#include "Window.h" #include "Dialog.h" #include"SxLog.h" #include #include static bool SxIsNoisyMsg(UINT m) { return m == WM_MOUSEMOVE; } static const char* SxMsgName(UINT m) { switch (m) { case WM_MOUSEMOVE: return "WM_MOUSEMOVE"; case WM_LBUTTONDOWN: return "WM_LBUTTONDOWN"; case WM_LBUTTONUP: return "WM_LBUTTONUP"; case WM_RBUTTONDOWN: return "WM_RBUTTONDOWN"; case WM_RBUTTONUP: return "WM_RBUTTONUP"; case WM_KEYDOWN: return "WM_KEYDOWN"; case WM_KEYUP: return "WM_KEYUP"; case WM_CHAR: return "WM_CHAR"; case WM_SIZE: return "WM_SIZE"; default: return "WM_?"; } } /** * ApplyResizableStyle * 作用:统一设置可拉伸/裁剪样式,并按开关使用 WS_EX_COMPOSITED(合成双缓冲)。 * 关键点: * - WS_THICKFRAME:允许从四边/四角拖动改变尺寸。 * - WS_CLIPCHILDREN / WS_CLIPSIBLINGS:避免子控件互相覆盖时闪烁。 * - WS_EX_COMPOSITED:在一些环境更平滑,但个别显卡/驱动可能带来一帧延迟感。 * - SWP_FRAMECHANGED:通知窗口样式已变更,强制系统重算非客户区(标题栏/边框)。 */ static void ApplyResizableStyle(HWND h, bool useComposited) { LONG style = GetWindowLong(h, GWL_STYLE); style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS; SetWindowLong(h, GWL_STYLE, style); LONG ex = GetWindowLong(h, GWL_EXSTYLE); if (useComposited) { ex |= WS_EX_COMPOSITED; } else { ex &= ~WS_EX_COMPOSITED; } SetWindowLong(h, GWL_EXSTYLE, ex); SetWindowPos(h, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); } /** * ApplyMinSizeOnSizing * 作用:在 WM_SIZING 阶段执行“最小尺寸夹紧”。 * 规则:只回推“被拖动的那一侧”,另一侧当锚点(避免几何回弹/位置漂移)。 * 步骤: * 1)将“最小客户区尺寸”通过 AdjustWindowRectEx 换算为“最小窗口矩形”(含非客户区)。 * 2)若当前矩形比最小还小,则根据 edge(哪条边/角在被拖)调整对应边,另一侧保持不动。 * 说明:仅保证不小于最小值;不做对齐/回滚等操作,把其余交给系统尺寸逻辑。 */ static void ApplyMinSizeOnSizing(RECT* prc, WPARAM edge, HWND hWnd, int minClientW, int minClientH) { RECT rcFrame{ 0, 0, minClientW, minClientH }; DWORD style = GetWindowLong(hWnd, GWL_STYLE); DWORD ex = GetWindowLong(hWnd, GWL_EXSTYLE); AdjustWindowRectEx(&rcFrame, style, FALSE, ex); const int minW = rcFrame.right - rcFrame.left; const int minH = rcFrame.bottom - rcFrame.top; const int curW = prc->right - prc->left; const int curH = prc->bottom - prc->top; if (curW < minW) { switch (edge) { case WMSZ_LEFT: case WMSZ_TOPLEFT: case WMSZ_BOTTOMLEFT: prc->left = prc->right - minW; // 锚定右侧,回推左侧(左边被拖) break; default: prc->right = prc->left + minW; // 锚定左侧,回推右侧(右边被拖) break; } } if (curH < minH) { switch (edge) { case WMSZ_TOP: case WMSZ_TOPLEFT: case WMSZ_TOPRIGHT: prc->top = prc->bottom - minH; // 锚定下侧,回推上侧(上边被拖) break; default: prc->bottom = prc->top + minH; // 锚定上侧,回推下侧(下边被拖) break; } } } // ---------------- 构造 / 析构 ---------------- /** * 构造:初始化当前尺寸、待应用尺寸、最小客户区尺寸与 EasyX 模式。 * 注意:样式设置与子类化放在 draw() 内第一次绘制时完成。 */ Window::Window(int w, int h, int mode) { localwidth = minClientW = pendingW = width = w; localheight = minClientH = pendingH = height = h; windowMode = mode; } Window::Window(int w, int h, int mode, COLORREF bk) { localwidth = minClientW = pendingW = width = w; localheight = minClientH = pendingH = height = h; windowMode = mode; wBkcolor = bk; } Window::Window(int w, int h, int mode, COLORREF bk, std::string title) { localwidth = minClientW = pendingW = width = w; localheight = minClientH = pendingH = height = h; windowMode = mode; wBkcolor = bk; headline = std::move(title); } Window::~Window() { // 析构:释放背景图对象并关闭 EasyX 图形环境 if (background) delete background; background = nullptr; closegraph(); } // ---------------- 原生消息钩子---------------- /** * WndProcThun * 作用:替换 EasyX 的窗口过程,接管关键消息。 * 关键处理: * - WM_ERASEBKGND:返回 1,交由自绘清屏,避免系统擦背景造成闪烁。 * - WM_ENTERSIZEMOVE:开始拉伸 → isSizing=true 且 WM_SETREDRAW(FALSE) 冻结重绘。 * - WM_SIZING:拉伸中 → 仅做“最小尺寸夹紧”(按被拖边回推),不回滚、不绘制。 * - WM_EXITSIZEMOVE:结束拉伸 → 读取最终客户区尺寸 → 标记 needResizeDirty,解冻并刷新。 * - WM_GETMINMAXINFO:提供系统最小轨迹限制(四边一致)。 */ LRESULT CALLBACK Window::WndProcThunk(HWND h, UINT m, WPARAM w, LPARAM l) { auto* self = reinterpret_cast(GetWindowLongPtr(h, GWLP_USERDATA)); if (!self) { return DefWindowProc(h, m, w, l); } // 关键点①:禁止系统擦背景,避免和我们自己的清屏/双缓冲打架造成闪烁 if (m == WM_ERASEBKGND) { return 1; } // 关键点②:拉伸开始 → 冻结重绘(系统调整窗口矩形时不触发即时重绘,防止抖) if (m == WM_ENTERSIZEMOVE) { SX_LOGI("Resize") << SX_T("WM_ENTERSIZEMOVE: 开始测量尺寸","WM_ENTERSIZEMOVE: begin sizing"); self->isSizing = true; SendMessage(h, WM_SETREDRAW, FALSE, 0); return 0; } // 关键点③:拉伸中 → 仅执行“最小尺寸夹紧”,不做对齐/节流/回滚,保持系统自然流畅 if (m == WM_SIZING) { RECT* prc = reinterpret_cast(l); // “尺寸异常值”快速过滤:仅保护极端值,不影响正常拖动 int currentWidth = prc->right - prc->left; int currentHeight = prc->bottom - prc->top; if (currentWidth < 0 || currentHeight < 0 || currentWidth > 10000 || currentHeight > 10000) { return TRUE; } ApplyMinSizeOnSizing(prc, w, h, self->minClientW, self->minClientH); RECT before = *prc;// 记录调整前矩形以便日志输出 if (before.left != prc->left || before.top != prc->top || before.right != prc->right || before.bottom != prc->bottom) { SX_LOGD("Resize") << SX_T("WM_SIZING 夹具:","WM_SIZING clamp: ") << SX_T("之前=(","before=(") << (before.right - before.left) << "x" << (before.bottom - before.top) << ") " << SX_T("之后=(","after=(") << (prc->right - prc->left) << "x" << (prc->bottom - prc->top) << ")"; } return TRUE; } // 关键点④:拉伸结束 → 解冻重绘 + 统一收口(记录最终尺寸 -> 标记 needResizeDirty) if (m == WM_EXITSIZEMOVE) { self->isSizing = false; RECT rc; GetClientRect(h, &rc); const int aw = rc.right - rc.left; const int ah = rc.bottom - rc.top; if (aw >= self->minClientW && ah >= self->minClientH && aw <= 10000 && ah <= 10000) { self->pendingW = aw; self->pendingH = ah; self->needResizeDirty = true; SX_LOGI("Resize") << SX_T("WM_EXITSIZEMOVE: 最终尺寸,待重绘=(","WM_EXITSIZEMOVE: end sizing, pending=(" )<< self->pendingW << "x" << self->pendingH << "), needResizeDirty=1"; } // 结束拉伸后不立即执行重绘,待事件循环统一收口。 // 立即解冻重绘标志,同时标记区域为有效,避免触发额外 WM_PAINT。 SendMessage(h, WM_SETREDRAW, TRUE, 0); ValidateRect(h, nullptr); return 0; } // 关键点⑤:系统级最小轨迹限制(与 WM_SIZING 的夹紧互相配合) if (m == WM_GETMINMAXINFO) { auto* mmi = reinterpret_cast(l); RECT rc{ 0, 0, self->minClientW, self->minClientH }; DWORD style = GetWindowLong(h, GWL_STYLE); DWORD ex = GetWindowLong(h, GWL_EXSTYLE); // 若后续添加菜单,请把第三个参数改为 HasMenu(h) AdjustWindowRectEx(&rc, style, FALSE, ex); mmi->ptMinTrackSize.x = rc.right - rc.left; mmi->ptMinTrackSize.y = rc.bottom - rc.top; return 0; } // 其它消息:回落到旧过程 return self->oldWndProc ? CallWindowProc(self->oldWndProc, h, m, w, l) : DefWindowProc(h, m, w, l); } // ---------------- 绘制 ---------------- /** * draw() * 作用:首次初始化 EasyX 窗口与子类化过程;应用可拉伸样式;清屏并批量绘制。 * 关键步骤: * 1)initgraph 拿到 hWnd; * 2)SetWindowLongPtr 子类化到 WndProcThunk(只做一次); * 3)ApplyResizableStyle 设置 WS_THICKFRAME/裁剪/(可选)合成双缓冲; * 4)去掉类样式 CS_HREDRAW/CS_VREDRAW,避免全窗无效化引发闪屏; * 5)清屏 + Begin/EndBatchDraw 批量绘制控件&对话框。 */ void Window::draw() { if (!hWnd) { hWnd = initgraph(width, height, windowMode); } // 子类化:让我们的 WndProcThunk 接管窗口消息(仅执行一次) if (!procHooked) { SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)this); oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Window::WndProcThunk); procHooked = (oldWndProc != nullptr); } if (!headline.empty()) { SetWindowText(hWnd, headline.c_str()); } ApplyResizableStyle(hWnd, useComposited); // 关闭类样式的整窗重绘标志(减少尺寸变化时的整窗 redraw) LONG_PTR cls = GetClassLongPtr(hWnd, GCL_STYLE); cls &= ~(CS_HREDRAW | CS_VREDRAW); SetClassLongPtr(hWnd, GCL_STYLE, cls); setbkcolor(wBkcolor); cleardevice(); BeginBatchDraw(); for (auto& c : controls) { c->draw(); } for (auto& d : dialogs) { d->draw(); } EndBatchDraw(); } /** * draw(imagePath) * 作用:在 draw() 的基础上加载并绘制背景图;其它流程完全一致。 * 注意:这里按当前窗口客户区大小加载背景图(loadimage 的 w/h),保证铺满。 */ void Window::draw(std::string imagePath) { if (!hWnd) { hWnd = initgraph(width, height, windowMode); } if (!procHooked) { SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)this); oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Window::WndProcThunk); procHooked = (oldWndProc != nullptr); } bkImageFile = std::move(imagePath); if (!headline.empty()) { SetWindowText(hWnd, headline.c_str()); } ApplyResizableStyle(hWnd, useComposited); LONG_PTR cls = GetClassLongPtr(hWnd, GCL_STYLE); cls &= ~(CS_HREDRAW | CS_VREDRAW); SetClassLongPtr(hWnd, GCL_STYLE, cls); if (background) { delete background; background = nullptr; } background = new IMAGE; loadimage(background, bkImageFile.c_str(), width, height, true); putimage(0, 0, background); BeginBatchDraw(); for (auto& c : controls) { c->setDirty(true); c->draw(); } for (auto& d : dialogs) { d->draw(); } EndBatchDraw(); } // ---------------- 事件循环 ---------------- /** * runEventLoop() * 作用:驱动输入/窗口消息;集中处理“统一收口重绘”。 * 关键策略: * - WM_SIZE:始终更新 pendingW/H(即使在拉伸中也只记录不立即绘制); * - needResizeDirty:当尺寸确实变化时置位,随后在循环尾进行一次性重绘; * - 非模态对话框优先消费事件(顶层从后往前);再交给普通控件。 */ int Window::runEventLoop() { ExMessage msg; bool running = true; // 说明:统一使用 needResizeDirty 作为“收口重绘”的唯一标志位 // 不再引入额外 pendingResize 等状态,避免分叉导致状态不一致。 while (running) { bool consume = false; if (peekmessage(&msg, EX_MOUSE | EX_KEY | EX_WINDOW, true)) { if (msg.message == WM_CLOSE) { running = false; return 0; } // 保险:如果 EX_WINDOW 转译了 GETMINMAXINFO,同样按最小客户区折算处理 if (msg.message == WM_GETMINMAXINFO) { auto* mmi = reinterpret_cast(msg.lParam); RECT rc{ 0, 0, minClientW, minClientH }; DWORD style = GetWindowLong(hWnd, GWL_STYLE); DWORD ex = GetWindowLong(hWnd, GWL_EXSTYLE); AdjustWindowRectEx(&rc, style, FALSE, ex); mmi->ptMinTrackSize.x = rc.right - rc.left; mmi->ptMinTrackSize.y = rc.bottom - rc.top; continue; } // 关键点⑥:WM_SIZE 只记录新尺寸;若非拉伸阶段则立即置位 needResizeDirty if (msg.message == WM_SIZE && msg.wParam != SIZE_MINIMIZED) { const int nw = LOWORD(msg.lParam); const int nh = HIWORD(msg.lParam); // 基本合法性校验(不小于最小值、不过大) if (nw >= minClientW && nh >= minClientH && nw <= 10000 && nh <= 10000) { if (nw != width || nh != height) { pendingW = nw; pendingH = nh; // 在“非拉伸阶段”的 WM_SIZE(例如最大化/还原/程序化调整)直接触发收口 needResizeDirty = true; SX_LOGD("Resize") <handleEvent(msg); if (consume) { SX_LOGD("Event") << SX_T("事件被控件处理 id=","Event consumed by control id=") << c->getId(); break; } } } } //如果有对话框打开或者关闭强制重绘 bool needredraw = false; for (auto& d : dialogs) { needredraw = d->IsVisible(); if (needredraw)break; } if (needredraw || dialogClose) { // 对话框关闭后,需要手动合成一个鼠标移动消息并分发给所有普通控件, // 以便它们能及时更新悬停状态(hover),否则悬停状态可能保持错误状态。 // 先把当前鼠标位置转换为客户区坐标,并合成一次 WM_MOUSEMOVE,先分发给控件更新 hover 状态 POINT pt; if (GetCursorPos(&pt)) { ScreenToClient(this->hWnd, &pt); ExMessage mm; mm.message = WM_MOUSEMOVE; mm.x = (short)pt.x; mm.y = (short)pt.y; // 只分发给 window 层控件(因为 dialog 已经关闭或即将关闭) for (auto& c : controls) c->handleEvent(mm); } BeginBatchDraw(); // 先绘制普通控件 for (auto& c : controls) c->draw(); // 然后绘制对话框(确保对话框在最上层) for (auto& d : dialogs) { if (!d->model() && d->IsVisible()) d->setDirty(true); d->draw(); } EndBatchDraw(); needredraw = false; } // —— 统一收口(needResizeDirty 为真时执行一次性重绘)—— if (needResizeDirty) { SX_LOGI("Resize") << SX_T("调整窗口尺寸开始:width=","Resize settle start: width=") << width << " height=" << height; SX_TRACE_SCOPE(SX_T("调整尺寸","Resize"),SX_T("窗口:调整尺寸", "Window::resize_settle")); // 以“实际客户区尺寸”为准,防止 pending 与真实尺寸出现偏差 RECT clientRect; GetClientRect(hWnd, &clientRect); int actualWidth = clientRect.right - clientRect.left; int actualHeight = clientRect.bottom - clientRect.top; const int finalW = (std::max)(minClientW, actualWidth); const int finalH = (std::max)(minClientH, actualHeight); // 变化过大/异常场景保护 if (finalW != width || finalH != height) { if (abs(finalW - width) > 1000 || abs(finalH - height) > 1000) { // 认为是异常帧,跳过本次(不改变任何状态) needResizeDirty = false; continue; } // 再次冻结窗口更新,保证批量绘制的原子性 SendMessage(hWnd, WM_SETREDRAW, FALSE, 0); BeginBatchDraw(); // 调整底层画布尺寸 if (finalW != width || finalH != height) { // 批量通知控件“窗口尺寸变化”,并标记重绘 for (auto& c : controls) adaptiveLayout(c, finalH, finalW); for (auto& d : dialogs) { if (auto dd = dynamic_cast(d.get())) { dd->setDirty(true); dd->setInitialization(true); } } //重绘窗口 Resize(nullptr, finalW, finalH); // 重取一次实际客户区尺寸做确认 GetClientRect(hWnd, &clientRect); int confirmedWidth = clientRect.right - clientRect.left; int confirmedHeight = clientRect.bottom - clientRect.top; int renderWidth = confirmedWidth; int renderHeight = confirmedHeight; // 背景:若设置了背景图则重载并铺满;否则清屏为纯色 if (background && !bkImageFile.empty()) { delete background; background = new IMAGE; loadimage(background, bkImageFile.c_str(), renderWidth, renderHeight, true); putimage(0, 0, background); } else { setbkcolor(wBkcolor); cleardevice(); } // 最终提交“当前已应用尺寸”(用于外部查询/下次比较) width = renderWidth; height = renderHeight; } // 统一批量绘制 for (auto& c : controls) c->draw(); for (auto& d : dialogs) d->draw(); EndBatchDraw(); // 解冻后标记区域有效,避免系统再次触发 WM_PAINT 覆盖自绘内容。 