initial commit
This commit is contained in:
363
src/Button.cpp
363
src/Button.cpp
@@ -1,24 +1,24 @@
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#include "button.h"
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#include "Button.h"
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button::button(int x, int y, int width, int height, const std::string text, StellarX::buttonMode mode, StellarX::controlShape shape)
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Button::Button(int x, int y, int width, int height, const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape)
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: Control(x, y, width, height)
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{
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initButton(text, mode, shape, RGB(202, 255, 255), RGB(171, 196, 220), RGB(255, 255, 0));
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}
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button::button(int x, int y, int width, int height, const std::string text, COLORREF ct, COLORREF cf, StellarX::buttonMode mode, StellarX::controlShape shape)
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Button::Button(int x, int y, int width, int height, const std::string text, COLORREF ct, COLORREF cf, StellarX::ButtonMode mode, StellarX::ControlShape shape)
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: Control(x, y, width, height)
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{
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initButton(text, mode, shape, ct, cf, RGB(255, 255, 0));
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}
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button::button(int x, int y, int width, int height, const std::string text, COLORREF ct, COLORREF cf, COLORREF ch, StellarX::buttonMode mode, StellarX::controlShape shape)
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Button::Button(int x, int y, int width, int height, const std::string text, COLORREF ct, COLORREF cf, COLORREF ch, StellarX::ButtonMode mode, StellarX::ControlShape shape)
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: Control(x, y, width, height)
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{
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initButton(text, mode, shape, ct, cf, ch);
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}
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void button::initButton(const std::string text, StellarX::buttonMode mode, StellarX::controlShape shape, COLORREF ct, COLORREF cf, COLORREF ch)
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void Button::initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch)
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{
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this->text = text;
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this->mode = mode;
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@@ -31,226 +31,257 @@ void button::initButton(const std::string text, StellarX::buttonMode mode, Stell
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}
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button::~button()
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Button::~Button()
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{
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if (buttonFileIMAGE)
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delete buttonFileIMAGE;
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buttonFileIMAGE = nullptr;
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}
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void button::draw()
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void Button::draw()
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{
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if (dirty)
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{
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//保存当前样式和颜色
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saveStyle();
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if (dirty)
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{
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//保存当前样式和颜色
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saveStyle();
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if (StellarX::buttonMode::DISABLED == mode) //设置禁用按钮色
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{
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setfillcolor(RGB(96, 96, 96));
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textStyle.bStrikeOut = 1;
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}
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else
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{
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if (hover)
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setfillcolor(buttonHoverColor);
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else
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setfillcolor(click ? buttonTrueColor : buttonFalseColor);
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}
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//设置字体背景色透明
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setbkmode(TRANSPARENT);
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//边框颜色
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setlinecolor(buttonBorderColor);
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if(this->textStyle !=oldStyle)
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{
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//设置字体颜色
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settextcolor(textStyle.color);
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//设置字体样式
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settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
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textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
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textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
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}
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//设置按钮填充模式
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setfillstyle(buttonFillMode, (int)buttonFillIma, buttonFileIMAGE);
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//获取字符串像素高度和宽度
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if((this->oldtext_width!= this->text_width|| this->oldtext_height!= this->text_height)
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||(-1 == oldtext_width &&oldtext_height == -1))
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{
