,防止残影
// 因此在隐藏时应直接回贴它自己的背景快照并作废,
// 不能仅仅作废快照,否则当本轮只重绘按钮本体区域时,
// Tooltip 占用的那块屏幕可能无人擦除,最终表现为“鼠标移开后提示框残留”。
tipLabel.hide(); // 还原快照 + 作废快照,立即清掉 Tooltip 自身绘制区域
tipHoverTick = GetTickCount64(); // 重置计时基线 tipHoverTick = GetTickCount64(); // 重置计时基线
} }
} }
void Button::showTooltipAtLastMouse()
{
// Tooltip 的位置和文案在真正显示时计算,保证 Toggle 状态与最后一次鼠标位置一致。
if (!tipEnabled || tipVisible)
return;
tipVisible = true;
const int tipX = tipFollowCursor ? lastMouseX + tipOffsetX : lastMouseX;
const int tipY = tipFollowCursor ? lastMouseY + tipOffsetY : y + height;
if (tipUserOverride)
{
if (mode == StellarX::ButtonMode::NORMAL)
tipLabel.setText(tipTextClick);
else if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
}
else if (mode == StellarX::ButtonMode::TOGGLE)
{
tipLabel.setText(click ? tipTextOn : tipTextOff);
}
tipLabel.setX(tipX);
tipLabel.setY(tipY);
tipLabel.setDirty(true);
}
void Button::refreshTooltipTextForState() void Button::refreshTooltipTextForState()
{ {
if (tipUserOverride) return; // 用户显式设置过 tipText,保持不变 if (tipUserOverride) return; // 用户显式设置过 tipText,保持不变
+446
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@@ -0,0 +1,446 @@
#include "Canvas.h"
#include "SxLog.h"
static bool SxIsNoisyMsg(UINT m)
{
return m == WM_MOUSEMOVE;
}
Canvas::Canvas()
:Control(0, 0, 100, 100)
{
this->id = "Canvas";
}
Canvas::Canvas(int x, int y, int width, int height)
:Control(x, y, width, height)
{
this->id = "Canvas";
}
void Canvas::setX(int x)
{
this->x = x;
for (auto& c : controls)
{
c->onWindowResize();
c->setX(c->getLocalX() + this->x);
}
dirty = true;
}
void Canvas::setY(int y)
{
this->y = y;
for (auto& c : controls)
{
c->onWindowResize();
c->setY(c->getLocalY() + this->y);
}
dirty = true;
}
void Canvas::clearAllControls()
{
controls.clear();
}
void Canvas::draw()
{
if (!dirty || !show)
{
for (auto& control : controls)
if (auto c = dynamic_cast<Table*>(control.get()))
c->draw();
return;
}
saveStyle();
setlinecolor(canvasBorderClor);//设置线色
if (StellarX::FillMode::Null != canvasFillMode)
setfillcolor(canvasBkClor);//设置填充色
setfillstyle((int)canvasFillMode);//设置填充模式
setlinestyle((int)canvasLineStyle, canvaslinewidth);
// 在绘制画布之前,先恢复并更新背景快照:
// 1. 如果已有快照,则先回贴旧快照以清除之前的内容。
// 2. 当坐标或尺寸变化,或缓存图像无效时,丢弃旧快照并重新抓取新的背景。
int margin = canvaslinewidth > 1 ? canvaslinewidth : 1;
if (hasSnap)
{
// 恢复旧快照,清除上一次绘制
restBackground();
// 如果位置或尺寸变了,或没有有效缓存,则重新抓取
if (!saveBkImage || saveBkX != this->x - margin || saveBkY != this->y - margin || saveWidth != this->width + margin * 2 || saveHeight != this->height + margin * 2)
{
discardBackground();
saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
}
}
else
{
// 首次绘制或没有快照时直接抓取背景
saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
}
// 再次恢复最新快照,确保绘制区域干净
restBackground();
//根据画布形状绘制
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
fillrectangle(x, y, x + width, y + height);//有边框填充矩形
break;
case StellarX::ControlShape::B_RECTANGLE:
solidrectangle(x, y, x + width, y + height);//无边框填充矩形
break;
case StellarX::ControlShape::ROUND_RECTANGLE:
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
break;
case StellarX::ControlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
break;
}
// 绘制所有子控件
for (auto& control : controls)
{
control->setDirty(true);
control->draw();
}
restoreStyle();
dirty = false; //标记画布不需要重绘
}
bool Canvas::handleEvent(const ExMessage& msg)
{
if (!show) return false;
bool consumed = false;
bool anyDirty = false;
Control* firstConsumer = nullptr;
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
Control* c = it->get();
bool cConsumed = c->handleEvent(msg);
if (cConsumed && !firstConsumer) firstConsumer = c;
consumed |= cConsumed;
if (c->isDirty()) anyDirty = true;
}
if (firstConsumer && !SxIsNoisyMsg(msg.message))
{
SX_LOGD("Event") << SX_T("Canvas 消耗消息: ","Canvas consumed: msg=") << msg.message
<< SX_T("子控件"," by child")<<" id=" << firstConsumer->getId();
}
if (anyDirty)
{
if (!SxIsNoisyMsg(msg.message))
SX_LOGD("Dirty") << SX_T("Canvas检测有控件为脏状态 -> 请求重绘, ","Canvas anyDirty -> requestRepaint, ")<<"id = " << id;
requestRepaint(parent);
}
return consumed;
}
void Canvas::addControl(std::unique_ptr<Control> control)
{
//坐标转化
control->setX(control->getLocalX() + this->x);
control->setY(control->getLocalY() + this->y);
control->setParent(this);
SX_LOGI("Canvas")
<< SX_T("添加子控件:父=Canvas 子id=", "addControl: parent=Canvas childId=")
<< control->getId()
<< SX_T(" 相对坐标=(", " local=(")
<< control->getLocalX() << "," << control->getLocalY()
<< SX_T(") 绝对坐标=(", ") abs=(")
<< control->getX() << "," << control->getY()
<< ")";
controls.push_back(std::move(control));
dirty = true;
}
void Canvas::setShape(StellarX::ControlShape shape)
{
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
case StellarX::ControlShape::B_RECTANGLE:
case StellarX::ControlShape::ROUND_RECTANGLE:
case StellarX::ControlShape::B_ROUND_RECTANGLE:
this->shape = shape;
dirty = true;
break;
case StellarX::ControlShape::CIRCLE:
case StellarX::ControlShape::B_CIRCLE:
case StellarX::ControlShape::ELLIPSE:
case StellarX::ControlShape::B_ELLIPSE:
this->shape = StellarX::ControlShape::RECTANGLE;
dirty = true;
break;
}
}
void Canvas::setCanvasfillMode(StellarX::FillMode mode)
{
this->canvasFillMode = mode;
dirty = true;
}
void Canvas::setBorderColor(COLORREF color)
{
this->canvasBorderClor = color;
dirty = true;
}
void Canvas::setCanvasBkColor(COLORREF color)
{
this->canvasBkClor = color;
dirty = true;
}
void Canvas::setCanvasLineStyle(StellarX::LineStyle style)
{
this->canvasLineStyle = style;
dirty = true;
}
void Canvas::setLinewidth(int width)
{
this->canvaslinewidth = width;
dirty = true;
}
void Canvas::setIsVisible(bool visible)
{
this->show = visible;
dirty = true;
for (auto& control : controls)
{
control->setIsVisible(visible);
}
if (!visible)
this->updateBackground();
}
void Canvas::setDirty(bool dirty)
{
this->dirty = dirty;
for (auto& control : controls)
control->setDirty(dirty);
}
void Canvas::onWindowResize()
{
// 首先处理自身的快照等逻辑
Control::onWindowResize();
// 记录父容器原始尺寸(用于计算子控件的右/下边距)
int origParentW = this->localWidth;
int origParentH = this->localHeight;
// 当前容器的新尺寸
int finalW = this->width;
int finalH = this->height;
// 当前容器的新坐标(全局坐标)
int parentX = this->x;
int parentY = this->y;
// 调整每个子控件在 AnchorToEdges 模式下的位置与尺寸
for (auto& ch : controls)
{
// Only adjust when using anchor-to-edges layout
if (ch->getLayoutMode() == StellarX::LayoutMode::AnchorToEdges)
{
// Determine whether this child is a Table; tables keep their height constant
bool isTable = (dynamic_cast<Table*>(ch.get()) != nullptr);
// Unpack anchors
auto a1 = ch->getAnchor_1();
auto a2 = ch->getAnchor_2();
bool anchorLeft = (a1 == StellarX::Anchor::Left || a2 == StellarX::Anchor::Left);
bool anchorRight = (a1 == StellarX::Anchor::Right || a2 == StellarX::Anchor::Right);
bool anchorTop = (a1 == StellarX::Anchor::Top || a2 == StellarX::Anchor::Top);
bool anchorBottom = (a1 == StellarX::Anchor::Bottom || a2 == StellarX::Anchor::Bottom);
// If it's a table, treat as anchored left and right horizontally and anchored top vertically by default.
if (isTable)
{
anchorLeft = true;
anchorRight = true;
// If no explicit vertical anchor was provided, default to top.
if (!(anchorTop || anchorBottom))
{
anchorTop = true;
}
}
// Compute new X and width
int newX = ch->getX();
int newWidth = ch->getWidth();
if (anchorLeft && anchorRight)
{
// Scale horizontally relative to parent's size.
if (origParentW > 0)
{
// Maintain proportional position and size based on original local values.
double scaleW = static_cast<double>(finalW) / static_cast<double>(origParentW);
newX = parentX + static_cast<int>(ch->getLocalX() * scaleW + 0.5);
newWidth = static_cast<int>(ch->getLocalWidth() * scaleW + 0.5);
}
else
{
// Fallback: keep original
newX = parentX + ch->getLocalX();
newWidth = ch->getLocalWidth();
}
}
else if (anchorLeft && !anchorRight)
{
// Only left anchored: keep original width and left margin.
newWidth = ch->getLocalWidth();
newX = parentX + ch->getLocalX();
}
else if (!anchorLeft && anchorRight)
{
// Only right anchored: keep original width and right margin.
newWidth = ch->getLocalWidth();
int origRightDist = origParentW - (ch->getLocalX() + ch->getLocalWidth());
newX = parentX + finalW - origRightDist - newWidth;
}
else
{
// No horizontal anchor: position relative to parent's left and width unchanged.
newWidth = ch->getLocalWidth();
newX = parentX + ch->getLocalX();
}
ch->setX(newX);
ch->setWidth(newWidth);
// Compute new Y and height
int newY = ch->getY();
int newHeight = ch->getHeight();
if (isTable)
{
// Table: Height remains constant; adjust Y based on anchors.
newHeight = ch->getLocalHeight();
if (anchorTop && anchorBottom)
{
// If both top and bottom anchored, scale Y but keep height.
if (origParentH > 0)
{
double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
}
else
{
newY = parentY + ch->getLocalY();
}
}
else if (anchorTop && !anchorBottom)
{
// Top anchored only
newY = parentY + ch->getLocalY();
}
else if (!anchorTop && anchorBottom)
{
// Bottom anchored only
int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
newY = parentY + finalH - origBottomDist - newHeight;
}
else
{
// No vertical anchor: default to top
newY = parentY + ch->getLocalY();
}
}
else
{
if (anchorTop && anchorBottom)
{
// Scale vertically relative to parent's size.
if (origParentH > 0)
{
double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
newHeight = static_cast<int>(ch->getLocalHeight() * scaleH + 0.5);
}
else
{
newY = parentY + ch->getLocalY();
newHeight = ch->getLocalHeight();
}
}
else if (anchorTop && !anchorBottom)
{
// Top anchored only: keep height constant
newHeight = ch->getLocalHeight();
newY = parentY + ch->getLocalY();
}
else if (!anchorTop && anchorBottom)
{
// Bottom anchored only: keep height and adjust Y relative to bottom
newHeight = ch->getLocalHeight();
int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
newY = parentY + finalH - origBottomDist - newHeight;
}
else
{
// No vertical anchor: position relative to parent's top, height constant.
newHeight = ch->getLocalHeight();
newY = parentY + ch->getLocalY();
}
}
ch->setY(newY);
ch->setHeight(newHeight);
}
// Always forward the window resize event to the child (recursively).
ch->onWindowResize();
}
}
void Canvas::requestRepaint(Control* parent)
{
if (this == parent)
{
if (!show)
return;
// 关键护栏:
// - Canvas 自己是脏的 / 没有快照 / 缓存图为空
// => 禁止局部重绘,直接升级为一次完整 draw(先把 dirty 置真,避免 draw() 早退)
if (dirty || !hasSnap || !saveBkImage)
{
SX_LOGD("Dirty")
<< SX_T("Canvas 局部重绘降级为全量重绘: id=", "Canvas partial->full draw: id=")
<< id
<< " dirty=" << (dirty ? 1 : 0)
<< " hasSnap=" << (hasSnap ? 1 : 0);
this->dirty = true;
this->draw();
return;
}
SX_LOGD("Dirty") << SX_T("Canvas 请求局部重绘:id=", "Canvas::requestRepaint(partial): id=") << id;
for (auto& control : controls)
if (control->isDirty() && control->IsVisible())
control->draw();
return;
}
SX_LOGD("Dirty") << SX_T("Canvas 请求根级重绘:id=", "Canvas::requestRepaint(root): id=") << id;
onRequestRepaintAsRoot();
}
+208
View File
@@ -0,0 +1,208 @@
#include "Control.h"
#include "SxLog.h"
#include<assert.h>
StellarX::ControlText& StellarX::ControlText::operator=(const ControlText& text)
{
{
nHeight = text.nHeight;
nWidth = text.nWidth;
lpszFace = text.lpszFace;
color = text.color;
nEscapement = text.nEscapement;
nOrientation = text.nOrientation;
nWeight = text.nWeight;
bItalic = text.bItalic;
bUnderline = text.bUnderline;
bStrikeOut = text.bStrikeOut;
return *this;
}
}
bool StellarX::ControlText::operator!=(const ControlText& text)
{
if(nHeight != text.nHeight)
return true;
else if (nWidth != text.nWidth)
return true;
else if (lpszFace != text.lpszFace)
return true;
else if (color != text.color)
return true;
else if (nEscapement != text.nEscapement)
return true;
else if (nOrientation != text.nOrientation)
return true;
else if (nWeight != text.nWeight)
return true;
else if (bItalic != text.bItalic)
return true;
else if (bUnderline != text.bUnderline)
return true;
else if (bStrikeOut != text.bStrikeOut)
return true;
return false;
}
void Control::setIsVisible(bool show)
{
SX_LOGD("Control") << SX_T("重置可见状态: id=", "setIsVisible: id=")
<< id
<< " show=" << (show ? 1 : 0);
if (this->show == show)
return;
this->show = show;
this->dirty = true;
if (!show)
{
// 隐藏:擦除自己在屏幕上的内容,并释放快照
this->updateBackground();
return;
}
// 显示:不在这里 requestRepaint(避免父容器快照未就绪时子控件抢跑 draw,污染快照)
// 仅向上标脏,让事件收口阶段由容器统一重绘。
if (parent)
parent->setDirty(true);
}
void Control::onWindowResize()
{
SX_LOGD("Layout") << SX_T("尺寸变化:id=", "onWindowResize: id=") << id
<< SX_T(" -> 丢背景快照 + 标脏", " -> discardSnap + dirty");
// 自己:丢快照 + 标脏
discardBackground();
setDirty(true);
}
void Control::setLayoutMode(StellarX::LayoutMode layoutMode_)
{
this->layoutMode = layoutMode_;
}
void Control::setAnchor(StellarX::Anchor anchor_1, StellarX::Anchor anchor_2)
{
this->anchor_1 = anchor_1;
this->anchor_2 = anchor_2;
}
StellarX::Anchor Control::getAnchor_1() const
{
return this->anchor_1;
}
StellarX::Anchor Control::getAnchor_2() const
{
return this->anchor_2;
}
StellarX::LayoutMode Control::getLayoutMode() const
{
return this->layoutMode;
}
// 保存当前的绘图状态(字体、颜色、线型等)
// 在控件绘制前调用,确保不会影响全局绘图状态
void Control::saveStyle()
{
gettextstyle(currentFont); // 获取当前字体样式
*currentColor = gettextcolor(); // 获取当前字体颜色
*currentBorderColor = getlinecolor(); //保存当前边框颜色
getlinestyle(currentLineStyle); //保存当前线型
*currentBkColor = getfillcolor(); //保存当前填充色
}
// 恢复之前保存的绘图状态
// 在控件绘制完成后调用,恢复全局绘图状态
void Control::restoreStyle()
{
settextstyle(currentFont); // 恢复默认字体样式
settextcolor(*currentColor); // 恢复默认字体颜色
setfillcolor(*currentBkColor);
setlinestyle(currentLineStyle);
setlinecolor(*currentBorderColor);
setfillstyle(BS_SOLID);//恢复填充
}
void Control::requestRepaint(Control* parent)
{
// 说明:
// - 常规路径:子控件调用 requestRepaint(this->parent),然后 parent 负责局部重绘(Canvas/TabControl override)
// - 兜底路径:如果某个“容器控件”没 override requestRepaint,就会出现 parent==this 的递归风险
// 此时我们改为向更上层冒泡,直到根重绘。
if (parent == this)
{
SX_LOGW("Dirty")
<< SX_T("requestRepaint(默认容器兜底):id=", "requestRepaint(default-container-fallback): id=")
<< id
<< SX_T(",parent==this,向上层 parent 继续冒泡", " parent==this, bubble to upper parent");
if (this->parent) this->parent->requestRepaint(this->parent);
else onRequestRepaintAsRoot();
return;
}
SX_LOGD("Dirty") << SX_T("请求重绘:id=","requestRepaint: id=") << id << " parent=" << (parent ? parent->getId() : "null");
if (parent) parent->requestRepaint(parent); // 交给容器处理(容器可局部重绘)
else onRequestRepaintAsRoot(); // 根兜底
}
void Control::onRequestRepaintAsRoot()
{
SX_LOGI("Dirty")
<< SX_T("触发根重绘:id=", "onRequestRepaintAsRoot: id=") << id
<< SX_T("(从根节点开始重画)", " (root repaint)");
discardBackground();
setDirty(true);
draw(); // 只有“无父”时才允许立即画,不会被谁覆盖
}
void Control::saveBackground(int x, int y, int w, int h)
{
if (w <= 0 || h <= 0) return;
saveBkX = x; saveBkY = y; saveWidth = w; saveHeight = h;
if (saveBkImage)
{
//尺寸变了才重建,避免反复 new/delete
if (saveBkImage->getwidth() != w || saveBkImage->getheight() != h)
{
SX_LOGD("Snap") <<SX_T("重新保存背景快照:id=", "saveBackground rebuild: id=") << id << " size=(" << w << "x" << h << ")";
delete saveBkImage; saveBkImage = nullptr;
}
}
else
SX_LOGD("Snap") << SX_T("保存背景快照:id=", "saveBackground rebuild: id=") << id << " size=(" << w << "x" << h << ")";
if (!saveBkImage) saveBkImage = new IMAGE(w, h);
SetWorkingImage(nullptr); // ★抓屏幕
getimage(saveBkImage, x, y, w, h);
hasSnap = true;
}
void Control::restBackground()
{
if (!hasSnap || !saveBkImage) return;
// 直接回贴屏幕(与抓取一致)
SetWorkingImage(nullptr);
putimage(saveBkX, saveBkY, saveBkImage);
}
void Control::discardBackground()
{
if (saveBkImage)
{
restBackground();
SX_LOGD("Snap") << SX_T("丢弃背景快照:id=","discardBackground: id=") << id << " hasSnap=" << (hasSnap ? 1 : 0);
delete saveBkImage;
saveBkImage = nullptr;
}
hasSnap = false; saveWidth = saveHeight = 0;
}
void Control::updateBackground()
{
restBackground();
discardBackground();
}
+142 -227
View File
@@ -1,17 +1,10 @@
#include "Dialog.h" #include "Dialog.h"
#include "SxLog.h" #include "SxLog.h"
#include "SxEventLoopInternal.h"
#include "SxInputProbeInternal.h"
Dialog::Dialog(Window& h, std::string text, std::string message, StellarX::MessageBoxType type, bool modal) Dialog::Dialog(Window& h, std::string text, std::string message, StellarX::MessageBoxType type, bool modal)
: Canvas(), message(message), type(type), modal(modal), hWnd(h), titleText(text) : Canvas(), message(message), type(type), modal(modal), hWnd(h), titleText(text)
{ {
this->id = "Dialog"; this->id = "Dialog";
// Dialog 当前阶段只做“居中 + 自管内部 chrome”,
// 不参与外部 Stretch;宿主窗口变化时只重新居中。
this->layoutCapability.allowStretchX = false;
this->layoutCapability.allowStretchY = false;
setHostWindow(&hWnd);
show = false; show = false;
} }
@@ -51,15 +44,12 @@ void Dialog::draw()
//绘制消息文本 //绘制消息文本
settextcolor(textStyle.color); settextcolor(textStyle.color);
setbkmode(TRANSPARENT);
//设置字体样式 //设置字体样式
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.faceName.c_str(), settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
outtextxy(x + 5, y + 5, LPCTSTR(titleText.c_str()));
int ty = y + closeButtonHeight + titleToTextMargin; // 文本起始Y坐标 int ty = y + closeButtonHeight + titleToTextMargin; // 文本起始Y坐标
for (auto& line : lines) for (auto& line : lines)
{ {
@@ -78,7 +68,6 @@ void Dialog::draw()
bool Dialog::handleEvent(const ExMessage& msg) bool Dialog::handleEvent(const ExMessage& msg)
{ {
bool consume = false; bool consume = false;
resetEventVisualChanged();
if (!show) if (!show)
{ {
if (pendingCleanup && !isCleaning) if (pendingCleanup && !isCleaning)
@@ -91,20 +80,12 @@ bool Dialog::handleEvent(const ExMessage& msg)
// 如果正在清理或标记为待清理,则不处理事件 // 如果正在清理或标记为待清理,则不处理事件
if (pendingCleanup || isCleaning) if (pendingCleanup || isCleaning)
return false; return false;
// 模态对话框不允许点击外部区域
const bool isMouseMessage = // 模态对话框:点击对话框外部区域时,发出提示音(\a)并吞噬该事件,不允许操作背景内容。
msg.message == WM_MOUSEMOVE || if (modal && msg.message == WM_LBUTTONUP &&
msg.message == WM_LBUTTONDOWN || (msg.x < x || msg.x > x + width || msg.y < y || msg.y > y + height))
msg.message == WM_LBUTTONUP;
const bool insideDialog =
msg.x >= x && msg.x <= x + width &&
msg.y >= y && msg.y <= y + height;
// 模态对话框区域外鼠标事件不允许落到底层背景。
if (modal && isMouseMessage && !insideDialog)
{ {
if (msg.message == WM_LBUTTONUP) std::cout << "\a" << std::endl;
std::cout << "\a" << std::endl;
return true; return true;
} }
@@ -112,10 +93,6 @@ bool Dialog::handleEvent(const ExMessage& msg)
if (!consume) if (!consume)
consume = Canvas::handleEvent(msg); consume = Canvas::handleEvent(msg);
// 对话框矩形范围内的鼠标事件一律由对话框吞掉,避免穿透到底层控件。
if (isMouseMessage && insideDialog)
consume = true;
// 每次事件处理后检查是否需要执行延迟清理 // 每次事件处理后检查是否需要执行延迟清理
if (pendingCleanup && !isCleaning) if (pendingCleanup && !isCleaning)
performDelayedCleanup(); performDelayedCleanup();
@@ -125,19 +102,27 @@ bool Dialog::handleEvent(const ExMessage& msg)
void Dialog::SetTitle(const std::string& title) void Dialog::SetTitle(const std::string& title)
{ {
this->titleText = title; this->titleText = title;
invalidateLayout(true); if (this->title)
{
this->title->setText(title);
}
dirty = true;
} }
void Dialog::SetMessage(const std::string& message) void Dialog::SetMessage(const std::string& message)
{ {
this->message = message; this->message = message;
invalidateLayout(true); splitMessageLines();
getTextSize();
dirty = true;
} }
void Dialog::SetType(StellarX::MessageBoxType type) void Dialog::SetType(StellarX::MessageBoxType type)
{ {
this->type = type; this->type = type;
invalidateLayout(true); // 重新初始化按钮
initButtons();
dirty = true;
} }
void Dialog::SetModal(bool modal) void Dialog::SetModal(bool modal)
@@ -169,106 +154,81 @@ void Dialog::Show()
show = true; show = true;
dirty = true; dirty = true;
needsInitialization = true; needsInitialization = true;
close = false;
shouldClose = false;
hWnd.dialogOpen = true;// 通知窗口有对话框打开 hWnd.dialogOpen = true;// 通知窗口有对话框打开
if (modal) if (modal)
{ {
// 模态对话框需要阻塞当前线程直到对话框关闭 // 模态对话框需要阻塞当前线程直到对话框关闭
if (!hWnd.hasLiveNativeWindow()) if (modal)
{ {
show = false; // 记录当前窗口客户区尺寸,供轮询对比
hWnd.dialogOpen = false; RECT rc0;
return; GetClientRect(hWnd.getHwnd(), &rc0);
} int lastW = rc0.right - rc0.left;
int lastH = rc0.bottom - rc0.top;
// 记录当前窗口客户区尺寸,供轮询对比
RECT rc0{}; while (show && !close)
if (!GetClientRect(hWnd.getHwnd(), &rc0)) {
{ // ① 轮询窗口尺寸(不依赖 WM_SIZE)
show = false; RECT rc;
hWnd.dialogOpen = false; GetClientRect(hWnd.getHwnd(), &rc);
StellarX::Internal::inputProbeFlushAtSafePoint(hWnd.getHwnd()); const int cw = rc.right - rc.left;
return; const int ch = rc.bottom - rc.top;
}
int lastW = rc0.right - rc0.left; if (cw != lastW || ch != lastH)
int lastH = rc0.bottom - rc0.top; {
lastW = cw;
while (show) lastH = ch;
{ SX_LOGD("Resize") <<SX_T("模态对话框检测到窗口大小变化:(", "Modal dialog detected window size change: (") << cw << "x" << ch << ")";
if (!hWnd.hasLiveNativeWindow())
{ // 通知父窗口:有新尺寸 → 标记 needResizeDirty
show = false; hWnd.scheduleResizeFromModal(cw, ch);
hWnd.dialogOpen = false;
break; // 立即统一收口:父窗重绘 背景+普通控件(不会画到这只模态)
} hWnd.pumpResizeIfNeeded();
// 模态对话框保留自己的轮询循环,但消息同样批量处理并在每轮末尾统一绘制。 // 这只模态在新尺寸下重建布局 / 重抓背景 → 本帧要画自己
int processedMessages = 0; setInitialization(true);
// ① 轮询窗口尺寸(不依赖 WM_SIZE) setDirty(true);
RECT rc{}; }
if (!GetClientRect(hWnd.getHwnd(), &rc))
{ // ② 处理这只对话框的鼠标/键盘(沿用原来 EX_MOUSE | EX_KEY)
show = false; ExMessage msg;
hWnd.dialogOpen = false; if (peekmessage(&msg, EX_MOUSE | EX_KEY))
StellarX::Internal::inputProbeFlushAtSafePoint(hWnd.getHwnd()); {
break; handleEvent(msg);
} if (shouldClose)
const int cw = rc.right - rc.left; {
const int ch = rc.bottom - rc.top; Close();
break;
if (cw != lastW || ch != lastH) }
{ }
lastW = cw;
lastH = ch; // ③ 最后一笔:只画这只模态,保证永远在最上层
SX_LOGD("Resize") <<SX_T("模态对话框检测到窗口大小变化:(", "Modal dialog detected window size change: (") << cw << "x" << ch << ")"; if (dirty)
{
// 通知父窗口:有新尺寸 → 标记 needResizeDirty BeginBatchDraw();
hWnd.scheduleResizeFromModal(cw, ch); this->draw(); // 注意:不要 requestRepaint(parent),只画自己
EndBatchDraw();
// 立即统一收口:父窗重绘 背景+普通控件(不会画到这只模态) dirty = false;
hWnd.pumpResizeIfNeeded(); }
// 这只模态只重新居中,不参与拉伸;背景快照需要在新位置重抓。 Sleep(10);
recenterInHostWindow(); }
}
if (pendingCleanup && !isCleaning)
// ② 处理这只对话框的鼠标/键盘(沿用原来 EX_MOUSE | EX_KEY) performDelayedCleanup();
ExMessage msg; }
auto probeBatch = StellarX::Internal::inputProbeHostBatchBegin(hWnd.getHwnd(), true); else
const auto batch = StellarX::Internal::drainMessageBatch(msg, {
[](ExMessage& next) { return peekmessage(&next, EX_MOUSE | EX_KEY); }, // 非模态仍由主循环托管
[&](const ExMessage& next) { dirty = true;
StellarX::Internal::inputProbeObserveEasyXMessage(hWnd.getHwnd(), probeBatch, next);
handleEvent(next);
return show;
});
processedMessages = static_cast<int>(batch.processed);
StellarX::Internal::inputProbeHostBatchEnd(
hWnd.getHwnd(), probeBatch, batch.processed, batch.stopped);
if (!hWnd.hasLiveNativeWindow())
{
show = false;
hWnd.dialogOpen = false;
StellarX::Internal::inputProbeFlushAtSafePoint(hWnd.getHwnd());
break;
}
// ③ 最后一笔:只画这只模态,保证永远在最上层
if (dirty)
{
BeginBatchDraw();
this->draw(); // 注意:不要 requestRepaint(parent),只画自己
EndBatchDraw();
dirty = false;
}
if (!hWnd.isMutationTransactionActive())
StellarX::Internal::inputProbeFlushAtSafePoint(hWnd.getHwnd());
if (batch.shouldSleep())
Sleep(1);
} }
// 模态对话框关闭后执行清理
if (pendingCleanup && !isCleaning) if (pendingCleanup && !isCleaning)
performDelayedCleanup(); performDelayedCleanup();
} }
@@ -281,46 +241,30 @@ void Dialog::Close()
{ {
if (!show) return; if (!show) return;
// 关闭只改变可见状态并登记一次全场景收口;对象和快照清理延后到安全阶段执行。
show = false; show = false;
close = true;
dirty = true; dirty = true;
pendingCleanup = true; // 只标记需要清理,不立即执行 pendingCleanup = true; // 只标记需要清理,不立即执行
hWnd.dialogClose = true;
hWnd.requestFullSceneRedraw();
// 工厂模式下非模态触发回调 返回结果 // 工厂模式下非模态触发回调 返回结果
if (resultCallback && !modal) if (resultCallback && !modal)
{
// 回调可能继续修改宿主控件树,因此也纳入 MutationScope,禁止遍历期间立即销毁对象。
auto mutationScope = enterMutationScope();
resultCallback(this->result); resultCallback(this->result);
}
} }
void Dialog::recenterInHostWindow() void Dialog::setInitialization(bool init)
{ {
if (!show) if (init)
return;
// 尚未完成首次初始化时,保持“延迟初始化”语义,由首次 draw 统一创建子控件。
if (needsInitialization || width <= 0 || height <= 0)
{ {
dirty = true; initDialogSize();
return; saveBackground((x - BorderWidth), (y - BorderWidth), (width + 2 * BorderWidth), (height + 2 * BorderWidth));
this->dirty = true;
} }
const int newX = (hWnd.getWidth() - width) / 2;
const int newY = (hWnd.getHeight() - height) / 2;
invalidateBackgroundSnapshot();
x = newX;
y = newY;
rebuildChrome();
dirty = true;
} }
void Dialog::initButtons() void Dialog::initButtons()
{ {
controls.clear();
switch (this->type) switch (this->type)
{ {
case StellarX::MessageBoxType::OK: // 只有确定按钮 case StellarX::MessageBoxType::OK: // 只有确定按钮
@@ -549,6 +493,15 @@ void Dialog::initCloseButton()
this->addControl(std::move(but)); this->addControl(std::move(but));
} }
void Dialog::initTitle()
{
this->title = std::make_unique<Label>(this->x + 5, this->y + 5, titleText, textStyle.color);
title->setTextdisap(true);
title->textStyle = this->textStyle;
this->addControl(std::move(title));
}
void Dialog::splitMessageLines() void Dialog::splitMessageLines()
{ {
lines.clear(); // 先清空现有的行 lines.clear(); // 先清空现有的行
@@ -556,17 +509,14 @@ void Dialog::splitMessageLines()
std::string currentLine; std::string currentLine;
for (size_t i = 0; i < message.length(); i++) { for (size_t i = 0; i < message.length(); i++) {
// 处理 换行符 \r\n \n \r // 处理 换行符 \r\n \n \r
const bool hasNext = (i + 1 < message.length()); if (i + 1 < message.length() && (message[i] == '\r' || message[i] == '\n') || (message[i] == '\r' && message[i + 1] == '\n'))
const bool isLineBreak = (message[i] == '\r' || message[i] == '\n');
const bool isCrLf = hasNext && message[i] == '\r' && message[i + 1] == '\n';
if (isLineBreak || isCrLf)
{ {
if (!currentLine.empty()) { if (!currentLine.empty()) {
lines.push_back(currentLine); lines.push_back(currentLine);
currentLine.clear(); currentLine.clear();
} }
if (isCrLf) if (message[i] == '\r' && message[i + 1] == '\n')
i++; i++;
continue; continue;
} }
@@ -590,11 +540,11 @@ void Dialog::splitMessageLines()
void Dialog::getTextSize() void Dialog::getTextSize()
{ {
saveStyle(); saveStyle();
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.faceName.c_str(), settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
this->textHeight = 0; int tempHeight = 0;
this->textWidth = 0; int tempWidth = 0;
for (auto& text : lines) for (auto& text : lines)
{ {
int w = textwidth(LPCTSTR(text.c_str())); int w = textwidth(LPCTSTR(text.c_str()));
@@ -607,31 +557,10 @@ void Dialog::getTextSize()
restoreStyle(); restoreStyle();
} }
void Dialog::invalidateLayout(bool clearChildren)
{
if (clearChildren)
clearControls();
this->textWidth = 0;
this->textHeight = 0;
this->buttonNum = 0;
this->needsInitialization = true;
this->dirty = true;
}
void Dialog::rebuildChrome()
{
clearControls();
initButtons();
initCloseButton();
}
// 计算逻辑:对话框宽度取【文本区域最大宽度】和【按钮区域总宽度】中的较大值。 // 计算逻辑:对话框宽度取【文本区域最大宽度】和【按钮区域总宽度】中的较大值。
// 对话框高度 = 标题栏 + 文本区 + 按钮区 + 各种间距。 // 对话框高度 = 标题栏 + 文本区 + 按钮区 + 各种间距。
void Dialog::initDialogSize() void Dialog::initDialogSize()
{ {
this->textStyle.nHeight = 20;
splitMessageLines(); // 分割消息行 splitMessageLines(); // 分割消息行
getTextSize(); // 获取文本最大尺寸 getTextSize(); // 获取文本最大尺寸
@@ -658,17 +587,9 @@ void Dialog::initDialogSize()
// 计算文本区域宽度(包括边距) // 计算文本区域宽度(包括边距)
int textAreaWidth = textWidth + textToBorderMargin * 2; int textAreaWidth = textWidth + textToBorderMargin * 2;
saveStyle();
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.faceName.c_str(),
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
int titleAreaWidth = textwidth(LPCTSTR(titleText.c_str())) + textToBorderMargin * 2 + closeButtonWidth + buttonMargin;
restoreStyle();
// 对话框宽度取文本、标题和按钮区域中的较大值,并确保最小宽度 // 对话框宽度取两者中的较大值,并确保最小宽度
this->width = buttonAreaWidth > textAreaWidth ? buttonAreaWidth : textAreaWidth; this->width = buttonAreaWidth > textAreaWidth ? buttonAreaWidth : textAreaWidth;
if (titleAreaWidth > this->width)
this->width = titleAreaWidth;
this->width = this->width > 200 ? this->width : 200; this->width = this->width > 200 ? this->width : 200;
// 计算对话框高度 // 计算对话框高度
@@ -683,7 +604,12 @@ void Dialog::initDialogSize()
this->x = (hWnd.getWidth() - this->width) / 2; this->x = (hWnd.getWidth() - this->width) / 2;
this->y = (hWnd.getHeight() - this->height) / 2; this->y = (hWnd.getHeight() - this->height) / 2;
rebuildChrome(); //this->textStyle.nWidth = 10;
this->textStyle.nHeight = 20;
initButtons(); // 初始化按钮
initTitle(); // 初始化标题标签
initCloseButton(); // 初始化关闭按钮
} }
void Dialog::addControl(std::unique_ptr<Control> control) void Dialog::addControl(std::unique_ptr<Control> control)
@@ -702,19 +628,43 @@ void Dialog::performDelayedCleanup()
isCleaning = true; isCleaning = true;
for (auto& control : controls) auto& c = hWnd.getControls();
control->invalidateBackgroundSnapshot(); for (auto& control : c)
control->setDirty(true);
controls.clear(); controls.clear();
// 重置指针 // 重置指针
closeButton = nullptr; closeButton = nullptr;
// 清理阶段不直接写屏;Window 会在安全点统一重绘剩余场景。 title.reset();
invalidateBackgroundSnapshot(); // 释放背景图像资源
hWnd.requestFullSceneRedraw(); if (saveBkImage && hasSnap)
{
restBackground();
FlushBatchDraw();
discardBackground();
}
if (!(saveBkImage && hasSnap))
{
// 没有背景快照:强制一次完整重绘,立即擦掉残影
hWnd.pumpResizeIfNeeded(); // 如果正好有尺寸标志,顺便统一收口
// 即使没有尺寸变化,也重绘一帧
BeginBatchDraw();
// 背景
if (hWnd.getBkImage() && !hWnd.getBkImageFile().empty())
putimage(0, 0, hWnd.getBkImage());
else { setbkcolor(hWnd.getBkcolor()); cleardevice(); }
// 所有普通控件
for (auto& c : hWnd.getControls()) c->draw();
// 其他对话框(this 已经 show=false,会早退不绘)
EndBatchDraw();
FlushBatchDraw();
}
// 重置状态 // 重置状态
needsInitialization = true; needsInitialization = true;
pendingCleanup = false; pendingCleanup = false;
isCleaning = false; isCleaning = false;
shouldClose = false;
} }
void Dialog::SetResultCallback(std::function<void(StellarX::MessageBoxResult)> cb) void Dialog::SetResultCallback(std::function<void(StellarX::MessageBoxResult)> cb)
@@ -734,12 +684,10 @@ std::string Dialog::GetText() const
void Dialog::clearControls() void Dialog::clearControls()
{ {
for (auto& control : controls)
control->invalidateBackgroundSnapshot();
controls.clear(); controls.clear();
// 重置按钮指针 // 重置按钮指针
closeButton = nullptr; closeButton = nullptr;
title.reset(); // 释放标题资源
} }
std::unique_ptr<Button> Dialog::createDialogButton(int x, int y, const std::string& text) std::unique_ptr<Button> Dialog::createDialogButton(int x, int y, const std::string& text)
@@ -759,15 +707,6 @@ std::unique_ptr<Button> Dialog::createDialogButton(int x, int y, const std::stri
void Dialog::requestRepaint(Control* parent) void Dialog::requestRepaint(Control* parent)
{ {
if (shouldDeferManagedRepaint())
{
// 非模态 Dialog 在 Window 主循环中也走托管提交;
// 这样底层控件和对话框的绘制顺序由 Window 统一收口控制。
if (auto* host = getHostWindow())
host->requestManagedRepaint(this);
return;
}
if (this == parent) if (this == parent)
{ {
for (auto& control : controls) for (auto& control : controls)
@@ -777,27 +716,3 @@ void Dialog::requestRepaint(Control* parent)
else else
onRequestRepaintAsRoot(); onRequestRepaintAsRoot();
} }
bool Dialog::canCommitManagedPartialRepaint() const
{
// Dialog 只有在“自身底板不脏 + 仍持有有效背景快照”时,
// 才能安全地只更新内部按钮,而不重画整个对话框底板。
return show && !dirty && hasValidBackgroundSnapshot();
}
void Dialog::commitManagedRepaint()
{
if (!show)
return;
if (canCommitManagedPartialRepaint())
{
// 背景快照完好:沿用 Dialog 自己已有的局部重绘路径。
requestRepaint(this);
return;
}
// 对话框底板本身已脏,或快照失效:必须整 Dialog 重画。
this->dirty = true;
onRequestRepaintAsRoot();
}
@@ -9,6 +9,7 @@ namespace StellarX
SX_LOGI("MessageBox") << "show: Message=" << dlg.GetText() SX_LOGI("MessageBox") << "show: Message=" << dlg.GetText()
<< " modal=" << (dlg.model() ? 1 : 0); << " modal=" << (dlg.model() ? 1 : 0);
dlg.setInitialization(true);
dlg.Show(); dlg.Show();
return dlg.GetResult(); return dlg.GetResult();
} }
@@ -27,6 +28,7 @@ namespace StellarX
SX_LOGI("MessageBox") << "show: Message=" << dlg->GetText() SX_LOGI("MessageBox") << "show: Message=" << dlg->GetText()
<< " modal=" << (dlg->model() ? 1 : 0); << " modal=" << (dlg->model() ? 1 : 0);
Dialog* dlgPtr = dlg.get(); Dialog* dlgPtr = dlg.get();
dlgPtr->setInitialization(true);
// 设置回调 // 设置回调
if (onResult) if (onResult)
dlgPtr->SetResultCallback(std::move(onResult)); dlgPtr->SetResultCallback(std::move(onResult));
-758
View File
@@ -1,758 +0,0 @@
#include "Canvas.h"
#include "SxLog.h"
#include "Window.h"
#include <algorithm>
static bool SxIsNoisyMsg(UINT m)
{
return m == WM_MOUSEMOVE;
}
static const char* SxCanvasMsgName(UINT m)
{
switch (m)
{
case WM_MOUSEMOVE: return "WM_MOUSEMOVE";
case WM_LBUTTONDOWN: return "WM_LBUTTONDOWN";
case WM_LBUTTONUP: return "WM_LBUTTONUP";
case WM_KEYDOWN: return "WM_KEYDOWN";
case WM_KEYUP: return "WM_KEYUP";
default: return "WM_UNKNOWN";
}
}
namespace
{
enum class SxCanvasOverlayRedrawMode
{
None,
RefreshSnapshot
};
bool SxCanvasRectValid(const RECT& rc)
{
return rc.right > rc.left && rc.bottom > rc.top;
}
bool SxCanvasRectsIntersect(const RECT& a, const RECT& b)
{
return a.left < b.right && a.right > b.left &&
a.top < b.bottom && a.bottom > b.top;
}
RECT SxCanvasUnionRect(const RECT& a, const RECT& b)
{
RECT out{};
out.left = (std::min)(a.left, b.left);
out.top = (std::min)(a.top, b.top);
out.right = (std::max)(a.right, b.right);
out.bottom = (std::max)(a.bottom, b.bottom);
return out;
}
}
Canvas::Canvas()
:Control(0, 0, 100, 100)
{
this->id = "Canvas";
// Canvas 是通用容器,当前阶段显式允许双轴 Stretch。
this->layoutCapability.allowStretchX = true;
this->layoutCapability.allowStretchY = true;
}
Canvas::Canvas(int x, int y, int width, int height)
:Control(x, y, width, height)
{
this->id = "Canvas";
this->layoutCapability.allowStretchX = true;
this->layoutCapability.allowStretchY = true;
}
void Canvas::relayoutManagedChildren()
{
// Canvas 负责子控件从“父局部设计矩形”到“当前世界矩形”的转换。
// 当 Canvas 自己的位置或尺寸变化后,所有受它管理的子控件都要重新走一次统一解算。
for (auto& child : controls)
{
const StellarX::ResolvedLayoutRect rect =
child->resolveLayoutRect(localWidth, localHeight, x, y, width, height);
child->applyResolvedLayoutRect(rect);
}
}
void Canvas::setX(int x)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
// 公开 setter 在 Canvas 上不能再视为“单纯改自己的 x”:
// 一旦容器移动,子控件的世界坐标也必须整体重算。
applyRuntimeRectDirect(x, y, width, height);
relayoutManagedChildren();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void Canvas::setY(int y)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
applyRuntimeRectDirect(this->x, y, width, height);
relayoutManagedChildren();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void Canvas::setWidth(int width)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
applyRuntimeRectDirect(x, y, (std::max)(0, width), height);
relayoutManagedChildren();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void Canvas::setHeight(int height)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
applyRuntimeRectDirect(x, y, width, (std::max)(0, height));
relayoutManagedChildren();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void Canvas::applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect)
{
// 统一解算器已经给出当前运行态世界矩形;
// Canvas 在应用自身矩形后,还必须继续刷新全部子控件。
applyRuntimeRectDirect(rect.worldX, rect.worldY, rect.width, rect.height);
relayoutManagedChildren();
}
void Canvas::beginMutationScope()
{
++mutationScopeDepth;
Control::beginMutationScope();
}
void Canvas::endMutationScope()
{
if (mutationScopeDepth > 0)
--mutationScopeDepth;
Window* host = getHostWindow();
if (mutationScopeDepth == 0 && !host)
flushPendingMutations();
// 向外层传播结束事务可能触发当前 Canvas 被删除,因此这里必须是本函数的最后一步。
Control::endMutationScope();
}
void Canvas::flushPendingMutations()
{
// 先按入队顺序应用 Add/Remove/Clear,再递归提交子容器,保证一次回调的结果可预测。
if (applyingControlMutations)
return;
applyingControlMutations = true;
bool changed = false;
for (auto& mutation : pendingControlMutations)
{
switch (mutation.kind)
{
case ControlMutationKind::Add:
if (mutation.control)
{
mutation.control->setParent(this);
const StellarX::ResolvedLayoutRect rect = mutation.control->resolveLayoutRect(
localWidth, localHeight, x, y, width, height);
