feat(focus): 完成阶段 2 通用焦点系统
This commit is contained in:
@@ -55,14 +55,14 @@
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<!-- Public and internal headers are kept in this project so all consumers use one implementation. -->
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<ItemGroup>
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<ClInclude Include="include\StellarX\Button.h" /><ClInclude Include="include\StellarX\Canvas.h" /><ClInclude Include="include\StellarX\Control.h" />
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<ClInclude Include="include\StellarX\CoreTypes.h" /><ClInclude Include="include\StellarX\Dialog.h" /><ClInclude Include="include\StellarX\InputEvents.h" /><ClInclude Include="include\StellarX\Label.h" />
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<ClInclude Include="include\StellarX\CoreTypes.h" /><ClInclude Include="include\StellarX\Dialog.h" /><ClInclude Include="include\StellarX\FocusManager.h" /><ClInclude Include="include\StellarX\InputEvents.h" /><ClInclude Include="include\StellarX\Label.h" />
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<ClInclude Include="include\StellarX\MessageBox.h" /><ClInclude Include="include\StellarX\StellarX.h" /><ClInclude Include="src\StellarX\internal\SxEventLoopInternal.h" /><ClInclude Include="src\StellarX\internal\SxInputProbeInternal.h" /><ClInclude Include="src\StellarX\internal\SxNativeInputInternal.h" /><ClInclude Include="include\StellarX\SxLog.h" /><ClInclude Include="src\StellarX\internal\SxTextInternal.h" />
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<ClInclude Include="include\StellarX\TabControl.h" /><ClInclude Include="include\StellarX\Table.h" /><ClInclude Include="include\StellarX\TextBox.h" /><ClInclude Include="include\StellarX\Window.h" />
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</ItemGroup>
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<!-- Framework source files compiled into StellarX.Core.lib. -->
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<ItemGroup>
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<ClCompile Include="src\StellarX\Button.cpp" /><ClCompile Include="src\StellarX\Canvas.cpp" /><ClCompile Include="src\StellarX\Control.cpp" />
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<ClCompile Include="src\StellarX\Dialog.cpp" /><ClCompile Include="src\StellarX\Label.cpp" /><ClCompile Include="src\StellarX\MessageBox.cpp" />
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<ClCompile Include="src\StellarX\Dialog.cpp" /><ClCompile Include="src\StellarX\FocusManager.cpp" /><ClCompile Include="src\StellarX\Label.cpp" /><ClCompile Include="src\StellarX\MessageBox.cpp" />
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<ClCompile Include="src\StellarX\SxInputProbe.cpp" /><ClCompile Include="src\StellarX\SxLog.cpp" /><ClCompile Include="src\StellarX\SxNativeInput.cpp" /><ClCompile Include="src\StellarX\TabControl.cpp" /><ClCompile Include="src\StellarX\Table.cpp" />
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<ClCompile Include="src\StellarX\TextBox.cpp" /><ClCompile Include="src\StellarX\Window.cpp" />
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</ItemGroup>
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@@ -24,6 +24,7 @@
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<ClInclude Include="include\StellarX\Control.h" />
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<ClInclude Include="include\StellarX\CoreTypes.h" />
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<ClInclude Include="include\StellarX\Dialog.h" />
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<ClInclude Include="include\StellarX\FocusManager.h" />
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<ClInclude Include="include\StellarX\Label.h" />
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<ClInclude Include="include\StellarX\MessageBox.h" />
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<ClInclude Include="include\StellarX\StellarX.h" />
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@@ -45,6 +45,9 @@
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<ClInclude Include="include\StellarX\Dialog.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="include\StellarX\FocusManager.h">
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<Filter>头文件</Filter>
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</ClInclude>
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<ClInclude Include="include\StellarX\MessageBox.h">
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<Filter>头文件</Filter>
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</ClInclude>
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@@ -191,6 +191,11 @@ public:
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void setTooltipText(const std::string& s) { tipTextClick = s; tipUserOverride = true; }
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// 设置 TOGGLE 模式开/关两种状态下的 Tooltip 文本。
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void setTooltipTextsForToggle(const std::string& onText, const std::string& offText);
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protected:
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bool isFocusEnabled() const override
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{
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return mode != StellarX::ButtonMode::DISABLED;
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}
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private:
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// 初始化按钮内部状态、颜色和 Tooltip 默认样式
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void initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch);
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@@ -118,6 +118,12 @@ public:
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// 托管收口阶段执行 Canvas 的真正重绘
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void commitManagedRepaint() override;
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protected:
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bool queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
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StellarX::FocusTargetSnapshot& snapshot) const override;
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void collectFocusTargetSnapshots(
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std::vector<StellarX::FocusTargetSnapshot>& snapshots) const override;
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bool applyFocusState(const StellarX::FocusTargetId& target, bool focused,
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StellarX::FocusReason reason) override;
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// 进入 Canvas 子树 mutation transaction;会向父容器/Window 传播事务深度。
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void beginMutationScope() override;
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// 离开 Canvas 子树 mutation transaction;最外层结束时提交子控件队列。
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@@ -36,10 +36,17 @@
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class Window;
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namespace StellarX
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{
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class FocusManager;
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}
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class Control
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{
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friend class Window;
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friend class Canvas;
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friend class Table;
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friend class TabControl;
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protected:
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inline static std::atomic<std::uint64_t> nextHandleValue{ 1 };
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// 句柄随控件构造生成,容器只通过句柄排队删除,避免遍历期间直接持有失效指针。
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@@ -52,6 +59,9 @@ protected:
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bool dirty = true; // 是否重绘
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bool show = true; // 是否显示
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bool eventVisualChanged = false; // 最近一次 handleEvent 是否真的引发了视觉变化(用于上层判断是否需要登记重绘)
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StellarX::FocusPolicy focusPolicy = StellarX::FocusPolicy::None; // 逻辑焦点入口能力
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std::int32_t tabIndex = 0; // 同一作用域内的显式 Tab 顺序;相同时保持树顺序
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bool logicalFocused = false; // 仅由 FocusManager 提交,控件不得自行切换
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/* == 布局模式 == */
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StellarX::LayoutMode layoutMode = StellarX::LayoutMode::Fixed; // 布局模式
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@@ -228,6 +238,15 @@ public:
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std::string getId() const { return id; }
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// 返回稳定句柄而非对象地址;调用方不得据此推断控件当前仍在容器中。
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StellarX::ControlHandle getHandle() const noexcept { return handle; }
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// 申请逻辑焦点。回调重入时请求会进入 FocusManager 当前回合的单槽 pending。
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StellarX::FocusChangeResult requestFocus(
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StellarX::FocusReason reason = StellarX::FocusReason::Programmatic);
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// 设置焦点入口策略;修改后若当前焦点不再有效,会立即进入焦点回退。
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void setFocusPolicy(StellarX::FocusPolicy policy);
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StellarX::FocusPolicy getFocusPolicy() const noexcept { return focusPolicy; }
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void setTabIndex(std::int32_t value);
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std::int32_t getTabIndex() const noexcept { return tabIndex; }
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bool hasLogicalFocus() const noexcept { return logicalFocused; }
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// 检查控件当前是否处于待重绘状态。
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bool isDirty() { return dirty; }
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//获取控件最近一次事件处理是否引发了视觉变化
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@@ -280,6 +299,19 @@ public:
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// - 仅用于少数需要把当前结果固化为新设计基线的场景
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void commitCurrentGeometryAsDesignRect();
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protected:
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// 焦点参与协议:默认节点只解析 {本控件句柄, 0};复合控件递归转发给真实子 Control。
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virtual bool queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
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StellarX::FocusTargetSnapshot& snapshot) const;
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virtual void collectFocusTargetSnapshots(
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std::vector<StellarX::FocusTargetSnapshot>& snapshots) const;
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virtual bool applyFocusState(const StellarX::FocusTargetId& target, bool focused,
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StellarX::FocusReason reason);
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// 各控件动态提供 enabled 语义;Button 会根据 DISABLED 模式覆盖。
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virtual bool isFocusEnabled() const { return true; }
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// 派生控件可响应焦点变化;回调允许安全地请求焦点或排队修改控件树。
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virtual void onLogicalFocusChanged(bool, StellarX::FocusReason) {}
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bool isEffectivelyVisible() const;
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void notifyFocusSubtreeStateChanged();
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// 容器和窗口在事件、绘制、tick 期间进入事务;具体容器在最外层结束时提交队列。
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MutationScope enterMutationScope() { return MutationScope(this); }
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// 进入子树结构变更事务。默认向父容器或宿主 Window 传播,使整棵树共享同一提交边界。
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@@ -64,6 +64,111 @@ namespace StellarX
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bool operator!=(const ControlHandle& other) const noexcept { return value != other.value; }
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};
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/**
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* @结构体名称: FocusTargetId
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* @功能描述: 表示一个逻辑焦点参与节点的稳定身份
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*
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* @详细说明:
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* owner 指向拥有该焦点节点的 Control。当前阶段所有焦点节点都是真实 Control,
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* 因此 subNode 固定为 0;非 0 值预留给未来没有独立 Control 对象的轻量节点。
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* ControlHandle 在进程内单调分配且不复用,因此本结构不额外复制 generation。
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*/
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struct FocusTargetId
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{
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ControlHandle owner{};
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std::uint32_t subNode = 0;
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explicit operator bool() const noexcept { return static_cast<bool>(owner); }
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bool operator==(const FocusTargetId& other) const noexcept
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{
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return owner == other.owner && subNode == other.subNode;
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}
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bool operator!=(const FocusTargetId& other) const noexcept { return !(*this == other); }
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};
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// 标识一个 Window 内的逻辑焦点作用域。0 表示无效,根作用域由 FocusManager 创建。
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struct FocusScopeId
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{
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std::uint64_t value = 0;
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explicit operator bool() const noexcept { return value != 0; }
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bool operator==(const FocusScopeId& other) const noexcept { return value == other.value; }
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bool operator!=(const FocusScopeId& other) const noexcept { return value != other.value; }
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};
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// 控件声明自己允许通过哪些入口获得逻辑焦点。
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enum class FocusPolicy : std::uint8_t
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{
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None = 0,
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Programmatic = 1u << 0,
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Pointer = 1u << 1,
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Tab = 1u << 2
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};
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constexpr FocusPolicy operator|(FocusPolicy left, FocusPolicy right) noexcept
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{
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return static_cast<FocusPolicy>(static_cast<std::uint8_t>(left) |
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static_cast<std::uint8_t>(right));
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}
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constexpr FocusPolicy operator&(FocusPolicy left, FocusPolicy right) noexcept
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{
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return static_cast<FocusPolicy>(static_cast<std::uint8_t>(left) &
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static_cast<std::uint8_t>(right));
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}
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constexpr bool hasFocusPolicy(FocusPolicy value, FocusPolicy flag) noexcept
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{
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return (value & flag) != FocusPolicy::None;
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}
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enum class FocusReason : std::uint8_t
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{
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Programmatic,
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Pointer,
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TabTraversal,
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ScopeActivation,
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ScopeRestore,
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InvalidationFallback
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};
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// FocusManager 的可断言结果;ReentrancyLimit 是独立错误,不依赖日志判断。
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enum class FocusError : std::uint8_t
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{
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None,
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InvalidTarget,
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NotFocusable,
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NotVisible,
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Disabled,
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OutsideActiveScope,
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InvalidScope,
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ReentrancyLimit
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};
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struct FocusChangeResult
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{
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bool changed = false;
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FocusError error = FocusError::None;
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FocusTargetId focused{};
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};
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/**
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* 焦点参与协议的瞬时快照。
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* 所有布尔值只对采集时刻有效;任何用户回调结束后都必须重新解析并拉取新快照。
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*/
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struct FocusTargetSnapshot
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{
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FocusTargetId id{};
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FocusTargetId logicalParent{};
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FocusScopeId scope{};
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FocusPolicy policy = FocusPolicy::None;
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bool visible = false;
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bool enabled = false;
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bool focusable = false;
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bool tabStop = false;
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std::int32_t tabIndex = 0;
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};
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/**
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* @枚举类名称: FillStyle
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* @功能描述: 用来定义控件填充图案的枚举类
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@@ -0,0 +1,100 @@
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/*******************************************************************************
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* FocusManager.h - per-Window logical focus manager.
