26 Commits

Author SHA1 Message Date
10a91f9a64 更新Cmake文件-支持外部依赖集成
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Mirror to GitCode / mirror (push) Has been cancelled
2026-01-09 22:29:33 +08:00
eb96e5a64e feat: add a new awesome feature 2026-01-09 20:20:38 +08:00
5cb59b3652 feat: add a new awesome feature 2026-01-09 20:17:47 +08:00
0c1cf2938f feat: add a new awesome feature 2025-12-20 17:29:03 +08:00
aa0fa8d320 feat: add a new awesome feature 2025-12-05 20:05:10 +08:00
43564ef675 feat: add a new awesome feature 2025-12-04 14:25:56 +08:00
53dc237e46 feat: add a new awesome feature 2025-11-30 20:09:16 +08:00
46febdb973 feat: add a new awesome feature 2025-11-30 19:05:58 +08:00
f05962954f feat: add a new awesome feature 2025-11-20 01:59:53 +08:00
58d4e8ab2f feat: add a new awesome feature 2025-11-19 15:14:39 +08:00
5420bfd644 feat: add a new awesome feature 2025-11-08 01:06:37 +08:00
cc08187ced feat: add a new awesome feature 2025-11-05 13:33:55 +08:00
c10e72b3fe feat: add a new awesome feature 2025-11-04 21:27:57 +08:00
6218ba54e3 Add GitHub Actions workflow to mirror to GitCode 2025-11-04 21:15:10 +08:00
7b087e296a feat: add a new awesome feature 2025-11-04 16:48:53 +08:00
8dee285de8 feat: add a new awesome feature 2025-11-03 11:54:01 +08:00
d16b9bc226 feat: add a new awesome feature 2025-11-03 11:35:35 +08:00
270c6f5293 feat: add a new awesome feature 2025-11-03 11:29:09 +08:00
4bb0352088 feat: add a new awesome feature 2025-11-02 18:04:55 +08:00
Ysm-04
c4852d080f feat: add a new awesome feature 2025-10-27 16:29:43 +08:00
Ysm-04
dcf13895da feat: add a new awesome feature 2025-10-27 14:59:29 +08:00
Ysm-04
95149238e2 feat: add a new awesome feature 2025-10-03 16:34:58 +08:00
Ysm-04
3509b2bc39 feat: add a new awesome feature 2025-10-01 00:57:41 +08:00
Ysm-04
26f30cee39 feat: add a new awesome feature 2025-09-30 19:26:01 +08:00
Ysm-04
741987e48b feat: add a new awesome feature 2025-09-22 20:39:34 +08:00
Ysm-04
9226deaf85 feat: add a new awesome feature 2025-09-22 16:51:14 +08:00
43 changed files with 9300 additions and 1666 deletions

29
.github/workflows/mirror-to-gitcode.yml vendored Normal file
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name: Mirror to GitCode
on:
push:
branches: [ "**" ] # 任意分支推送触发
create:
tags: [ "*" ] # 新建 tag 触发
workflow_dispatch: # 支持手动触发
permissions:
contents: read
jobs:
mirror:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0 # 必须拿全历史+所有 tag
- name: Push --mirror to GitCode
env:
GITCODE_USER: ${{ secrets.GITCODE_USER }}
GITCODE_TOKEN: ${{ secrets.GITCODE_TOKEN }}
run: |
set -e
git config --global user.name "mirror-bot"
git config --global user.email "mirror-bot@users.noreply.github.com"
# 如果你的命名空间不是个人用户,而是组织,请把 ${GITCODE_USER} 换成组织名
git remote add gitcode https://${GITCODE_USER}:${GITCODE_TOKEN}@gitcode.com/${GITCODE_USER}/StellarX.git
git push --prune --mirror gitcode

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CHANGELOG.en.md Normal file
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# Changelog
All notable changes to the StellarX project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
[中文文档](CHANGELOG.md)
## [v3.0.0] - 2026-01-09
### ✨ New Features
- **Logging System Demo**: Located in: examples\SXLog-LoggingSystemDemo
- **Lightweight Logging System SxLog (SxLogger / SxLogLine / SxLogScope / Sink / TagFilter / LanguageSwitch):** A unified logging entry and macro encapsulation is introduced, supporting level and tag-based filtering, console/file output, and optional file rolling based on size thresholds. It also provides bilingual text selection capabilities (via `SX_T` / `SxT`). The logging macros have a short-circuit mechanism: logs will not be constructed or string concatenated if the level or tag condition is not met. Output is serialized with mutex to ensure thread safety. The module does not depend on WinAPI debug output channels and does not introduce third-party libraries.
