feat: add a new awesome feature

This commit is contained in:
Ysm-04
2025-10-27 14:59:29 +08:00
parent 95149238e2
commit dcf13895da
26 changed files with 2666 additions and 439 deletions

View File

@@ -17,6 +17,116 @@ Button::Button(int x, int y, int width, int height, const std::string text, COLO
{
initButton(text, mode, shape, ct, cf, ch);
}
// ====== GBK/MBCS 安全:字符边界与省略号裁切 ======
static inline int gbk_char_len(const std::string& s, size_t i)
{
unsigned char b = (unsigned char)s[i];
if (b <= 0x7F) return 1; // ASCII
if (b >= 0x81 && b <= 0xFE && i + 1 < s.size())
{
unsigned char b2 = (unsigned char)s[i + 1];
if (b2 >= 0x40 && b2 <= 0xFE && b2 != 0x7F) return 2; // 合法双字节
}
return 1; // 容错
}
static inline void rtrim_spaces_gbk(std::string& s)
{
while (!s.empty() && s.back() == ' ') s.pop_back(); // ASCII 空格
while (s.size() >= 2)
{ // 全角空格 A1 A1
unsigned char a = (unsigned char)s[s.size() - 2];
unsigned char b = (unsigned char)s[s.size() - 1];
if (a == 0xA1 && b == 0xA1) s.resize(s.size() - 2);
else break;
}
}
static inline bool is_ascii_only(const std::string& s)
{
for (unsigned char c : s) if (c > 0x7F) return false;
return true;
}
static inline bool is_word_boundary_char(unsigned char c)
{
return c == ' ' || c == '-' || c == '_' || c == '/' || c == '\\' || c == '.' || c == ':';
}
// 英文优先策略:优先在“词边界”回退,再退化到逐字符;省略号为 "..."
static std::string ellipsize_ascii_pref(const std::string& text, int maxW)
{
if (maxW <= 0) return "";
if (textwidth(LPCTSTR(text.c_str())) <= maxW) return text;
const std::string ell = "...";
int ellW = textwidth(LPCTSTR(ell.c_str()));
if (ellW > maxW)
{ // 连 ... 都放不下
std::string e = ell;
while (!e.empty() && textwidth(LPCTSTR(e.c_str())) > maxW) e.pop_back();
return e; // 可能是 ".."、"." 或 ""
}
const int limit = maxW - ellW;
// 先找到能放下的最长前缀
size_t i = 0, lastFit = 0;
while (i < text.size())
{
int clen = gbk_char_len(text, i);
size_t j = text.size() < i + (size_t)clen ? text.size() : i + (size_t)clen;
int w = textwidth(LPCTSTR(text.substr(0, j).c_str()));
if (w <= limit) { lastFit = j; i = j; }
else break;
}
if (lastFit == 0) return ell;
// 在已适配前缀范围内,向左找最近的词边界
size_t cutPos = lastFit;
for (size_t k = lastFit; k > 0; --k)
{
unsigned char c = (unsigned char)text[k - 1];
if (c <= 0x7F && is_word_boundary_char(c)) { cutPos = k - 1; break; }
}
std::string head = text.substr(0, cutPos);
rtrim_spaces_gbk(head);
head += ell;
return head;
}
// 中文优先策略:严格逐“字符”(1/2字节)回退;省略号用全角 "…"
static std::string ellipsize_cjk_pref(const std::string& text, int maxW, const char* ellipsis = "")
{
if (maxW <= 0) return "";
if (textwidth(LPCTSTR(text.c_str())) <= maxW) return text;
std::string ell = ellipsis ? ellipsis : "";
int ellW = textwidth(LPCTSTR(ell.c_str()));
if (ellW > maxW)
{ // 连省略号都放不下
std::string e = ell;
while (!e.empty() && textwidth(LPCTSTR(e.c_str())) > maxW) e.pop_back();
return e;
}
const int limit = maxW - ellW;
size_t i = 0, lastFit = 0;
while (i < text.size())
{
int clen = gbk_char_len(text, i);
size_t j = text.size() < i + (size_t)clen ? text.size() : i + (size_t)clen;
int w = textwidth(LPCTSTR(text.substr(0, j).c_str()));
if (w <= limit) { lastFit = j; i = j; }
else break;
}
if (lastFit == 0) return ell;
std::string head = text.substr(0, lastFit);
rtrim_spaces_gbk(head);
head += ell;
return head;
}
void Button::initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch)
{
@@ -28,6 +138,14 @@ void Button::initButton(const std::string text, StellarX::ButtonMode mode, Stell
this->buttonHoverColor = ch;
this->click = false;
this->hover = false;
// === Tooltip 默认:文本=按钮文本;白底黑字;不透明;用当前按钮字体样式 ===
tipTextClick = tipTextOn = tipTextOff = this->text;
tipLabel.setText(tipTextClick);
tipLabel.setTextColor(RGB(167, 170, 172));
tipLabel.setTextBkColor(RGB(255, 255, 255));
tipLabel.setTextdisap(false);
tipLabel.textStyle = this->textStyle; // 复用按钮字体样式
}
@@ -40,103 +158,122 @@ Button::~Button()
void Button::draw()
{
if (dirty)
if (dirty && show)
{
//保存当前样式和颜色
saveStyle();
if (StellarX::ButtonMode::DISABLED == mode) //设置禁用按钮色
{
setfillcolor(RGB(96, 96, 96));
textStyle.bStrikeOut = 1;
setfillcolor(DISABLEDCOLOUR);
textStyle.bStrikeOut = true;
}
else
{
// 点击状态优先级最高,然后是悬停状态,最后是默认状态
if (click)
setfillcolor(buttonTrueColor);
else if (hover)
setfillcolor(buttonHoverColor);
else
setfillcolor(buttonFalseColor);
COLORREF col = click ? buttonTrueColor : (hover ? buttonHoverColor : buttonFalseColor);
setfillcolor(col);
}
//
//设置字体背景色透明
setbkmode(TRANSPARENT);
//边框颜色
setlinecolor(buttonBorderColor);
if (this->textStyle != oldStyle)
{
//设置字体颜色
settextcolor(textStyle.color);
//设置字体样式
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
}
//设置按钮填充模式
setfillstyle((int)buttonFillMode, (int)buttonFillIma, buttonFileIMAGE);
//设置字体颜色
settextcolor(textStyle.color);
//设置字体样式
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
if (needCutText)
cutButtonText();
//获取字符串像素高度和宽度
if ((this->oldtext_width != this->text_width || this->oldtext_height != this->text_height)
|| (-1 == oldtext_width && oldtext_height == -1))
{
this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->oldtext_height = this->text_height = textheight(LPCTSTR(this->text.c_str()));
if(isUseCutText)
{
this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->cutText.c_str()));
this->oldtext_height = this->text_height = textheight(LPCTSTR(this->cutText.c_str()));
}
else
{
this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->oldtext_height = this->text_height = textheight(LPCTSTR(this->text.c_str()));
}
}
//设置按钮填充模式
setfillstyle((int)buttonFillMode, (int)buttonFillIma, buttonFileIMAGE);
//根据按钮形状绘制
switch (shape)
{
case StellarX::ControlShape::RECTANGLE:
fillrectangle(x, y, x + width, y + height);//有边框填充矩形
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
case StellarX::ControlShape::RECTANGLE://有边框填充矩形
fillrectangle(x, y, x + width, y + height);
isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
:outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::ControlShape::B_RECTANGLE:
solidrectangle(x, y, x + width, y + height);//无边框填充矩形
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
case StellarX::ControlShape::B_RECTANGLE://无边框填充矩形
solidrectangle(x, y, x + width, y + height);
isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
:outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::ControlShape::ROUND_RECTANGLE:
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
case StellarX::ControlShape::ROUND_RECTANGLE://有边框填充圆角矩形
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);
isUseCutText? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
:outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::ControlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
case StellarX::ControlShape::B_ROUND_RECTANGLE://无边框填充圆角矩形