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******************************************************************************/
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#pragma once
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#include "CoreTypes.h"
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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class Window;
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namespace StellarX
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{
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class FocusManager
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{
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struct FocusRequest
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{
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FocusTargetId target{};
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FocusReason reason = FocusReason::Programmatic;
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};
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struct ScopeEntry
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{
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FocusScopeId id{};
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FocusTargetId root{};
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FocusTargetId initialFocus{};
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FocusTargetId restoreFocus{};
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};
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::Window* window = nullptr;
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FocusTargetId activeTarget{};
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// Stable identity of the target whose focus callback is currently running.
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// pushScope() uses it because activeTarget is intentionally empty during FocusLost.
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FocusTargetId callbackFocusContext{};
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bool transitionActive = false;
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bool pendingPresent = false;
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FocusRequest pending{};
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FocusError lastError = FocusError::None;
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std::vector<ScopeEntry> scopes;
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std::vector<ControlHandle> invalidatedSubtrees;
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std::uint64_t nextScopeValue = 2;
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static constexpr std::size_t MaxReentrantRounds = 64;
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bool querySnapshot(FocusTargetId target, FocusTargetSnapshot& snapshot) const;
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bool isUnderInvalidatedSubtree(FocusTargetId target) const;
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bool isWithinSubtree(FocusTargetId target, FocusTargetId root) const;
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bool isWithinActiveScope(FocusTargetId target) const;
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FocusError validateTarget(FocusTargetId target, FocusReason reason,
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FocusTargetSnapshot* snapshot = nullptr) const;
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FocusError validateCurrentTarget(FocusTargetId target,
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FocusTargetSnapshot* snapshot = nullptr) const;
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FocusPolicy requiredPolicy(FocusReason reason) const noexcept;
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FocusChangeResult performTransition(FocusTargetId target, FocusReason reason);
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FocusTargetId findInvalidationFallback(FocusTargetId invalidTarget) const;
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std::vector<FocusTargetSnapshot> collectOrderedTargets(bool tabStopsOnly) const;
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void queueReentrantRequest(FocusTargetId target, FocusReason reason) noexcept;
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void normalizeInvalidScopes();
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public:
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explicit FocusManager(::Window& owner);
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~FocusManager() = default;
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FocusManager(const FocusManager&) = delete;
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FocusManager& operator=(const FocusManager&) = delete;
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// Normal calls switch immediately. Reentrant calls replace the per-round pending slot.
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FocusChangeResult requestFocus(FocusTargetId target,
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FocusReason reason = FocusReason::Programmatic);
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FocusChangeResult clearFocus(FocusReason reason = FocusReason::Programmatic)
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{
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return requestFocus({}, reason);
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}
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FocusTargetId focusedTarget() const noexcept { return activeTarget; }
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bool hasFocus(FocusTargetId target) const noexcept
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{
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return static_cast<bool>(target) && activeTarget == target;
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}
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FocusError getLastError() const noexcept { return lastError; }
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FocusScopeId rootScope() const noexcept;
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FocusScopeId activeScope() const noexcept;
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// Valid Tab stops in the active scope, ordered by tabIndex and stable tree order.
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std::vector<FocusTargetSnapshot> collectTabStops() const;
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// Stage 2 provides scope mechanics; real Dialog integration remains in stage 4.
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FocusScopeId pushScope(FocusTargetId scopeRoot, FocusTargetId initialFocus = {});
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bool popScope(FocusScopeId scope);
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// Called when removal is queued, before physical destruction at mutation flush.
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void notifySubtreePendingRemoval(ControlHandle rootHandle);
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void notifySubtreesPendingRemoval(const std::vector<ControlHandle>& rootHandles);
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// Revalidates active focus after visibility, enabled-state, or policy changes.
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void notifySubtreeStateChanged(ControlHandle rootHandle);
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// Clears invalidation markers after the outer mutation flush.
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void onMutationCommitted();
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};
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}
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@@ -30,6 +30,7 @@
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#pragma once
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#include "CoreTypes.h"
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#include "FocusManager.h"
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#include "InputEvents.h"
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#include "SxLog.h"
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#include "Control.h"
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@@ -111,6 +111,12 @@ public:
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bool canCommitManagedPartialRepaint() const override; // 判断当前 TabControl 是否可安全做局部提交
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void commitManagedRepaint() override; // 托管收口阶段执行 TabControl 的真正重绘
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protected:
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bool queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
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StellarX::FocusTargetSnapshot& snapshot) const override;
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void collectFocusTargetSnapshots(
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std::vector<StellarX::FocusTargetSnapshot>& snapshots) const override;
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bool applyFocusState(const StellarX::FocusTargetId& target, bool focused,
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StellarX::FocusReason reason) override;
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// 将回调期间加入的页签和页内控件在外层事务结束时一次性提交。
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void flushPendingMutations() override;
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// 外层统一解算后,TabControl 需要同步刷新其内部页签栏和页面区。
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@@ -186,4 +186,11 @@ public:
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int getTableWidth() const;
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// 获取表格当前运行态高度。
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int getTableHeight() const;
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protected:
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bool queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
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StellarX::FocusTargetSnapshot& snapshot) const override;
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void collectFocusTargetSnapshots(
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std::vector<StellarX::FocusTargetSnapshot>& snapshots) const override;
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bool applyFocusState(const StellarX::FocusTargetId& target, bool focused,
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StellarX::FocusReason reason) override;
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};
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@@ -16,6 +16,7 @@
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#pragma once
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#include "Control.h"
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#include "FocusManager.h"
