205 lines
8.5 KiB
C++
205 lines
8.5 KiB
C++
#include "StellarX.h"
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#include <array>
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#include <filesystem>
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#include <fstream>
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#include <memory>
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#include <string>
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namespace
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{
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// 场景使用固定纯色,脚本只断言关键像素,不依赖字体抗锯齿或完整截图。
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constexpr COLORREF Background = RGB(30, 50, 70);
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constexpr COLORREF ButtonColor = RGB(80, 160, 220);
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constexpr COLORREF ClickColor = RGB(220, 90, 70);
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constexpr COLORREF HoverColor = RGB(250, 200, 80);
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void WriteResult(const std::filesystem::path& resultDir, const std::string& scenario,
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const std::string& payload)
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{
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// JSON 是脚本与 fixture 之间的稳定协议;先建目录,再一次性覆盖当前检查点。
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std::filesystem::create_directories(resultDir);
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std::ofstream output(resultDir / (scenario + ".json"), std::ios::trunc);
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output << payload;
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}
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std::unique_ptr<Button> MakeButton(int x, int y, int w, int h, const std::string& text)
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{
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// 统一按钮颜色,使 UI 回归可以区分背景、悬停和点击后的绘制结果。
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return std::make_unique<Button>(x, y, w, h, text, ClickColor, ButtonColor, HoverColor);
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}
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}
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int main(int argc, char** argv)
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{
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// fixture 每次只运行一个确定性场景,并用唯一标题让驱动脚本精确绑定 HWND。
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const std::string scenario = argc > 1 ? argv[1] : "geometry";
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const std::filesystem::path resultDir = argc > 2 ? argv[2] : "TestResults";
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Window window(480, 320, 1, Background, "StellarX.UI." + scenario);
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if (scenario == "ownership")
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{
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// 点击后删除自身并新增状态标签,覆盖回调期间删除和新增的生命周期路径。
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auto button = MakeButton(20, 20, 120, 40, "remove self");
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Button* raw = button.get();
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const auto handle = window.addControl(std::move(button));
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raw->setOnClickListener([&]() {
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window.removeControl(handle);
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auto status = std::make_unique<Label>(20, 90, "removed safely", WHITE, Background);
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status->setTextdisap(true);
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window.addControl(std::move(status));
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WriteResult(resultDir, scenario, "{\"removed\":true}");
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});
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}
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else if (scenario == "geometry")
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{
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// 一次点击同时移动、缩放和隐藏多个控件,用于检查旧区域是否被完整恢复。
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auto button = MakeButton(20, 20, 120, 40, "move");
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Button* raw = button.get();
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auto label = std::make_unique<Label>(20, 85, "hide label", WHITE, RGB(90, 130, 70));
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Label* labelRaw = label.get();
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auto textBox = std::make_unique<TextBox>(20, 120, 120, 36, "resize");
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TextBox* textBoxRaw = textBox.get();
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textBoxRaw->setTextBoxBk(RGB(230, 230, 210));
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auto canvas = std::make_unique<Canvas>(20, 175, 120, 50);
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Canvas* canvasRaw = canvas.get();
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canvasRaw->setCanvasBkColor(RGB(40, 120, 90));
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raw->setOnClickListener([&, raw, labelRaw, textBoxRaw, canvasRaw]() {
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raw->setX(220);
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labelRaw->setIsVisible(false);
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textBoxRaw->setX(220);
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textBoxRaw->setWidth(80);
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canvasRaw->setX(220);
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canvasRaw->setWidth(80);
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WriteResult(resultDir, scenario,
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"{\"moved\":true,\"x\":220,\"textWidth\":80,\"canvasWidth\":80,\"labelVisible\":false}");
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});
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window.addControl(std::move(button));
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window.addControl(std::move(label));
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window.addControl(std::move(textBox));
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window.addControl(std::move(canvas));
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}
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else if (scenario == "tooltip")
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{
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// 场景不再发送第二次鼠标移动,专门验证 Window tick 能让静止提示到期显示。
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auto button = MakeButton(20, 20, 120, 40, "tooltip");
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button->enableTooltip(true);
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button->setTooltipDelay(200);
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button->setTooltipText("stationary tip");
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window.addControl(std::move(button));
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}
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else if (scenario == "input-probe")
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{
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// 该场景只提供一个可聚焦的 EasyX 顶层窗口,不让控件消费或改写键盘/IME 消息。
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const std::array<std::string, 5> instructions{
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"StellarX input probe - manual IME run",
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"1. Click this window, then switch to the requested IME.",
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"2. Type only the agreed non-sensitive test strings.",
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"3. Cover commit, candidate select, cancel and language switch.",
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"4. Close the window after the checklist is complete."