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);
isUseCutText? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
:outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::ControlShape::CIRCLE:
fillcircle(x + width / 2, y + height / 2, min(width, height) / 2);//有边框填充圆形
outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
case StellarX::ControlShape::CIRCLE://有边框填充圆形
fillcircle(x + width / 2, y + height / 2, min(width, height) / 2);
isUseCutText? outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(cutText.c_str()))
:outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
break;
case StellarX::ControlShape::B_CIRCLE:
solidcircle(x + width / 2, y + height / 2, min(width, height) / 2);//无边框填充圆形
outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
case StellarX::ControlShape::B_CIRCLE://无边框填充圆形
solidcircle(x + width / 2, y + height / 2, min(width, height) / 2);
isUseCutText ? outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(cutText.c_str()))
:outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
break;
case StellarX::ControlShape::ELLIPSE:
fillellipse(x, y, x + width, y + height);//有边框填充椭圆
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
case StellarX::ControlShape::ELLIPSE://有边框填充椭圆
fillellipse(x, y, x + width, y + height);
isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
:outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break;
case StellarX::ControlShape::B_ELLIPSE:
solidellipse(x, y, x + width, y + height);//无边框填充椭圆
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
case StellarX::ControlShape::B_ELLIPSE://无边框填充椭圆
solidellipse(x, y, x + width, y + height);
isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
:outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break;
}
restoreStyle();//恢复默认字体样式和颜色
dirty = false; //标记按钮不需要重绘
}
}
// 处理鼠标事件,检测点击和悬停状态
// 根据按钮模式和形状进行不同的处理
bool Button::handleEvent(const ExMessage& msg)
{
if (!show)
return false;
bool oldHover = hover;
bool oldClick = click;
bool consume = false;//是否消耗事件
// 记录鼠标位置用于tip定位
if (msg.message == WM_MOUSEMOVE)
{
lastMouseX = msg.x;
lastMouseY = msg.y;
}
// 检测悬停状态(根据不同形状)
switch (shape)
{
@@ -159,6 +296,7 @@ bool Button::handleEvent(const ExMessage& msg)
// 处理鼠标点击事件
if (msg.message == WM_LBUTTONDOWN && hover && mode != StellarX::ButtonMode::DISABLED)
{
if (mode == StellarX::ButtonMode::NORMAL)
{
click = true;
@@ -174,12 +312,14 @@ bool Button::handleEvent(const ExMessage& msg)
// TOGGLE 模式:在释放时切换状态,并触发相应的开/关回调。
else if (msg.message == WM_LBUTTONUP && hover && mode != StellarX::ButtonMode::DISABLED)
{
hideTooltip(); // 隐藏悬停提示
if (mode == StellarX::ButtonMode::NORMAL && click)
{
if (onClickCallback) onClickCallback();
click = false;
dirty = true;
consume = true;
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
}
@@ -190,6 +330,8 @@ bool Button::handleEvent(const ExMessage& msg)
else if (!click && onToggleOffCallback) onToggleOffCallback();
dirty = true;
consume = true;
refreshTooltipTextForState();
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
}
@@ -204,22 +346,61 @@ bool Button::handleEvent(const ExMessage& msg)
dirty = true;
}
else if (hover != oldHover)
{
dirty = true;
}
if (tipEnabled)
{
if (hover && !oldHover)
{
// 刚刚进入悬停:开计时,暂不显示
tipHoverTick = GetTickCount64();
tipVisible = false;
}
if (!hover && oldHover)
{
// 刚移出:立即隐藏
hideTooltip();
}
if (hover && !tipVisible)
{
// 到点就显示
if (GetTickCount64() - tipHoverTick >= (ULONGLONG)tipDelayMs)
{
tipVisible = true;
// 定位(跟随鼠标 or 相对按钮)
int tipX = tipFollowCursor ? (lastMouseX + tipOffsetX) : lastMouseX;
int tipY = tipFollowCursor ? (lastMouseY + tipOffsetY) : y + height;
// 设置文本(用户可能动态改了提示文本
if (tipUserOverride)
{
if (mode == StellarX::ButtonMode::NORMAL)
tipLabel.setText(tipTextClick);
else if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
}
else
if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
// 设置位置
tipLabel.setX(tipX);
tipLabel.setY(tipY);
// 标记需要绘制
tipLabel.setDirty(true);
}
}
}
// 如果状态发生变化,标记需要重绘
if (hover != oldHover || click != oldClick)
{
dirty = true;
}
// 如果需要重绘,立即执行
if (dirty)
{
draw();
}
if(tipEnabled && tipVisible)
tipLabel.draw();
return consume;
}
@@ -304,6 +485,9 @@ void Button::setButtonText(const char* text)
this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->text_height = textheight(LPCTSTR(this->text.c_str()));
this->dirty = true;
this->needCutText = true;
if (!tipUserOverride)
tipTextClick = tipTextOn = tipTextOff = text;
}
void Button::setButtonText(std::string text)
@@ -312,12 +496,16 @@ void Button::setButtonText(std::string text)
this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->text_height = textheight(LPCTSTR(this->text.c_str()));
this->dirty = true; // 标记需要重绘
this->needCutText = true;
if (!tipUserOverride)
tipTextClick = tipTextOn = tipTextOff = text;
}
void Button::setButtonShape(StellarX::ControlShape shape)
{
this->shape = shape;
this->dirty = true;
this->needCutText = true;
}
//允许通过外部函数修改按钮的点击状态,并执行相应的回调函数
@@ -329,6 +517,7 @@ void Button::setButtonClick(BOOL click)
{
if (onClickCallback) onClickCallback();
dirty = true;
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
}
@@ -337,6 +526,8 @@ void Button::setButtonClick(BOOL click)
if (click && onToggleOnCallback) onToggleOnCallback();
else if (!click && onToggleOffCallback) onToggleOffCallback();
dirty = true;
refreshTooltipTextForState();
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
}
@@ -405,15 +596,6 @@ int Button::getButtonHeight() const
return this->height;
}
int Button::getButtonX() const
{
return this->x;
}
int Button::getButtonY() const
{
return this->y;
}
bool Button::isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius)
@@ -442,4 +624,51 @@ bool Button::isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, i
return false;
}
void Button::cutButtonText()
{
const int contentW = 1 > this->width - 2 * padX ? 1 : this->width - 2 * padX;
// 放得下:不截断,直接用原文
if (textwidth(LPCTSTR(this->text.c_str())) <= contentW) {
isUseCutText = false;
needCutText = false;
cutText.clear();
return;
}
// 放不下按语言偏好裁切ASCII→词边界CJK→逐字符不撕裂双字节
if (is_ascii_only(this->text))
{
cutText = ellipsize_ascii_pref(this->text, contentW); // "..."
}
else
{
cutText = ellipsize_cjk_pref(this->text, contentW, ""); // 全角省略号
}
isUseCutText = true;
needCutText = false;
}
void Button::hideTooltip()
{
if (tipVisible)
{
tipVisible = false;
tipLabel.hide(); // 还原快照+作废,防止残影
tipHoverTick = GetTickCount64(); // 重置计时基线
}
}
void Button::refreshTooltipTextForState()
{
if (!tipUserOverride) return;
if (tipUserOverride) return; // 用户显式设置过 tipText保持不变
if(mode==StellarX::ButtonMode::NORMAL)
tipLabel.setText(tipTextClick);
else if(mode==StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
}