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#include <atomic>
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#include <cstdint>
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#include <string>
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@@ -32,9 +33,15 @@ namespace StellarX::Internal
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NativeInputRuntimeSnapshot inspectWindowNativeInputForTesting(const ::Window& window) noexcept;
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}
|
||||
|
||||
namespace StellarX
|
||||
{
|
||||
class FocusManager;
|
||||
}
|
||||
|
||||
class Window
|
||||
{
|
||||
friend class Dialog;
|
||||
friend class StellarX::FocusManager;
|
||||
friend StellarX::Internal::NativeInputRuntimeSnapshot
|
||||
StellarX::Internal::inspectWindowNativeInputForTesting(const Window& window) noexcept;
|
||||
|
||||
@@ -78,6 +85,7 @@ class Window
|
||||
// —— 控件/对话框 ——(容器内的普通控件与非模态对话框)
|
||||
std::vector<std::unique_ptr<Control>> controls; // 普通顶层控件;绘制顺序也决定层级顺序
|
||||
std::vector<std::unique_ptr<Control>> dialogs; // 非模态对话框;始终位于普通控件之上
|
||||
std::unique_ptr<StellarX::FocusManager> focusManager; // Window 内逻辑焦点唯一所有者
|
||||
// 顶层控件的结构变更与事件分发解耦,防止回调直接改动正在遍历的 controls。
|
||||
// add/remove/clear 在事件、绘制和回调期间只入队;最外层 mutation scope 结束后再提交。
|
||||
enum class ControlMutationKind { Add, Remove, Clear };
|
||||
@@ -141,6 +149,9 @@ public:
|
||||
const Control* findControl(StellarX::ControlHandle handle) const;
|
||||
// 返回当前已提交控件的句柄快照;调用方不得据此推断控件之后仍然存在。
|
||||
std::vector<StellarX::ControlHandle> getControlHandles() const;
|
||||
// 获取当前 Window 的通用逻辑焦点管理器。
|
||||
StellarX::FocusManager& getFocusManager();
|
||||
const StellarX::FocusManager& getFocusManager() const;
|
||||
// 添加非模态对话框;Window 接管生命周期并在事件安全点清理关闭对象。
|
||||
void addDialog(std::unique_ptr<Control> dialogs);
|
||||
//非模态对话框去重
|
||||
@@ -184,6 +195,13 @@ public:
|
||||
// 请求下一安全点执行整场景重绘;用于 Dialog 关闭、全局覆盖关系变化等无法安全局部修复的场景。
|
||||
void requestFullSceneRedraw();
|
||||
private:
|
||||
// FocusManager 专用的递归焦点参与协议;不复用只查直接子级的 findControl()。
|
||||
bool queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
|
||||
StellarX::FocusTargetSnapshot& snapshot) const;
|
||||
void collectFocusTargetSnapshots(
|
||||
std::vector<StellarX::FocusTargetSnapshot>& snapshots) const;
|
||||
bool applyFocusState(const StellarX::FocusTargetId& target, bool focused,
|
||||
StellarX::FocusReason reason);
|
||||
// 提交 Window 顶层控件队列;只允许在最外层事务安全点调用。
|
||||
void flushPendingControlMutations();
|
||||
// 自顶向下提交 Window、Canvas、TabControl 等容器中累积的 pending mutation。
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# 外部 UI 驱动:启动确定性 fixture,注入真实鼠标输入,并保存像素与状态诊断。
|
||||
param(
|
||||
[int]$Repeat = 1,
|
||||
[ValidateSet('ownership', 'geometry', 'tooltip', 'tab', 'table', 'dialog', 'input-shadow')]
|
||||
[ValidateSet('ownership', 'geometry', 'tooltip', 'tab', 'table', 'dialog', 'focus', 'input-shadow')]
|
||||
[string[]]$OnlyScenario = @()
|
||||
)
|
||||
|
||||
@@ -243,6 +243,27 @@ function Assert-NotRgb($pixel, [int]$r, [int]$g, [int]$b, [string]$message) {
|
||||
}
|
||||
}
|
||||
|
||||
function Assert-RegionContainsRgb([Drawing.Bitmap]$bitmap, [int]$left, [int]$top,
|
||||
[int]$right, [int]$bottom, [int]$r, [int]$g, [int]$b, [string]$message) {
|
||||
for ($y = $top; $y -lt $bottom; $y++) {
|
||||
for ($x = $left; $x -lt $right; $x++) {
|
||||
$pixel = $bitmap.GetPixel($x, $y)
|
||||
if ($pixel.R -eq $r -and $pixel.G -eq $g -and $pixel.B -eq $b) { return }
|
||||
}
|
||||
}
|
||||
throw $message
|
||||
}
|
||||
|
||||
function Assert-RegionsDiffer([Drawing.Bitmap]$before, [Drawing.Bitmap]$after,
|
||||
[int]$left, [int]$top, [int]$right, [int]$bottom, [string]$message) {
|
||||
for ($y = $top; $y -lt $bottom; $y++) {
|
||||
for ($x = $left; $x -lt $right; $x++) {
|
||||
if ($before.GetPixel($x, $y).ToArgb() -ne $after.GetPixel($x, $y).ToArgb()) { return }
|
||||
}
|
||||
}
|
||||
throw $message
|
||||
}
|
||||
|
||||
function Wait-ClientRgb([IntPtr]$h, [int]$x, [int]$y, [int]$r, [int]$g, [int]$b,
|
||||
[string]$capturePath, [int]$timeoutMs = 15000) {
|
||||
# 某些绘制在消息批次尾才完成,因此对目标像素进行有界轮询而不是固定猜测延时。
|
||||
@@ -262,7 +283,7 @@ function Wait-ClientRgb([IntPtr]$h, [int]$x, [int]$y, [int]$r, [int]$g, [int]$b,
|
||||
$savedCursor = New-Object StellarXUiNative+POINT
|
||||
# UI 测试会抢占前台并移动鼠标,外层 finally 必须恢复用户原来的光标位置。
|
||||
[void][StellarXUiNative]::GetCursorPos([ref]$savedCursor)
|
||||
$allScenarios = @('ownership', 'geometry', 'tooltip', 'tab', 'table', 'dialog', 'input-shadow')
|
||||
$allScenarios = @('ownership', 'geometry', 'tooltip', 'tab', 'table', 'dialog', 'focus', 'input-shadow')
|
||||
$scenarios = if ($OnlyScenario.Count -gt 0) { @($OnlyScenario) } else { $allScenarios }
|
||||
$sessionRoot = Join-Path $resultRoot ((Get-Date -Format 'yyyyMMdd-HHmmss-fff') + "-$PID")
|
||||
|
||||
@@ -288,6 +309,28 @@ try {
|
||||
'tooltip' { Move-Mouse $h 80 40; Wait-ClientRgb $h 200 61 255 255 255 (Join-Path $runDir 'tooltip-wait.png') }
|
||||
'tab' { Click-Mouse $h 230 35; Click-Mouse $h 395 238; $result = Wait-Result $resultFile; if ($result.active -ne 1 -or $result.firstSelected -or -not $result.secondSelected -or $result.firstPageVisible -or -not $result.secondPageVisible) { throw 'tab uniqueness result failed' } }
|
||||
'table' { Click-Mouse $h 395 268; $result = Wait-Result $resultFile; if ($result.width -le 40 -or $result.coverageRight -le $result.coverageLeft -or $result.coverageBottom -le $result.coverageTop) { throw 'table minimum width or coverage failed' } }
|
||||
'focus' {
|
||||
$initialFocus = Capture-Client $h (Join-Path $runDir 'focus-textbox.png')
|
||||
try {
|
||||
Assert-RegionContainsRgb $initialFocus 20 78 182 118 32 96 192 'TextBox focus frame was not rendered'
|
||||
Click-Mouse $h 80 40
|
||||
Move-Mouse $h 470 310
|
||||
$buttonFocus = Capture-Client $h (Join-Path $runDir 'focus-button.png')
|
||||
try {
|
||||
Assert-RegionContainsRgb $buttonFocus 20 20 140 60 32 32 32 'Button focus frame was not rendered'
|
||||
Assert-RegionsDiffer $initialFocus $buttonFocus 20 20 140 60 'Button focus visual did not change after pointer focus'
|
||||
}
|
||||
finally { $buttonFocus.Dispose() }
|
||||
}
|
||||
finally { $initialFocus.Dispose() }
|
||||
Click-Mouse $h 405 278
|
||||
$result = Wait-Result $resultFile
|
||||
if (-not $result.buttonFocusObserved -or $result.tableTabStops -ne 1 -or
|
||||
-not $result.activePageChildPresent -or $result.inactivePageChildPresent -or
|
||||
-not $result.allSubNodesZero) {
|
||||
throw 'focus tree integration result failed'
|
||||
}
|
||||
}
|
||||
'dialog' {
|
||||
Click-Mouse $h 90 40
|
||||
Start-Sleep -Milliseconds 350
|
||||
|
||||
@@ -166,6 +166,8 @@ void Button::initButton(const std::string text, StellarX::ButtonMode mode, Stell
|
||||
this->buttonHoverColor = ch;
|
||||
this->click = false;
|
||||
this->hover = false;
|
||||
this->focusPolicy = StellarX::FocusPolicy::Programmatic |
|
||||
StellarX::FocusPolicy::Pointer | StellarX::FocusPolicy::Tab;
|
||||
|
||||
// === Tooltip 默认:文本=按钮文本;白底黑字;不透明;用当前按钮字体样式 ===
|
||||
tipTextClick = tipTextOn = tipTextOff = this->text;
|
||||
@@ -285,6 +287,13 @@ void Button::draw()
|
||||
break;
|
||||
}
|
||||
|
||||
if (logicalFocused && width > 6 && height > 6)
|
||||
{
|
||||
setlinecolor(RGB(32, 32, 32));
|
||||
setlinestyle(PS_DOT, 1);
|
||||
rectangle(x + 3, y + 3, x + width - 3, y + height - 3);
|
||||
}
|
||||
|
||||
restoreStyle();//恢复默认字体样式和颜色
|
||||
dirty = false; //标记按钮不需要重绘
|
||||
|
||||
@@ -339,6 +348,7 @@ bool Button::handleEvent(const ExMessage& msg)
|
||||
// 处理鼠标点击事件
|
||||
if (msg.message == WM_LBUTTONDOWN && hover && mode != StellarX::ButtonMode::DISABLED)
|
||||
{
|
||||
requestFocus(StellarX::FocusReason::Pointer);
|
||||
if (mode == StellarX::ButtonMode::NORMAL)
|
||||
{
|
||||
click = true;
|
||||
@@ -566,6 +576,7 @@ void Button::setbuttonMode(StellarX::ButtonMode mode)
|
||||
//取值范围参考 buttMode的枚举注释
|
||||
this->mode = mode;
|
||||
dirty = true; // 标记需要重绘
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
void Button::setROUND_RECTANGLEwidth(int width)
|
||||
|
||||
@@ -451,9 +451,11 @@ bool Canvas::removeControl(StellarX::ControlHandle handle)
|
||||
if (!applyingControlMutations && (mutationScopeDepth > 0 || (host && host->isMutationTransactionActive())))
|
||||
{
|
||||
pendingControlMutations.push_back({ ControlMutationKind::Remove, handle, nullptr });
|
||||
if (host) host->getFocusManager().notifySubtreePendingRemoval(handle);
|
||||
return true;
|
||||
}
|
||||
pendingControlMutations.push_back({ ControlMutationKind::Remove, handle, nullptr });
|
||||
if (host) host->getFocusManager().notifySubtreePendingRemoval(handle);
|
||||
flushPendingMutations();
|
||||
return true;
|
||||
}
|
||||
@@ -462,6 +464,14 @@ void Canvas::clearControls()
|
||||
{
|
||||
Window* host = getHostWindow();
|
||||
pendingControlMutations.push_back({ ControlMutationKind::Clear, {}, nullptr });
|
||||
if (host)
|
||||
{
|
||||
std::vector<StellarX::ControlHandle> removedHandles;
|
||||
removedHandles.reserve(controls.size());
|
||||
for (const auto& control : controls)
|
||||
if (control) removedHandles.push_back(control->getHandle());
|
||||
host->getFocusManager().notifySubtreesPendingRemoval(removedHandles);
|
||||
}
|
||||
if (!applyingControlMutations && mutationScopeDepth == 0 && (!host || !host->isMutationTransactionActive()))
|
||||
flushPendingMutations();
|
||||
}
|
||||
@@ -489,6 +499,34 @@ std::vector<StellarX::ControlHandle> Canvas::getControlHandles() const
|
||||
return handles;
|
||||
}
|
||||
|
||||
bool Canvas::queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
|
||||
StellarX::FocusTargetSnapshot& snapshot) const
|
||||
{
|
||||
if (Control::queryFocusTargetSnapshot(target, snapshot))
|
||||
return true;
|
||||
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
|
||||
if (*it && (*it)->queryFocusTargetSnapshot(target, snapshot)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Canvas::collectFocusTargetSnapshots(
|
||||
std::vector<StellarX::FocusTargetSnapshot>& snapshots) const
|
||||
{
|
||||
Control::collectFocusTargetSnapshots(snapshots);
|
||||
for (const auto& control : controls)
|
||||
if (control) control->collectFocusTargetSnapshots(snapshots);
|
||||
}
|
||||
|
||||
bool Canvas::applyFocusState(const StellarX::FocusTargetId& target, bool focused,
|
||||
StellarX::FocusReason reason)
|
||||
{
|
||||
if (Control::applyFocusState(target, focused, reason))
|
||||
return true;
|
||||
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
|
||||
if (*it && (*it)->applyFocusState(target, focused, reason)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Canvas::setShape(StellarX::ControlShape shape)
|
||||
{
|
||||
switch (shape)
|
||||
@@ -550,6 +588,9 @@ void Canvas::setIsVisible(bool visible)
|
||||
}
|
||||
if (!visible)
|
||||
discardBackground();
|
||||
// Canvas overrides Control::setIsVisible to propagate visibility to descendants,
|
||||
// so it must also preserve the base focus-invalidation contract after the subtree settles.
