22 KiB
Changelog
All notable changes to the StellarX project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[v2.3.0] - 2025-11-18
✨ Added
- Introduced
LayoutModeadaptive layout mode andAnchoranchor points. Controls can now callsetLayoutModeto set layout mode andsteAnchorto set anchor points, enabling controls to adapt to window changes during resizing. Dialog controls only recalculate their position during window resizing to maintain center alignment. - Added
adaptiveLayout()API toWindow, called by the main event loop to recalculate control positions and sizes based on anchor points during window resizing, enabling dual-anchored controls (left-right or top-bottom) to automatically stretch with window changes.
⚙️ Changed
- Optimized Window Resizing Mechanism: Refactored
WndProcThunk,runEventLoop, andpumpResizeIfNeededto uniformly record window size changes and perform one-time repainting at the end of the event loop, preventing jitter and sequencing issues caused by repeated drawing during resizing. - Added Dialog Size Scheduling Interface: Introduced
Window::scheduleResizeFromModal(), used in conjunction withpumpResizeIfNeeded(). During modal dialog display, the parent window can update client area size in real time and relayout child controls during unified finalization, while the dialog maintains its original size. - Redraw Sequence Optimization: Replaced
InvalidateRectwithValidateRectduring the finalization phase after window size changes, preventing the system from sending additionalWM_PAINTmessages that could cause reentrant drawing. - Other Improvements: Fixed delayed background snapshot updates for table pagination buttons and page number labels; improved dialog background capture logic.
✅ Fixed
- Modal Dialog Resizing Fix: Resolved the issue where window resizing during modal dialog display prevented underlying controls from updating their sizes and positions according to anchor points; simultaneously eliminated ghosting artifacts caused by repeated dialog redrawing.
- Drawing Sequence Disorder Fix: Addressed sporadic drawing sequence disorders, control ghosting, and border flickering during window resizing, ensuring controls are drawn in the order they were added.
- Stability Fixes: Corrected abnormal frames caused by sudden window size changes in certain scenarios; resolved delayed background snapshot updates for tables and dialogs under edge conditions.
[v2.2.2] - 2025 - 11- 08
⚙️ Changes
- Modified the coordinate transfer method for the Canvas container. Child control coordinates are now passed as relative coordinates (with the origin at the top-left corner of the container, obtainable via the
getX/getYinterface), instead of the original global coordinates. Child control coordinates can now be set to negative values. - The example under
examples\register-viewerhas been updated to the latest version, aligning container child controls to use relative coordinates.
✅ Fixes
- Fixed jittering/bouncing and flickering when resizing the window (left/top edges):
WM_SIZINGonly clamps the minimum size;WM_GETMINMAXINFOsets the window-level minimum tracking size.- Freezes redrawing during dragging and handles resizing uniformly upon release;
WM_SIZEonly records the new size without interfering with drawing. - Disabled
WM_ERASEBKGNDbackground erasing and removedCS_HREDRAW/CS_VREDRAWto reduce flickering.
- Fixed issues related to dialog boxes:
- Resolved occasional residual functional buttons after closing a dialog.
- Fixed issues where window resizing failed to redraw or displayed a corrupted background when a modal dialog was active.
- Fixed delayed updates of background snapshots for the table control's pagination buttons and page number labels during window changes.
[v2.2.1] - 2025-11-04
==This release is a hotfix for v2.2.0==
✅ Fixed
- The
TabControlclass overrode the base class'ssetDirtymethod to ensure synchronized update status between the tab and its page list. - The
Canvascontainer, special containerTabControl, and dialogDialogoverrode therequestRepaintmethod. When control bubbling propagates upward, the parent pointer is passed. Repaint requests now only bubble up one level to the parent and no longer propagate to the root. Furthermore, the entire parent container is no longer repainted; instead, the parent container repaints only the dirtied child controls, avoiding flickering caused by frequent repaints of the entire container. - The
saveBackgroundandrestoreBackgroundmethods were overridden inDialogto ensure no border remnants remain after the dialog is closed.
⚙️ Changed
- Completely disabled copy and move semantics for the
Controlclass:Control(const Control&) = delete;Control& operator=(const Control&) = delete;Control(Control&&) = delete;Control& operator=(Control&&) = delete;
[v2.2.0] - 2025-11-02
Highlights: Officially introduces the TabControl, enhances control show/hide and layout responsiveness, and refines the text styling mechanism; fixes several UI details to improve stability.