View File

@@ -1,21 +1,20 @@
#include "Canvas.h"
Canvas::Canvas()
:Control(0, 0, 100, 100) {}
Canvas::Canvas(int x, int y, int width, int height)
:Control(x, y, width, height) {}
void Canvas::clearAllControls()
{
controls.clear();
}
Canvas::Canvas()
:Control(0,0,100,100)
{
}
Canvas::Canvas(int x, int y, int width, int height)
:Control(x, y, width, height) {}
void Canvas::draw()
{
if (!dirty)return;
if (!dirty && !show)return;
saveStyle();
setlinecolor(canvasBorderClor);//设置线色
@@ -41,8 +40,10 @@ void Canvas::draw()
}
// 绘制所有子控件
for (auto& control : controls)
{
control->setDirty(true);
control->draw();
}
restoreStyle();
dirty = false; //标记画布不需要重绘
@@ -50,10 +51,12 @@ void Canvas::draw()
bool Canvas::handleEvent(const ExMessage& msg)
{
for (auto& control : controls)
if (control->handleEvent(msg))
return true;//事件被消费短路传递立即返回true 否则返回false
return false;
if(!show)return false;
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
if ((*it)->handleEvent(msg))
return true; // 事件被消费短路传递立即返回true 否则返回false
return false;
}
void Canvas::addControl(std::unique_ptr<Control> control)
@@ -114,3 +117,5 @@ void Canvas::setLinewidth(int width)
dirty = true;
}

View File

@@ -64,3 +64,51 @@ void Control::restoreStyle()
setlinecolor(*currentBorderColor);
setfillstyle(BS_SOLID);//恢复填充
}
void Control::saveBackground(int x, int y, int w, int h)
{
if (w <= 0 || h <= 0) return;
saveBkX = x; saveBkY = y; saveWidth = w; saveHeight = h;
if (saveBkImage)
{
//尺寸变了才重建,避免反复 new/delete
if (saveBkImage->getwidth() != w || saveBkImage->getheight() != h)
{
delete saveBkImage; saveBkImage = nullptr;
}
}
if (!saveBkImage) saveBkImage = new IMAGE(w, h);
SetWorkingImage(nullptr); // ★抓屏幕
getimage(saveBkImage, x, y, w, h);
hasSnap = true;
}
void Control::restBackground()
{
if (!hasSnap || !saveBkImage) return;
// 直接回贴屏幕(与抓取一致)
SetWorkingImage(nullptr);
putimage(saveBkX, saveBkY, saveBkImage);
}
void Control::discardBackground()
{
if (saveBkImage)
{
delete saveBkImage;
saveBkImage = nullptr;
}
hasSnap = false; saveWidth = saveHeight = 0;
}
void Control::updateBackground()
{
if (saveBkImage)
{
delete saveBkImage;
saveBkImage = nullptr;
}
hasSnap = false; saveWidth = saveHeight = 0;
}