- Typical usage: `SX_LOGD/SX_LOGI/SX_LOGW/SX_LOGE/SX_LOGF/SX_LOG_TRACE` with stream concatenation; `SX_TRACE_SCOPE` for scope timing.
- Core configuration: `setMinLevel(...)`, `setTagFilter(...)`, `enableConsole(true/false)`, `enableFile(path, append, rotateBytes)`, `setLanguage(ZhCN/EnUS)`, `setGBK()`
### ⚙️ Changes
- **TabControl Tab Switching Logic Adjustment:** The logic for tab button switching has been modified to “first close the currently opened tab, then open the triggered tab,” avoiding potential timing issues caused by the “open first, close later” sequence in complex containers/snapshot chains. The external API remains unchanged (involving the internal switching logic of `TabControl::add`).
- **Setter Semantics Refined for Controls:** The responsibility of setters is clarified to be “updating state and marking as dirty,” with drawing now uniformly triggered by the window/container's redraw mechanism, reducing lifecycle coupling and snapshot pollution risks (see related fix entries below).
### ✅ Fixes
- **TextBox::setText Causes Interruptions Before Entering Event Loop:** Fixed the issue where calling `TextBox::setText()` before window initialization (before `initgraph()` or when the graphical context is not ready) caused access conflicts and crashes. The previous implementation coupled “state updates” with “immediate drawing,” leading to `setText()` internally triggering `draw()`, which crashed when there was no graphics context (e.g., `saveBackground()/getimage()`). Now, the setter only updates the text and marks the control as dirty, with the drawing handled by the unified redraw flow.
- **TabControl Switching and Table Content Overlap (Ghosting):** Fixed a stable ghosting issue when switching tabs or resetting the table data. The issue was caused by partial redraws happening before the snapshot was ready, leading to snapshot contamination. This was addressed by rolling back the behavior of `setIsVisible(true)` immediately triggering `requestRepaint`, and instead marking as dirty while adding safeguards to `Canvas::requestRepaint` and `TabControl::requestRepaint`: when the container is `dirty`, `hasSnap=0`, or the snapshot cache is invalid, partial fast-path is disabled and full redraw is triggered to ensure correct snapshot chains.
### ⚠️ Breaking Changes
- **Removal of Button Dimension Alias APIs:** Removed `Button::getButtonWidth()` and `Button::getButtonHeight()`, unifying the control's dimension APIs under the base class `Control::getWidth()` and `Control::getHeight()`. This change will break backward compatibility if the old methods were used, but the behavior (retrieving `width/height`) remains the same.
- **Removal of Immediate Refresh Side Effects in Setters:** The side effect of immediate drawing in setters like `setIsVisible(true)` and `setText()` has been removed. If previous business code relied on "immediate visibility update after calling," you will now need to ensure a subsequent redraw path (via window's main loop/container redraw or explicit refresh) for visual updates to be completed.
### 📌 Upgrade Instructions
1. **Button Dimension API Migration:**
- `getButtonWidth()``getWidth()`
- `getButtonHeight()``getHeight()`
2. **Adapting to Setters No Longer Triggering Immediate Drawing:**
- It is now possible to set properties (like `TextBox::setText("default")`) during initialization, with visual updates being handled by the first `Window::draw()` or the main event loop.
- If you need immediate visual updates in non-event-driven scenarios, you must ensure that a redraw path is triggered (avoid manually calling `draw()` inside the setter, as this would cause lifecycle coupling).
3. **SxLog Integration Suggestions:**
- Ensure basic configuration at the program entry (console output/minimum level/language), and use consistent tags (such as `Dirty/Resize/Table/Canvas/TabControl`) to establish traceable event chains; for high-frequency paths, control noise and I/O costs using level and tag filtering.
## [v2.3.2] - 2025 - 12 - 20
### ✨ Added
- **Table: runtime reset for headers and data:** added `Table::clearHeaders()`, `Table::clearData()`, and `Table::resetTable()`. This allows a single `Table` instance to dynamically update its headers/data at runtime, and triggers the required recalculation (cell sizing / pagination info) and redraw.
- **TextBox: password mode:** added `PASSWORD_MODE` to `TextBoxmode`. User input is stored internally, while the render layer displays masked characters (e.g., `*`). The real text can be retrieved via `TextBox::getText()`.
### ⚙️ Changed
- **TabControl: clarified default active page semantics:**
- Calling `TabControl::setActiveIndex()` **before the first draw** now only records the default active index; it no longer immediately triggers the tab button click callback.