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};
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int y = 30;
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for (const std::string& line : instructions)
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{
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auto label = std::make_unique<Label>(20, y, line, WHITE, Background);
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label->setTextdisap(true);
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window.addControl(std::move(label));
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y += 42;
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}
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}
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else if (scenario == "native-close")
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{
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// 只创建顶层窗口,由 UI 驱动发送原生关闭命令并验证宿主循环自行退出。
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}
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else if (scenario == "modal-close")
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{
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// 窗口首次绘制后立即进入真正的模态循环,由 UI 驱动关闭宿主原生窗口。
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// 该场景用于验证模态循环不会在 HWND 已销毁后继续轮询。
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}
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else if (scenario == "tab")
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{
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// 两个页签故意使用相同标题,验证索引身份而不是文本匹配决定激活状态。
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auto tabs = std::make_unique<TabControl>(20, 20, 300, 180);
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TabControl* raw = tabs.get();
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raw->setActiveIndex(0);
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auto firstButton = MakeButton(0, 0, 100, 30, "same");
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Button* firstButtonRaw = firstButton.get();
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auto secondButton = MakeButton(0, 0, 100, 30, "same");
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Button* secondButtonRaw = secondButton.get();
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auto firstPage = std::make_unique<Canvas>(0, 0, 300, 150);
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Canvas* firstPageRaw = firstPage.get();
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firstPageRaw->setCanvasBkColor(RGB(40, 100, 80));
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auto secondPage = std::make_unique<Canvas>(0, 0, 300, 150);
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Canvas* secondPageRaw = secondPage.get();
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secondPageRaw->setCanvasBkColor(RGB(110, 70, 120));
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raw->addTab(std::move(firstButton), std::move(firstPage));
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raw->addTab(std::move(secondButton), std::move(secondPage));
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window.addControl(std::move(tabs));
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auto verify = MakeButton(340, 220, 110, 36, "verify");
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verify->setOnClickListener([&, raw, firstButtonRaw, secondButtonRaw, firstPageRaw, secondPageRaw]() {
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WriteResult(resultDir, scenario, std::string("{\"active\":") +
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std::to_string(raw->getActiveIndex()) +
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",\"firstSelected\":" + (firstButtonRaw->isClicked() ? "true" : "false") +
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",\"secondSelected\":" + (secondButtonRaw->isClicked() ? "true" : "false") +
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",\"firstPageVisible\":" + (firstPageRaw->IsVisible() ? "true" : "false") +
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",\"secondPageVisible\":" + (secondPageRaw->IsVisible() ? "true" : "false") + "}");
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});
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window.addControl(std::move(verify));
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}
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else if (scenario == "table")
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{
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// 长表头和长单元格配合极窄宽度,验证最小宽度夹紧及 coverage 报告范围。
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auto table = std::make_unique<Table>(20, 20);
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Table* raw = table.get();
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raw->setHeaders({ "very-long-header", "second-long-header", "third" });
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raw->setData({ { "very-long-cell-value", "another-long-value", "value" } });
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window.addControl(std::move(table));
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auto resize = MakeButton(340, 250, 110, 36, "narrow");
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resize->setOnClickListener([&, raw]() {
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raw->setWidth(40);
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const RECT coverage = raw->getManagedRepaintCoverageRect();
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WriteResult(resultDir, scenario, std::string("{\"width\":") +
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std::to_string(raw->getWidth()) +
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",\"coverageLeft\":" + std::to_string(coverage.left) +
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",\"coverageTop\":" + std::to_string(coverage.top) +
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",\"coverageRight\":" + std::to_string(coverage.right) +
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",\"coverageBottom\":" + std::to_string(coverage.bottom) + "}");
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});
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window.addControl(std::move(resize));
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}
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else if (scenario == "dialog")
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{
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// 先叠加两个非模态对话框,再只关闭上层,验证下层恢复和交互顺序。
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struct DialogState { bool upperClosed = false; bool lowerClosed = false; };
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auto state = std::make_shared<DialogState>();
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auto writeDialogState = [&, state]() {
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WriteResult(resultDir, scenario, std::string("{\"upperClosed\":") +
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(state->upperClosed ? "true" : "false") + ",\"lowerClosed\":" +
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(state->lowerClosed ? "true" : "false") + "}");
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};
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auto open = MakeButton(20, 20, 140, 40, "open dialogs");
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open->setOnClickListener([&, state, writeDialogState]() {
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StellarX::MessageBox::showAsync(window, "lower", "lower", StellarX::MessageBoxType::OK,
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[state, writeDialogState](StellarX::MessageBoxResult) { state->lowerClosed = true; writeDialogState(); });
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StellarX::MessageBox::showAsync(window, "upper", "upper", StellarX::MessageBoxType::OK,
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[state, writeDialogState](StellarX::MessageBoxResult) { state->upperClosed = true; writeDialogState(); });
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});
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window.addControl(std::move(open));
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}
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else
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{
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// 未知场景按参数错误处理,避免脚本误把未覆盖场景当成成功。
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WriteResult(resultDir, scenario, "{\"error\":\"unknown scenario\"}");
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return 2;
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}
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window.draw();
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if (scenario == "modal-close")
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{
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(void)StellarX::MessageBox::showModal(
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window, "close the native host window", "modal close", StellarX::MessageBoxType::OK);
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}
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return window.runEventLoop();
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}
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