mutation.control->applyResolvedLayoutRect(rect);
controls.push_back(std::move(mutation.control));
changed = true;
}
break;
case ControlMutationKind::Remove:
{
auto it = std::find_if(controls.begin(), controls.end(), [&](const auto& item)
{ return item && item->getHandle() == mutation.handle; });
if (it != controls.end())
{
controls.erase(it);
changed = true;
}
break;
}
case ControlMutationKind::Clear:
if (!controls.empty())
{
controls.clear();
changed = true;
}
break;
}
}
pendingControlMutations.clear();
for (auto& child : controls)
child->flushPendingMutations();
applyingControlMutations = false;
if (changed)
{
// 子树结构变化会使既有快照失去可信的覆盖关系,升级为宿主窗口的一次整场景重绘。
dirty = true;
if (auto* host = getHostWindow()) host->requestFullSceneRedraw();
else if (parent) parent->setDirty(true);
}
}
void Canvas::draw()
{
auto mutationScope = enterMutationScope();
if (!dirty || !show)
{
for (auto& control : controls)
if (auto c = dynamic_cast<Table*>(control.get()))
c->draw();
return;
}
saveStyle();
setlinecolor(canvasBorderClor);//设置线色
if (StellarX::FillMode::Null != canvasFillMode)
setfillcolor(canvasBkClor);//设置填充色
setfillstyle((int)canvasFillMode);//设置填充模式
setlinestyle((int)canvasLineStyle, canvaslinewidth);
// 在绘制画布之前,先恢复并更新背景快照:
// 1. 如果已有快照,则先回贴旧快照以清除之前的内容。
// 2. 当坐标或尺寸变化,或缓存图像无效时,丢弃旧快照并重新抓取新的背景。
int margin = canvaslinewidth > 1 ? canvaslinewidth : 1;
if (hasSnap)
{
// 恢复旧快照,清除上一次绘制
restBackground();
// 如果位置或尺寸变了,或没有有效缓存,则重新抓取
if (!saveBkImage || saveBkX != this->x - margin || saveBkY != this->y - margin || saveWidth != this->width + margin * 2 || saveHeight != this->height + margin * 2)
{
invalidateBackgroundSnapshot();
saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
}
}
else
{
// 首次绘制或没有快照时直接抓取背景
saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
}
// 再次恢复最新快照,确保绘制区域干净
restBackground();
//根据画布形状绘制
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
fillrectangle(x, y, x + width, y + height);//有边框填充矩形
break;
case StellarX::ControlShape::B_RECTANGLE:
solidrectangle(x, y, x + width, y + height);//无边框填充矩形
break;
case StellarX::ControlShape::ROUND_RECTANGLE:
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
break;
case StellarX::ControlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
break;
}
// 绘制所有子控件
for (auto& control : controls)
{
control->setDirty(true);
control->draw();
}
restoreStyle();
dirty = false; //标记画布不需要重绘
}
bool Canvas::handleEvent(const ExMessage& msg)
{
if (!show) return false;
auto mutationScope = enterMutationScope();
resetEventVisualChanged();
bool consumed = false;
bool anyDirty = false;
bool anyVisualChanged = false;
Control* firstConsumer = nullptr;
if (msg.message == WM_MOUSEMOVE)
{
// WM_MOUSEMOVE 需要特殊处理:
// - 第一个命中的兄弟分支收到真实消息;
// - 后续兄弟不再重新命中,只清理旧 hover / tooltip 等临时状态。
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
Control* c = it->get();
if (!consumed)
{
bool cConsumed = c->handleEvent(msg);
if (c->didEventAffectVisual()) anyVisualChanged = true;
if (cConsumed)
{
firstConsumer = c;
consumed = true;
}
}
else
{
// 后续兄弟只走临时状态清理,不会再进入自己的 handleEvent()。
// Tooltip 隐藏会先回贴旧快照,再改变 coverage;因此必须先保存旧覆盖范围,
// 避免登记重绘时丢失旧 Tooltip 区域,导致上层 overlay 补画判断不完整。
const RECT previousCoverage = c->getManagedRepaintCoverageRect();
if (c->clearTransientMouseState())
{
if (Window* host = getHostWindow())
host->requestManagedRepaint(c, previousCoverage);
anyVisualChanged = true;
}
}
}
}
else
{
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
Control* c = it->get();
bool cConsumed = c->handleEvent(msg);
if (c->isDirty()) anyDirty = true;
if (c->didEventAffectVisual()) anyVisualChanged = true;
if (cConsumed)
{
firstConsumer = c;
consumed = true;
break;
}
}
}
if (firstConsumer && !SxIsNoisyMsg(msg.message))
{
SX_LOGD("Event") << SX_T("Canvas 消耗消息: ","Canvas consumed: ")
<< SxCanvasMsgName(msg.message)
<< SX_T(" 子控件 id=", " childId=") << firstConsumer->getId();
}
if (anyDirty)
{
// 只要任一子控件因本次事件进入 dirty,就把这笔重绘继续向上汇报。
// 在托管模式下,这不会立即绘制,而是登记为 Canvas 对应的重绘 root。
if (!SxIsNoisyMsg(msg.message))
SX_LOGD("Dirty") << SX_T("Canvas检测有控件为脏状态 -> 请求重绘, ","Canvas anyDirty -> requestRepaint, ")<<"id = " << id;
requestRepaint(parent);
}
markEventVisualChanged(anyVisualChanged);
return consumed;
}
bool Canvas::clearTransientMouseState()
{
bool changed = false;
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
Control* child = it->get();
if (!child->IsVisible())
continue;
if (child->clearTransientMouseState())
changed = true;
}
return changed;
}
StellarX::ControlHandle Canvas::addControl(std::unique_ptr<Control> control)
{
if (!control)
return {};
const StellarX::ControlHandle handle = control->getHandle();
Window* host = getHostWindow();
if (!applyingControlMutations && (mutationScopeDepth > 0 || (host && host->isMutationTransactionActive())))
{
// 事务内只转移所有权并返回句柄,实际挂接父指针和布局在提交阶段完成。
PendingControlMutation mutation;
mutation.kind = ControlMutationKind::Add;
mutation.handle = handle;
mutation.control = std::move(control);
pendingControlMutations.push_back(std::move(mutation));
return handle;
}
control->setParent(this);
// 新子控件加入容器时,立刻按“当前容器运行态矩形”解算一次,
// 避免后续第一次 draw / resize 前 world 坐标仍停留在设计态。
const StellarX::ResolvedLayoutRect rect =
control->resolveLayoutRect(localWidth, localHeight, this->x, this->y, this->width, this->height);
control->applyResolvedLayoutRect(rect);
SX_LOGI("Canvas")
<< SX_T("添加子控件:父=Canvas 子id=", "addControl: parent=Canvas childId=")
<< control->getId()
<< SX_T(" 相对坐标=(", " local=(")
<< control->getLocalX() << "," << control->getLocalY()
<< SX_T(") 绝对坐标=(", ") abs=(")
<< control->getX() << "," << control->getY()
<< ")";
controls.push_back(std::move(control));
dirty = true;
return handle;
}
void Canvas::tick(ULONGLONG nowMs)
{
if (!show)
return;
auto mutationScope = enterMutationScope();
for (auto& control : controls)
if (control && control->IsVisible()) control->tick(nowMs);
}
bool Canvas::removeControl(StellarX::ControlHandle handle)
{
if (!handle)
return false;
bool exists = std::find_if(controls.begin(), controls.end(), [&](const auto& item)
{ return item && item->getHandle() == handle; }) != controls.end();
for (const auto& mutation : pendingControlMutations)
{
if (mutation.kind == ControlMutationKind::Clear)
exists = false;
else if (mutation.handle == handle)
exists = mutation.kind == ControlMutationKind::Add;
}
if (!exists)
return false;
Window* host = getHostWindow();
if (!applyingControlMutations && (mutationScopeDepth > 0 || (host && host->isMutationTransactionActive())))
{
pendingControlMutations.push_back({ ControlMutationKind::Remove, handle, nullptr });
return true;
}
pendingControlMutations.push_back({ ControlMutationKind::Remove, handle, nullptr });
flushPendingMutations();
return true;
}
void Canvas::clearControls()
{
Window* host = getHostWindow();
pendingControlMutations.push_back({ ControlMutationKind::Clear, {}, nullptr });
if (!applyingControlMutations && mutationScopeDepth == 0 && (!host || !host->isMutationTransactionActive()))
flushPendingMutations();
}
Control* Canvas::findControl(StellarX::ControlHandle handle)
{
auto it = std::find_if(controls.begin(), controls.end(), [&](const auto& item)
{ return item && item->getHandle() == handle; });
return it == controls.end() ? nullptr : it->get();
}
const Control* Canvas::findControl(StellarX::ControlHandle handle) const
{
auto it = std::find_if(controls.begin(), controls.end(), [&](const auto& item)
{ return item && item->getHandle() == handle; });
return it == controls.end() ? nullptr : it->get();
}
std::vector<StellarX::ControlHandle> Canvas::getControlHandles() const
{
std::vector<StellarX::ControlHandle> handles;
handles.reserve(controls.size());
for (const auto& control : controls)
if (control) handles.push_back(control->getHandle());
return handles;
}
void Canvas::setShape(StellarX::ControlShape shape)
{
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
case StellarX::ControlShape::B_RECTANGLE:
case StellarX::ControlShape::ROUND_RECTANGLE:
case StellarX::ControlShape::B_ROUND_RECTANGLE:
this->shape = shape;
dirty = true;
break;
case StellarX::ControlShape::CIRCLE:
case StellarX::ControlShape::B_CIRCLE:
case StellarX::ControlShape::ELLIPSE:
case StellarX::ControlShape::B_ELLIPSE:
this->shape = StellarX::ControlShape::RECTANGLE;
dirty = true;
break;
}
}
void Canvas::setCanvasfillMode(StellarX::FillMode mode)
{
this->canvasFillMode = mode;
dirty = true;
}
void Canvas::setBorderColor(COLORREF color)
{
this->canvasBorderClor = color;
dirty = true;
}
void Canvas::setCanvasBkColor(COLORREF color)
{
this->canvasBkClor = color;
dirty = true;
}
void Canvas::setCanvasLineStyle(StellarX::LineStyle style)
{
this->canvasLineStyle = style;
dirty = true;
}
void Canvas::setLinewidth(int width)
{
this->canvaslinewidth = width;
dirty = true;
}
void Canvas::setIsVisible(bool visible)
{
this->show = visible;
dirty = true;
for (auto& control : controls)
{
control->setIsVisible(visible);
}
if (!visible)
discardBackground();
}
void Canvas::setDirty(bool dirty)
{
this->dirty = dirty;
for (auto& control : controls)
control->setDirty(dirty);
}
void Canvas::onWindowResize()
{
// resize 语义已收口:
// Canvas 不再在这里重新解算布局,只负责丢快照、标脏,并向子控件传播“环境已变化”。
Control::onWindowResize();
for (auto& child : controls)
child->onWindowResize();
}
void Canvas::requestRepaint(Control* parent)
{
if (shouldDeferManagedRepaint())
{
// 托管路径:由 Window 统一决定这次是否只重画本 Canvas,还是升级为补画 Dialog / 整体场景。
if (auto* host = getHostWindow())
host->requestManagedRepaint(this);
return;
}
if (this == parent)
{
if (!show)
return;
// 关键护栏:
// - Canvas 自己是脏的 / 没有快照 / 缓存图为空
// => 禁止局部重绘,直接升级为一次完整 draw(先把 dirty 置真,避免 draw() 早退)
if (dirty || !hasSnap || !saveBkImage)
{
SX_LOG_TRACE("Dirty")
<< SX_T("Canvas 局部重绘降级为全量重绘: id=", "Canvas partial->full draw: id=")
<< id
<< " dirty=" << (dirty ? 1 : 0)
<< " hasSnap=" << (hasSnap ? 1 : 0);
this->dirty = true;
this->draw();
return;
}
SX_LOG_TRACE("Dirty") << SX_T("Canvas 请求局部重绘:id=", "Canvas::requestRepaint(partial): id=") << id;
RECT paintCoverage{};
bool hasPaintCoverage = false;
RECT persistentCoverage{};
bool hasPersistentCoverage = false;
auto commitManagedChild = [&](Control* child, SxCanvasOverlayRedrawMode overlayMode)
{
if (!child || !child->IsVisible())
return;
const bool directDirty = child->isDirty();
const bool subtreeDirty = child->hasManagedDirtySubtree();
if (overlayMode == SxCanvasOverlayRedrawMode::RefreshSnapshot)
{
// overlay 补画必须先作废旧快照:
// 下层兄弟的持久内容刚刚已经写过像素,若继续沿用旧快照,会把旧背景再贴回来。
child->invalidateBackgroundSnapshot();
child->setDirty(true);
child->draw();
}
else if (directDirty)
{
child->draw();
}
else if (subtreeDirty)
{
// 这次真正脏的是“child 下面的子树”,而不是 child 自身。
// 例如嵌套 Canvas 中,第二层/第三层按钮脏了,但第一层 Canvas 自己并不 dirty。
// 这里必须把这条直接子分支提交下去,否则深层按钮状态永远没有机会被真正画出来。
child->commitManagedRepaint();
}
else
{
return;
}
const RECT childPaintRect = child->getManagedRepaintCoverageRect();
if (!hasPaintCoverage)
{
paintCoverage = childPaintRect;
hasPaintCoverage = true;
}
else
{
paintCoverage = SxCanvasUnionRect(paintCoverage, childPaintRect);
}
const RECT childPersistentRect = child->getManagedRepaintPersistentCoverageRect();
if (!hasPersistentCoverage)
{
persistentCoverage = childPersistentRect;
hasPersistentCoverage = true;
}
else
{
persistentCoverage = SxCanvasUnionRect(persistentCoverage, childPersistentRect);
}
};
for (auto& control : controls)
{
Control* child = control.get();
if (!child->IsVisible())
continue;
if (child->hasManagedDirtySubtree())
{
commitManagedChild(child, SxCanvasOverlayRedrawMode::None);
}
else if (hasPaintCoverage && SxCanvasRectsIntersect(child->getManagedRepaintCoverageRect(), paintCoverage))
{
// 位于本次累计 coverage 上方、且发生相交的兄弟控件,需要补画回最上层。
// 但只有下层“持久内容”影响到它时,才允许作废并重新抓背景快照;
// 如果只是被 Tooltip 等临时浮层覆盖,则跳过兄弟补画,避免透明控件回贴旧快照擦掉 Tooltip。
const bool persistentHit = hasPersistentCoverage &&
SxCanvasRectsIntersect(child->getManagedRepaintPersistentCoverageRect(), persistentCoverage);
if (persistentHit)
commitManagedChild(child, SxCanvasOverlayRedrawMode::RefreshSnapshot);
}
}
return;
}
SX_LOG_TRACE("Dirty") << SX_T("Canvas 请求根级重绘:id=", "Canvas::requestRepaint(root): id=") << id;
onRequestRepaintAsRoot();
}
bool Canvas::hasManagedDirtySubtree() const
{
if (dirty)
return true;
for (const auto& child : controls)
{
if (!child->IsVisible())
continue;
if (child->hasManagedDirtySubtree())
return true;
}
return false;
}
RECT Canvas::getManagedRepaintCoverageRect() const
{
// Canvas::draw() 会先写自身背景,再强制绘制全部可见子控件。
// 因此它的实际 coverage 不能只看本体矩形,还要把可见子控件 coverage 递归并入。
RECT coverage = getBoundsRect();
for (const auto& child : controls)
{
if (!child->IsVisible())
continue;
coverage = SxCanvasUnionRect(coverage, child->getManagedRepaintCoverageRect());
}
return coverage;
}
RECT Canvas::getManagedRepaintPersistentCoverageRect() const
{
// 持久 coverage 只描述会进入背景快照语义的范围。
// 子控件 Tooltip 等临时浮层不会被并入,避免兄弟控件补画时抓到临时像素。
RECT coverage = getBoundsRect();
for (const auto& child : controls)
{
if (!child->IsVisible())
continue;
coverage = SxCanvasUnionRect(coverage, child->getManagedRepaintPersistentCoverageRect());
}
return coverage;
}
bool Canvas::canCommitManagedPartialRepaint() const
{
// Canvas 只有在“自己本体不脏 + 仍持有有效背景快照”时,
// 才能安全地做局部提交(即只更新内部脏子控件)。
return show && !dirty && hasValidBackgroundSnapshot();
}
void Canvas::commitManagedRepaint()
{
if (!show)
return;
if (canCommitManagedPartialRepaint())
{
// 快照完好:沿用 Canvas 自己已有的局部重绘逻辑。
requestRepaint(this);
return;
}
// 自身已经脏了,或快照失效:必须升级为整 Canvas 重画。
this->dirty = true;
onRequestRepaintAsRoot();
}
-698
View File
@@ -1,698 +0,0 @@
#include "Control.h"
#include "SxLog.h"
#include<assert.h>
#include "Window.h"
#include <algorithm>
namespace
{
// 单轴解算后的临时结果:只描述“在父局部坐标系中的位置和尺寸”。
struct LayoutAxisResult
{
int pos = 0;
int size = 0;
};
int ClampNonNegative(int value)
{
return value < 0 ? 0 : value;
}
int RoundDiv(long long numerator, long long denominator)
{
if (denominator == 0)
return 0;
if (numerator >= 0)
return static_cast<int>((numerator + denominator / 2) / denominator);
return -static_cast<int>(((-numerator) + denominator / 2) / denominator);
}
// 旧接口兼容层:
// 将 setAnchor(a1, a2) 的双锚点输入映射为单轴 LayoutSpec。
// 这里只负责“从旧输入翻译成新模型”,不直接参与后续求解。
StellarX::AxisLayoutSpec BuildLegacyAxisSpec(StellarX::Anchor anchor1, StellarX::Anchor anchor2,
StellarX::Anchor startAnchor, StellarX::Anchor endAnchor)
{
StellarX::AxisLayoutSpec spec{};
spec.anchorStart = (anchor1 == startAnchor || anchor2 == startAnchor);
spec.anchorEnd = (anchor1 == endAnchor || anchor2 == endAnchor);
if (spec.anchorStart && spec.anchorEnd)
{
spec.sizePolicy = StellarX::AxisSizePolicy::Stretch;
spec.alignPolicy = StellarX::AxisAlignPolicy::Start;
}
else if (spec.anchorEnd)
{
spec.sizePolicy = StellarX::AxisSizePolicy::FixedSize;
spec.alignPolicy = StellarX::AxisAlignPolicy::End;
}
else
{
spec.sizePolicy = StellarX::AxisSizePolicy::FixedSize;
spec.alignPolicy = StellarX::AxisAlignPolicy::Start;
}
return spec;
}
// 单轴统一解算器:
// 输入设计态父尺寸、当前父尺寸、子控件设计态位置/尺寸,以及当前轴策略,
// 输出该轴在“父局部坐标系”下的运行态位置与尺寸。
LayoutAxisResult ResolveAxis(int parentDesignSize, int parentCurrentSize, int childDesignPos, int childDesignSize,
const StellarX::AxisLayoutSpec& spec, bool allowStretch)
{
LayoutAxisResult result{};
const int startMargin = childDesignPos;
const int endMargin = parentDesignSize - (childDesignPos + childDesignSize);
const bool wantsStretch = spec.sizePolicy == StellarX::AxisSizePolicy::Stretch;
const bool canStretch = allowStretch && spec.anchorStart && spec.anchorEnd;
if (wantsStretch && canStretch)
{
// 双边锚定 + Stretch:
// 保持设计态中的起边距和终边距,让尺寸随父容器变化。
result.pos = startMargin;
result.size = ClampNonNegative(parentCurrentSize - startMargin - endMargin);
return result;
}
// 其余情况一律按固定尺寸处理;即便调用方请求 Stretch,
// 只要锚点条件或控件能力边界不满足,也会在这里自然降级为 FixedSize。
result.size = ClampNonNegative(childDesignSize);
if (spec.anchorStart && !spec.anchorEnd)
{
// 仅锚定起边:保持起边距,尺寸不变。
result.pos = startMargin;
return result;
}
if (!spec.anchorStart && spec.anchorEnd)
{
// 仅锚定终边:保持终边距,尺寸不变。
result.pos = parentCurrentSize - endMargin - result.size;
return result;
}
if (spec.anchorStart && spec.anchorEnd)
{
// 双边锚定但尺寸固定:
// 位置由 alignPolicy 决定,用于表达“只位移、不拉伸”的场景。
switch (spec.alignPolicy)
{
case StellarX::AxisAlignPolicy::End:
result.pos = parentCurrentSize - endMargin - result.size;
break;
case StellarX::AxisAlignPolicy::Center:
// 保持相对父容器中心的偏移关系。
result.pos = childDesignPos + (parentCurrentSize - parentDesignSize) / 2;
break;
case StellarX::AxisAlignPolicy::Proportional:
{
// 保持设计态中的相对位置比例。
// 注意:这里只调整位置,不改变尺寸。
const int designTravel = parentDesignSize - result.size;
const int currentTravel = parentCurrentSize - result.size;
if (designTravel <= 0 || currentTravel <= 0)
result.pos = startMargin;
else
result.pos = RoundDiv(static_cast<long long>(startMargin) * currentTravel, designTravel);
break;
}
case StellarX::AxisAlignPolicy::Start:
default:
result.pos = startMargin;
break;
}
return result;
}
// 无锚点:退回设计态位置,尺寸保持设计值。
result.pos = childDesignPos;
return result;
}
const char* SxAxisName(bool horizontal)
{
return horizontal ? "X" : "Y";
}
void LogAxisDowngradeIfNeeded(const std::string& id, bool horizontal,
const StellarX::AxisLayoutSpec& spec, bool allowStretch)
{
if (spec.sizePolicy != StellarX::AxisSizePolicy::Stretch)
return;
if (!spec.anchorStart || !spec.anchorEnd)
{
SX_LOGD("Layout")
<< SX_T("布局降级:id=", "layout downgrade: id=") << id
<< SX_T(" axis=", " axis=") << SxAxisName(horizontal)
<< SX_T(" 原因=Stretch 但未同时锚定起止边", " reason=stretch without dual anchors");
return;
}
if (!allowStretch)
{
SX_LOGD("Layout")
<< SX_T("能力边界拦截:id=", "layout capability intercept: id=") << id
<< SX_T(" axis=", " axis=") << SxAxisName(horizontal)
<< SX_T(" 原因=当前控件禁止该轴 Stretch", " reason=stretch disabled by capability");
}
}
void ActivateExplicitLayoutSpecMode(StellarX::LayoutMode& mode)
{
// 新公开布局 API 明确属于“按边约束解算”的语义层。
// 一旦调用,说明外部希望控件进入统一锚定布局模型,
// 因此直接切换到 AnchorToEdges,避免出现“策略已设但 layoutMode 仍是 Fixed”的半失效状态。
mode = StellarX::LayoutMode::AnchorToEdges;
}
}
bool StellarX::ControlText::operator==(const ControlText& text) const
{
return nHeight == text.nHeight &&
nWidth == text.nWidth &&
faceName == text.faceName &&
color == text.color &&
nEscapement == text.nEscapement &&
nOrientation == text.nOrientation &&
nWeight == text.nWeight &&
bItalic == text.bItalic &&
bUnderline == text.bUnderline &&
bStrikeOut == text.bStrikeOut;
}
void Control::setIsVisible(bool show)
{
SX_LOGD("Control") << SX_T("重置可见状态: id=", "setIsVisible: id=")
<< id
<< " show=" << (show ? 1 : 0);
if (this->show == show)
return;
this->show = show;
this->dirty = true;
if (!show)
{
// 隐藏:擦除自己在屏幕上的内容,并释放快照
discardBackground();
return;
}
// 显示:不在这里 requestRepaint(避免父容器快照未就绪时子控件抢跑 draw,污染快照)
// 仅向上标脏,让事件收口阶段由容器统一重绘。
if (parent)
parent->setDirty(true);
}
void Control::onWindowResize()
{
SX_LOGD("Layout") << SX_T("尺寸变化:id=", "onWindowResize: id=") << id
<< SX_T(" -> 丢背景快照 + 标脏", " -> discardSnap + dirty");
// 自己:丢快照 + 标脏
invalidateBackgroundSnapshot();
setDirty(true);
}
void Control::setLayoutMode(StellarX::LayoutMode layoutMode_)
{
this->layoutMode = layoutMode_;
}
void Control::setAnchor(StellarX::Anchor anchor_1, StellarX::Anchor anchor_2)
{
this->anchor_1 = anchor_1;
this->anchor_2 = anchor_2;
// 旧 API 只作为兼容输入层存在:
// 这里把历史上的 anchor_1 / anchor_2 映射为新的水平/垂直轴布局规格,
// 后续统一解算全部以 layoutSpec 为准。
this->layoutSpec.horizontal = BuildLegacyAxisSpec(anchor_1, anchor_2, StellarX::Anchor::Left, StellarX::Anchor::Right);
this->layoutSpec.vertical = BuildLegacyAxisSpec(anchor_1, anchor_2, StellarX::Anchor::Top, StellarX::Anchor::Bottom);
}
void Control::setHorizontalLayoutSpec(const StellarX::AxisLayoutSpec& spec)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.horizontal = spec;
}
void Control::setVerticalLayoutSpec(const StellarX::AxisLayoutSpec& spec)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.vertical = spec;
}
void Control::setHorizontalAnchors(bool left, bool right)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.horizontal.anchorStart = left;
this->layoutSpec.horizontal.anchorEnd = right;
}
void Control::setVerticalAnchors(bool top, bool bottom)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.vertical.anchorStart = top;
this->layoutSpec.vertical.anchorEnd = bottom;
}
void Control::setHorizontalSizePolicy(StellarX::AxisSizePolicy policy)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.horizontal.sizePolicy = policy;
}
void Control::setVerticalSizePolicy(StellarX::AxisSizePolicy policy)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.vertical.sizePolicy = policy;
}
void Control::setHorizontalAlignPolicy(StellarX::AxisAlignPolicy policy)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.horizontal.alignPolicy = policy;
}
void Control::setVerticalAlignPolicy(StellarX::AxisAlignPolicy policy)
{
ActivateExplicitLayoutSpecMode(this->layoutMode);
this->layoutSpec.vertical.alignPolicy = policy;
}
StellarX::Anchor Control::getAnchor_1() const
{
return this->anchor_1;
}
StellarX::Anchor Control::getAnchor_2() const
{
return this->anchor_2;
}
StellarX::LayoutMode Control::getLayoutMode() const
{
return this->layoutMode;
}
StellarX::AxisLayoutSpec Control::getHorizontalLayoutSpec() const
{
return layoutSpec.horizontal;
}
StellarX::AxisLayoutSpec Control::getVerticalLayoutSpec() const
{
return layoutSpec.vertical;
}
const StellarX::LayoutSpec& Control::getLayoutSpec() const
{
return layoutSpec;
}
const StellarX::LayoutCapability& Control::getLayoutCapability() const
{
return layoutCapability;
}
void Control::setX(int x)
{
// 先保存旧 coverage 并回贴旧快照,再写入新坐标;这样移动控件不会留下旧像素。
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn)
discardBackground();
this->x = x;
dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void Control::setY(int y)
{
// Y 方向与 X 方向使用同一生命周期顺序,旧区域和新区域都由托管重绘统一收口。
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn)
discardBackground();
this->y = y;
dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void Control::setWidth(int width)
{
// 尺寸变化会改变快照大小,必须先释放旧快照,避免新绘制复用错误尺寸的背景。
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn)
discardBackground();
this->width = (std::max)(0, width);
dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void Control::setHeight(int height)
{
// 高度调整同样登记变化前的 coverage,供 Window 在提交阶段覆盖旧、新两个区域。
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn)
discardBackground();
this->height = (std::max)(0, height);
dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
bool Control::clearTransientMouseState()
{
// 基类默认没有 hover / tooltip / 临时按下态等鼠标瞬时状态。
// 具体控件若需要在“未收到本次 WM_MOUSEMOVE”时做清理,重写此接口即可。
return false;
}
void Control::commitCurrentGeometryAsDesignRect()
{
// 该接口是“显式提交新的设计基线”的唯一入口之一。
// 普通布局解算、父容器重排、窗口 resize 均不得自动回写 local*,
// 否则会导致设计基线漂移,后续解算越来越不稳定。
SX_LOGD("Layout")
<< SX_T("提交设计基线:id=", "commit design rect: id=") << id
<< SX_T(" world=(", " world=(") << x << "," << y << "," << width << "," << height << ")"
<< SX_T(" parentLocalBefore=(", " parentLocalBefore=(")
<< localx << "," << localy << "," << localWidth << "," << localHeight << ")";
localx = parent ? (x - parent->getX()) : x;
localy = parent ? (y - parent->getY()) : y;
localWidth = width;
localHeight = height;
SX_LOGD("Layout")
<< SX_T("提交设计基线完成:id=", "commit design rect done: id=") << id
<< SX_T(" parentLocalAfter=(", " parentLocalAfter=(")
<< localx << "," << localy << "," << localWidth << "," << localHeight << ")";
}
StellarX::ResolvedLayoutRect Control::resolveLayoutRect(int parentDesignW, int parentDesignH,
int parentWorldX, int parentWorldY, int parentCurrentW, int parentCurrentH) const
{
StellarX::ResolvedLayoutRect rect{};
if (layoutMode != StellarX::LayoutMode::AnchorToEdges)
{
// 非锚点布局模式:直接使用设计态矩形,再映射到当前世界坐标。
rect.localX = localx;
rect.localY = localy;
rect.width = localWidth;
rect.height = localHeight;
rect.worldX = parentWorldX + rect.localX;
rect.worldY = parentWorldY + rect.localY;
return rect;
}
// 第 1 层:先在父局部坐标系内分别解算水平轴和垂直轴。
LogAxisDowngradeIfNeeded(id, true, layoutSpec.horizontal, layoutCapability.allowStretchX);
LogAxisDowngradeIfNeeded(id, false, layoutSpec.vertical, layoutCapability.allowStretchY);
const LayoutAxisResult horizontal = ResolveAxis(parentDesignW, parentCurrentW, localx, localWidth,
layoutSpec.horizontal, layoutCapability.allowStretchX);
const LayoutAxisResult vertical = ResolveAxis(parentDesignH, parentCurrentH, localy, localHeight,
layoutSpec.vertical, layoutCapability.allowStretchY);
// 第 2 层:把父局部矩形映射到世界坐标。
rect.localX = horizontal.pos;
rect.localY = vertical.pos;
rect.width = horizontal.size;
rect.height = vertical.size;
rect.worldX = parentWorldX + rect.localX;
rect.worldY = parentWorldY + rect.localY;
return rect;
}
void Control::applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect)
{
// 默认实现只应用运行态世界矩形。
// 若某个控件还需要在应用后继续刷新内部布局,可重写此函数。
applyRuntimeRectDirect(rect.worldX, rect.worldY, rect.width, rect.height);
}
void Control::applyRuntimeRectDirect(int worldX, int worldY, int width, int height)
{
// 最底层运行态赋值入口:
// 只修改当前世界坐标和运行态尺寸,不触碰设计基线 local*。
this->x = worldX;
this->y = worldY;
this->width = width;
this->height = height;
dirty = true;
}
// 保存当前的绘图状态(字体、颜色、线型等)
// 在控件绘制前调用,确保不会影响全局绘图状态
void Control::saveStyle()
{
gettextstyle(&currentFont); // 获取当前字体样式
currentColor = gettextcolor(); // 获取当前字体颜色
currentBorderColor = getlinecolor(); //保存当前边框颜色
getlinestyle(&currentLineStyle); //保存当前线型
currentBkColor = getfillcolor(); //保存当前填充色
}
// 恢复之前保存的绘图状态
// 在控件绘制完成后调用,恢复全局绘图状态
void Control::restoreStyle()
{
settextstyle(&currentFont); // 恢复默认字体样式
settextcolor(currentColor); // 恢复默认字体颜色
setfillcolor(currentBkColor);
setlinestyle(&currentLineStyle);
setlinecolor(currentBorderColor);
setfillstyle(BS_SOLID);//恢复填充
}
void Control::requestRepaint(Control* parent)
{
if (shouldDeferManagedRepaint())
{
// 托管路径:当前正在 Window 的事件分发阶段,不能立即绘制;
// 这里只登记 source,真正的 root 选择由 Window 在 requestManagedRepaint 中完成。
if (auto* host = getHostWindow())
host->requestManagedRepaint(this);
return;
}
// 说明:
// - 常规路径:子控件调用 requestRepaint(this->parent),然后 parent 负责局部重绘(Canvas/TabControl override)
// - 兜底路径:如果某个“容器控件”没 override requestRepaint,就会出现 parent==this 的递归风险
// 此时我们改为向更上层冒泡,直到根重绘。
if (parent == this)
{
SX_LOGW("Dirty")
<< SX_T("requestRepaint(默认容器兜底):id=", "requestRepaint(default-container-fallback): id=")
<< id
<< SX_T(",parent==this,向上层 parent 继续冒泡", " parent==this, bubble to upper parent");
if (this->parent) this->parent->requestRepaint(this->parent);
else onRequestRepaintAsRoot();
return;
}
SX_LOG_TRACE("Dirty") << SX_T("请求重绘:id=","requestRepaint: id=") << id << " parent=" << (parent ? parent->getId() : "null");
if (parent) parent->requestRepaint(parent); // 交给容器处理(容器可局部重绘)
else onRequestRepaintAsRoot(); // 根兜底
}
void Control::onRequestRepaintAsRoot()
{
if (shouldDeferManagedRepaint())
{
// 即使已经冒泡到 root,只要还在托管分发期,也不能直接绘制;
// 仍然回到 Window 做统一提交。
if (auto* host = getHostWindow())
host->requestManagedRepaint(this);
return;
}
SX_LOG_TRACE("Dirty")
<< SX_T("触发根重绘:id=", "onRequestRepaintAsRoot: id=") << id
<< SX_T("(从根节点开始重画)", " (root repaint)");
discardBackground();
setDirty(true);
draw(); // 只有“无父”时才允许立即画,不会被谁覆盖
}
bool Control::shouldDeferManagedRepaint() const
{
Window* host = getHostWindow();
return host && (host->isManagedDispatchActive() || host->isMutationTransactionActive());
}
void Control::beginMutationScope()
{
// 子控件不单独维护顶层事务,沿 parent 链把计数交给 Canvas 或 Window。
if (parent)
parent->beginMutationScope();
else if (auto* host = getHostWindow())
host->beginMutationScope();
}
void Control::endMutationScope()
{
// 与 beginMutationScope 对称;最外层 root 结束后才有资格提交待处理队列。
if (parent)
parent->endMutationScope();
else if (auto* host = getHostWindow())
host->endMutationScope();
}
// 获取宿主 Window:
// - 顶层控件由 Window/addDialog 直接注入;
// - 子控件没有直接注入时,沿 parent 链向上回溯即可。
Window* Control::getHostWindow() const
{
if (hostWindow)
return hostWindow;
return parent ? parent->getHostWindow() : nullptr;
}
// 托管重绘 root 选择规则:
// - 对于直接挂在 Window 下的控件,root 就是它自己;
// - 对于嵌套在 Canvas/TabControl/Dialog 内的子控件,沿 parent 向上找到与宿主 Window 同属一棵树的最上层控件。
Control* Control::getManagedRepaintRoot()
{
Control* root = this;
Window* host = getHostWindow();
while (root->parent && root->parent->getHostWindow() == host)
root = root->parent;
return root;
}
Control* Control::getManagedRepaintDirectBranch(Control* root)
{
if (!root)
return nullptr;
Control* branch = this;
while (branch->parent && branch->parent != root)
branch = branch->parent;
return branch;
}
RECT Control::getBoundsRect() const
{
RECT rc{};
rc.left = x;
rc.top = y;
rc.right = x + width;
rc.bottom = y + height;
return rc;
}
RECT Control::getManagedRepaintCoverageRect() const
{
// 基类默认认为“实际绘制 coverage == 控件本体矩形”。
// 复合控件或带浮层的控件会 override,把附加绘制区域一并并入。
return getBoundsRect();
}
RECT Control::getManagedRepaintPersistentCoverageRect() const
{
// 基类默认认为持久绘制范围等于控件本体。
// 只有 Tooltip 这类临时浮层需要从持久范围中剔除。
return getBoundsRect();
}
bool Control::canCommitManagedPartialRepaint() const
{
// 基类默认不承诺自己能安全做局部提交;
// 只有 Canvas / TabControl / Dialog 这类“拥有完整背景语义”的 root 才会 override 为 true。
return false;
}
bool Control::hasManagedDirtySubtree() const
{
// 基类只感知自身是否为脏;
// 容器类会 override 为“自身或其受管理子树是否有脏内容”。
return dirty;
}
void Control::commitManagedRepaint()
{
if (!show)
return;
// 基类兜底:如果没有更具体的容器实现,就按根级重绘处理。
if (dirty)
onRequestRepaintAsRoot();
}
void Control::saveBackground(int x, int y, int w, int h)
{
if (w <= 0 || h <= 0) return;
saveBkX = x; saveBkY = y; saveWidth = w; saveHeight = h;
// 快照描述的是下一次局部恢复所需的屏幕背景,位置或尺寸变化时不能继续复用旧缓存。
if (saveBkImage)
{
//尺寸变了才重建,避免反复 new/delete
if (saveBkImage->getwidth() != w || saveBkImage->getheight() != h)
{
SX_LOGD("Snap") <<SX_T("重新保存背景快照:id=", "saveBackground rebuild: id=") << id << " size=(" << w << "x" << h << ")";
saveBkImage.reset();
}
}
else
SX_LOGD("Snap") << SX_T("保存背景快照:id=", "saveBackground rebuild: id=") << id << " size=(" << w << "x" << h << ")";
if (!saveBkImage) saveBkImage = std::make_unique<IMAGE>(w, h);
SetWorkingImage(nullptr); // ★抓屏幕
getimage(saveBkImage.get(), x, y, w, h);
hasSnap = true;
}
void Control::restBackground()
{
if (!hasSnap || !saveBkImage) return;
// 直接回贴屏幕(与抓取一致)
SetWorkingImage(nullptr);
putimage(saveBkX, saveBkY, saveBkImage.get());
}
void Control::discardBackground()
{
if (saveBkImage)
{
restBackground();
SX_LOGD("Snap") << SX_T("丢弃背景快照:id=","discardBackground: id=") << id << " hasSnap=" << (hasSnap ? 1 : 0);
saveBkImage.reset();
}
hasSnap = false; saveWidth = saveHeight = 0;
}
void Control::invalidateBackgroundSnapshot()
{
if (saveBkImage)
{
SX_LOGD("Snap") << SX_T("作废背景快照:id=", "invalidateBackgroundSnapshot: id=") << id
<< " hasSnap=" << (hasSnap ? 1 : 0);
saveBkImage.reset();
}
hasSnap = false;
saveBkX = saveBkY = 0;
saveWidth = saveHeight = 0;
}
-196
View File
@@ -1,196 +0,0 @@
#include "Label.h"
namespace
{
// Label 的内容尺寸刷新不依赖 EasyX 当前绘图上下文,
// 直接使用 GDI 依据“文本 + 字体样式”测量宽高。
// 这样无论是文本变化、字体样式变化,还是控件在窗口正式绘制前进入 dirty,
// 都可以先把运行态尺寸收口好,而不必等到 draw() 再决定几何。
void MeasureLabelText(const std::string& text, const StellarX::ControlText& style, int& width, int& height)
{
// 使用独立的兼容 DC 测量文本,不依赖当前 EasyX 工作图像,也不会改动屏幕状态。
width = 0;
height = 0;
HDC hdc = CreateCompatibleDC(nullptr);
if (!hdc)
return;
LOGFONTA fontDesc{};
fontDesc.lfHeight = style.nHeight;
fontDesc.lfWidth = style.nWidth;
fontDesc.lfEscapement = style.nEscapement;
fontDesc.lfOrientation = style.nOrientation;
fontDesc.lfWeight = style.nWeight;
fontDesc.lfItalic = style.bItalic ? TRUE : FALSE;
fontDesc.lfUnderline = style.bUnderline ? TRUE : FALSE;
fontDesc.lfStrikeOut = style.bStrikeOut ? TRUE : FALSE;
fontDesc.lfCharSet = DEFAULT_CHARSET;
fontDesc.lfOutPrecision = OUT_DEFAULT_PRECIS;
fontDesc.lfClipPrecision = CLIP_DEFAULT_PRECIS;
fontDesc.lfQuality = DEFAULT_QUALITY;
fontDesc.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
lstrcpynA(fontDesc.lfFaceName, style.faceName.empty() ? "微软雅黑" : style.faceName.c_str(), LF_FACESIZE);
HFONT font = CreateFontIndirectA(&fontDesc);
HFONT oldFont = nullptr;
if (font)
oldFont = (HFONT)SelectObject(hdc, font);
if (text.empty())
{
TEXTMETRICA tm{};
if (GetTextMetricsA(hdc, &tm))
height = tm.tmHeight;
}
else
{
SIZE size{};
if (GetTextExtentPoint32A(hdc, text.c_str(), (int)text.size(), &size))
{
width = size.cx;
height = size.cy;
}
if (height == 0)
{
TEXTMETRICA tm{};
if (GetTextMetricsA(hdc, &tm))
height = tm.tmHeight;
}
}
if (font)
{
if (oldFont)
SelectObject(hdc, oldFont);
DeleteObject(font);
}
DeleteDC(hdc);
}
}
Label::Label()
:Control(0, 0, 0, 0)
{
this->id = "Label";
// Label 当前阶段明确走“内容驱动尺寸”语义:
// 外部布局器只安置位置,不通过 Stretch 改写它的宽高。
this->layoutCapability.allowStretchX = false;
this->layoutCapability.allowStretchY = false;
this->text = "默认标签";
textStyle.color = RGB(0, 0, 0);
textBkColor = RGB(255, 255, 255);; //默认白色背景
}
Label::Label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColor)
:Control(x, y, 0, 0)
{
this->id = "Label";
this->layoutCapability.allowStretchX = false;
this->layoutCapability.allowStretchY = false;
this->text = text;
textStyle.color = textcolor;
textBkColor = bkColor; //默认白色背景
}
void Label::refreshContentDrivenRuntimeGeometry()
{
// Label 的尺寸来源于“当前文本 + 当前字体样式”。
// 这里只更新运行态 width/height,不自动回写 localWidth/localHeight,
// 避免内容变化把设计基线偷偷带偏。
if (contentMeasureValid &&
lastMeasuredText == text &&
!(lastMeasuredStyle != textStyle))
{
return;
}
// 只有文本或字体样式发生变化才重新测量,避免每次普通重绘都创建 GDI 资源。
int newWidth = 0;
int newHeight = 0;
MeasureLabelText(text, textStyle, newWidth, newHeight);
const bool sizeChanged = (newWidth != this->width) || (newHeight != this->height);
if (sizeChanged && hasSnap)
{
// 运行态尺寸变化时,先恢复旧背景,避免文本缩短后旧像素残留在屏幕上。
discardBackground();
}
this->width = newWidth;
this->height = newHeight;
lastMeasuredText = text;
lastMeasuredStyle = textStyle;
contentMeasureValid = true;
dirty = true;
}
void Label::draw()
{
if (dirty && show)
{
saveStyle();
if (textBkDisap)
setbkmode(TRANSPARENT); //设置背景透明
else
{
setbkmode(OPAQUE); //设置背景不透明
setbkcolor(textBkColor); //设置背景颜色
}
settextcolor(textStyle.color);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.faceName.c_str(),
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
saveBackground(this->x, this->y, this->width, this->height);
// 恢复背景(清除旧内容)
restBackground();
outtextxy(x, y, LPCTSTR(text.c_str()));
restoreStyle();
dirty = false;
}
}
void Label::hide()
{
discardBackground(); // 还原并释放快照
dirty = false;
}
void Label::setDirty(bool dirty)
{
if (dirty)
{
// 只要 Label 进入脏状态,就在绘制前把内容驱动尺寸同步到运行态。
// 这样文本变化和字体样式变化都会在 draw() 之前完成几何刷新。
refreshContentDrivenRuntimeGeometry();
}
this->dirty = dirty;
}
void Label::setTextdisap(bool key)
{
textBkDisap = key;
this->dirty = true;
}
void Label::setTextBkColor(COLORREF color)
{
textBkColor = color;
this->dirty = true;
}
void Label::setText(std::string text)
{
this->text = text;
refreshContentDrivenRuntimeGeometry();
}
void Label::applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect)
{
// 通用布局器给出的 rect.width/rect.height 只代表“外部几何解算结果”。
// Label 当前阶段的语义是内容驱动尺寸,因此这里只接位置,不接外部宽高,
// 宽高继续由 refreshContentDrivenRuntimeGeometry() 按文本和字体样式刷新。
refreshContentDrivenRuntimeGeometry();
applyRuntimeRectDirect(rect.worldX, rect.worldY, this->width, this->height);
}
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#include "TabControl.h"
#include "SxLog.h"
#include "Window.h"
namespace
{
enum class SxTabOverlayRedrawMode
{
None,
RefreshSnapshot
};
bool SxTabRectsIntersect(const RECT& a, const RECT& b)
{
return a.left < b.right && a.right > b.left &&
a.top < b.bottom && a.bottom > b.top;
}
RECT SxTabUnionRect(const RECT& a, const RECT& b)
{
RECT out{};
out.left = (std::min)(a.left, b.left);
out.top = (std::min)(a.top, b.top);
out.right = (std::max)(a.right, b.right);
out.bottom = (std::max)(a.bottom, b.bottom);
return out;
}
}
inline void TabControl::initTabBar()
{
if (controls.empty())return;
int butW = max(this->width / (int)controls.size(), BUTMINWIDTH);
int butH = max(this->height / (int)controls.size(), BUTMINHEIGHT);
if (this->tabPlacement == StellarX::TabPlacement::Top || this->tabPlacement == StellarX::TabPlacement::Bottom)
for (auto& c : controls)
{
c.first->setHeight(tabBarHeight);
c.first->setWidth(butW);
}
else if (this->tabPlacement == StellarX::TabPlacement::Left || this->tabPlacement == StellarX::TabPlacement::Right)
for (auto& c : controls)
{
c.first->setHeight(butH);
c.first->setWidth(tabBarHeight);
}
int i = 0;
switch (this->tabPlacement)
{
case StellarX::TabPlacement::Top:
for (auto& c : controls)
{
c.first->setX(this->x + i * butW);
c.first->setY(this->y);
i++;
}
break;
case StellarX::TabPlacement::Bottom:
for (auto& c : controls)
{
c.first->setX(this->x + i * butW);
c.first->setY(this->y + this->height - tabBarHeight);
i++;
}
break;
case StellarX::TabPlacement::Left:
for (auto& c : controls)
{
c.first->setX(this->x);
c.first->setY(this->y + i * butH);
i++;
}
break;
case StellarX::TabPlacement::Right:
for (auto& c : controls)
{
c.first->setX(this->x + this->width - tabBarHeight);
c.first->setY(this->y + i * butH);
i++;
}
break;
default:
break;
}
}
inline void TabControl::initTabPage()
{
if (controls.empty())return;
// TabControl 内部页签页仍然保留专用布局:
// 这里负责把“当前选项卡容器矩形”拆分成页签栏和页面区,
// 不把这部分细节下放到通用布局解算器里。
// 但页面内容子树的世界坐标映射职责,继续归页面 Canvas 自己管理。
// 因此这里不再手工遍历页内子控件做 setX/setY,
// 只安置每个页面 Canvas 的矩形,让 Canvas 通过自身 relayoutManagedChildren() 收口。
switch (this->tabPlacement)
{
case StellarX::TabPlacement::Top:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y + tabBarHeight);
c.second->setWidth(this->width);
c.second->setHeight(this->height - tabBarHeight);
}
break;
case StellarX::TabPlacement::Bottom:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y);
c.second->setWidth(this->width);
c.second->setHeight(this->height - tabBarHeight);
}
break;
case StellarX::TabPlacement::Left:
for (auto& c : controls)
{
c.second->setX(this->x + tabBarHeight);
c.second->setY(this->y);
c.second->setWidth(this->width - tabBarHeight);
c.second->setHeight(this->height);
}
break;
case StellarX::TabPlacement::Right:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y);
c.second->setWidth(this->width - tabBarHeight);
c.second->setHeight(this->height);
}
break;
default:
break;
}
}
void TabControl::refreshRuntimeLayout()
{
// 这是 TabControl 的内部专用布局入口:
// 外层先通过统一解算得到 TabControl 自身矩形,
// 再由这里继续安置页签按钮和页面区。
initTabBar();
initTabPage();
}
TabControl::TabControl() :Canvas()
{
this->id = "TabControl";
// TabControl 作为外层容器,当前阶段显式允许双轴 Stretch;
// 内部页签栏和页面区仍由自己的专用布局逻辑管理。
this->layoutCapability.allowStretchX = true;
this->layoutCapability.allowStretchY = true;
}
TabControl::TabControl(int x, int y, int width, int height)
: Canvas(x, y, width, height)
{
this->id = "TabControl";
this->layoutCapability.allowStretchX = true;
this->layoutCapability.allowStretchY = true;
}
TabControl::~TabControl()
{
}
void TabControl::setX(int x)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
applyRuntimeRectDirect(x, y, width, height);
refreshRuntimeLayout();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void TabControl::setY(int y)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
applyRuntimeRectDirect(x, y, width, height);
refreshRuntimeLayout();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void TabControl::setWidth(int width)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
applyRuntimeRectDirect(x, y, (std::max)(0, width), height);
refreshRuntimeLayout();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void TabControl::setHeight(int height)
{
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
applyRuntimeRectDirect(x, y, width, (std::max)(0, height));
refreshRuntimeLayout();
onWindowResize();
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
}
void TabControl::applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect)
{
// TabControl 作为外层控件接入统一解算;
// 但页签栏和页面区仍由自身专用逻辑继续排布。
applyRuntimeRectDirect(rect.worldX, rect.worldY, rect.width, rect.height);
refreshRuntimeLayout();
}
void TabControl::draw()
{
if (!dirty || !show)return;
auto mutationScope = enterMutationScope();
// 绘制画布背景和基本形状及其子画布控件
Canvas::draw();
for (auto& c : controls)
{
c.second->setDirty(true);
c.second->draw();
}
for (auto& c : controls)
{
c.first->setDirty(true);
c.first->draw();
}
// 首次绘制时处理默认激活页签;空容器保持待定状态,不能访问最后一个元素。
if (IsFirstDraw && !controls.empty())
{
if (defaultActivation >= 0 && defaultActivation < (int)controls.size())
controls[defaultActivation].first->setButtonClick(true);
else if (defaultActivation >= (int)controls.size())//索引越界则激活最后一个
controls[controls.size() - 1].first->setButtonClick(true);
IsFirstDraw = false;//避免重复处理
}
dirty = false;
}
bool TabControl::handleEvent(const ExMessage& msg)
{
if (!show)return false;
auto mutationScope = enterMutationScope();
resetEventVisualChanged();
bool consume = false;
bool anyVisualChanged = false;
// TabControl 的同层页签按钮/页面区事件分发顺序,
// 与 Window / Canvas 保持一致:按倒序处理,后加入者视为更靠上层。
if (msg.message == WM_MOUSEMOVE)
{
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
if (!consume)
{
if (it->first->handleEvent(msg))
{
consume = true;
}
if (it->first->didEventAffectVisual())
anyVisualChanged = true;
}
else if (it->first->clearTransientMouseState())
{
anyVisualChanged = true;
}
}
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
if (!it->second->IsVisible())
continue;
if (!consume)
{
if (it->second->handleEvent(msg))
{
consume = true;
}
if (it->second->didEventAffectVisual())
anyVisualChanged = true;
}
else if (it->second->clearTransientMouseState())
{
anyVisualChanged = true;
}
}
}
else
{
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
if (it->first->handleEvent(msg))
{
consume = true;
break;
}
if (!consume)
{
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
if (it->second->IsVisible())
if (it->second->handleEvent(msg))
{
consume = true;
break;
}
}
}
if (dirty)
requestRepaint(parent);
markEventVisualChanged(anyVisualChanged || dirty);
return consume;
}
bool TabControl::clearTransientMouseState()
{
bool changed = false;
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
if (it->first->IsVisible() && it->first->clearTransientMouseState())
changed = true;
if (it->second->IsVisible() && it->second->clearTransientMouseState())
changed = true;
}
return changed;
}
size_t TabControl::addTab(std::unique_ptr<Button> button, std::unique_ptr<Canvas> page)
{
if (!button || !page)
return static_cast<size_t>(-1);
Window* host = getHostWindow();
if (mutationScopeDepth > 0 || (host && host->isMutationTransactionActive()))
{
// 返回“逻辑索引”而不是物理 vector 下标,使回调可以立即向待提交页面添加控件。
const size_t index = controls.size() + pendingTabs.size();
pendingTabs.emplace_back(std::move(button), std::move(page));
dirty = true;
return index;
}
return addTabDirect(std::move(button), std::move(page));
}
size_t TabControl::addTabDirect(std::unique_ptr<Button> button, std::unique_ptr<Canvas> page)
{
if (!button || !page)
return static_cast<size_t>(-1);
// 只有在事务提交阶段才真正加入 controls,并在这里一次性建立按钮、页面和回调关系。
controls.emplace_back(std::move(button), std::move(page));
initTabBar();
initTabPage();
size_t idx = controls.size() - 1;
controls[idx].first->setParent(this);
controls[idx].first->enableTooltip(true);
controls[idx].first->setbuttonMode(StellarX::ButtonMode::TOGGLE);
controls[idx].first->setOnToggleOnListener([this, idx]()
{
int prevIdx = -1;
for (size_t i = 0; i < controls.size(); ++i)
{
if (controls[i].second->IsVisible())
{
prevIdx = (int)i;
break;
}
}
for (size_t i = 0; i < controls.size(); ++i)
{
if (i != idx && controls[i].first->isClicked())
controls[i].first->setButtonClick(false);
}
SX_LOGI("Tab") << SX_T("激活选项卡:","activate tab: ") << prevIdx << "->" << (int)idx
<< " text=" << controls[idx].first->getButtonText();
controls[idx].second->onWindowResize();
controls[idx].second->setIsVisible(true);
dirty = true;
});
controls[idx].first->setOnToggleOffListener([this, idx]()
{
SX_LOGI("Tab") << SX_T("关闭选项卡:id=","deactivate tab: idx=") << (int)idx
<< " text=" << controls[idx].first->getButtonText();
controls[idx].second->setIsVisible(false);
dirty = true;
});
controls[idx].second->setParent(this);
controls[idx].second->setLinewidth(canvaslinewidth);
controls[idx].second->setIsVisible(false);
dirty = true;
return idx;
}
void TabControl::tick(ULONGLONG nowMs)
{
if (!show)
return;
auto mutationScope = enterMutationScope();
for (auto& tab : controls)
{
if (tab.first && tab.first->IsVisible()) tab.first->tick(nowMs);
if (tab.second && tab.second->IsVisible()) tab.second->tick(nowMs);
}
}
std::unique_ptr<Control> TabControl::tryAddToPage(size_t pageIndex, std::unique_ptr<Control> control)
{
// 返回非空 unique_ptr 表示索引无效且调用方仍拥有控件;成功路径才会消耗所有权。
if (!control)
return control;
Canvas* page = nullptr;
if (pageIndex < controls.size())
page = controls[pageIndex].second.get();
else
{
const size_t pendingIndex = pageIndex - controls.size();
if (pendingIndex < pendingTabs.size())
page = pendingTabs[pendingIndex].second.get();
}
if (!page)
return control;
control->setDirty(true);
control->setIsVisible(page->IsVisible());
page->addControl(std::move(control));
dirty = true;
return nullptr;
}
void TabControl::flushPendingMutations()
{
// 先提交 Canvas 自身的页内控件,再提交完整页签;两层队列都在同一外层收口完成。
Canvas::flushPendingMutations();
if (!pendingTabs.empty())
{
auto tabs = std::move(pendingTabs);
pendingTabs.clear();
for (auto& tab : tabs)
addTabDirect(std::move(tab.first), std::move(tab.second));
}
for (auto& tab : controls)
if (tab.second) tab.second->flushPendingMutations();
}
std::unique_ptr<Control> TabControl::tryAddToPage(const std::string& tabText, std::unique_ptr<Control> control)
{
const int idx = indexOf(tabText);
if (idx < 0)
return control;
return tryAddToPage(static_cast<size_t>(idx), std::move(control));
}
void TabControl::setTabPlacement(StellarX::TabPlacement placement)
{
this->tabPlacement = placement;
setDirty(true);
initTabBar();
initTabPage();
}
void TabControl::setTabBarHeight(int height)
{
tabBarHeight = height;
setDirty(true);
initTabBar();
initTabPage();
}
void TabControl::setIsVisible(bool visible)
{
// 先让基类 Canvas 处理自己的回贴/丢快照逻辑
Canvas::setIsVisible(visible);
for (auto& tab : controls)
{
if(true == visible)
{
tab.first->setIsVisible(visible);
//页也要跟着关/开,否则它们会保留旧的 saveBkImage
if (tab.first->isClicked())
tab.second->setIsVisible(true);
else
tab.second->setIsVisible(false);
tab.second->setDirty(true);
}
else
{
tab.first->setIsVisible(visible);
tab.second->setIsVisible(visible);
}
}
}
void TabControl::onWindowResize()
{
// 本轮不再在 onWindowResize 中重做页签布局,
// 这里只负责失效快照、标脏,并把 resize 语义向页签按钮和页面传递。
Control::onWindowResize();
for (auto& c : controls)
{
c.first->onWindowResize();
c.second->onWindowResize();
}
dirty = true;
}
int TabControl::getActiveIndex() const
{
int idx = -1;
for (auto& c : controls)
{
idx++;
if (c.first->isClicked())
return idx;
}
return -1;
}
bool TabControl::setActiveIndex(int idx)
{
// 首次绘制前仅记录待激活索引,真正页签尚未加入时也不访问 controls。
if (idx < 0)
return false;
if (IsFirstDraw)
{
defaultActivation = idx;
return true;
}
else
{
// 外部重复激活“已经处于激活状态”的页签时,不应再把整条 onToggleOn 链重跑一遍。
// 否则当前可见页面会重复执行 onWindowResize()/setIsVisible(true),
// 对页内像 Table 这种会越出页面边界绘制的控件,容易把快照链再次扰乱,留下残影。
if (idx >= 0 && idx < static_cast<int>(controls.size()))
{
if (getActiveIndex() == idx)
return true;
controls[idx].first->setButtonClick(true);
return true;
}
}
return false;
}
int TabControl::count() const
{
return (int)controls.size();
}
int TabControl::indexOf(const std::string& tabText) const
{
int idx = -1;
for (auto& c : controls)
{
idx++;
if (c.first->getButtonText() == tabText)
return idx;
}
return -1;
}
void TabControl::setDirty(bool dirty)
{
this->dirty = dirty;
for (auto& c : controls)
{
c.first->setDirty(dirty);
c.second->setDirty(dirty);
}
}
void TabControl::requestRepaint(Control* parent)
{
if (shouldDeferManagedRepaint())
{
// 托管路径:TabControl 作为“页签栏 + 当前页面”的统一重绘 root 登记到 Window。
if (auto* host = getHostWindow())
host->requestManagedRepaint(this);
return;
}
if (this == parent)
{
RECT paintCoverage{};
bool hasPaintCoverage = false;
RECT persistentCoverage{};
bool hasPersistentCoverage = false;
auto commitTabUnit = [&](Control* unit, SxTabOverlayRedrawMode overlayMode)
{
if (!unit || !unit->IsVisible())
return;
const bool directDirty = unit->isDirty();
const bool subtreeDirty = unit->hasManagedDirtySubtree();
if (overlayMode == SxTabOverlayRedrawMode::RefreshSnapshot)
{
// 下层单元的持久内容已经写过像素,上层页签/页面作为 overlay 补画时,
// 必须先丢掉旧快照,重新抓取当前背景后再画,否则会把旧背景再贴回来。
unit->invalidateBackgroundSnapshot();
unit->setDirty(true);
unit->draw();
}
else if (directDirty)
{
unit->draw();
}
else if (subtreeDirty)
{
unit->commitManagedRepaint();
}
else
{
return;
}
const RECT paintRect = unit->getManagedRepaintCoverageRect();
if (!hasPaintCoverage)
{
paintCoverage = paintRect;
hasPaintCoverage = true;
}
else
{
paintCoverage = SxTabUnionRect(paintCoverage, paintRect);
}
const RECT persistentRect = unit->getManagedRepaintPersistentCoverageRect();
if (!hasPersistentCoverage)
{
persistentCoverage = persistentRect;
hasPersistentCoverage = true;
}
else
{
persistentCoverage = SxTabUnionRect(persistentCoverage, persistentRect);
}
};
// 局部重绘必须和 draw() 维持同一套顺序:
// 先页面,再页签按钮。
// 否则页签按钮上的 Tooltip 会被后画的页面盖掉,
// 表现为“有页面打开时 Tooltip 看不到,所有页关闭时才正常”。
for (auto& control : controls)
{
Control* page = control.second.get();
if (!page->IsVisible())
continue;
if (page->hasManagedDirtySubtree())
{
commitTabUnit(page, SxTabOverlayRedrawMode::None);
}
else if (hasPaintCoverage && SxTabRectsIntersect(page->getManagedRepaintCoverageRect(), paintCoverage))
{
const bool persistentHit = hasPersistentCoverage &&
SxTabRectsIntersect(page->getManagedRepaintPersistentCoverageRect(), persistentCoverage);
if (persistentHit)
commitTabUnit(page, SxTabOverlayRedrawMode::RefreshSnapshot);
}
}
for (auto& control : controls)
{
Control* button = control.first.get();
if (!button->IsVisible())
continue;
if (button->hasManagedDirtySubtree())
{
commitTabUnit(button, SxTabOverlayRedrawMode::None);
}
else if (hasPaintCoverage && SxTabRectsIntersect(button->getManagedRepaintCoverageRect(), paintCoverage))
{
const bool persistentHit = hasPersistentCoverage &&
SxTabRectsIntersect(button->getManagedRepaintPersistentCoverageRect(), persistentCoverage);
if (persistentHit)
commitTabUnit(button, SxTabOverlayRedrawMode::RefreshSnapshot);
}
}
return;
}
onRequestRepaintAsRoot();
}
bool TabControl::hasManagedDirtySubtree() const
{
if (dirty)
return true;
for (const auto& control : controls)
{
if (control.first->IsVisible() && control.first->hasManagedDirtySubtree())
return true;
if (control.second->IsVisible() && control.second->hasManagedDirtySubtree())
return true;
}
return false;
}
RECT TabControl::getManagedRepaintCoverageRect() const
{
// TabControl 的 draw() 会写自身背景、全部页签按钮以及全部页面。
// 因此 coverage 也必须按“页签按钮 + 页面”递归并集,避免内部 Tooltip 等附加绘制区域被漏算。
RECT coverage = getBoundsRect();
for (const auto& control : controls)
{
if (control.first->IsVisible())
coverage = SxTabUnionRect(coverage, control.first->getManagedRepaintCoverageRect());
if (control.second->IsVisible())
coverage = SxTabUnionRect(coverage, control.second->getManagedRepaintCoverageRect());
}
return coverage;
}
RECT TabControl::getManagedRepaintPersistentCoverageRect() const
{
// 持久 coverage 排除页签按钮 Tooltip 等临时浮层,
// 用于判断上层页签/页面补画时是否允许刷新背景快照。
RECT coverage = getBoundsRect();
for (const auto& control : controls)
{
if (control.first->IsVisible())
coverage = SxTabUnionRect(coverage, control.first->getManagedRepaintPersistentCoverageRect());
if (control.second->IsVisible())
coverage = SxTabUnionRect(coverage, control.second->getManagedRepaintPersistentCoverageRect());
}
return coverage;
}
bool TabControl::canCommitManagedPartialRepaint() const
{
// TabControl 只有在自己本体不脏且背景快照有效时,才允许只更新脏页签/脏页面。
return show && !dirty && hasValidBackgroundSnapshot();
}
void TabControl::commitManagedRepaint()
{
if (!show)
return;
if (canCommitManagedPartialRepaint())
{
// 页签栏和页面基线都还有效:沿用原有局部重绘逻辑。
requestRepaint(this);
return;
}
// 自身布局或背景已经变化:升级为整 TabControl 重画。
this->dirty = true;
onRequestRepaintAsRoot();
}
File diff suppressed because it is too large Load Diff
@@ -1,42 +0,0 @@
#pragma once
#include <cstddef>
// 窗口实现和测试共用的内部事件循环工具。
// 本文件不属于 StellarX 公共 API。
namespace StellarX::Internal
{
// 限制单轮处理量,避免持续的消息流长期占用循环而导致重绘得不到执行。
constexpr std::size_t MessageBatchLimit = 128;
struct MessageBatchResult
{
// 本批次成功获取并交给处理器的消息数量。
std::size_t processed = 0;
// 处理器请求提前停止时为 true,例如处理 WM_CLOSE 后结束循环。
bool stopped = false;
// 空批次表示当前轮次空闲,可以进行短暂休眠。
bool shouldSleep() const noexcept { return processed == 0; }
};
// 获取并处理最多 `limit` 条消息;处理器返回 false 时提前停止。
// 没有可用消息时,获取器必须返回 false。每次获取到消息都复用同一个
// message 对象,从而不要求本工具绑定某一种具体的消息队列类型。
template <typename Message, typename Fetch, typename Handle>
MessageBatchResult drainMessageBatch(Message& message, Fetch&& fetch, Handle&& handle,
std::size_t limit = MessageBatchLimit)
{
MessageBatchResult result;
while (result.processed < limit && fetch(message))
{
++result.processed;
if (!handle(message))
{
result.stopped = true;
break;
}
}
return result;
}
}
@@ -1,83 +0,0 @@
#pragma once
#include <cstddef>
#include <cstdint>
#include <windows.h>
struct ExMessage;
namespace StellarX::Internal
{
struct InputProbeWndProcToken
{
std::uint64_t callId = 0;
std::uint64_t enterSequence = 0;
std::uint64_t compositionId = 0;
std::uint32_t callDepth = 0;
UINT message = 0;
bool depthCounted = false;
bool recorded = false;
bool experimentTagged = false;
bool ruleMatched = false;
bool observeAndConsume = false;
bool failOpenApplied = false;
std::uint8_t failOpenReason = 0;
std::uint32_t matchOrdinal = 0;
};
struct InputProbeBatchToken
{
std::uint64_t batchId = 0;
std::uint64_t startedQpcTicks = 0;
std::uint32_t dispatchDepth = 0;
std::uint32_t modalDepth = 0;
bool active = false;
bool modal = false;
bool materialized = false;
};
#if defined(STELLARX_ENABLE_INPUT_PROBE)
void inputProbeAttach(HWND hwnd) noexcept;
void inputProbeDetach(HWND hwnd) noexcept;
InputProbeWndProcToken inputProbeWndProcEnter(
HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) noexcept;
LRESULT inputProbeWndProcLeave(
const InputProbeWndProcToken& token, LRESULT result, bool forwardedToOldProc) noexcept;
InputProbeBatchToken inputProbeHostBatchBegin(HWND hwnd, bool modal) noexcept;
void inputProbeObserveEasyXMessage(
HWND hwnd, InputProbeBatchToken& batch, const ExMessage& message) noexcept;
void inputProbeHostBatchEnd(
HWND hwnd, InputProbeBatchToken& batch, std::size_t processed, bool stopped) noexcept;
void inputProbeFlushAtSafePoint(HWND hwnd) noexcept;
#else
inline void inputProbeAttach(HWND) noexcept {}
inline void inputProbeDetach(HWND) noexcept {}
inline InputProbeWndProcToken inputProbeWndProcEnter(
HWND, UINT, WPARAM, LPARAM) noexcept
{
return {};
}
inline LRESULT inputProbeWndProcLeave(
const InputProbeWndProcToken&, LRESULT result, bool) noexcept
{
return result;
}
inline InputProbeBatchToken inputProbeHostBatchBegin(HWND, bool) noexcept
{
return {};
}
inline void inputProbeObserveEasyXMessage(
HWND, InputProbeBatchToken&, const ExMessage&) noexcept {}
inline void inputProbeHostBatchEnd(
HWND, InputProbeBatchToken&, std::size_t, bool) noexcept {}
inline void inputProbeFlushAtSafePoint(HWND) noexcept {}
#endif
}
-46
View File
@@ -1,46 +0,0 @@
#pragma once
#include <cstddef>
#include <string>
// 文本控件使用的内部 MBCS 辅助工具。
// 按项目约定的 GBK 风格字节规则处理,并且不作为公共 API 暴露。
namespace StellarX::Internal
{
// 返回从 `index` 开始的逻辑字符所占的字节数。
// ASCII 字符占一个字节,合法的首字节和尾字节组合占两个字节。
// 非法或不完整的输入按一个字节处理,确保调用方始终能够向前推进。
inline std::size_t mbcCharLength(const std::string& text, std::size_t index) noexcept
{
if (index >= text.size())
return 0;
const auto first = static_cast<unsigned char>(text[index]);
if (first <= 0x7F)
return 1;
if (first >= 0x81 && first <= 0xFE && index + 1 < text.size())
{
const auto second = static_cast<unsigned char>(text[index + 1]);
if (second >= 0x40 && second <= 0xFE && second != 0x7F)
return 2;
}
// 非法或不完整的输入消耗一个字节,确保调用方始终能够向前推进。
return 1;
}
// 为每个逻辑 MBCS 字符生成一个掩码字符,同时保留原始字节数语义,
// 用原文本的字节长度为结果预留容量。
inline std::string makePasswordMask(const std::string& text)
{
std::string result;
result.reserve(text.size());
for (std::size_t index = 0; index < text.size();)
{
result.push_back('*');
index += mbcCharLength(text, index);
}
return result;
}
}
+19 -63
View File
@@ -1,8 +1,6 @@
#include "SxLog.h" #include "SxLog.h"
#include <cstdlib> #include <cstdlib>
#include <clocale> #include <clocale>
#include <filesystem>
#include <system_error>
/******************************************************************************** /********************************************************************************
* @文件: SxLog.cpp * @文件: SxLog.cpp
@@ -92,7 +90,7 @@ namespace StellarX
// 说明: // 说明:
// - makeTimestampLocal 形如 "2026-01-09 12:34:56" // - makeTimestampLocal 形如 "2026-01-09 12:34:56"
// - 文件名中把 '-' ' ' ':' 替换为 '_',只保留数字与 '_',降低环境差异 // - 文件名中把 '-' ' ' ':' 替换为 '_',只保留数字与 '_',降低环境差异
const std::string ts = SxLogger::makeTimestampLocal(); const std::string ts = SxLogger::makeTimestampLocal();
std::string safeTs; std::string safeTs;
safeTs.reserve(ts.size()); safeTs.reserve(ts.size());
for (char ch : ts) for (char ch : ts)
@@ -102,32 +100,12 @@ namespace StellarX
} }
if (safeTs.empty()) safeTs = "rotated"; if (safeTs.empty()) safeTs = "rotated";
// 毫秒和序号共同组成后缀,解决同一秒甚至同一毫秒内多次滚动的冲突。 const std::string rotated = filePath + "." + safeTs;
const auto now = std::chrono::system_clock::now(); std::rename(filePath.c_str(), rotated.c_str());
const auto millis = std::chrono::duration_cast<std::chrono::milliseconds>(
now.time_since_epoch()).count() % 1000;
std::ostringstream suffix;
suffix << safeTs << "_" << std::setw(3) << std::setfill('0') << millis;
std::filesystem::path rotated; // 重新打开新文件
std::error_code ec; // 注意: 这里用 append=false,确保新文件从空开始
do return open(filePath, false);
{
rotated = filePath + "." + suffix.str() + "." + std::to_string(rotateSequence++);
ec.clear();
} while (std::filesystem::exists(rotated, ec) && !ec);
ec.clear();
std::filesystem::rename(filePath, rotated, ec);
if (ec)
{
// 重命名失败时必须保留原文件,并以追加模式恢复写入,绝不能截断。
ofs.open(filePath.c_str(), std::ios::out | std::ios::app);
return false;
}
// 只有滚动文件已安全落盘后,才创建新的空日志文件。
return open(filePath, false);
} }
// -------- SxLogger -------- // -------- SxLogger --------
@@ -247,26 +225,23 @@ namespace StellarX
{ {
std::lock_guard<std::mutex> lock(mtx); std::lock_guard<std::mutex> lock(mtx);
if (fileSink) fileSink->flush(); if (!fileSink) fileSink.reset(new FileSink());
auto candidate = std::make_unique<FileSink>(); fileSink->setRotateBytes(rotateBytes_);
candidate->setRotateBytes(rotateBytes_);
if (!candidate->open(path, append)) const bool ok = fileSink->open(path, append);
return false; cfg.fileEnabled = ok;
fileSink = std::move(candidate); cfg.filePath = path;
cfg.fileEnabled = true; cfg.fileAppend = append;
cfg.filePath = path; cfg.rotateBytes = rotateBytes_;
cfg.fileAppend = append; return ok;
cfg.rotateBytes = rotateBytes_;
return true;
} }
// 关闭文件输出 // 关闭文件输出
void SxLogger::disableFile() void SxLogger::disableFile()
{ {
std::lock_guard<std::mutex> lock(mtx); std::lock_guard<std::mutex> lock(mtx);
if (fileSink) fileSink->close(); if (fileSink) fileSink->close();
fileSink.reset(); cfg.fileEnabled = false;
cfg.fileEnabled = false;
} }
// 获取配置副本 // 获取配置副本
@@ -279,29 +254,10 @@ namespace StellarX
} }
// 设置配置(整体替换) // 设置配置(整体替换)
bool SxLogger::setConfig(const SxLogConfig& c) void SxLogger::setConfig(const SxLogConfig& c)
{ {
std::lock_guard<std::mutex> lock(mtx); std::lock_guard<std::mutex> lock(mtx);
std::unique_ptr<FileSink> candidate; cfg = c;
if (c.fileEnabled)
{
// 先创建候选 sink;任意打开失败都直接返回,保留旧 sink 和旧配置。
if (c.filePath.empty())
return false;
if (fileSink) fileSink->flush();
candidate = std::make_unique<FileSink>();
candidate->setRotateBytes(c.rotateBytes);
if (!candidate->open(c.filePath, c.fileAppend))
return false;
}
// 候选 sink 已经可用后才关闭旧 sink,确保配置切换不会出现短暂的无输出状态。
if (fileSink)
fileSink->close();
fileSink = std::move(candidate);
cfg = c;
cfg.fileEnabled = (fileSink != nullptr);
return true;
} }
// 级别转字符串 // 级别转字符串
+428
View File
@@ -0,0 +1,428 @@
#include "TabControl.h"
#include "SxLog.h"
inline void TabControl::initTabBar()
{
if (controls.empty())return;
int butW = max(this->width / (int)controls.size(), BUTMINWIDTH);
int butH = max(this->height / (int)controls.size(), BUTMINHEIGHT);
if (this->tabPlacement == StellarX::TabPlacement::Top || this->tabPlacement == StellarX::TabPlacement::Bottom)
for (auto& c : controls)
{
c.first->setHeight(tabBarHeight);
c.first->setWidth(butW);
}
else if (this->tabPlacement == StellarX::TabPlacement::Left || this->tabPlacement == StellarX::TabPlacement::Right)
for (auto& c : controls)
{
c.first->setHeight(butH);
c.first->setWidth(tabBarHeight);
}
int i = 0;
switch (this->tabPlacement)
{
case StellarX::TabPlacement::Top:
for (auto& c : controls)
{
c.first->setX(this->x + i * butW);
c.first->setY(this->y);
i++;
}
break;
case StellarX::TabPlacement::Bottom:
for (auto& c : controls)
{
c.first->setX(this->x + i * butW);
c.first->setY(this->y + this->height - tabBarHeight);
i++;
}
break;
case StellarX::TabPlacement::Left:
for (auto& c : controls)
{
c.first->setX(this->x);
c.first->setY(this->y + i * butH);
i++;
}
break;
case StellarX::TabPlacement::Right:
for (auto& c : controls)
{
c.first->setX(this->x + this->width - tabBarHeight);
c.first->setY(this->y + i * butH);
i++;
}
break;
default:
break;
}
}
inline void TabControl::initTabPage()
{
if (controls.empty())return;
//子控件坐标原点
int nX = 0;
int nY = 0;
switch (this->tabPlacement)
{
case StellarX::TabPlacement::Top:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y + tabBarHeight);
c.second->setWidth(this->width);
c.second->setHeight(this->height - tabBarHeight);
}
nX = this->x;
nY = this->y + tabBarHeight;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
case StellarX::TabPlacement::Bottom:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y);
c.second->setWidth(this->width);
c.second->setHeight(this->height - tabBarHeight);
}
nX = this->x;
nY = this->y;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
case StellarX::TabPlacement::Left:
for (auto& c : controls)
{
c.second->setX(this->x + tabBarHeight);
c.second->setY(this->y);
c.second->setWidth(this->width - tabBarHeight);
c.second->setHeight(this->height);
}
nX = this->x + tabBarHeight;
nY = this->y;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
case StellarX::TabPlacement::Right:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y);
c.second->setWidth(this->width - tabBarHeight);
c.second->setHeight(this->height);
}
nX = this->x;
nY = this->y;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
default:
break;
}
}
TabControl::TabControl() :Canvas()
{
this->id = "TabControl";
}
TabControl::TabControl(int x, int y, int width, int height)
: Canvas(x, y, width, height)
{
this->id = "TabControl";
}
TabControl::~TabControl()
{
}
void TabControl::setX(int x)
{
this->x = x;
initTabBar();
initTabPage();
dirty = true;
for (auto& c : controls)
{
c.first->onWindowResize();
c.second->onWindowResize();
}
}
void TabControl::setY(int y)
{
this->y = y;
initTabBar();
initTabPage();
dirty = true;
for (auto& c : controls)
{
c.first->onWindowResize();
c.second->onWindowResize();
}
}
void TabControl::draw()
{
if (!dirty || !show)return;
// 绘制画布背景和基本形状及其子画布控件
Canvas::draw();
for (auto& c : controls)
{
c.first->setDirty(true);
c.first->draw();
}
for (auto& c : controls)
{
c.second->setDirty(true);
c.second->draw();
}
// 首次绘制时处理默认激活页签
if (IsFirstDraw)
{
if (defaultActivation >= 0 && defaultActivation < (int)controls.size())
controls[defaultActivation].first->setButtonClick(true);
else if (defaultActivation >= (int)controls.size())//索引越界则激活最后一个
controls[controls.size() - 1].first->setButtonClick(true);
IsFirstDraw = false;//避免重复处理
}
dirty = false;
}
bool TabControl::handleEvent(const ExMessage& msg)
{
if (!show)return false;
bool consume = false;
for (auto& c : controls)
if (c.first->handleEvent(msg))
{
consume = true;
break;
}
for (auto& c : controls)
if (c.second->IsVisible())
if (c.second->handleEvent(msg))
{
consume = true;
break;
}
if (dirty)
requestRepaint(parent);
return consume;
}
void TabControl::add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&& control)
{
controls.push_back(std::move(control));
initTabBar();
initTabPage();
size_t idx = controls.size() - 1;
controls[idx].first->setParent(this);
controls[idx].first->enableTooltip(true);
controls[idx].first->setbuttonMode(StellarX::ButtonMode::TOGGLE);
controls[idx].first->setOnToggleOnListener([this, idx]()
{
int prevIdx = -1;
for (size_t i = 0; i < controls.size(); ++i)
{
if (controls[i].second->IsVisible())
{
prevIdx = (int)i;
break;
}
}
for (auto& tab : controls)
{
if (tab.first->getButtonText() != controls[idx].first->getButtonText() && tab.first->isClicked())
tab.first->setButtonClick(false);
}
SX_LOGI("Tab") << SX_T("激活选项卡:","activate tab: ") << prevIdx << "->" << (int)idx
<< " text=" << controls[idx].first->getButtonText();
controls[idx].second->onWindowResize();
controls[idx].second->setIsVisible(true);
dirty = true;
});
controls[idx].first->setOnToggleOffListener([this, idx]()
{
SX_LOGI("Tab") << SX_T("关闭选项卡:id=","deactivate tab: idx=") << (int)idx
<< " text=" << controls[idx].first->getButtonText();
controls[idx].second->setIsVisible(false);
dirty = true;
});
controls[idx].second->setParent(this);
controls[idx].second->setLinewidth(canvaslinewidth);
controls[idx].second->setIsVisible(false);
}
void TabControl::add(std::string tabText, std::unique_ptr<Control> control)
{
control->setDirty(true);
for (auto& tab : controls)
{
if (tab.first->getButtonText() == tabText)
{
control->setParent(tab.second.get());
control->setIsVisible(tab.second->IsVisible());
tab.second->addControl(std::move(control));
break;
}
}
}
void TabControl::setTabPlacement(StellarX::TabPlacement placement)
{
this->tabPlacement = placement;
setDirty(true);
initTabBar();
initTabPage();
}
void TabControl::setTabBarHeight(int height)
{
tabBarHeight = height;
setDirty(true);
initTabBar();
initTabPage();
}
void TabControl::setIsVisible(bool visible)
{
// 先让基类 Canvas 处理自己的回贴/丢快照逻辑
Canvas::setIsVisible(visible);
for (auto& tab : controls)
{
if(true == visible)
{
tab.first->setIsVisible(visible);
//页也要跟着关/开,否则它们会保留旧的 saveBkImage
if (tab.first->isClicked())
tab.second->setIsVisible(true);
else
tab.second->setIsVisible(false);
tab.second->setDirty(true);
}
else
{
tab.first->setIsVisible(visible);
tab.second->setIsVisible(visible);
}
}
}
void TabControl::onWindowResize()
{
// 调用基类的窗口变化处理,丢弃快照并标记脏
Control::onWindowResize();
// 根据当前 TabControl 的新尺寸重新计算页签栏和页面区域
initTabBar();
initTabPage();
// 转发窗口尺寸变化给所有页签按钮和页面
for (auto& c : controls)
{
c.first->onWindowResize();
c.second->onWindowResize();
}
// 尺寸变化后需要重绘自身
dirty = true;
}
int TabControl::getActiveIndex() const
{
int idx = -1;
for (auto& c : controls)
{
idx++;
if (c.first->isClicked())
return idx;
}
return -1;
}
void TabControl::setActiveIndex(int idx)
{
if (IsFirstDraw)
defaultActivation = idx;
else
{
if (idx >= 0 && idx < controls.size())
controls[idx].first->setButtonClick(true);
}
}
int TabControl::count() const
{
return (int)controls.size();
}
int TabControl::indexOf(const std::string& tabText) const
{
int idx = -1;
for (auto& c : controls)
{
idx++;
if (c.first->getButtonText() == tabText)
return idx;
}
return idx;
}
void TabControl::setDirty(bool dirty)
{
this->dirty = dirty;
for (auto& c : controls)
{
c.first->setDirty(dirty);
c.second->setDirty(dirty);
}
}
void TabControl::requestRepaint(Control* parent)
{
if (this == parent)
{
for (auto& control : controls)
{
if (control.first->isDirty() && control.first->IsVisible())
control.first->draw();
if (control.second->isDirty() && control.second->IsVisible())
control.second->draw();
}
}
else
onRequestRepaintAsRoot();
}
+74
View File
@@ -0,0 +1,74 @@
#include "Label.h"
Label::Label()
:Control(0, 0, 0, 0)
{
this->id = "Label";
this->text = "默认标签";
textStyle.color = RGB(0, 0, 0);
textBkColor = RGB(255, 255, 255);; //默认白色背景
}
Label::Label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColor)
:Control(x, y, 0, 0)
{
this->id = "Label";
this->text = text;
textStyle.color = textcolor;
textBkColor = bkColor; //默认白色背景
}
void Label::draw()
{
if (dirty && show)
{
saveStyle();
if (textBkDisap)
setbkmode(TRANSPARENT); //设置背景透明
else
{
setbkmode(OPAQUE); //设置背景不透明
setbkcolor(textBkColor); //设置背景颜色
}
settextcolor(textStyle.color);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
if (0 == this->width || 0 == this->height)
{
this->width = textwidth(text.c_str());
this->height = textheight(text.c_str());
}
if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
saveBackground(this->x, this->y, this->width, this->height);
// 恢复背景(清除旧内容)
restBackground();
outtextxy(x, y, LPCTSTR(text.c_str()));
restoreStyle();
dirty = false;
}
}
//用于“隐藏提示框”时调用(还原并释放快照)
void Label::hide()
{
restBackground(); // 还原屏幕像素
discardBackground(); // 作废快照,防止错贴旧图
dirty = false;
}
void Label::setTextdisap(bool key)
{
textBkDisap = key;
this->dirty = true;
}
void Label::setTextBkColor(COLORREF color)
{
textBkColor = color;
this->dirty = true;
}
void Label::setText(std::string text)
{
this->text = text;
this->dirty = true;
}
+84 -381
View File
@@ -1,79 +1,9 @@
#include "Table.h" #include "Table.h"
#include "SxLog.h" #include "SxLog.h"
#include "Window.h"
#include <algorithm>
namespace
{
int TableMbcCharLen(const std::string& text, size_t index)
{
const unsigned char lead = static_cast<unsigned char>(text[index]);
if (lead <= 0x7f) return 1;
if (lead >= 0x81 && lead <= 0xfe && index + 1 < text.size())
{
const unsigned char trail = static_cast<unsigned char>(text[index + 1]);
if (trail >= 0x40 && trail <= 0xfe && trail != 0x7f) return 2;
}
return 1;
}
std::string EllipsizeTableText(const std::string& text, int maxWidth)
{
// 逐个 MBCS 字符试探可用宽度,保证省略号不会把双字节字符拆成半个字节。
if (maxWidth <= 0) return "";
if (textwidth(text.c_str()) <= maxWidth) return text;
const std::string ellipsis = "...";
const int ellipsisWidth = textwidth(ellipsis.c_str());
if (ellipsisWidth > maxWidth) return "";
size_t index = 0;
size_t lastFit = 0;
while (index < text.size())
{
const size_t next = index + static_cast<size_t>(TableMbcCharLen(text, index));
if (next > text.size()) break;
if (textwidth(text.substr(0, next).c_str()) > maxWidth - ellipsisWidth) break;
lastFit = next;
index = next;
}
return text.substr(0, lastFit) + ellipsis;
}
std::vector<std::string> NormalizeTableRow(std::vector<std::string> row, size_t headerCount)
{
if (headerCount == 0)
return row;
if (row.size() > headerCount)
row.resize(headerCount);
else if (row.size() < headerCount)
row.resize(headerCount, "");
return row;
}
int CalculateTotalPages(size_t rowCount, int rowsPerPage)
{
if (rowsPerPage < 1)
rowsPerPage = 1;
const int total = static_cast<int>((rowCount + static_cast<size_t>(rowsPerPage) - 1) / static_cast<size_t>(rowsPerPage));
return total > 0 ? total : 1;
}
std::string BuildPageNumberText(int currentPage, int totalPages)
{
return std::string(TABLE_STR_PAGE_PREFIX) + std::to_string(currentPage) +
TABLE_STR_PAGE_MID + std::to_string(totalPages) + TABLE_STR_PAGE_SUFFIX;
}
}
// 绘制表格的当前页 // 绘制表格的当前页
// 使用双循环绘制行和列,考虑分页偏移 // 使用双循环绘制行和列,考虑分页偏移
void Table::drawTable() void Table::drawTable()
{ {
if (lineHeights.empty() || colWidths.empty())
return;
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0; const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
// 表体从“表头之下”开始 // 表体从“表头之下”开始
@@ -90,9 +20,7 @@ void Table::drawTable()
{ {
uX = dX + colWidths.at(j) + TABLE_COL_GAP; uX = dX + colWidths.at(j) + TABLE_COL_GAP;
fillrectangle(dX, dY, uX, uY); fillrectangle(dX, dY, uX, uY);
const std::string display = EllipsizeTableText(data[i][j], outtextxy(dX + TABLE_PAD_X, dY + TABLE_PAD_Y, LPCTSTR(data[i][j].c_str()));
(std::max)(0, colWidths.at(j) - TABLE_PAD_X * 2));
outtextxy(dX + TABLE_PAD_X, dY + TABLE_PAD_Y, LPCTSTR(display.c_str()));
dX += colWidths.at(j) + TABLE_COL_GAP; dX += colWidths.at(j) + TABLE_COL_GAP;
} }
dX = x + border; dX = x + border;
@@ -103,9 +31,6 @@ void Table::drawTable()
void Table::drawHeader() void Table::drawHeader()
{ {
if (headers.empty() || lineHeights.empty() || colWidths.empty())
return;
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0; const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
// 内容区原点 = x+border, y+border // 内容区原点 = x+border, y+border
dX = x + border; dX = x + border;
@@ -116,9 +41,7 @@ void Table::drawHeader()
{ {
uX = dX + colWidths.at(i) + TABLE_COL_GAP; // 注意这里是 +20,和表体一致 uX = dX + colWidths.at(i) + TABLE_COL_GAP; // 注意这里是 +20,和表体一致
fillrectangle(dX, dY, uX, uY); fillrectangle(dX, dY, uX, uY);
const std::string display = EllipsizeTableText(headers[i], outtextxy(dX + TABLE_PAD_X, dY + TABLE_PAD_Y, LPCTSTR(headers[i].c_str()));