- **After the first draw completes**, if a default active index was set, the active state is applied and the active page is drawn (if the index is out of range, the last page is activated by default).
- Calling `TabControl::setActiveIndex()` **during runtime (non-first draw)** switches the active page immediately when the index is valid; out-of-range indices are ignored.
### ✅ Fixed
- **TabControl::setActiveIndex crash when called before drawing:** fixed a null-pointer access caused by triggering the tab button click callback before initialization. The default activation is now applied after the first draw completes, preventing crashes and ensuring the active page is rendered on first draw.
- **TabControl rendering glitches when toggling visibility (hidden -> visible):** fixed multi-page overlap/ghosting caused by non-active pages being incorrectly drawn after `setIsVisible(false) -> setIsVisible(true)`. Now, when TabControl is visible, only the active page is visible/drawable; if there is no active page, nothing is drawn.
## [v2.3.1] - 2025-11-30
### 🙏 Acknowledgements
- Special thanks to user [@To-KongBai](https://github.com/To-KongBai) for providing stable reproduction steps and key phenomenon comparisons (container nested child control coordinate transformation issue), which helped us quickly identify and fix the control coordinate transformation problem in deeply nested containers. ([Issues#6](https://github.com/Ysm-04/StellarX/issues/6))
- In the upcoming website (currently undergoing ICP filing), we plan to add a contributors' wall to acknowledge users. We welcome everyone to report bugs or share interfaces created with StellarX, and we will carefully read and include acknowledgements.
- Sincere thanks to every user who reports bugs—your feedback makes StellarX more stable and robust.
### ⚙️ Changes
- **Dialog Background Snapshot Mechanism:** `Dialog` no longer captures and destroys its own snapshot. The methods for capturing and restoring snapshots have been **removed** from `Dialog`, and the base class `Canvas` now handles all snapshot management. The `draw` method in `Dialog` no longer deals with snapshots.
- **Timing Adjustment for Window and Control Redrawing on Size Change:** In the main event loop, when the window size changes, control sizes are processed first. Old snapshots are discarded, followed by the redrawing of the window with the new size, and finally, the controls are redrawn.
### ✅ Fixes
- **Child Control Coordinate Transformation in Nested Containers:** `Canvas` overrides the base class's `setX/Y` methods to synchronize the global coordinates of child controls when the parent container's global coordinates change. This prevents child controls in nested containers from incorrectly treating the container's relative coordinates as global coordinates.
- **Solid Background Window Title Not Applied:** In the `Window`'s `draw()` method, the window title is forcibly set to ensure that the title passed when creating the window is applied correctly, preventing the issue where the window title doesn't take effect.
- **Tab Control Background Residue when Changing Coordinates:** In the overridden `setX/Y` methods of `TabControl`, all tabs and their child controls are forced to discard snapshots when the tab's coordinates change. This prevents background residue caused by incorrect snapshot restoration order after modifying coordinates.
- **Table Page Number Label and Pagination Button Misalignment when Changing Coordinates:** In `Table`'s `setX/Y`, the `isNeedButtonAndPageNum` state is reset to `true`, ensuring that the pagination button and page number label are recalculated and remain centered directly beneath the table when redrawn.
## [v2.3.0] - 2025-11-18
### ✨ Added
- Introduced `LayoutMode` adaptive layout mode and `Anchor` anchor points. Controls can now call `setLayoutMode` to set layout mode and `steAnchor` to set anchor points, enabling controls to adapt to window changes during resizing. Dialog controls only recalculate their position during window resizing to maintain center alignment.
- Added `adaptiveLayout()` API to `Window`, called by the main event loop to recalculate control positions and sizes based on anchor points during window resizing, enabling dual-anchored controls (left-right or top-bottom) to automatically stretch with window changes.
### ⚙️ Changed
- **Optimized Window Resizing Mechanism**: Refactored `WndProcThunk`, `runEventLoop`, and `pumpResizeIfNeeded` to uniformly record window size changes and perform one-time repainting at the end of the event loop, preventing jitter and sequencing issues caused by repeated drawing during resizing.
- **Added Dialog Size Scheduling Interface**: Introduced `Window::scheduleResizeFromModal()`, used in conjunction with `pumpResizeIfNeeded()`. During modal dialog display, the parent window can update client area size in real time and relayout child controls during unified finalization, while the dialog maintains its original size.
- **Redraw Sequence Optimization**: Replaced `InvalidateRect` with `ValidateRect` during the finalization phase after window size changes, preventing the system from sending additional `WM_PAINT` messages that could cause reentrant drawing.