View File

@@ -3,7 +3,7 @@
Dialog::Dialog(Window& h,std::string text,std::string message, StellarX::MessageBoxType type, bool modal)
: Canvas(),message(message), type(type), modal(modal), hWnd(h), titleText(text)
{
initializeDialog();
show = false;
}
@@ -14,7 +14,7 @@ Dialog::~Dialog()
void Dialog::draw()
{
if(!isVisible)
if(!show)
{
// 如果对话框不可见且需要清理,执行清理
if (pendingCleanup && !isCleaning)
@@ -24,28 +24,22 @@ void Dialog::draw()
return;
}
// 如果需要初始化,则执行初始化
if (needsInitialization && isVisible)
if (needsInitialization && show)
{
initDialogSize();
needsInitialization = false;
}
if (dirty && isVisible)
if (dirty && show)
{
// 保存当前绘图状态
saveStyle();
// 保存背景(仅在第一次绘制时)
if (saveBkImage == nullptr) {
saveBkX = x - BorderWidth;
saveBkY = y - BorderWidth;
saveBkWidth = width + 2 * BorderWidth;
saveBkHeight = height + 2 * BorderWidth;
saveBkImage = new IMAGE(saveBkWidth, saveBkHeight);
getimage(saveBkImage, saveBkX, saveBkY, saveBkWidth, saveBkHeight);
}
if (saveBkImage == nullptr)
saveBackground((x - BorderWidth), (y - BorderWidth), (width + 2 * BorderWidth), (height + 2 * BorderWidth));
Canvas::setBorderColor(this->borderColor);
Canvas::setLinewidth(this->BorderWidth);
Canvas::setCanvasBkColor(this->backgroundColor);
@@ -82,10 +76,11 @@ void Dialog::draw()
}
bool Dialog::handleEvent(const ExMessage& msg)
{
bool consume = false;
if (!isVisible)
if (!show)
{
if (pendingCleanup && !isCleaning)
{
@@ -158,16 +153,6 @@ StellarX::MessageBoxResult Dialog::GetResult() const
return this->result;
}
bool Dialog::getModal() const
{
return modal;
}
bool Dialog::IsVisible() const
{
return isVisible;
}
bool Dialog::model() const
{
return modal;
@@ -178,16 +163,16 @@ void Dialog::Show()
if (pendingCleanup)
performDelayedCleanup();
isVisible = true;
show = true;
dirty = true;
needsInitialization = true;
close = false;
shouldClose = false;
shouldClose = false;
if (modal)
{
// 模态对话框需要阻塞当前线程直到对话框关闭
while (isVisible && !close)
while (show && !close)
{
// 处理消息
ExMessage msg;
@@ -216,25 +201,20 @@ void Dialog::Show()
// 模态对话框关闭后执行清理
if (pendingCleanup && !isCleaning)
{
performDelayedCleanup();
}
}
else
{
// 非模态对话框只需标记为可见,由主循环处理
dirty = true;
}
}
void Dialog::Close()
{
if (!isVisible) return;
if (!show) return;
isVisible = false;
show = false;
close = true;
dirty = true;
pendingCleanup = true; // 只标记需要清理,不立即执行
@@ -249,6 +229,15 @@ void Dialog::Close()
}
void Dialog::setInitialization(bool init)
{
if (init)
{
initDialogSize();
saveBackground((x - BorderWidth), (y - BorderWidth), (width + 2 * BorderWidth), (height + 2 * BorderWidth));
}
}
void Dialog::initButtons()
{
@@ -286,8 +275,8 @@ void Dialog::initButtons()
this->Close(); });
auto cancelButton = createDialogButton(
(okButton.get()->getButtonX() + okButton.get()->getButtonWidth() + buttonMargin),
okButton.get()->getButtonY(),
(okButton.get()->getX() + okButton.get()->getButtonWidth() + buttonMargin),
okButton.get()->getY(),
"取消"
);
cancelButton->setOnClickListener([this]()
@@ -317,8 +306,8 @@ void Dialog::initButtons()
this->Close(); });
auto noButton = createDialogButton(
(yesButton.get()->getButtonX() + yesButton.get()->getButtonWidth() + buttonMargin),
yesButton.get()->getButtonY(),
(yesButton.get()->getX() + yesButton.get()->getButtonWidth() + buttonMargin),
yesButton.get()->getY(),
""
);
noButton->setOnClickListener([this]()
@@ -348,8 +337,8 @@ void Dialog::initButtons()
this->Close(); });
auto noButton = createDialogButton(
yesButton.get()->getButtonX() + yesButton.get()->getButtonWidth() + buttonMargin,
yesButton.get()->getButtonY(),
yesButton.get()->getX() + yesButton.get()->getButtonWidth() + buttonMargin,
yesButton.get()->getY(),
""
);
noButton->setOnClickListener([this]()
@@ -359,8 +348,8 @@ void Dialog::initButtons()
this->Close(); });
auto cancelButton = createDialogButton(
noButton.get()->getButtonX() + noButton.get()->getButtonWidth() + buttonMargin,
noButton.get()->getButtonY(),
noButton.get()->getX() + noButton.get()->getButtonWidth() + buttonMargin,
noButton.get()->getY(),
"取消"
);
cancelButton->setOnClickListener([this]()
@@ -393,8 +382,8 @@ void Dialog::initButtons()
this->Close(); });
auto cancelButton = createDialogButton(
retryButton.get()->getButtonX() + retryButton.get()->getButtonWidth() + buttonMargin,
retryButton.get()->getButtonY(),
retryButton.get()->getX() + retryButton.get()->getButtonWidth() + buttonMargin,
retryButton.get()->getY(),
"取消"
);
cancelButton->setOnClickListener([this]()
@@ -424,8 +413,8 @@ void Dialog::initButtons()
this->Close();
});
auto retryButton = createDialogButton(
abortButton.get()->getButtonX() + abortButton.get()->getButtonWidth() + buttonMargin,
abortButton.get()->getButtonY(),
abortButton.get()->getX() + abortButton.get()->getButtonWidth() + buttonMargin,
abortButton.get()->getY(),
"重试"
);
retryButton->setOnClickListener([this]()
@@ -435,8 +424,8 @@ void Dialog::initButtons()
this->Close();
});
auto ignoreButton = createDialogButton(
retryButton.get()->getButtonX() + retryButton.get()->getButtonWidth() + buttonMargin,
retryButton.get()->getButtonY(),
retryButton.get()->getX() + retryButton.get()->getButtonWidth() + buttonMargin,
retryButton.get()->getY(),
"忽略"
);
ignoreButton.get()->setOnClickListener([this]()
@@ -464,7 +453,7 @@ void Dialog::initCloseButton()
auto but = std::make_unique<Button>
(
(this->x + this->width - closeButtonWidth) - 3, (this->y+3), closeButtonWidth-1, closeButtonHeight,
"×", // 按钮文本
"X", // 按钮文本
RGB(255, 0, 0), // 按钮被点击颜色
this->canvasBkClor, // 按钮背景颜色
RGB(255, 0, 0), // 按钮被悬停颜色
@@ -513,12 +502,14 @@ void Dialog::splitMessageLines()
}
// 添加最后一行(如果有内容)
if (!currentLine.empty()) {
if (!currentLine.empty())
{
lines.push_back(currentLine);
}
// 如果消息为空,至少添加一个空行
if (lines.empty()) {
if (lines.empty())
{
lines.push_back("");
}
}
@@ -595,15 +586,6 @@ void Dialog::initDialogSize()
initCloseButton(); // 初始化关闭按钮
}
void Dialog::initializeDialog()
{
needsInitialization = true;
pendingCleanup = false;
isCleaning = false;
close = false;
isVisible = false;
}
// 延迟清理策略:由于对话框绘制时保存了背景快照,必须在对话框隐藏后、
// 所有控件析构前恢复背景,否则会导致背景图像被错误覆盖。
@@ -622,12 +604,10 @@ void Dialog::performDelayedCleanup()
title.reset();
// 释放背景图像资源
if (saveBkImage)
if (saveBkImage && hasSnap)
{
// 恢复背景
putimage(saveBkX, saveBkY, saveBkImage);
delete saveBkImage;
saveBkImage = nullptr;
restBackground();
discardBackground();
}
// 重置状态
@@ -647,6 +627,11 @@ std::string Dialog::GetCaption() const
return titleText;
}
std::string Dialog::GetText() const
{
return message;
}
void Dialog::clearControls()
{
controls.clear();