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this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->text.c_str()));;
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this->oldtext_height = this->text_height = textheight(LPCTSTR(this->text.c_str()));;
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if (StellarX::ButtonMode::DISABLED == mode) //设置禁用按钮色
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{
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setfillcolor(RGB(96, 96, 96));
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textStyle.bStrikeOut = 1;
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}
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else
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{
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// 修改这里:确保点击状态的颜色正确显示
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// 点击状态优先级最高,然后是悬停状态,最后是默认状态
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if (click)
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setfillcolor(buttonTrueColor);
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else if (hover)
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setfillcolor(buttonHoverColor);
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else
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setfillcolor(buttonFalseColor);
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}
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//根据按钮形状绘制
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switch (shape)
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{
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case StellarX::controlShape::RECTANGLE:
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fillrectangle(x, y, width, height);//有边框填充矩形
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outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::B_RECTANGLE:
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solidrectangle(x, y, width, height);//无边框填充矩形
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outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::ROUND_RECTANGLE:
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fillroundrect(x, y, width, height, ROUND_RECTANGLEwidth, ROUND_RECTANGLEheight);//有边框填充圆角矩形
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outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::B_ROUND_RECTANGLE:
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solidroundrect(x, y, width, height, ROUND_RECTANGLEwidth, ROUND_RECTANGLEheight);//无边框填充圆角矩形
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outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::CIRCLE:
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fillcircle(x, y, (width - x) / 2);//有边框填充圆形
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outtextxy(x - text_width / 2, y - text_height / 2, LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::B_CIRCLE:
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solidcircle(x, y, (width - x) / 2);//无边框填充圆形
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outtextxy(x - text_width / 2, y - text_height / 2, LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::ELLIPSE:
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fillellipse(x, y, width, height);//有边框填充椭圆
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outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::B_ELLIPSE:
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solidellipse(x, y, width, height);//无边框填充椭圆
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outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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}
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//设置字体背景色透明
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setbkmode(TRANSPARENT);
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//边框颜色
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setlinecolor(buttonBorderColor);
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if (this->textStyle != oldStyle)
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{
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//设置字体颜色
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settextcolor(textStyle.color);
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//设置字体样式
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settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
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textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
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textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
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}
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//设置按钮填充模式
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setfillstyle(buttonFillMode, (int)buttonFillIma, buttonFileIMAGE);
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restoreStyle();//恢复默认字体样式和颜色
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//获取字符串像素高度和宽度
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if ((this->oldtext_width != this->text_width || this->oldtext_height != this->text_height)
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|| (-1 == oldtext_width && oldtext_height == -1))
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{
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this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->text.c_str()));
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this->oldtext_height = this->text_height = textheight(LPCTSTR(this->text.c_str()));
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}
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dirty = false; //标记按钮不需要重绘
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}
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//根据按钮形状绘制
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switch (shape)
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{
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case StellarX::ControlShape::RECTANGLE:
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fillrectangle(x, y, x + width, y + height);//有边框填充矩形
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outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::ControlShape::B_RECTANGLE:
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solidrectangle(x, y, x + width, y + height);//无边框填充矩形
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outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::ControlShape::ROUND_RECTANGLE:
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fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
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outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::ControlShape::B_ROUND_RECTANGLE:
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solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
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outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::ControlShape::CIRCLE:
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fillcircle(x + width / 2, y + height / 2, min(width, height) / 2);//有边框填充圆形
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outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
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break;
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case StellarX::ControlShape::B_CIRCLE:
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solidcircle(x + width / 2, y + height / 2, min(width, height) / 2);//无边框填充圆形
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outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
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break;
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case StellarX::ControlShape::ELLIPSE:
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fillellipse(x, y, x + width, y + height);//有边框填充椭圆
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outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::ControlShape::B_ELLIPSE:
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solidellipse(x, y, x + width, y + height);//无边框填充椭圆
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outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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}
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restoreStyle();//恢复默认字体样式和颜色
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dirty = false; //标记按钮不需要重绘
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}
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}
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// 处理鼠标事件,检测点击和悬停状态
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// 根据按钮模式和形状进行不同的处理
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void button::handleEvent(const ExMessage& msg)
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void Button::handleEvent(const ExMessage& msg)
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{
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bool oldHover = hover;
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bool oldClick = click;
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// 检测悬停状态(根据不同形状)
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switch (shape)
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{
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case StellarX::controlShape::RECTANGLE:
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case StellarX::controlShape::B_RECTANGLE:
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case StellarX::controlShape::ROUND_RECTANGLE:
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case StellarX::controlShape::B_ROUND_RECTANGLE:
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hover = (msg.x > x && msg.x < width && msg.y > y && msg.y < height);//判断鼠标是否在矩形按钮内
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break;
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case StellarX::controlShape::CIRCLE:
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case StellarX::controlShape::B_CIRCLE:
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hover = isMouseInCircle(msg.x, msg.y, x, y, (width - x) / 2);//判断鼠标是否在圆形按钮内
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break;
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case StellarX::controlShape::ELLIPSE:
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case StellarX::controlShape::B_ELLIPSE:
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hover = isMouseInEllipse(msg.x, msg.y, x, y, width, height);//判断鼠标是否在椭圆按钮内
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break;
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bool oldHover = hover;
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bool oldClick = click;
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}
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// 检测悬停状态(根据不同形状)
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switch (shape)
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{
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case StellarX::ControlShape::RECTANGLE:
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case StellarX::ControlShape::B_RECTANGLE:
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case StellarX::ControlShape::ROUND_RECTANGLE:
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case StellarX::ControlShape::B_ROUND_RECTANGLE:
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hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));
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break;
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case StellarX::ControlShape::CIRCLE:
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case StellarX::ControlShape::B_CIRCLE:
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hover = isMouseInCircle(msg.x, msg.y, x + width / 2, y + height / 2, min(width, height) / 2);
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break;
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case StellarX::ControlShape::ELLIPSE:
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case StellarX::ControlShape::B_ELLIPSE:
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hover = isMouseInEllipse(msg.x, msg.y, x, y, x + width, y + height);
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break;
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}
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if (hover && msg.message == WM_LBUTTONUP)
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{
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if (mode == StellarX::buttonMode::NORMAL) // 普通按钮 NORMAL
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{
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click = true;
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if (onClickCallback) onClickCallback();
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// 刷新消息队列,避免重复处理
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flushmessage(EX_MOUSE | EX_KEY);
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}
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else if (mode == StellarX::buttonMode::TOGGLE) // 切换状态 Toggle
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{
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click = !click;
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if (click && onToggleOnCallback) onToggleOnCallback();
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else if (!click && onToggleOffCallback) onToggleOffCallback();
