initial commit

This commit is contained in:
Ysm-04
2025-09-07 00:19:40 +08:00
commit d62d8a90d6
25 changed files with 2995 additions and 0 deletions

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src/Button.cpp Normal file
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#include "button.h"
button::button(int x, int y, int width, int height, const std::string text, StellarX::buttonMode mode, StellarX::controlShape shape)
: Control(x, y, width, height)
{
initButton(text, mode, shape, RGB(202, 255, 255), RGB(171, 196, 220), RGB(255, 255, 0));
}
button::button(int x, int y, int width, int height, const std::string text, COLORREF ct, COLORREF cf, StellarX::buttonMode mode, StellarX::controlShape shape)
: Control(x, y, width, height)
{
initButton(text, mode, shape, ct, cf, RGB(255, 255, 0));
}
button::button(int x, int y, int width, int height, const std::string text, COLORREF ct, COLORREF cf, COLORREF ch, StellarX::buttonMode mode, StellarX::controlShape shape)
: Control(x, y, width, height)
{
initButton(text, mode, shape, ct, cf, ch);
}
void button::initButton(const std::string text, StellarX::buttonMode mode, StellarX::controlShape shape, COLORREF ct, COLORREF cf, COLORREF ch)
{
this->text = text;
this->mode = mode;
this->shape = shape;
this->buttonTrueColor = ct;
this->buttonFalseColor = cf;
this->buttonHoverColor = ch;
this->click = false;
this->hover = false;
}
button::~button()
{
if (buttonFileIMAGE)
delete buttonFileIMAGE;
buttonFileIMAGE = nullptr;
}
void button::draw()
{
if (dirty)
{
//保存当前样式和颜色
saveStyle();
if (StellarX::buttonMode::DISABLED == mode) //设置禁用按钮色
{
setfillcolor(RGB(96, 96, 96));
textStyle.bStrikeOut = 1;
}
else
{
if (hover)
setfillcolor(buttonHoverColor);
else
setfillcolor(click ? buttonTrueColor : buttonFalseColor);
}
//设置字体背景色透明
setbkmode(TRANSPARENT);
//边框颜色
setlinecolor(buttonBorderColor);
if(this->textStyle !=oldStyle)
{
//设置字体颜色
settextcolor(textStyle.color);
//设置字体样式
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
}
//设置按钮填充模式
setfillstyle(buttonFillMode, (int)buttonFillIma, buttonFileIMAGE);
//获取字符串像素高度和宽度
if((this->oldtext_width!= this->text_width|| this->oldtext_height!= this->text_height)
||(-1 == oldtext_width &&oldtext_height == -1))
{
this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->text.c_str()));;
this->oldtext_height = this->text_height = textheight(LPCTSTR(this->text.c_str()));;
}
//根据按钮形状绘制
switch (shape)
{
case StellarX::controlShape::RECTANGLE:
fillrectangle(x, y, width, height);//有边框填充矩形
outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::B_RECTANGLE:
solidrectangle(x, y, width, height);//无边框填充矩形
outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::ROUND_RECTANGLE:
fillroundrect(x, y, width, height, ROUND_RECTANGLEwidth, ROUND_RECTANGLEheight);//有边框填充圆角矩形
outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, width, height, ROUND_RECTANGLEwidth, ROUND_RECTANGLEheight);//无边框填充圆角矩形
outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::CIRCLE:
fillcircle(x, y, (width - x) / 2);//有边框填充圆形
outtextxy(x - text_width / 2, y - text_height / 2, LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::B_CIRCLE:
solidcircle(x, y, (width - x) / 2);//无边框填充圆形
