feat: add a new awesome feature
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@@ -34,21 +34,19 @@ void Dialog::draw()
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if (dirty && show)
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{
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// 保存当前绘图状态
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saveStyle();
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if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
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saveBackground(this->x, this->y, this->width, this->height);
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saveStyle();
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Canvas::setBorderColor(this->borderColor);
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Canvas::setLinewidth(this->BorderWidth);
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Canvas::setLinewidth(BorderWidth);
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Canvas::setCanvasBkColor(this->backgroundColor);
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Canvas::setShape(StellarX::ControlShape::ROUND_RECTANGLE);
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if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
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saveBackground(this->x, this->y, this->width, this->height);
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//设置所有控件为脏状态
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for(auto& c :this->controls)
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c->setDirty(true);
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/*for(auto& c :this->controls)
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c->setDirty(true);*/
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restBackground();
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Canvas::draw();
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//绘制消息文本
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@@ -88,12 +86,12 @@ bool Dialog::handleEvent(const ExMessage& msg)
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}
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return false;
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}
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// 如果正在清理或标记为待清理,则不处理事件
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if (pendingCleanup || isCleaning)
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return false;
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// 模态对话框:点击对话框外部区域时,发出提示音(\a)并吞噬该事件,不允许操作背景内容。
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if (modal && msg.message == WM_LBUTTONUP &&
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if (modal && msg.message == WM_LBUTTONUP &&
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(msg.x < x || msg.x > x + width || msg.y < y || msg.y > y + height))
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{
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std::cout << "\a" << std::endl;
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@@ -170,10 +168,11 @@ void Dialog::Show()
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shouldClose = false;
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if (modal)
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{
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{
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// 模态对话框需要阻塞当前线程直到对话框关闭
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while (show && !close)
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{
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// 处理消息
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ExMessage msg;
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if (peekmessage(&msg, EX_MOUSE | EX_KEY))
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@@ -191,14 +190,13 @@ void Dialog::Show()
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// 重绘
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if (dirty)
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{
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requestRepaint();
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requestRepaint(parent);
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FlushBatchDraw();
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}
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// 避免CPU占用过高
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Sleep(10);
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}
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// 模态对话框关闭后执行清理
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if (pendingCleanup && !isCleaning)
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performDelayedCleanup();
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@@ -218,9 +216,7 @@ void Dialog::Close()
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close = true;
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dirty = true;
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pendingCleanup = true; // 只标记需要清理,不立即执行
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auto& c = hWnd.getControls();
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for(auto& control:c)
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control->setDirty(true);
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// 工厂模式下非模态触发回调 返回结果
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if (resultCallback&& !modal)
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@@ -461,6 +457,7 @@ void Dialog::initCloseButton()
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StellarX::ControlShape::B_RECTANGLE
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);
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but.get()->setButtonFalseColor(this->backgroundColor);
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but.get()->enableTooltip(false);
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but->setOnClickListener([this]() {
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this->SetResult(StellarX::MessageBoxResult::Cancel);
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this->hWnd.dialogClose = true;
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@@ -586,6 +583,31 @@ void Dialog::initDialogSize()
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initCloseButton(); // 初始化关闭按钮
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}
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void Dialog::saveBackground(int x, int y, int w, int h)
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{
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if (w <= 0 || h <= 0) return;
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saveBkX = x; saveBkY = y; saveWidth = w; saveHeight = h;
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if (saveBkImage)
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{
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//尺寸变了才重建,避免反复 new/delete
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if (saveBkImage->getwidth() != w || saveBkImage->getheight() != h)
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{
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delete saveBkImage; saveBkImage = nullptr;
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}
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}
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if (!saveBkImage) saveBkImage = new IMAGE(w + BorderWidth*2, h + BorderWidth*2);
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SetWorkingImage(nullptr); // ★抓屏幕
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getimage(saveBkImage, x - BorderWidth, y - BorderWidth, w + BorderWidth*2, h+ BorderWidth*2);
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hasSnap = true;
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}
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void Dialog::restBackground()
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{
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if (!hasSnap || !saveBkImage) return;
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// 直接回贴屏幕(与抓取一致)
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SetWorkingImage(nullptr);
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putimage(saveBkX - BorderWidth, saveBkY - BorderWidth,saveBkImage);
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}
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// 延迟清理策略:由于对话框绘制时保存了背景快照,必须在对话框隐藏后、
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// 所有控件析构前恢复背景,否则会导致背景图像被错误覆盖。
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@@ -596,20 +618,22 @@ void Dialog::performDelayedCleanup()
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isCleaning = true;
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// 清除所有控件
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auto& c = hWnd.getControls();
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for (auto& control : c)
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control->setDirty(true);
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controls.clear();
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// 重置指针
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closeButton = nullptr;
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title.reset();
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// 释放背景图像资源
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if (saveBkImage && hasSnap)
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{
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restBackground();
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FlushBatchDraw();
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discardBackground();
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}
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// 重置状态
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needsInitialization = true;
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pendingCleanup = false;
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@@ -655,4 +679,18 @@ std::unique_ptr<Button> Dialog::createDialogButton(int x, int y, const std::stri
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return btn;
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}
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void Dialog::requestRepaint(Control* parent)
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{
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if (this == parent)
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{
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for (auto& control : controls)
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if (control->isDirty()&&control->IsVisible())
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{
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control->draw();
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break;
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}
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}
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else
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onRequestRepaintAsRoot();
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}
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