✨ Added
- TabControl (tabbed container control): Added the
TabControlclass to implement a multi-page tabbed UI. The tab bar supports top/bottom/left/right positions viaTabControl::setTabPlacement(...). ProvidesTabControl::add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&&)to add a “tab button + page content” pair in one go and automatically manage switching. Each page’s content area is hosted by aCanvas; clicking different tabs (Button, TOGGLE mode) switches the visible page (see API). TabControl can automatically adjust tab layout when the window size changes and uses background snapshots to avoid ghosting under transparent themes. - Control visibility: All controls now support runtime show/hide toggling. The base class adds
Control::setIsVisible(bool)to control a control’s own visibility; hidden controls no longer participate in drawing and events. Container controls (Canvas) override this to implement cascading hide: hiding a container automatically hides all its child controls, and showing it restores them. This makes it more convenient to toggle the visibility of a group of UI elements. - Window resize handling: Introduces the virtual function
Control::onWindowResize(), called when the parent window size changes. Controls can implement this to respond to window resizing (e.g., reset background caches, adjust layout).Canvasimplements this and recursively notifies child controls to callonWindowResize(), ensuring nested layouts update correctly. This improvement fixes possible misalignment or background issues that occurred after resizing. - Label text style structure: The
Labelcontrol now uses a unifiedControlTextstyle structure to manage fonts and colors. By accessing the public memberLabel::textStyle, you can set font name, size, color, underline, etc., achieving full text style customization (replacing the previoussetTextColorinterface). This enables richer formatting when displaying text with Label. - Dialog de-duplication mechanism:
Windowadds an internal check to prevent popping up duplicate dialogs with the same content. When usingMessageBox::showAsyncfor a non-modal popup, the framework checks if a dialog with the same title and message is already open; if so, it avoids creating another one. This prevents multiple identical prompts from appearing in quick succession.
⚙️ Changed
- Text color interface adjustment:
Labelremoves the outdatedsetTextColormethod; use the publictextStyle.colorto set text color instead. To change a Label’s text color, modifylabel.textStyle.colorand redraw. This improves consistency in text property management but may be incompatible with older code and require replacement. - Tooltip styling and toggle: The
ButtonTooltip interface is adjusted to support more customization.Button::setTooltipStylecan now flexibly set tooltip text color, background color, and transparency;setTooltipTextsForToggle(onText, offText)is added so toggle buttons can display different tooltip texts in ON/OFF states. The original tooltip-text setting interface remains compatible, but the internal implementation is optimized, fixing the previous issue where toggle-button tooltip text didn’t update. - Control coordinate system and layout: Controls now maintain both global coordinates and local coordinates.
Controladds members (such asgetLocalX()/getLocalY()) to get positions relative to the parent container, and aparentpointer to the parent container. This makes layout calculations in nested containers more convenient and accurate. In absolute-layout scenarios, a control’s global coordinates are automatically converted and stored as local coordinates when added to a container. Note: in the new version, when moving controls or changing sizes, prefer using the control’s own setters to keep internal coordinates in sync. - Window resizing defaults: Resizing is changed from experimental to enabled by default. The framework always enables resizable styles for the main window (
WS_THICKFRAME | WS_MAXIMIZEBOX | ...), so there’s no need to call a separate method to enable it. This simplifies usage and means created windows can be resized by users by default. For scenarios where resizing is not desired, pass specific mode flags at creation time to disable it.
✅ Fixed
- Toggle-button tooltip updates: Fixed an issue where tooltips for toggle-mode buttons did not update promptly when the state changed. With
setTooltipTextsForToggle, the tooltip now correctly shows the corresponding text when switching between ON/OFF. - Background ghosting and coordinate sync for controls: Fixed defects where, in some cases, control backgrounds were not refreshed in time and position calculations deviated after window/container resizing. By using
onWindowResizeto uniformly discard and update background snapshots, background ghosting and misalignment during window resizing are avoided, improving overall stability. Controlclass background-snapshot memory leak: The destructor now callsdiscardBackgroundto free and restore the background snapshot, preventing the memory leak caused by not releasing*saveBkImagein the previous version.- Duplicate dialog pop-ups: Fixed an issue where repeatedly calling a non-modal message box in quick succession could create multiple identical dialogs. The new de-duplication check ensures that only one non-modal dialog with the same content exists at a time, avoiding UI disruption.
- Other: Optimized the control drawing/refresh strategy to reduce unnecessary repaints in certain scenarios and improve performance; corrected minor memory-management details to eliminate potential leaks. These enhancements further improve the framework’s performance and reliability.
[v2.1.0] - 2025-10-27
Focus: Resizable/maximized window (EasyX reinforced by Win32), first-phase layout manager (HBox/VBox), early Tabs control. We also fixed black borders, maximize “ghosts”, flicker, and the issue where controls only appeared after interaction. Control-level background snapshot/restore, single-line truncation, and tooltips are now standardized.