outtextxy(x - text_width / 2, y - text_height / 2, LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::ELLIPSE:
fillellipse(x, y, width, height);//有边框填充椭圆
outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::B_ELLIPSE:
solidellipse(x, y, width, height);//无边框填充椭圆
outtextxy((x + (width - x - text_width) / 2), (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
}
restoreStyle();//恢复默认字体样式和颜色
dirty = false; //标记按钮不需要重绘
}
}
// 处理鼠标事件,检测点击和悬停状态
// 根据按钮模式和形状进行不同的处理
void button::handleEvent(const ExMessage& msg)
{
bool oldHover = hover;
bool oldClick = click;
// 检测悬停状态(根据不同形状)
switch (shape)
{
case StellarX::controlShape::RECTANGLE:
case StellarX::controlShape::B_RECTANGLE:
case StellarX::controlShape::ROUND_RECTANGLE:
case StellarX::controlShape::B_ROUND_RECTANGLE:
hover = (msg.x > x && msg.x < width && msg.y > y && msg.y < height);//判断鼠标是否在矩形按钮内
break;
case StellarX::controlShape::CIRCLE:
case StellarX::controlShape::B_CIRCLE:
hover = isMouseInCircle(msg.x, msg.y, x, y, (width - x) / 2);//判断鼠标是否在圆形按钮内
break;
case StellarX::controlShape::ELLIPSE:
case StellarX::controlShape::B_ELLIPSE:
hover = isMouseInEllipse(msg.x, msg.y, x, y, width, height);//判断鼠标是否在椭圆按钮内
break;
}
if (hover && msg.message == WM_LBUTTONUP)
{
if (mode == StellarX::buttonMode::NORMAL) // 普通按钮 NORMAL
{
click = true;
if (onClickCallback) onClickCallback();
// 刷新消息队列,避免重复处理
flushmessage(EX_MOUSE | EX_KEY);
}
else if (mode == StellarX::buttonMode::TOGGLE) // 切换状态 Toggle
{
click = !click;
if (click && onToggleOnCallback) onToggleOnCallback();
else if (!click && onToggleOffCallback) onToggleOffCallback();
flushmessage(EX_MOUSE | EX_KEY);
}
else if (mode == StellarX::buttonMode::DISABLED) // 禁用状态 Disabled
flushmessage(EX_MOUSE | EX_KEY);
}
if (hover != oldHover || click != oldClick)
dirty = true; // 标记按钮需要重绘
if (dirty)
draw();
if (StellarX::buttonMode::NORMAL == mode)
if (isClicked())
click = false;
}
void button::setOnClickListener(const std::function<void()>&& callback)
{
this->onClickCallback = callback;
}
void button::setOnToggleOnListener(const std::function<void()>&& callback)
{
this->onToggleOnCallback = callback;
}
void button::setOnToggleOffListener(const std::function<void()>&& callback)
{
this->onToggleOffCallback = callback;
}
void button::setbuttonMode(StellarX::buttonMode mode)
{
//取值范围参考 buttMode的枚举注释
this->mode = mode;
}
int button::setROUND_RECTANGLEwidth(int width)
{
return ROUND_RECTANGLEwidth = width;
}
int button::setROUND_RECTANGLEheight(int height)
{
return ROUND_RECTANGLEheight = height;
}
bool button::isClicked() const
{
return this->click;
}
void button::setFillMode(int mode)
{
buttonFillMode = mode;
}
void button::setFillIma(StellarX::fillStyle ima)
{
buttonFillIma = ima;
}
void button::setFillIma(std::string imaNAme)
{
buttonFileIMAGE = new IMAGE;
loadimage(buttonFileIMAGE, imaNAme.c_str(),width-x,height-y);
}
void button::setbuttonBorder(COLORREF Border)
{
buttonBorderColor = Border;
}
void button::setbuttonText(const char* text)
{
this->text = std::string(text);
this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->text_height = textheight(LPCTSTR(this->text.c_str()));
}
void button::setbuttonText(std::string text)
{
this->text = text;
this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->text_height = textheight(LPCTSTR(this->text.c_str()));