(std::max)(0, colWidths.at(i) - TABLE_PAD_X * 2));
outtextxy(dX + TABLE_PAD_X, dY + TABLE_PAD_Y, LPCTSTR(display.c_str()));
dX += colWidths.at(i) + TABLE_COL_GAP; // 列间距 20 dX += colWidths.at(i) + TABLE_COL_GAP; // 列间距 20
} }
} }
@@ -131,14 +54,10 @@ void Table::initTextWaH()
const int padY = TABLE_PAD_Y; // 上下 padding const int padY = TABLE_PAD_Y; // 上下 padding
const int colGap = TABLE_COL_GAP; // 列间距 const int colGap = TABLE_COL_GAP; // 列间距
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0; const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
size_t maxCols = headers.size();
for (const auto& row : data)
if (row.size() > maxCols)
maxCols = row.size();
// 统计每列最大文本宽 & 每列最大行高(包含数据 + 表头) // 统计每列最大文本宽 & 每列最大行高(包含数据 + 表头)
colWidths.assign(maxCols, 0); colWidths.assign(headers.size(), 0);
lineHeights.assign(maxCols, 0); lineHeights.assign(headers.size(), 0);
// 先看数据 // 先看数据
for (size_t i = 0; i < data.size(); ++i) for (size_t i = 0; i < data.size(); ++i)
@@ -166,11 +85,6 @@ void Table::initTextWaH()
for (int h : lineHeights) for (int h : lineHeights)
if (h > maxLineH) if (h > maxLineH)
maxLineH = h; maxLineH = h;
if (maxLineH == 0)
maxLineH = textheight(LPCTSTR("A"));
std::fill(lineHeights.begin(), lineHeights.end(), maxLineH);
if (rowsPerPage < 1)
rowsPerPage = 1;
// 列宽包含左右 padding:在计算完最大文本宽度后,加上 2*padX 作为单元格内边距 // 列宽包含左右 padding:在计算完最大文本宽度后,加上 2*padX 作为单元格内边距
for (size_t j = 0; j < colWidths.size(); ++j) { for (size_t j = 0; j < colWidths.size(); ++j) {
@@ -198,18 +112,9 @@ void Table::initTextWaH()
// 最终表宽/高:内容 + 对称边框 // 最终表宽/高:内容 + 对称边框
this->width = contentW + (border << 1); this->width = contentW + (border << 1);
this->height = headerH + rowsH + footerH + (border << 1); this->height = headerH + rowsH + footerH + (border << 1);
// 这是 Table 自身受控的“结构尺寸 -> 设计基线”刷新点: // 记录原始宽高用于锚点布局的参考;此处仅在初始化单元尺寸时重置
// 表格总宽高本来就由表头、表体、页脚和分页按钮共同决定,
// 因此这里允许同步 localWidth/localHeight,作为后续锚点解算参考。
const bool baselineChanged = (this->localWidth != this->width) || (this->localHeight != this->height);
this->localWidth = this->width; this->localWidth = this->width;
this->localHeight = this->height; this->localHeight = this->height;
if (baselineChanged)
{
SX_LOGD("Layout")
<< SX_T("Table 刷新结构设计基线:id=", "Table refresh structural design rect: id=") << id
<< SX_T(" size=(", " size=(") << this->width << "," << this->height << ")";
}
} }
void Table::initButton() void Table::initButton()
@@ -233,7 +138,7 @@ void Table::initButton()
int btnY = pY; // 和页码同一基线 int btnY = pY; // 和页码同一基线
if (!prevButton) if (!prevButton)
prevButton = std::make_unique<Button>(prevX, btnY, prevW, btnH, TABLE_STR_PREV, RGB(0, 0, 0), RGB(255, 255, 255)); prevButton = new Button(prevX, btnY, prevW, btnH, TABLE_STR_PREV, RGB(0, 0, 0), RGB(255, 255, 255));
else else
{ {
prevButton->setX(prevX); prevButton->setX(prevX);
@@ -241,16 +146,13 @@ void Table::initButton()
} }
if (!nextButton) if (!nextButton)
nextButton = std::make_unique<Button>(nextX, btnY, nextW, btnH, TABLE_STR_NEXT, RGB(0, 0, 0), RGB(255, 255, 255)); nextButton = new Button(nextX, btnY, nextW, btnH, TABLE_STR_NEXT, RGB(0, 0, 0), RGB(255, 255, 255));
else else
{ {
nextButton->setX(nextX); nextButton->setX(nextX);
nextButton->setY(btnY); nextButton->setY(btnY);
} }
prevButton->setParent(this);
nextButton->setParent(this);
prevButton->textStyle = this->textStyle; prevButton->textStyle = this->textStyle;
nextButton->textStyle = this->textStyle; nextButton->textStyle = this->textStyle;
prevButton->setFillMode(tableFillMode); prevButton->setFillMode(tableFillMode);
@@ -300,6 +202,10 @@ void Table::initPageNum()
const int headerH = baseH + TABLE_HEADER_EXTRA; const int headerH = baseH + TABLE_HEADER_EXTRA;
const int rowsH = baseH * rowsPerPage + rowsPerPage * TABLE_ROW_EXTRA; const int rowsH = baseH * rowsPerPage + rowsPerPage * TABLE_ROW_EXTRA;
// 内容宽度 = sum(colWidths + 20);initTextWaH() 已把 this->width += 2*border
// 因此 contentW = this->width - 2*border 更稳妥
const int contentW = this->width - (border << 1);
// 页脚顶部位置(表头 + 可视数据区 之后) // 页脚顶部位置(表头 + 可视数据区 之后)
pY = y + border + headerH + rowsH + TABLE_FOOTER_BLANK; // +8 顶部留白 pY = y + border + headerH + rowsH + TABLE_FOOTER_BLANK; // +8 顶部留白
@@ -309,15 +215,13 @@ void Table::initPageNum()
pX = x + TABLE_PAGE_TEXT_OFFSET_X + (this->width - textW) / 2; pX = x + TABLE_PAGE_TEXT_OFFSET_X + (this->width - textW) / 2;
if (!pageNum) if (!pageNum)
pageNum = std::make_unique<Label>(pX, pY, pageNumtext); pageNum = new Label(pX, pY, pageNumtext);
else else
{ {
pageNum->setX(pX); pageNum->setX(pX);
pageNum->setY(pY); pageNum->setY(pY);
} }
pageNum->setParent(this);
pageNum->textStyle = this->textStyle; pageNum->textStyle = this->textStyle;
if (StellarX::FillMode::Null == tableFillMode) if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true); // 透明文本 pageNum->setTextdisap(true); // 透明文本
@@ -325,17 +229,17 @@ void Table::initPageNum()
void Table::drawPageNum() void Table::drawPageNum()
{ {
pageNumtext = BuildPageNumberText(currentPage, totalPages); pageNumtext = "第";
pageNumtext += std::to_string(currentPage);
pageNumtext += "页/共";
pageNumtext += std::to_string(totalPages);
pageNumtext += "页";
if (nullptr == pageNum || isNeedButtonAndPageNum) if (nullptr == pageNum || isNeedButtonAndPageNum)
initPageNum(); initPageNum();
pageNum->setText(pageNumtext); pageNum->setText(pageNumtext);
pageNum->textStyle = this->textStyle; pageNum->textStyle = this->textStyle;
if (StellarX::FillMode::Null == tableFillMode) if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true); pageNum->setTextdisap(true);
// Table 每次整表重绘前都会先回贴自己的背景快照,
// 页码区域会被一起清空。即便页码文本本身没变化,也必须强制把 Label 重新设脏,
// 否则 Label::draw() 会因为 dirty=false 直接跳过,导致页码在表格重绘后消失。
pageNum->setDirty(true);
pageNum->draw(); pageNum->draw();
} }
@@ -358,116 +262,77 @@ void Table::drawButton()
void Table::setX(int x) void Table::setX(int x)
{ {
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
this->x = x; this->x = x;
isNeedButtonAndPageNum = true; isNeedButtonAndPageNum = true;
dirty = true; dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
} }
void Table::setY(int y) void Table::setY(int y)
{ {
const RECT previousCoverage = getManagedRepaintCoverageRect();
const bool wasDrawn = hasValidBackgroundSnapshot();
if (wasDrawn) discardBackground();
this->y = y; this->y = y;
isNeedButtonAndPageNum = true; isNeedButtonAndPageNum = true;
dirty = true; dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
} }
void Table::setWidth(int width) void Table::setWidth(int width)
{ {
const RECT previousCoverage = getManagedRepaintCoverageRect(); // 调整列宽以匹配新的表格总宽度。不修改 localWidth,避免累计误差。
const bool wasDrawn = hasValidBackgroundSnapshot(); // 当 width 与当前 width 不同时,根据差值平均分配到各列,余数依次累加/扣减。
if (wasDrawn) discardBackground();
// 运行态总宽必须和实际列宽严格一致,避免绘制超出快照与 coverage。
// 同时考虑表体和分页栏的最小宽度,随后把余数分配到前几列,使列宽总和严格闭合。
const int ncols = static_cast<int>(colWidths.size()); const int ncols = static_cast<int>(colWidths.size());
if (ncols <= 0) { if (ncols <= 0) {
this->width = (std::max)(0, width); this->width = width;
isNeedButtonAndPageNum = true; isNeedButtonAndPageNum = true;
dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
return; return;
} }
const int border = (std::max)(0, tableBorderWidth); int diff = width - this->width;
const int minColumnWidth = TABLE_PAD_X * 2 + 1; // 基础增量:整除部分
const int contentMinWidth = (border << 1) + ncols * (minColumnWidth + TABLE_COL_GAP); int baseChange = diff / ncols;
const int footerMinWidth = (border << 1) + textwidth(TABLE_STR_PREV) + textwidth(TABLE_STR_NEXT) + int remainder = diff % ncols;
textwidth(pageNumtext.c_str()) + TABLE_BTN_PAD_H * 4 + TABLE_BTN_GAP * 2; for (int i = 0; i < ncols; ++i) {
const int minWidth = isShowPageButton ? (std::max)(contentMinWidth, footerMinWidth) : contentMinWidth; int change = baseChange;
const int targetWidth = (std::max)(width, minWidth); if (remainder > 0) {
const int targetColumnsWidth = targetWidth - (border << 1) - ncols * TABLE_COL_GAP; change += 1;
const int baseWidth = targetColumnsWidth / ncols; remainder -= 1;
int remainder = targetColumnsWidth % ncols; }
for (int i = 0; i < ncols; ++i) else if (remainder < 0) {
colWidths[i] = baseWidth + (remainder-- > 0 ? 1 : 0); change -= 1;
this->width = targetWidth; remainder += 1;
}
int newWidth = colWidths[i] + change;
// 限制最小宽度为 1,防止出现负值
if (newWidth < 1) newWidth = 1;
colWidths[i] = newWidth;
}
this->width = width;
// 需要重新布局页脚元素 // 需要重新布局页脚元素
isNeedButtonAndPageNum = true; isNeedButtonAndPageNum = true;
dirty = true;
if (wasDrawn)
{
if (auto* host = getHostWindow()) host->requestManagedRepaint(this, previousCoverage);
else requestRepaint(parent);
}
} }
void Table::setHeight(int height) void Table::setHeight(int height)
{ {
// 当前阶段 Table 明确不支持纵向 Stretch。 //高度不变
// 高度链路依赖表头、表体、页脚、按钮和页码计算,
// 因此这里保持空实现,避免被通用布局层错误拉高/压缩。
} }
Table::Table(int x, int y) Table::Table(int x, int y)
:Control(x, y, 0, 0) :Control(x, y, 0, 0)
{ {
this->id = "Table"; this->id = "Table";
// Table 当前正式能力边界:
// 仅允许 X 轴 Stretch,Y 轴固定尺寸。
this->layoutCapability.allowStretchX = true;
this->layoutCapability.allowStretchY = false;
} }
Table::~Table() = default; Table::~Table()
void Table::applyResolvedLayoutRect(const StellarX::ResolvedLayoutRect& rect)
{ {
// Table 不能像普通控件那样直接写入 width/height: if (this->prevButton)
// 它的 setWidth() 内部会联动列宽与页脚布局,因此这里必须复用原有 setter 副作用。 delete this->prevButton;
// 同时 Table 的 Y Fixed 是当前版本的正式行为边界: if (this->nextButton)
// 即便统一解算器给出了新的 rect.height,这里也不会接收该高度。 delete this->nextButton;
if (this->x != rect.worldX) if (this->pageNum)
setX(rect.worldX); delete this->pageNum;
if (this->y != rect.worldY) if (this->saveBkImage)
setY(rect.worldY); delete this->saveBkImage;
if (this->width != rect.width) this->prevButton = nullptr;
setWidth(rect.width); this->nextButton = nullptr;
if (this->height != rect.height) this->pageNum = nullptr;
{ this->saveBkImage = nullptr;
SX_LOGD("Layout")
<< SX_T("Table 忽略 Y 轴运行态高度写入:id=", "Table ignore runtime Y resize: id=")
<< id
<< SX_T(" currentH=", " currentH=") << this->height
<< SX_T(" requestedH=", " requestedH=") << rect.height;
}
dirty = true;
} }
void Table::draw() void Table::draw()
@@ -481,7 +346,7 @@ void Table::draw()
// 设置表格样式 // 设置表格样式
setfillcolor(tableBkClor); setfillcolor(tableBkClor);
setlinecolor(tableBorderClor); setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.faceName.c_str(), settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color); settextcolor(textStyle.color);
@@ -502,7 +367,7 @@ void Table::draw()
// 设置表格样式 // 设置表格样式
setfillcolor(tableBkClor); setfillcolor(tableBkClor);
setlinecolor(tableBorderClor); setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.faceName.c_str(), settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color); settextcolor(textStyle.color);
@@ -510,29 +375,12 @@ void Table::draw()
setfillstyle((int)tableFillMode); setfillstyle((int)tableFillMode);
setbkmode(TRANSPARENT); setbkmode(TRANSPARENT);
if (isNeedButtonAndPageNum)
{
// 数据变化可能同时改变表格宽度、页码位置和两个分页按钮的位置。
// 必须在绘制新内容前完成三个内部控件的搬移,让 setX/setY 先回贴旧快照;
// 否则后移动的分页按钮会用旧背景覆盖已经画好的新页码。
pageNumtext = BuildPageNumberText(currentPage, totalPages);
initPageNum();
pageNum->textStyle = this->textStyle;
pageNum->setText(pageNumtext);
pageNum->setDirty(true);
if (isShowPageButton)
initButton();
else
isNeedButtonAndPageNum = false;
}
if (isNeedDrawHeaders) if (isNeedDrawHeaders)
{ {
// 重新设置表格样式 // 重新设置表格样式
setfillcolor(tableBkClor); setfillcolor(tableBkClor);
setlinecolor(tableBorderClor); setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.faceName.c_str(), settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color); settextcolor(textStyle.color);
@@ -549,7 +397,7 @@ void Table::draw()
// 当尺寸变化或缓存图像无效时,需要重新截图 // 当尺寸变化或缓存图像无效时,需要重新截图
if (!saveBkImage || saveWidth != this->width || saveHeight != this->height) if (!saveBkImage || saveWidth != this->width || saveHeight != this->height)
{ {
invalidateBackgroundSnapshot(); discardBackground();
saveBackground(this->x, this->y, this->width, this->height); saveBackground(this->x, this->y, this->width, this->height);
} }
} }
@@ -582,188 +430,44 @@ void Table::draw()
bool Table::handleEvent(const ExMessage& msg) bool Table::handleEvent(const ExMessage& msg)
{ {
if (!show)return false; if (!show)return false;
resetEventVisualChanged();
bool consume = false; bool consume = false;
bool anyVisualChanged = false;
if (!this->isShowPageButton) if (!this->isShowPageButton)
return consume; return consume;
if (msg.message == WM_MOUSEMOVE)
{
// Table 内部分页按钮也按“后绘制者优先”的倒序语义处理。
// drawButton() 里是 prev 再 next,因此这里先 next 再 prev。
if (nextButton)
{
if (!consume)
{
consume = nextButton->handleEvent(msg);
if (nextButton->didEventAffectVisual())
anyVisualChanged = true;
}
else if (nextButton->clearTransientMouseState())
{
anyVisualChanged = true;
}
}
if (prevButton)
{
if (!consume)
{
consume = prevButton->handleEvent(msg);
if (prevButton->didEventAffectVisual())
anyVisualChanged = true;
}
else if (prevButton->clearTransientMouseState())
{
anyVisualChanged = true;
}
}
}
else else
{ {
// 点击类消息仍保持“后绘制者优先”的倒序命中语义。 if (prevButton)consume = prevButton->handleEvent(msg);
// 但和 WM_MOUSEMOVE 一样,分页按钮的视觉状态变化必须向上提升为 Table 重绘, if (nextButton && !consume)
// 否则按钮内部已经变成 hover/click,父级却不知道需要重画整张 Table,
// 就会出现“状态实际变了,但屏幕上直到下一次翻页才看见”的现象。
if (nextButton)
{
consume = nextButton->handleEvent(msg); consume = nextButton->handleEvent(msg);
if (nextButton->didEventAffectVisual())
anyVisualChanged = true;
}
if (prevButton && !consume)
{
consume = prevButton->handleEvent(msg);
if (prevButton->didEventAffectVisual())
anyVisualChanged = true;
}
} }
// Table 当前还没有像 TabControl 那样把分页按钮做成可独立提交的内部绘制单元。
// 因此只要内部按钮的 hover / click / leave 造成视觉变化,就必须把整张 Table 设脏,
// 让父容器通过现有的 Table::draw() 链把页脚区域正确重画出来。
if (anyVisualChanged)
dirty = true;
if (dirty) if (dirty)
requestRepaint(parent); requestRepaint(parent);
markEventVisualChanged(anyVisualChanged || dirty);
return consume; return consume;
} }
bool Table::clearTransientMouseState()
{
bool changed = false;
if (nextButton && nextButton->clearTransientMouseState())
changed = true;
if (prevButton && prevButton->clearTransientMouseState())
changed = true;
return changed;
}
RECT Table::getManagedRepaintCoverageRect() const
{
// coverage 包含表体、页码和分页按钮的实际绘制范围,而不只包含表格本体。
RECT coverage = getBoundsRect();
if (pageNum && pageNum->IsVisible())
{
const RECT pageRect = pageNum->getManagedRepaintCoverageRect();
coverage.left = (std::min)(coverage.left, pageRect.left);
coverage.top = (std::min)(coverage.top, pageRect.top);
coverage.right = (std::max)(coverage.right, pageRect.right);
coverage.bottom = (std::max)(coverage.bottom, pageRect.bottom);
}
if (prevButton && prevButton->IsVisible())
{
const RECT prevRect = prevButton->getManagedRepaintCoverageRect();
coverage.left = (std::min)(coverage.left, prevRect.left);
coverage.top = (std::min)(coverage.top, prevRect.top);
coverage.right = (std::max)(coverage.right, prevRect.right);
coverage.bottom = (std::max)(coverage.bottom, prevRect.bottom);
}
if (nextButton && nextButton->IsVisible())
{
const RECT nextRect = nextButton->getManagedRepaintCoverageRect();
coverage.left = (std::min)(coverage.left, nextRect.left);
coverage.top = (std::min)(coverage.top, nextRect.top);
coverage.right = (std::max)(coverage.right, nextRect.right);
coverage.bottom = (std::max)(coverage.bottom, nextRect.bottom);
}
return coverage;
}
RECT Table::getManagedRepaintPersistentCoverageRect() const
{
// Table 当前仍按整表绘制保证正确性;分页按钮 Tooltip 属于临时浮层,
// 不能进入持久 coverage,否则可能污染外层兄弟控件快照。
RECT coverage = getBoundsRect();
if (pageNum && pageNum->IsVisible())
{
const RECT pageRect = pageNum->getManagedRepaintPersistentCoverageRect();
coverage.left = (std::min)(coverage.left, pageRect.left);
coverage.top = (std::min)(coverage.top, pageRect.top);
coverage.right = (std::max)(coverage.right, pageRect.right);
coverage.bottom = (std::max)(coverage.bottom, pageRect.bottom);
}
if (prevButton && prevButton->IsVisible())
{
const RECT prevRect = prevButton->getManagedRepaintPersistentCoverageRect();
coverage.left = (std::min)(coverage.left, prevRect.left);
coverage.top = (std::min)(coverage.top, prevRect.top);
coverage.right = (std::max)(coverage.right, prevRect.right);
coverage.bottom = (std::max)(coverage.bottom, prevRect.bottom);
}
if (nextButton && nextButton->IsVisible())
{
const RECT nextRect = nextButton->getManagedRepaintPersistentCoverageRect();
coverage.left = (std::min)(coverage.left, nextRect.left);
coverage.top = (std::min)(coverage.top, nextRect.top);
coverage.right = (std::max)(coverage.right, nextRect.right);
coverage.bottom = (std::max)(coverage.bottom, nextRect.bottom);
}
return coverage;
}
void Table::setHeaders(std::initializer_list<std::string> headers) void Table::setHeaders(std::initializer_list<std::string> headers)
{ {
this->headers.clear(); this->headers.clear();
for (auto& lis : headers) for (auto& lis : headers)
this->headers.push_back(lis); this->headers.push_back(lis);
if (!this->headers.empty())
{
for (auto& row : this->data)
row = NormalizeTableRow(std::move(row), this->headers.size());
}
totalPages = CalculateTotalPages(this->data.size(), rowsPerPage);
if (currentPage > totalPages)
currentPage = totalPages;
SX_LOGI("Table") << SX_T("设置表头:id=","setHeaders: id=") << id << SX_T("总数="," count=") << (int)this->headers.size(); SX_LOGI("Table") << SX_T("设置表头:id=","setHeaders: id=") << id << SX_T("总数="," count=") << (int)this->headers.size();
isNeedCellSize = true; // 标记需要重新计算单元格尺寸 isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedDrawHeaders = true; // 标记需要重新绘制表头 isNeedDrawHeaders = true; // 标记需要重新绘制表头
isNeedButtonAndPageNum = true;
dirty = true; dirty = true;
} }
void Table::setData(std::vector<std::string> data) void Table::setData(std::vector<std::string> data)
{ {
data = NormalizeTableRow(std::move(data), headers.size()); while (data.size() < headers.size())
data.push_back("");
this->data.push_back(data); this->data.push_back(data);
totalPages = CalculateTotalPages(this->data.size(), rowsPerPage); totalPages = ((int)this->data.size() + rowsPerPage - 1) / rowsPerPage;
if (currentPage > totalPages) if (totalPages < 1)
currentPage = totalPages; totalPages = 1;
isNeedCellSize = true; isNeedCellSize = true;
isNeedButtonAndPageNum = true;
dirty = true; dirty = true;
SX_LOGI("Table") SX_LOGI("Table")
@@ -776,22 +480,24 @@ void Table::setData(std::vector<std::string> data)
void Table::setData(std::initializer_list<std::vector<std::string>> data) void Table::setData(std::initializer_list<std::vector<std::string>> data)
{ {
int addedRows = 0; for (auto lis : data)
for (auto row : data) if (lis.size() < headers.size())
{ {
this->data.push_back(NormalizeTableRow(std::move(row), headers.size())); for (size_t i = lis.size(); i < headers.size(); i++)
++addedRows; lis.push_back("");
} this->data.push_back(lis);
}
else
this->data.push_back(lis);
totalPages = CalculateTotalPages(this->data.size(), rowsPerPage); totalPages = ((int)this->data.size() + rowsPerPage - 1) / rowsPerPage;
if (currentPage > totalPages) if (totalPages < 1)
currentPage = totalPages; totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸 isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedButtonAndPageNum = true;
dirty = true; dirty = true;
SX_LOGI("Table") SX_LOGI("Table")
<< SX_T("新增多行Data:id=", "appendRows: id=") << id << SX_T("新增Data:id=", "appendRow: id=") << id
<< SX_T(" 新增行数=", " addedRows=") << addedRows << SX_T(" 本行列数=", " cols=") << (int)data.size()
<< SX_T(" 数据总行数=", " totalRows=") << (int)this->data.size() << SX_T(" 数据总行数=", " totalRows=") << (int)this->data.size()
<< SX_T(" 总页数=", " totalPages=") << totalPages; << SX_T(" 总页数=", " totalPages=") << totalPages;
@@ -801,13 +507,10 @@ void Table::setData(std::initializer_list<std::vector<std::string>> data)
void Table::setRowsPerPage(int rows) void Table::setRowsPerPage(int rows)
{ {
this->rowsPerPage = rows; this->rowsPerPage = rows;
if (this->rowsPerPage < 1) totalPages = ((int)data.size() + rowsPerPage - 1) / rowsPerPage;
this->rowsPerPage = 1; if (totalPages < 1)
totalPages = CalculateTotalPages(data.size(), rowsPerPage); totalPages = 1;
if (currentPage > totalPages)
currentPage = totalPages;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸 isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedButtonAndPageNum = true;
dirty = true; dirty = true;
} }
@@ -876,7 +579,7 @@ void Table::clearData()
{ {
this->data.clear(); this->data.clear();
this->currentPage = 1; this->currentPage = 1;
this->totalPages = CalculateTotalPages(this->data.size(), rowsPerPage); this->totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸 isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedButtonAndPageNum = true;// 标记需要重新计算翻页按钮和页码信息 isNeedButtonAndPageNum = true;// 标记需要重新计算翻页按钮和页码信息
dirty = true; dirty = true;
@@ -965,5 +668,5 @@ int Table::getTableWidth() const
int Table::getTableHeight() const int Table::getTableHeight() const
{ {
return this->height; return 0;
} }
+42 -125
View File
@@ -1,99 +1,11 @@
// TextBox.cpp // TextBox.cpp
#include "TextBox.h" #include "TextBox.h"
#include "SxLog.h" #include "SxLog.h"
#include "SxTextInternal.h"
namespace
{
void SxTextBoxTrimTrailingSpaces(std::string& s)
{
while (!s.empty() && s.back() == ' ')
s.pop_back();
while (s.size() >= 2)
{
unsigned char a = static_cast<unsigned char>(s[s.size() - 2]);
unsigned char b = static_cast<unsigned char>(s[s.size() - 1]);
if (a == 0xA1 && b == 0xA1)
s.resize(s.size() - 2);
else
break;
}
}
std::string SxTextBoxTruncateByMbcBoundary(const std::string& text, size_t maxBytes)
{
// maxBytes 保持公开 API 的字节长度语义,但截断点必须落在完整 MBCS 字符边界。
size_t i = 0;
size_t lastSafe = 0;
while (i < text.size())
{
const size_t next = i + StellarX::Internal::mbcCharLength(text, i);
if (next > maxBytes || next > text.size())
break;
lastSafe = next;
i = next;
}
return text.substr(0, lastSafe);
}
std::string SxTextBoxEllipsizeMbc(const std::string& text, int maxWidth)
{
// 先按像素宽度试探完整字符,再追加省略号,避免中文文本被切成非法字节序列。
if (maxWidth <= 0)
return "";
if (textwidth(LPCTSTR(text.c_str())) <= maxWidth)
return text;
const std::string ellipsis = "...";
const int ellipsisWidth = textwidth(LPCTSTR(ellipsis.c_str()));
if (ellipsisWidth > maxWidth)
{
std::string clippedEllipsis = ellipsis;
while (!clippedEllipsis.empty() && textwidth(LPCTSTR(clippedEllipsis.c_str())) > maxWidth)
clippedEllipsis.pop_back();
return clippedEllipsis;
}
const int contentLimit = maxWidth - ellipsisWidth;
size_t i = 0;
size_t lastFit = 0;
while (i < text.size())
{
const size_t next = i + StellarX::Internal::mbcCharLength(text, i);
if (next > text.size())
break;
const std::string candidate = text.substr(0, next);
if (textwidth(LPCTSTR(candidate.c_str())) <= contentLimit)
{
lastFit = next;
i = next;
}
else
{
break;
}
}
if (lastFit == 0)
return ellipsis;
std::string head = text.substr(0, lastFit);
SxTextBoxTrimTrailingSpaces(head);
return head + ellipsis;
}
}
TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX::TextBoxmode mode, StellarX::ControlShape shape) TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX::TextBoxmode mode, StellarX::ControlShape shape)
:Control(x, y, width, height), text(text), mode(mode), shape(shape) :Control(x, y, width, height), text(text), mode(mode), shape(shape)
{ {
this->id = "TextBox"; this->id = "TextBox";
// TextBox 当前阶段的默认布局策略:
// - 水平方向允许通过锚点语义拉伸
// - 垂直方向当前实现保持固定尺寸,不在本轮引入随高度变化的视觉自适应
this->layoutCapability.allowStretchX = true;
this->layoutCapability.allowStretchY = false;
} }
void TextBox::draw() void TextBox::draw()
@@ -103,26 +15,27 @@ void TextBox::draw()
saveStyle(); saveStyle();
setfillcolor(textBoxBkClor); setfillcolor(textBoxBkClor);
setlinecolor(textBoxBorderClor); setlinecolor(textBoxBorderClor);
StellarX::ControlText drawStyle = textStyle; if (textStyle.nHeight > height)
if (drawStyle.nHeight > height) textStyle.nHeight = height;
drawStyle.nHeight = height; if (textStyle.nWidth > width)
if (drawStyle.nWidth > width) textStyle.nWidth = width;
drawStyle.nWidth = width; settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
settextstyle(drawStyle.nHeight, drawStyle.nWidth, drawStyle.faceName.c_str(), textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
drawStyle.nEscapement, drawStyle.nOrientation, drawStyle.nWeight, textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
drawStyle.bItalic, drawStyle.bUnderline, drawStyle.bStrikeOut);
settextcolor(drawStyle.color); settextcolor(textStyle.color);
setbkmode(TRANSPARENT); setbkmode(TRANSPARENT);
int text_width = 0; int text_width = 0;
int text_height = 0; int text_height = 0;
std::string pwdText; std::string pwdText;
std::string displayText; // 用于显示的文本(可能被截断) std::string displayText; // 用于显示的文本(可能被截断)
bool isTextTruncated = false; // 标记文本是否被截断
if (StellarX::TextBoxmode::PASSWORD_MODE == mode) if (StellarX::TextBoxmode::PASSWORD_MODE == mode)
{ {
pwdText = StellarX::Internal::makePasswordMask(text); for (size_t i = 0; i < text.size(); ++i)
pwdText += '*';
displayText = pwdText; displayText = pwdText;
} }
else else
@@ -137,8 +50,17 @@ void TextBox::draw()
int currentWidth = textwidth(LPCTSTR(displayText.c_str())); int currentWidth = textwidth(LPCTSTR(displayText.c_str()));
if (currentWidth > availableWidth && availableWidth > 0) if (currentWidth > availableWidth && availableWidth > 0)
{ {
// 按 GBK/MBCS 字符边界裁切,避免中文文本被截断到半个字节。 // 需要截断文本,预留空间放置省略号
displayText = SxTextBoxEllipsizeMbc(displayText, availableWidth); int ellipsisWidth = textwidth("...");
int truncatedWidth = availableWidth - ellipsisWidth;
std::string truncatedText = displayText;
while (truncatedText.size() > 0 && textwidth(LPCTSTR(truncatedText.c_str())) > truncatedWidth)
{
truncatedText.pop_back();
}
displayText = truncatedText + "...";
isTextTruncated = true;
currentWidth = textwidth(LPCTSTR(displayText.c_str())); currentWidth = textwidth(LPCTSTR(displayText.c_str()));
} }
@@ -177,29 +99,21 @@ void TextBox::draw()
bool TextBox::handleEvent(const ExMessage& msg) bool TextBox::handleEvent(const ExMessage& msg)
{ {
if (!show) return false; if (!show) return false;
resetEventVisualChanged();
bool hover = false; bool hover = false;
bool oldClick = click; bool oldClick = click;
bool consume = false; bool consume = false;
const bool isMouseMessage =
msg.message == WM_MOUSEMOVE ||
msg.message == WM_LBUTTONDOWN ||
msg.message == WM_LBUTTONUP;
if (isMouseMessage) switch (shape)
{ {
switch (shape) case StellarX::ControlShape::RECTANGLE:
{ case StellarX::ControlShape::B_RECTANGLE:
case StellarX::ControlShape::RECTANGLE: case StellarX::ControlShape::ROUND_RECTANGLE:
case StellarX::ControlShape::B_RECTANGLE: case StellarX::ControlShape::B_ROUND_RECTANGLE:
case StellarX::ControlShape::ROUND_RECTANGLE: hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));
case StellarX::ControlShape::B_ROUND_RECTANGLE: break;
hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height)); default:
break; break;
default:
break;
}
} }
if (hover && msg.message == WM_LBUTTONUP) if (hover && msg.message == WM_LBUTTONUP)
@@ -211,9 +125,10 @@ bool TextBox::handleEvent(const ExMessage& msg)
if (StellarX::TextBoxmode::INPUT_MODE == mode) if (StellarX::TextBoxmode::INPUT_MODE == mode)
{ {
std::vector<char> temp(maxCharLen + 1, '\0'); char* temp = new char[maxCharLen + 1];
dirty = InputBox(temp.data(), (int)maxCharLen + 1, "输入框", NULL, text.c_str(), NULL, NULL, false); dirty = InputBox(temp, (int)maxCharLen + 1, "输入框", NULL, text.c_str(), NULL, NULL, false);
if (dirty) text = temp.data(); if (dirty) text = temp;
delete[] temp;
consume = true; consume = true;
} }
else if (StellarX::TextBoxmode::READONLY_MODE == mode) else if (StellarX::TextBoxmode::READONLY_MODE == mode)
@@ -224,10 +139,11 @@ bool TextBox::handleEvent(const ExMessage& msg)
} }
else if (StellarX::TextBoxmode::PASSWORD_MODE == mode) else if (StellarX::TextBoxmode::PASSWORD_MODE == mode)
{ {
std::vector<char> temp(maxCharLen + 1, '\0'); char* temp = new char[maxCharLen + 1];
// 不记录明文,只记录长度变化 // 不记录明文,只记录长度变化
dirty = InputBox(temp.data(), (int)maxCharLen + 1, "输入框\n不可见输入,覆盖即可", NULL, NULL, NULL, NULL, false); dirty = InputBox(temp, (int)maxCharLen + 1, "输入框\n不可见输入,覆盖即可", NULL, NULL, NULL, NULL, false);
if (dirty) text = temp.data(); if (dirty) text = temp;
delete[] temp;
consume = true; consume = true;
} }
@@ -240,11 +156,12 @@ bool TextBox::handleEvent(const ExMessage& msg)
{ {
SX_LOGD("TextBox") << SX_T("文本无变化:id=","no change: id=") << id; SX_LOGD("TextBox") << SX_T("文本无变化:id=","no change: id=") << id;
} }
flushmessage(EX_MOUSE | EX_KEY);
} }
if (dirty) if (dirty)
requestRepaint(parent); requestRepaint(parent);
markEventVisualChanged(dirty);
if (click) if (click)
click = false; click = false;
@@ -304,7 +221,7 @@ void TextBox::setText(std::string text)
if(text == this->text) if(text == this->text)
return; // 文本未改变,无需更新和重绘 return; // 文本未改变,无需更新和重绘
if (text.size() > maxCharLen) if (text.size() > maxCharLen)
text = SxTextBoxTruncateByMbcBoundary(text, maxCharLen); text = text.substr(0, maxCharLen);
this->text = text; this->text = text;
this->dirty = true; // 标记需要重绘,不论是否窗口图形上下文是否已初始化,等第一次绘制时由窗口真正调用 draw() 来重绘显示文本 this->dirty = true; // 标记需要重绘,不论是否窗口图形上下文是否已初始化,等第一次绘制时由窗口真正调用 draw() 来重绘显示文本
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#include "Window.h"
#include "Dialog.h"
#include"SxLog.h"
#include <easyx.h>
#include <algorithm>
static bool SxIsNoisyMsg(UINT m)
{
return m == WM_MOUSEMOVE;
}
static const char* SxMsgName(UINT m)
{
switch (m)
{
case WM_MOUSEMOVE: return "WM_MOUSEMOVE";
case WM_LBUTTONDOWN: return "WM_LBUTTONDOWN";
case WM_LBUTTONUP: return "WM_LBUTTONUP";
case WM_RBUTTONDOWN: return "WM_RBUTTONDOWN";
case WM_RBUTTONUP: return "WM_RBUTTONUP";
case WM_KEYDOWN: return "WM_KEYDOWN";
case WM_KEYUP: return "WM_KEYUP";
case WM_CHAR: return "WM_CHAR";
case WM_SIZE: return "WM_SIZE";
default: return "WM_?";
}
}
/**
* ApplyResizableStyle
* 作用:统一设置可拉伸/裁剪样式,并按开关使用 WS_EX_COMPOSITED(合成双缓冲)。
* 关键点:
* - WS_THICKFRAME:允许从四边/四角拖动改变尺寸。
* - WS_CLIPCHILDREN / WS_CLIPSIBLINGS:避免子控件互相覆盖时闪烁。
* - WS_EX_COMPOSITED:在一些环境更平滑,但个别显卡/驱动可能带来一帧延迟感。
* - SWP_FRAMECHANGED:通知窗口样式已变更,强制系统重算非客户区(标题栏/边框)。
*/
static void ApplyResizableStyle(HWND h, bool useComposited)
{
LONG style = GetWindowLong(h, GWL_STYLE);
style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
SetWindowLong(h, GWL_STYLE, style);
LONG ex = GetWindowLong(h, GWL_EXSTYLE);
if (useComposited)
{
ex |= WS_EX_COMPOSITED;
}
else
{
ex &= ~WS_EX_COMPOSITED;
}
SetWindowLong(h, GWL_EXSTYLE, ex);
SetWindowPos(h, NULL, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
/**
* ApplyMinSizeOnSizing
* 作用:在 WM_SIZING 阶段执行“最小尺寸夹紧”。
* 规则:只回推“被拖动的那一侧”,另一侧当锚点(避免几何回弹/位置漂移)。
* 步骤:
* 1)将“最小客户区尺寸”通过 AdjustWindowRectEx 换算为“最小窗口矩形”(含非客户区)。
* 2)若当前矩形比最小还小,则根据 edge(哪条边/角在被拖)调整对应边,另一侧保持不动。
* 说明:仅保证不小于最小值;不做对齐/回滚等操作,把其余交给系统尺寸逻辑。
*/
static void ApplyMinSizeOnSizing(RECT* prc, WPARAM edge, HWND hWnd, int minClientW, int minClientH)
{
RECT rcFrame{ 0, 0, minClientW, minClientH };
DWORD style = GetWindowLong(hWnd, GWL_STYLE);
DWORD ex = GetWindowLong(hWnd, GWL_EXSTYLE);
AdjustWindowRectEx(&rcFrame, style, FALSE, ex);
const int minW = rcFrame.right - rcFrame.left;
const int minH = rcFrame.bottom - rcFrame.top;
const int curW = prc->right - prc->left;
const int curH = prc->bottom - prc->top;
if (curW < minW)
{
switch (edge)
{
case WMSZ_LEFT:
case WMSZ_TOPLEFT:
case WMSZ_BOTTOMLEFT:
prc->left = prc->right - minW; // 锚定右侧,回推左侧(左边被拖)
break;
default:
prc->right = prc->left + minW; // 锚定左侧,回推右侧(右边被拖)
break;
}
}
if (curH < minH)
{
switch (edge)
{
case WMSZ_TOP:
case WMSZ_TOPLEFT:
case WMSZ_TOPRIGHT:
prc->top = prc->bottom - minH; // 锚定下侧,回推上侧(上边被拖)
break;
default:
prc->bottom = prc->top + minH; // 锚定上侧,回推下侧(下边被拖)
break;
}
}
}
// ---------------- 构造 / 析构 ----------------
/**
* 构造:初始化当前尺寸、待应用尺寸、最小客户区尺寸与 EasyX 模式。
* 注意:样式设置与子类化放在 draw() 内第一次绘制时完成。
*/
Window::Window(int w, int h, int mode)
{
localwidth = minClientW = pendingW = width = w;
localheight = minClientH = pendingH = height = h;
windowMode = mode;
}
Window::Window(int w, int h, int mode, COLORREF bk)
{
localwidth = minClientW = pendingW = width = w;
localheight = minClientH = pendingH = height = h;
windowMode = mode;
wBkcolor = bk;
}
Window::Window(int w, int h, int mode, COLORREF bk, std::string title)
{
localwidth = minClientW = pendingW = width = w;
localheight = minClientH = pendingH = height = h;
windowMode = mode;
wBkcolor = bk;
headline = std::move(title);
}
Window::~Window()
{
// 析构:释放背景图对象并关闭 EasyX 图形环境
if (background) delete background;
background = nullptr;
closegraph();
}
// ---------------- 原生消息钩子----------------
/**
* WndProcThun
* 作用:替换 EasyX 的窗口过程,接管关键消息。
* 关键处理:
* - WM_ERASEBKGND:返回 1,交由自绘清屏,避免系统擦背景造成闪烁。
* - WM_ENTERSIZEMOVE:开始拉伸 → isSizing=true 且 WM_SETREDRAW(FALSE) 冻结重绘。
* - WM_SIZING:拉伸中 → 仅做“最小尺寸夹紧”(按被拖边回推),不回滚、不绘制。
* - WM_EXITSIZEMOVE:结束拉伸 → 读取最终客户区尺寸 → 标记 needResizeDirty,解冻并刷新。
* - WM_GETMINMAXINFO:提供系统最小轨迹限制(四边一致)。
*/
LRESULT CALLBACK Window::WndProcThunk(HWND h, UINT m, WPARAM w, LPARAM l)
{
auto* self = reinterpret_cast<Window*>(GetWindowLongPtr(h, GWLP_USERDATA));
if (!self)
{
return DefWindowProc(h, m, w, l);
}
// 关键点①:禁止系统擦背景,避免和我们自己的清屏/双缓冲打架造成闪烁
if (m == WM_ERASEBKGND)
{
return 1;
}
// 关键点②:拉伸开始 → 冻结重绘(系统调整窗口矩形时不触发即时重绘,防止抖)
if (m == WM_ENTERSIZEMOVE)
{
SX_LOGI("Resize") << SX_T("WM_ENTERSIZEMOVE: 开始测量尺寸","WM_ENTERSIZEMOVE: begin sizing");
self->isSizing = true;
SendMessage(h, WM_SETREDRAW, FALSE, 0);
return 0;
}
// 关键点③:拉伸中 → 仅执行“最小尺寸夹紧”,不做对齐/节流/回滚,保持系统自然流畅
if (m == WM_SIZING)
{
RECT* prc = reinterpret_cast<RECT*>(l);
// “尺寸异常值”快速过滤:仅保护极端值,不影响正常拖动
int currentWidth = prc->right - prc->left;
int currentHeight = prc->bottom - prc->top;
if (currentWidth < 0 || currentHeight < 0 || currentWidth > 10000 || currentHeight > 10000)
{
return TRUE;
}
RECT before = *prc;// 记录调整前矩形以便日志输出
ApplyMinSizeOnSizing(prc, w, h, self->minClientW, self->minClientH);
//if (before.left != prc->left || before.top != prc->top || before.right != prc->right || before.bottom != prc->bottom)
if (memcmp(&before, prc, sizeof(RECT)) != 0)
{
SX_LOGD("Resize")
<< SX_T("WM_SIZING 夹具:","WM_SIZING clamp: ")
<< SX_T("之前=(","before=(") << (before.right - before.left) << "x" << (before.bottom - before.top) << ") "
<< SX_T("之后=(","after=(") << (prc->right - prc->left) << "x" << (prc->bottom - prc->top) << ")";
}
return TRUE;
}
// 关键点④:拉伸结束 → 解冻重绘 + 统一收口(记录最终尺寸 -> 标记 needResizeDirty)
if (m == WM_EXITSIZEMOVE)
{
self->isSizing = false;
RECT rc; GetClientRect(h, &rc);
const int aw = rc.right - rc.left;
const int ah = rc.bottom - rc.top;
if (aw >= self->minClientW && ah >= self->minClientH && aw <= 10000 && ah <= 10000)
{
self->pendingW = aw;
self->pendingH = ah;
self->needResizeDirty = true;
SX_LOGI("Resize") << SX_T("WM_EXITSIZEMOVE: 最终尺寸,待重绘=(","WM_EXITSIZEMOVE: end sizing, pending=(" )<< self->pendingW << "x" << self->pendingH << "), needResizeDirty=1";
}
// 结束拉伸后不立即执行重绘,待事件循环统一收口。
// 立即解冻重绘标志,同时标记区域为有效,避免触发额外 WM_PAINT。
SendMessage(h, WM_SETREDRAW, TRUE, 0);
ValidateRect(h, nullptr);
return 0;
}
// 关键点⑤:系统级最小轨迹限制(与 WM_SIZING 的夹紧互相配合)
if (m == WM_GETMINMAXINFO)
{
auto* mmi = reinterpret_cast<MINMAXINFO*>(l);
RECT rc{ 0, 0, self->minClientW, self->minClientH };
DWORD style = GetWindowLong(h, GWL_STYLE);
DWORD ex = GetWindowLong(h, GWL_EXSTYLE);
// 若后续添加菜单,请把第三个参数改为 HasMenu(h)
AdjustWindowRectEx(&rc, style, FALSE, ex);
mmi->ptMinTrackSize.x = rc.right - rc.left;
mmi->ptMinTrackSize.y = rc.bottom - rc.top;
return 0;
}
// 其它消息:回落到旧过程
return self->oldWndProc ? CallWindowProc(self->oldWndProc, h, m, w, l)
: DefWindowProc(h, m, w, l);
}
// ---------------- 绘制 ----------------
/**
* draw()
* 作用:首次初始化 EasyX 窗口与子类化过程;应用可拉伸样式;清屏并批量绘制。
* 关键步骤:
* 1)initgraph 拿到 hWnd;
* 2)SetWindowLongPtr 子类化到 WndProcThunk(只做一次);
* 3)ApplyResizableStyle 设置 WS_THICKFRAME/裁剪/(可选)合成双缓冲;
* 4)去掉类样式 CS_HREDRAW/CS_VREDRAW,避免全窗无效化引发闪屏;
* 5)清屏 + Begin/EndBatchDraw 批量绘制控件&对话框。
*/
void Window::draw()
{
if (!hWnd)
{
hWnd = initgraph(width, height, windowMode);
}
// 子类化:让我们的 WndProcThunk 接管窗口消息(仅执行一次)
if (!procHooked)
{
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)this);
oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Window::WndProcThunk);
procHooked = (oldWndProc != nullptr);
}
