Files
StellarX-kaifa/TextBox.cpp
T

255 lines
7.4 KiB
C++

// TextBox.cpp
#include "TextBox.h"
#include "SxLog.h"
TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX::TextBoxmode mode, StellarX::ControlShape shape)
:Control(x, y, width, height), text(text), mode(mode), shape(shape)
{
this->id = "TextBox";
// TextBox 当前阶段的默认布局策略:
// - 水平方向允许通过锚点语义拉伸
// - 垂直方向当前实现保持固定尺寸,不在本轮引入随高度变化的视觉自适应
this->layoutCapability.allowStretchX = true;
this->layoutCapability.allowStretchY = false;
}
void TextBox::draw()
{
if (dirty && show)
{
saveStyle();
setfillcolor(textBoxBkClor);
setlinecolor(textBoxBorderClor);
if (textStyle.nHeight > height)
textStyle.nHeight = height;
if (textStyle.nWidth > width)
textStyle.nWidth = width;
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color);
setbkmode(TRANSPARENT);
int text_width = 0;
int text_height = 0;
std::string pwdText;
std::string displayText; // 用于显示的文本(可能被截断)
bool isTextTruncated = false; // 标记文本是否被截断
if (StellarX::TextBoxmode::PASSWORD_MODE == mode)
{
for (size_t i = 0; i < text.size(); ++i)
pwdText += '*';
displayText = pwdText;
}
else
{
displayText = text;
}
// 计算可用宽度(留出左右边距)
int availableWidth = width - 20; // 左右各10像素边距
// 截断文本以适应可用宽度
int currentWidth = textwidth(LPCTSTR(displayText.c_str()));
if (currentWidth > availableWidth && availableWidth > 0)
{
// 需要截断文本,预留空间放置省略号
int ellipsisWidth = textwidth("...");
int truncatedWidth = availableWidth - ellipsisWidth;
std::string truncatedText = displayText;
while (truncatedText.size() > 0 && textwidth(LPCTSTR(truncatedText.c_str())) > truncatedWidth)
{
truncatedText.pop_back();
}
displayText = truncatedText + "...";
isTextTruncated = true;
currentWidth = textwidth(LPCTSTR(displayText.c_str()));
}
text_width = currentWidth;
text_height = textheight(LPCTSTR(displayText.c_str()));
if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
saveBackground(this->x, this->y, this->width, this->height);
// 恢复背景(清除旧内容)
restBackground();
//根据形状绘制
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
fillrectangle(x, y, x + width, y + height);//有边框填充矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(displayText.c_str()));
break;
case StellarX::ControlShape::B_RECTANGLE:
solidrectangle(x, y, x + width, y + height);//无边框填充矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(displayText.c_str()));
break;
case StellarX::ControlShape::ROUND_RECTANGLE:
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(displayText.c_str()));
break;
case StellarX::ControlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(displayText.c_str()));
break;
}
restoreStyle();
dirty = false; //标记不需要重绘
}
}
bool TextBox::handleEvent(const ExMessage& msg)
{
if (!show) return false;
resetEventVisualChanged();
bool hover = false;
bool oldClick = click;
bool consume = false;
const bool isMouseMessage =
msg.message == WM_MOUSEMOVE ||
msg.message == WM_LBUTTONDOWN ||
msg.message == WM_LBUTTONUP;
if (isMouseMessage)
{
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
case StellarX::ControlShape::B_RECTANGLE:
case StellarX::ControlShape::ROUND_RECTANGLE:
case StellarX::ControlShape::B_ROUND_RECTANGLE:
hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));
break;
default:
break;
}
}
if (hover && msg.message == WM_LBUTTONUP)
{
click = true;
const size_t oldLen = text.size();
SX_LOGI("TextBox") << SX_T("激活:id=","activate: id=") << id << " mode=" << (int)mode << " oldLen=" << oldLen;
if (StellarX::TextBoxmode::INPUT_MODE == mode)
{
std::vector<char> temp(maxCharLen + 1, '\0');
dirty = InputBox(temp.data(), (int)maxCharLen + 1, "输入框", NULL, text.c_str(), NULL, NULL, false);
if (dirty) text = temp.data();
consume = true;
}
else if (StellarX::TextBoxmode::READONLY_MODE == mode)
{
dirty = false;
InputBox(NULL, (int)maxCharLen, "输出框(输入无效!)", NULL, text.c_str(), NULL, NULL, false);
consume = true;
}
else if (StellarX::TextBoxmode::PASSWORD_MODE == mode)
{
std::vector<char> temp(maxCharLen + 1, '\0');
// 不记录明文,只记录长度变化
dirty = InputBox(temp.data(), (int)maxCharLen + 1, "输入框\n不可见输入,覆盖即可", NULL, NULL, NULL, NULL, false);
if (dirty) text = temp.data();
consume = true;
}
if (dirty)
{
SX_LOGI("TextBox") << SX_T("文本已更改: id=","text changed: id=") << id
<< " oldLen=" << oldLen << " newLen=" << text.size();
}
else
{
SX_LOGD("TextBox") << SX_T("文本无变化:id=","no change: id=") << id;
}
}
if (dirty)
requestRepaint(parent);
markEventVisualChanged(dirty);
if (click)
click = false;
return consume;
}
void TextBox::setMode(StellarX::TextBoxmode mode)
{
this->mode = mode;
this->dirty = true;
}
void TextBox::setMaxCharLen(size_t len)
{
if (len > 0)
maxCharLen = len;
this->dirty = true;
}
void TextBox::setTextBoxshape(StellarX::ControlShape shape)
{
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
case StellarX::ControlShape::B_RECTANGLE:
case StellarX::ControlShape::ROUND_RECTANGLE:
case StellarX::ControlShape::B_ROUND_RECTANGLE:
this->shape = shape;
this->dirty = true;
break;
case StellarX::ControlShape::CIRCLE:
case StellarX::ControlShape::B_CIRCLE:
case StellarX::ControlShape::ELLIPSE:
case StellarX::ControlShape::B_ELLIPSE:
this->shape = StellarX::ControlShape::RECTANGLE;
this->dirty = true;
break;
}
}
void TextBox::setTextBoxBorder(COLORREF color)
{
textBoxBorderClor = color;
this->dirty = true;
}
void TextBox::setTextBoxBk(COLORREF color)
{
textBoxBkClor = color;
this->dirty = true;
}
void TextBox::setText(std::string text)
{
if(text == this->text)
return; // 文本未改变,无需更新和重绘
if (text.size() > maxCharLen)
text = text.substr(0, maxCharLen);
this->text = text;
this->dirty = true; // 标记需要重绘,不论是否窗口图形上下文是否已初始化,等第一次绘制时由窗口真正调用 draw() 来重绘显示文本
//有父控件时请求父控件重绘,无父控件时直接重绘,确保文本更新后界面正确刷新显示
if (nullptr != parent)
{
//通过hasSnap是否持有有效快照,判断控件是否已经绘制过,避免在控件未绘制前/窗口图形上下文未初始化调用draw()导致的错误
if (hasSnap)
requestRepaint(parent);
}
else
if (hasSnap)
draw();
}
std::string TextBox::getText() const
{
return this->text;
}