this->dirty = true; // 标记需要重绘
}
void button::setbuttonShape(StellarX::controlShape shape)
{
this->shape = shape;
}
std::string button::getbuttonText() const
{
return this->text;
}
const char* button::getbuttonText_c() const
{
return this->text.c_str();
}
StellarX::buttonMode button::getbuttonMode() const
{
return this->mode;
}
StellarX::controlShape button::getbuttonShape() const
{
return this->shape;
}
int button::getFillMode() const
{
return this->buttonFillMode;
}
StellarX::fillStyle button::getFillIma() const
{
return this->buttonFillIma;
}
IMAGE* button::getFillImaImage() const
{
return this->buttonFileIMAGE;
}
COLORREF button::getbuttonBorder() const
{
return this->buttonBorderColor;
}
COLORREF button::getbuttonTxtColor() const
{
return this->textStyle.color;
}
StellarX::controlText button::getbuttonTextStyle() const
{
return this->textStyle;
}
bool button::isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius)
{
double dis = sqrt(pow(mouseX - x, 2) + pow(mouseY - y, 2));
if (dis <= radius)
return true;
else
return false;
}
bool button::isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, int height)
{
int centerX = (x + width) / 2;
int centerY = (y + height) / 2;
int majorAxis = (width - x) / 2;
int minorAxis = (height - y) / 2;
double dx = mouseX - centerX;
double dy = mouseY - centerY;
double normalizedDistance = (dx * dx) / (majorAxis * majorAxis) + (dy * dy) / (minorAxis * minorAxis);
// 判断鼠标是否在椭圆内
if (normalizedDistance <= 1.0)
return true;
else
return false;
}

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#include "Canvas.h"
Canvas::Canvas(int x, int y, int width, int height)
:Control(x, y, width, height) {}
void Canvas::draw()
{
saveStyle();
setlinecolor(canvasBorderClor);//设置线色
setfillcolor(canvasBkClor);//设置填充色
setfillstyle((int)canvasFillMode);//设置填充模式
setlinestyle((int)canvasLineStyle, canvaslinewidth);
//根据画布形状绘制
switch (shape)
{
case StellarX::controlShape::RECTANGLE:
fillrectangle(x, y, width, height);//有边框填充矩形
break;
case StellarX::controlShape::B_RECTANGLE:
solidrectangle(x, y, width, height);//无边框填充矩形
break;
case StellarX::controlShape::ROUND_RECTANGLE:
fillroundrect(x, y, width, height, 20, 20);//有边框填充圆角矩形
break;
case StellarX::controlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, width, height, 20, 20);//无边框填充圆角矩形
break;
}
// 绘制所有子控件
for (auto& control : controls)
control->draw();
restoreStyle();
}
void Canvas::handleEvent(const ExMessage& msg)
{
for (auto& control : controls) {
control->handleEvent(msg);
}
}
void Canvas::addControl(std::unique_ptr<Control> control)
{
controls.push_back(std::move(control));
}
void Canvas::setShape(StellarX::controlShape shape)
{
switch (shape)
{
case StellarX::controlShape::RECTANGLE:
case StellarX::controlShape::B_RECTANGLE:
case StellarX::controlShape::ROUND_RECTANGLE:
case StellarX::controlShape::B_ROUND_RECTANGLE:
this->shape = shape;
break;
case StellarX::controlShape::CIRCLE:
case StellarX::controlShape::B_CIRCLE:
case StellarX::controlShape::ELLIPSE:
case StellarX::controlShape::B_ELLIPSE:
this->shape = StellarX::controlShape::RECTANGLE;
break;
}
}
void Canvas::setcanvasfillMode(StellarX::fillMode mode)
{
this->canvasFillMode = mode;