- **Other Improvements**: Fixed delayed background snapshot updates for table pagination buttons and page number labels; improved dialog background capture logic.
### ✅ Fixed
- **Modal Dialog Resizing Fix**: Resolved the issue where window resizing during modal dialog display prevented underlying controls from updating their sizes and positions according to anchor points; simultaneously eliminated ghosting artifacts caused by repeated dialog redrawing.
- **Drawing Sequence Disorder Fix**: Addressed sporadic drawing sequence disorders, control ghosting, and border flickering during window resizing, ensuring controls are drawn in the order they were added.
- **Stability Fixes**: Corrected abnormal frames caused by sudden window size changes in certain scenarios; resolved delayed background snapshot updates for tables and dialogs under edge conditions.
## [v2.2.2] - 2025 - 11- 08
### ⚙️ Changes
- Modified the coordinate transfer method for the Canvas container. Child control coordinates are now passed as relative coordinates (with the origin at the top-left corner of the container, obtainable via the `getX`/`getY` interface), instead of the original global coordinates. Child control coordinates can now be set to negative values.
- The example under `examples\register-viewer` has been updated to the latest version, aligning container child controls to use relative coordinates.
### ✅ Fixes
- Fixed jittering/bouncing and flickering when resizing the window (left/top edges):
- `WM_SIZING` only clamps the minimum size; `WM_GETMINMAXINFO` sets the window-level minimum tracking size.
- Freezes redrawing during dragging and handles resizing uniformly upon release; `WM_SIZE` only records the new size without interfering with drawing.
- Disabled `WM_ERASEBKGND` background erasing and removed `CS_HREDRAW`/`CS_VREDRAW` to reduce flickering.
- Fixed issues related to dialog boxes:
- Resolved occasional residual functional buttons after closing a dialog.
- Fixed issues where window resizing failed to redraw or displayed a corrupted background when a modal dialog was active.
- Fixed delayed updates of background snapshots for the table control's pagination buttons and page number labels during window changes.
## [v2.2.1] - 2025-11-04
==This release is a hotfix for v2.2.0==
### ✅ Fixed
- The `TabControl` class overrode the base class's `setDirty` method to ensure synchronized update status between the tab and its page list.
- The `Canvas` container, special container `TabControl`, and dialog `Dialog` overrode the `requestRepaint` method. When control bubbling propagates upward, the parent pointer is passed. Repaint requests now only bubble up one level to the parent and no longer propagate to the root. Furthermore, the entire parent container is no longer repainted; instead, the parent container repaints only the dirtied child controls, avoiding flickering caused by frequent repaints of the entire container.
- The `saveBackground` and `restoreBackground` methods were overridden in `Dialog` to ensure no border remnants remain after the dialog is closed.
### ⚙️ Changed
- Completely disabled copy and move semantics for the `Control` class:
`Control(const Control&) = delete;`
`Control& operator=(const Control&) = delete;`
`Control(Control&&) = delete;`
`Control& operator=(Control&&) = delete;`
## [v2.2.0] - 2025-11-02
**Highlights**: Officially introduces the TabControl, enhances control show/hide and layout responsiveness, and refines the text styling mechanism; fixes several UI details to improve stability.
### ✨ Added
- **TabControl (tabbed container control)**: Added the `TabControl` class to implement a multi-page tabbed UI. The tab bar supports **top/bottom/left/right** positions via `TabControl::setTabPlacement(...)`. Provides `TabControl::add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&&)` to add a “tab button + page content” pair in one go and automatically manage switching. Each pages content area is hosted by a `Canvas`; clicking different tabs (Button, TOGGLE mode) switches the visible page **(see API)**. TabControl can automatically adjust tab layout when the window size changes and uses background snapshots to avoid ghosting under transparent themes.
- **Control visibility**: All controls now support runtime **show/hide** toggling. The base class adds `Control::setIsVisible(bool)` to control a controls own visibility; hidden controls no longer participate in drawing and events. Container controls (`Canvas`) override this to implement **cascading hide**: hiding a container automatically hides all its child controls, and showing it restores them. This makes it more convenient to toggle the visibility of a group of UI elements.
- **Window resize handling**: Introduces the virtual function `Control::onWindowResize()`, called when the parent window size changes. Controls can implement this to respond to window resizing (e.g., reset background caches, adjust layout). `Canvas` implements this and **recursively notifies child controls** to call `onWindowResize()`, ensuring nested layouts update correctly. This improvement fixes possible misalignment or background issues that occurred after resizing.