✨ Added
-
Bilingual API Documentation (Chinese and English)
- The documentation provides a detailed introduction of each class, including API descriptions, functionalities, and points to note, with a comprehensive explanation of each control.
-
Window resize/maximize reinforcement (EasyX + Win32)
Window::enableResize(bool enable, int minW, int minH); toggle at runtime and set min track size.- Subclassed WndProc for
WM_GETMINMAXINFO / WM_SIZE / WM_EXITSIZEMOVE / WM_ERASEBKGND / WM_PAINTwithWS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS. - Full-surface background paint in
WM_PAINT(solid/image), removing black borders and maximize ghosts. - One-shot redraw on resize with
pendingW/H + needResizeDirtycoalescing.
-
Layout manager (phase 1)
- On
Canvas:LayoutKind::{Absolute, HBox, VBox, Grid(placeholder), Flow(placeholder), Stack(placeholder)}withLayoutParams(margins,fixedW/fixedH(-1=same),weight,Align{Start,Center,End,Stretch}). - Implemented HBox/VBox auto layout inside containers; containers stay absolutely positioned; nesting supported.
- On
-
Tabs control (early)
- Decoupled tab strip and page container; background snapshot for transparent themes.
-
Button single-line truncation (MBCS; CN/EN aware)
- Pixel-width threshold with
...avoiding half-glyph artifacts.
- Pixel-width threshold with
-
Hover tooltip
- Implemented via
Labelwith delay & auto-hide; per-control background snapshot/restore; customizable text with sensible fallback.
- Implemented via
🔧 Changed
- Window rendering path
- Reduced reliance on “offscreen frame blit”; in
WM_PAINTuse GDI full background + EasyX batch drawing (BeginBatchDraw/EndBatchDraw + FlushBatchDraw) to suppress flicker. - On resize, only rebuild the scaled background (
zoomBackground); actual painting happens next frame.
- Reduced reliance on “offscreen frame blit”; in
- Control base
- Standardized captureBackground/restoreBackground; transparent/stacked visuals are stable.
- Unified
dirty: containers paint their own background when dirty; children still evaluate/draw as needed each frame.
- Table
- In transparent mode, pagination widgets now inherit table text/fill style.
- Reworked pagination math + block centering (header included in available width).
- Fixed background snapshot sizing (header inclusion) that caused failed restores.
- Event loop
- Coalesced
WM_SIZEto the loop tail to avoid redraw storms and pointer-hover lag.
- Coalesced
✅ Fixed
- Black borders / maximize ghost / flicker: blocked system background erase; full-surface paint in
WM_PAINT; cleared clipping to prevent stale fragments. - Containers not drawn; controls only after interaction: first-frame & post-input full-tree dirty; children draw even if the container isn’t dirty.
- Table pagination overlap & transparent shadowing: corrected snapshot area; recomputed coordinates; instant restore + redraw after paging.
⚠️ Breaking
- If external code accessed
Windowprivate members (e.g.,dialogs), usegetControls()/getdialogs(). - Pagination math & header inclusion may shift hard-coded offsets in custom renderers.
- Custom controls that don’t restore
SetWorkingImage(nullptr)before drawing should be reviewed.
📌 Upgrade notes
- Migrate manual
cleardevice()+putimagepaths to unified full-surface background inWM_PAINT. - For transparent controls,
captureBackground()before first draw;restoreBackground()when hiding/overdrawing. - For layout, set container
layout.kind = HBox/VBoxand childLayoutParams(margin/fixed/weight/align). - Keep a single truncation pass for buttons to avoid duplicate
.... - Prefer built-in table pagination.
[v2.0.1] - 2025-10-03
Added
- New example: 32-bit register viewer tool implemented based on StellarX (supports bit inversion, left shift, right shift, hexadecimal/decimal signed/unsigned toggle, grouped binary display).
- Example path:
examples/register-viewer/
- Example path:
TextBoxaddedsetTextAPI, allowing external setting of text box contentTextBox::setTextAPI modified: immediately callsdrawmethod to redraw after setting textButtonaddedsetButtonClickAPI, allowing external functions to modify button click state and execute corresponding callback functions- ==All documents updated with corresponding English versions(.en)==
[v2.0.0] - 2025-09-21
Overview
v2.0.0 is a major release. This release introduces dialog and message box factory (Dialog / MessageBox), with several important fixes and improvements to event distribution, API semantics, and internal resource management.
Some APIs/behaviors have breaking changes that are not backward compatible.