}
void Canvas::setBorderColor(COLORREF color)
{
this->canvasBorderClor = color;
}
void Canvas::setCanvasBkColor(COLORREF color)
{
this->canvasBkClor = color;
}
void Canvas::setcanvasLineStyle(StellarX::lineStyle style)
{
this->canvasLineStyle = style;
}
void Canvas::setlinewidth(int width)
{
this->canvaslinewidth = width;
}

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#include "Control.h"
StellarX::controlText& StellarX::controlText::operator=(const controlText& text)
{
{
nHeight = text.nHeight;
nWidth = text.nWidth;
lpszFace = text.lpszFace;
color = text.color;
nEscapement = text.nEscapement;
nOrientation = text.nOrientation;
nWeight = text.nWeight;
bItalic = text.bItalic;
bUnderline = text.bUnderline;
bStrikeOut = text.bStrikeOut;
return *this;
}
}
bool StellarX::controlText::operator!=(const controlText& text)
{
if(nHeight != text.nHeight)
return true;
else if (nWidth != text.nWidth)
return true;
else if (lpszFace != text.lpszFace)
return true;
else if (color != text.color)
return true;
else if (nEscapement != text.nEscapement)
return true;
else if (nOrientation != text.nOrientation)
return true;
else if (nWeight != text.nWeight)
return true;
else if (bItalic != text.bItalic)
return true;
else if (bUnderline != text.bUnderline)
return true;
else if (bStrikeOut != text.bStrikeOut)
return true;
return false;
}
// 保存当前的绘图状态(字体、颜色、线型等)
// 在控件绘制前调用,确保不会影响全局绘图状态
void Control::saveStyle()
{
gettextstyle(&currentFont); // 获取当前字体样式
currentColor = gettextcolor(); // 获取当前字体颜色
currentBorderColor = getlinecolor(); //保存当前边框颜色
getlinestyle(currentLineStyle); //保存当前线型
currentBkColor = getfillcolor(); //保存当前填充色
}
// 恢复之前保存的绘图状态
// 在控件绘制完成后调用,恢复全局绘图状态
void Control::restoreStyle()
{
settextstyle(&currentFont); // 恢复默认字体样式
settextcolor(currentColor); // 恢复默认字体颜色
setfillcolor(currentBkColor);
setlinestyle(currentLineStyle);
setlinecolor(currentBorderColor);
setfillstyle(BS_SOLID);//恢复填充
}

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#include "label.h"
label::label()
:Control(0, 0, 0, 0)
{
this->text = "默认标签";
textColor = RGB(0,0,0);
textBkColor = RGB(255, 255, 255);; //默认白色背景
}
label::label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColor)
:Control(x, y, 0, 0)
{
this->text = text;
textColor = textcolor;
textBkColor = bkColor; //默认白色背景
}
void label::draw()
{
saveStyle();
if (textBkDisap)
setbkmode(TRANSPARENT); //设置背景透明
else
{
setbkmode(OPAQUE); //设置背景不透明
setbkcolor(textBkColor); //设置背景颜色
}
settextcolor(textColor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
outtextxy(x,y, LPCTSTR(text.c_str()));
restoreStyle();
}
void label::setTxtdisap(bool key)
{
textBkDisap = key;
}
void label::setTxtColor(COLORREF color)
{
textColor = color;
}
void label::setTxtBkColor(COLORREF color)
{
textBkColor = color;
}
void label::setText(std::string text)
{
this->text = text;
}

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#include "table.h"
// 绘制表格的当前页
// 使用双循环绘制行和列,考虑分页偏移
void table::drawTable()
{
dX = x;
dY = uY;
uY = dY + lineHeights.at(0) + 10;
for (int i = (currentPage * rowsPerPage - rowsPerPage); i < (currentPage*rowsPerPage) && i < data.size(); i++)
{
for (int j = 0; j < data[i].size(); j++)
{
uX = dX + colWidths.at(j) + 20;
fillrectangle(dX, dY, uX, uY);