- **Label text style structure**: The `Label` control now uses a unified `ControlText` style structure to manage fonts and colors. By accessing the public member `Label::textStyle`, you can set font name, size, color, underline, etc., achieving **full text style customization** (replacing the previous `setTextColor` interface). This enables richer formatting when displaying text with Label.
- **Dialog de-duplication mechanism**: `Window` adds an internal check to **prevent popping up duplicate dialogs with the same content**. When using `MessageBox::showAsync` for a non-modal popup, the framework checks if a dialog with the same title and message is already open; if so, it avoids creating another one. This prevents multiple identical prompts from appearing in quick succession.
### ⚙️ Changed
- **Text color interface adjustment**: `Label` removes the outdated `setTextColor` method; use the public `textStyle.color` to set text color instead. To change a Labels text color, modify `label.textStyle.color` and redraw. This improves consistency in text property management but may be incompatible with older code and require replacement.
- **Tooltip styling and toggle**: The `Button` Tooltip interface is adjusted to support more customization. `Button::setTooltipStyle` can now flexibly set tooltip text color, background color, and transparency; `setTooltipTextsForToggle(onText, offText)` is added so toggle buttons can display different tooltip texts in **ON/OFF** states. The original tooltip-text setting interface remains compatible, but the internal implementation is optimized, fixing the previous issue where toggle-button tooltip text didnt update.
- **Control coordinate system and layout**: Controls now maintain both **global coordinates** and **local coordinates**. `Control` adds members (such as `getLocalX()/getLocalY()`) to get positions relative to the parent container, and a `parent` pointer to the parent container. This makes layout calculations in nested containers more convenient and accurate. In absolute-layout scenarios, a controls global coordinates are automatically converted and stored as local coordinates when added to a container. Note: in the new version, when moving controls or changing sizes, prefer using the controls own setters to keep internal coordinates in sync.
- **Window resizing defaults**: Resizing is changed from experimental to **enabled by default**. The framework always enables resizable styles for the main window (`WS_THICKFRAME | WS_MAXIMIZEBOX | ...`), so theres no need to call a separate method to enable it. This simplifies usage and means created windows can be resized by users by default. For scenarios where resizing is not desired, pass specific mode flags at creation time to disable it.
### ✅ Fixed
- **Toggle-button tooltip updates**: Fixed an issue where tooltips for toggle-mode buttons did not update promptly when the state changed. With `setTooltipTextsForToggle`, the tooltip now correctly shows the corresponding text when switching between **ON/OFF**.
- **Background ghosting and coordinate sync for controls**: Fixed defects where, in some cases, control backgrounds were not refreshed in time and position calculations deviated after window/container resizing. By using `onWindowResize` to uniformly discard and update background snapshots, background ghosting and misalignment during window resizing are avoided, improving overall stability.
- **`Control` class background-snapshot memory leak**: The destructor now calls `discardBackground` to free and restore the background snapshot, preventing the memory leak caused by not releasing `*saveBkImage` in the previous version.
- **Duplicate dialog pop-ups**: Fixed an issue where repeatedly calling a non-modal message box in quick succession could create multiple identical dialogs. The new de-duplication check ensures that only one non-modal dialog with the same content exists at a time, avoiding UI disruption.
- **Other**: Optimized the control drawing/refresh strategy to reduce unnecessary repaints in certain scenarios and improve performance; corrected minor memory-management details to eliminate potential leaks. These enhancements further improve the frameworks performance and reliability.
## [v2.1.0] - 2025-10-27
**Focus**: Resizable/maximized window (EasyX reinforced by Win32), first-phase layout manager (HBox/VBox), early Tabs control. We also fixed black borders, maximize “ghosts”, flicker, and the issue where controls only appeared after interaction. Control-level **background snapshot/restore**, **single-line truncation**, and **tooltips** are now standardized.
### ✨ Added
- **Bilingual API Documentation (Chinese and English)**
- The documentation provides a detailed introduction of each class, including API descriptions, functionalities, and points to note, with a comprehensive explanation of each control.
- **Window resize/maximize reinforcement (EasyX + Win32)**
- `Window::enableResize(bool enable, int minW, int minH)`; toggle at runtime and set min track size.
- Subclassed WndProc for `WM_GETMINMAXINFO / WM_SIZE / WM_EXITSIZEMOVE / WM_ERASEBKGND / WM_PAINT` with `WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS`.
- **Full-surface background paint** in `WM_PAINT` (solid/image), removing black borders and maximize ghosts.
- **One-shot redraw** on resize with `pendingW/H + needResizeDirty` coalescing.