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flushmessage(EX_MOUSE | EX_KEY);
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}
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else if (mode == StellarX::buttonMode::DISABLED) // 禁用状态 Disabled
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flushmessage(EX_MOUSE | EX_KEY);
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}
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if (hover != oldHover || click != oldClick)
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dirty = true; // 标记按钮需要重绘
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if (dirty)
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draw();
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// 处理鼠标点击事件
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if (msg.message == WM_LBUTTONDOWN && hover && mode != StellarX::ButtonMode::DISABLED)
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{
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if (mode == StellarX::ButtonMode::NORMAL)
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{
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click = true;
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dirty = true;
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}
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else if (mode == StellarX::ButtonMode::TOGGLE)
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{
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// TOGGLE模式在鼠标释放时处理
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}
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}
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// 处理鼠标释放事件
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else if (msg.message == WM_LBUTTONUP && hover && mode != StellarX::ButtonMode::DISABLED)
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{
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if (mode == StellarX::ButtonMode::NORMAL && click)
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{
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if (onClickCallback) onClickCallback();
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click = false;
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dirty = true;
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// 使用新的flushmessage函数刷新消息队列:cite[2]:cite[3]
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flushmessage(EX_MOUSE | EX_KEY);
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}
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else if (mode == StellarX::ButtonMode::TOGGLE)
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{
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click = !click;
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if (click && onToggleOnCallback) onToggleOnCallback();
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else if (!click && onToggleOffCallback) onToggleOffCallback();
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dirty = true;
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// 使用新的flushmessage函数刷新消息队列:cite[2]:cite[3]
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flushmessage(EX_MOUSE | EX_KEY);
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}
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}
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// 处理鼠标移出区域的情况
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else if (msg.message == WM_MOUSEMOVE)
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{
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if (!hover && mode == StellarX::ButtonMode::NORMAL && click)
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{
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click = false;
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dirty = true;
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}
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else if (hover != oldHover)
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{
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dirty = true;
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}
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}
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if (StellarX::buttonMode::NORMAL == mode)
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if (isClicked())
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click = false;
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// 如果状态发生变化,标记需要重绘
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if (hover != oldHover || click != oldClick)
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{
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dirty = true;
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}
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// 如果需要重绘,立即执行
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if (dirty)
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{
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draw();
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}
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}
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void button::setOnClickListener(const std::function<void()>&& callback)
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void Button::setOnClickListener(const std::function<void()>&& callback)
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{
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this->onClickCallback = callback;
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}
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void button::setOnToggleOnListener(const std::function<void()>&& callback)
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void Button::setOnToggleOnListener(const std::function<void()>&& callback)
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{
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this->onToggleOnCallback = callback;
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}
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void button::setOnToggleOffListener(const std::function<void()>&& callback)
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void Button::setOnToggleOffListener(const std::function<void()>&& callback)
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{
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this->onToggleOffCallback = callback;
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}
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void button::setbuttonMode(StellarX::buttonMode mode)
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void Button::setbuttonMode(StellarX::ButtonMode mode)
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{