outtextxy(dX + 10, dY + 5, LPCTSTR(data[i][j].c_str()));
dX += this->colWidths.at(j) + 20;
}
dX = x;
dY = uY;
uY = dY + lineHeights.at(0) + 10;
}
uY = y + lineHeights.at(0) + 10;
}
void table::drawHeader()
{
uY = dY + lineHeights.at(0) + 10;
for(int i = 0; i < headers.size(); i++)
{
uX = dX + colWidths.at(i) + 20;
fillrectangle(dX, dY, uX, uY);
outtextxy(dX + 10, dY + 5, LPCTSTR(headers[i].c_str()));
dX += this->colWidths.at(i) + 20;
}
}
// 初始化文本宽度和高度计算
// 遍历所有数据和表头,计算每列的最大宽度和行高
// 此方法在数据变更时自动调用
void table::initTextWaH()
{
this->colWidths.resize(this->headers.size());
this->lineHeights.resize(this->headers.size());
int width = 0;
int height = 0;
//计算数据尺寸
for (int i = 0; i < data.size(); i++)
{
for (int j = 0; j < data[i].size(); j++)
{
width = textwidth(LPCTSTR(data[i][j].c_str()));
height = textheight(LPCTSTR(data[i][j].c_str()));
if (width > this->colWidths.at(j))
this->colWidths.at(j) = width;
if (height > this->lineHeights[j])
this->lineHeights.at(j) = height;
}
}
for (int i = 0; i < this->headers.size(); i++)
{
width = textwidth(LPCTSTR(headers[i].c_str()));
height = textheight(LPCTSTR(headers[i].c_str()));
if (width > this->colWidths.at(i))
this->colWidths.at(i) = width;
if (height > this->lineHeights[i])
this->lineHeights.at(i) = height;
}
// 计算表格总宽度和高度
this->width = 0;
for (int i = 0; i < colWidths.size(); i++)
this->width += colWidths.at(i) + 20;
LINESTYLE currentStyle;
this->width += tableBorderWidth;
this->height = lineHeights.at(0) * (rowsPerPage + 1) + rowsPerPage * 10+20 ; // 表头+数据行+页码区域
// 如果背景图像不存在或尺寸不匹配,创建或重新创建
if (saveBkImage == nullptr) {
saveBkImage = new IMAGE(width, height);
}
else if (saveBkImage->getwidth() != width || saveBkImage->getheight() != height) {
delete saveBkImage;
saveBkImage = new IMAGE(width, height);
}
}
void table::initButton()
{
int x1, x2;
int y1, y2;
x1 = pX - 70;
x2 = pX + textwidth(LPCTSTR(pageNumtext.c_str())) + 10;
y1 = y2 = pY;
this->prevButton = new button(x1, y1, 60, textheight(LPCTSTR(pageNumtext.c_str())), "上一页", RGB(0, 0, 0), RGB(255, 255, 255));
this->nextButton = new button(x2, y2, 60, textheight(LPCTSTR(pageNumtext.c_str())), "下一页", RGB(0, 0, 0), RGB(255, 255, 255));
prevButton->setOnClickListener([this]()
{if (this->currentPage > 1)
{
this->currentPage--;
this->dirty = true;
this->draw();
} });
nextButton->setOnClickListener([this]()
{if (this->currentPage < (this->totalPages))
{
this->currentPage++;
this->dirty = true;
this->draw();
}});
}
void table::initPageNum()
{
if (0 == pY)
pY = uY + lineHeights.at(0) * rowsPerPage + rowsPerPage * 10+10;
for (int i = 0; i < colWidths.size(); i++)
this->pX += colWidths.at(i) + 20;
this->pX -= textwidth(LPCTSTR(pageNumtext.c_str()));
this->pX /= 2;
this->pX += x;
this->pageNum = new label(this->pX, pY, pageNumtext);
//pageNum->setTxtdisap(true);
pageNum->textStyle = this->textStyle;
}
void table::drawPageNum()
{
if (nullptr == pageNum)
initPageNum();
pageNumtext = std::to_string(currentPage);
pageNumtext += "页/第";
pageNumtext += std::to_string(totalPages);
pageNumtext += "";
pageNum->setText(pageNumtext);
pageNum->draw();
}
void table::drawButton()
{
if (nullptr == prevButton || nullptr == nextButton)
initButton();
prevButton->draw();
nextButton->draw();
}