- **Layout manager (phase 1)**
- On `Canvas`: `LayoutKind::{Absolute, HBox, VBox, Grid(placeholder), Flow(placeholder), Stack(placeholder)}` with `LayoutParams` (`margins`, `fixedW/fixedH(-1=same)`, `weight`, `Align{Start,Center,End,Stretch}`).
- Implemented **HBox/VBox** auto layout inside containers; containers stay absolutely positioned; nesting supported.
- **Tabs control (early)**
- Decoupled tab strip and page container; background snapshot for transparent themes.
- **Button single-line truncation (MBCS; CN/EN aware)**
- Pixel-width threshold with `...` avoiding half-glyph artifacts.
- **Hover tooltip**
- Implemented via `Label` with delay & auto-hide; per-control background snapshot/restore; customizable text with sensible fallback.
### 🔧 Changed
- **Window rendering path**
- Reduced reliance on “offscreen frame blit”; in `WM_PAINT` use **GDI full background + EasyX batch drawing** (`BeginBatchDraw/EndBatchDraw + FlushBatchDraw`) to suppress flicker.
- On resize, only rebuild the scaled background (`zoomBackground`); actual painting happens next frame.
- **Control base**
- Standardized **captureBackground/restoreBackground**; transparent/stacked visuals are stable.
- Unified `dirty`: containers paint their own background when dirty; **children still evaluate/draw** as needed each frame.
- **Table**
- In transparent mode, pagination widgets now inherit table text/fill style.
- Reworked **pagination math + block centering** (header included in available width).
- Fixed background snapshot sizing (header inclusion) that caused failed restores.
- **Event loop**
- Coalesced `WM_SIZE` to the loop tail to avoid redraw storms and pointer-hover lag.
### ✅ Fixed
- **Black borders / maximize ghost / flicker**: blocked system background erase; full-surface paint in `WM_PAINT`; cleared clipping to prevent stale fragments.
- **Containers not drawn; controls only after interaction**: first-frame & post-input full-tree dirty; children draw even if the container isnt dirty.
- **Table pagination overlap & transparent shadowing**: corrected snapshot area; recomputed coordinates; instant restore + redraw after paging.
### ⚠️ Breaking
- If external code accessed `Window` private members (e.g., `dialogs`), use `getControls()` / `getdialogs()`.
- Pagination math & header inclusion may shift hard-coded offsets in custom renderers.
- Custom controls that dont restore `SetWorkingImage(nullptr)` before drawing should be reviewed.
### 📌 Upgrade notes
1. Migrate manual `cleardevice()+putimage` paths to unified **full-surface background** in `WM_PAINT`.
2. For transparent controls, `captureBackground()` before first draw; `restoreBackground()` when hiding/overdrawing.
3. For layout, set container `layout.kind = HBox/VBox` and child `LayoutParams` (`margin/fixed/weight/align`).
4. Keep a **single** truncation pass for buttons to avoid duplicate `...`.
5. Prefer built-in table pagination.
## [v2.0.1] - 2025-10-03
### Added
- New example: 32-bit register viewer tool implemented based on StellarX (supports bit inversion, left shift, right shift, hexadecimal/decimal signed/unsigned toggle, grouped binary display).
- Example path: `examples/register-viewer/`
- `TextBox` added `setText` API, allowing external setting of text box content
- `TextBox::setText` API modified: immediately calls `draw` method to redraw after setting text
- `Button` added `setButtonClick` API, allowing external functions to modify button click state and execute corresponding callback functions
- ==All documents updated with corresponding English versions(.en)==
## [v2.0.0] - 2025-09-21
### Overview
v2.0.0 is a major release. This release introduces dialog and message box factory (Dialog / MessageBox), with several important fixes and improvements to event distribution, API semantics, and internal resource management.
Some APIs/behaviors have breaking changes that are not backward compatible.