View File

@@ -2,26 +2,28 @@
namespace StellarX
{
MessageBoxResult MessageBox::ShowModal(Window& wnd,const std::string& text,const std::string& caption,
MessageBoxResult MessageBox::showModal(Window& wnd,const std::string& text,const std::string& caption,
MessageBoxType type)
{
Dialog dlg(wnd, caption, text, type, true); // 模态
dlg.setInitialization(true);
dlg.Show();
return dlg.GetResult();
}
void MessageBox::ShowAsync(Window& wnd,const std::string& text,const std::string& caption,MessageBoxType type,
void MessageBox::showAsync(Window& wnd,const std::string& text,const std::string& caption,MessageBoxType type,
std::function<void(MessageBoxResult)> onResult)
{
//去重,如果窗口内已有相同的对话框被触发,则不再创建
if (wnd.hasNonModalDialogWithCaption(caption))
if (wnd.hasNonModalDialogWithCaption(caption, text))
{
std::cout << "\a" << std::endl;
return;
}
auto dlg = std::make_unique<Dialog>(wnd, caption, text, type, false); // 非模态
auto dlg = std::make_unique<Dialog>(wnd, caption, text,
type, false); // 非模态
Dialog* dlgPtr = dlg.get();
dlgPtr->setInitialization(true);
// 设置回调
if (onResult)
dlgPtr->SetResultCallback(std::move(onResult));

View File

@@ -18,7 +18,7 @@ Label::Label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColo
void Label::draw()
{
if(dirty)
if (dirty && show)
{
saveStyle();
if (textBkDisap)
@@ -32,12 +32,20 @@ void Label::draw()
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
this->saveBackground(x, y,textwidth(text.c_str()),textheight(text.c_str()));
this-> restBackground();
outtextxy(x, y, LPCTSTR(text.c_str()));
restoreStyle();
this->restoreStyle();
dirty = false;
}
}
//用于“隐藏提示框”时调用(还原并释放快照)
void Label::hide()
{
restBackground(); // 还原屏幕像素
discardBackground(); // 作废快照,防止错贴旧图
dirty = false;
}
void Label::setTextdisap(bool key)
{
textBkDisap = key;