table::table(int x, int y)
:Control(x, y, 0,0)
{
//this->saveBkImage = new IMAGE(this->width,this->height);
}
table::~table()
{
if (this->prevButton)
delete this->prevButton;
if (this->nextButton)
delete this->nextButton;
if (this->pageNum)
delete this->pageNum;
if (this->saveBkImage)
delete this->saveBkImage;
this->prevButton = nullptr;
this->nextButton = nullptr;
this->pageNum = nullptr;
this->saveBkImage = nullptr;
}
void table::draw()
{
if (this->dirty)
{
// 先保存当前绘图状态
saveStyle();
// 设置表格样式
setfillcolor(tableBkClor);
setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color);
setlinestyle((int)tableLineStyle, tableBorderWidth);
setfillstyle((int)tableFillMode);
setbkmode(TRANSPARENT);
// 是否需要计算单元格尺寸
if (isNeedCellSize)
{
initTextWaH();
isNeedCellSize = false;
}
// 在绘制表格之前捕获背景
// 只有在第一次绘制或者尺寸变化时才需要重新捕获背景
static bool firstDraw = true;
if (firstDraw || isNeedDrawHeaders) {
// 确保在绘制任何表格内容之前捕获背景
if (saveBkImage) {
// 临时恢复样式,确保捕获正确的背景
restoreStyle();
if(tableBorderWidth>1)
getimage(saveBkImage, this->x- tableBorderWidth, this->y- tableBorderWidth, this->width+ tableBorderWidth, this->height+ tableBorderWidth);
else
getimage(saveBkImage, this->x, this->y, this->width, this->height);
saveStyle(); // 重新保存样式
// 重新设置表格样式
setfillcolor(tableBkClor);
setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color);
setlinestyle((int)tableLineStyle, tableBorderWidth);
setfillstyle((int)tableFillMode);
setbkmode(TRANSPARENT);
}
firstDraw = false;
}
// 恢复背景(清除旧内容)
if (saveBkImage) {
if (tableBorderWidth > 1)
putimage(this->x - tableBorderWidth, this->y - tableBorderWidth, saveBkImage);
else
putimage(this->x,this->y,this->saveBkImage);
}
// 绘制表头
dX = x;
dY = y;
drawHeader();
this->isNeedDrawHeaders = false;
// 绘制当前页
drawTable();
// 绘制页码标签
drawPageNum();
// 绘制翻页按钮
if (this->isShowPageButton)
drawButton();
// 恢复绘图状态
restoreStyle();
dirty = false; // 标记不需要重绘
}
}
void table::handleEvent(const ExMessage& msg)
{
if(!this->isShowPageButton)
return;
else
{
prevButton->handleEvent(msg);
nextButton->handleEvent(msg);
}
}
void table::setHeaders(std::initializer_list<std::string> headers)
{
this->headers.clear();
for (auto lis : headers)
this->headers.push_back(lis);
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedDrawHeaders = true; // 标记需要重新绘制表头
dirty = true;
}
void table::setData(const std::vector<std::string>& data)
{
this->data.push_back(data);
totalPages = (this->data.size() + rowsPerPage - 1) / rowsPerPage;
if (totalPages < 1)
totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
dirty = true;
}
void table::setData(const std::initializer_list<std::vector<std::string>>& data)
{
for (auto lis : data)
this->data.push_back(lis);
totalPages = (this->data.size() + rowsPerPage - 1) / rowsPerPage;
if (totalPages < 1)
totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
dirty = true;
}
void table::setRowsPerPage(int rows)
{
this->rowsPerPage = rows;
totalPages = (data.size() + rowsPerPage - 1) / rowsPerPage;
if (totalPages < 1)
totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
dirty = true;
}
void table::showPageButton(bool isShow)
{
this->isShowPageButton = isShow;
}
void table::settableBorder(COLORREF color)
{
this->tableBorderClor = color;
}
void table::settableBk(COLORREF color)
