initial commit
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@@ -1,22 +1,22 @@
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// TxtBox.cpp
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#include "textBox.h"
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// TextBox.cpp
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#include "TextBox.h"
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textBox::textBox(int x, int y, int width, int height, std::string text, StellarX::textBoxmode mode, StellarX::controlShape shape)
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TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX::TextBoxmode mode, StellarX::ControlShape shape)
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:Control(x,y,width,height),text(text), mode(mode), shape(shape)
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{
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}
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void textBox::draw()
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void TextBox::draw()
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{
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if(dirty)
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{
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saveStyle();
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setfillcolor(textBoxBkClor);
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setlinecolor(textBoxBorderClor);
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if (textStyle.nHeight > height - y)
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if (textStyle.nHeight > height)
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textStyle.nHeight = height;
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if (textStyle.nWidth > width - x)
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if (textStyle.nWidth > width)
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textStyle.nWidth = width;
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settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
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textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
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@@ -31,21 +31,21 @@ void textBox::draw()
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//根据形状绘制
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switch (shape)
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{
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case StellarX::controlShape::RECTANGLE:
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fillrectangle(x, y, width, height);//有边框填充矩形
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outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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case StellarX::ControlShape::RECTANGLE:
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fillrectangle(x,y,x+width,y+height);//有边框填充矩形
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outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::B_RECTANGLE:
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solidrectangle(x, y, width, height);//无边框填充矩形
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outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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case StellarX::ControlShape::B_RECTANGLE:
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solidrectangle(x, y, x + width, y + height);//无边框填充矩形
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outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::ROUND_RECTANGLE:
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fillroundrect(x, y, width, height, 20, 20);//有边框填充圆角矩形
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outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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case StellarX::ControlShape::ROUND_RECTANGLE:
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fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
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outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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case StellarX::controlShape::B_ROUND_RECTANGLE:
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solidroundrect(x, y, width, height, 20, 20);//无边框填充圆角矩形
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outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
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case StellarX::ControlShape::B_ROUND_RECTANGLE:
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solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
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outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
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break;
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}
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@@ -54,26 +54,26 @@ void textBox::draw()
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dirty = false; //标记不需要重绘
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}
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void textBox::handleEvent(const ExMessage& msg)
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void TextBox::handleEvent(const ExMessage& msg)
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{
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bool hover = false;
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bool oldClick = click;
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switch (shape)
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{
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case StellarX::controlShape::RECTANGLE:
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case StellarX::controlShape::B_RECTANGLE:
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case StellarX::controlShape::ROUND_RECTANGLE:
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case StellarX::controlShape::B_ROUND_RECTANGLE:
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hover = (msg.x > x && msg.x < width && msg.y > y && msg.y < height);//判断鼠标是否在矩形按钮内
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case StellarX::ControlShape::RECTANGLE:
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case StellarX::ControlShape::B_RECTANGLE:
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case StellarX::ControlShape::ROUND_RECTANGLE:
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case StellarX::ControlShape::B_ROUND_RECTANGLE:
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hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));//判断鼠标是否在矩形按钮内
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break;
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}
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if (hover && msg.message == WM_LBUTTONUP)
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{
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click = true;
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if(StellarX::textBoxmode::INPUT_MODE == mode)
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if(StellarX::TextBoxmode::INPUT_MODE == mode)
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dirty = InputBox(LPTSTR(text.c_str()), maxCharLen,"输入框",NULL,text.c_str(), NULL ,NULL,false);
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else if (StellarX::textBoxmode::READONLY_MODE == mode)
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else if (StellarX::TextBoxmode::READONLY_MODE == mode)
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{
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dirty = false;
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InputBox(NULL, maxCharLen, "输出框(输入无效!)", NULL, text.c_str(), NULL, NULL, false);
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@@ -87,47 +87,47 @@ void textBox::handleEvent(const ExMessage& msg)
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click = false;
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}
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void textBox::setMode(StellarX::textBoxmode mode)
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void TextBox::setMode(StellarX::TextBoxmode mode)
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{
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this->mode = mode;
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}
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void textBox::setmaxCharLen(int len)
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void TextBox::setMaxCharLen(int len)
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{
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if (len > 0)
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maxCharLen = len;
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}
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void textBox::settextBoxshape(StellarX::controlShape shape)
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void TextBox::setTextBoxshape(StellarX::ControlShape shape)
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{
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switch (shape)
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{
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case StellarX::controlShape::RECTANGLE:
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case StellarX::controlShape::B_RECTANGLE:
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case StellarX::controlShape::ROUND_RECTANGLE:
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case StellarX::controlShape::B_ROUND_RECTANGLE:
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case StellarX::ControlShape::RECTANGLE:
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case StellarX::ControlShape::B_RECTANGLE:
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case StellarX::ControlShape::ROUND_RECTANGLE:
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case StellarX::ControlShape::B_ROUND_RECTANGLE:
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this->shape = shape;
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break;
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case StellarX::controlShape::CIRCLE:
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case StellarX::controlShape::B_CIRCLE:
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case StellarX::controlShape::ELLIPSE:
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case StellarX::controlShape::B_ELLIPSE:
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this->shape = StellarX::controlShape::RECTANGLE;
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case StellarX::ControlShape::CIRCLE:
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case StellarX::ControlShape::B_CIRCLE:
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case StellarX::ControlShape::ELLIPSE:
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case StellarX::ControlShape::B_ELLIPSE:
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this->shape = StellarX::ControlShape::RECTANGLE;
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break;
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}
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}
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void textBox::settextBoxBorder(COLORREF color)
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void TextBox::setTextBoxBorder(COLORREF color)
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{
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textBoxBorderClor = color;
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}
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void textBox::settextBoxBk(COLORREF color)
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void TextBox::setTextBoxBk(COLORREF color)
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{
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textBoxBkClor = color;
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}
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std::string textBox::gettext()
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std::string TextBox::getText() const
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{
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return this->text;
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}
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