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
void Canvas::setDirty(bool dirty)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Control.h"
|
||||
#include "FocusManager.h"
|
||||
#include "SxLog.h"
|
||||
#include<assert.h>
|
||||
#include "Window.h"
|
||||
@@ -201,6 +202,7 @@ void Control::setIsVisible(bool show)
|
||||
{
|
||||
// 隐藏:擦除自己在屏幕上的内容,并释放快照
|
||||
discardBackground();
|
||||
notifyFocusSubtreeStateChanged();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -208,6 +210,89 @@ void Control::setIsVisible(bool show)
|
||||
// 仅向上标脏,让事件收口阶段由容器统一重绘。
|
||||
if (parent)
|
||||
parent->setDirty(true);
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
StellarX::FocusChangeResult Control::requestFocus(StellarX::FocusReason reason)
|
||||
{
|
||||
if (auto* host = getHostWindow())
|
||||
return host->getFocusManager().requestFocus({ handle, 0 }, reason);
|
||||
return { false, StellarX::FocusError::InvalidTarget, {} };
|
||||
}
|
||||
|
||||
void Control::setFocusPolicy(StellarX::FocusPolicy policy)
|
||||
{
|
||||
if (focusPolicy == policy)
|
||||
return;
|
||||
focusPolicy = policy;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
void Control::setTabIndex(std::int32_t value)
|
||||
{
|
||||
if (tabIndex == value)
|
||||
return;
|
||||
tabIndex = value;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
bool Control::isEffectivelyVisible() const
|
||||
{
|
||||
const Control* cursor = this;
|
||||
while (cursor)
|
||||
{
|
||||
if (!cursor->show)
|
||||
return false;
|
||||
cursor = cursor->parent;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Control::queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
|
||||
StellarX::FocusTargetSnapshot& snapshot) const
|
||||
{
|
||||
if (target.owner != handle || target.subNode != 0)
|
||||
return false;
|
||||
snapshot = {};
|
||||
snapshot.id = target;
|
||||
if (parent)
|
||||
snapshot.logicalParent = { parent->getHandle(), 0 };
|
||||
snapshot.policy = focusPolicy;
|
||||
snapshot.visible = isEffectivelyVisible();
|
||||
snapshot.enabled = isFocusEnabled();
|
||||
snapshot.focusable = focusPolicy != StellarX::FocusPolicy::None;
|
||||
snapshot.tabStop = StellarX::hasFocusPolicy(focusPolicy, StellarX::FocusPolicy::Tab);
|
||||
snapshot.tabIndex = tabIndex;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Control::collectFocusTargetSnapshots(
|
||||
std::vector<StellarX::FocusTargetSnapshot>& snapshots) const
|
||||
{
|
||||
StellarX::FocusTargetSnapshot snapshot;
|
||||
if (queryFocusTargetSnapshot({ handle, 0 }, snapshot) && snapshot.focusable)
|
||||
snapshots.push_back(snapshot);
|
||||
}
|
||||
|
||||
bool Control::applyFocusState(const StellarX::FocusTargetId& target, bool focused,
|
||||
StellarX::FocusReason reason)
|
||||
{
|
||||
if (target.owner != handle || target.subNode != 0)
|
||||
return false;
|
||||
if (logicalFocused == focused)
|
||||
return true;
|
||||
logicalFocused = focused;
|
||||
dirty = true;
|
||||
requestRepaint(parent);
|
||||
// 这是本函数最后一次访问 this;回调可以排队删除当前控件。
|
||||
onLogicalFocusChanged(focused, reason);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Control::notifyFocusSubtreeStateChanged()
|
||||
{
|
||||
if (auto* host = getHostWindow())
|
||||
host->getFocusManager().notifySubtreeStateChanged(handle);
|
||||
}
|
||||
|
||||
void Control::onWindowResize()
|
||||
|
||||
@@ -299,6 +299,7 @@ void Dialog::Close()
|
||||
show = false;
|
||||
dirty = true;
|
||||
pendingCleanup = true; // 只标记需要清理,不立即执行
|
||||
notifyFocusSubtreeStateChanged();
|
||||
hWnd.dialogClose = true;
|
||||
hWnd.requestFullSceneRedraw();
|
||||
|
||||
|
||||
@@ -0,0 +1,451 @@
|
||||
#include "FocusManager.h"
|
||||
#include "SxLog.h"
|
||||
#include "Window.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace
|
||||
{
|
||||
class WindowMutationGuard
|
||||
{
|
||||
Window* window = nullptr;
|
||||
public:
|
||||
explicit WindowMutationGuard(Window* owner) : window(owner)
|
||||
{
|
||||
if (window) window->beginMutationScope();
|
||||
}
|
||||
~WindowMutationGuard()
|
||||
{
|
||||
if (window) window->endMutationScope();
|
||||
}
|
||||
};
|
||||
|
||||
class FocusCallbackContextGuard
|
||||
{
|
||||
StellarX::FocusTargetId& slot;
|
||||
public:
|
||||
FocusCallbackContextGuard(StellarX::FocusTargetId& targetSlot,
|
||||
StellarX::FocusTargetId target) : slot(targetSlot)
|
||||
{
|
||||
slot = target;
|
||||
}
|
||||
~FocusCallbackContextGuard()
|
||||
{
|
||||
slot = {};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
namespace StellarX
|
||||
{
|
||||
FocusManager::FocusManager(::Window& owner) : window(&owner)
|
||||
{
|
||||
ScopeEntry root;
|
||||
root.id.value = 1;
|
||||
scopes.push_back(root);
|
||||
}
|
||||
|
||||
FocusScopeId FocusManager::rootScope() const noexcept
|
||||
{
|
||||
return scopes.empty() ? FocusScopeId{} : scopes.front().id;
|
||||
}
|
||||
|
||||
FocusScopeId FocusManager::activeScope() const noexcept
|
||||
{
|
||||
return scopes.empty() ? FocusScopeId{} : scopes.back().id;
|
||||
}
|
||||
|
||||
bool FocusManager::querySnapshot(FocusTargetId target, FocusTargetSnapshot& snapshot) const
|
||||
{
|
||||
if (!window || !target)
|
||||
return false;
|
||||
if (!window->queryFocusTargetSnapshot(target, snapshot))
|
||||
return false;
|
||||
|
||||
snapshot.scope = rootScope();
|
||||
for (auto it = scopes.rbegin(); it != scopes.rend(); ++it)
|
||||
{
|
||||
if (it->root && isWithinSubtree(target, it->root))
|
||||
{
|
||||
snapshot.scope = it->id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FocusManager::isWithinSubtree(FocusTargetId target, FocusTargetId root) const
|
||||
{
|
||||
if (!target || !root)
|
||||
return false;
|
||||
FocusTargetId cursor = target;
|
||||
for (std::size_t guard = 0; cursor && guard < MaxReentrantRounds * 4; ++guard)
|
||||
{
|
||||
if (cursor == root)
|
||||
return true;
|
||||
FocusTargetSnapshot snapshot;
|
||||
if (!window || !window->queryFocusTargetSnapshot(cursor, snapshot))
|
||||
return false;
|
||||
if (snapshot.logicalParent == cursor)
|
||||
return false;
|
||||
cursor = snapshot.logicalParent;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FocusManager::isUnderInvalidatedSubtree(FocusTargetId target) const
|
||||
{
|
||||
for (const ControlHandle root : invalidatedSubtrees)
|
||||
{
|
||||
if (isWithinSubtree(target, FocusTargetId{ root, 0 }))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FocusManager::isWithinActiveScope(FocusTargetId target) const
|
||||
{
|
||||
if (scopes.empty() || !scopes.back().root)
|
||||
return true;
|
||||
return isWithinSubtree(target, scopes.back().root);
|
||||
}
|
||||
|
||||
FocusPolicy FocusManager::requiredPolicy(FocusReason reason) const noexcept
|
||||
{
|
||||
switch (reason)
|
||||
{
|
||||
case FocusReason::Pointer:
|
||||
return FocusPolicy::Pointer;
|
||||
case FocusReason::TabTraversal:
|
||||
case FocusReason::InvalidationFallback:
|
||||
return FocusPolicy::Tab;
|
||||
case FocusReason::Programmatic:
|
||||
case FocusReason::ScopeActivation:
|
||||
case FocusReason::ScopeRestore:
|
||||
default:
|
||||
return FocusPolicy::Programmatic;
|
||||
}
|
||||
}
|
||||
|
||||
FocusError FocusManager::validateCurrentTarget(FocusTargetId target,
|
||||
FocusTargetSnapshot* result) const
|
||||
{
|
||||
if (!target)
|
||||
return FocusError::InvalidTarget;
|
||||
FocusTargetSnapshot snapshot;
|
||||
if (!querySnapshot(target, snapshot) || isUnderInvalidatedSubtree(target))
|
||||
return FocusError::InvalidTarget;
|
||||
if (!snapshot.focusable)
|
||||
return FocusError::NotFocusable;
|
||||
if (!snapshot.visible)
|
||||
return FocusError::NotVisible;
|
||||
if (!snapshot.enabled)
|
||||
return FocusError::Disabled;
|
||||
if (!isWithinActiveScope(target))
|
||||
return FocusError::OutsideActiveScope;
|
||||
if (result) *result = snapshot;
|
||||
return FocusError::None;
|
||||
}
|
||||
|
||||
FocusError FocusManager::validateTarget(FocusTargetId target, FocusReason reason,
|
||||
FocusTargetSnapshot* result) const
|
||||
{
|
||||
const FocusError currentError = validateCurrentTarget(target, result);
|
||||
if (currentError != FocusError::None)
|
||||
return currentError;
|
||||
FocusTargetSnapshot snapshot;
|
||||
if (!result)
|
||||
{
|
||||
if (!querySnapshot(target, snapshot))
|
||||
return FocusError::InvalidTarget;
|
||||
result = &snapshot;
|
||||
}
|
||||
if (!hasFocusPolicy(result->policy, requiredPolicy(reason)))
|
||||
return FocusError::NotFocusable;
|
||||
return FocusError::None;
|
||||
}
|
||||
|
||||
void FocusManager::queueReentrantRequest(FocusTargetId target, FocusReason reason) noexcept
|
||||
{
|
||||
pending.target = target;
|
||||
pending.reason = reason;
|
||||
pendingPresent = true;
|
||||
}
|
||||
|
||||
FocusChangeResult FocusManager::performTransition(FocusTargetId target, FocusReason reason)
|
||||
{
|
||||
FocusChangeResult result;
|
||||
result.focused = activeTarget;
|
||||
|
||||
if (target)
|
||||
{
|
||||
result.error = validateTarget(target, reason);
|
||||
if (result.error != FocusError::None)
|
||||
return result;
|
||||
}
|
||||
if (target == activeTarget)
|
||||
return result;
|
||||
|
||||
const FocusTargetId oldTarget = activeTarget;
|
||||
activeTarget = {};
|
||||
if (oldTarget)
|
||||
{
|
||||
FocusCallbackContextGuard callbackContext(callbackFocusContext, oldTarget);
|
||||
window->applyFocusState(oldTarget, false, reason);
|
||||
}
|
||||
|
||||
// onFocusLost may delete, hide, or disable the new target. Pull a fresh snapshot.
|
||||
if (target)
|
||||
{
|
||||
result.error = validateTarget(target, reason);
|
||||
if (result.error != FocusError::None)
|
||||
{
|
||||
result.changed = static_cast<bool>(oldTarget);
|
||||
result.focused = activeTarget;
|
||||
return result;
|
||||
}
|
||||
activeTarget = target;
|
||||
FocusCallbackContextGuard callbackContext(callbackFocusContext, target);
|
||||
window->applyFocusState(target, true, reason);
|
||||
}
|
||||
|
||||
result.changed = oldTarget != activeTarget;
|
||||
result.focused = activeTarget;
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<FocusTargetSnapshot> FocusManager::collectOrderedTargets(bool tabStopsOnly) const
|
||||
{
|
||||
std::vector<FocusTargetSnapshot> snapshots;
|
||||
if (!window)
|
||||
return snapshots;
|
||||
window->collectFocusTargetSnapshots(snapshots);
|
||||
|
||||
std::vector<FocusTargetSnapshot> filtered;
|
||||
filtered.reserve(snapshots.size());
|
||||
for (auto snapshot : snapshots)
|
||||
{
|
||||
FocusTargetSnapshot current;
|
||||
if (validateCurrentTarget(snapshot.id, ¤t) != FocusError::None)
|
||||
continue;
|
||||
if (tabStopsOnly && !current.tabStop)
|
||||
continue;
|
||||
filtered.push_back(current);
|
||||
}
|
||||
std::stable_sort(filtered.begin(), filtered.end(), [](const auto& left, const auto& right)
|
||||
{ return left.tabIndex < right.tabIndex; });
|
||||
return filtered;
|
||||
}
|
||||
|
||||
std::vector<FocusTargetSnapshot> FocusManager::collectTabStops() const
|
||||
{
|
||||
return collectOrderedTargets(true);
|
||||
}
|
||||
|
||||
FocusTargetId FocusManager::findInvalidationFallback(FocusTargetId invalidTarget) const
|
||||
{
|
||||
std::vector<FocusTargetSnapshot> all;
|
||||
if (window) window->collectFocusTargetSnapshots(all);
|
||||
std::stable_sort(all.begin(), all.end(), [](const auto& left, const auto& right)
|
||||
{ return left.tabIndex < right.tabIndex; });
|
||||
|
||||
auto invalidIt = std::find_if(all.begin(), all.end(), [&](const auto& item)
|
||||
{ return item.id == invalidTarget; });
|
||||
const std::size_t invalidIndex = invalidIt == all.end()
|
||||
? 0 : static_cast<std::size_t>(std::distance(all.begin(), invalidIt));
|
||||
|
||||
for (std::size_t i = invalidIndex + (invalidIt == all.end() ? 0 : 1); i < all.size(); ++i)
|
||||
{
|
||||
if (validateTarget(all[i].id, FocusReason::InvalidationFallback) == FocusError::None)
|
||||
return all[i].id;
|
||||
}
|
||||
for (std::size_t i = invalidIndex; i > 0; --i)
|
||||
{
|
||||
if (validateTarget(all[i - 1].id, FocusReason::InvalidationFallback) == FocusError::None)
|
||||
return all[i - 1].id;
|
||||
}
|
||||
|
||||
if (!scopes.empty() && scopes.back().initialFocus &&
|
||||
validateTarget(scopes.back().initialFocus, FocusReason::ScopeActivation) == FocusError::None)
|
||||
return scopes.back().initialFocus;
|
||||
return {};
|
||||
}
|
||||
|
||||
FocusChangeResult FocusManager::requestFocus(FocusTargetId target, FocusReason reason)
|
||||
{
|
||||
if (transitionActive)
|
||||
{
|
||||
queueReentrantRequest(target, reason);
|
||||
return { false, FocusError::None, activeTarget };
|
||||
}
|
||||
|
||||
WindowMutationGuard mutation(window);
|
||||
transitionActive = true;
|
||||
lastError = FocusError::None;
|
||||
FocusRequest request{ target, reason };
|
||||
FocusChangeResult aggregate{ false, FocusError::None, activeTarget };
|
||||
bool continueTransition = true;
|
||||
std::size_t round = 0;
|
||||
|
||||
while (continueTransition && round < MaxReentrantRounds)
|
||||
{
|
||||
++round;
|
||||
pendingPresent = false;
|
||||
const FocusChangeResult step = performTransition(request.target, request.reason);
|
||||
aggregate.changed = aggregate.changed || step.changed;
|
||||
if (round == 1 && step.error != FocusError::None)
|
||||
aggregate.error = step.error;
|
||||
|
||||
const bool activeStillValid = !activeTarget ||
|
||||
validateCurrentTarget(activeTarget) == FocusError::None;
|
||||
bool selectedNext = false;
|
||||
|
||||
if (pendingPresent)
|
||||
{
|
||||
const FocusRequest latest = pending;
|
||||
pendingPresent = false;
|
||||
// Single-slot latest-wins: validate only the final request; never revive older requests.