View File

@@ -3,151 +3,222 @@
// 使用双循环绘制行和列,考虑分页偏移
void Table::drawTable()
{
dX = x;
dY = uY;
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
// 表体从“表头之下”开始
dX = x + border;
dY = y + border + lineHeights.at(0) + 10; // 表头高度
uY = dY + lineHeights.at(0) + 10;
for (size_t i = (currentPage * rowsPerPage - rowsPerPage); i < (currentPage*rowsPerPage) && i < data.size(); i++)
size_t startRow = (currentPage - 1) * rowsPerPage;
size_t endRow = startRow + (size_t)rowsPerPage < data.size() ? startRow + (size_t)rowsPerPage : data.size();
for (size_t i = startRow; i < endRow; ++i)
{
for (size_t j = 0; j < data[i].size(); j++)
for (size_t j = 0; j < data[i].size(); ++j)
{
uX = dX + colWidths.at(j) + 20;
uX = dX + colWidths.at(j) + 20; // 列宽 + 20
fillrectangle(dX, dY, uX, uY);
outtextxy(dX + 10, dY + 5, LPCTSTR(data[i][j].c_str()));
dX += this->colWidths.at(j) + 20;
dX += colWidths.at(j) + 20;
}
dX = x;
dX = x + border;
dY = uY;
uY = dY + lineHeights.at(0) + 10;
}
uY = y + lineHeights.at(0) + 10;
}
void Table::drawHeader()
{
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
// 内容区原点 = x+border, y+border
dX = x + border;
dY = y + border;
uY = dY + lineHeights.at(0) + 10;
for(size_t i = 0; i < headers.size(); i++)
for (size_t i = 0; i < headers.size(); i++)
{
uX = dX + colWidths.at(i) + 20;
uX = dX + colWidths.at(i) + 20; // 注意这里是 +20和表体一致
fillrectangle(dX, dY, uX, uY);
outtextxy(dX + 10, dY + 5, LPCTSTR(headers[i].c_str()));
dX += this->colWidths.at(i) + 20;
dX += colWidths.at(i) + 20; // 列间距 20
}
}
// 遍历所有数据单元和表头,计算每列的最大宽度和每行的最大高度,
// 为后续绘制表格单元格提供尺寸依据。此计算在数据变更时自动触发。
void Table::initTextWaH()
{
this->colWidths.resize(this->headers.size());
this->lineHeights.resize(this->headers.size());
int width = 0;
int height = 0;
//计算数据尺寸
for (size_t i = 0; i < data.size(); i++)
// 和绘制一致的单元内边距
const int padX = 10; // 左右 padding
const int padY = 5; // 上下 padding
const int colGap = 20; // 列间距
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
// 统计每列最大文本宽 & 每列最大行高(包含数据 + 表头)
colWidths.assign(headers.size(), 0);
lineHeights.assign(headers.size(), 0);
// 先看数据
for (size_t i = 0; i < data.size(); ++i)
{
for (size_t j = 0; j < data[i].size(); j++)
for (size_t j = 0; j < data[i].size(); ++j)
{
width = textwidth(LPCTSTR(data[i][j].c_str()));
height = textheight(LPCTSTR(data[i][j].c_str()));
if (width > this->colWidths.at(j))
this->colWidths.at(j) = width;
if (height > this->lineHeights[j])
this->lineHeights.at(j) = height;
const int w = textwidth(LPCTSTR(data[i][j].c_str()));
const int h = textheight(LPCTSTR(data[i][j].c_str()));
if (w > colWidths[j]) colWidths[j] = w;
if (h > lineHeights[j]) lineHeights[j] = h;
}
}
for (size_t i = 0; i < this->headers.size(); i++)
// 再用表头更新(谁大取谁)
for (size_t j = 0; j < headers.size(); ++j)
{
width = textwidth(LPCTSTR(headers[i].c_str()));
height = textheight(LPCTSTR(headers[i].c_str()));
if (width > this->colWidths.at(i))
this->colWidths.at(i) = width;
if (height > this->lineHeights[i])
this->lineHeights.at(i) = height;
const int w = textwidth(LPCTSTR(headers[j].c_str()));
const int h = textheight(LPCTSTR(headers[j].c_str()));
if (w > colWidths[j]) colWidths[j] = w;
if (h > lineHeights[j]) lineHeights[j] = h;
}
// 计算表格总宽度和高度
this->width = 0;
for (size_t i = 0; i < colWidths.size(); i++)
this->width += colWidths.at(i) + 20;
LINESTYLE currentStyle;
// 用“所有列的最大行高”作为一行的基准高度
int maxLineH = 0;
this->width += tableBorderWidth;
for (int h : lineHeights)
if (h > maxLineH)
maxLineH = h;
this->height = lineHeights.at(0) * (rowsPerPage + 1) + rowsPerPage * 10+20 ; // 表头+数据行+页码区域
// 列的像素宽 = 内容宽 + 左右 padding
// 表内容总宽 = Σ(列宽 + 列间距)
int contentW = 0;
for (size_t j = 0; j < colWidths.size(); ++j)
contentW += (colWidths[j] + 2 * padX) + colGap;
// 表头高 & 行高(与 drawHeader/drawTable 内部一致:+上下 padding
const int headerH = maxLineH + 2 * padY;
const int rowH = maxLineH + 2 * padY;
const int rowsH = rowH * rowsPerPage;
// 由于表格绘制会覆盖原有区域,需要先保存背景以便在下次绘制前恢复,
// 避免重叠绘制造成的残影问题。
// 如果背景图像不存在或尺寸不匹配,创建或重新创建
if (saveBkImage == nullptr) {
saveBkImage = new IMAGE(width, height);
}
else if (saveBkImage->getwidth() != width || saveBkImage->getheight() != height) {
delete saveBkImage;
saveBkImage = new IMAGE(width, height);
}
// 页脚:
const int pageTextH = textheight(LPCTSTR(pageNumtext.c_str()));
const int btnTextH = textheight(LPCTSTR("上一页"));
const int btnPadV = 8;
const int btnH = btnTextH + 2 * btnPadV;
const int footerPad = 16;
const int footerH = (pageTextH > btnH ? pageTextH : btnH) + footerPad;
// 最终表宽/高:内容 + 对称边框
this->width = contentW + (border << 1);
this->height = headerH + rowsH + footerH + (border << 1);
}
void Table::initButton()
{
int x1, x2;
int y1, y2;
x1 = pX - 72;
x2 = pX + textwidth(LPCTSTR(pageNumtext.c_str())) + 10;
y1 = y2 = pY;
this->prevButton = new Button(x1, y1, 62, textheight(LPCTSTR(pageNumtext.c_str())), "上一页", RGB(0, 0, 0), RGB(255, 255, 255));
this->nextButton = new Button(x2, y2, 62, textheight(LPCTSTR(pageNumtext.c_str())), "下一页", RGB(0, 0, 0), RGB(255, 255, 255));
this->prevButton->textStyle = this->textStyle;
this->nextButton->textStyle = this->textStyle;
this->prevButton->setFillMode(tableFillMode);
this->nextButton->setFillMode(tableFillMode);
prevButton->setOnClickListener([this]()
{if (this->currentPage > 1)
{
this->currentPage--;
this->dirty = true;
this->draw();
} });
const int gap = 12; // 页码与按钮之间的固定间距
const int padH = 12; // 按钮水平内边距
const int padV = 0; // 按钮垂直内边距
int pageW = textwidth(LPCTSTR(pageNumtext.c_str()));
int lblH = textheight(LPCTSTR(pageNumtext.c_str()));
// 统一按钮尺寸(用按钮文字自身宽高 + padding
int prevW = textwidth(LPCTSTR("上一页")) + padH * 2;
int nextW = textwidth(LPCTSTR("下一页")) + padH * 2;
int btnH = lblH + padV * 2;
nextButton->setOnClickListener([this]()
{if (this->currentPage < (this->totalPages))
// 基于“页码标签”的矩形来摆放:
// prev 在页码左侧 gap 处next 在右侧 gap 处Y 对齐 pY