{
this->tableBkClor = color;
}
void table::settableFillMode(StellarX::fillMode mode)
{
if (StellarX::fillMode::Solid == mode || StellarX::fillMode::Null == mode)
this->tableFillMode = mode;
else
this->tableFillMode = StellarX::fillMode::Solid;
}
void table::settableLineStyle(StellarX::lineStyle style)
{
this->tableLineStyle = style;
}
void table::settableBorderWidth(int width)
{
this->tableBorderWidth = width;
}
int table::getCurrentPage() const
{
return this->currentPage;
}
int table::getTotalPages() const
{
return this->totalPages;;
}
int table::getRowsPerPage() const
{
return this->rowsPerPage;
}
bool table::getShowPageButton() const
{
return this->isShowPageButton;
}
COLORREF table::gettableBorder() const
{
return this->tableBorderClor;
}
COLORREF table::gettableBk() const
{
return this->tableBkClor;
}
StellarX::fillMode table::gettableFillMode() const
{
return this->tableFillMode;
}
StellarX::lineStyle table::gettableLineStyle() const
{
return this->tableLineStyle;
}
std::vector<std::string> table::getHeaders() const
{
return this->headers;
}
std::vector<std::vector<std::string>> table::getData() const
{
return this->data;
}
int table::gettableBorderWidth() const
{
return this->tableBorderWidth;
}

135
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// TxtBox.cpp
#include "textBox.h"
textBox::textBox(int x, int y, int width, int height, std::string text, StellarX::textBoxmode mode, StellarX::controlShape shape)
:Control(x,y,width,height),text(text), mode(mode), shape(shape)
{
}
void textBox::draw()
{
if(dirty)
{
saveStyle();
setfillcolor(textBoxBkClor);
setlinecolor(textBoxBorderClor);
if (textStyle.nHeight > height - y)
textStyle.nHeight = height;
if (textStyle.nWidth > width - x)
textStyle.nWidth = width;
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color);
setbkmode(TRANSPARENT);
int text_width = textwidth(LPCTSTR(text.c_str()));
int text_height = textheight(LPCTSTR(text.c_str()));
//根据形状绘制
switch (shape)
{
case StellarX::controlShape::RECTANGLE:
fillrectangle(x, y, width, height);//有边框填充矩形
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::B_RECTANGLE:
solidrectangle(x, y, width, height);//无边框填充矩形
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::ROUND_RECTANGLE:
fillroundrect(x, y, width, height, 20, 20);//有边框填充圆角矩形
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::controlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, width, height, 20, 20);//无边框填充圆角矩形
outtextxy(x + 10, (y + (height - y - text_height) / 2), LPCTSTR(text.c_str()));
break;
}
}
restoreStyle();
dirty = false; //标记不需要重绘
}
void textBox::handleEvent(const ExMessage& msg)
{
bool hover = false;
bool oldClick = click;
switch (shape)
{
case StellarX::controlShape::RECTANGLE:
case StellarX::controlShape::B_RECTANGLE:
case StellarX::controlShape::ROUND_RECTANGLE:
case StellarX::controlShape::B_ROUND_RECTANGLE:
hover = (msg.x > x && msg.x < width && msg.y > y && msg.y < height);//判断鼠标是否在矩形按钮内
break;
}
if (hover && msg.message == WM_LBUTTONUP)
{
click = true;
if(StellarX::textBoxmode::INPUT_MODE == mode)
dirty = InputBox(LPTSTR(text.c_str()), maxCharLen,"输入框",NULL,text.c_str(), NULL ,NULL,false);
else if (StellarX::textBoxmode::READONLY_MODE == mode)
{
dirty = false;