### Added
- **Dialog System**:
- Added `Dialog` class, inheriting from `Canvas`, for building modal and non-modal dialogs
- Added `MessageBox` factory class, providing two convenient APIs: `ShowModal` (synchronous blocking) and `ShowAsync` (asynchronous callback)
- Supports six standard message box types: `OK`, `OKCancel`, `YesNo`, `YesNoCancel`, `RetryCancel`, `AbortRetryIgnore`
- Automatically handles dialog layout, background saving and restoration, event propagation, and lifecycle management
- **Enhanced Event System**:
- All controls' `handleEvent` methods now return `bool` type, indicating whether the event was consumed
- Introduced event consumption mechanism, supporting finer-grained event propagation control
- Window class event loop now prioritizes dialog event processing
- **Control State Management**:
- Control base class added `dirty` flag and `setDirty()` method, uniformly managing redraw state
- All controls now implement `IsVisible()` and `model()` methods
- **API Enhancements**:
- Button class added `setButtonFalseColor()` method
- TextBox class `setMaxCharLen()` now accepts `size_t` type parameter
- Window class added dialog management methods and duplicate detection mechanism
### Breaking Changes
- **API Signature Changes**:
- All controls' `handleEvent(const ExMessage& msg)` method changed from returning `void` to returning `bool`
- Control base class added pure virtual functions `IsVisible() const` and `model() const`, all derived classes must implement them
- **Resource Management Changes**:
- Control base class style saving changed from stack objects to heap objects, managed using pointers
- Enhanced resource release safety, all resources are properly released in destructors
- **Event Handling Logic**:
- Window's `runEventLoop()` method completely rewritten, now prioritizes dialog events
- Introduced event consumption mechanism, events do not continue propagating after being consumed
### Fixed
- **Memory Management**:
- Fixed memory leak issue in `Button::setFillIma()`
- Fixed resource release issues in Control base class destructor
- Fixed background image resource management issues in Dialog class
- **Layout and Rendering**:
- Fixed pagination calculation, column width, and row height boundary issues in `Table` component
- Fixed layout disorder caused by `pX` coordinate accumulation error in `Table`
- Fixed dirty determination issue in `Canvas::draw()` that prevented child controls from being drawn
- Fixed asymmetric call issues between `TextBox::draw()` and `restoreStyle()`
- **Event Handling**:
- Fixed window event distribution logic to ensure dialog/top-level controls prioritize event processing
- Fixed delayed state updates when mouse moves out of button area
- Fixed race conditions in non-modal dialog event handling
- **Other Issues**:
- Fixed potential errors in text measurement and rendering
- Fixed incomplete background restoration after dialog closure
- Fixed z-order management issues in multi-dialog scenarios
### Changed
- **Code Quality**:
- Refactored numerous internal APIs, enhancing exception safety and maintainability
- Used smart pointers and modern C++ features to replace raw new/delete
- Unified code style and naming conventions
- **Performance Optimization**:
- Optimized event processing flow, reducing unnecessary redraws
- Improved dialog background saving and restoration mechanism
- Reduced memory allocation and copy operations
- **Documentation and Examples**:
- Added detailed usage examples for all new features
- Improved code comments and API documentation
- Updated README and CHANGELOG to reflect latest changes
## [1.1.0] - 2025-09-08
### Added
- **Window Class API Enhancements**:
- Added complete getter method set, improving class encapsulation and usability
- `getHwnd()` - Get window handle for integration with native Windows API
- `getWidth()` - Get window width
- `getHeight()` - Get window height
- `getHeadline()` - Get window title
- `getBkcolor()` - Get window background color
- `getBkImage()` - Get window background image pointer