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//取值范围参考 buttMode的枚举注释
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this->mode = mode;
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}
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int button::setROUND_RECTANGLEwidth(int width)
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int Button::setROUND_RECTANGLEwidth(int width)
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{
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return ROUND_RECTANGLEwidth = width;
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return rouRectangleSize.ROUND_RECTANGLEwidth = width;
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}
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int button::setROUND_RECTANGLEheight(int height)
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int Button::setROUND_RECTANGLEheight(int height)
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{
|
||||
return ROUND_RECTANGLEheight = height;
|
||||
return rouRectangleSize.ROUND_RECTANGLEheight = height;
|
||||
}
|
||||
|
||||
bool button::isClicked() const
|
||||
bool Button::isClicked() const
|
||||
{
|
||||
return this->click;
|
||||
}
|
||||
|
||||
void button::setFillMode(int mode)
|
||||
void Button::setFillMode(int mode)
|
||||
{
|
||||
buttonFillMode = mode;
|
||||
}
|
||||
|
||||
void button::setFillIma(StellarX::fillStyle ima)
|
||||
void Button::setFillIma(StellarX::FillStyle ima)
|
||||
{
|
||||
buttonFillIma = ima;
|
||||
}
|
||||
|
||||
void button::setFillIma(std::string imaNAme)
|
||||
void Button::setFillIma(std::string imaNAme)
|
||||
{
|
||||
buttonFileIMAGE = new IMAGE;
|
||||
loadimage(buttonFileIMAGE, imaNAme.c_str(),width-x,height-y);
|
||||
}
|
||||
|
||||
|
||||
void button::setbuttonBorder(COLORREF Border)
|
||||
void Button::setButtonBorder(COLORREF Border)
|
||||
{
|
||||
buttonBorderColor = Border;
|
||||
}
|
||||
|
||||
void button::setbuttonText(const char* text)
|
||||
void Button::setButtonText(const char* text)
|
||||
{
|
||||
this->text = std::string(text);
|
||||
this->text_width = textwidth(LPCTSTR(this->text.c_str()));
|
||||
this->text_height = textheight(LPCTSTR(this->text.c_str()));
|
||||
}
|
||||
|
||||
void button::setbuttonText(std::string text)
|
||||
void Button::setButtonText(std::string text)
|
||||
{
|
||||
this->text = text;
|
||||
this->text_width = textwidth(LPCTSTR(this->text.c_str()));
|
||||
@@ -258,64 +289,64 @@ void button::setbuttonText(std::string text)
|
||||
this->dirty = true; // 标记需要重绘
|
||||
}
|
||||
|
||||
void button::setbuttonShape(StellarX::controlShape shape)
|
||||
void Button::setButtonShape(StellarX::ControlShape shape)
|
||||
{
|
||||
this->shape = shape;
|
||||
}
|
||||
|
||||
|
||||
std::string button::getbuttonText() const
|
||||
std::string Button::getButtonText() const
|
||||
{
|
||||
return this->text;
|
||||
}
|
||||
|
||||
const char* button::getbuttonText_c() const
|
||||
const char* Button::getButtonText_c() const
|
||||
{
|
||||
return this->text.c_str();
|
||||
}
|
||||
|
||||
StellarX::buttonMode button::getbuttonMode() const
|
||||
StellarX::ButtonMode Button::getButtonMode() const
|
||||
{
|
||||
return this->mode;
|
||||
}
|
||||
|
||||
StellarX::controlShape button::getbuttonShape() const
|
||||
StellarX::ControlShape Button::getButtonShape() const
|
||||
{
|
||||
return this->shape;
|
||||
}
|
||||
|
||||
int button::getFillMode() const
|
||||
int Button::getFillMode() const
|
||||
{
|
||||
return this->buttonFillMode;
|
||||
}
|
||||
|
||||
StellarX::fillStyle button::getFillIma() const
|
||||
StellarX::FillStyle Button::getFillIma() const
|
||||
{
|
||||
return this->buttonFillIma;
|
||||
}
|
||||
|
||||
IMAGE* button::getFillImaImage() const
|
||||
IMAGE* Button::getFillImaImage() const
|
||||
{
|
||||
return this->buttonFileIMAGE;
|
||||
}
|
||||
|
||||
COLORREF button::getbuttonBorder() const
|
||||
COLORREF Button::getButtonBorder() const
|
||||
{
|
||||
return this->buttonBorderColor;
|
||||
}
|
||||
|
||||
COLORREF button::getbuttonTxtColor() const
|
||||
COLORREF Button::getButtonTextColor() const
|
||||
{
|
||||
return this->textStyle.color;
|
||||
}
|
||||
|
||||
StellarX::controlText button::getbuttonTextStyle() const
|
||||
StellarX::ControlText Button::getButtonTextStyle() const
|
||||
{
|
||||
return this->textStyle;
|
||||
}
|
||||
|
||||
|
||||
bool button::isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius)
|
||||
bool Button::isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius)
|
||||
{
|
||||
double dis = sqrt(pow(mouseX - x, 2) + pow(mouseY - y, 2));
|
||||
if (dis <= radius)
|
||||
@@ -324,7 +355,7 @@ bool button::isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool button::isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, int height)
|
||||
bool Button::isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, int height)
|
||||
{
|
||||
int centerX = (x + width) / 2;
|
||||
int centerY = (y + height) / 2;
|
||||
|
||||
@@ -15,17 +15,17 @@ void Canvas::draw()
|
||||
//根据画布形状绘制
|
||||
switch (shape)
|
||||
{
|
||||
case StellarX::controlShape::RECTANGLE:
|
||||
fillrectangle(x, y, width, height);//有边框填充矩形
|
||||
case StellarX::ControlShape::RECTANGLE:
|
||||
fillrectangle(x,y,x+width,y+height);//有边框填充矩形
|
||||
break;
|
||||
case StellarX::controlShape::B_RECTANGLE:
|
||||
solidrectangle(x, y, width, height);//无边框填充矩形
|
||||
case StellarX::ControlShape::B_RECTANGLE:
|
||||
solidrectangle(x, y, x + width, y + height);//无边框填充矩形
|
||||
break;
|
||||
case StellarX::controlShape::ROUND_RECTANGLE:
|
||||
fillroundrect(x, y, width, height, 20, 20);//有边框填充圆角矩形
|
||||
case StellarX::ControlShape::ROUND_RECTANGLE:
|
||||
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
|
||||
break;
|
||||
case StellarX::controlShape::B_ROUND_RECTANGLE:
|
||||
solidroundrect(x, y, width, height, 20, 20);//无边框填充圆角矩形
|
||||
case StellarX::ControlShape::B_ROUND_RECTANGLE:
|
||||
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
|
||||
break;
|
||||
}
|
||||
// 绘制所有子控件
|
||||
@@ -48,26 +48,26 @@ void Canvas::addControl(std::unique_ptr<Control> control)
|
||||
controls.push_back(std::move(control));
|
||||
}
|
||||
|
||||
void Canvas::setShape(StellarX::controlShape shape)
|
||||
void Canvas::setShape(StellarX::ControlShape shape)
|
||||
{
|
||||
switch (shape)
|
||||
{
|
||||
case StellarX::controlShape::RECTANGLE:
|
||||
case StellarX::controlShape::B_RECTANGLE:
|
||||
case StellarX::controlShape::ROUND_RECTANGLE:
|
||||
case StellarX::controlShape::B_ROUND_RECTANGLE:
|
||||
case StellarX::ControlShape::RECTANGLE:
|
||||
case StellarX::ControlShape::B_RECTANGLE:
|
||||
case StellarX::ControlShape::ROUND_RECTANGLE:
|
||||
case StellarX::ControlShape::B_ROUND_RECTANGLE:
|
||||