int prevX = pX - gap - prevW;
int nextX = pX + pageW + gap;
int btnY = pY; // 和页码同一基线
if (!prevButton)
prevButton = new Button(prevX, btnY, prevW, btnH, "上一页", RGB(0, 0, 0), RGB(255, 255, 255));
else
{
this->currentPage++;
this->dirty = true;
this->draw();
}});
prevButton->setX(prevX);
prevButton->setY(btnY);
}
if (!nextButton)
nextButton = new Button(nextX, btnY, nextW, btnH, "下一页", RGB(0, 0, 0), RGB(255, 255, 255));
else
{
nextButton->setX(nextX);
nextButton->setY(btnY);
}
prevButton->textStyle = this->textStyle;
nextButton->textStyle = this->textStyle;
prevButton->setFillMode(tableFillMode);
nextButton->setFillMode(tableFillMode);
prevButton->setOnClickListener([this]()
{
if (currentPage > 1)
{
--currentPage;
dirty = true;
if (pageNum) pageNum->setDirty(true);
}
});
nextButton->setOnClickListener([this]()
{
if (currentPage < totalPages)
{
++currentPage;
dirty = true;
if (pageNum) pageNum->setDirty(true);
}
});
}
void Table::initPageNum()
{
if (0 == pY)
pY = uY + lineHeights.at(0) * rowsPerPage + rowsPerPage * 10+20;
for (size_t i = 0; i < colWidths.size(); i++)
this->pX += colWidths.at(i) + 20;
this->pX -= textwidth(LPCTSTR(pageNumtext.c_str()));
this->pX /= 2;
this->pX += x;
this->pageNum = new Label(this->pX, pY, pageNumtext);
// 统一坐标系
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
const int baseH = lineHeights.empty() ? 0 : lineHeights.at(0);
const int headerH = baseH + 10;
const int rowsH = baseH * rowsPerPage + rowsPerPage * 10;
// 内容宽度 = sum(colWidths + 20)initTextWaH() 已把 this->width += 2*border
// 因此 contentW = this->width - 2*border 更稳妥
const int contentW = this->width - (border << 1);
// 页脚顶部位置(表头 + 可视数据区 之后)
pY = y + border + headerH + rowsH + 8; // +8 顶部留白
// 按理来说 x + (this->width - textW) / 2;就可以
// 但是在绘制时发现控件偏右因此减去40
int textW = textwidth(LPCTSTR(pageNumtext.c_str()));
pX = x - 40 +(this->width - textW) / 2;
if (!pageNum)
pageNum = new Label(pX, pY, pageNumtext);
else
{
pageNum->setX(pX);
pageNum->setY(pY);
}
pageNum->textStyle = this->textStyle;
if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true);
pageNum->setTextdisap(true); // 透明文本
}
void Table::drawPageNum()
{
if (nullptr == pageNum)
initPageNum();
pageNumtext = "";
pageNumtext+= std::to_string(currentPage);
pageNumtext += "页/共";
pageNumtext += std::to_string(totalPages);
pageNumtext += "";
if (nullptr == pageNum)
initPageNum();
pageNum->setText(pageNumtext);
if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true);
pageNum->draw();
}
@@ -156,6 +227,15 @@ void Table::drawButton()
{
if (nullptr == prevButton || nullptr == nextButton)
initButton();
this->prevButton->textStyle = this->textStyle;
this->nextButton->textStyle = this->textStyle;
this->prevButton->setFillMode(tableFillMode);
this->nextButton->setFillMode(tableFillMode);
this->prevButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
this->nextButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
this->prevButton->setDirty(true);
this->nextButton->setDirty(true);
prevButton->draw();
nextButton->draw();
@@ -184,7 +264,7 @@ Table::~Table()
void Table::draw()
{
if (this->dirty)
if (this->dirty && this->show)
{
// 先保存当前绘图状态
saveStyle();
@@ -206,47 +286,26 @@ void Table::draw()
initTextWaH();
isNeedCellSize = false;
}
// 优化性能:仅在首次绘制或表格尺寸变化时捕获背景图像。
// 由于表格绘制会覆盖原有区域,需要先保存背景以便在下次绘制前恢复,
// 避免重叠绘制造成的残影问题。
static bool firstDraw = true;
if (firstDraw || isNeedDrawHeaders)
if (isNeedDrawHeaders)
{
// 确保在绘制任何表格内容之前捕获背景
if (saveBkImage)
{
// 临时恢复样式,确保捕获正确的背景
restoreStyle();
if(tableBorderWidth>1)
getimage(saveBkImage, this->x- tableBorderWidth, this->y- tableBorderWidth, this->width+ tableBorderWidth, this->height+ tableBorderWidth);
else
getimage(saveBkImage, this->x, this->y, this->width, this->height);
saveStyle(); // 重新保存样式
// 重新设置表格样式
setfillcolor(tableBkClor);
setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color);
setlinestyle((int)tableLineStyle, tableBorderWidth);
setfillstyle((int)tableFillMode);
setbkmode(TRANSPARENT);
}
firstDraw = false;
// 重新设置表格样式
setfillcolor(tableBkClor);
setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color);
setlinestyle((int)tableLineStyle, tableBorderWidth);
setfillstyle((int)tableFillMode);
setbkmode(TRANSPARENT);
}
//确保在绘制任何表格内容之前捕获背景
// 临时恢复样式,确保捕获正确的背景
if (!saveBkImage)
saveBackground(this->x, this->y, this->width, this->height);
// 恢复背景(清除旧内容)
if (saveBkImage)
{
if (tableBorderWidth > 1)
putimage(this->x - tableBorderWidth, this->y - tableBorderWidth, saveBkImage);
else
putimage(this->x,this->y,this->saveBkImage);
}
restBackground();
// 绘制表头
dX = x;
@@ -273,6 +332,7 @@ void Table::draw()
bool Table::handleEvent(const ExMessage& msg)
{
if(!show)return false;
bool consume = false;
if(!this->isShowPageButton)
return consume;
@@ -282,6 +342,8 @@ bool Table::handleEvent(const ExMessage& msg)
if (!consume)
consume = nextButton->handleEvent(msg);
}
if (dirty)
draw();
return consume;
}
@@ -361,17 +423,17 @@ void Table::setTableFillMode(StellarX::FillMode mode)
this->tableFillMode = mode;
else
this->tableFillMode = StellarX::FillMode::Solid;
this->prevButton->textStyle = this->textStyle;
this->nextButton->textStyle = this->textStyle;
this->prevButton->setFillMode(tableFillMode);
this->nextButton->setFillMode(tableFillMode);
if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true);
this->prevButton->setDirty(true);
this->nextButton->setDirty(true);
this->prevButton->setDirty(true);
this->nextButton->setDirty(true);
if (this->prevButton && this->nextButton && this->pageNum)
{
this->prevButton->textStyle = this->textStyle;
this->nextButton->textStyle = this->textStyle;
this->prevButton->setFillMode(tableFillMode);
this->nextButton->setFillMode(tableFillMode);
if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true);
this->prevButton->setDirty(true);
this->nextButton->setDirty(true);
}
this->dirty = true;
}