if (!headline.empty())
{
SetWindowText(hWnd, headline.c_str());
}
ApplyResizableStyle(hWnd, useComposited);
// 关闭类样式的整窗重绘标志(减少尺寸变化时的整窗 redraw)
LONG_PTR cls = GetClassLongPtr(hWnd, GCL_STYLE);
cls &= ~(CS_HREDRAW | CS_VREDRAW);
SetClassLongPtr(hWnd, GCL_STYLE, cls);
setbkcolor(wBkcolor);
cleardevice();
BeginBatchDraw();
for (auto& c : controls)
{
c->draw();
}
for (auto& d : dialogs)
{
d->draw();
}
EndBatchDraw();
}
/**
* draw(imagePath)
* 作用:在 draw() 的基础上加载并绘制背景图;其它流程完全一致。
* 注意:这里按当前窗口客户区大小加载背景图(loadimage 的 w/h),保证铺满。
*/
void Window::draw(std::string imagePath)
{
if (!hWnd)
{
hWnd = initgraph(width, height, windowMode);
}
if (!procHooked)
{
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)this);
oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Window::WndProcThunk);
procHooked = (oldWndProc != nullptr);
}
bkImageFile = std::move(imagePath);
if (!headline.empty())
{
SetWindowText(hWnd, headline.c_str());
}
ApplyResizableStyle(hWnd, useComposited);
LONG_PTR cls = GetClassLongPtr(hWnd, GCL_STYLE);
cls &= ~(CS_HREDRAW | CS_VREDRAW);
SetClassLongPtr(hWnd, GCL_STYLE, cls);
if (background)
{
delete background;
background = nullptr;
}
background = new IMAGE;
loadimage(background, bkImageFile.c_str(), width, height, true);
putimage(0, 0, background);
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& d : dialogs)
{
d->draw();
}
EndBatchDraw();
}
// ---------------- 事件循环 ----------------
/**
* runEventLoop()
* 作用:驱动输入/窗口消息;集中处理“统一收口重绘”。
* 关键策略:
* - WM_SIZE:始终更新 pendingW/H(即使在拉伸中也只记录不立即绘制);
* - needResizeDirty:当尺寸确实变化时置位,随后在循环尾进行一次性重绘;
* - 非模态对话框优先消费事件(顶层从后往前);再交给普通控件。
*/
int Window::runEventLoop()
{
ExMessage msg;
bool running = true;
// 说明:统一使用 needResizeDirty 作为“收口重绘”的唯一标志位
// 不再引入额外 pendingResize 等状态,避免分叉导致状态不一致。
while (running)
{
bool consume = false; // 事件是否被消费的标志(用于输入事件分发)
bool redrawDialogs = false; // 是否需要重绘对话框(控件事件可能引起对话框状态变化)
if (peekmessage(&msg, EX_MOUSE | EX_KEY | EX_WINDOW, true))
{
if (msg.message == WM_CLOSE)
{
running = false;
return 0;
}
// 保险:如果 EX_WINDOW 转译了 GETMINMAXINFO,同样按最小客户区折算处理
if (msg.message == WM_GETMINMAXINFO)
{
auto* mmi = reinterpret_cast<MINMAXINFO*>(msg.lParam);
RECT rc{ 0, 0, minClientW, minClientH };
DWORD style = GetWindowLong(hWnd, GWL_STYLE);
DWORD ex = GetWindowLong(hWnd, GWL_EXSTYLE);
AdjustWindowRectEx(&rc, style, FALSE, ex);
mmi->ptMinTrackSize.x = rc.right - rc.left;
mmi->ptMinTrackSize.y = rc.bottom - rc.top;
continue;
}
// 关键点⑥:WM_SIZE 只记录新尺寸;若非拉伸阶段则立即置位 needResizeDirty
if (msg.message == WM_SIZE && msg.wParam != SIZE_MINIMIZED)
{
const int nw = LOWORD(msg.lParam);
const int nh = HIWORD(msg.lParam);
// 基本合法性校验(不小于最小值、不过大)
if (nw >= minClientW && nh >= minClientH && nw <= 10000 && nh <= 10000)
{
if (nw != width || nh != height)
{
pendingW = nw;
pendingH = nh;
// 在“非拉伸阶段”的 WM_SIZE(例如最大化/还原/程序化调整)直接触发收口
needResizeDirty = true;
SX_LOGD("Resize") <<SX_T("WM_SIZE:待处理=(", "WM_SIZE: pending=(") << pendingW << "x" << pendingH << "), isSizing=" << (isSizing ? 1 : 0);
}
}
continue;
}
// 输入优先:先给顶层“非模态对话框”,再传给普通控件
for (auto it = dialogs.rbegin(); it != dialogs.rend(); ++it)
{
auto& d = *it;
if (d->IsVisible() && !d->model())
consume = d->handleEvent(msg);
if (consume)
{
SX_LOGD("Event") << SX_T("事件被非模态对话框处理","Event consumed by non-modal dialog");
break;
}
}
if (!consume)
{
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
consume = (*it)->handleEvent(msg);
if (consume)
{
SX_LOGD("Event") << SX_T("事件被控件处理 id=", "Event consumed by control id=") << (*it)->getId();
redrawDialogs = true; // 控件事件可能引起对话框状态变化,标记需要重绘对话框
break;
}
}
}
}
// 关键点⑦:事件处理后,如果对话框状态可能变化(例如控件事件引起的控件重绘可能导致对话框被覆盖),优先重绘对话框以确保界面响应及时;后续再根据 needResizeDirty 进行一次性重绘。
if (redrawDialogs)
{
for (auto& d : dialogs)
{
if (!d->model() && d->IsVisible())
d->setDirty(true);
d->draw();
}
redrawDialogs = false; // 重置标志
}
//如果有对话框打开或者关闭强制重绘
bool needredraw = false;
if(dialogOpen)
{
for (auto& d : dialogs)
{
needredraw = d->IsVisible();
if (needredraw)break;
}
}
if (needredraw || dialogClose)
{
if (dialogClose)
{
// 对话框关闭后,需要手动合成一个鼠标移动消息并分发给所有普通控件,
// 以便它们能及时更新悬停状态(hover),否则悬停状态可能保持错误状态。
// 先把当前鼠标位置转换为客户区坐标,并合成一次 WM_MOUSEMOVE,先分发给控件更新 hover 状态
SX_LOGD("Event") << SX_T("对话框关闭,合成WM_MOUSEMOVE已下发", "Dialog closed; synthetic WM_MOUSEMOVE dispatched");
POINT pt;
if (GetCursorPos(&pt))
{
ScreenToClient(this->hWnd, &pt);
ExMessage mm;
mm.message = WM_MOUSEMOVE;
mm.x = (short)pt.x;
mm.y = (short)pt.y;
// 只分发给 window 层控件(因为 dialog 已经关闭或即将关闭)
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
(*it)->handleEvent(mm);
}
dialogClose = false; // 重置标志
}
BeginBatchDraw();
SX_LOGD("Event") << SX_T("对话框打开/关闭,触发全量重绘", "The dialog box opens/closes, triggering a full redraw");
// 先绘制普通控件
for (auto& c : controls)
c->draw();
// 然后绘制对话框(确保对话框在最上层)
for (auto& d : dialogs)
{
if (!d->model() && d->IsVisible())
d->setDirty(true);
d->draw();
}
EndBatchDraw();
needredraw = false;
dialogOpen = false;
}
// —— 统一收口(needResizeDirty 为真时执行一次性重绘)——
if (needResizeDirty)
{
SX_LOGI("Resize") << SX_T("调整窗口尺寸开始:width=","Resize settle start: width=") << width << " height=" << height;
SX_TRACE_SCOPE(SX_T("调整尺寸","Resize"),SX_T("窗口:调整尺寸", "Window::resize_settle"));
// 以“实际客户区尺寸”为准,防止 pending 与真实尺寸出现偏差
RECT clientRect;
GetClientRect(hWnd, &clientRect);
int actualWidth = clientRect.right - clientRect.left;
int actualHeight = clientRect.bottom - clientRect.top;
const int finalW = (std::max)(minClientW, actualWidth);
const int finalH = (std::max)(minClientH, actualHeight);
// 变化过大/异常场景保护
if (finalW != width || finalH != height)
{
if (abs(finalW - width) > 1000 || abs(finalH - height) > 1000)
{
// 认为是异常帧,跳过本次(不改变任何状态)
needResizeDirty = false;
continue;
}
// 再次冻结窗口更新,保证批量绘制的原子性
SendMessage(hWnd, WM_SETREDRAW, FALSE, 0);
BeginBatchDraw();
// 调整底层画布尺寸
if (finalW != width || finalH != height)
{
// 批量通知控件“窗口尺寸变化”,并标记重绘
for (auto& c : controls)
adaptiveLayout(c, finalH, finalW);
for (auto& d : dialogs)
{
if (auto dd = dynamic_cast<Dialog*>(d.get()))
{
dd->setDirty(true);
dd->setInitialization(true);
}
}
//重绘窗口
Resize(nullptr, finalW, finalH);
// 重取一次实际客户区尺寸做确认
GetClientRect(hWnd, &clientRect);
int confirmedWidth = clientRect.right - clientRect.left;
int confirmedHeight = clientRect.bottom - clientRect.top;
int renderWidth = confirmedWidth;
int renderHeight = confirmedHeight;
// 背景:若设置了背景图则重载并铺满;否则清屏为纯色
if (background && !bkImageFile.empty())
{
delete background;
background = new IMAGE;
loadimage(background, bkImageFile.c_str(), renderWidth, renderHeight, true);
putimage(0, 0, background);
}
else
{
setbkcolor(wBkcolor);
cleardevice();
}
// 最终提交“当前已应用尺寸”(用于外部查询/下次比较)
width = renderWidth;
height = renderHeight;
}
// 统一批量绘制
for (auto& c : controls) c->draw();
for (auto& d : dialogs) d->draw();
EndBatchDraw();
// 解冻后标记区域有效,避免系统再次触发 WM_PAINT 覆盖自绘内容。
SendMessage(hWnd, WM_SETREDRAW, TRUE, 0);
ValidateRect(hWnd, nullptr);
}
SX_LOGI("Resize") << SX_T("尺寸调整已完成:width=","Resize settle done: width=") << width << " height=" << height;
needResizeDirty = false; // 收口完成,清标志
}
// 轻微睡眠,削峰填谷(不阻塞拖拽体验)
Sleep(10);
}
return 1;
}
// ---------------- 其余接口 ----------------
void Window::setBkImage(std::string pImgFile)
{
// 更换背景图:立即加载并绘制一次;同时将所有控件标 dirty 并重绘
if (background) delete background;
background = new IMAGE;
bkImageFile = std::move(pImgFile);
loadimage(background, bkImageFile.c_str(), width, height, true);
putimage(0, 0, background);
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& d : dialogs)
{
d->setDirty(true);
d->draw();
}
EndBatchDraw();
}
void Window::setBkcolor(COLORREF c)
{
// 更换纯色背景:立即清屏并批量重绘控件/对话框
wBkcolor = c;
setbkcolor(wBkcolor);
cleardevice();
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& d : dialogs)
{
d->setDirty(true);
d->draw();
}
EndBatchDraw();
}
void Window::setHeadline(std::string title)
{
// 设置窗口标题(仅改文本,不触发重绘)
headline = std::move(title);
if (hWnd)
SetWindowText(hWnd, headline.c_str());
}
void Window::addControl(std::unique_ptr<Control> control)
{
// 新增控件:仅加入管理容器,具体绘制在 draw()/收口时统一进行
controls.push_back(std::move(control));
}
void Window::addDialog(std::unique_ptr<Control> dlg)
{
// 新增非模态对话框:管理顺序决定事件优先级(顶层从后往前)
dialogs.push_back(std::move(dlg));
}
bool Window::hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const
{
// 查询是否存在“可见且非模态”的对话框(用于避免重复弹)
for (const auto& dptr : dialogs)
{
if (!dptr) continue;
if (auto* d = dynamic_cast<Dialog*>(dptr.get()))
if (d->IsVisible() && !d->model() && d->GetCaption() == caption && d->GetText() == message)
{
dialogOpen = true;
return true;
}
}
return false;
}
HWND Window::getHwnd() const
{
return hWnd;
}
int Window::getWidth() const
{
// 注意:这里返回 pendingW
// 表示“最近一次收到的尺寸”(可能尚未应用到画布,最终以收口时的 width 为准)
return pendingW;
}
int Window::getHeight() const
{
// 同上,返回 pendingH(与 getWidth 对应)
return pendingH;
}
std::string Window::getHeadline() const
{
return headline;
}
COLORREF Window::getBkcolor() const
{
return wBkcolor;
}
IMAGE* Window::getBkImage() const
{
return background;
}
std::string Window::getBkImageFile() const
{
return bkImageFile;
}
std::vector<std::unique_ptr<Control>>& Window::getControls()
{
return controls;
}
void Window::pumpResizeIfNeeded()
{
if (!needResizeDirty) return;
SX_LOGD("Resize")
<< SX_T("执行 pumpResizeIfNeeded:needResizeDirty=",
"pumpResizeIfNeeded: needResizeDirty=")
<< (needResizeDirty ? 1 : 0)
<< SX_T("(需要进行一次缩放收口/重排重绘)", "");
RECT rc; GetClientRect(hWnd, &rc);
const int finalW = max(minClientW, rc.right - rc.left);
const int finalH = max(minClientH, rc.bottom - rc.top);
if (finalW == width && finalH == height) { needResizeDirty = false; return; }
SendMessage(hWnd, WM_SETREDRAW, FALSE, 0);
BeginBatchDraw();
// Resize + 背景
Resize(nullptr, finalW, finalH);
GetClientRect(hWnd, &rc);
if (background && !bkImageFile.empty())
{
delete background; background = new IMAGE;
loadimage(background, bkImageFile.c_str(), rc.right - rc.left, rc.bottom - rc.top, true);
putimage(0, 0, background);
}
else
{
setbkcolor(wBkcolor);
cleardevice();
}
width = rc.right - rc.left; height = rc.bottom - rc.top;
// 通知控件/对话框
for (auto& c : controls)
{
adaptiveLayout(c, finalH, finalW);
c->onWindowResize();
}
for (auto& d : dialogs)
if (auto* dd = dynamic_cast<Dialog*>(d.get()))
dd->setInitialization(true); // 强制对话框在新尺寸下重建布局/快照
// 重绘
for (auto& c : controls) c->draw();
for (auto& d : dialogs) d->draw();
EndBatchDraw();
SendMessage(hWnd, WM_SETREDRAW, TRUE, 0);
// 原实现在此调用 InvalidateRect 导致系统再次发送 WM_PAINT,从而重复绘制,
// 这里改为 ValidateRect:直接标记区域为有效,通知系统我们已完成绘制,不必再触发 WM_PAINT。
// 这样可以避免收口阶段的绘制与系统重绘叠加造成顺序错乱。
ValidateRect(hWnd, nullptr);
needResizeDirty = false;
}
void Window::scheduleResizeFromModal(int w, int h)
{
if (w < minClientW) w = minClientW;
if (h < minClientH) h = minClientH;
if (w > 10000) w = 10000;
if (h > 10000) h = 10000;
if (w != width || h != height)
{
pendingW = w;
pendingH = h;
needResizeDirty = true; // 交给 pumpResizeIfNeeded 做统一收口+重绘
SX_LOGD("Resize")
<< SX_T("模态对话框触发缩放调度:pending=(",
"scheduleResizeFromModal: pending=(")
<< pendingW << "x" << pendingH
<< SX_T("),needResizeDirty=1(标记需要缩放收口)",
"), needResizeDirty=1");
}
}
void Window::adaptiveLayout(std::unique_ptr<Control>& c, const int finalH, const int finalW)
{
int origParentW = this->localwidth;
int origParentH = this->localheight;
if (c->getLayoutMode() == StellarX::LayoutMode::AnchorToEdges)
{
if ((StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2())
|| (StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2()))
{
int origRightDist = origParentW - (c->getLocalX() + c->getLocalWidth());
int newWidth = finalW - c->getLocalX() - origRightDist;
c->setWidth(newWidth);
// 左侧距离固定,ctrl->x 保持为 localx 相对窗口左侧(父容器为窗口,偏移0)
c->setX(c->getLocalX());
}
else if ((StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2())
|| (StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2()))
{
// 仅左锚定:宽度固定不变
c->setX(c->getLocalX());
c->setWidth(c->getLocalWidth());
}
else if ((StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2())
|| (StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2()))
{
int origRightDist = origParentW - (c->getLocalX() + c->getLocalWidth());
c->setWidth(c->getLocalWidth()); // 宽度不变
c->setX(finalW - origRightDist - c->getWidth());
}
else if (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
{
c->setX(c->getLocalX());
c->setWidth(c->getLocalWidth());
}
if ((StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2())
|| (StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2()))
{
// 上下锚定:高度随窗口变化
int origBottomDist = origParentH - (c->getLocalY() + c->getLocalHeight());
int newHeight = finalH - c->getLocalY() - origBottomDist;
c->setHeight(newHeight);
c->setY(c->getLocalY());
}
else if ((StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2())
|| (StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2()))
{
c->setY(c->getLocalY());
c->setHeight(c->getLocalHeight());
}
else if ((StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2())
|| (StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2()))
{
int origBottomDist = origParentH - (c->getLocalY() + c->getLocalHeight());
c->setHeight(c->getLocalHeight());
c->setY(finalH - origBottomDist - c->getHeight());
}
else
{
// 垂直无锚点:默认为顶部定位,高度固定
c->setY(c->getLocalY());
c->setHeight(c->getLocalHeight());
}
}
c->onWindowResize();
}
-46
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"><Configuration>Debug</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"><Configuration>Release</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64"><Configuration>Debug</Configuration><Platform>x64</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|x64"><Configuration>Release</Configuration><Platform>x64</Platform></ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{6D338118-A536-4E4F-A4F5-3C73C5CA107A}</ProjectGuid>
<RootNamespace>EasyXThreadProbe</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'=='Release'">false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<OutDir>$(ProjectDir)..\build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)..\build\obj\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="EasyXThreadProbe.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>
-55
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@@ -1,55 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"><Configuration>Debug</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"><Configuration>Release</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64"><Configuration>Debug</Configuration><Platform>x64</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|x64"><Configuration>Release</Configuration><Platform>x64</Platform></ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{B483B71A-159A-4E67-AC2D-8BC74E07E0C1}</ProjectGuid>
<RootNamespace>EasyXVisualProbe</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'=='Release'">false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<OutDir>$(ProjectDir)..\build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)..\build\obj\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
<TargetName>EasyX.VisualProbe</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NOMINMAX;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="visual-probe\DpiCoordinateProbe.cpp" />
<ClCompile Include="visual-probe\ImePositionProbe.cpp" />
<ClCompile Include="visual-probe\VisualProbeCommon.cpp" />
<ClCompile Include="visual-probe\VisualProbeMain.cpp" />
<ClCompile Include="visual-probe\WideTextProbe.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="visual-probe\VisualProbeCommon.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>
-137
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@@ -1,137 +0,0 @@
#include <easyx.h>
#include <atomic>
#include <chrono>
#include <cstdint>
#include <fstream>
#include <string>
#include <windows.h>
namespace
{
constexpr UINT ProbeMessage = WM_APP + 0x41;
std::atomic<DWORD> probeWndProcThread{ 0 };
std::atomic<DWORD> keyWndProcThread{ 0 };
std::atomic<unsigned int> keyWndProcCount{ 0 };
HANDLE probeObserved = nullptr;
WNDPROC previousWndProc = nullptr;
LRESULT CALLBACK ProbeWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
if (message == ProbeMessage)
{
probeWndProcThread.store(GetCurrentThreadId(), std::memory_order_release);
if (probeObserved)
SetEvent(probeObserved);
}
else if (message == WM_KEYDOWN || message == WM_KEYUP)
{
keyWndProcThread.store(GetCurrentThreadId(), std::memory_order_release);
keyWndProcCount.fetch_add(1, std::memory_order_relaxed);
}
return previousWndProc
? CallWindowProcA(previousWndProc, hwnd, message, wParam, lParam)
: DefWindowProcA(hwnd, message, wParam, lParam);
}
bool postFixedKey(HWND hwnd)
{
constexpr LPARAM KeyDownLParam = 1 | (0x1E << 16);
constexpr LPARAM KeyUpLParam = KeyDownLParam | (1LL << 30) | (1LL << 31);
return PostMessageA(hwnd, WM_KEYDOWN, 'A', KeyDownLParam) != FALSE &&
PostMessageA(hwnd, WM_KEYUP, 'A', KeyUpLParam) != FALSE;
}
}
int main(int argc, char** argv)
{
const std::string outputPath = argc > 1 ? argv[1] : "easyx-thread-probe.json";
const DWORD processId = GetCurrentProcessId();
const DWORD mainThreadBeforeInit = GetCurrentThreadId();
HWND hwnd = initgraph(320, 180, 1);
const DWORD mainThreadAfterInit = GetCurrentThreadId();
DWORD windowProcessId = 0;
const DWORD windowOwnerThread = GetWindowThreadProcessId(hwnd, &windowProcessId);
const bool windowUnicode = IsWindowUnicode(hwnd) != FALSE;
ShowWindow(hwnd, SW_HIDE);
probeObserved = CreateEventW(nullptr, TRUE, FALSE, nullptr);
SetLastError(ERROR_SUCCESS);
previousWndProc = reinterpret_cast<WNDPROC>(
SetWindowLongPtrA(hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&ProbeWndProc)));
const DWORD subclassError = previousWndProc ? ERROR_SUCCESS : GetLastError();
bool probePosted = false;
bool probeDelivered = false;
bool keyPosted = false;
DWORD peekCallerThread = 0;
unsigned int easyxKeyCount = 0;
if (previousWndProc && probeObserved)
{
probePosted = PostMessageA(hwnd, ProbeMessage, 0, 0) != FALSE;
probeDelivered = probePosted && WaitForSingleObject(probeObserved, 5000) == WAIT_OBJECT_0;
keyPosted = postFixedKey(hwnd);
const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(5);
while (std::chrono::steady_clock::now() < deadline && easyxKeyCount < 2)
{
ExMessage message{};
peekCallerThread = GetCurrentThreadId();
if (peekmessage(&message, EX_KEY, true))
{
if ((message.message == WM_KEYDOWN || message.message == WM_KEYUP) &&
message.vkcode == 'A')
{
++easyxKeyCount;
}
}
else
{
Sleep(1);
}
}
}
const DWORD observedProbeThread = probeWndProcThread.load(std::memory_order_acquire);
const DWORD observedKeyThread = keyWndProcThread.load(std::memory_order_acquire);
const unsigned int observedKeyWndProcCount = keyWndProcCount.load(std::memory_order_relaxed);
const bool separateWindowThread = windowOwnerThread != 0 && windowOwnerThread != mainThreadAfterInit;
const bool wndProcMatchesOwner = observedProbeThread != 0 && observedProbeThread == windowOwnerThread;
const bool keyCrossedBothBackends = keyPosted && observedKeyWndProcCount >= 2 && easyxKeyCount >= 2;
const bool completed = hwnd != nullptr && previousWndProc != nullptr && probeDelivered &&
wndProcMatchesOwner && keyCrossedBothBackends;
{
std::ofstream output(outputPath, std::ios::trunc);
output << "{\n"
<< " \"schemaVersion\": 1,\n"
<< " \"processId\": " << processId << ",\n"
<< " \"windowProcessId\": " << windowProcessId << ",\n"
<< " \"mainThreadBeforeInit\": " << mainThreadBeforeInit << ",\n"
<< " \"mainThreadAfterInit\": " << mainThreadAfterInit << ",\n"
<< " \"windowOwnerThread\": " << windowOwnerThread << ",\n"
<< " \"probeWndProcThread\": " << observedProbeThread << ",\n"
<< " \"keyWndProcThread\": " << observedKeyThread << ",\n"
<< " \"peekCallerThread\": " << peekCallerThread << ",\n"
<< " \"windowUnicode\": " << (windowUnicode ? "true" : "false") << ",\n"
<< " \"subclassError\": " << subclassError << ",\n"
<< " \"probePosted\": " << (probePosted ? "true" : "false") << ",\n"
<< " \"probeDelivered\": " << (probeDelivered ? "true" : "false") << ",\n"
<< " \"keyPosted\": " << (keyPosted ? "true" : "false") << ",\n"
<< " \"keyWndProcCount\": " << observedKeyWndProcCount << ",\n"
<< " \"easyxKeyCount\": " << easyxKeyCount << ",\n"
<< " \"separateWindowThread\": " << (separateWindowThread ? "true" : "false") << ",\n"
<< " \"wndProcMatchesOwner\": " << (wndProcMatchesOwner ? "true" : "false") << ",\n"
<< " \"keyCrossedBothBackends\": " << (keyCrossedBothBackends ? "true" : "false") << ",\n"
<< " \"completed\": " << (completed ? "true" : "false") << "\n"
<< "}\n";
}
if (previousWndProc)
SetWindowLongPtrA(hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(previousWndProc));
if (probeObserved)
CloseHandle(probeObserved);
closegraph();
return completed ? 0 : 2;
}
-57
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@@ -1,57 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"><Configuration>Debug</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"><Configuration>Release</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64"><Configuration>Debug</Configuration><Platform>x64</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|x64"><Configuration>Release</Configuration><Platform>x64</Platform></ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{8779C678-AD5B-4828-A4A8-57D4C4254733}</ProjectGuid>
<RootNamespace>StellarXTests</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectSubType>NativeUnitTestProject</ProjectSubType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'=='Release'">false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<OutDir>$(ProjectDir)..\build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)..\build\obj\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(EnableAsan)'=='true' And '$(Platform)'=='x64'">
<EnableASAN>true</EnableASAN>
<OutDir>$(ProjectDir)..\build\$(Platform)\$(Configuration)-asan\</OutDir>
<IntDir>$(ProjectDir)..\build\obj\$(ProjectName)\$(Platform)\$(Configuration)-asan\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PreprocessorDefinitions>STELLARX_TESTING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..\include\StellarX;$(ProjectDir)..\src\StellarX\internal;$(VCInstallDir)Auxiliary\VS\UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>Microsoft.VisualStudio.TestTools.CppUnitTestFramework.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='x64'">$(VCInstallDir)Auxiliary\VS\UnitTest\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32'">$(VCInstallDir)Auxiliary\VS\UnitTest\lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup><ClCompile Include="StellarXTests.cpp" /></ItemGroup>
<ItemGroup>
<ProjectReference Include="..\StellarX.Core.vcxproj"><Project>{28B8D78E-85AF-4F14-AD56-D51AB6958941}</Project></ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>
-33
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@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|Win32"><Configuration>Debug</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32"><Configuration>Release</Configuration><Platform>Win32</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64"><Configuration>Debug</Configuration><Platform>x64</Platform></ProjectConfiguration>
<ProjectConfiguration Include="Release|x64"><Configuration>Release</Configuration><Platform>x64</Platform></ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion><Keyword>Win32Proj</Keyword>
<ProjectGuid>{D0AF4B0B-7379-4A20-BF10-68CC8DA4D905}</ProjectGuid>
<RootNamespace>StellarXUiFixture</RootNamespace><WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries Condition="'$(Configuration)'=='Debug'">true</UseDebugLibraries>
<UseDebugLibraries Condition="'$(Configuration)'=='Release'">false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset><CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<OutDir>$(ProjectDir)..\build\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)..\build\obj\$(ProjectName)\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile><WarningLevel>Level4</WarningLevel><SDLCheck>true</SDLCheck><ConformanceMode>true</ConformanceMode><LanguageStandard>stdcpp17</LanguageStandard><PrecompiledHeader>NotUsing</PrecompiledHeader><AdditionalIncludeDirectories>$(ProjectDir)..\include\StellarX;$(ProjectDir)..\src\StellarX\internal;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories></ClCompile>
<Link><SubSystem>Console</SubSystem><GenerateDebugInformation>true</GenerateDebugInformation></Link>
</ItemDefinitionGroup>
<ItemGroup><ClCompile Include="UiFixture.cpp" /></ItemGroup>
<ItemGroup><ProjectReference Include="..\StellarX.Core.vcxproj"><Project>{28B8D78E-85AF-4F14-AD56-D51AB6958941}</Project></ProjectReference></ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>
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#include "CppUnitTest.h"
#include "StellarX.h"
#include "SxEventLoopInternal.h"
#include "SxTextInternal.h"
#include <filesystem>
#include <fstream>
#include <string>
#include <vector>
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
namespace
{
// 轻量测试控件只实现生命周期和事件所需的最小行为,避免把所有权测试绑定到真实绘图。
class FakeControl final : public Control
{
public:
FakeControl() : Control(0, 0, 10, 10) { id = "Fake"; }
void draw() override { dirty = false; }
bool handleEvent(const ExMessage&) override { return false; }
bool model() const override { return false; }
};
std::filesystem::path MakeTempLogPath(const char* name)
{
// 使用进程号隔离并行测试产生的日志路径;测试结束后由用例主动清理。
return std::filesystem::temp_directory_path() /
(std::string("stellarx-") + name + "-" + std::to_string(GetCurrentProcessId()) + ".log");
}
}
namespace StellarXNativeTests
{
// 验证句柄身份和回调期间的延迟变更不会破坏容器遍历或对象生命周期。
TEST_CLASS(OwnershipTests)
{
public:
TEST_METHOD(HandlesAreUnique)
{
// 句柄必须与对象地址解耦,才能在对象被销毁后安全地表示原对象身份。
auto first = std::make_unique<FakeControl>();
auto second = std::make_unique<FakeControl>();
Assert::AreNotEqual(first->getHandle().value, second->getHandle().value);
}
TEST_METHOD(CallbackCanRemoveCurrentControlSafely)
{
// 回调删除自身后,当前事件栈仍会继续返回,但不能再次访问已释放控件。
Window window(200, 120, 1);
auto button = std::make_unique<Button>(10, 10, 80, 30, "remove");
Button* raw = button.get();
const auto handle = window.addControl(std::move(button));
raw->setOnClickListener([&]() { Assert::IsTrue(window.removeControl(handle)); });
ExMessage down{}; down.message = WM_LBUTTONDOWN; down.x = 20; down.y = 20;
ExMessage up = down; up.message = WM_LBUTTONUP;
raw->handleEvent(down);
raw->handleEvent(up);
Assert::IsNull(window.findControl(handle));
Assert::AreEqual<size_t>(0, window.getControlHandles().size());
}
TEST_METHOD(CallbackCanQueueAddAndClear)
{
// 同一回调内先添加再清空,提交顺序必须确定且不得让遍历迭代器失效。
Window window(200, 120, 1);
auto button = std::make_unique<Button>(10, 10, 80, 30, "mutate");
Button* raw = button.get();
window.addControl(std::move(button));
raw->setOnClickListener([&]() {
window.addControl(std::make_unique<FakeControl>());
window.clearControls();
});
ExMessage down{}; down.message = WM_LBUTTONDOWN; down.x = 20; down.y = 20;
ExMessage up = down; up.message = WM_LBUTTONUP;
raw->handleEvent(down);
raw->handleEvent(up);
Assert::AreEqual<size_t>(0, window.getControlHandles().size());
}
TEST_METHOD(CallbackCanRemoveSiblingAndLeaveRemainingControlUsable)
{
// 删除兄弟控件后,未受影响的后续控件仍应能够接收下一次点击。
Window window(200, 120, 1);
auto remover = std::make_unique<Button>(10, 10, 80, 30, "remove sibling");
Button* removerRaw = remover.get();
window.addControl(std::move(remover));
auto sibling = std::make_unique<FakeControl>();
const auto siblingHandle = window.addControl(std::move(sibling));
int remainingClicks = 0;
auto remaining = std::make_unique<Button>(100, 10, 80, 30, "remaining");
Button* remainingRaw = remaining.get();
remainingRaw->setOnClickListener([&]() { ++remainingClicks; });
window.addControl(std::move(remaining));
removerRaw->setOnClickListener([&]() { window.removeControl(siblingHandle); });
ExMessage down{}; down.message = WM_LBUTTONDOWN; down.x = 20; down.y = 20;
ExMessage up = down; up.message = WM_LBUTTONUP;
removerRaw->handleEvent(down);
removerRaw->handleEvent(up);
Assert::IsNull(window.findControl(siblingHandle));
down.x = 120; up.x = 120;
remainingRaw->handleEvent(down);
remainingRaw->handleEvent(up);
Assert::AreEqual(1, remainingClicks);
}
TEST_METHOD(QueuedAddCanBeRemovedBeforeTransactionCommit)
{
// 队列中的新对象也必须拥有可撤销的句柄,提交前移除不能误伤现有对象。
Window window(200, 120, 1);
auto canvas = std::make_unique<Canvas>(0, 50, 100, 60);
Canvas* canvasRaw = canvas.get();
window.addControl(std::move(canvas));
auto trigger = std::make_unique<Button>(10, 10, 80, 30, "queue");
Button* triggerRaw = trigger.get();
window.addControl(std::move(trigger));
triggerRaw->setOnClickListener([&]() {
const auto windowHandle = window.addControl(std::make_unique<FakeControl>());
Assert::IsTrue(window.removeControl(windowHandle));
const auto canvasHandle = canvasRaw->addControl(std::make_unique<FakeControl>());
Assert::IsTrue(canvasRaw->removeControl(canvasHandle));
});
ExMessage down{}; down.message = WM_LBUTTONDOWN; down.x = 20; down.y = 20;
ExMessage up = down; up.message = WM_LBUTTONUP;
triggerRaw->handleEvent(down);
triggerRaw->handleEvent(up);
Assert::AreEqual<size_t>(2, window.getControlHandles().size());
Assert::AreEqual<size_t>(0, canvasRaw->getControlHandles().size());
}
TEST_METHOD(TabAddedFromCallbackCommitsWithPendingPageControl)
{
// 页签及其页面控件在同一事务中加入时,页面内部的排队变更也必须一并提交。
Window window(300, 200, 1);
auto tabs = std::make_unique<TabControl>(0, 50, 200, 140);
TabControl* tabsRaw = tabs.get();
tabsRaw->addTab(std::make_unique<Button>(0, 0, 80, 24, "first"),
std::make_unique<Canvas>(0, 0, 200, 110));
window.addControl(std::move(tabs));
auto trigger = std::make_unique<Button>(10, 10, 80, 30, "add tab");
Button* triggerRaw = trigger.get();
window.addControl(std::move(trigger));
triggerRaw->setOnClickListener([&]() {
const size_t index = tabsRaw->addTab(
std::make_unique<Button>(0, 0, 80, 24, "second"),
std::make_unique<Canvas>(0, 0, 200, 110));
auto rejected = tabsRaw->tryAddToPage(index, std::make_unique<FakeControl>());
Assert::IsNull(rejected.get());
});
ExMessage down{}; down.message = WM_LBUTTONDOWN; down.x = 20; down.y = 20;
ExMessage up = down; up.message = WM_LBUTTONUP;
triggerRaw->handleEvent(down);
triggerRaw->handleEvent(up);
Assert::AreEqual(2, tabsRaw->count());
}
};
// 验证 MBCS 文本所有权、空页签边界、提示延时和密码掩码等纯逻辑行为。
TEST_CLASS(TextAndTabTests)
{
public:
TEST_METHOD(ButtonConstructsWithChineseTextStyle)
{
// Button 的字体样式含有 std::string;构造中文按钮可回归成员初始化顺序错误。
Button button(10, 10, 80, 30, "圆");
Assert::AreEqual(std::string("圆"), button.getButtonText());
Assert::AreEqual(std::string("微软雅黑"), button.getButtonTextStyle().faceName);
}
TEST_METHOD(ControlTextOwnsAndComparesFaceName)
{
// 字体名应复制字符串内容,而不是保存临时缓冲区地址或比较地址。
StellarX::ControlText first;
first.faceName = std::string("Temporary Font");
StellarX::ControlText second = first;
Assert::IsTrue(first == second);
second.faceName = "Other Font";
Assert::IsTrue(first != second);
Assert::AreEqual(std::string("Temporary Font"), first.faceName);
}
TEST_METHOD(TabRejectsInvalidPageWithoutConsumingControl)
{
// 非法页索引必须原样返还控件所有权,空页签也不能越界访问。
TabControl tabs(0, 0, 300, 200);
Assert::IsTrue(tabs.setActiveIndex(0));
auto rejected = tabs.tryAddToPage(0, std::make_unique<FakeControl>());
Assert::IsNotNull(rejected.get());
const size_t page = tabs.addTab(
std::make_unique<Button>(0, 0, 80, 24, "same"),
std::make_unique<Canvas>(0, 0, 300, 176));
Assert::AreEqual<size_t>(0, page);
auto accepted = tabs.tryAddToPage(page, std::move(rejected));
Assert::IsNull(accepted.get());
}
TEST_METHOD(TooltipAppearsOnTickWithoutAdditionalMouseMove)
{
// 鼠标停留后的显示由时钟驱动,不应要求额外的 WM_MOUSEMOVE 才能到期。
FakeControl repaintSink;
Button button(10, 10, 80, 30, "tooltip");
button.setParent(&repaintSink);
button.enableTooltip(true);
button.setTooltipDelay(1000);
ExMessage move{}; move.message = WM_MOUSEMOVE; move.x = 20; move.y = 20;
Assert::IsTrue(button.handleEvent(move));
Assert::IsFalse(button.isTooltipVisible());
const ULONGLONG afterMove = GetTickCount64();
button.tick(afterMove);
Assert::IsFalse(button.isTooltipVisible());
button.tick(afterMove + 1000);
Assert::IsTrue(button.isTooltipVisible());
move.x = 200; move.y = 100;
Assert::IsFalse(button.handleEvent(move));
Assert::IsFalse(button.isTooltipVisible());
move.x = 20; move.y = 20;
button.handleEvent(move);
button.tick(GetTickCount64() + 1000);
Assert::IsTrue(button.isTooltipVisible());
button.enableTooltip(false);
Assert::IsFalse(button.isTooltipVisible());
}
TEST_METHOD(PasswordMaskCountsMbcCharactersWithoutOverrun)
{
// 掩码按 MBCS 逻辑字符计数,同时覆盖不完整和非法字节序列。
Assert::AreEqual(std::string("***"), StellarX::Internal::makePasswordMask("abc"));
const std::string gbk = std::string("\xD6\xD0\xCE\xC4", 4) + "A";
Assert::AreEqual(std::string("***"), StellarX::Internal::makePasswordMask(gbk));
const std::string incomplete = std::string("A\x81", 2);
Assert::AreEqual(std::string("**"), StellarX::Internal::makePasswordMask(incomplete));
const std::string invalidPair = std::string("\x81\x30", 2);
Assert::AreEqual(std::string("**"), StellarX::Internal::makePasswordMask(invalidPair));
}
};
// 验证消息批处理上限、空闲休眠策略和关闭消息的停止语义。
TEST_CLASS(EventLoopTests)
{
public:
TEST_METHOD(ThousandMessagesDrainInEightActiveRounds)
{
// 每轮最多处理固定数量消息,活动轮不休眠,1000 条消息应在 8 轮内排空。
std::vector<ExMessage> messages(1000);
size_t next = 0;
size_t handled = 0;
int rounds = 0;
int activeSleeps = 0;
ExMessage current{};
while (next < messages.size())
{
const auto batch = StellarX::Internal::drainMessageBatch(current,
[&](ExMessage& out) {
if (next >= messages.size()) return false;
out = messages[next++];
return true;
},
[&](const ExMessage&) { ++handled; return true; });
++rounds;
if (batch.shouldSleep()) ++activeSleeps;
}
Assert::AreEqual<size_t>(1000, handled);
Assert::AreEqual(8, rounds);
Assert::AreEqual(0, activeSleeps);
const auto idle = StellarX::Internal::drainMessageBatch(current,
[](ExMessage&) { return false; }, [](const ExMessage&) { return true; });
Assert::IsTrue(idle.shouldSleep());
}
TEST_METHOD(CloseStopsBatchAfterEarlierResize)
{
// 批次内遇到 WM_CLOSE 后停止继续取消息,之前的 WM_SIZE 仍必须保留。
std::vector<ExMessage> messages(3);
messages[0].message = WM_SIZE;
messages[1].message = WM_CLOSE;
messages[2].message = WM_MOUSEMOVE;
size_t next = 0;
std::vector<UINT> handled;
ExMessage current{};
const auto batch = StellarX::Internal::drainMessageBatch(current,
[&](ExMessage& out) {
if (next >= messages.size()) return false;
out = messages[next++];
return true;
},
[&](const ExMessage& message) {
handled.push_back(message.message);
return message.message != WM_CLOSE;
});
Assert::IsTrue(batch.stopped);
Assert::AreEqual<size_t>(2, batch.processed);
Assert::AreEqual<size_t>(2, handled.size());
Assert::AreEqual<UINT>(WM_SIZE, handled[0]);
Assert::AreEqual<UINT>(WM_CLOSE, handled[1]);
Assert::AreEqual<size_t>(2, next);
}
};
// 验证文件 sink 的原子切换、失败回退和轮换过程不会丢失日志行。
TEST_CLASS(LoggingTests)
{
public:
TEST_METHOD(SetConfigOpensAndDisablesFileAtomically)
{
// 无效的新文件配置不能覆盖当前可用配置,也不能关闭旧 sink。
const auto path = MakeTempLogPath("config");
std::filesystem::remove(path);
auto& logger = StellarX::SxLogger::Get();
StellarX::SxLogConfig config;
config.fileEnabled = true;
config.filePath = path.string();
config.fileAppend = false;
Assert::IsTrue(logger.setConfig(config));
logger.logLine(StellarX::SxLogLevel::Info, "test", __FILE__, __LINE__, __func__, "configured");
logger.disableFile();
Assert::IsTrue(std::filesystem::exists(path));
const auto before = logger.getConfigCopy();
config.fileEnabled = true;
config.filePath.clear();
Assert::IsFalse(logger.setConfig(config));
Assert::AreEqual(before.filePath, logger.getConfigCopy().filePath);
std::filesystem::remove(path);
}
TEST_METHOD(RotationPreservesEveryLine)
{
// 高频轮换可能发生在同一毫秒内,所有分片和当前文件合计必须保留每一行。
const auto path = MakeTempLogPath("rotate");
const auto directory = path.parent_path();
const auto prefix = path.filename().string() + ".";
std::filesystem::remove(path);
for (const auto& entry : std::filesystem::directory_iterator(directory))
if (entry.path().filename().string().rfind(prefix, 0) == 0) std::filesystem::remove(entry.path());
StellarX::FileSink sink;
sink.setRotateBytes(32);
Assert::IsTrue(sink.open(path.string(), false));
for (int i = 0; i < 30; ++i) sink.writeLine("line-" + std::to_string(i) + "\n");
sink.close();
int lineCount = 0;