this->shape = shape;
|
||||
break;
|
||||
case StellarX::controlShape::CIRCLE:
|
||||
case StellarX::controlShape::B_CIRCLE:
|
||||
case StellarX::controlShape::ELLIPSE:
|
||||
case StellarX::controlShape::B_ELLIPSE:
|
||||
this->shape = StellarX::controlShape::RECTANGLE;
|
||||
case StellarX::ControlShape::CIRCLE:
|
||||
case StellarX::ControlShape::B_CIRCLE:
|
||||
case StellarX::ControlShape::ELLIPSE:
|
||||
case StellarX::ControlShape::B_ELLIPSE:
|
||||
this->shape = StellarX::ControlShape::RECTANGLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::setcanvasfillMode(StellarX::fillMode mode)
|
||||
void Canvas::setCanvasfillMode(StellarX::FillMode mode)
|
||||
{
|
||||
this->canvasFillMode = mode;
|
||||
}
|
||||
@@ -82,13 +82,13 @@ void Canvas::setCanvasBkColor(COLORREF color)
|
||||
this->canvasBkClor = color;
|
||||
}
|
||||
|
||||
void Canvas::setcanvasLineStyle(StellarX::lineStyle style)
|
||||
void Canvas::setCanvasLineStyle(StellarX::LineStyle style)
|
||||
{
|
||||
this->canvasLineStyle = style;
|
||||
}
|
||||
|
||||
|
||||
void Canvas::setlinewidth(int width)
|
||||
void Canvas::setLinewidth(int width)
|
||||
{
|
||||
this->canvaslinewidth = width;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "Control.h"
|
||||
|
||||
StellarX::controlText& StellarX::controlText::operator=(const controlText& text)
|
||||
StellarX::ControlText& StellarX::ControlText::operator=(const ControlText& text)
|
||||
{
|
||||
{
|
||||
nHeight = text.nHeight;
|
||||
@@ -17,7 +17,7 @@ StellarX::controlText& StellarX::controlText::operator=(const controlText& text)
|
||||
}
|
||||
}
|
||||
|
||||
bool StellarX::controlText::operator!=(const controlText& text)
|
||||
bool StellarX::ControlText::operator!=(const ControlText& text)
|
||||
{
|
||||
if(nHeight != text.nHeight)
|
||||
return true;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "label.h"
|
||||
#include "Label.h"
|
||||
|
||||
label::label()
|
||||
Label::Label()
|
||||
:Control(0, 0, 0, 0)
|
||||
{
|
||||
this->text = "默认标签";
|
||||
@@ -8,7 +8,7 @@ label::label()
|
||||
textBkColor = RGB(255, 255, 255);; //默认白色背景
|
||||
}
|
||||
|
||||
label::label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColor)
|
||||
Label::Label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColor)
|
||||
:Control(x, y, 0, 0)
|
||||
{
|
||||
this->text = text;
|
||||
@@ -16,7 +16,7 @@ label::label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColo
|
||||
textBkColor = bkColor; //默认白色背景
|
||||
}
|
||||
|
||||
void label::draw()
|
||||
void Label::draw()
|
||||
{
|
||||
saveStyle();
|
||||
if (textBkDisap)
|
||||
@@ -34,22 +34,22 @@ void label::draw()
|
||||
restoreStyle();
|
||||
}
|
||||
|
||||
void label::setTxtdisap(bool key)
|
||||
void Label::setTextdisap(bool key)
|
||||
{
|
||||
textBkDisap = key;
|
||||
}
|
||||
|
||||
void label::setTxtColor(COLORREF color)
|
||||
void Label::setTextColor(COLORREF color)
|
||||
{
|
||||
textColor = color;
|
||||
}
|
||||
|
||||
void label::setTxtBkColor(COLORREF color)
|
||||
void Label::setTextBkColor(COLORREF color)
|
||||
{
|
||||
textBkColor = color;
|
||||
}
|
||||
|
||||
void label::setText(std::string text)
|
||||
void Label::setText(std::string text)
|
||||
{
|
||||
this->text = text;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "table.h"
|
||||
#include "Table.h"
|
||||
// 绘制表格的当前页
|
||||
// 使用双循环绘制行和列,考虑分页偏移
|
||||
void table::drawTable()
|
||||
void Table::drawTable()
|
||||
{
|
||||
dX = x;
|
||||
dY = uY;
|
||||
@@ -24,7 +24,7 @@ void table::drawTable()
|
||||
uY = y + lineHeights.at(0) + 10;
|
||||
}
|
||||
|
||||
void table::drawHeader()
|
||||
void Table::drawHeader()
|
||||
{
|
||||
|
||||
uY = dY + lineHeights.at(0) + 10;
|
||||
@@ -41,7 +41,7 @@ void table::drawHeader()
|
||||
// 初始化文本宽度和高度计算
|
||||
// 遍历所有数据和表头,计算每列的最大宽度和行高
|
||||
// 此方法在数据变更时自动调用
|
||||
void table::initTextWaH()
|
||||
void Table::initTextWaH()
|
||||
{
|
||||
this->colWidths.resize(this->headers.size());
|
||||
this->lineHeights.resize(this->headers.size());
|
||||
@@ -91,15 +91,15 @@ void table::initTextWaH()
|
||||
}
|
||||
}
|
||||
|
||||
void table::initButton()
|
||||
void Table::initButton()
|
||||
{
|
||||
int x1, x2;
|
||||
int y1, y2;
|
||||
x1 = pX - 70;
|
||||
x2 = pX + textwidth(LPCTSTR(pageNumtext.c_str())) + 10;
|
||||
y1 = y2 = pY;
|
||||
this->prevButton = new button(x1, y1, 60, textheight(LPCTSTR(pageNumtext.c_str())), "上一页", RGB(0, 0, 0), RGB(255, 255, 255));
|
||||
this->nextButton = new button(x2, y2, 60, textheight(LPCTSTR(pageNumtext.c_str())), "下一页", RGB(0, 0, 0), RGB(255, 255, 255));
|
||||
this->prevButton = new Button(x1, y1, 60, textheight(LPCTSTR(pageNumtext.c_str())), "上一页", RGB(0, 0, 0), RGB(255, 255, 255));
|
||||
this->nextButton = new Button(x2, y2, 60, textheight(LPCTSTR(pageNumtext.c_str())), "下一页", RGB(0, 0, 0), RGB(255, 255, 255));
|
||||
prevButton->setOnClickListener([this]()
|
||||
{if (this->currentPage > 1)
|
||||
{
|
||||
@@ -117,7 +117,7 @@ void table::initButton()
|
||||
}});
|
||||
}
|
||||
|
||||
void table::initPageNum()
|
||||
void Table::initPageNum()
|
||||
{
|
||||
if (0 == pY)
|
||||
pY = uY + lineHeights.at(0) * rowsPerPage + rowsPerPage * 10+10;
|
||||
@@ -126,12 +126,12 @@ void table::initPageNum()
|
||||
this->pX -= textwidth(LPCTSTR(pageNumtext.c_str()));
|
||||
this->pX /= 2;
|
||||
this->pX += x;
|
||||
this->pageNum = new label(this->pX, pY, pageNumtext);
|
||||
//pageNum->setTxtdisap(true);
|
||||
this->pageNum = new Label(this->pX, pY, pageNumtext);
|
||||
//pageNum->setTextdisap(true);
|
||||
pageNum->textStyle = this->textStyle;
|
||||
}
|
||||
|
||||
void table::drawPageNum()
|
||||
void Table::drawPageNum()
|
||||
{
|
||||
if (nullptr == pageNum)
|
||||
initPageNum();
|
||||
@@ -144,7 +144,7 @@ void table::drawPageNum()
|
||||
|
||||
}
|
||||
|
||||
void table::drawButton()
|
||||
void Table::drawButton()
|
||||
{
|
||||
if (nullptr == prevButton || nullptr == nextButton)
|
||||
initButton();
|
||||
@@ -153,13 +153,13 @@ void table::drawButton()
|
||||
|
||||
}
|
||||
|
||||
table::table(int x, int y)
|
||||
Table::Table(int x, int y)
|
||||
:Control(x, y, 0,0)
|
||||
{
|
||||
//this->saveBkImage = new IMAGE(this->width,this->height);
|
||||
}
|
||||
|
||||
table::~table()
|
||||
Table::~Table()
|
||||
{
|
||||
if (this->prevButton)
|
||||
delete this->prevButton;
|
||||
@@ -175,7 +175,7 @@ table::~table()
|
||||
this->saveBkImage = nullptr;
|
||||
}
|
||||
|
||||
void table::draw()
|
||||
void Table::draw()
|
||||
{
|
||||
if (this->dirty)
|
||||
{
|
||||
@@ -260,7 +260,7 @@ void table::draw()
|
||||
}
|
||||
}
|
||||
|
||||
void table::handleEvent(const ExMessage& msg)
|
||||
void Table::handleEvent(const ExMessage& msg)
|
||||
{
|
||||
if(!this->isShowPageButton)
|
||||
return;
|
||||
@@ -271,7 +271,7 @@ void table::handleEvent(const ExMessage& msg)