InputBox(NULL, maxCharLen, "输出框(输入无效!)", NULL, text.c_str(), NULL, NULL, false);
}
flushmessage(EX_MOUSE | EX_KEY);
}
if (dirty)
draw();
if (click)
click = false;
}
void textBox::setMode(StellarX::textBoxmode mode)
{
this->mode = mode;
}
void textBox::setmaxCharLen(int len)
{
if (len > 0)
maxCharLen = len;
}
void textBox::settextBoxshape(StellarX::controlShape shape)
{
switch (shape)
{
case StellarX::controlShape::RECTANGLE:
case StellarX::controlShape::B_RECTANGLE:
case StellarX::controlShape::ROUND_RECTANGLE:
case StellarX::controlShape::B_ROUND_RECTANGLE:
this->shape = shape;
break;
case StellarX::controlShape::CIRCLE:
case StellarX::controlShape::B_CIRCLE:
case StellarX::controlShape::ELLIPSE:
case StellarX::controlShape::B_ELLIPSE:
this->shape = StellarX::controlShape::RECTANGLE;
break;
}
}
void textBox::settextBoxBorder(COLORREF color)
{
textBoxBorderClor = color;
}
void textBox::settextBoxBk(COLORREF color)
{
textBoxBkClor = color;
}
std::string textBox::gettext()
{
return this->text;
}

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#include "window.h"
window::window(int width, int height, int mode)
{
this->width = width;
this->height = height;
this->windowMode = mode;
}
window::window(int width, int height, int mode, COLORREF bkcloc)
{
this->width = width;
this->height = height;
this->windowMode = mode;
this->wBkcolor = bkcloc;
}
window::window(int width, int height, int mode, COLORREF bkcloc, std::string headline)
{
this->width = width;
this->height = height;
this->windowMode = mode;
this->wBkcolor = bkcloc;
this->headline = headline;
}
window::~window()
{
if (background)
delete background;
background = nullptr;
closegraph(); // 确保关闭图形上下文
}
void window::draw()
{
hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd,headline.c_str());
setbkcolor(wBkcolor);
cleardevice();
BeginBatchDraw(); // 开始批量绘制
// 绘制所有子控件
for (auto& control : controls)
control->draw();
EndBatchDraw(); // 结束批量绘制
}
// 使用背景图片绘制窗口
// @参数 pImgFile: 图片文件路径,支持常见图片格式
// @备注: 会拉伸图片以适应窗口尺寸
void window::draw(std::string pImgFile)
{
this->background = new IMAGE;
hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd, headline.c_str());
loadimage(background, pImgFile.c_str(), width, height, true);
putimage(0,0, background);
// 绘制所有子控件
BeginBatchDraw(); // 开始批量绘制
for (auto& control : controls)
control->draw();
EndBatchDraw(); // 结束批量绘制
}
// 运行主事件循环,处理用户输入和窗口消息
// 此方法会阻塞直到窗口关闭
void window::runEventLoop()
{
ExMessage msg;
bool running = true;
while (running) {
msg = getmessage(EX_MOUSE | EX_KEY);
if (msg.message == WM_CLOSE) {
running = false;
continue;
}
for (auto& c : controls)
c->handleEvent(msg);
flushmessage(EX_MOUSE |EX_KEY |EX_CHAR|EX_WINDOW);
Sleep(10);
}
}
void window::setBkImage(std::string pImgFile)
{
if(nullptr == background)
this->background = new IMAGE;
else
delete background;
this->background = new IMAGE;
loadimage(background, pImgFile.c_str(), width, height, true);
putimage(0, 0, background);
}
void window::setBkcolor(COLORREF c)
{
wBkcolor = c;
}
void window::setHeadline(std::string headline)
{
this->headline = headline;
SetWindowText(this->hWnd, headline.c_str());
}
void window::addControl(std::unique_ptr<Control> control)
{
this->controls.push_back(std::move(control));
}