for (const auto& entry : std::filesystem::directory_iterator(directory))
{
const auto name = entry.path().filename().string();
if (entry.path() != path && name.rfind(prefix, 0) != 0) continue;
{
std::ifstream input(entry.path());
std::string line;
while (std::getline(input, line)) ++lineCount;
}
std::filesystem::remove(entry.path());
}
Assert::AreEqual(30, lineCount);
}
};
}
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#include "StellarX.h"
#include <array>
#include <filesystem>
#include <fstream>
#include <memory>
#include <string>
namespace
{
// 场景使用固定纯色,脚本只断言关键像素,不依赖字体抗锯齿或完整截图。
constexpr COLORREF Background = RGB(30, 50, 70);
constexpr COLORREF ButtonColor = RGB(80, 160, 220);
constexpr COLORREF ClickColor = RGB(220, 90, 70);
constexpr COLORREF HoverColor = RGB(250, 200, 80);
void WriteResult(const std::filesystem::path& resultDir, const std::string& scenario,
const std::string& payload)
{
// JSON 是脚本与 fixture 之间的稳定协议;先建目录,再一次性覆盖当前检查点。
std::filesystem::create_directories(resultDir);
std::ofstream output(resultDir / (scenario + ".json"), std::ios::trunc);
output << payload;
}
std::unique_ptr<Button> MakeButton(int x, int y, int w, int h, const std::string& text)
{
// 统一按钮颜色,使 UI 回归可以区分背景、悬停和点击后的绘制结果。
return std::make_unique<Button>(x, y, w, h, text, ClickColor, ButtonColor, HoverColor);
}
}
int main(int argc, char** argv)
{
// fixture 每次只运行一个确定性场景,并用唯一标题让驱动脚本精确绑定 HWND。
const std::string scenario = argc > 1 ? argv[1] : "geometry";
const std::filesystem::path resultDir = argc > 2 ? argv[2] : "TestResults";
const bool consumeProbeScenario = scenario == "input-consume-probe";
const int windowWidth = consumeProbeScenario ? 720 : 480;
const int windowHeight = consumeProbeScenario ? 420 : 320;
Window window(windowWidth, windowHeight, 1, Background, "StellarX.UI." + scenario);
if (scenario == "ownership")
{
// 点击后删除自身并新增状态标签,覆盖回调期间删除和新增的生命周期路径。
auto button = MakeButton(20, 20, 120, 40, "remove self");
Button* raw = button.get();
const auto handle = window.addControl(std::move(button));
raw->setOnClickListener([&]() {
window.removeControl(handle);
auto status = std::make_unique<Label>(20, 90, "removed safely", WHITE, Background);
status->setTextdisap(true);
window.addControl(std::move(status));
WriteResult(resultDir, scenario, "{\"removed\":true}");
});
}
else if (scenario == "geometry")
{
// 一次点击同时移动、缩放和隐藏多个控件,用于检查旧区域是否被完整恢复。
auto button = MakeButton(20, 20, 120, 40, "move");
Button* raw = button.get();
auto label = std::make_unique<Label>(20, 85, "hide label", WHITE, RGB(90, 130, 70));
Label* labelRaw = label.get();
auto textBox = std::make_unique<TextBox>(20, 120, 120, 36, "resize");
TextBox* textBoxRaw = textBox.get();
textBoxRaw->setTextBoxBk(RGB(230, 230, 210));
auto canvas = std::make_unique<Canvas>(20, 175, 120, 50);
Canvas* canvasRaw = canvas.get();
canvasRaw->setCanvasBkColor(RGB(40, 120, 90));
raw->setOnClickListener([&, raw, labelRaw, textBoxRaw, canvasRaw]() {
raw->setX(220);
labelRaw->setIsVisible(false);
textBoxRaw->setX(220);
textBoxRaw->setWidth(80);
canvasRaw->setX(220);
canvasRaw->setWidth(80);
WriteResult(resultDir, scenario,
"{\"moved\":true,\"x\":220,\"textWidth\":80,\"canvasWidth\":80,\"labelVisible\":false}");
});
window.addControl(std::move(button));
window.addControl(std::move(label));
window.addControl(std::move(textBox));
window.addControl(std::move(canvas));
}
else if (scenario == "tooltip")
{
// 场景不再发送第二次鼠标移动,专门验证 Window tick 能让静止提示到期显示。
auto button = MakeButton(20, 20, 120, 40, "tooltip");
button->enableTooltip(true);
button->setTooltipDelay(200);
button->setTooltipText("stationary tip");
window.addControl(std::move(button));
}
else if (scenario == "input-probe" || scenario == "input-consume-probe")
{
// 该场景只提供一个可聚焦的 EasyX 顶层窗口,不让控件消费或改写键盘/IME 消息。
const bool consumeProbe = scenario == "input-consume-probe";
const std::array<std::string, 5> instructions = consumeProbe
? std::array<std::string, 5>{
"StellarX stage 0B isolated consume probe",
"This window is driven by the bounded diagnostic runner.",
"Only one message, key and action rule is active.",
"No control receives business keyboard routing.",
"The runner will close this window after capture."
}
: std::array<std::string, 5>{
"StellarX input probe - manual IME run",
"1. Click this window, then switch to the requested IME.",
"2. Type only the agreed non-sensitive test strings.",
"3. Cover commit, candidate select, cancel and language switch.",
"4. Close the window after the checklist is complete."
};
int y = 30;
for (const std::string& line : instructions)
{
auto label = std::make_unique<Label>(20, y, line, WHITE, Background);
label->setTextdisap(true);
window.addControl(std::move(label));
y += 42;
}
if (consumeProbe)
{
// 与 runner 传给 IMM32 的固定客户区坐标完全一致:行区 (200,255)-(680,284),
// caret bottom 为 (225,282)。仅用于人工确认候选框没有落回桌面边缘。
auto anchorLabel = std::make_unique<Label>(20, 260, "IME anchor:", WHITE, Background);
anchorLabel->setTextdisap(true);
window.addControl(std::move(anchorLabel));
auto lineRegion = std::make_unique<Canvas>(200, 255, 480, 29);
lineRegion->setCanvasBkColor(RGB(45, 70, 95));
window.addControl(std::move(lineRegion));
auto caret = std::make_unique<Canvas>(224, 258, 2, 24);
caret->setCanvasBkColor(HoverColor);
window.addControl(std::move(caret));
}
}
else if (scenario == "native-close")
{
// 只创建顶层窗口,由 UI 驱动发送原生关闭命令并验证宿主循环自行退出。
}
else if (scenario == "modal-close")
{
// 窗口首次绘制后立即进入真正的模态循环,由 UI 驱动关闭宿主原生窗口。
// 该场景用于验证模态循环不会在 HWND 已销毁后继续轮询。
}
else if (scenario == "tab")
{
// 两个页签故意使用相同标题,验证索引身份而不是文本匹配决定激活状态。
auto tabs = std::make_unique<TabControl>(20, 20, 300, 180);
TabControl* raw = tabs.get();
raw->setActiveIndex(0);
auto firstButton = MakeButton(0, 0, 100, 30, "same");
Button* firstButtonRaw = firstButton.get();
auto secondButton = MakeButton(0, 0, 100, 30, "same");
Button* secondButtonRaw = secondButton.get();
auto firstPage = std::make_unique<Canvas>(0, 0, 300, 150);
Canvas* firstPageRaw = firstPage.get();
firstPageRaw->setCanvasBkColor(RGB(40, 100, 80));
auto secondPage = std::make_unique<Canvas>(0, 0, 300, 150);
Canvas* secondPageRaw = secondPage.get();
secondPageRaw->setCanvasBkColor(RGB(110, 70, 120));
raw->addTab(std::move(firstButton), std::move(firstPage));
raw->addTab(std::move(secondButton), std::move(secondPage));
window.addControl(std::move(tabs));
auto verify = MakeButton(340, 220, 110, 36, "verify");
verify->setOnClickListener([&, raw, firstButtonRaw, secondButtonRaw, firstPageRaw, secondPageRaw]() {
WriteResult(resultDir, scenario, std::string("{\"active\":") +
std::to_string(raw->getActiveIndex()) +
",\"firstSelected\":" + (firstButtonRaw->isClicked() ? "true" : "false") +
",\"secondSelected\":" + (secondButtonRaw->isClicked() ? "true" : "false") +
",\"firstPageVisible\":" + (firstPageRaw->IsVisible() ? "true" : "false") +
",\"secondPageVisible\":" + (secondPageRaw->IsVisible() ? "true" : "false") + "}");
});
window.addControl(std::move(verify));
}
else if (scenario == "table")
{
// 长表头和长单元格配合极窄宽度,验证最小宽度夹紧及 coverage 报告范围。
auto table = std::make_unique<Table>(20, 20);
Table* raw = table.get();
raw->setHeaders({ "very-long-header", "second-long-header", "third" });
raw->setData({ { "very-long-cell-value", "another-long-value", "value" } });
window.addControl(std::move(table));
auto resize = MakeButton(340, 250, 110, 36, "narrow");
resize->setOnClickListener([&, raw]() {
raw->setWidth(40);
const RECT coverage = raw->getManagedRepaintCoverageRect();
WriteResult(resultDir, scenario, std::string("{\"width\":") +
std::to_string(raw->getWidth()) +
",\"coverageLeft\":" + std::to_string(coverage.left) +
",\"coverageTop\":" + std::to_string(coverage.top) +
",\"coverageRight\":" + std::to_string(coverage.right) +
",\"coverageBottom\":" + std::to_string(coverage.bottom) + "}");
});
window.addControl(std::move(resize));
}
else if (scenario == "dialog")
{
// 先叠加两个非模态对话框,再只关闭上层,验证下层恢复和交互顺序。
struct DialogState { bool upperClosed = false; bool lowerClosed = false; };
auto state = std::make_shared<DialogState>();
auto writeDialogState = [&, state]() {
WriteResult(resultDir, scenario, std::string("{\"upperClosed\":") +
(state->upperClosed ? "true" : "false") + ",\"lowerClosed\":" +
(state->lowerClosed ? "true" : "false") + "}");
};
auto open = MakeButton(20, 20, 140, 40, "open dialogs");
open->setOnClickListener([&, state, writeDialogState]() {
StellarX::MessageBox::showAsync(window, "lower", "lower", StellarX::MessageBoxType::OK,
[state, writeDialogState](StellarX::MessageBoxResult) { state->lowerClosed = true; writeDialogState(); });
StellarX::MessageBox::showAsync(window, "upper", "upper", StellarX::MessageBoxType::OK,
[state, writeDialogState](StellarX::MessageBoxResult) { state->upperClosed = true; writeDialogState(); });
});
window.addControl(std::move(open));
}
else
{
// 未知场景按参数错误处理,避免脚本误把未覆盖场景当成成功。
WriteResult(resultDir, scenario, "{\"error\":\"unknown scenario\"}");
return 2;
}
window.draw();
if (scenario == "modal-close")
{
(void)StellarX::MessageBox::showModal(
window, "close the native host window", "modal close", StellarX::MessageBoxType::OK);
}
return window.runEventLoop();
}
-270
View File
@@ -1,270 +0,0 @@
#include "VisualProbeCommon.h"
#include <algorithm>
#include <array>
#include <cstdlib>
#include <iostream>
#include <sstream>
namespace VisualProbe
{
namespace
{
constexpr COLORREF Background = RGB(238, 241, 246);
constexpr COLORREF EasyXColor = RGB(220, 45, 70);
constexpr COLORREF GdiColor = RGB(20, 150, 70);
struct RoundTripResult
{
POINT client{};
POINT screen{};
POINT clientRoundTrip{};
int errorX = 0;
int errorY = 0;
bool converted = false;
};
std::string normalizedRelative(const std::filesystem::path& path)
{
std::string value = path.generic_string();
std::replace(value.begin(), value.end(), '\\', '/');
return value;
}
bool addSurfaceEvidence(
const Options& options,
HDC hdc,
const std::string& fileName,
const std::string& purpose,
std::vector<EvidenceFile>& evidence)
{
const auto relative = std::filesystem::path("evidence") / fileName;
const bool saved = saveHdcImage(hdc, CanvasWidth, CanvasHeight,
options.outputDirectory / relative);
if (saved) evidence.push_back({ normalizedRelative(relative), purpose, "surface_bitblt" });
return saved;
}
bool addClientEvidence(
const Options& options,
HWND hwnd,
const std::string& fileName,
const std::string& purpose,
std::vector<EvidenceFile>& evidence)
{
const auto relative = std::filesystem::path("evidence") / fileName;
Sleep(30);
std::string backend;
const bool saved = captureClientImage(hwnd, options.outputDirectory / relative, &backend);
if (saved) evidence.push_back({ normalizedRelative(relative), purpose, backend });
return saved;
}
RoundTripResult roundTrip(HWND hwnd, POINT client)
{
RoundTripResult result;
result.client = client;
result.screen = client;
if (!ClientToScreen(hwnd, &result.screen)) return result;
result.clientRoundTrip = result.screen;
if (!ScreenToClient(hwnd, &result.clientRoundTrip)) return result;
result.converted = true;
result.errorX = result.clientRoundTrip.x - result.client.x;
result.errorY = result.clientRoundTrip.y - result.client.y;
return result;
}
int boundsWidth(const PixelBounds& bounds)
{
return bounds.present ? bounds.right - bounds.left + 1 : 0;
}
int boundsHeight(const PixelBounds& bounds)
{
return bounds.present ? bounds.bottom - bounds.top + 1 : 0;
}
void writeRoundTrip(std::ostream& output, const RoundTripResult& result)
{
output << "{\"converted\":";
writeBoolean(output, result.converted);
output << ",\"client\":";
writePointJson(output, result.client);
output << ",\"screen\":";
writePointJson(output, result.screen);
output << ",\"clientRoundTrip\":";
writePointJson(output, result.clientRoundTrip);
output << ",\"error\":{\"x\":" << result.errorX
<< ",\"y\":" << result.errorY << "}}";
}
}
int runDpiCoordinateProbe(const Options& options, const DpiConfiguration& dpiConfiguration)
{
HWND hwnd = initgraph(CanvasWidth, CanvasHeight, EX_SHOWCONSOLE);
if (!hwnd)
{
std::cerr << "initgraph failed\n";
return 3;
}
SetWindowTextA(hwnd, "StellarX 0C DPI Coordinate Probe");
ShowWindow(hwnd, SW_SHOWNORMAL);
SetForegroundWindow(hwnd);
Sleep(80);
const EnvironmentSnapshot environment = captureEnvironment(hwnd);
SetWorkingImage(nullptr);
HDC hdc = GetImageHDC(nullptr);
std::vector<EvidenceFile> evidence;
bool evidenceComplete = true;
BeginBatchDraw();
setbkcolor(Background);
cleardevice();
setlinestyle(PS_SOLID, 1);
setlinecolor(EasyXColor);
rectangle(100, 100, 240, 180);
line(100, 140, 240, 140);
line(170, 100, 170, 180);
settextcolor(EasyXColor);
setbkmode(TRANSPARENT);
settextstyle(28, 0, "Microsoft YaHei UI");
const char* easyXText = "StellarX DPI";
outtextxy(100, 250, easyXText);
const SIZE easyXLogicalExtent{ textwidth(easyXText), textheight(easyXText) };
const GdiState stateBefore = captureGdiState(hdc);
const int saved = SaveDC(hdc);
HPEN pen = CreatePen(PS_SOLID, 1, GdiColor);
HGDIOBJ previousPen = pen ? SelectObject(hdc, pen) : nullptr;
HBRUSH previousBrush = static_cast<HBRUSH>(SelectObject(hdc, GetStockObject(NULL_BRUSH)));
SetBkMode(hdc, TRANSPARENT);
SetTextColor(hdc, GdiColor);
Rectangle(hdc, 500, 100, 641, 181);
MoveToEx(hdc, 500, 140, nullptr);
LineTo(hdc, 641, 140);
MoveToEx(hdc, 570, 100, nullptr);
LineTo(hdc, 570, 181);
const std::wstring gdiText = L"StellarX DPI";
SIZE gdiLogicalExtent{};
const bool gdiExtentSuccess = GetTextExtentPoint32W(hdc, gdiText.data(),
static_cast<int>(gdiText.size()), &gdiLogicalExtent) != FALSE;
const bool gdiTextSuccess = TextOutW(hdc, 500, 250, gdiText.data(),
static_cast<int>(gdiText.size())) != FALSE;
if (previousBrush) SelectObject(hdc, previousBrush);
if (previousPen) SelectObject(hdc, previousPen);
if (saved) RestoreDC(hdc, saved);
if (pen) DeleteObject(pen);
const GdiState stateAfter = captureGdiState(hdc);
const bool gdiStateRestored = saved != 0 && sameGdiState(stateBefore, stateAfter);
const SurfaceFingerprint afterDraw = captureSurfaceFingerprint(hdc, CanvasWidth, CanvasHeight);
const RECT easyXMarkerRegion{ 90, 90, 250, 190 };
const RECT gdiMarkerRegion{ 490, 90, 650, 190 };
const RECT easyXTextRegion{ 90, 240, 400, 310 };
const RECT gdiTextRegion{ 490, 240, 800, 310 };
const PixelBounds easyXMarkerSurface = findColorBounds(hdc, easyXMarkerRegion, EasyXColor);
const PixelBounds gdiMarkerSurface = findColorBounds(hdc, gdiMarkerRegion, GdiColor);
const PixelBounds easyXTextSurface = findChangedBounds(hdc, easyXTextRegion, Background);
const PixelBounds gdiTextSurface = findChangedBounds(hdc, gdiTextRegion, Background);
evidenceComplete &= addSurfaceEvidence(options, hdc, "dpi_after_draw_surface.png",
"DPI surface after EasyX and raw GDI drawing", evidence);
evidenceComplete &= addClientEvidence(options, hwnd, "dpi_before_flush_client.png",
"DPI client before FlushBatchDraw", evidence);
FlushBatchDraw();
evidenceComplete &= addClientEvidence(options, hwnd, "dpi_after_flush_client.png",
"DPI client after FlushBatchDraw", evidence);
EndBatchDraw();
evidenceComplete &= addClientEvidence(options, hwnd, "dpi_after_end_client.png",
"DPI client after EndBatchDraw", evidence);
PixelBounds easyXMarkerClient;
PixelBounds gdiMarkerClient;
HDC clientDc = GetDC(hwnd);
if (clientDc)
{
easyXMarkerClient = findColorBounds(clientDc, easyXMarkerRegion, EasyXColor);
gdiMarkerClient = findColorBounds(clientDc, gdiMarkerRegion, GdiColor);
ReleaseDC(hwnd, clientDc);
}
const std::array<POINT, 4> anchorPoints{
POINT{ 0, 0 }, POINT{ 100, 100 }, POINT{ 500, 250 },
POINT{ CanvasWidth - 1, CanvasHeight - 1 }
};
std::vector<RoundTripResult> roundTrips;
bool roundTripsExact = true;
for (const POINT point : anchorPoints)
{
roundTrips.push_back(roundTrip(hwnd, point));
const auto& result = roundTrips.back();
roundTripsExact = roundTripsExact && result.converted &&
result.errorX == 0 && result.errorY == 0;
}
const bool surfaceMarkerSizesAgree = easyXMarkerSurface.present && gdiMarkerSurface.present &&
std::abs(boundsWidth(easyXMarkerSurface) - boundsWidth(gdiMarkerSurface)) <= 2 &&
std::abs(boundsHeight(easyXMarkerSurface) - boundsHeight(gdiMarkerSurface)) <= 2;
const bool clientMatchesSurface = easyXMarkerClient.present && gdiMarkerClient.present &&
std::abs(boundsWidth(easyXMarkerClient) - boundsWidth(easyXMarkerSurface)) <= 1 &&
std::abs(boundsHeight(easyXMarkerClient) - boundsHeight(easyXMarkerSurface)) <= 1 &&
std::abs(boundsWidth(gdiMarkerClient) - boundsWidth(gdiMarkerSurface)) <= 1 &&
std::abs(boundsHeight(gdiMarkerClient) - boundsHeight(gdiMarkerSurface)) <= 1;
const bool implicitScalingObserved = !surfaceMarkerSizesAgree || !clientMatchesSurface;
const bool completed = evidenceComplete && gdiStateRestored && gdiExtentSuccess &&
gdiTextSuccess && easyXMarkerSurface.present && gdiMarkerSurface.present &&
easyXTextSurface.present && gdiTextSurface.present && roundTripsExact;
std::ostringstream result;
result << "{\"batchState\":\"inside\",\"surfaceFingerprintAfterDraw\":";
writeSurfaceFingerprintJson(result, afterDraw);
result << ",\"gdiStateRestored\":";
writeBoolean(result, gdiStateRestored);
result << ",\"easyXLogicalExtent\":";
writeSizeJson(result, easyXLogicalExtent);
result << ",\"gdiLogicalExtent\":";
writeSizeJson(result, gdiLogicalExtent);
result << ",\"gdiExtentSuccess\":";
writeBoolean(result, gdiExtentSuccess);
result << ",\"gdiTextSuccess\":";
writeBoolean(result, gdiTextSuccess);
result << ",\"surfaceBounds\":{\"easyXMarker\":";
writeBoundsJson(result, easyXMarkerSurface);
result << ",\"gdiMarker\":";
writeBoundsJson(result, gdiMarkerSurface);
result << ",\"easyXText\":";
writeBoundsJson(result, easyXTextSurface);
result << ",\"gdiText\":";
writeBoundsJson(result, gdiTextSurface);
result << "},\"clientBounds\":{\"easyXMarker\":";
writeBoundsJson(result, easyXMarkerClient);
result << ",\"gdiMarker\":";
writeBoundsJson(result, gdiMarkerClient);
result << "},\"surfaceMarkerSizesAgree\":";
writeBoolean(result, surfaceMarkerSizesAgree);
result << ",\"clientMatchesSurface\":";
writeBoolean(result, clientMatchesSurface);
result << ",\"implicitScalingObserved\":";
writeBoolean(result, implicitScalingObserved);
result << ",\"roundTripsExact\":";
writeBoolean(result, roundTripsExact);
result << ",\"coordinateRoundTrips\":[";
for (std::size_t index = 0; index < roundTrips.size(); ++index)
{
if (index) result << ',';
writeRoundTrip(result, roundTrips[index]);
}
result << "]}";
SetWorkingImage(nullptr);
closegraph();
std::string error;
if (!writeRawResult(options, dpiConfiguration, environment, completed,
evidence, result.str(), error))
{
std::cerr << error << '\n';
return 4;
}
return completed ? 0 : 5;
}
}
-436
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@@ -1,436 +0,0 @@
#include "VisualProbeCommon.h"
#include <imm.h>
#include <algorithm>
#include <array>
#include <atomic>
#include <iostream>
#include <mutex>
#include <sstream>
#pragma comment(lib, "Imm32.lib")
namespace VisualProbe
{
namespace
{
struct Anchor
{
const char* id;
POINT controlOrigin;
POINT localCaretTopLeft;
POINT localCaretBottom;
RECT localLineRect;
};
struct ImePositionEvent
{
std::uint64_t sequence = 0;
std::string stage;
std::string positionTrigger = "none";
std::string anchorId;
DWORD threadId = 0;
std::uintptr_t hkl = 0;
std::wstring imeDescription;
std::wstring imeFileName;
bool apiAttempted = false;
bool compositionActiveAtAttempt = false;
bool contextAvailable = false;
bool compositionSucceeded = false;
bool candidateSucceeded = false;
POINT hwndRelativePoint{};
RECT hwndRelativeLineRect{};
POINT screenPoint{};
};
struct ImePositionState
{
HWND hwnd = nullptr;
WNDPROC previousWndProc = nullptr;
std::atomic<int> activeAnchor{ 1 };
std::atomic<bool> compositionActive{ false };
std::atomic<bool> closeRequested{ false };
std::atomic<std::uint64_t> nextSequence{ 0 };
std::mutex eventsMutex;
std::vector<ImePositionEvent> events;
};
constexpr std::array<Anchor, 3> Anchors{
Anchor{ "anchor_top_left_safe", POINT{ 80, 125 }, POINT{ 30, 35 }, POINT{ 30, 61 }, RECT{ 10, 30, 250, 66 } },
Anchor{ "anchor_center", POINT{ 350, 305 }, POINT{ 130, 55 }, POINT{ 130, 81 }, RECT{ 10, 50, 260, 86 } },
Anchor{ "anchor_bottom_right_safe", POINT{ 650, 520 }, POINT{ 180, 45 }, POINT{ 180, 71 }, RECT{ 10, 40, 230, 76 } }
};
ImePositionState* activeState = nullptr;
POINT surfaceCaret(const Anchor& anchor) noexcept
{
return POINT{
anchor.controlOrigin.x + anchor.localCaretBottom.x,
anchor.controlOrigin.y + anchor.localCaretBottom.y
};
}
std::wstring imeDescription(HKL hkl)
{
const UINT length = ImmGetDescriptionW(hkl, nullptr, 0);
if (!length) return {};
std::wstring value(length + 1, L'\0');
const UINT written = ImmGetDescriptionW(hkl, value.data(), static_cast<UINT>(value.size()));
value.resize(written);
return value;
}
std::wstring imeFileName(HKL hkl)
{
const UINT length = ImmGetIMEFileNameW(hkl, nullptr, 0);
if (!length) return {};
std::wstring value(length + 1, L'\0');
const UINT written = ImmGetIMEFileNameW(hkl, value.data(), static_cast<UINT>(value.size()));
value.resize(written);
return value;
}
void appendEvent(ImePositionState& state, ImePositionEvent event)
{
event.sequence = state.nextSequence.fetch_add(1, std::memory_order_relaxed) + 1;
std::lock_guard<std::mutex> lock(state.eventsMutex);
state.events.push_back(std::move(event));
}
void recordLifecycle(ImePositionState& state, const char* stage)
{
const int anchorIndex = state.activeAnchor.load(std::memory_order_acquire);
ImePositionEvent event;
event.stage = stage;
event.anchorId = Anchors[static_cast<std::size_t>(anchorIndex)].id;
event.threadId = GetCurrentThreadId();
const HKL hkl = GetKeyboardLayout(0);
event.hkl = reinterpret_cast<std::uintptr_t>(hkl);
event.imeDescription = imeDescription(hkl);
event.imeFileName = imeFileName(hkl);
appendEvent(state, std::move(event));
}
void configureImePosition(ImePositionState& state, const char* stage, const char* positionTrigger)
{
const int anchorIndex = state.activeAnchor.load(std::memory_order_acquire);
const Anchor& anchor = Anchors[static_cast<std::size_t>(anchorIndex)];
ImePositionEvent event;
event.stage = stage;
event.positionTrigger = positionTrigger;
event.anchorId = anchor.id;
event.threadId = GetCurrentThreadId();
const HKL hkl = GetKeyboardLayout(0);
event.hkl = reinterpret_cast<std::uintptr_t>(hkl);
event.imeDescription = imeDescription(hkl);
event.imeFileName = imeFileName(hkl);
event.apiAttempted = true;
event.compositionActiveAtAttempt = state.compositionActive.load(std::memory_order_acquire);
event.hwndRelativePoint = surfaceCaret(anchor);
event.hwndRelativeLineRect = RECT{
anchor.controlOrigin.x + anchor.localLineRect.left,
anchor.controlOrigin.y + anchor.localLineRect.top,
anchor.controlOrigin.x + anchor.localLineRect.right,
anchor.controlOrigin.y + anchor.localLineRect.bottom
};
event.screenPoint = event.hwndRelativePoint;
ClientToScreen(state.hwnd, &event.screenPoint);
HIMC context = ImmGetContext(state.hwnd);
event.contextAvailable = context != 0;
if (context)
{
COMPOSITIONFORM composition{};
composition.dwStyle = CFS_POINT;
composition.ptCurrentPos = event.hwndRelativePoint;
event.compositionSucceeded = ImmSetCompositionWindow(context, &composition) != FALSE;
CANDIDATEFORM candidate{};
candidate.dwIndex = 0;
candidate.dwStyle = CFS_EXCLUDE;
candidate.ptCurrentPos = event.hwndRelativePoint;
candidate.rcArea = event.hwndRelativeLineRect;
event.candidateSucceeded = ImmSetCandidateWindow(context, &candidate) != FALSE;
ImmReleaseContext(state.hwnd, context);
}
appendEvent(state, std::move(event));
}
LRESULT CALLBACK ProbeWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
ImePositionState* state = activeState;
if (!state)
return DefWindowProcA(hwnd, message, wParam, lParam);
if (message == WM_KEYDOWN && wParam >= VK_F1 && wParam <= VK_F3)
{
state->activeAnchor.store(static_cast<int>(wParam - VK_F1), std::memory_order_release);
configureImePosition(*state, "anchor_preconfigure", "anchor_change");
return 0;
}
else if (message == WM_IME_STARTCOMPOSITION)
{
state->compositionActive.store(true, std::memory_order_release);
configureImePosition(*state, "ime_start", "ime_lifecycle");
}
else if (message == WM_IME_COMPOSITION)
{
configureImePosition(*state, "ime_composition", "ime_lifecycle");
}
else if (message == WM_IME_ENDCOMPOSITION)
{
recordLifecycle(*state, "ime_end");
state->compositionActive.store(false, std::memory_order_release);
}
else if (message == WM_INPUTLANGCHANGE)
{
recordLifecycle(*state, "input_language_change");
}
else if (message == WM_CLOSE)
{
recordLifecycle(*state, "close_requested");
state->closeRequested.store(true, std::memory_order_release);
return 0;
}
return state->previousWndProc
? CallWindowProcA(state->previousWndProc, hwnd, message, wParam, lParam)
: DefWindowProcA(hwnd, message, wParam, lParam);
}
void drawAnchorScreen(int activeAnchorIndex)
{
SetWorkingImage(nullptr);
BeginBatchDraw();
setbkcolor(RGB(238, 241, 246));
cleardevice();
setbkmode(TRANSPARENT);
settextstyle(22, 0, "Microsoft YaHei UI");
settextcolor(RGB(30, 45, 70));
outtextxy(30, 25, "IME position probe: F1/F2/F3 select anchor; close window when done");
outtextxy(30, 58, "Use only fixed non-sensitive input: ceshi; inspect candidate position; Esc cancels");
for (std::size_t index = 0; index < Anchors.size(); ++index)
{
const Anchor& anchor = Anchors[index];
const bool selected = static_cast<int>(index) == activeAnchorIndex;
const COLORREF color = selected ? RGB(220, 60, 45) : RGB(45, 125, 190);
const POINT caret = surfaceCaret(anchor);
setlinecolor(color);
setlinestyle(PS_SOLID, selected ? 3 : 1);
rectangle(anchor.controlOrigin.x, anchor.controlOrigin.y,
anchor.controlOrigin.x + anchor.localLineRect.right,
anchor.controlOrigin.y + anchor.localLineRect.bottom + 12);
line(caret.x, caret.y - 26, caret.x, caret.y + 4);
line(caret.x - 5, caret.y, caret.x + 5, caret.y);
settextcolor(color);
const std::string label = std::string("F") + std::to_string(index + 1) + " " + anchor.id;
outtextxy(anchor.controlOrigin.x + 8, anchor.controlOrigin.y + 5, label.c_str());
}
EndBatchDraw();
}
std::string normalizedRelative(const std::filesystem::path& path)
{
std::string value = path.generic_string();
std::replace(value.begin(), value.end(), '\\', '/');
return value;
}
void writeAnchor(std::ostream& output, const Anchor& anchor)
{
const POINT surfaceTopLeft{
anchor.controlOrigin.x + anchor.localCaretTopLeft.x,
anchor.controlOrigin.y + anchor.localCaretTopLeft.y
};
const POINT surfaceBottom = surfaceCaret(anchor);
RECT surfaceLine{
anchor.controlOrigin.x + anchor.localLineRect.left,
anchor.controlOrigin.y + anchor.localLineRect.top,
anchor.controlOrigin.x + anchor.localLineRect.right,
anchor.controlOrigin.y + anchor.localLineRect.bottom
};
output << "{\"syntheticAnchorId\":" << jsonString(anchor.id)
<< ",\"controlOrigin\":";
writePointJson(output, anchor.controlOrigin);
output << ",\"controlLocalCaretTopLeft\":";
writePointJson(output, anchor.localCaretTopLeft);
output << ",\"controlLocalCaretBottom\":";
writePointJson(output, anchor.localCaretBottom);
output << ",\"controlLocalLineRect\":";
writeRectJson(output, anchor.localLineRect);
output << ",\"easyxSurfaceCaretTopLeft\":";
writePointJson(output, surfaceTopLeft);
output << ",\"easyxSurfaceCaretBottom\":";
writePointJson(output, surfaceBottom);
output << ",\"easyxSurfaceLineRect\":";
writeRectJson(output, surfaceLine);
output << ",\"targetHwndRelativePoint\":";
writePointJson(output, surfaceBottom);
output << '}';
}
void writeEvent(std::ostream& output, const ImePositionEvent& event)
{
output << "{\"sequence\":" << event.sequence
<< ",\"stage\":" << jsonString(event.stage)
<< ",\"positionTrigger\":" << jsonString(event.positionTrigger)
<< ",\"syntheticAnchorId\":" << jsonString(event.anchorId)
<< ",\"threadId\":" << event.threadId
<< ",\"hkl\":" << jsonString(hexValue(event.hkl))
<< ",\"imeDescriptionUtf16\":" << utf16UnitsJson(event.imeDescription)
<< ",\"imeFileNameUtf16\":" << utf16UnitsJson(event.imeFileName)
<< ",\"apiAttempted\":";
writeBoolean(output, event.apiAttempted);
output << ",\"compositionActiveAtAttempt\":";
writeBoolean(output, event.compositionActiveAtAttempt);
output << ",\"contextAvailable\":";
writeBoolean(output, event.contextAvailable);
output << ",\"compositionForm\":{\"style\":" << CFS_POINT
<< ",\"apiResult\":";
writeBoolean(output, event.compositionSucceeded);
output << "},\"candidateForm\":{\"style\":" << CFS_EXCLUDE
<< ",\"index\":0,\"apiResult\":";
writeBoolean(output, event.candidateSucceeded);
output << ",\"excludeRect\":";
writeRectJson(output, event.hwndRelativeLineRect);
output << "},\"targetHwndRelativePoint\":";
writePointJson(output, event.hwndRelativePoint);
output << ",\"diagnosticScreenPoint\":";
writePointJson(output, event.screenPoint);
output << '}';
}
}
int runImePositionProbe(const Options& options, const DpiConfiguration& dpiConfiguration)
{
HWND hwnd = initgraph(CanvasWidth, CanvasHeight, EX_SHOWCONSOLE);
if (!hwnd)
{
std::cerr << "initgraph failed\n";
return 3;
}
SetWindowTextA(hwnd, "StellarX 0C IME Position Probe");
ShowWindow(hwnd, SW_SHOWNORMAL);
SetForegroundWindow(hwnd);
Sleep(80);
const EnvironmentSnapshot environment = captureEnvironment(hwnd);
DWORD windowProcessId = 0;
const DWORD windowOwnerThread = GetWindowThreadProcessId(hwnd, &windowProcessId);
ImePositionState state;
state.hwnd = hwnd;
activeState = &state;
SetLastError(ERROR_SUCCESS);
state.previousWndProc = reinterpret_cast<WNDPROC>(SetWindowLongPtrA(
hwnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&ProbeWndProc)));
const DWORD subclassError = state.previousWndProc ? ERROR_SUCCESS : GetLastError();
std::vector<EvidenceFile> evidence;
bool evidenceComplete = state.previousWndProc != nullptr;
for (std::size_t index = 0; index < Anchors.size(); ++index)
{
drawAnchorScreen(static_cast<int>(index));
Sleep(40);
const auto relative = std::filesystem::path("evidence") /
(std::string(Anchors[index].id) + "_client.png");
std::string backend;
const bool saved = captureClientImage(hwnd, options.outputDirectory / relative, &backend);
evidenceComplete = evidenceComplete && saved;
if (saved)
evidence.push_back({ normalizedRelative(relative), "synthetic anchor client evidence", backend });
}
state.activeAnchor.store(1, std::memory_order_release);
drawAnchorScreen(1);
int lastDrawnAnchor = 1;
const ULONGLONG loopStarted = GetTickCount64();
while (!state.closeRequested.load(std::memory_order_acquire) && IsWindow(hwnd))
{
if (options.autoCloseMilliseconds > 0 &&
GetTickCount64() - loopStarted >= options.autoCloseMilliseconds)
{
recordLifecycle(state, "auto_close");
state.closeRequested.store(true, std::memory_order_release);
break;
}
const int currentAnchor = state.activeAnchor.load(std::memory_order_acquire);
if (currentAnchor != lastDrawnAnchor)
{
drawAnchorScreen(currentAnchor);
lastDrawnAnchor = currentAnchor;
}
Sleep(16);
}
if (state.previousWndProc && IsWindow(hwnd))
SetWindowLongPtrA(hwnd, GWLP_WNDPROC,
reinterpret_cast<LONG_PTR>(state.previousWndProc));
activeState = nullptr;
if (IsWindow(hwnd)) closegraph();
std::vector<ImePositionEvent> events;
{
std::lock_guard<std::mutex> lock(state.eventsMutex);
events = state.events;
}
std::array<bool, Anchors.size()> anchorSucceeded{};
bool imeLifecycleObserved = false;
bool imeLifecycleSucceeded = false;
for (const auto& event : events)
{
if (event.positionTrigger == "ime_lifecycle") imeLifecycleObserved = true;
if (event.positionTrigger == "ime_lifecycle" && event.contextAvailable &&
event.compositionSucceeded && event.candidateSucceeded)
{
imeLifecycleSucceeded = true;
}
if (!event.apiAttempted || !event.compositionSucceeded || !event.candidateSucceeded)
continue;
for (std::size_t index = 0; index < Anchors.size(); ++index)
{
if (event.anchorId == Anchors[index].id) anchorSucceeded[index] = true;
}
}
bool allAnchorsSucceeded = true;
for (const bool value : anchorSucceeded) allAnchorsSucceeded = allAnchorsSucceeded && value;
const bool completed = evidenceComplete && allAnchorsSucceeded && imeLifecycleSucceeded;
std::ostringstream result;
result << "{\"expectedImeName\":" << jsonString(options.expectedImeName)
<< ",\"windowOwnerThreadId\":" << windowOwnerThread
<< ",\"windowProcessId\":" << windowProcessId
<< ",\"subclassInstalled\":";
writeBoolean(result, state.previousWndProc != nullptr);
result << ",\"subclassError\":" << subclassError
<< ",\"allAnchorsApiSucceeded\":";
writeBoolean(result, allAnchorsSucceeded);
result << ",\"imeLifecycleObserved\":";
writeBoolean(result, imeLifecycleObserved);
result << ",\"imeLifecycleSucceeded\":";
writeBoolean(result, imeLifecycleSucceeded);
result << ",\"anchors\":[";
for (std::size_t index = 0; index < Anchors.size(); ++index)
{
if (index) result << ',';
writeAnchor(result, Anchors[index]);
}
result << "],\"imeEvents\":[";
for (std::size_t index = 0; index < events.size(); ++index)
{
if (index) result << ',';
writeEvent(result, events[index]);
}
result << "]}";
std::string error;
if (!writeRawResult(options, dpiConfiguration, environment, completed,
evidence, result.str(), error))
{
std::cerr << error << '\n';
return 4;
}
return completed ? 0 : 5;
}
}
-722
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@@ -1,722 +0,0 @@
#include "VisualProbeCommon.h"
#include <algorithm>
#include <cmath>
#include <fstream>
#include <iomanip>
#include <limits>
#include <sstream>
namespace VisualProbe
{
namespace
{
using SetProcessDpiAwarenessContextFn = BOOL(WINAPI*)(DPI_AWARENESS_CONTEXT);
using GetDpiForWindowFn = UINT(WINAPI*)(HWND);
using GetThreadDpiAwarenessContextFn = DPI_AWARENESS_CONTEXT(WINAPI*)();
using GetWindowDpiAwarenessContextFn = DPI_AWARENESS_CONTEXT(WINAPI*)(HWND);
using GetAwarenessFromDpiAwarenessContextFn = DPI_AWARENESS(WINAPI*)(DPI_AWARENESS_CONTEXT);
using GetProcessDpiAwarenessFn = HRESULT(WINAPI*)(HANDLE, int*);
std::string awarenessName(int awareness)
{
switch (awareness)
{
case 0: return "unaware";
case 1: return "system";
case 2: return "per-monitor";
default: return "unknown";
}
}
std::string contextAwarenessName(DPI_AWARENESS_CONTEXT context) noexcept
{
HMODULE user32 = GetModuleHandleW(L"user32.dll");
const auto getAwareness = user32 ? reinterpret_cast<GetAwarenessFromDpiAwarenessContextFn>(
GetProcAddress(user32, "GetAwarenessFromDpiAwarenessContext")) : nullptr;
if (!getAwareness || !context)
return "not_available";
return awarenessName(static_cast<int>(getAwareness(context)));
}
DPI_AWARENESS_CONTEXT requestedContext(const std::string& requested) noexcept
{
if (requested == "unaware") return DPI_AWARENESS_CONTEXT_UNAWARE;
if (requested == "system") return DPI_AWARENESS_CONTEXT_SYSTEM_AWARE;
if (requested == "per-monitor") return DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE;
if (requested == "per-monitor-v2") return DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2;
return nullptr;
}
std::uint64_t fnv1a(const std::vector<std::uint32_t>& pixels) noexcept
{
std::uint64_t value = 1469598103934665603ull;
for (const std::uint32_t pixel : pixels)
{
for (unsigned int shift = 0; shift < 32; shift += 8)
{
value ^= static_cast<unsigned char>((pixel >> shift) & 0xFFu);
value *= 1099511628211ull;
}
}
return value;
}
std::vector<std::uint32_t> readPixels(
HDC hdc,
int width,
int height,
int sourceX = 0,
int sourceY = 0) noexcept
{
std::vector<std::uint32_t> pixels;
if (!hdc || width <= 0 || height <= 0)
return pixels;
BITMAPINFO info{};
info.bmiHeader.biSize = sizeof(info.bmiHeader);
info.bmiHeader.biWidth = width;
info.bmiHeader.biHeight = -height;
info.bmiHeader.biPlanes = 1;
info.bmiHeader.biBitCount = 32;
info.bmiHeader.biCompression = BI_RGB;
void* bits = nullptr;
HDC memoryDc = CreateCompatibleDC(hdc);
if (!memoryDc)
return pixels;
HBITMAP bitmap = CreateDIBSection(hdc, &info, DIB_RGB_COLORS, &bits, nullptr, 0);
if (!bitmap || !bits)
{
if (bitmap) DeleteObject(bitmap);
DeleteDC(memoryDc);
return pixels;
}
HGDIOBJ previous = SelectObject(memoryDc, bitmap);
const bool copied = previous && BitBlt(memoryDc, 0, 0, width, height,
hdc, sourceX, sourceY, SRCCOPY) != FALSE;
if (copied)
{
try
{
const auto* first = static_cast<const std::uint32_t*>(bits);
pixels.assign(first, first + static_cast<std::size_t>(width) * height);
}
catch (...)