|
||||
}
|
||||
}
|
||||
|
||||
void table::setHeaders(std::initializer_list<std::string> headers)
|
||||
void Table::setHeaders(std::initializer_list<std::string> headers)
|
||||
{
|
||||
this->headers.clear();
|
||||
for (auto lis : headers)
|
||||
@@ -281,7 +281,7 @@ void table::setHeaders(std::initializer_list<std::string> headers)
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void table::setData(const std::vector<std::string>& data)
|
||||
void Table::setData(const std::vector<std::string>& data)
|
||||
{
|
||||
this->data.push_back(data);
|
||||
totalPages = (this->data.size() + rowsPerPage - 1) / rowsPerPage;
|
||||
@@ -291,7 +291,7 @@ void table::setData(const std::vector<std::string>& data)
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void table::setData(const std::initializer_list<std::vector<std::string>>& data)
|
||||
void Table::setData(const std::initializer_list<std::vector<std::string>>& data)
|
||||
{
|
||||
for (auto lis : data)
|
||||
this->data.push_back(lis);
|
||||
@@ -302,7 +302,7 @@ void table::setData(const std::initializer_list<std::vector<std::string>>& data)
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void table::setRowsPerPage(int rows)
|
||||
void Table::setRowsPerPage(int rows)
|
||||
{
|
||||
this->rowsPerPage = rows;
|
||||
totalPages = (data.size() + rowsPerPage - 1) / rowsPerPage;
|
||||
@@ -312,90 +312,90 @@ void table::setRowsPerPage(int rows)
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
void table::showPageButton(bool isShow)
|
||||
void Table::showPageButton(bool isShow)
|
||||
{
|
||||
this->isShowPageButton = isShow;
|
||||
}
|
||||
|
||||
void table::settableBorder(COLORREF color)
|
||||
void Table::setTableBorder(COLORREF color)
|
||||
{
|
||||
this->tableBorderClor = color;
|
||||
}
|
||||
|
||||
void table::settableBk(COLORREF color)
|
||||
void Table::setTableBk(COLORREF color)
|
||||
{
|
||||
this->tableBkClor = color;
|
||||
}
|
||||
|
||||
void table::settableFillMode(StellarX::fillMode mode)
|
||||
void Table::setTableFillMode(StellarX::FillMode mode)
|
||||
{
|
||||
if (StellarX::fillMode::Solid == mode || StellarX::fillMode::Null == mode)
|
||||
if (StellarX::FillMode::Solid == mode || StellarX::FillMode::Null == mode)
|
||||
this->tableFillMode = mode;
|
||||
else
|
||||
this->tableFillMode = StellarX::fillMode::Solid;
|
||||
this->tableFillMode = StellarX::FillMode::Solid;
|
||||
}
|
||||
|
||||
void table::settableLineStyle(StellarX::lineStyle style)
|
||||
void Table::setTableLineStyle(StellarX::LineStyle style)
|
||||
{
|
||||
this->tableLineStyle = style;
|
||||
}
|
||||
|
||||
void table::settableBorderWidth(int width)
|
||||
void Table::setTableBorderWidth(int width)
|
||||
{
|
||||
this->tableBorderWidth = width;
|
||||
}
|
||||
|
||||
int table::getCurrentPage() const
|
||||
int Table::getCurrentPage() const
|
||||
{
|
||||
return this->currentPage;
|
||||
}
|
||||
|
||||
int table::getTotalPages() const
|
||||
int Table::getTotalPages() const
|
||||
{
|
||||
return this->totalPages;;
|
||||
}
|
||||
|
||||
int table::getRowsPerPage() const
|
||||
int Table::getRowsPerPage() const
|
||||
{
|
||||
return this->rowsPerPage;
|
||||
}
|
||||
|
||||
bool table::getShowPageButton() const
|
||||
bool Table::getShowPageButton() const
|
||||
{
|
||||
return this->isShowPageButton;
|
||||
}
|
||||
|
||||
COLORREF table::gettableBorder() const
|
||||
COLORREF Table::getTableBorder() const
|
||||
{
|
||||
return this->tableBorderClor;
|
||||
}
|
||||
|
||||
COLORREF table::gettableBk() const
|
||||
COLORREF Table::getTableBk() const
|
||||
{
|
||||
return this->tableBkClor;
|
||||
}
|
||||
|
||||
StellarX::fillMode table::gettableFillMode() const
|
||||
StellarX::FillMode Table::getTableFillMode() const
|
||||
{
|
||||
return this->tableFillMode;
|
||||
}
|
||||
|
||||
StellarX::lineStyle table::gettableLineStyle() const
|
||||
StellarX::LineStyle Table::getTableLineStyle() const
|
||||
{
|
||||
return this->tableLineStyle;
|
||||
}
|
||||
|
||||
std::vector<std::string> table::getHeaders() const
|
||||
std::vector<std::string> Table::getHeaders() const
|
||||
{
|
||||
return this->headers;
|
||||
}
|
||||
|
||||
std::vector<std::vector<std::string>> table::getData() const
|
||||
std::vector<std::vector<std::string>> Table::getData() const
|
||||
{
|
||||
return this->data;
|
||||
}
|
||||
|
||||
int table::gettableBorderWidth() const
|
||||
int Table::getTableBorderWidth() const
|
||||
{
|
||||
return this->tableBorderWidth;
|
||||
}
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
// TxtBox.cpp
|
||||
#include "textBox.h"
|
||||
// TextBox.cpp
|
||||
#include "TextBox.h"
|
||||
|
||||
|
||||
textBox::textBox(int x, int y, int width, int height, std::string text, StellarX::textBoxmode mode, StellarX::controlShape shape)
|
||||
TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX::TextBoxmode mode, StellarX::ControlShape shape)
|
||||
:Control(x,y,width,height),text(text), mode(mode), shape(shape)
|
||||
{
|
||||
}
|
||||
|
||||
void textBox::draw()
|
||||
void TextBox::draw()
|
||||
{
|
||||
if(dirty)
|
||||
{
|
||||
saveStyle();
|
||||
setfillcolor(textBoxBkClor);
|
||||
setlinecolor(textBoxBorderClor);
|
||||
if (textStyle.nHeight > height - y)
|
||||
if (textStyle.nHeight > height)
|
||||
textStyle.nHeight = height;
|
||||
if (textStyle.nWidth > width - x)
|
||||
if (textStyle.nWidth > width)
|
||||
textStyle.nWidth = width;
|
||||
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
|
||||
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
|
||||
@@ -31,21 +31,21 @@ void textBox::draw()
|
||||
//根据形状绘制
|
||||
switch (shape)
|
||||
{
|
||||
case StellarX::controlShape::RECTANGLE:
|
||||
fillrectangle(x, y, width, height);//有边框填充矩形
|
||||
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
case StellarX::ControlShape::RECTANGLE:
|
||||
fillrectangle(x,y,x+width,y+height);//有边框填充矩形
|
||||
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
break;
|
||||
case StellarX::controlShape::B_RECTANGLE:
|
||||
solidrectangle(x, y, width, height);//无边框填充矩形
|
||||
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
case StellarX::ControlShape::B_RECTANGLE:
|
||||
solidrectangle(x, y, x + width, y + height);//无边框填充矩形
|
||||
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
break;
|
||||
case StellarX::controlShape::ROUND_RECTANGLE:
|
||||
fillroundrect(x, y, width, height, 20, 20);//有边框填充圆角矩形
|
||||
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
case StellarX::ControlShape::ROUND_RECTANGLE:
|
||||
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
|
||||
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
break;
|
||||
case StellarX::controlShape::B_ROUND_RECTANGLE:
|
||||
solidroundrect(x, y, width, height, 20, 20);//无边框填充圆角矩形
|