|
||||
if (!latest.target || validateTarget(latest.target, latest.reason) == FocusError::None)
|
||||
{
|
||||
request = latest;
|
||||
selectedNext = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!selectedNext && !activeStillValid)
|
||||
{
|
||||
const FocusTargetId invalid = activeTarget;
|
||||
request = { findInvalidationFallback(invalid), FocusReason::InvalidationFallback };
|
||||
selectedNext = true;
|
||||
}
|
||||
continueTransition = selectedNext;
|
||||
}
|
||||
|
||||
if (continueTransition)
|
||||
{
|
||||
pendingPresent = false;
|
||||
lastError = FocusError::ReentrancyLimit;
|
||||
aggregate.error = FocusError::ReentrancyLimit;
|
||||
SX_LOGE("Focus") << "focus reentrancy limit reached: rounds=" << MaxReentrantRounds;
|
||||
}
|
||||
else if (aggregate.error != FocusError::None)
|
||||
{
|
||||
lastError = aggregate.error;
|
||||
}
|
||||
|
||||
transitionActive = false;
|
||||
aggregate.focused = activeTarget;
|
||||
return aggregate;
|
||||
}
|
||||
|
||||
FocusScopeId FocusManager::pushScope(FocusTargetId scopeRoot, FocusTargetId initialFocus)
|
||||
{
|
||||
FocusTargetSnapshot rootSnapshot;
|
||||
if (!scopeRoot || !querySnapshot(scopeRoot, rootSnapshot) || isUnderInvalidatedSubtree(scopeRoot))
|
||||
{
|
||||
lastError = FocusError::InvalidScope;
|
||||
return {};
|
||||
}
|
||||
|
||||
ScopeEntry entry;
|
||||
entry.id.value = nextScopeValue++;
|
||||
entry.root = scopeRoot;
|
||||
entry.initialFocus = initialFocus;
|
||||
entry.restoreFocus = callbackFocusContext ? callbackFocusContext : activeTarget;
|
||||
scopes.push_back(entry);
|
||||
|
||||
FocusTargetId target = initialFocus;
|
||||
if (!target || validateTarget(target, FocusReason::ScopeActivation) != FocusError::None)
|
||||
{
|
||||
const auto stops = collectTabStops();
|
||||
target = stops.empty() ? FocusTargetId{} : stops.front().id;
|
||||
}
|
||||
requestFocus(target, FocusReason::ScopeActivation);
|
||||
return entry.id;
|
||||
}
|
||||
|
||||
bool FocusManager::popScope(FocusScopeId scope)
|
||||
{
|
||||
if (scopes.size() <= 1 || scopes.back().id != scope)
|
||||
{
|
||||
lastError = FocusError::InvalidScope;
|
||||
return false;
|
||||
}
|
||||
const FocusTargetId restore = scopes.back().restoreFocus;
|
||||
scopes.pop_back();
|
||||
if (restore && validateTarget(restore, FocusReason::ScopeRestore) == FocusError::None)
|
||||
requestFocus(restore, FocusReason::ScopeRestore);
|
||||
else
|
||||
{
|
||||
const auto stops = collectTabStops();
|
||||
requestFocus(stops.empty() ? FocusTargetId{} : stops.front().id,
|
||||
FocusReason::ScopeRestore);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void FocusManager::normalizeInvalidScopes()
|
||||
{
|
||||
while (scopes.size() > 1)
|
||||
{
|
||||
FocusTargetSnapshot snapshot;
|
||||
if (querySnapshot(scopes.back().root, snapshot) &&
|
||||
!isUnderInvalidatedSubtree(scopes.back().root))
|
||||
break;
|
||||
scopes.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
void FocusManager::notifySubtreePendingRemoval(ControlHandle rootHandle)
|
||||
{
|
||||
if (!rootHandle)
|
||||
return;
|
||||
notifySubtreesPendingRemoval({ rootHandle });
|
||||
}
|
||||
|
||||
void FocusManager::notifySubtreesPendingRemoval(const std::vector<ControlHandle>& rootHandles)
|
||||
{
|
||||
for (const ControlHandle rootHandle : rootHandles)
|
||||
{
|
||||
if (!rootHandle)
|
||||
continue;
|
||||
if (std::find(invalidatedSubtrees.begin(), invalidatedSubtrees.end(), rootHandle) == invalidatedSubtrees.end())
|
||||
invalidatedSubtrees.push_back(rootHandle);
|
||||
}
|
||||
normalizeInvalidScopes();
|
||||
|
||||
bool activeRemoved = false;
|
||||
for (const ControlHandle rootHandle : rootHandles)
|
||||
{
|
||||
if (rootHandle && activeTarget &&
|
||||
isWithinSubtree(activeTarget, FocusTargetId{ rootHandle, 0 }))
|
||||
{
|
||||
activeRemoved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!activeRemoved)
|
||||
return;
|
||||
if (transitionActive)
|
||||
return;
|
||||
const FocusTargetId invalid = activeTarget;
|
||||
requestFocus(findInvalidationFallback(invalid), FocusReason::InvalidationFallback);
|
||||
}
|
||||
|
||||
void FocusManager::notifySubtreeStateChanged(ControlHandle rootHandle)
|
||||
{
|
||||
if (!rootHandle || !activeTarget ||
|
||||
!isWithinSubtree(activeTarget, FocusTargetId{ rootHandle, 0 }))
|
||||
return;
|
||||
if (validateCurrentTarget(activeTarget) == FocusError::None || transitionActive)
|
||||
return;
|
||||
const FocusTargetId invalid = activeTarget;
|
||||
requestFocus(findInvalidationFallback(invalid), FocusReason::InvalidationFallback);
|
||||
}
|
||||
|
||||
void FocusManager::onMutationCommitted()
|
||||
{
|
||||
invalidatedSubtrees.clear();
|
||||
normalizeInvalidScopes();
|
||||
}
|
||||
}
|
||||
@@ -351,6 +351,43 @@ bool TabControl::clearTransientMouseState()
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool TabControl::queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
|
||||
StellarX::FocusTargetSnapshot& snapshot) const
|
||||
{
|
||||
if (Canvas::queryFocusTargetSnapshot(target, snapshot))
|
||||
return true;
|
||||
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
|
||||
{
|
||||
if (it->first && it->first->queryFocusTargetSnapshot(target, snapshot)) return true;
|
||||
if (it->second && it->second->queryFocusTargetSnapshot(target, snapshot)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TabControl::collectFocusTargetSnapshots(
|
||||
std::vector<StellarX::FocusTargetSnapshot>& snapshots) const
|
||||
{
|
||||
Canvas::collectFocusTargetSnapshots(snapshots);
|
||||
for (const auto& tab : controls)
|
||||
{
|
||||
if (tab.first) tab.first->collectFocusTargetSnapshots(snapshots);
|
||||
if (tab.second) tab.second->collectFocusTargetSnapshots(snapshots);
|
||||
}
|
||||
}
|
||||
|
||||
bool TabControl::applyFocusState(const StellarX::FocusTargetId& target, bool focused,
|
||||
StellarX::FocusReason reason)
|
||||
{
|
||||
if (Canvas::applyFocusState(target, focused, reason))
|
||||
return true;
|
||||
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
|
||||
{
|
||||
if (it->first && it->first->applyFocusState(target, focused, reason)) return true;
|
||||
if (it->second && it->second->applyFocusState(target, focused, reason)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t TabControl::addTab(std::unique_ptr<Button> button, std::unique_ptr<Canvas> page)
|
||||
{
|
||||
if (!button || !page)
|
||||
|
||||
@@ -262,6 +262,7 @@ void Table::initButton()
|
||||
if (currentPage > 1)
|
||||
{
|
||||
--currentPage;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
SX_LOGI("Table")
|
||||
<< SX_T("翻页:id=", "page change: id=") << id
|
||||
<< " " << oldPage << "->" << currentPage
|
||||
@@ -279,6 +280,7 @@ void Table::initButton()
|
||||
if (currentPage < totalPages)
|
||||
{
|
||||
++currentPage;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
SX_LOGI("Table")
|
||||
<< SX_T("翻页:id=", "page change: id=") << id
|
||||
<< " " << oldPage << "->" << currentPage
|
||||
@@ -661,6 +663,49 @@ bool Table::clearTransientMouseState()
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool Table::queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
|
||||
StellarX::FocusTargetSnapshot& snapshot) const
|
||||
{
|
||||
if (Control::queryFocusTargetSnapshot(target, snapshot))
|
||||
return true;
|
||||
if (prevButton && prevButton->queryFocusTargetSnapshot(target, snapshot))
|
||||
{
|
||||
snapshot.visible = snapshot.visible && isShowPageButton;
|
||||
snapshot.enabled = snapshot.enabled && currentPage > 1;
|
||||
return true;
|
||||
}
|
||||
if (nextButton && nextButton->queryFocusTargetSnapshot(target, snapshot))
|
||||
{
|
||||
snapshot.visible = snapshot.visible && isShowPageButton;
|
||||
snapshot.enabled = snapshot.enabled && currentPage < totalPages;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Table::collectFocusTargetSnapshots(
|
||||
std::vector<StellarX::FocusTargetSnapshot>& snapshots) const
|
||||
{
|
||||
Control::collectFocusTargetSnapshots(snapshots);
|
||||
StellarX::FocusTargetSnapshot snapshot;
|
||||
if (prevButton && queryFocusTargetSnapshot({ prevButton->getHandle(), 0 }, snapshot))
|
||||
snapshots.push_back(snapshot);
|
||||
if (nextButton && queryFocusTargetSnapshot({ nextButton->getHandle(), 0 }, snapshot))
|
||||
snapshots.push_back(snapshot);
|
||||
}
|
||||
|
||||
bool Table::applyFocusState(const StellarX::FocusTargetId& target, bool focused,
|
||||
StellarX::FocusReason reason)
|
||||
{
|
||||
if (Control::applyFocusState(target, focused, reason))
|
||||
return true;
|
||||
if (prevButton && prevButton->applyFocusState(target, focused, reason))
|
||||
return true;
|
||||
if (nextButton && nextButton->applyFocusState(target, focused, reason))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
RECT Table::getManagedRepaintCoverageRect() const
|
||||
{
|
||||
// coverage 包含表体、页码和分页按钮的实际绘制范围,而不只包含表格本体。
|
||||
@@ -749,6 +794,7 @@ void Table::setHeaders(std::initializer_list<std::string> headers)
|
||||
isNeedDrawHeaders = true; // 标记需要重新绘制表头
|
||||
isNeedButtonAndPageNum = true;
|
||||
dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
|
||||
}
|
||||
|
||||
@@ -765,6 +811,7 @@ void Table::setData(std::vector<std::string> data)
|
||||
isNeedCellSize = true;
|
||||
isNeedButtonAndPageNum = true;
|
||||
dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
|
||||
SX_LOGI("Table")
|
||||
<< SX_T("新增Data:id=", "appendRow: id=") << id
|
||||
@@ -789,6 +836,7 @@ void Table::setData(std::initializer_list<std::vector<std::string>> data)