{
pixels.clear();
}
}
if (previous) SelectObject(memoryDc, previous);
DeleteObject(bitmap);
DeleteDC(memoryDc);
return pixels;
}
bool xformEqual(const XFORM& left, const XFORM& right) noexcept
{
constexpr float Epsilon = 0.0001f;
return std::fabs(left.eM11 - right.eM11) < Epsilon &&
std::fabs(left.eM12 - right.eM12) < Epsilon &&
std::fabs(left.eM21 - right.eM21) < Epsilon &&
std::fabs(left.eM22 - right.eM22) < Epsilon &&
std::fabs(left.eDx - right.eDx) < Epsilon &&
std::fabs(left.eDy - right.eDy) < Epsilon;
}
std::string captureOsBuild() noexcept
{
using RtlGetVersionFn = LONG(WINAPI*)(OSVERSIONINFOW*);
HMODULE ntdll = GetModuleHandleW(L"ntdll.dll");
const auto rtlGetVersion = ntdll ? reinterpret_cast<RtlGetVersionFn>(
GetProcAddress(ntdll, "RtlGetVersion")) : nullptr;
OSVERSIONINFOW version{};
version.dwOSVersionInfoSize = sizeof(version);
if (!rtlGetVersion || rtlGetVersion(&version) != 0)
return "not_available";
std::ostringstream output;
output << version.dwMajorVersion << '.' << version.dwMinorVersion
<< '.' << version.dwBuildNumber;
return output.str();
}
}
bool parseOptions(int argc, char** argv, Options& options, std::string& error)
{
for (int index = 1; index < argc; ++index)
{
const std::string argument = argv[index];
if ((argument == "--mode" || argument == "--output" || argument == "--dpi-awareness" ||
argument == "--ime-name" || argument == "--auto-close-ms") &&
index + 1 >= argc)
{
error = "Missing value for " + argument;
return false;
}
if (argument == "--mode") options.mode = argv[++index];
else if (argument == "--output") options.outputDirectory = argv[++index];
else if (argument == "--dpi-awareness") options.requestedDpiAwareness = argv[++index];
else if (argument == "--ime-name") options.expectedImeName = argv[++index];
else if (argument == "--auto-close-ms")
{
try
{
options.autoCloseMilliseconds = static_cast<unsigned int>(std::stoul(argv[++index]));
}
catch (...)
{
error = "Invalid auto-close duration";
return false;
}
}
else
{
error = "Unknown argument: " + argument;
return false;
}
}
if (options.mode != "wide-text" && options.mode != "dpi-coordinate" &&
options.mode != "ime-position")
{
error = "Mode must be wide-text, dpi-coordinate, or ime-position";
return false;
}
if (options.outputDirectory.empty())
{
error = "Output directory is required";
return false;
}
const std::vector<std::string> awarenessValues{
"inherit", "unaware", "system", "per-monitor", "per-monitor-v2"
};
if (std::find(awarenessValues.begin(), awarenessValues.end(), options.requestedDpiAwareness) ==
awarenessValues.end())
{
error = "Unsupported DPI awareness: " + options.requestedDpiAwareness;
return false;
}
const std::vector<std::string> imeNames{ "unspecified", "MicrosoftPinyin", "Sogou" };
if (std::find(imeNames.begin(), imeNames.end(), options.expectedImeName) == imeNames.end())
{
error = "Unsupported IME name: " + options.expectedImeName;
return false;
}
std::error_code fileError;
std::filesystem::create_directories(options.outputDirectory / "evidence", fileError);
if (fileError)
{
error = "Cannot create output directory: " + fileError.message();
return false;
}
return true;
}
DpiConfiguration applyRequestedDpiAwareness(const std::string& requested) noexcept
{
DpiConfiguration result;
result.requested = requested;
if (requested == "inherit")
{
result.applied = true;
return result;
}
result.attempted = true;
HMODULE user32 = GetModuleHandleW(L"user32.dll");
const auto setContext = user32 ? reinterpret_cast<SetProcessDpiAwarenessContextFn>(
GetProcAddress(user32, "SetProcessDpiAwarenessContext")) : nullptr;
if (!setContext)
{
result.error = ERROR_PROC_NOT_FOUND;
return result;
}
SetLastError(ERROR_SUCCESS);
result.applied = setContext(requestedContext(requested)) != FALSE;
result.error = result.applied ? ERROR_SUCCESS : GetLastError();
return result;
}
EnvironmentSnapshot captureEnvironment(HWND hwnd) noexcept
{
EnvironmentSnapshot snapshot;
snapshot.processId = GetCurrentProcessId();
snapshot.threadId = GetCurrentThreadId();
snapshot.windowUnicode = hwnd && IsWindowUnicode(hwnd) != FALSE;
snapshot.osBuild = captureOsBuild();
const TCHAR* easyxVersion = GetEasyXVer();
snapshot.easyxVersion = easyxVersion ? easyxVersion : "not_available";
if (hwnd)
{
GetClientRect(hwnd, &snapshot.clientRect);
GetWindowRect(hwnd, &snapshot.windowRect);
}
HMODULE user32 = GetModuleHandleW(L"user32.dll");
const auto getDpi = user32 ? reinterpret_cast<GetDpiForWindowFn>(
GetProcAddress(user32, "GetDpiForWindow")) : nullptr;
const auto getThreadContext = user32 ? reinterpret_cast<GetThreadDpiAwarenessContextFn>(
GetProcAddress(user32, "GetThreadDpiAwarenessContext")) : nullptr;
const auto getWindowContext = user32 ? reinterpret_cast<GetWindowDpiAwarenessContextFn>(
GetProcAddress(user32, "GetWindowDpiAwarenessContext")) : nullptr;
snapshot.dpiForWindow = getDpi && hwnd ? getDpi(hwnd) : 0;
snapshot.threadAwareness = contextAwarenessName(getThreadContext ? getThreadContext() : nullptr);
snapshot.windowAwareness = contextAwarenessName(
getWindowContext && hwnd ? getWindowContext(hwnd) : nullptr);
HMODULE shcore = LoadLibraryW(L"shcore.dll");
const auto getProcessAwareness = shcore ? reinterpret_cast<GetProcessDpiAwarenessFn>(
GetProcAddress(shcore, "GetProcessDpiAwareness")) : nullptr;
int processAwareness = -1;
if (getProcessAwareness && SUCCEEDED(getProcessAwareness(nullptr, &processAwareness)))
snapshot.processAwareness = awarenessName(processAwareness);
else
snapshot.processAwareness = "not_available";
if (shcore) FreeLibrary(shcore);
HDC screen = GetDC(nullptr);
if (screen)
{
snapshot.deviceDpiX = GetDeviceCaps(screen, LOGPIXELSX);
snapshot.deviceDpiY = GetDeviceCaps(screen, LOGPIXELSY);
ReleaseDC(nullptr, screen);
}
return snapshot;
}
GdiState captureGdiState(HDC hdc) noexcept
{
GdiState state;
if (!hdc) return state;
state.mapMode = GetMapMode(hdc);
GetViewportOrgEx(hdc, &state.viewportOrigin);
GetWindowOrgEx(hdc, &state.windowOrigin);
GetViewportExtEx(hdc, &state.viewportExtent);
GetWindowExtEx(hdc, &state.windowExtent);
state.graphicsMode = GetGraphicsMode(hdc);
state.worldTransformAvailable = GetWorldTransform(hdc, &state.worldTransform) != FALSE;
state.backgroundMode = GetBkMode(hdc);
state.textColor = GetTextColor(hdc);
state.backgroundColor = GetBkColor(hdc);
state.textAlign = GetTextAlign(hdc);
state.textCharacterExtra = GetTextCharacterExtra(hdc);
state.clipType = GetClipBox(hdc, &state.clipBox);
return state;
}
bool sameGdiState(const GdiState& left, const GdiState& right) noexcept
{
return left.mapMode == right.mapMode &&
left.viewportOrigin.x == right.viewportOrigin.x &&
left.viewportOrigin.y == right.viewportOrigin.y &&
left.windowOrigin.x == right.windowOrigin.x &&
left.windowOrigin.y == right.windowOrigin.y &&
left.viewportExtent.cx == right.viewportExtent.cx &&
left.viewportExtent.cy == right.viewportExtent.cy &&
left.windowExtent.cx == right.windowExtent.cx &&
left.windowExtent.cy == right.windowExtent.cy &&
left.graphicsMode == right.graphicsMode &&
left.worldTransformAvailable == right.worldTransformAvailable &&
(!left.worldTransformAvailable || xformEqual(left.worldTransform, right.worldTransform)) &&
left.backgroundMode == right.backgroundMode &&
left.textColor == right.textColor &&
left.backgroundColor == right.backgroundColor &&
left.textAlign == right.textAlign &&
left.textCharacterExtra == right.textCharacterExtra &&
left.clipType == right.clipType &&
EqualRect(&left.clipBox, &right.clipBox) != FALSE;
}
SurfaceFingerprint captureSurfaceFingerprint(HDC hdc, int width, int height) noexcept
{
SurfaceFingerprint fingerprint;
fingerprint.hdc = reinterpret_cast<std::uintptr_t>(hdc);
fingerprint.hbitmap = reinterpret_cast<std::uintptr_t>(
hdc ? GetCurrentObject(hdc, OBJ_BITMAP) : nullptr);
fingerprint.hfont = reinterpret_cast<std::uintptr_t>(
hdc ? GetCurrentObject(hdc, OBJ_FONT) : nullptr);
if (fingerprint.hfont)
{
fingerprint.logFontAvailable = GetObjectW(
reinterpret_cast<HFONT>(fingerprint.hfont),
sizeof(fingerprint.logFont), &fingerprint.logFont) == sizeof(fingerprint.logFont);
}
if (fingerprint.hbitmap)
{
BITMAP bitmap{};
if (GetObject(reinterpret_cast<HBITMAP>(fingerprint.hbitmap), sizeof(bitmap), &bitmap) ==
sizeof(bitmap))
{
fingerprint.bitmapInfoAvailable = true;
fingerprint.bitmapWidth = bitmap.bmWidth;
fingerprint.bitmapHeight = bitmap.bmHeight;
fingerprint.planes = bitmap.bmPlanes;
fingerprint.bitsPerPixel = bitmap.bmBitsPixel;
fingerprint.stride = bitmap.bmWidthBytes;
}
DIBSECTION section{};
fingerprint.dibSection = GetObject(reinterpret_cast<HBITMAP>(fingerprint.hbitmap),
sizeof(section), &section) == sizeof(section);
}
const auto pixels = readPixels(hdc, width, height);
fingerprint.pixelDigest = fnv1a(pixels);
fingerprint.gdiState = captureGdiState(hdc);
return fingerprint;
}
std::uint64_t capturePixelRegionDigest(HDC hdc, const RECT& region) noexcept
{
const int width = region.right - region.left;
const int height = region.bottom - region.top;
return fnv1a(readPixels(hdc, width, height, region.left, region.top));
}
PixelBounds findColorBounds(HDC hdc, const RECT& region, COLORREF color) noexcept
{
PixelBounds bounds;
for (int y = region.top; y < region.bottom; ++y)
{
for (int x = region.left; x < region.right; ++x)
{
if (GetPixel(hdc, x, y) != color) continue;
if (!bounds.present)
{
bounds.present = true;
bounds.left = bounds.right = x;
bounds.top = bounds.bottom = y;
}
else
{
bounds.left = (std::min)(bounds.left, x);
bounds.top = (std::min)(bounds.top, y);
bounds.right = (std::max)(bounds.right, x);
bounds.bottom = (std::max)(bounds.bottom, y);
}
++bounds.pixelCount;
}
}
return bounds;
}
PixelBounds findChangedBounds(HDC hdc, const RECT& region, COLORREF background) noexcept
{
PixelBounds bounds;
for (int y = region.top; y < region.bottom; ++y)
{
for (int x = region.left; x < region.right; ++x)
{
const COLORREF pixel = GetPixel(hdc, x, y);
if (pixel == CLR_INVALID || pixel == background) continue;
if (!bounds.present)
{
bounds.present = true;
bounds.left = bounds.right = x;
bounds.top = bounds.bottom = y;
}
else
{
bounds.left = (std::min)(bounds.left, x);
bounds.top = (std::min)(bounds.top, y);
bounds.right = (std::max)(bounds.right, x);
bounds.bottom = (std::max)(bounds.bottom, y);
}
++bounds.pixelCount;
}
}
return bounds;
}
bool saveHdcImage(HDC source, int width, int height, const std::filesystem::path& path) noexcept
{
if (!source || width <= 0 || height <= 0) return false;
try
{
IMAGE image(width, height);
HDC destination = GetImageHDC(&image);
if (!destination || BitBlt(destination, 0, 0, width, height, source, 0, 0, SRCCOPY) == FALSE)
return false;
saveimage(path.string().c_str(), &image);
return std::filesystem::exists(path) && std::filesystem::file_size(path) > 0;
}
catch (...)
{
return false;
}
}
bool captureClientImage(
HWND hwnd,
const std::filesystem::path& path,
std::string* captureBackend) noexcept
{
if (!hwnd) return false;
RECT client{};
if (!GetClientRect(hwnd, &client)) return false;
const int width = client.right - client.left;
const int height = client.bottom - client.top;
try
{
IMAGE image(width, height);
HDC destination = GetImageHDC(&image);
if (!destination) return false;
PatBlt(destination, 0, 0, width, height, BLACKNESS);
bool captured = false;
HDC clientDc = GetDC(hwnd);
if (clientDc)
{
captured = BitBlt(destination, 0, 0, width, height,
clientDc, 0, 0, SRCCOPY) != FALSE;
ReleaseDC(hwnd, clientDc);
}
if (captured)
{
if (captureBackend) *captureBackend = "client_getdc_bitblt";
}
else
{
captured = PrintWindow(hwnd, destination, PW_CLIENTONLY) != FALSE;
if (captured && captureBackend) *captureBackend = "printwindow_fallback";
}
if (!captured) return false;
saveimage(path.string().c_str(), &image);
return std::filesystem::exists(path) && std::filesystem::file_size(path) > 0;
}
catch (...)
{
return false;
}
}
std::wstring makeUtf16(const std::vector<std::uint32_t>& codePoints, bool& valid)
{
std::wstring text;
valid = true;
for (const std::uint32_t codePoint : codePoints)
{
if (codePoint > 0x10FFFFu || (codePoint >= 0xD800u && codePoint <= 0xDFFFu))
{
valid = false;
continue;
}
if (codePoint <= 0xFFFFu)
text.push_back(static_cast<wchar_t>(codePoint));
else
{
const std::uint32_t adjusted = codePoint - 0x10000u;
text.push_back(static_cast<wchar_t>(0xD800u + (adjusted >> 10)));
text.push_back(static_cast<wchar_t>(0xDC00u + (adjusted & 0x3FFu)));
}
}
return text;
}
std::string utf16UnitsJson(const std::wstring& text)
{
std::ostringstream output;
output << '[';
for (std::size_t index = 0; index < text.size(); ++index)
{
if (index) output << ',';
output << static_cast<unsigned int>(static_cast<std::uint16_t>(text[index]));
}
output << ']';
return output.str();
}
std::string codePointsJson(const std::vector<std::uint32_t>& codePoints)
{
std::ostringstream output;
output << '[';
for (std::size_t index = 0; index < codePoints.size(); ++index)
{
if (index) output << ',';
output << codePoints[index];
}
output << ']';
return output.str();
}
std::string jsonString(const std::string& value)
{
std::ostringstream output;
output << '"';
for (const unsigned char character : value)
{
switch (character)
{
case '"': output << "\\\""; break;
case '\\': output << "\\\\"; break;
case '\b': output << "\\b"; break;
case '\f': output << "\\f"; break;
case '\n': output << "\\n"; break;
case '\r': output << "\\r"; break;
case '\t': output << "\\t"; break;
default:
if (character < 0x20u)
output << "\\u" << std::hex << std::setw(4) << std::setfill('0')
<< static_cast<unsigned int>(character) << std::dec;
else
output << static_cast<char>(character);
break;
}
}
output << '"';
return output.str();
}
std::string hexValue(std::uint64_t value)
{
std::ostringstream output;
output << "0x" << std::hex << std::uppercase << value;
return output.str();
}
void writeBoolean(std::ostream& output, bool value)
{
output << (value ? "true" : "false");
}
void writeRectJson(std::ostream& output, const RECT& rect)
{
output << "{\"left\":" << rect.left << ",\"top\":" << rect.top
<< ",\"right\":" << rect.right << ",\"bottom\":" << rect.bottom << '}';
}
void writePointJson(std::ostream& output, const POINT& point)
{
output << "{\"x\":" << point.x << ",\"y\":" << point.y << '}';
}
void writeSizeJson(std::ostream& output, const SIZE& size)
{
output << "{\"cx\":" << size.cx << ",\"cy\":" << size.cy << '}';
}
void writeBoundsJson(std::ostream& output, const PixelBounds& bounds)
{
output << "{\"present\":";
writeBoolean(output, bounds.present);
output << ",\"left\":" << bounds.left << ",\"top\":" << bounds.top
<< ",\"right\":" << bounds.right << ",\"bottom\":" << bounds.bottom
<< ",\"pixelCount\":" << bounds.pixelCount << '}';
}
void writeGdiStateJson(std::ostream& output, const GdiState& state)
{
output << "{\"mapMode\":" << state.mapMode << ",\"viewportOrigin\":";
writePointJson(output, state.viewportOrigin);
output << ",\"windowOrigin\":";
writePointJson(output, state.windowOrigin);
output << ",\"viewportExtent\":";
writeSizeJson(output, state.viewportExtent);
output << ",\"windowExtent\":";
writeSizeJson(output, state.windowExtent);
output << ",\"graphicsMode\":" << state.graphicsMode
<< ",\"worldTransformAvailable\":";
writeBoolean(output, state.worldTransformAvailable);
output << ",\"worldTransform\":{\"m11\":" << state.worldTransform.eM11
<< ",\"m12\":" << state.worldTransform.eM12
<< ",\"m21\":" << state.worldTransform.eM21
<< ",\"m22\":" << state.worldTransform.eM22
<< ",\"dx\":" << state.worldTransform.eDx
<< ",\"dy\":" << state.worldTransform.eDy << "}"
<< ",\"backgroundMode\":" << state.backgroundMode
<< ",\"textColor\":" << state.textColor
<< ",\"backgroundColor\":" << state.backgroundColor
<< ",\"textAlign\":" << state.textAlign
<< ",\"textCharacterExtra\":" << state.textCharacterExtra
<< ",\"clipType\":" << state.clipType << ",\"clipBox\":";
writeRectJson(output, state.clipBox);
output << '}';
}
void writeSurfaceFingerprintJson(std::ostream& output, const SurfaceFingerprint& fingerprint)
{
output << "{\"hdc\":" << jsonString(hexValue(fingerprint.hdc))
<< ",\"hbitmap\":" << jsonString(hexValue(fingerprint.hbitmap))
<< ",\"hfont\":" << jsonString(hexValue(fingerprint.hfont))
<< ",\"bitmapInfoAvailable\":";
writeBoolean(output, fingerprint.bitmapInfoAvailable);
output << ",\"bitmapWidth\":" << fingerprint.bitmapWidth
<< ",\"bitmapHeight\":" << fingerprint.bitmapHeight
<< ",\"planes\":" << fingerprint.planes
<< ",\"bitsPerPixel\":" << fingerprint.bitsPerPixel
<< ",\"stride\":" << fingerprint.stride
<< ",\"dibSection\":";
writeBoolean(output, fingerprint.dibSection);
output << ",\"logFontAvailable\":";
writeBoolean(output, fingerprint.logFontAvailable);
output << ",\"logFont\":{"
<< "\"height\":" << fingerprint.logFont.lfHeight
<< ",\"width\":" << fingerprint.logFont.lfWidth
<< ",\"weight\":" << fingerprint.logFont.lfWeight
<< ",\"italic\":" << static_cast<unsigned int>(fingerprint.logFont.lfItalic)
<< ",\"charset\":" << static_cast<unsigned int>(fingerprint.logFont.lfCharSet)
<< ",\"faceNameUtf16\":[";
for (std::size_t index = 0;
index < LF_FACESIZE && fingerprint.logFont.lfFaceName[index]; ++index)
{
if (index) output << ',';
output << static_cast<unsigned int>(fingerprint.logFont.lfFaceName[index]);
}
output << "]}";
output << ",\"pixelDigest\":" << jsonString(hexValue(fingerprint.pixelDigest))
<< ",\"gdiState\":";
writeGdiStateJson(output, fingerprint.gdiState);
output << '}';
}
bool writeRawResult(
const Options& options,
const DpiConfiguration& dpiConfiguration,
const EnvironmentSnapshot& environment,
bool completed,
const std::vector<EvidenceFile>& evidence,
const std::string& resultJson,
std::string& error)
{
const auto path = options.outputDirectory / "raw-result.json";
std::ofstream output(path, std::ios::binary | std::ios::trunc);
if (!output)
{
error = "Cannot open raw result: " + path.string();
return false;
}
output << "{\n \"rawSchemaVersion\":1,\n \"mode\":" << jsonString(options.mode)
<< ",\n \"completed\":";
writeBoolean(output, completed);
output << ",\n \"dpiConfiguration\":{\"requested\":"
<< jsonString(dpiConfiguration.requested) << ",\"attempted\":";
writeBoolean(output, dpiConfiguration.attempted);
output << ",\"applied\":";
writeBoolean(output, dpiConfiguration.applied);
output << ",\"error\":" << dpiConfiguration.error << "},\n \"environment\":{"
<< "\"processId\":" << environment.processId
<< ",\"threadId\":" << environment.threadId
<< ",\"windowUnicode\":";
writeBoolean(output, environment.windowUnicode);
output << ",\"dpiForWindow\":" << environment.dpiForWindow
<< ",\"deviceDpiX\":" << environment.deviceDpiX
<< ",\"deviceDpiY\":" << environment.deviceDpiY
<< ",\"processAwareness\":" << jsonString(environment.processAwareness)
<< ",\"threadAwareness\":" << jsonString(environment.threadAwareness)
<< ",\"windowAwareness\":" << jsonString(environment.windowAwareness)
<< ",\"osBuild\":" << jsonString(environment.osBuild)
<< ",\"easyxVersion\":" << jsonString(environment.easyxVersion)
<< ",\"clientRect\":";
writeRectJson(output, environment.clientRect);
output << ",\"windowRect\":";
writeRectJson(output, environment.windowRect);
output << "},\n \"evidenceFiles\":[";
for (std::size_t index = 0; index < evidence.size(); ++index)
{
if (index) output << ',';
output << "{\"path\":" << jsonString(evidence[index].relativePath)
<< ",\"purpose\":" << jsonString(evidence[index].purpose)
<< ",\"captureBackend\":" << jsonString(evidence[index].captureBackend) << '}';
}
output << "],\n \"result\":" << resultJson << "\n}\n";
if (!output.good())
{
error = "Failed writing raw result: " + path.string();
return false;
}
return true;
}
}
-143
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@@ -1,143 +0,0 @@
#pragma once
#include <easyx.h>
#include <windows.h>
#include <cstdint>
#include <filesystem>
#include <ostream>
#include <string>
#include <vector>
namespace VisualProbe
{
constexpr int CanvasWidth = 960;
constexpr int CanvasHeight = 720;
struct Options
{
std::string mode;
std::filesystem::path outputDirectory;
std::string requestedDpiAwareness = "inherit";
std::string expectedImeName = "unspecified";
unsigned int autoCloseMilliseconds = 0;
};
struct DpiConfiguration
{
std::string requested = "inherit";
bool attempted = false;
bool applied = false;
DWORD error = ERROR_SUCCESS;
};
struct EvidenceFile
{
std::string relativePath;
std::string purpose;
std::string captureBackend;
};
struct PixelBounds
{
bool present = false;
int left = 0;
int top = 0;
int right = 0;
int bottom = 0;
std::uint64_t pixelCount = 0;
};
struct GdiState
{
int mapMode = 0;
POINT viewportOrigin{};
POINT windowOrigin{};
SIZE viewportExtent{};
SIZE windowExtent{};
int graphicsMode = 0;
bool worldTransformAvailable = false;
XFORM worldTransform{};
int backgroundMode = 0;
COLORREF textColor = CLR_INVALID;
COLORREF backgroundColor = CLR_INVALID;
UINT textAlign = GDI_ERROR;
int textCharacterExtra = 0;
RECT clipBox{};
int clipType = ERROR;
};
struct SurfaceFingerprint
{
std::uintptr_t hdc = 0;
std::uintptr_t hbitmap = 0;
std::uintptr_t hfont = 0;
int bitmapWidth = 0;
int bitmapHeight = 0;
int planes = 0;
int bitsPerPixel = 0;
int stride = 0;
bool bitmapInfoAvailable = false;
bool dibSection = false;
bool logFontAvailable = false;
LOGFONTW logFont{};
std::uint64_t pixelDigest = 0;
GdiState gdiState{};
};
struct EnvironmentSnapshot
{
DWORD processId = 0;
DWORD threadId = 0;
bool windowUnicode = false;
UINT dpiForWindow = 0;
int deviceDpiX = 0;
int deviceDpiY = 0;
std::string processAwareness;
std::string threadAwareness;
std::string windowAwareness;
std::string osBuild;
std::string easyxVersion;
RECT clientRect{};
RECT windowRect{};
};
bool parseOptions(int argc, char** argv, Options& options, std::string& error);
DpiConfiguration applyRequestedDpiAwareness(const std::string& requested) noexcept;
EnvironmentSnapshot captureEnvironment(HWND hwnd) noexcept;
GdiState captureGdiState(HDC hdc) noexcept;
bool sameGdiState(const GdiState& left, const GdiState& right) noexcept;
SurfaceFingerprint captureSurfaceFingerprint(HDC hdc, int width, int height) noexcept;
std::uint64_t capturePixelRegionDigest(HDC hdc, const RECT& region) noexcept;
PixelBounds findColorBounds(HDC hdc, const RECT& region, COLORREF color) noexcept;
PixelBounds findChangedBounds(HDC hdc, const RECT& region, COLORREF background) noexcept;
bool saveHdcImage(HDC source, int width, int height, const std::filesystem::path& path) noexcept;
bool captureClientImage(
HWND hwnd,
const std::filesystem::path& path,
std::string* captureBackend = nullptr) noexcept;
std::wstring makeUtf16(const std::vector<std::uint32_t>& codePoints, bool& valid);
std::string utf16UnitsJson(const std::wstring& text);
std::string codePointsJson(const std::vector<std::uint32_t>& codePoints);
std::string jsonString(const std::string& value);
std::string hexValue(std::uint64_t value);
void writeBoolean(std::ostream& output, bool value);
void writeRectJson(std::ostream& output, const RECT& rect);
void writePointJson(std::ostream& output, const POINT& point);
void writeSizeJson(std::ostream& output, const SIZE& size);
void writeBoundsJson(std::ostream& output, const PixelBounds& bounds);
void writeGdiStateJson(std::ostream& output, const GdiState& state);
void writeSurfaceFingerprintJson(std::ostream& output, const SurfaceFingerprint& fingerprint);
bool writeRawResult(
const Options& options,
const DpiConfiguration& dpiConfiguration,
const EnvironmentSnapshot& environment,
bool completed,
const std::vector<EvidenceFile>& evidence,
const std::string& resultJson,
std::string& error);
int runWideTextProbe(const Options& options, const DpiConfiguration& dpiConfiguration);
int runDpiCoordinateProbe(const Options& options, const DpiConfiguration& dpiConfiguration);
int runImePositionProbe(const Options& options, const DpiConfiguration& dpiConfiguration);
}
-29
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@@ -1,29 +0,0 @@
#include "VisualProbeCommon.h"
#include <iostream>
int main(int argc, char** argv)
{
VisualProbe::Options options;
std::string error;
if (!VisualProbe::parseOptions(argc, argv, options, error))
{
std::cerr << error << "\n"
<< "Usage: EasyX.VisualProbe.exe --mode wide-text|dpi-coordinate|ime-position "
<< "--output <directory> [--dpi-awareness inherit|unaware|system|per-monitor|per-monitor-v2] "
<< "[--ime-name unspecified|MicrosoftPinyin|Sogou] [--auto-close-ms N]\n";
return 2;
}
const VisualProbe::DpiConfiguration dpiConfiguration =
VisualProbe::applyRequestedDpiAwareness(options.requestedDpiAwareness);
if (options.mode == "wide-text")
return VisualProbe::runWideTextProbe(options, dpiConfiguration);
if (options.mode == "dpi-coordinate")
return VisualProbe::runDpiCoordinateProbe(options, dpiConfiguration);
if (options.mode == "ime-position")
return VisualProbe::runImePositionProbe(options, dpiConfiguration);
std::cerr << "Unsupported mode: " << options.mode << '\n';
return 2;
}
-434
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@@ -1,434 +0,0 @@
#include "VisualProbeCommon.h"
#include <algorithm>
#include <array>
#include <fstream>
#include <iostream>
#include <sstream>
namespace VisualProbe
{
namespace
{
constexpr COLORREF MainBackground = RGB(22, 34, 56);
constexpr COLORREF WorkingBackground = RGB(64, 28, 46);
constexpr COLORREF EasyXMarker = RGB(30, 210, 235);
constexpr COLORREF WideTextColor = RGB(246, 224, 64);
struct TextTest
{
const char* id;
std::vector<std::uint32_t> codePoints;
};
struct TextApiResult
{
std::string id;
std::vector<std::uint32_t> codePoints;
std::wstring text;
bool validUtf16 = false;
bool extentSuccess = false;
SIZE extent{};
bool textOutSuccess = false;
int drawTextHeight = 0;
PixelBounds textOutBounds{};
PixelBounds drawTextBounds{};
};
struct WideCaseResult
{
std::string id;
std::string surfaceId;
std::string batchState;
SurfaceFingerprint before{};
SurfaceFingerprint afterDraw{};
SurfaceFingerprint afterFlush{};
SurfaceFingerprint afterEnd{};
SurfaceFingerprint afterEasyXFollowUp{};
SurfaceFingerprint nonTargetBefore{};
SurfaceFingerprint nonTargetAfterDraw{};
bool targetChanged = false;
bool nonTargetUnchanged = false;
bool gdiStateRestored = false;
bool flushApplicable = false;
bool endApplicable = false;
bool explicitWorkingComposition = false;
bool wideContentPreservedAfterEasyXFollowUp = false;
bool evidenceComplete = true;
std::vector<TextApiResult> textResults;
};
std::vector<TextTest> fixedTests()
{
return {
{ "ascii", { 0x0053, 0x0074, 0x0065, 0x006C, 0x006C, 0x0061, 0x0072,
0x0058, 0x0020, 0x0030, 0x0043, 0x0020, 0x0050, 0x0072, 0x006F, 0x0062, 0x0065 } },
{ "cjk_bmp", { 0x661F, 0x57A3, 0x7ED8, 0x5236, 0x6D4B, 0x8BD5 } },
{ "supplementary", { 0x1F600 } },
{ "combining_nfd", { 0x0065, 0x0301 } },
{ "mixed", { 0x661F, 0x57A3, 0x0020, 0x0041, 0x1F600, 0x0042,
0x0020, 0x0065, 0x0301 } }
};
}
void checkpoint(const Options& options, const std::string& value) noexcept
{
try
{
std::ofstream output(options.outputDirectory / "progress.log",
std::ios::binary | std::ios::app);
output << GetTickCount64() << ' ' << value << '\n';
output.flush();
}
catch (...)