||||
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
case StellarX::ControlShape::B_ROUND_RECTANGLE:
|
||||
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
|
||||
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -54,26 +54,26 @@ void textBox::draw()
|
||||
dirty = false; //标记不需要重绘
|
||||
}
|
||||
|
||||
void textBox::handleEvent(const ExMessage& msg)
|
||||
void TextBox::handleEvent(const ExMessage& msg)
|
||||
{
|
||||
bool hover = false;
|
||||
bool oldClick = click;
|
||||
|
||||
switch (shape)
|
||||
{
|
||||
case StellarX::controlShape::RECTANGLE:
|
||||
case StellarX::controlShape::B_RECTANGLE:
|
||||
case StellarX::controlShape::ROUND_RECTANGLE:
|
||||
case StellarX::controlShape::B_ROUND_RECTANGLE:
|
||||
hover = (msg.x > x && msg.x < width && msg.y > y && msg.y < height);//判断鼠标是否在矩形按钮内
|
||||
case StellarX::ControlShape::RECTANGLE:
|
||||
case StellarX::ControlShape::B_RECTANGLE:
|
||||
case StellarX::ControlShape::ROUND_RECTANGLE:
|
||||
case StellarX::ControlShape::B_ROUND_RECTANGLE:
|
||||
hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));//判断鼠标是否在矩形按钮内
|
||||
break;
|
||||
}
|
||||
if (hover && msg.message == WM_LBUTTONUP)
|
||||
{
|
||||
click = true;
|
||||
if(StellarX::textBoxmode::INPUT_MODE == mode)
|
||||
if(StellarX::TextBoxmode::INPUT_MODE == mode)
|
||||
dirty = InputBox(LPTSTR(text.c_str()), maxCharLen,"输入框",NULL,text.c_str(), NULL ,NULL,false);
|
||||
else if (StellarX::textBoxmode::READONLY_MODE == mode)
|
||||
else if (StellarX::TextBoxmode::READONLY_MODE == mode)
|
||||
{
|
||||
dirty = false;
|
||||
InputBox(NULL, maxCharLen, "输出框(输入无效!)", NULL, text.c_str(), NULL, NULL, false);
|
||||
@@ -87,47 +87,47 @@ void textBox::handleEvent(const ExMessage& msg)
|
||||
click = false;
|
||||
}
|
||||
|
||||
void textBox::setMode(StellarX::textBoxmode mode)
|
||||
void TextBox::setMode(StellarX::TextBoxmode mode)
|
||||
{
|
||||
this->mode = mode;
|
||||
}
|
||||
|
||||
void textBox::setmaxCharLen(int len)
|
||||
void TextBox::setMaxCharLen(int len)
|
||||
{
|
||||
if (len > 0)
|
||||
maxCharLen = len;
|
||||
}
|
||||
|
||||
void textBox::settextBoxshape(StellarX::controlShape shape)
|
||||
void TextBox::setTextBoxshape(StellarX::ControlShape shape)
|
||||
{
|
||||
switch (shape)
|
||||
{
|
||||
case StellarX::controlShape::RECTANGLE:
|
||||
case StellarX::controlShape::B_RECTANGLE:
|
||||
case StellarX::controlShape::ROUND_RECTANGLE:
|
||||
case StellarX::controlShape::B_ROUND_RECTANGLE:
|
||||
case StellarX::ControlShape::RECTANGLE:
|
||||
case StellarX::ControlShape::B_RECTANGLE:
|
||||
case StellarX::ControlShape::ROUND_RECTANGLE:
|
||||
case StellarX::ControlShape::B_ROUND_RECTANGLE:
|
||||
this->shape = shape;
|
||||
break;
|
||||
case StellarX::controlShape::CIRCLE:
|
||||
case StellarX::controlShape::B_CIRCLE:
|
||||
case StellarX::controlShape::ELLIPSE:
|
||||
case StellarX::controlShape::B_ELLIPSE:
|
||||
this->shape = StellarX::controlShape::RECTANGLE;
|
||||
case StellarX::ControlShape::CIRCLE:
|
||||
case StellarX::ControlShape::B_CIRCLE:
|
||||
case StellarX::ControlShape::ELLIPSE:
|
||||
case StellarX::ControlShape::B_ELLIPSE:
|
||||
this->shape = StellarX::ControlShape::RECTANGLE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void textBox::settextBoxBorder(COLORREF color)
|
||||
void TextBox::setTextBoxBorder(COLORREF color)
|
||||
{
|
||||
textBoxBorderClor = color;
|
||||
}
|
||||
|
||||
void textBox::settextBoxBk(COLORREF color)
|
||||
void TextBox::setTextBoxBk(COLORREF color)
|
||||
{
|
||||
textBoxBkClor = color;
|
||||
}
|
||||
|
||||
std::string textBox::gettext()
|
||||
std::string TextBox::getText() const
|
||||
{
|
||||
return this->text;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "window.h"
|
||||
#include "Window.h"
|
||||
|
||||
window::window(int width, int height, int mode)
|
||||
Window::Window(int width, int height, int mode)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->windowMode = mode;
|
||||
}
|
||||
|
||||
window::window(int width, int height, int mode, COLORREF bkcloc)
|
||||
Window::Window(int width, int height, int mode, COLORREF bkcloc)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
@@ -15,7 +15,7 @@ window::window(int width, int height, int mode, COLORREF bkcloc)
|
||||
this->wBkcolor = bkcloc;
|
||||
}
|
||||
|
||||
window::window(int width, int height, int mode, COLORREF bkcloc, std::string headline)
|
||||
Window::Window(int width, int height, int mode, COLORREF bkcloc, std::string headline)
|
||||
{
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
@@ -24,7 +24,7 @@ window::window(int width, int height, int mode, COLORREF bkcloc, std::string hea
|
||||
this->headline = headline;
|
||||
}
|
||||
|
||||
window::~window()
|
||||
Window::~Window()
|
||||
{
|
||||
if (background)
|
||||
delete background;
|
||||
@@ -32,7 +32,7 @@ window::~window()
|
||||
closegraph(); // 确保关闭图形上下文
|
||||
}
|
||||
|
||||
void window::draw()
|
||||
void Window::draw()
|
||||
{
|
||||
hWnd = initgraph(width, height, windowMode);
|
||||
SetWindowText(hWnd,headline.c_str());
|
||||
@@ -47,9 +47,9 @@ void window::draw()
|
||||
// 使用背景图片绘制窗口
|
||||
// @参数 pImgFile: 图片文件路径,支持常见图片格式
|
||||
// @备注: 会拉伸图片以适应窗口尺寸
|
||||
void window::draw(std::string pImgFile)
|
||||
void Window::draw(std::string pImgFile)
|
||||
{
|
||||
this->background = new IMAGE;
|
||||
this->background = new IMAGE(width, height);
|
||||
hWnd = initgraph(width, height, windowMode);
|
||||
SetWindowText(hWnd, headline.c_str());
|
||||
loadimage(background, pImgFile.c_str(), width, height, true);
|
||||
@@ -64,7 +64,7 @@ void window::draw(std::string pImgFile)
|
||||
}
|
||||
// 运行主事件循环,处理用户输入和窗口消息
|
||||
// 此方法会阻塞直到窗口关闭
|
||||
void window::runEventLoop()
|
||||
void Window::runEventLoop()
|
||||
{
|
||||
ExMessage msg;
|
||||
bool running = true;
|
||||
@@ -81,7 +81,7 @@ void window::runEventLoop()
|
||||
}
|
||||
}
|
||||
|
||||
void window::setBkImage(std::string pImgFile)
|
||||
void Window::setBkImage(std::string pImgFile)
|
||||
{
|
||||
if(nullptr == background)
|
||||
this->background = new IMAGE;
|
||||
@@ -92,18 +92,18 @@ void window::setBkImage(std::string pImgFile)
|
||||
putimage(0, 0, background);
|
||||
}
|
||||
|
||||
void window::setBkcolor(COLORREF c)
|
||||
void Window::setBkcolor(COLORREF c)
|
||||
{
|
||||
wBkcolor = c;
|
||||
}
|
||||
|
||||
void window::setHeadline(std::string headline)
|
||||
void Window::setHeadline(std::string headline)
|
||||
{
|
||||
this->headline = headline;
|
||||
SetWindowText(this->hWnd, headline.c_str());
|
||||
}
|
||||
|
||||
void window::addControl(std::unique_ptr<Control> control)
|
||||
void Window::addControl(std::unique_ptr<Control> control)
|
||||
{
|
||||
this->controls.push_back(std::move(control));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user