143 lines
5.0 KiB
C++
143 lines
5.0 KiB
C++
/*******************************************************************************
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* @类: Control
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* @摘要: 所有控件的抽象基类,定义通用接口和基础功能
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* @描述:
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* 提供控件的基本属性和方法,包括位置、尺寸、重绘标记等。
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* 实现绘图状态保存和恢复机制,确保控件绘制不影响全局状态。
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*
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* @特性:
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* - 定义控件基本属性(坐标、尺寸、脏标记)
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* - 提供绘图状态管理(saveStyle/restoreStyle)
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* - 声明纯虚接口(draw、handleEvent等)
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* - 禁止移动语义,禁止拷贝语义
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*
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* @使用场景: 作为所有具体控件类的基类,不直接实例化
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* @所属框架: 星垣(StellarX) GUI框架
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* @作者: 我在人间做废物
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******************************************************************************/
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#pragma once
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0600
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#endif
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#ifndef WINVER
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#define WINVER _WIN32_WINNT
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#endif
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#include <windows.h>
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#include <vector>
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#include <memory>
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#include <easyx.h>
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#undef MessageBox
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#include <iostream>
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#include <string>
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#include <functional>
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#include "CoreTypes.h"
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class Control
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{
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protected:
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std::string id; // 控件ID
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int localx, x, localy, y; // 左上角坐标
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int localWidth, width, localHeight, height; // 控件尺寸
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Control* parent = nullptr; // 父控件
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bool dirty = true; // 是否重绘
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bool show = true; // 是否显示
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/* == 布局模式 == */
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StellarX::LayoutMode layoutMode = StellarX::LayoutMode::Fixed; // 布局模式
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StellarX::Anchor anchor_1 = StellarX::Anchor::Top; // 锚点
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StellarX::Anchor anchor_2 = StellarX::Anchor::Right; // 锚点
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/* == 背景快照 == */
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std::unique_ptr<IMAGE> saveBkImage;
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int saveBkX = 0, saveBkY = 0; // 快照保存起始坐标
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int saveWidth = 0, saveHeight = 0; // 快照保存尺寸
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bool hasSnap = false; // 当前是否持有有效快照
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StellarX::RouRectangle rouRectangleSize; // 圆角矩形椭圆宽度和高度
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LOGFONT currentFont{}; // 保存当前字体样式和颜色
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COLORREF currentColor{};
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COLORREF currentBkColor{}; // 保存当前填充色
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COLORREF currentBorderColor{}; // 边框颜色
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LINESTYLE currentLineStyle{}; // 保存当前线型
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Control(const Control&) = delete;
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Control& operator=(const Control&) = delete;
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Control(Control&&) = delete;
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Control& operator=(Control&&) = delete;
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Control() : localx(0), x(0), localy(0), y(0), localWidth(100), width(100), height(100), localHeight(100) {}
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Control(int x, int y, int width, int height)
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: localx(x), x(x), localy(y), y(y), localWidth(width), width(width), height(height), localHeight(height) {
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}
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public:
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virtual ~Control()
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{
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discardBackground();
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}
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protected:
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//向上请求重绘
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virtual void requestRepaint(Control* parent);
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//根控件/无父时触发重绘
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virtual void onRequestRepaintAsRoot();
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protected:
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//保存背景快照
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virtual void saveBackground(int x, int y, int w, int h);
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// putimage 回屏
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virtual void restBackground();
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// 释放快照(窗口重绘/尺寸变化后必须作废)
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void discardBackground();
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public:
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//释放快照重新保存,在尺寸变化时更新背景快照避免尺寸变化导致显示错位
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void updateBackground();
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//窗口变化丢快照
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virtual void onWindowResize();
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// 获取位置和尺寸
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int getX() const { return x; }
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int getY() const { return y; }
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int getWidth() const { return width; }
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int getHeight() const { return height; }
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int getRight() const { return x + width; }
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int getBottom() const { return y + height; }
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int getLocalX() const { return localx; }
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int getLocalY() const { return localy; }
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int getLocalWidth() const { return localWidth; }
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int getLocalHeight() const { return localHeight; }
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int getLocalRight() const { return localx + localWidth; }
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int getLocalBottom() const { return localy + localHeight; }
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virtual void setX(int x) { this->x = x; dirty = true; }
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virtual void setY(int y) { this->y = y; dirty = true; }
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virtual void setWidth(int width) { this->width = width; dirty = true; }
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virtual void setHeight(int height) { this->height = height; dirty = true; }
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public:
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virtual void draw() = 0;
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virtual bool handleEvent(const ExMessage& msg) = 0;//返回true代表事件已消费
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//设置是否显示
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virtual void setIsVisible(bool show);
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//设置父容器指针
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void setParent(Control* parent) { this->parent = parent; }
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//设置是否重绘
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virtual void setDirty(bool dirty) { this->dirty = dirty; }
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//检查控件是否可见
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bool IsVisible() const { return show; };
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//获取控件id
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std::string getId() const { return id; }
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//检查是否为脏
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bool isDirty() { return dirty; }
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//用来检查对话框是否模态,其他控件不用实现
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virtual bool model()const = 0;
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//布局
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void setLayoutMode(StellarX::LayoutMode layoutMode_);
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void setAnchor(StellarX::Anchor anchor_1, StellarX::Anchor anchor_2);
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StellarX::Anchor getAnchor_1() const;
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StellarX::Anchor getAnchor_2() const;
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StellarX::LayoutMode getLayoutMode() const;
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protected:
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void saveStyle();
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void restoreStyle();
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};
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