{
}
}
void clearSurface(IMAGE* image, COLORREF background)
{
SetWorkingImage(image);
setbkcolor(background);
cleardevice();
}
std::string normalizedRelative(const std::filesystem::path& path)
{
std::string value = path.generic_string();
std::replace(value.begin(), value.end(), '\\', '/');
return value;
}
bool addSurfaceEvidence(
const Options& options,
HDC hdc,
const std::string& fileName,
const std::string& purpose,
std::vector<EvidenceFile>& evidence)
{
const std::filesystem::path relative = std::filesystem::path("evidence") / fileName;
const bool saved = saveHdcImage(hdc, CanvasWidth, CanvasHeight,
options.outputDirectory / relative);
if (saved)
evidence.push_back({ normalizedRelative(relative), purpose, "surface_bitblt" });
return saved;
}
bool addClientEvidence(
const Options& options,
HWND hwnd,
const std::string& fileName,
const std::string& purpose,
std::vector<EvidenceFile>& evidence)
{
const std::filesystem::path relative = std::filesystem::path("evidence") / fileName;
Sleep(30);
std::string backend;
const bool saved = captureClientImage(hwnd, options.outputDirectory / relative, &backend);
if (saved)
evidence.push_back({ normalizedRelative(relative), purpose, backend });
return saved;
}
void drawEasyXBaseline()
{
setfillcolor(EasyXMarker);
solidrectangle(20, 20, 170, 58);
settextcolor(EasyXMarker);
setbkmode(TRANSPARENT);
settextstyle(22, 0, "Microsoft YaHei UI");
outtextxy(20, 68, "EasyX baseline");
}
std::vector<TextApiResult> drawWideText(HDC hdc, COLORREF background, bool& restored)
{
std::vector<TextApiResult> results;
const GdiState before = captureGdiState(hdc);
const int saved = SaveDC(hdc);
HFONT font = CreateFontW(-28, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY,
DEFAULT_PITCH | FF_DONTCARE, L"Microsoft YaHei UI");
HGDIOBJ previousFont = font ? SelectObject(hdc, font) : nullptr;
SetBkMode(hdc, TRANSPARENT);
SetTextColor(hdc, WideTextColor);
const auto tests = fixedTests();
for (std::size_t index = 0; index < tests.size(); ++index)
{
TextApiResult result;
result.id = tests[index].id;
result.codePoints = tests[index].codePoints;
result.text = makeUtf16(result.codePoints, result.validUtf16);
const int y = 120 + static_cast<int>(index) * 105;
result.extentSuccess = GetTextExtentPoint32W(hdc, result.text.data(),
static_cast<int>(result.text.size()), &result.extent) != FALSE;
result.textOutSuccess = TextOutW(hdc, 20, y, result.text.data(),
static_cast<int>(result.text.size())) != FALSE;
RECT drawRect{ 430, y, 930, y + 70 };
result.drawTextHeight = DrawTextW(hdc, result.text.data(),
static_cast<int>(result.text.size()), &drawRect,
DT_LEFT | DT_TOP | DT_SINGLELINE | DT_NOPREFIX);
const RECT textOutRegion{ 15, y - 3, 410, y + 70 };
const RECT drawTextRegion{ 425, y - 3, 940, y + 70 };
result.textOutBounds = findChangedBounds(hdc, textOutRegion, background);
result.drawTextBounds = findChangedBounds(hdc, drawTextRegion, background);
results.push_back(std::move(result));
}
if (previousFont) SelectObject(hdc, previousFont);
if (saved) RestoreDC(hdc, saved);
if (font) DeleteObject(font);
const GdiState after = captureGdiState(hdc);
restored = saved != 0 && sameGdiState(before, after);
return results;
}
WideCaseResult runCase(
const Options& options,
HWND hwnd,
IMAGE& working,
bool targetMain,
bool insideBatch,
std::vector<EvidenceFile>& evidence)
{
WideCaseResult result;
result.surfaceId = targetMain ? "main" : "working";
result.batchState = insideBatch ? "inside" : "outside";
result.id = result.surfaceId + "_" + result.batchState;
result.flushApplicable = insideBatch;
result.endApplicable = insideBatch;
checkpoint(options, result.id + ":begin");
clearSurface(nullptr, MainBackground);
clearSurface(&working, WorkingBackground);
checkpoint(options, result.id + ":surfaces_cleared");
IMAGE* targetImage = targetMain ? nullptr : &working;
SetWorkingImage(nullptr);
HDC mainDc = GetImageHDC(nullptr);
HDC workingDc = GetImageHDC(&working);
HDC targetDc = targetMain ? mainDc : workingDc;
HDC nonTargetDc = targetMain ? workingDc : mainDc;
const COLORREF targetBackground = targetMain ? MainBackground : WorkingBackground;
result.before = captureSurfaceFingerprint(targetDc, CanvasWidth, CanvasHeight);
result.nonTargetBefore = captureSurfaceFingerprint(nonTargetDc, CanvasWidth, CanvasHeight);
checkpoint(options, result.id + ":before_captured");
SetWorkingImage(nullptr);
if (insideBatch) BeginBatchDraw();
SetWorkingImage(targetImage);
drawEasyXBaseline();
result.textResults = drawWideText(targetDc, targetBackground, result.gdiStateRestored);
checkpoint(options, result.id + ":draw_complete");
result.afterDraw = captureSurfaceFingerprint(targetDc, CanvasWidth, CanvasHeight);
result.nonTargetAfterDraw = captureSurfaceFingerprint(nonTargetDc, CanvasWidth, CanvasHeight);
checkpoint(options, result.id + ":after_draw_captured");
result.targetChanged = result.before.pixelDigest != result.afterDraw.pixelDigest;
result.nonTargetUnchanged =
result.nonTargetBefore.pixelDigest == result.nonTargetAfterDraw.pixelDigest;
result.evidenceComplete &= addSurfaceEvidence(options, targetDc,
result.id + "_after_draw_target.png", result.id + " target after draw", evidence);
result.evidenceComplete &= addSurfaceEvidence(options, nonTargetDc,
result.id + "_after_draw_non_target.png", result.id + " non-target after draw", evidence);
result.evidenceComplete &= addClientEvidence(options, hwnd,
result.id + "_after_draw_client.png", result.id + " client after draw", evidence);
checkpoint(options, result.id + ":after_draw_evidence");
if (insideBatch)
{
SetWorkingImage(nullptr);
FlushBatchDraw();
result.afterFlush = captureSurfaceFingerprint(targetDc, CanvasWidth, CanvasHeight);
result.evidenceComplete &= addClientEvidence(options, hwnd,
result.id + "_after_flush_client.png", result.id + " client after flush", evidence);
EndBatchDraw();
checkpoint(options, result.id + ":batch_ended");
result.afterEnd = captureSurfaceFingerprint(targetDc, CanvasWidth, CanvasHeight);
result.evidenceComplete &= addClientEvidence(options, hwnd,
result.id + "_after_end_client.png", result.id + " client after end", evidence);
}
else
{
result.afterFlush = result.afterDraw;
result.afterEnd = result.afterDraw;
}
std::vector<std::uint64_t> protectedRegionDigests;
for (std::size_t index = 0; index < result.textResults.size(); ++index)
{
const int y = 120 + static_cast<int>(index) * 105;
const RECT protectedRegion{ 15, y - 3, 940, y + 70 };
protectedRegionDigests.push_back(
capturePixelRegionDigest(targetDc, protectedRegion));
}
SetWorkingImage(targetImage);
setfillcolor(EasyXMarker);
solidrectangle(760, 20, 900, 55);
result.afterEasyXFollowUp = captureSurfaceFingerprint(
targetDc, CanvasWidth, CanvasHeight);
result.wideContentPreservedAfterEasyXFollowUp = true;
for (std::size_t index = 0; index < result.textResults.size(); ++index)
{
const int y = 120 + static_cast<int>(index) * 105;
const RECT protectedRegion{ 15, y - 3, 940, y + 70 };
result.wideContentPreservedAfterEasyXFollowUp =
result.wideContentPreservedAfterEasyXFollowUp &&
protectedRegionDigests[index] ==
capturePixelRegionDigest(targetDc, protectedRegion);
}
result.evidenceComplete &= addSurfaceEvidence(options, targetDc,
result.id + "_after_easyx_follow_up_target.png",
result.id + " target after EasyX follow-up drawing", evidence);
result.evidenceComplete &= addClientEvidence(options, hwnd,
result.id + "_after_easyx_follow_up_client.png",
result.id + " client after EasyX follow-up drawing", evidence);
checkpoint(options, result.id + ":easyx_follow_up_complete");
if (!targetMain)
{
SetWorkingImage(nullptr);
BeginBatchDraw();
putimage(0, 0, &working);
result.evidenceComplete &= addClientEvidence(options, hwnd,
result.id + "_composition_before_flush.png",
result.id + " explicit putimage before flush", evidence);
FlushBatchDraw();
result.evidenceComplete &= addClientEvidence(options, hwnd,
result.id + "_composition_after_flush.png",
result.id + " explicit putimage after flush", evidence);
EndBatchDraw();
result.evidenceComplete &= addClientEvidence(options, hwnd,
result.id + "_composition_after_end.png",
result.id + " explicit putimage after end", evidence);
result.explicitWorkingComposition = true;
}
SetWorkingImage(nullptr);
checkpoint(options, result.id + ":end");
return result;
}
void writeTextResult(std::ostream& output, const TextApiResult& result)
{
output << "{\"testStringId\":" << jsonString(result.id)
<< ",\"codePoints\":" << codePointsJson(result.codePoints)
<< ",\"utf16Units\":" << utf16UnitsJson(result.text)
<< ",\"isValidUtf16\":";
writeBoolean(output, result.validUtf16);
output << ",\"getTextExtentPoint32W\":";
writeBoolean(output, result.extentSuccess);
output << ",\"logicalExtent\":";
writeSizeJson(output, result.extent);
output << ",\"textOutW\":";
writeBoolean(output, result.textOutSuccess);
output << ",\"drawTextWHeight\":" << result.drawTextHeight
<< ",\"textOutInkBounds\":";
writeBoundsJson(output, result.textOutBounds);
output << ",\"drawTextInkBounds\":";
writeBoundsJson(output, result.drawTextBounds);
output << '}';
}
void writeCaseResult(std::ostream& output, const WideCaseResult& result)
{
output << "{\"testCaseId\":" << jsonString(result.id)
<< ",\"surfaceId\":" << jsonString(result.surfaceId)
<< ",\"batchState\":" << jsonString(result.batchState)
<< ",\"targetChanged\":";
writeBoolean(output, result.targetChanged);
output << ",\"nonTargetUnchanged\":";
writeBoolean(output, result.nonTargetUnchanged);
output << ",\"gdiStateRestored\":";
writeBoolean(output, result.gdiStateRestored);
output << ",\"flushApplicable\":";
writeBoolean(output, result.flushApplicable);
output << ",\"endApplicable\":";
writeBoolean(output, result.endApplicable);
output << ",\"explicitWorkingComposition\":";
writeBoolean(output, result.explicitWorkingComposition);
output << ",\"wideContentPreservedAfterEasyXFollowUp\":";
writeBoolean(output, result.wideContentPreservedAfterEasyXFollowUp);
output << ",\"evidenceComplete\":";
writeBoolean(output, result.evidenceComplete);
output << ",\"observations\":{\"afterDraw\":";
writeSurfaceFingerprintJson(output, result.afterDraw);
output << ",\"afterFlush\":";
writeSurfaceFingerprintJson(output, result.afterFlush);
output << ",\"afterEnd\":";
writeSurfaceFingerprintJson(output, result.afterEnd);
output << ",\"afterEasyXFollowUp\":";
writeSurfaceFingerprintJson(output, result.afterEasyXFollowUp);
output << "},\"before\":";
writeSurfaceFingerprintJson(output, result.before);
output << ",\"nonTargetBefore\":";
writeSurfaceFingerprintJson(output, result.nonTargetBefore);
output << ",\"nonTargetAfterDraw\":";
writeSurfaceFingerprintJson(output, result.nonTargetAfterDraw);
output << ",\"textTests\":[";
for (std::size_t index = 0; index < result.textResults.size(); ++index)
{
if (index) output << ',';
writeTextResult(output, result.textResults[index]);
}
output << "]}";
}
}
int runWideTextProbe(const Options& options, const DpiConfiguration& dpiConfiguration)
{
checkpoint(options, "probe:before_initgraph");
HWND hwnd = initgraph(CanvasWidth, CanvasHeight, EX_SHOWCONSOLE);
if (!hwnd)
{
std::cerr << "initgraph failed\n";
return 3;
}
checkpoint(options, "probe:after_initgraph");
SetWindowTextA(hwnd, "StellarX 0C Wide Text Probe");
ShowWindow(hwnd, SW_SHOWNORMAL);
SetForegroundWindow(hwnd);
Sleep(80);
const EnvironmentSnapshot environment = captureEnvironment(hwnd);
IMAGE working(CanvasWidth, CanvasHeight);
checkpoint(options, "probe:environment_and_working_ready");
std::vector<EvidenceFile> evidence;
std::vector<WideCaseResult> cases;
cases.push_back(runCase(options, hwnd, working, true, false, evidence));
cases.push_back(runCase(options, hwnd, working, true, true, evidence));
cases.push_back(runCase(options, hwnd, working, false, false, evidence));
cases.push_back(runCase(options, hwnd, working, false, true, evidence));
checkpoint(options, "probe:all_cases_complete");
bool completed = true;
for (const auto& item : cases)
{
completed = completed && item.targetChanged && item.nonTargetUnchanged &&
item.gdiStateRestored && item.wideContentPreservedAfterEasyXFollowUp &&
item.evidenceComplete;
for (const auto& text : item.textResults)
{
completed = completed && text.validUtf16 && text.extentSuccess &&
text.textOutSuccess && text.drawTextHeight > 0;
}
}
std::ostringstream result;
result << "{\"caseCount\":" << cases.size() << ",\"cases\":[";
for (std::size_t index = 0; index < cases.size(); ++index)
{
if (index) result << ',';
writeCaseResult(result, cases[index]);
}
result << "]}";
SetWorkingImage(nullptr);
closegraph();
std::string error;
if (!writeRawResult(options, dpiConfiguration, environment, completed,
evidence, result.str(), error))
{
std::cerr << error << '\n';
return 4;
}
return completed ? 0 : 5;
}
}
-169
View File
@@ -1,169 +0,0 @@
# 修改总览-20260409
## 说明
- 本目录用于记录本轮协作中对框架做过的修改。
- 记录范围覆盖:
- 早期未建 Git 基线前的修改
- 已提交到仓库的阶段性修改
- 当前工作区中尚未提交的第二阶段重绘架构与注释整理
- 其中相对最原始版本、但未落到 Git 基线的那部分内容,依据协作过程与当前代码状态回溯整理。
## 阶段概览
1. 初始基线
- 提交:`dde570a`
- 含义:建立仓库后的第一版基线
2. 第一阶段:基础治理与确定性问题修复
- 主要内容:
- 资源所有权收紧
- 析构顺序修正
- `Table / Label / Dialog / Button / TextBox` 等基础问题修复
3. 第二阶段:快照与对话框行为收口
- 提交:`4a6e153`
- 提交:`7f8431a`
- 主要内容:
- 快照“作废”和“回贴”语义拆分
- `Dialog` 在窗口变化时只重新居中
- 模态/非模态对话框的残影、穿透、关闭后 hover 清理等问题修复
4. 第三阶段:统一提交重绘(第一版)
- 提交:`b07a4ec`
- 主要内容:
- 将事件阶段的“改状态”与绘制阶段的“提交”分离
- 窗口开始托管控件在事件分发期间的重绘请求
5. 第四阶段:统一提交重绘(第二版,当前工作区)
- 状态:未提交
- 主要内容:
- 从“整场景统一重绘”推进到“按 root 登记并选择性补画对话框”
- 为 `Canvas / TabControl / Dialog` 建立托管重绘提交语义
- 补充相关注释
6. 测试与文档
- 主要内容:
- `KEY == 4` 综合回归用例
- 日志降噪
- 模板体系与开发记录目录建立
7. 第五阶段:全量缺陷修复与自动化验证(当前工作区)
- 主要内容:
- 新增 `StellarX.Core` 核心静态库,拆分框架实现与应用入口
- 修复控件所有权、空页签、快照、几何残影、Dialog、Table、日志、MBCS、Tooltip 和事件循环问题
- 新增 Native Unit Test、x64 ASan、EasyX UI Fixture 和 PowerShell 自动化测试入口
- 完成 Debug x64 / ASan、Release x64、Debug Win32 逻辑测试,以及 UI 三轮回归
## 记录索引
### BUG
- [BUG-20260409-0001 对话框重绘、快照残留与遮挡交互异常](./BUG/BUG-20260409-0001-对话框重绘快照与遮挡交互异常.md)
- [BUG-20260409-0002 基础控件生命周期与边界条件问题](./BUG/BUG-20260409-0002-基础控件生命周期与边界条件问题.md)
### Fix
- [Fix-BUG-20260409-0001 对话框重绘、快照残留与遮挡交互异常](./Fix/Fix-BUG-20260409-0001-对话框重绘快照与遮挡交互异常.md)
- [Fix-BUG-20260409-0002 基础控件生命周期与边界条件问题](./Fix/Fix-BUG-20260409-0002-基础控件生命周期与边界条件问题.md)
### 功能变更
- [Feature-20260409-0001 基础资源所有权与生命周期收口](./功能变更/Feature-20260409-0001-基础资源所有权与生命周期收口.md)
- [Feature-20260409-0002 Dialog 与 MessageBox 行为调整](./功能变更/Feature-20260409-0002-Dialog与MessageBox行为调整.md)
- [Feature-20260409-0003 输入事件、hover 与遮挡交互调整](./功能变更/Feature-20260409-0003-输入事件与遮挡交互调整.md)
- [Feature-20260409-0004 测试用例与可观测性调整](./功能变更/Feature-20260409-0004-测试用例与可观测性调整.md)
- [Feature-20260409-0005 开发记录与模板体系整理](./功能变更/Feature-20260409-0005-开发记录与模板体系整理.md)
- [Feature-20260915-0001 全量缺陷修复与 API 调整](./功能变更/Feature-20260915-0001-全量缺陷修复与API调整.md)
### 模块
- [Module-20260409-0001 Window 托管重绘与覆盖合成机制](./模块/Module-20260409-0001-Window托管重绘与覆盖合成机制.md)
- [Module-20260915-0001 StellarX 核心库与自动化测试基础设施](./模块/Module-20260915-0001-StellarX核心库与自动化测试基础设施.md)
### 配套文档
- [MIGRATION.md](./MIGRATION.md):破坏性 API 迁移说明
- [TESTING.md](./TESTING.md):测试入口、覆盖范围和诊断产物说明
## 覆盖关系
### 核心代码文件覆盖
- `Window.h / Window.cpp`
- 覆盖于:
- `BUG-20260409-0001`
- `Fix-BUG-20260409-0001`
- `Feature-20260409-0002`
- `Feature-20260409-0003`
- `Module-20260409-0001`
- `Control.h / Control.cpp`
- 覆盖于:
- `BUG-20260409-0002`
- `Fix-BUG-20260409-0002`
- `Feature-20260409-0001`
- `Module-20260409-0001`
- `Canvas.h / Canvas.cpp`
- 覆盖于:
- `BUG-20260409-0001`
- `Fix-BUG-20260409-0001`
- `Feature-20260409-0003`
- `Module-20260409-0001`
- `TabControl.h / TabControl.cpp`
- 覆盖于:
- `Feature-20260409-0003`
- `Feature-20260409-0004`
- `Module-20260409-0001`
- `Dialog.h / Dialog.cpp`
- 覆盖于:
- `BUG-20260409-0001`
- `Fix-BUG-20260409-0001`
- `Feature-20260409-0002`
- `Module-20260409-0001`
- `Button.cpp / TextBox.cpp`
- 覆盖于:
- `BUG-20260409-0001`
- `Fix-BUG-20260409-0001`
- `Feature-20260409-0003`
- `Table.cpp / Table.h / Label.cpp / MessageBox.cpp`
- 覆盖于:
- `BUG-20260409-0002`
- `Fix-BUG-20260409-0002`
- `Feature-20260409-0001`
- `Feature-20260409-0002`
- `z-testDome.cpp`
- 覆盖于:
- `Feature-20260409-0004`
## 当前状态
- 当前工作区在 `77a8fe5` 之后还有未提交修改。
- 这些未提交修改主要是:
- 第二阶段托管重绘
- 注释补充与校正
- 记录与模板体系整理
## 第五阶段覆盖关系
- `StellarX.Core.vcxproj`
- 统一承载框架源码和公共/内部头文件。
- 关联:
- [Module-20260915-0001 StellarX 核心库与自动化测试基础设施](./模块/Module-20260915-0001-StellarX核心库与自动化测试基础设施.md)
- [Feature-20260915-0001 全量缺陷修复与 API 调整](./功能变更/Feature-20260915-0001-全量缺陷修复与API调整.md)
- `tests / scripts`
- 覆盖逻辑单元测试、ASan、EasyX UI Fixture、关键像素断言和诊断产物。
- 关联:
- [TESTING.md](./TESTING.md)
- [Module-20260915-0001 StellarX 核心库与自动化测试基础设施](./模块/Module-20260915-0001-StellarX核心库与自动化测试基础设施.md)
- `Control / Window / Canvas / Button / Label / TextBox / Table / Dialog / TabControl / SxLogger`
- 本批次高、中、低严重度问题和验证用例统一记录于:
- [Feature-20260915-0001 全量缺陷修复与 API 调整](./功能变更/Feature-20260915-0001-全量缺陷修复与API调整.md)
@@ -1,55 +0,0 @@
# 补充记录-20260409-窗口最大化收口保护
## 说明
- 本文件用于补充记录 2026-04-09 当天新增的窗口最大化收口问题。
- 对应修改发生在 `f567369` 快照之后,当前仍位于工作区未提交状态。
## 问题概述
- 现象:
- 某些窗口初始尺寸下,直接点击最大化会出现黑背景、控件残影。
- 若先手动拖拽窗口略微放大,再最大化,则问题消失。
- 影响用例:
- `KEY == 1`
- `KEY == 2`
- 不受影响用例:
- `KEY == 3`
- `KEY == 4`
## 根因
- [`Window.cpp`](D:/programming/imGUI-easyX/imGui-easyX/src/StellarX/Window.cpp) 的 `runEventLoop()` resize 收口中存在一段历史“跨度保护”。
- 该保护把“宽高变化超过 1000”视为异常帧,直接终止收口:
- 不再执行 `adaptiveLayout`
- 不再执行 `Resize`
- 不再执行 `redrawScene(true, true)`
- 因此新暴露区域不会被完整刷新,最终表现为黑背景与残影。
## 本次新增记录
- BUG:
- [`BUG-20260409-0003 直接最大化触发收口保护导致黑背景与残影`](./BUG/BUG-20260409-0003-直接最大化触发收口保护导致黑背景与残影.md)
- Fix:
- [`Fix-BUG-20260409-0003 直接最大化触发收口保护导致黑背景与残影`](./Fix/Fix-BUG-20260409-0003-直接最大化触发收口保护导致黑背景与残影.md)
- 功能变更:
- [`Feature-20260409-0006 窗口最大化收口保护调整`](./功能变更/Feature-20260409-0006-窗口最大化收口保护调整.md)
## 修改摘要
- 将“跨度过大即跳过”改为“仅非法尺寸才跳过”。
- 非法尺寸标准:
- `actualWidth <= 0`
- `actualHeight <= 0`
- `actualWidth > max(10000, virtualScreenWidth * 2)`
- `actualHeight > max(10000, virtualScreenHeight * 2)`
- 对“大跨度但合法”的 resize 保留 `DEBUG` 日志,但继续执行完整收口。
- 顺手删除了 `Window.cpp` 中未使用的 `ExMessage mm;` 遗留变量。
## 当前状态
- 代码修改:已完成,待提交
- 文档记录:已补充
- 验证状态:
- 已完成源码级编译验证
- 待用户做 GUI 回归
@@ -1,53 +0,0 @@
# BUG-20251209-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20251209-0001
- 标题: TabControl 由不可见设置为可见时绘制错乱
- 状态:已修复
- 严重性:S3
- 优先级:P2
- 模块: TabControl
- 版本 / 分支: V2.3.1
- 环境: Visual Studio / Debug / Release
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20251209-0001
## 问题描述
- 现象: 调用 `TabControl::setIsVisible()` 将选项卡由不可见变为可见时,会绘制出未激活的页面。
- 影响范围: 多页面 TabControl 在隐藏后重新显示时可能出现页面叠加,造成绘制错乱并影响用户体验。
- 期望结果: TabControl 可见后只绘制当前激活页;如果没有激活页,则不绘制任何页。
- 实际结果: 所有页面被绘制出来,导致未激活页和激活页重叠。
## 复现信息
- 前置条件:[可选] 存在至少两个页面的 TabControl。
- 复现步骤:
1. 将 TabControl 设置为不可见。
2. 通过事件或回调将 TabControl 设置为可见。
3. 观察页面绘制结果。
- 复现概率:必现
- 最小复现 Demo:[可选] TabControl 隐藏 / 显示切换场景
- 证据:PDF 历史记录描述隐藏后恢复显示会绘制所有页;初步定位到 `TabControl::setIsVisible()` 的可见性传播逻辑。
## 初步分析
- 疑似位置: `TabControl::setIsVisible()`
- 触发条件: TabControl 从不可见切换为可见时,对子页面统一传播可见状态。
- 相关线索:
- `show` 状态恢复为 true 后,非激活页也参与绘制。
- TabControl 的页面可见性没有与当前激活状态保持一致。
- 最近相关改动:[可选]
## 跟踪信息
- 首次发现时间: 2025-12-09
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v2.3.2
- 验证版本:[可选] v2.3.2
- 备注:[可选] 来源原始 ID 为 `BUG-20251209`;PDF 未包含 `-XXXX` 后缀,入库时补充序号。
@@ -1,60 +0,0 @@
# BUG-20251220-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20251220-0001
- 标题: TabControl::setActiveIndex 绘制前调用崩溃
- 状态:已修复
- 严重性:S1
- 优先级:P0
- 模块: TabControl
- 版本 / 分支: v2.3.1
- 环境: Visual Studio / Debug / Release
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20251220-0001
## 问题描述
- 现象: 在 TabControl 首次绘制前或进入主事件循环前调用 `setActiveIndex()`,会触发空指针访问并导致程序崩溃。
- 影响范围: 影响默认激活页设置流程,启动阶段即可崩溃,严重影响使用。
- 期望结果: `setActiveIndex()` 可在绘制前记录默认激活页,并在 TabControl 第一次绘制时完成默认激活。
- 实际结果: 绘制前调用会直接崩溃,无法设置默认激活页。
## 复现信息
- 前置条件:[可选] TabControl 尚未绘制。
- 复现步骤:
1. 创建 TabControl 对象。
2. 在首次绘制前调用 `setActiveIndex(0)`。
3. 运行程序并观察崩溃。
- 复现概率:必现
- 最小复现 Demo:
```cpp
auto ta = std::make_unique<TabControl>(10, 10, 1100, 300);
ta->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
ta->setActiveIndex(0);
```
- 证据:PDF 历史记录描述绘制前调用会造成空指针访问。
## 初步分析
- 疑似位置: `TabControl::setActiveIndex()`
- 触发条件: TabControl / 页签按钮尚未完成绘制和初始化时,提前执行激活页切换逻辑。
- 相关线索:
- 默认激活应属于延迟到首次绘制后的行为。
- 绘制前直接触发页签按钮点击回调,会访问尚未初始化的内部状态。
- 最近相关改动:[可选]
## 跟踪信息
- 首次发现时间: 2025-12-20
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v2.3.2
- 验证版本:[可选] v2.3.2
- 备注:[可选] 来源原始 ID 为 `BUG-20251220`;PDF 未包含 `-XXXX` 后缀,入库时补充序号。
@@ -1,66 +0,0 @@
# BUG-20260109-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260109-0001
- 标题: TextBox::setText 进入事件循环前调用崩溃
- 状态:已修复
- 严重性:S1
- 优先级:P0
- 模块: TextBox
- 版本 / 分支: v2.3.2(基础版 EasyX + Win32)
- 环境: Windows 10/11 x64 + Visual Studio 2022(MSVC)Debug / Release
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20260109-0001
## 问题描述
- 现象: 在 Window 尚未创建或图形上下文尚未初始化时调用 `TextBox::setText()` 设置默认文本,会触发 `TextBox::draw()`,进而进入依赖 EasyX 图形上下文的绘制 / 抓屏逻辑,导致访问冲突或中断。
- 影响范围: 所有“先创建控件并设置默认文本,再创建 Window / 挂载控件树”的初始化流程。
- 期望结果: `setText()` 只更新控件状态并标记需要重绘,不应在生命周期未就绪时主动绘制。
- 实际结果: `setText()` 内部直接调用 `draw()`,绘制链路在图形上下文未就绪时崩溃。
## 复现信息
- 前置条件:[可选] Window / EasyX 图形上下文尚未初始化。
- 复现步骤:
1. 在创建 Window 或首次 `draw()` 前创建 TextBox。
2. 调用 `TextBox::setText()` 设置默认文本。
3. 随后才创建 Window 或将 TextBox 添加到 Canvas / Window。
4. 观察程序在 `setText()` 阶段崩溃。
- 复现概率:必现
- 最小复现 Demo:
```cpp
Window window(1024, 768, NULL, RGB(255, 255, 255), "StellarX Application");
auto initLibPathBox = std::make_unique<TextBox>(230, 230, 700, 30);
initLibPathBox->setText("textText");
window.addControl(std::move(initLibPathBox));
window.draw();
return window.runEventLoop();
```
- 证据:PDF 历史记录描述 `setText()` 触发 `draw()` 后进入 `saveBackground()` / `getimage()` 等图形上下文相关逻辑。
## 初步分析
- 疑似位置: `TextBox::setText()`
- 触发条件: 控件属性设置发生在 Window 绘制 / EasyX 图形上下文初始化之前。
- 相关线索:
- setter 不应带有依赖图形上下文的即时绘制副作用。
- `draw()` 会进入背景快照与图像抓取链路。
- 最近相关改动:[可选]
## 跟踪信息
- 首次发现时间: 2026-01-09
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v3.0.0
- 验证版本:[可选] v3.0.0
- 备注:[可选] 来源原始 ID 为 `BUG-20260109`;同日另有 Table 重影问题,入库时按顺序拆为 `0001` 与 `0002`。
@@ -1,60 +0,0 @@
# BUG-20260109-0002
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260109-0002
- 标题: TabControl 切换后 Table 新旧内容重叠
- 状态:已修复
- 严重性:S2
- 优先级:P1
- 模块: TabControl / Canvas / Table / 背景快照 / 脏标记重绘链路
- 版本 / 分支: 基础版(EasyX + Win32)/ v2.3.2
- 环境: Windows x64 / Visual Studio 2022 / EasyX(Debug / Release 均可能)
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20260109-0002
## 问题描述
- 现象: 运行 TabControl 示例后,切换到“按钮1”页签并触发“重置表格数据”,随后打开 / 关闭其他页签再切回“按钮1”,Table 稳定出现旧内容与新内容叠加;偶发情况下重置数据当次即出现重影。
- 影响范围: 使用背景快照擦除与局部重绘组合的容器 / 控件,尤其是 Table 透明文字背景与 Null 填充模式场景。
- 期望结果: 切换页签、关闭页签、重置数据后,Table 只显示当前数据,不残留旧像素。
- 实际结果: Table 区域出现旧行文本像素残留,与新内容叠在同一位置。
## 复现信息
- 前置条件:[可选] TabControl 示例中包含 Table 和“重置表格数据”按钮。
- 复现步骤:
1. 运行测试程序(TabControl 示例)。
2. 切换到“按钮1”页签。
3. 点击“重置表格数据”(清空并重新 `setData()`)。
4. 随意切换到其他页签,可伴随关闭页签操作。
5. 再切回“按钮1”。
6. 观察 Table 区域是否出现旧内容与新内容重叠。
- 复现概率:必现;重置数据当次直接重影为偶现。
- 最小复现 Demo:`z-testDome.cpp` 中 TabControl + Table + 重置按钮场景;Null FillMode 与透明文字背景更明显。
- 证据:日志显示 Canvas 快照刚丢弃或未就绪时,Table 可见性恢复立即触发局部重绘,随后 `saveBackground()` 把已绘制像素截入背景快照。
## 初步分析
- 疑似位置:
- `Control::setIsVisible(true)`
- `Canvas::requestRepaint()`
- `TabControl::requestRepaint()`
- 触发条件: 页签切换 / 关闭期间,父容器快照未就绪或 dirty 未清理时,子控件抢跑执行局部绘制。
- 相关线索:
- `show=true` 时立即向上 `requestRepaint()`。
- `Canvas::requestRepaint()` 在 `hasSnap=0` / `dirty=1` 状态下仍允许对子控件局部 `draw()`。
- 页签切换期间尺寸变化会触发丢背景快照和标脏。
- 最近相关改动:[可选] `Control::setIsVisible(true)` 变为立即请求重绘。
## 跟踪信息
- 首次发现时间: 2026-01-09
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v3.0.0
- 验证版本:[可选] v3.0.0
- 备注:[可选] 来源原始 ID 为 `BUG-20260109`;同日另有 TextBox 生命周期问题,入库时按顺序拆为 `0001` 与 `0002`。
@@ -1,53 +0,0 @@
# BUG-20260122-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260122-0001
- 标题: Window::runEventLoop 普通控件事件分发顺序
- 状态:已修复
- 严重性:S3
- 优先级:P2
- 模块: Window
- 版本 / 分支: v3.0.0
- 环境: Windows 10/11 x64 + Visual Studio 2022(MSVC)Debug / Release
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20260122-0001
## 问题描述
- 现象: `Window::runEventLoop()` 对普通控件分发事件时采用正序遍历 `controls`,控件重叠时下层控件可能抢走点击 / 悬停事件,导致行为与绘制顺序不一致。
- 影响范围: 普通控件存在重叠时,事件命中顺序可能不符合 Z 序直觉。
- 期望结果: 上层控件优先接收事件,下层控件不应抢走事件。
- 实际结果: 正序遍历导致下层控件可能先处理事件。
## 复现信息
- 前置条件:[可选] Window 中存在相互重叠的普通控件。
- 复现步骤:
1. 创建存在重叠区域的普通控件。
2. 在重叠区域触发点击或悬停事件。
3. 观察是否由下层控件优先处理事件。
- 复现概率:必现(按 PDF 记录;实际复现未提供)
- 最小复现 Demo:[可选] 无
- 证据:PDF 历史记录指出该问题来自之前版本误将逆序分发改为正序分发。
## 初步分析
- 疑似位置: `Window::runEventLoop()`
- 触发条件: 普通控件重叠,且事件落在重叠区域。
- 相关线索:
- 普通控件绘制顺序与事件分发顺序应保持 Z 序一致。
- `Window::controls` 正序遍历会让较早加入的下层控件先处理事件。
- 最近相关改动:[可选] 某个版本中普通控件遍历顺序被错误修改。
## 跟踪信息
- 首次发现时间: 2026-01-22
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v3.0.1
- 验证版本:[可选] v3.0.1
- 备注:[可选] 来源原始 ID 为 `BUG-20260122`;PDF 未包含 `-XXXX` 后缀,入库时补充序号。
@@ -1,53 +0,0 @@
# BUG-20260203-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260203-0001
- 标题: 对话框打开时错误下发合成 WM_MOUSEMOVE
- 状态:已修复
- 严重性:S3
- 优先级:P2
- 模块: Window
- 版本 / 分支: v3.0.0
- 环境: Windows 10/11 x64 + Visual Studio 2022(MSVC)Debug / Release
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20260203-0001
## 问题描述
- 现象: 对话框打开时会触发本应只在对话框关闭时执行的合成 `WM_MOUSEMOVE`,并下发给所有可见控件以刷新 hover 状态。
- 影响范围: 对话框打开路径产生额外事件下发,带来性能影响和不必要的 hover 状态刷新。
- 期望结果: 合成 `WM_MOUSEMOVE` 只在对话框被关闭后下发一次。
- 实际结果: 对话框打开和关闭时都会下发合成 `WM_MOUSEMOVE`。
## 复现信息
- 前置条件:[可选] 存在可弹出的对话框。
- 复现步骤:
1. 启动事件循环。
2. 触发对话框弹出。
3. 观察日志中是否在对话框打开阶段出现合成 `WM_MOUSEMOVE` 下发记录。
- 复现概率:必现
- 最小复现 Demo:[可选] 弹出一个对话框即可。
- 证据:PDF 日志显示对话框弹出后出现“对话框关闭,合成WM_MOUSEMOVE已下发”。
## 初步分析
- 疑似位置: `Window::runEventLoop()`
- 触发条件: 对话框打开路径触发重绘判断时,也执行了对话框关闭后才需要的鼠标移动合成逻辑。
- 相关线索:
- 相关变量为 `dialogClose`。
- 合成 `WM_MOUSEMOVE` 的执行缺少对 `dialogClose` 为真的限定。
- 最近相关改动:[可选]
## 跟踪信息
- 首次发现时间: 2026-02-03
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v3.0.1
- 验证版本:[可选] v3.0.1
- 备注:[可选] 来源原始 ID 为 `BUG-20260203`;PDF 未包含 `-XXXX` 后缀,入库时补充序号。
@@ -1,53 +0,0 @@
# BUG-20260206-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260206-0001
- 标题: 对话框打开时持续触发全量重绘
- 状态:已修复
- 严重性:S3
- 优先级:P2
- 模块: Window
- 版本 / 分支: v3.0.0 / master
- 环境: Windows 10/11 x64 + Visual Studio 2022(MSVC)Debug / Release
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20260206-0001
## 问题描述
- 现象: 对话框保持打开时持续触发全量重绘,重复重绘所有打开的对话框和可见控件。
- 影响范围: 对话框打开期间产生不必要的全量绘制,造成性能影响。
- 期望结果: 只在对话框打开或关闭时触发必要重绘,确保对话框顶层显示并清除关闭残留。
- 实际结果: 重绘前以“是否有对话框可见或关闭”为依据,导致对话框保持可见时持续触发重绘。
## 复现信息
- 前置条件:[可选] 存在可弹出的对话框。
- 复现步骤:
1. 触发对话框弹出。
2. 保持对话框打开。
3. 观察日志中是否持续输出全量重绘相关记录。
- 复现概率:必现
- 最小复现 Demo:触发任意对话框即可。
- 证据:PDF 日志中同一时间片持续出现“对话框打开/关闭,触发全量重绘”。
## 初步分析
- 疑似位置: `Window::runEventLoop()`
- 触发条件: 对话框处于可见状态且事件循环持续运行。
- 相关线索:
- 相关变量为 `needredraw`。
- 重绘判断基于“是否存在可见对话框”,而不是“是否刚刚打开 / 关闭对话框”。
- 最近相关改动:[可选]
## 跟踪信息
- 首次发现时间: 2026-02-06
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v3.0.1
- 验证版本:[可选] v3.0.1
- 备注:[可选] 来源原始 ID 为 `BUG-20260206`;PDF 未包含 `-XXXX` 后缀,入库时补充序号。
@@ -1,54 +0,0 @@
# BUG-20260217-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260217-0001
- 标题: TabControl::getActiveIndex 无激活页返回最后索引
- 状态:已修复
- 严重性:S2
- 优先级:P1
- 模块: TabControl
- 版本 / 分支: v3.0.0 / master
- 环境: Windows 10/11 x64 + Visual Studio 2022(MSVC)Debug / Release
- 发现人: 用户
- 关联 Fix ID: Fix-BUG-20260217-0001
## 问题描述
- 现象: 当 TabControl 的页签对列表不为空,但所有页签均未激活 / 未打开时,调用 `getActiveIndex()` 会返回最后一个页签的索引。
- 影响范围: 用户通过 `getActiveIndex()` 判断当前激活页时,可能拿到错误索引。
- 期望结果: 无页签激活时返回 `-1`;有页签激活时返回对应索引。
- 实际结果: 无页签激活时返回最后一个页签索引。
## 复现信息
- 前置条件:[可选] TabControl 页签列表不为空,但所有页签都未激活。
- 复现步骤:
1. 创建含有页签的 TabControl。
2. 保持所有页签未激活 / 未打开。
3. 调用 `TabControl::getActiveIndex()`。
4. 观察返回值。
- 复现概率:必现
- 最小复现 Demo:[可选]
- 证据:PDF 历史记录标记为代码分析发现。
## 初步分析
- 疑似位置: `TabControl::getActiveIndex()`
- 触发条件: 页签列表非空且无任何页签处于激活状态。
- 相关线索:
- 旧逻辑未处理“列表非空但全部未激活”的兜底分支。
- 返回值应能区分无激活页与最后一页激活。
- 最近相关改动:[可选]
## 跟踪信息
- 首次发现时间: 2026-02-17
- 最后更新时间: 2026-09-19(从 PDF 整理入库)
- 修复版本: v3.0.1
- 验证版本:[可选] v3.0.1
- 备注:[可选] 来源原始 ID 为 `BUG-20260217`;PDF 未包含 `-XXXX` 后缀,入库时补充序号。
@@ -1,73 +0,0 @@
# BUG-20260409-0001
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260409-0001
- 标题: 对话框重绘、快照残留与遮挡交互异常
- 状态:已修复 / 待持续回归
- 严重性:S2
- 优先级:P0
- 模块:Window / Dialog / Canvas / Button / TextBox
- 版本 / 分支:`master`
- 环境:Windows + EasyX + VS2022
- 发现人:协作过程静态审查与测试用例回归
- 关联 Fix ID:Fix-BUG-20260409-0001
## 问题描述
- 现象:
- 非模态对话框打开后,底层被遮挡控件仍可能收到鼠标事件。
- 模态或非模态对话框在窗口尺寸变化后,可能出现背景快照残留。
- 模态对话框标题区域曾出现抓到底层背景的问题。
- 对话框关闭后,底层按钮 hover 状态可能不能立即恢复。
- 多个按钮快速 hover 切换时,对话框补画链容易闪烁。
- 影响范围:
- 对话框交互正确性
- 重绘层级稳定性
- hover 与点击行为一致性
- 期望结果:
- 对话框始终位于正确层级。
- 被对话框覆盖的底层控件不会误交互。
- resize / 打开 / 关闭过程中无残影、无错位。
- 实际结果:
- 曾出现穿透、残影、错误快照、关闭后 hover 残留、频繁补画闪烁等问题。
## 复现信息
- 前置条件:存在非模态或模态对话框,且下层有可交互控件
- 复现步骤:
1. 打开包含按钮、Canvas、TabControl 的测试窗口。
2. 弹出非模态或模态对话框。
3. 在对话框遮挡区域附近快速移动鼠标,或拖动窗口大小。
- 复现概率:高概率 / 偶现(不同问题不同)
- 最小复现 Demo:`z-testDome.cpp` 中 `KEY == 2 / 3 / 4`
- 证据:日志、静态推演、用户回归观察
## 初步分析
- 疑似位置:
- `Dialog::handleEvent`
- `Dialog::draw / recenterInHostWindow / clearControls`
- `Window::runEventLoop / pumpResizeIfNeeded / flushManagedRepaint`
- `Button::handleEvent`
- 触发条件:
- 对话框覆盖底层控件
- 窗口 resize
- hover 高频切换
- 对话框打开/关闭后的层级切换
- 相关线索:
- “快照作废”和“回贴旧背景”语义混用
- 事件阶段与绘制阶段原先分离不彻底
- 非模态对话框区域内鼠标事件吞掉后,底层控件拿不到离开消息
## 跟踪信息
- 首次发现时间:本轮协作初期
- 最后更新时间:2026-04-09
- 修复版本:[当前工作区]
- 验证版本:[当前工作区]
- 备注:快速划过多个按钮时一帧内偶发双高亮的问题暂未彻底消除,属于已接受的底层限制
@@ -1,71 +0,0 @@
# BUG-20260409-0002
> 适用场景:记录问题本身,不展开完整修复方案。修复内容写入对应的 Fix 文档。
## 基本信息
- ID: BUG-20260409-0002
- 标题: 基础控件生命周期与边界条件问题
- 状态:已修复 / 待持续回归
- 严重性:S2
- 优先级:P1
- 模块:Control / Window / Table / Label / Button / TextBox / MessageBox
- 版本 / 分支:`master`
- 环境:Windows + EasyX + VS2022
- 发现人:静态审查
- 关联 Fix ID:Fix-BUG-20260409-0002
## 问题描述
- 现象:
- `Window` 析构时可能先关闭图形环境,再让控件析构访问绘图接口。
- `Table` 在空表头、空数据、列数不一致时存在越界或空状态问题。
- `Label::setText()` 后尺寸与背景快照不能及时同步。
- `MessageBox` 外层曾直接干预 `Dialog` 初始化流程。
- 一些资源所有权和析构职责不够清晰。
- 影响范围:
- 基础稳定性
- 边界输入正确性
- 维护成本
- 期望结果:
- 生命周期安全、边界输入可防御、接口语义清晰
- 实际结果:
- 存在潜在崩溃、越界、状态不一致和维护负担
## 复现信息
- 前置条件:特定表格输入、动态修改文本、窗口关闭、MessageBox 使用链
- 复现步骤:
1. 静态审查相关代码路径。
2. 构造空表头、长于表头的数据行、动态变更 Label 文本。
3. 观察关闭窗口或销毁相关对象时的析构顺序。
- 复现概率:高概率 / 必现(不同问题不同)
- 最小复现 Demo:[可选]
- 证据:静态分析、日志、编译验证
## 初步分析
- 疑似位置:
- `Window::~Window`
- `Control` 析构与背景快照恢复链
- `Table::initTextWaH / setData / drawHeader / drawTable`
- `Label::setText`
- `MessageBox::showAsync / showModal`
- 触发条件:
- 边界数据输入
- 动态文本变化
- 对象销毁 / 窗口关闭
- 相关线索:
- 所有权层次混乱
- 空状态防御不足
- 接口暴露超出真实职责
## 跟踪信息
- 首次发现时间:本轮协作初期
- 最后更新时间:2026-04-09
- 修复版本:[当前工作区]
- 验证版本:[当前工作区]
- 备注:字符集相关问题暂未处理,仍按 MBCS 假设工作

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