View File

@@ -9,7 +9,7 @@ TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX
void TextBox::draw()
{
if(dirty)
if (dirty && show)
{
saveStyle();
setfillcolor(textBoxBkClor);

View File

@@ -1,111 +1,147 @@
#include "Window.h"
#include"Dialog.h"
#include "Dialog.h"
#include <windows.h> // 确保包含 Windows API 头文件
Window::Window(int width, int height, int mode)
{
this->width = width;
this->height = height;
this->windowMode = mode;
this->pendingW = this->width = width;
this->pendingH = this->height = height;
this->windowMode = mode;
}
Window::Window(int width, int height, int mode, COLORREF bkcloc)
{
this->width = width;
this->height = height;
this->windowMode = mode;
this->wBkcolor = bkcloc;
this->pendingW = this->width = width;
this->pendingH = this->height = height;
this->windowMode = mode;
this->wBkcolor = bkcloc;
}
Window::Window(int width, int height, int mode, COLORREF bkcloc, std::string headline)
{
this->width = width;
this->height = height;
this->windowMode = mode;
this->wBkcolor = bkcloc;
this->pendingW = this->width = width;
this->pendingH = this->height = height;
this->windowMode = mode;
this->wBkcolor = bkcloc;
this->headline = headline;
}
Window::~Window()
{
if (background)
delete background;
background = nullptr;
closegraph(); // 确保关闭图形上下文
if (background)
delete background;
background = nullptr;
closegraph(); // 确保关闭图形上下文
}
void Window::draw()
void Window::draw() {
// 使用 EasyX 创建基本窗口
hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd, headline.c_str());
// **启用窗口拉伸支持**:添加厚边框和最大化按钮样式
LONG style = GetWindowLong(hWnd, GWL_STYLE);
style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX; // 可调整边框,启用最大化/最小化按钮
SetWindowLong(hWnd, GWL_STYLE, style);
// 通知窗口样式变化生效
SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
// 设置背景色并清屏
setbkcolor(wBkcolor);
cleardevice();
// 初次绘制所有控件(双缓冲)
BeginBatchDraw();
for (auto& control : controls)
{
control->draw();
}
// (如果有初始对话框,也可绘制 dialogs
EndBatchDraw();
}
void Window::draw(std::string imagePath)
{
hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd,headline.c_str());
setbkcolor(wBkcolor);
cleardevice();
BeginBatchDraw(); // 开始批量绘制
// 绘制所有子控件
for (auto& control : controls)
control->draw();
EndBatchDraw(); // 结束批量绘制
}
// 使用背景图片绘制窗口
// @参数 pImgFile: 图片文件路径,支持常见图片格式
// @备注: 会拉伸图片以适应窗口尺寸
void Window::draw(std::string pImgFile)
{
this->background = new IMAGE(width, height);
hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd, headline.c_str());
loadimage(background, pImgFile.c_str(), width, height, true);
putimage(0,0, background);
// 绘制所有子控件
BeginBatchDraw(); // 开始批量绘制
for (auto& control : controls)
control->draw();
for(auto& d: dialogs)
d->draw();
EndBatchDraw(); // 结束批量绘制
// 使用指定图片绘制窗口背景(铺满窗口)
this->background = new IMAGE(width, height);
bkImageFile = imagePath;
hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd, headline.c_str());
loadimage(background, imagePath.c_str(), width, height, true);
putimage(0, 0, background);
// 同样应用可拉伸样式
LONG style = GetWindowLong(hWnd, GWL_STYLE);
style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
SetWindowLong(hWnd, GWL_STYLE, style);
SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
// 绘制控件(含对话框)到窗口
BeginBatchDraw();
for (auto& control : controls) control->draw();
for (auto& dlg : dialogs) dlg->draw();
EndBatchDraw();
}
// 运行主事件循环,处理用户输入和窗口消息
// 此方法会阻塞直到窗口关闭
// 主消息循环优先级:对话框 > 普通控件。
// 重绘策略:为保证视觉一致性,每次有对话框状态变化(打开/关闭)时,
// 会强制重绘所有控件。先绘制普通控件,再绘制对话框(确保对话框在最上层)。
void Window::runEventLoop()
int Window::runEventLoop()
{
ExMessage msg;
bool running = true;
while (running)
while (running)
{
bool consume = false;// 是否处理了消息
// 处理所有消息
if (peekmessage(&msg, EX_MOUSE | EX_KEY | EX_WINDOW, true))
{
if (msg.message == WM_CLOSE)
{
running = false;
break;
return 0;
}
// 优先处理对话框事件
for (auto& d : dialogs)
if (msg.message == WM_SIZE)
{
if (msg.wParam != SIZE_MINIMIZED)
{
const int nw = LOWORD(msg.lParam);
const int nh = HIWORD(msg.lParam);
// 仅在尺寸真的变化时标脏
if (nw > 0 && nh > 0 || (nw != width || nh != height))
{
pendingW = nw;
pendingH = nh;
needResizeDirty = true;
}
}
continue;//在末尾重绘制窗口
}
// 优先处理对话框事件
for (auto it = dialogs.rbegin(); it != dialogs.rend(); ++it)
{
auto& d = *it;
if (d->IsVisible() && !d->model())
consume = d->handleEvent(msg);
if (consume)
break;
}
if(!consume)
for (auto& c : controls)
//普通控件
if (!consume)
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
consume = c->handleEvent(msg);
consume = (*it)->handleEvent(msg);
if (consume)
break;
}
}
//如果有对话框打开或者关闭强制重绘
//如果有对话框打开或者关闭强制重绘
bool needredraw = false;
for (auto& d : dialogs)
{
@@ -115,7 +151,7 @@ void Window::runEventLoop()
if (needredraw || dialogClose)
{
// 对话框关闭后,需要手动合成一个鼠标移动消息并分发给所有普通控件,
// 以便它们能及时更新悬停状态hover否则悬停状态可能保持错误状态。
// 以便它们能及时更新悬停状态hover否则悬停状态可能保持错误状态。
// 先把当前鼠标位置转换为客户区坐标,并合成一次 WM_MOUSEMOVE先分发给控件更新 hover 状态
POINT pt;
if (GetCursorPos(&pt))
@@ -123,8 +159,8 @@ void Window::runEventLoop()
ScreenToClient(this->hWnd, &pt);
ExMessage mm;
mm.message = WM_MOUSEMOVE;
mm.x =(short) pt.x;
mm.y =(short) pt.y;
mm.x = (short)pt.x;
mm.y = (short)pt.y;
// 只分发给 window 层控件(因为 dialog 已经关闭或即将关闭)
for (auto& c : controls)
c->handleEvent(mm);
@@ -145,10 +181,43 @@ void Window::runEventLoop()
needredraw = false;
}
//—— 统一“收口”:尺寸变化后的** 一次性** 重绘 ——
if (needResizeDirty)
{
//确保窗口不会小于初始尺寸
if (pendingW >= width && pendingH >= height)
Resize(nullptr, pendingW, pendingH);
else
Resize(nullptr, width, height);
if (background)
{
delete background;
background = new IMAGE;
loadimage(background, bkImageFile.c_str(), pendingW, pendingH);
putimage(0, 0, background);
}
// 标记所有控件/对话框为脏,确保都补一次背景/外观
for (auto& c : controls)
{
c->setDirty(true);
c->updateBackground();
c->draw();
}
for (auto& d : dialogs)
{
auto dd = dynamic_cast<Dialog*>(d.get());
dd->setDirty(true);
dd->setInitialization(true);
dd->draw();
}
needResizeDirty = false;
}
// 避免CPU占用过高
// 降低占用
Sleep(10);
}
return 1;
}
void Window::setBkImage(std::string pImgFile)
@@ -158,13 +227,44 @@ void Window::setBkImage(std::string pImgFile)
else
delete background;
this->background = new IMAGE;
this->bkImageFile = pImgFile;
loadimage(background, pImgFile.c_str(), width, height, true);
putimage(0, 0, background);
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& c : dialogs)
{
c->setDirty(true);
c->draw();
}
EndBatchDraw();
}
void Window::setBkcolor(COLORREF c)
{
wBkcolor = c;
setbkcolor(wBkcolor);
cleardevice();
// 初次绘制所有控件(双缓冲)
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& c : dialogs)
{
c->setDirty(true);
c->draw();
}
EndBatchDraw();
}
void Window::setHeadline(std::string headline)
@@ -183,13 +283,15 @@ void Window::addDialog(std::unique_ptr<Control> dialogs)
this->dialogs.push_back(std::move(dialogs));
}
bool Window::hasNonModalDialogWithCaption(const std::string& caption) const {
for (const auto& dptr : dialogs) {
bool Window::hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const
{
for (const auto& dptr : dialogs)
{
if (!dptr) continue;
// 只检查 Dialog 类型的控件
Dialog* d = dynamic_cast<Dialog*>(dptr.get());
//检查是否有非模态对话框可见,并且消息内容一致
if (d && d->IsVisible() && !d->model() && d->GetCaption() == caption)
if (d && d->IsVisible() && !d->model() && d->GetCaption() == caption && d->GetText() == message)
return true;
}
return false;
@@ -203,12 +305,12 @@ HWND Window::getHwnd() const
int Window::getWidth() const
{
return this->width;
return this->pendingW;
}
int Window::getHeight() const
{
return this->height;
return this->pendingH;
}
std::string Window::getHeadline() const