|
||||
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
|
||||
isNeedButtonAndPageNum = true;
|
||||
dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
SX_LOGI("Table")
|
||||
<< SX_T("新增多行Data:id=", "appendRows: id=") << id
|
||||
<< SX_T(" 新增行数=", " addedRows=") << addedRows
|
||||
@@ -809,12 +857,14 @@ void Table::setRowsPerPage(int rows)
|
||||
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
|
||||
isNeedButtonAndPageNum = true;
|
||||
dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
void Table::showPageButton(bool isShow)
|
||||
{
|
||||
this->isShowPageButton = isShow;
|
||||
this->dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
void Table::setTableBorder(COLORREF color)
|
||||
@@ -868,6 +918,7 @@ void Table::clearHeaders()
|
||||
isNeedDrawHeaders = true; // 标记需要重新绘制表头
|
||||
isNeedButtonAndPageNum = true;// 标记需要重新计算翻页按钮和页码信息
|
||||
dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
SX_LOGI("Table") << SX_T("清除表头:id=","clearHeaders: id=" )<< id;
|
||||
|
||||
}
|
||||
@@ -880,6 +931,7 @@ void Table::clearData()
|
||||
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
|
||||
isNeedButtonAndPageNum = true;// 标记需要重新计算翻页按钮和页码信息
|
||||
dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
SX_LOGI("Table") << SX_T("清除表格数据:id=","clearData: id=") << id;
|
||||
}
|
||||
|
||||
|
||||
@@ -94,6 +94,8 @@ TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX
|
||||
// - 垂直方向当前实现保持固定尺寸,不在本轮引入随高度变化的视觉自适应
|
||||
this->layoutCapability.allowStretchX = true;
|
||||
this->layoutCapability.allowStretchY = false;
|
||||
this->focusPolicy = StellarX::FocusPolicy::Programmatic |
|
||||
StellarX::FocusPolicy::Pointer | StellarX::FocusPolicy::Tab;
|
||||
}
|
||||
|
||||
void TextBox::draw()
|
||||
@@ -169,6 +171,12 @@ void TextBox::draw()
|
||||
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(displayText.c_str()));
|
||||
break;
|
||||
}
|
||||
if (logicalFocused && width > 6 && height > 6)
|
||||
{
|
||||
setlinecolor(RGB(32, 96, 192));
|
||||
setlinestyle(PS_DOT, 1);
|
||||
rectangle(x + 3, y + 3, x + width - 3, y + height - 3);
|
||||
}
|
||||
restoreStyle();
|
||||
dirty = false; //标记不需要重绘
|
||||
}
|
||||
@@ -177,10 +185,10 @@ void TextBox::draw()
|
||||
bool TextBox::handleEvent(const ExMessage& msg)
|
||||
{
|
||||
if (!show) return false;
|
||||
auto mutationScope = enterMutationScope();
|
||||
resetEventVisualChanged();
|
||||
|
||||
bool hover = false;
|
||||
bool oldClick = click;
|
||||
bool consume = false;
|
||||
const bool isMouseMessage =
|
||||
msg.message == WM_MOUSEMOVE ||
|
||||
@@ -202,6 +210,12 @@ bool TextBox::handleEvent(const ExMessage& msg)
|
||||
}
|
||||
}
|
||||
|
||||
if (hover && msg.message == WM_LBUTTONDOWN)
|
||||
{
|
||||
requestFocus(StellarX::FocusReason::Pointer);
|
||||
consume = true;
|
||||
}
|
||||
|
||||
if (hover && msg.message == WM_LBUTTONUP)
|
||||
{
|
||||
click = true;
|
||||
@@ -257,6 +271,7 @@ void TextBox::setMode(StellarX::TextBoxmode mode)
|
||||
{
|
||||
this->mode = mode;
|
||||
this->dirty = true;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
|
||||
void TextBox::setMaxCharLen(size_t len)
|
||||
|
||||
@@ -138,6 +138,8 @@ void Window::flushPendingMutationsInTree()
|
||||
if (control) control->flushPendingMutations();
|
||||
for (auto& dialog : dialogs)
|
||||
if (dialog) dialog->flushPendingMutations();
|
||||
if (focusManager)
|
||||
focusManager->onMutationCommitted();
|
||||
}
|
||||
|
||||
void Window::markAllControlsDirty()
|
||||
@@ -647,6 +649,7 @@ Window::Window(int w, int h, int mode)
|
||||
localwidth = minClientW = pendingW = width = w;
|
||||
localheight = minClientH = pendingH = height = h;
|
||||
windowMode = mode;
|
||||
focusManager = std::make_unique<StellarX::FocusManager>(*this);
|
||||
}
|
||||
|
||||
Window::Window(int w, int h, int mode, COLORREF bk)
|
||||
@@ -655,6 +658,7 @@ Window::Window(int w, int h, int mode, COLORREF bk)
|
||||
localheight = minClientH = pendingH = height = h;
|
||||
windowMode = mode;
|
||||
wBkcolor = bk;
|
||||
focusManager = std::make_unique<StellarX::FocusManager>(*this);
|
||||
}
|
||||
|
||||
Window::Window(int w, int h, int mode, COLORREF bk, std::string title)
|
||||
@@ -664,6 +668,7 @@ Window::Window(int w, int h, int mode, COLORREF bk, std::string title)
|
||||
windowMode = mode;
|
||||
wBkcolor = bk;
|
||||
headline = std::move(title);
|
||||
focusManager = std::make_unique<StellarX::FocusManager>(*this);
|
||||
}
|
||||
|
||||
bool Window::hasLiveNativeWindow() const noexcept
|
||||
@@ -1382,6 +1387,8 @@ bool Window::removeControl(StellarX::ControlHandle handle)
|
||||
if (!exists)
|
||||
return false;
|
||||
pendingControlMutations.push_back({ ControlMutationKind::Remove, handle, nullptr });
|
||||
if (focusManager)
|
||||
focusManager->notifySubtreePendingRemoval(handle);
|
||||
if (!isMutationTransactionActive())
|
||||
flushPendingMutationsInTree();
|
||||
return true;
|
||||
@@ -1390,6 +1397,14 @@ bool Window::removeControl(StellarX::ControlHandle handle)
|
||||
void Window::clearControls()
|
||||
{
|
||||
pendingControlMutations.push_back({ ControlMutationKind::Clear, {}, nullptr });
|
||||
if (focusManager)
|
||||
{
|
||||
std::vector<StellarX::ControlHandle> removedHandles;
|
||||
removedHandles.reserve(controls.size());
|
||||
for (const auto& control : controls)
|
||||
if (control) removedHandles.push_back(control->getHandle());
|
||||
focusManager->notifySubtreesPendingRemoval(removedHandles);
|
||||
}
|
||||
if (!isMutationTransactionActive())
|
||||
flushPendingMutationsInTree();
|
||||
}
|
||||
@@ -1417,6 +1432,45 @@ std::vector<StellarX::ControlHandle> Window::getControlHandles() const
|
||||
return handles;
|
||||
}
|
||||
|
||||
StellarX::FocusManager& Window::getFocusManager()
|
||||
{
|
||||
return *focusManager;
|
||||
}
|
||||
|
||||
const StellarX::FocusManager& Window::getFocusManager() const
|
||||
{
|
||||
return *focusManager;
|
||||
}
|
||||
|
||||
bool Window::queryFocusTargetSnapshot(const StellarX::FocusTargetId& target,
|
||||
StellarX::FocusTargetSnapshot& snapshot) const
|
||||
{
|
||||
for (auto it = dialogs.rbegin(); it != dialogs.rend(); ++it)
|
||||
if (*it && (*it)->queryFocusTargetSnapshot(target, snapshot)) return true;
|
||||
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
|
||||
if (*it && (*it)->queryFocusTargetSnapshot(target, snapshot)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Window::collectFocusTargetSnapshots(
|
||||
std::vector<StellarX::FocusTargetSnapshot>& snapshots) const
|
||||
{
|
||||
for (const auto& control : controls)
|
||||
if (control) control->collectFocusTargetSnapshots(snapshots);
|
||||
for (const auto& dialog : dialogs)
|
||||
if (dialog) dialog->collectFocusTargetSnapshots(snapshots);
|
||||
}
|
||||
|
||||
bool Window::applyFocusState(const StellarX::FocusTargetId& target, bool focused,
|
||||
StellarX::FocusReason reason)
|
||||
{
|
||||
for (auto it = dialogs.rbegin(); it != dialogs.rend(); ++it)
|
||||
if (*it && (*it)->applyFocusState(target, focused, reason)) return true;
|
||||
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
|
||||
if (*it && (*it)->applyFocusState(target, focused, reason)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Window::addDialog(std::unique_ptr<Control> dlg)
|
||||
{
|
||||
// 新增非模态对话框:管理顺序决定事件优先级(顶层从后往前)
|
||||
|
||||
@@ -25,6 +25,38 @@ namespace
|
||||
bool model() const override { return false; }
|
||||
};
|
||||
|
||||
class FocusTestControl final : public Control
|
||||
{
|
||||
bool focusEnabled = true;
|
||||
std::function<void(bool, StellarX::FocusReason)> focusCallback;
|
||||
public:
|
||||
explicit FocusTestControl(int tabOrder = 0) : Control(0, 0, 10, 10)
|
||||
{
|
||||
id = "FocusTest";
|
||||
focusPolicy = StellarX::FocusPolicy::Programmatic |
|
||||
StellarX::FocusPolicy::Pointer | StellarX::FocusPolicy::Tab;
|
||||
tabIndex = tabOrder;
|
||||
}
|
||||
void draw() override { dirty = false; }
|
||||
bool handleEvent(const ExMessage&) override { return false; }
|
||||
bool model() const override { return false; }
|
||||
void setFocusEnabledForTest(bool value)
|
||||
{
|
||||
focusEnabled = value;
|
||||
notifyFocusSubtreeStateChanged();
|
||||
}
|
||||
void setFocusCallback(std::function<void(bool, StellarX::FocusReason)> callback)
|
||||
{
|
||||
focusCallback = std::move(callback);
|
||||
}
|
||||
protected:
|
||||
bool isFocusEnabled() const override { return focusEnabled; }
|
||||
void onLogicalFocusChanged(bool focused, StellarX::FocusReason reason) override
|
||||
{
|
||||
if (focusCallback) focusCallback(focused, reason);
|
||||
}
|
||||
};
|
||||
|
||||
std::filesystem::path MakeTempLogPath(const char* name)
|
||||
{
|
||||
// 使用进程号隔离并行测试产生的日志路径;测试结束后由用例主动清理。
|
||||
@@ -169,6 +201,352 @@ namespace StellarXNativeTests
|
||||
}
|
||||
};
|
||||
|
||||
TEST_CLASS(FocusManagerTests)
|
||||
{
|
||||
public:
|
||||
TEST_METHOD(NestedControlResolvesByFocusTargetId)
|
||||
{
|
||||
Window window(200, 120, 1);
|
||||
auto canvas = std::make_unique<Canvas>(0, 0, 100, 100);
|
||||
auto child = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* childRaw = child.get();
|
||||
const auto childHandle = canvas->addControl(std::move(child));
|
||||
window.addControl(std::move(canvas));
|
||||
|
||||
const auto result = window.getFocusManager().requestFocus({ childHandle, 0 });
|
||||
Assert::AreEqual(static_cast<int>(StellarX::FocusError::None),
|
||||
static_cast<int>(result.error));
|
||||
Assert::IsTrue(childRaw->hasLogicalFocus());
|
||||