Added
-
Dialog System:
- Added
Dialogclass, inheriting fromCanvas, for building modal and non-modal dialogs - Added
MessageBoxfactory class, providing two convenient APIs:ShowModal(synchronous blocking) andShowAsync(asynchronous callback) - Supports six standard message box types:
OK,OKCancel,YesNo,YesNoCancel,RetryCancel,AbortRetryIgnore - Automatically handles dialog layout, background saving and restoration, event propagation, and lifecycle management
- Added
-
Enhanced Event System:
- All controls'
handleEventmethods now returnbooltype, indicating whether the event was consumed - Introduced event consumption mechanism, supporting finer-grained event propagation control
- Window class event loop now prioritizes dialog event processing
- All controls'
-
Control State Management:
- Control base class added
dirtyflag andsetDirty()method, uniformly managing redraw state - All controls now implement
IsVisible()andmodel()methods
- Control base class added
-
API Enhancements:
- Button class added
setButtonFalseColor()method - TextBox class
setMaxCharLen()now acceptssize_ttype parameter - Window class added dialog management methods and duplicate detection mechanism
- Button class added
Breaking Changes
-
API Signature Changes:
- All controls'
handleEvent(const ExMessage& msg)method changed from returningvoidto returningbool - Control base class added pure virtual functions
IsVisible() constandmodel() const, all derived classes must implement them
- All controls'
-
Resource Management Changes:
- Control base class style saving changed from stack objects to heap objects, managed using pointers
- Enhanced resource release safety, all resources are properly released in destructors
-
Event Handling Logic:
- Window's
runEventLoop()method completely rewritten, now prioritizes dialog events - Introduced event consumption mechanism, events do not continue propagating after being consumed
- Window's
Fixed
-
Memory Management:
- Fixed memory leak issue in
Button::setFillIma() - Fixed resource release issues in Control base class destructor
- Fixed background image resource management issues in Dialog class
- Fixed memory leak issue in
-
Layout and Rendering:
- Fixed pagination calculation, column width, and row height boundary issues in
Tablecomponent - Fixed layout disorder caused by
pXcoordinate accumulation error inTable - Fixed dirty determination issue in
Canvas::draw()that prevented child controls from being drawn - Fixed asymmetric call issues between
TextBox::draw()andrestoreStyle()
- Fixed pagination calculation, column width, and row height boundary issues in
-
Event Handling:
- Fixed window event distribution logic to ensure dialog/top-level controls prioritize event processing
- Fixed delayed state updates when mouse moves out of button area
- Fixed race conditions in non-modal dialog event handling
-
Other Issues:
- Fixed potential errors in text measurement and rendering
- Fixed incomplete background restoration after dialog closure
- Fixed z-order management issues in multi-dialog scenarios
Changed
-
Code Quality:
- Refactored numerous internal APIs, enhancing exception safety and maintainability
- Used smart pointers and modern C++ features to replace raw new/delete
- Unified code style and naming conventions
-
Performance Optimization:
- Optimized event processing flow, reducing unnecessary redraws
- Improved dialog background saving and restoration mechanism
- Reduced memory allocation and copy operations
-
Documentation and Examples:
- Added detailed usage examples for all new features
- Improved code comments and API documentation
- Updated README and CHANGELOG to reflect latest changes
[1.1.0] - 2025-09-08
Added
- Window Class API Enhancements:
- Added complete getter method set, improving class encapsulation and usability
getHwnd()- Get window handle for integration with native Windows APIgetWidth()- Get window widthgetHeight()- Get window heightgetHeadline()- Get window titlegetBkcolor()- Get window background colorgetBkImage()- Get window background image pointergetControls()- Get reference to control management container, allowing iteration and manipulation of added controls
Improved
- API Consistency: Provided symmetric setter and getter methods for all important attributes
- Code Documentation: Further improved class comments, making them clearer and more professional
[1.0.0] - 2025-09-08
Release Summary
First stable release
Added
- First stable version of StellarX framework
- Complete control library: Button, Label, TextBox, Canvas, Table, and Window
- CMake-based build system
- Detailed documentation and example code
- Explicit declaration: This framework is specifically designed for Windows platform
Released
- First release of pre-compiled binary library files, facilitating quick integration without compiling from source
- Provided release packages include:
StellarX-v1.0.0-x64-Windows-msvc-x64.zip- Build Environment: Visual Studio 2022 (MSVC v143)
- Architecture: x64 (64-bit)
- Runtime Library:
/MD - Build Modes:
Release | Debug - Contents: Includes all necessary header files (
include/) and static library files (lib/StellarX-Debug.lib StellarX-Release.lib)
Core Features
- Modular design following SOLID principles
- Unified control interface (
draw()andhandleEvent()) - Support for multiple control shapes and styles
- Custom event handling callbacks
- Lightweight design with no external dependencies
[0.1.0] - 2025-08-15
Added
- Initial project structure and core architecture
- Control base class and basic event handling system
- Basic examples and documentation setup