SendMessage(hWnd, WM_SETREDRAW, TRUE, 0); ValidateRect(hWnd, nullptr); } SX_LOGI("Resize") << SX_T("尺寸调整已完成:width=","Resize settle done: width=") << width << " height=" << height; needResizeDirty = false; // 收口完成,清标志 } // 轻微睡眠,削峰填谷(不阻塞拖拽体验) Sleep(10); } return 1; } // ---------------- 其余接口 ---------------- void Window::setBkImage(std::string pImgFile) { // 更换背景图:立即加载并绘制一次;同时将所有控件标 dirty 并重绘 if (background) delete background; background = new IMAGE; bkImageFile = std::move(pImgFile); loadimage(background, bkImageFile.c_str(), width, height, true); putimage(0, 0, background); BeginBatchDraw(); for (auto& c : controls) { c->setDirty(true); c->draw(); } for (auto& d : dialogs) { d->setDirty(true); d->draw(); } EndBatchDraw(); } void Window::setBkcolor(COLORREF c) { // 更换纯色背景:立即清屏并批量重绘控件/对话框 wBkcolor = c; setbkcolor(wBkcolor); cleardevice(); BeginBatchDraw(); for (auto& c : controls) { c->setDirty(true); c->draw(); } for (auto& d : dialogs) { d->setDirty(true); d->draw(); } EndBatchDraw(); } void Window::setHeadline(std::string title) { // 设置窗口标题(仅改文本,不触发重绘) headline = std::move(title); if (hWnd) SetWindowText(hWnd, headline.c_str()); } void Window::addControl(std::unique_ptr control) { // 新增控件:仅加入管理容器,具体绘制在 draw()/收口时统一进行 controls.push_back(std::move(control)); } void Window::addDialog(std::unique_ptr dlg) { // 新增非模态对话框:管理顺序决定事件优先级(顶层从后往前) dialogs.push_back(std::move(dlg)); } bool Window::hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const { // 查询是否存在“可见且非模态”的对话框(用于避免重复弹) for (const auto& dptr : dialogs) { if (!dptr) continue; if (auto* d = dynamic_cast(dptr.get())) if (d->IsVisible() && !d->model() && d->GetCaption() == caption && d->GetText() == message) return true; } return false; } HWND Window::getHwnd() const { return hWnd; } int Window::getWidth() const { // 注意:这里返回 pendingW // 表示“最近一次收到的尺寸”(可能尚未应用到画布,最终以收口时的 width 为准) return pendingW; } int Window::getHeight() const { // 同上,返回 pendingH(与 getWidth 对应) return pendingH; } std::string Window::getHeadline() const { return headline; } COLORREF Window::getBkcolor() const { return wBkcolor; } IMAGE* Window::getBkImage() const { return background; } std::string Window::getBkImageFile() const { return bkImageFile; } std::vector>& Window::getControls() { return controls; } void Window::pumpResizeIfNeeded() { if (!needResizeDirty) return; SX_LOGD("Resize") << SX_T("执行 pumpResizeIfNeeded:needResizeDirty=", "pumpResizeIfNeeded: needResizeDirty=") << (needResizeDirty ? 1 : 0) << SX_T("(需要进行一次缩放收口/重排重绘)", ""); RECT rc; GetClientRect(hWnd, &rc); const int finalW = max(minClientW, rc.right - rc.left); const int finalH = max(minClientH, rc.bottom - rc.top); if (finalW == width && finalH == height) { needResizeDirty = false; return; } SendMessage(hWnd, WM_SETREDRAW, FALSE, 0); BeginBatchDraw(); // Resize + 背景 Resize(nullptr, finalW, finalH); GetClientRect(hWnd, &rc); if (background && !bkImageFile.empty()) { delete background; background = new IMAGE; loadimage(background, bkImageFile.c_str(), rc.right - rc.left, rc.bottom - rc.top, true); putimage(0, 0, background); } else { setbkcolor(wBkcolor); cleardevice(); } width = rc.right - rc.left; height = rc.bottom - rc.top; // 通知控件/对话框 for (auto& c : controls) { adaptiveLayout(c, finalH, finalW); c->onWindowResize(); } for (auto& d : dialogs) if (auto* dd = dynamic_cast(d.get())) dd->setInitialization(true); // 强制对话框在新尺寸下重建布局/快照 // 重绘 for (auto& c : controls) c->draw(); for (auto& d : dialogs) d->draw(); EndBatchDraw(); SendMessage(hWnd, WM_SETREDRAW, TRUE, 0); // 原实现在此调用 InvalidateRect 导致系统再次发送 WM_PAINT,从而重复绘制, // 这里改为 ValidateRect:直接标记区域为有效,通知系统我们已完成绘制,不必再触发 WM_PAINT。 // 这样可以避免收口阶段的绘制与系统重绘叠加造成顺序错乱。 ValidateRect(hWnd, nullptr); needResizeDirty = false; } void Window::scheduleResizeFromModal(int w, int h) { if (w < minClientW) w = minClientW; if (h < minClientH) h = minClientH; if (w > 10000) w = 10000; if (h > 10000) h = 10000; if (w != width || h != height) { pendingW = w; pendingH = h; needResizeDirty = true; // 交给 pumpResizeIfNeeded 做统一收口+重绘 SX_LOGD("Resize") << SX_T("模态对话框触发缩放调度:pending=(", "scheduleResizeFromModal: pending=(") << pendingW << "x" << pendingH << SX_T("),needResizeDirty=1(标记需要缩放收口)", "), needResizeDirty=1"); } } void Window::adaptiveLayout(std::unique_ptr& c, const int finalH, const int finalW) { int origParentW = this->localwidth; int origParentH = this->localheight; if (c->getLayoutMode() == StellarX::LayoutMode::AnchorToEdges) { if ((StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2()) || (StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2())) { int origRightDist = origParentW - (c->getLocalX() + c->getLocalWidth()); int newWidth = finalW - c->getLocalX() - origRightDist; c->setWidth(newWidth); // 左侧距离固定,ctrl->x 保持为 localx 相对窗口左侧(父容器为窗口,偏移0) c->setX(c->getLocalX()); } else if ((StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2()) || (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2()) || (StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2())) { // 仅左锚定:宽度固定不变 c->setX(c->getLocalX()); c->setWidth(c->getLocalWidth()); } else if ((StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2()) || (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2()) || (StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2())) { int origRightDist = origParentW - (c->getLocalX() + c->getLocalWidth()); c->setWidth(c->getLocalWidth()); // 宽度不变 c->setX(finalW - origRightDist - c->getWidth()); } else if (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2()) { c->setX(c->getLocalX()); c->setWidth(c->getLocalWidth()); } if ((StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2()) || (StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2())) { // 上下锚定:高度随窗口变化 int origBottomDist = origParentH - (c->getLocalY() + c->getLocalHeight()); int newHeight = finalH - c->getLocalY() - origBottomDist; c->setHeight(newHeight); c->setY(c->getLocalY()); } else if ((StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2()) || (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2()) || (StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2())) { c->setY(c->getLocalY()); c->setHeight(c->getLocalHeight()); } else if ((StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2()) || (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2()) || (StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2())) { int origBottomDist = origParentH - (c->getLocalY() + c->getLocalHeight()); c->setHeight(c->getLocalHeight()); c->setY(finalH - origBottomDist - c->getHeight()); } else { // 垂直无锚点:默认为顶部定位,高度固定 c->setY(c->getLocalY()); c->setHeight(c->getLocalHeight()); } } c->onWindowResize(); }