Assert::AreEqual(childHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
|
||||
const auto stops = window.getFocusManager().collectTabStops();
|
||||
Assert::AreEqual<size_t>(1, stops.size());
|
||||
Assert::AreEqual(childHandle.value, stops.front().id.owner.value);
|
||||
Assert::AreEqual<std::uint32_t>(0, stops.front().id.subNode);
|
||||
}
|
||||
|
||||
TEST_METHOD(PointerDownMovesLogicalFocusWithoutKeyboardRouting)
|
||||
{
|
||||
Window window(240, 120, 1);
|
||||
auto button = std::make_unique<Button>(10, 10, 80, 30, "button");
|
||||
Button* buttonRaw = button.get();
|
||||
window.addControl(std::move(button));
|
||||
auto text = std::make_unique<TextBox>(110, 10, 100, 30, "text");
|
||||
TextBox* textRaw = text.get();
|
||||
window.addControl(std::move(text));
|
||||
|
||||
ExMessage down{}; down.message = WM_LBUTTONDOWN; down.x = 20; down.y = 20;
|
||||
Assert::IsTrue(buttonRaw->handleEvent(down));
|
||||
Assert::IsTrue(buttonRaw->hasLogicalFocus());
|
||||
|
||||
down.x = 120;
|
||||
Assert::IsTrue(textRaw->handleEvent(down));
|
||||
Assert::IsFalse(buttonRaw->hasLogicalFocus());
|
||||
Assert::IsTrue(textRaw->hasLogicalFocus());
|
||||
}
|
||||
|
||||
TEST_METHOD(FocusLostCallbackCanDeleteNewTarget)
|
||||
{
|
||||
Window window(200, 120, 1);
|
||||
auto oldControl = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* oldRaw = oldControl.get();
|
||||
const auto oldHandle = window.addControl(std::move(oldControl));
|
||||
auto newControl = std::make_unique<FocusTestControl>();
|
||||
const auto newHandle = window.addControl(std::move(newControl));
|
||||
|
||||
window.getFocusManager().requestFocus({ oldHandle, 0 });
|
||||
oldRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (!focused) Assert::IsTrue(window.removeControl(newHandle));
|
||||
});
|
||||
const auto result = window.getFocusManager().requestFocus({ newHandle, 0 });
|
||||
|
||||
Assert::AreEqual(static_cast<int>(StellarX::FocusError::InvalidTarget),
|
||||
static_cast<int>(result.error));
|
||||
Assert::IsFalse(static_cast<bool>(window.getFocusManager().focusedTarget()));
|
||||
Assert::IsNull(window.findControl(newHandle));
|
||||
Assert::IsFalse(oldRaw->hasLogicalFocus());
|
||||
}
|
||||
|
||||
TEST_METHOD(FocusLostCallbackForcesFreshEnabledSnapshot)
|
||||
{
|
||||
Window window(200, 120, 1);
|
||||
auto oldControl = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* oldRaw = oldControl.get();
|
||||
const auto oldHandle = window.addControl(std::move(oldControl));
|
||||
auto newControl = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* newRaw = newControl.get();
|
||||
const auto newHandle = window.addControl(std::move(newControl));
|
||||
|
||||
window.getFocusManager().requestFocus({ oldHandle, 0 });
|
||||
oldRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (!focused) newRaw->setFocusEnabledForTest(false);
|
||||
});
|
||||
const auto result = window.getFocusManager().requestFocus({ newHandle, 0 });
|
||||
|
||||
Assert::AreEqual(static_cast<int>(StellarX::FocusError::Disabled),
|
||||
static_cast<int>(result.error));
|
||||
Assert::IsFalse(newRaw->hasLogicalFocus());
|
||||
Assert::IsFalse(static_cast<bool>(window.getFocusManager().focusedTarget()));
|
||||
}
|
||||
|
||||
TEST_METHOD(FocusGainedCallbackCanDeleteItselfAndFallsBack)
|
||||
{
|
||||
Window window(200, 120, 1);
|
||||
auto fallback = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* fallbackRaw = fallback.get();
|
||||
const auto fallbackHandle = window.addControl(std::move(fallback));
|
||||
auto selfDeleting = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* deletingRaw = selfDeleting.get();
|
||||
const auto deletingHandle = window.addControl(std::move(selfDeleting));
|
||||
|
||||
window.getFocusManager().requestFocus({ fallbackHandle, 0 });
|
||||
deletingRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (focused) Assert::IsTrue(window.removeControl(deletingHandle));
|
||||
});
|
||||
const auto result = window.getFocusManager().requestFocus({ deletingHandle, 0 });
|
||||
|
||||
Assert::AreEqual(static_cast<int>(StellarX::FocusError::None),
|
||||
static_cast<int>(result.error));
|
||||
Assert::AreEqual(fallbackHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
Assert::IsTrue(fallbackRaw->hasLogicalFocus());
|
||||
Assert::IsNull(window.findControl(deletingHandle));
|
||||
}
|
||||
|
||||
TEST_METHOD(ReentrantPendingIsSingleSlotAndDoesNotReviveOlderRequest)
|
||||
{
|
||||
Window window(300, 120, 1);
|
||||
auto oldControl = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* oldRaw = oldControl.get();
|
||||
const auto oldHandle = window.addControl(std::move(oldControl));
|
||||
auto trigger = std::make_unique<FocusTestControl>();
|
||||
const auto triggerHandle = window.addControl(std::move(trigger));
|
||||
auto olderPending = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* olderRaw = olderPending.get();
|
||||
const auto olderHandle = window.addControl(std::move(olderPending));
|
||||
auto latestPending = std::make_unique<FocusTestControl>();
|
||||
const auto latestHandle = window.addControl(std::move(latestPending));
|
||||
|
||||
window.getFocusManager().requestFocus({ oldHandle, 0 });
|
||||
oldRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (focused) return;
|
||||
window.getFocusManager().requestFocus({ olderHandle, 0 });
|
||||
window.getFocusManager().requestFocus({ latestHandle, 0 });
|
||||
Assert::IsTrue(window.removeControl(latestHandle));
|
||||
});
|
||||
window.getFocusManager().requestFocus({ triggerHandle, 0 });
|
||||
|
||||
Assert::AreEqual(triggerHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
Assert::IsFalse(olderRaw->hasLogicalFocus());
|
||||
Assert::IsNull(window.findControl(latestHandle));
|
||||
}
|
||||
|
||||
TEST_METHOD(FocusCallbackCanPushScopeAndPopRestoresOuterFocus)
|
||||
{
|
||||
Window window(300, 160, 1);
|
||||
auto scopeRoot = std::make_unique<Canvas>(0, 40, 200, 100);
|
||||
const auto scopeRootHandle = scopeRoot->getHandle();
|
||||
auto scopedChild = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* childRaw = scopedChild.get();
|
||||
const auto childHandle = scopeRoot->addControl(std::move(scopedChild));
|
||||
window.addControl(std::move(scopeRoot));
|
||||
|
||||
auto outer = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* outerRaw = outer.get();
|
||||
const auto outerHandle = window.addControl(std::move(outer));
|
||||
StellarX::FocusScopeId pushed{};
|
||||
bool didPush = false;
|
||||
outerRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (focused && !didPush)
|
||||
{
|
||||
didPush = true;
|
||||
pushed = window.getFocusManager().pushScope(
|
||||
{ scopeRootHandle, 0 }, { childHandle, 0 });
|
||||
}
|
||||
});
|
||||
|
||||
window.getFocusManager().requestFocus({ outerHandle, 0 });
|
||||
Assert::IsTrue(static_cast<bool>(pushed));
|
||||
Assert::AreEqual(childHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
Assert::IsTrue(childRaw->hasLogicalFocus());
|
||||
Assert::IsTrue(window.getFocusManager().popScope(pushed));
|
||||
Assert::AreEqual(outerHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
Assert::IsTrue(outerRaw->hasLogicalFocus());
|
||||
}
|
||||
|
||||
TEST_METHOD(FocusLostCallbackScopeRestoresTheActualOldTarget)
|
||||
{
|
||||
Window window(360, 180, 1);
|
||||
auto unrelated = std::make_unique<FocusTestControl>();
|
||||
const auto unrelatedHandle = window.addControl(std::move(unrelated));
|
||||
auto oldControl = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* oldRaw = oldControl.get();
|
||||
const auto oldHandle = window.addControl(std::move(oldControl));
|
||||
auto requested = std::make_unique<FocusTestControl>();
|
||||
const auto requestedHandle = window.addControl(std::move(requested));
|
||||
|
||||
auto scopeRoot = std::make_unique<Canvas>(0, 40, 200, 100);
|
||||
const auto scopeRootHandle = scopeRoot->getHandle();
|
||||
auto scopedChild = std::make_unique<FocusTestControl>();
|
||||
const auto childHandle = scopeRoot->addControl(std::move(scopedChild));
|
||||
window.addControl(std::move(scopeRoot));
|
||||
|
||||
StellarX::FocusScopeId pushed{};
|
||||
oldRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (!focused && !pushed)
|
||||
pushed = window.getFocusManager().pushScope(
|
||||
{ scopeRootHandle, 0 }, { childHandle, 0 });
|
||||
});
|
||||
|
||||
window.getFocusManager().requestFocus({ oldHandle, 0 });
|
||||
window.getFocusManager().requestFocus({ requestedHandle, 0 });
|
||||
Assert::IsTrue(static_cast<bool>(pushed));
|
||||
Assert::AreEqual(childHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
Assert::IsTrue(window.getFocusManager().popScope(pushed));
|
||||
Assert::AreEqual(oldHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
Assert::AreNotEqual(unrelatedHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
}
|
||||
|
||||
TEST_METHOD(ReentrantFocusCycleStopsAtExplicitLimit)
|
||||
{
|
||||
Window window(200, 120, 1);
|
||||
auto first = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* firstRaw = first.get();
|
||||
const auto firstHandle = window.addControl(std::move(first));
|
||||
auto second = std::make_unique<FocusTestControl>();
|
||||
FocusTestControl* secondRaw = second.get();
|
||||
const auto secondHandle = window.addControl(std::move(second));
|
||||
|
||||
firstRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (focused) window.getFocusManager().requestFocus({ secondHandle, 0 });
|
||||
});
|
||||
secondRaw->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{
|
||||
if (focused) window.getFocusManager().requestFocus({ firstHandle, 0 });
|
||||
});
|
||||
|
||||
const auto result = window.getFocusManager().requestFocus({ firstHandle, 0 });
|
||||
Assert::AreEqual(static_cast<int>(StellarX::FocusError::ReentrancyLimit),
|
||||
static_cast<int>(result.error));
|
||||
Assert::AreEqual(static_cast<int>(StellarX::FocusError::ReentrancyLimit),
|
||||
static_cast<int>(window.getFocusManager().getLastError()));
|
||||
Assert::IsTrue(static_cast<bool>(window.getFocusManager().focusedTarget()));
|
||||
}
|
||||
|
||||
TEST_METHOD(ActiveRemovalUsesNextTabStopFallback)
|
||||
{
|
||||
Window window(240, 120, 1);
|
||||
auto first = std::make_unique<FocusTestControl>(0);
|
||||
const auto firstHandle = window.addControl(std::move(first));
|
||||
auto second = std::make_unique<FocusTestControl>(1);
|
||||
const auto secondHandle = window.addControl(std::move(second));
|
||||
auto third = std::make_unique<FocusTestControl>(2);
|
||||
FocusTestControl* thirdRaw = third.get();
|
||||
const auto thirdHandle = window.addControl(std::move(third));
|
||||
|
||||
window.getFocusManager().requestFocus({ secondHandle, 0 });
|
||||
Assert::IsTrue(window.removeControl(secondHandle));
|
||||
Assert::AreEqual(thirdHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
Assert::IsTrue(thirdRaw->hasLogicalFocus());
|
||||
Assert::IsNotNull(window.findControl(firstHandle));
|
||||
}
|
||||
|
||||
TEST_METHOD(ClearInvalidatesWholeBatchBeforeChoosingFallback)
|
||||
{
|
||||
Window window(240, 120, 1);
|
||||
auto first = std::make_unique<FocusTestControl>();
|
||||
const auto firstHandle = window.addControl(std::move(first));
|
||||
int unexpectedGains = 0;
|
||||
auto second = std::make_unique<FocusTestControl>();
|
||||
second->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{ if (focused) ++unexpectedGains; });
|
||||
window.addControl(std::move(second));
|
||||
auto third = std::make_unique<FocusTestControl>();
|
||||
third->setFocusCallback([&](bool focused, StellarX::FocusReason)
|
||||
{ if (focused) ++unexpectedGains; });
|
||||
window.addControl(std::move(third));
|
||||
|
||||
window.getFocusManager().requestFocus({ firstHandle, 0 });
|
||||
window.clearControls();
|
||||
|
||||
Assert::AreEqual(0, unexpectedGains);
|
||||
Assert::IsFalse(static_cast<bool>(window.getFocusManager().focusedTarget()));
|
||||
Assert::AreEqual<size_t>(0, window.getControlHandles().size());
|
||||
}
|
||||
|
||||
TEST_METHOD(TabControlExposesRealButtonHandleWithoutSyntheticSubNode)
|
||||
{
|
||||
Window window(300, 200, 1);
|
||||
auto tabs = std::make_unique<TabControl>(0, 0, 300, 200);
|
||||
auto tabButton = std::make_unique<Button>(0, 0, 80, 24, "tab");
|
||||
const auto tabHandle = tabButton->getHandle();
|
||||
tabs->addTab(std::move(tabButton), std::make_unique<Canvas>(0, 24, 300, 176));
|
||||
window.addControl(std::move(tabs));
|
||||
|
||||
const auto stops = window.getFocusManager().collectTabStops();
|
||||
auto found = std::find_if(stops.begin(), stops.end(), [&](const auto& item)
|
||||
{ return item.id.owner == tabHandle; });
|
||||
Assert::IsTrue(found != stops.end());
|
||||
Assert::AreEqual<std::uint32_t>(0, found->id.subNode);
|
||||
}
|
||||
|
||||
TEST_METHOD(TabControlExcludesInactivePageFromFocusTree)
|
||||
{
|
||||
Window window(320, 220, 1);
|
||||
auto tabs = std::make_unique<TabControl>(0, 0, 300, 200);
|
||||
|
||||
auto firstPage = std::make_unique<Canvas>(0, 24, 300, 176);
|
||||
Canvas* firstPageRaw = firstPage.get();
|
||||
auto firstChild = std::make_unique<FocusTestControl>();
|
||||
const auto firstChildHandle = firstPage->addControl(std::move(firstChild));
|
||||
tabs->addTab(std::make_unique<Button>(0, 0, 80, 24, "first"),
|
||||
std::move(firstPage));
|
||||
|
||||
auto secondPage = std::make_unique<Canvas>(0, 24, 300, 176);
|
||||
Canvas* secondPageRaw = secondPage.get();
|
||||
auto secondChild = std::make_unique<FocusTestControl>();
|
||||
const auto secondChildHandle = secondPage->addControl(std::move(secondChild));
|
||||
tabs->addTab(std::make_unique<Button>(80, 0, 80, 24, "second"),
|
||||
std::move(secondPage));
|
||||
window.addControl(std::move(tabs));
|
||||
|
||||
auto contains = [&](StellarX::ControlHandle handle)
|
||||
{
|
||||
const auto stops = window.getFocusManager().collectTabStops();
|
||||
return std::any_of(stops.begin(), stops.end(), [&](const auto& item)
|
||||
{ return item.id.owner == handle; });
|
||||
};
|
||||
|
||||
// addTab keeps pages hidden until the first real draw. Drive visibility directly here so
|
||||
// this non-GDI unit isolates the focus-tree filter rather than TabControl rendering.
|
||||
firstPageRaw->setIsVisible(true);
|
||||
Assert::IsTrue(contains(firstChildHandle));
|
||||
Assert::IsFalse(contains(secondChildHandle));
|
||||
window.getFocusManager().requestFocus({ firstChildHandle, 0 });
|
||||
firstPageRaw->setIsVisible(false);
|
||||
secondPageRaw->setIsVisible(true);
|
||||
Assert::IsFalse(contains(firstChildHandle));
|
||||
Assert::IsTrue(contains(secondChildHandle));
|
||||
Assert::AreNotEqual(firstChildHandle.value,
|
||||
window.getFocusManager().focusedTarget().owner.value);
|
||||
}
|
||||
};
|
||||
|
||||
// 验证 MBCS 文本所有权、空页签边界、提示延时和密码掩码等纯逻辑行为。
|
||||
TEST_CLASS(TextAndTabTests)
|
||||
{
|
||||
|
||||
@@ -251,6 +251,65 @@ int main(int argc, char** argv)
|
||||
});
|
||||
window.addControl(std::move(resize));
|
||||
}
|
||||
else if (scenario == "focus")
|
||||
{
|
||||
// Stage 2 integration: real focus visuals, Table child eligibility, and active Tab page filtering.
|
||||
auto button = MakeButton(20, 20, 120, 40, "focus button");
|
||||
Button* buttonRaw = button.get();
|
||||
bool buttonFocusObserved = false;
|
||||
button->setOnClickListener([&]() { buttonFocusObserved = buttonRaw->hasLogicalFocus(); });
|
||||
window.addControl(std::move(button));
|
||||
|
||||
auto textBox = std::make_unique<TextBox>(20, 80, 160, 36, "focus text");
|
||||
TextBox* textBoxRaw = textBox.get();
|
||||
window.addControl(std::move(textBox));
|
||||
|
||||
auto table = std::make_unique<Table>(210, 20);
|
||||
const auto tableHandle = table->getHandle();
|
||||
table->setHeaders({ "value" });
|
||||
table->setRowsPerPage(1);
|
||||
table->setData({ { "one" }, { "two" } });
|
||||
window.addControl(std::move(table));
|
||||
|
||||
auto tabs = std::make_unique<TabControl>(20, 145, 300, 140);
|
||||
tabs->setActiveIndex(0);
|
||||
auto firstPage = std::make_unique<Canvas>(0, 0, 300, 110);
|
||||
auto firstPageButton = MakeButton(10, 40, 110, 30, "active child");
|
||||
const auto firstPageChildHandle = firstPageButton->getHandle();
|
||||
firstPage->addControl(std::move(firstPageButton));
|
||||
tabs->addTab(MakeButton(0, 0, 100, 30, "first"), std::move(firstPage));
|
||||
|
||||
auto secondPage = std::make_unique<Canvas>(0, 0, 300, 110);
|
||||
auto secondPageButton = MakeButton(10, 40, 110, 30, "inactive child");
|
||||
const auto secondPageChildHandle = secondPageButton->getHandle();
|
||||
secondPage->addControl(std::move(secondPageButton));
|
||||
tabs->addTab(MakeButton(100, 0, 100, 30, "second"), std::move(secondPage));
|
||||
window.addControl(std::move(tabs));
|
||||
|
||||
auto verify = MakeButton(350, 260, 110, 36, "verify");
|
||||
verify->setOnClickListener([&, buttonRaw]() {
|
||||
const auto stops = window.getFocusManager().collectTabStops();
|
||||
std::size_t tableTabStops = 0;
|
||||
bool activePageChildPresent = false;
|
||||
bool inactivePageChildPresent = false;
|
||||
bool allSubNodesZero = true;
|
||||
for (const auto& stop : stops)
|
||||
{
|
||||
if (stop.logicalParent.owner == tableHandle) ++tableTabStops;
|
||||
if (stop.id.owner == firstPageChildHandle) activePageChildPresent = true;
|
||||
if (stop.id.owner == secondPageChildHandle) inactivePageChildPresent = true;
|
||||
if (stop.id.subNode != 0) allSubNodesZero = false;
|
||||
}
|
||||
WriteResult(resultDir, scenario,
|
||||
std::string("{\"buttonFocusObserved\":") + (buttonFocusObserved ? "true" : "false") +
|
||||
",\"tableTabStops\":" + std::to_string(tableTabStops) +
|
||||
",\"activePageChildPresent\":" + (activePageChildPresent ? "true" : "false") +
|
||||
",\"inactivePageChildPresent\":" + (inactivePageChildPresent ? "true" : "false") +
|
||||
",\"allSubNodesZero\":" + (allSubNodesZero ? "true" : "false") + "}");
|
||||
});
|
||||
window.addControl(std::move(verify));
|
||||
textBoxRaw->requestFocus();
|
||||
}
|
||||
else if (scenario == "dialog")
|
||||
{
|
||||
// 先叠加两个非模态对话框,再只关闭上层,验证下层恢复和交互顺序。
|
||||
|
||||
@@ -2,6 +2,23 @@
|
||||
|
||||
本次变更包含不兼容的所有权与文本样式 API 调整。GUI 仍限定在主线程,字符集仍为 MBCS。
|
||||
|
||||
## 阶段 2 焦点协议与二进制重编译
|
||||
|
||||
阶段 2 新增 `FocusManager`、`FocusTargetId`、`FocusScopeId`、`FocusPolicy`、`FocusReason`、`FocusError` 和 `FocusTargetSnapshot`。每个 `Window` 现在拥有一个逻辑焦点管理器:
|
||||
|
||||
```cpp
|
||||
button->setTabIndex(10);
|
||||
const auto result = button->requestFocus(StellarX::FocusReason::Programmatic);
|
||||
const auto focused = window.getFocusManager().focusedTarget();
|
||||
```
|
||||
|
||||
`Control` 新增焦点参与虚接口,用于递归快照解析、收集和焦点状态提交。该变化会改变 `Control` 及派生类的 vtable,因此:
|
||||
|
||||
- 已编译的第三方派生控件二进制必须使用新头文件重新编译,不能直接与新 Core 静态库混用。
|
||||
- 源码派生控件无需立刻覆盖新虚接口;默认实现把自身作为焦点节点,默认 `FocusPolicy::None`,正常全量重编译即可。
|
||||
- 需要参与焦点的自定义控件可调用 `setFocusPolicy()`;复合控件应覆盖焦点递归协议,但不得长期保存解析得到的裸指针。
|
||||
- 本阶段没有移除 `Control::handleEvent()`,也没有停止旧 `EX_KEY` 业务交付;键盘迁移仍在阶段 3。
|
||||
|
||||
## Window 与 Canvas 所有权
|
||||
|
||||
不再公开可变的 `std::vector<std::unique_ptr<Control>>`。调用方必须保存稳定句柄,而不是保存容器迭代器或假设控件地址永久有效。
|
||||
|
||||
Reference in New Issue
Block a user