- `getControls()` - Get reference to control management container, allowing iteration and manipulation of added controls
### Improved
- **API Consistency**: Provided symmetric setter and getter methods for all important attributes
- **Code Documentation**: Further improved class comments, making them clearer and more professional
## [1.0.0] - 2025-09-08
### Release Summary
First stable release
### Added
- First stable version of StellarX framework
- Complete control library: Button, Label, TextBox, Canvas, Table, and Window
- CMake-based build system
- Detailed documentation and example code
- **Explicit declaration: This framework is specifically designed for Windows platform**
### Released
- **First release of pre-compiled binary library files**, facilitating quick integration without compiling from source
- Provided release packages include:
- `StellarX-v1.0.0-x64-Windows-msvc-x64.zip`
- **Build Environment**: Visual Studio 2022 (MSVC v143)
- **Architecture**: x64 (64-bit)
- **Runtime Library**: `/MD`
- **Build Modes**: `Release | Debug`
- **Contents**: Includes all necessary header files (`include/`) and static library files (`lib/StellarX-Debug.lib StellarX-Release.lib`)
### Core Features
- Modular design following SOLID principles
- Unified control interface (`draw()` and `handleEvent()`)
- Support for multiple control shapes and styles
- Custom event handling callbacks
- Lightweight design with no external dependencies
## [0.1.0] - 2025-08-15
### Added
- Initial project structure and core architecture
- Control base class and basic event handling system
- Basic examples and documentation setup

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@@ -3,9 +3,245 @@
StellarX 项目所有显著的变化都将被记录在这个文件中。 StellarX 项目所有显著的变化都将被记录在这个文件中。
格式基于 [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), 格式基于 [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
并且本项目遵循 [语义化版本](https://semver.org/lang/zh-CN/) 并且本项目遵循 [语义化版本](https://semver.org/lang/zh-CN/)
[English document](CHANGELOG.en.md)
## [v3.0.0] - 2026 - 01 - 09
### ✨ 新增
- **日志系统使用Demo** 在examples\SXLog-日志系统使用demo
- **轻量日志系统 SxLogSxLogger / SxLogLine / SxLogScope / Sink / TagFilter / LanguageSwitch**新增统一日志入口与宏封装,支持按级别与 Tag 筛选输出,支持控制台/文件落地与可选滚动(按大小阈值),并提供中英文双语文本选择能力(`SX_T` / `SxT`)。日志宏具备短路机制:未命中级别或 Tag 时不构造日志对象、不拼接字符串;输出侧以行级互斥保证多线程下不交错。该模块不依赖 WinAPI 调试输出通道、不引入第三方库。
- 典型用法:`SX_LOGD/SX_LOGI/SX_LOGW/SX_LOGE/SX_LOGF/SX_LOG_TRACE` + 流式拼接;`SX_TRACE_SCOPE` 作用域耗时统计
- 核心配置:`setMinLevel(...)``setTagFilter(...)``enableConsole(true/false)``enableFile(path, append, rotateBytes)``setLanguage(ZhCN/EnUS)``setGBK()`
### ⚙️ 变更
- **TabControl 页签切换时序调整:**修改页签按钮切换逻辑为“先关闭当前已打开页,再打开目标页”,避免“先打开再关闭”在复杂容器/快照链路下引入的时序不确定性;对外 API 不变(涉及 `TabControl::add` 内部切换逻辑)。
- **控件 Setter 语义收敛:**明确控件 Setter 的职责为“更新状态并标脏”,绘制统一由窗口/容器的重绘收口机制触发,降低生命周期耦合与快照污染风险(见下方相关修复条目)。
### ✅ 修复
- **TextBox::setText 在进入事件循环前调用触发中断:**修复在窗口尚未初始化(未 `initgraph()`、图形上下文未就绪)前调用 `TextBox::setText()` 导致访问冲突崩溃的问题。旧实现将“状态更新”和“立即绘制”耦合,`setText()` 内部直接触发 `draw()`,进而在无图形上下文时进入 `saveBackground()/getimage()` 路径崩溃;现已移除 Setter 内直接绘制,仅保留赋值与置脏,绘制交由统一重绘流程完成。
- **TabControl 切换/关闭后 Table 新旧内容重叠(重影):**修复页签切换与表格重置数据后出现的稳定残影问题。根因是“快照未就绪阶段发生局部重绘”导致快照污染;本次回退 `setIsVisible(true)` 的“立即向上 requestRepaint”行为改为仅置脏并为 `Canvas::requestRepaint``TabControl::requestRepaint` 增加护栏:当容器 `dirty``hasSnap=0` 或快照缓存无效时,禁止 partial fast-path自动降级为全量重绘以保证快照链路正确性同时修正 `Table::setData(...)` 列补齐边界问题,降低异常噪声。
### ⚠️ 可能不兼容
- **删除 Button 尺寸别名 APIBreaking**移除 `Button::getButtonWidth()` / `Button::getButtonHeight()`,统一使用基类 `Control::getWidth()` / `Control::getHeight()` 获取控件尺寸。该改动会导致旧代码在升级到 v3.0.0 后编译失败,但行为语义保持一致(仍读取同一 `width/height`)。
- **可见性/文本设置的“即时刷新”副作用移除:**`setIsVisible(true)``setText()` 等 Setter 不再保证立刻触发绘制;如业务代码此前依赖“调用后立即可见”,需要确保后续存在一次重绘收口(窗口主循环/容器重绘/显式刷新)以完成视觉更新。
### 📌 升级指引
1. **Button 宽高接口迁移:**
- `getButtonWidth()``getWidth()`
- `getButtonHeight()``getHeight()`
2. **Setter 不再“立即绘制”的适配:**
- 初始化阶段可先设置属性(如 `TextBox::setText("default")`),由首次 `Window::draw()` / 主事件循环的统一绘制完成可视刷新;
- 若在非事件驱动场景下程序化更新后需要立刻刷新,请确保触发一次统一重绘路径(避免在 Setter 内手动调用 `draw()` 造成生命周期耦合)。
3. **SxLog 接入建议:**
- 在程序入口完成基础配置(控制台输出/最低级别/语言),并使用统一 Tag`Dirty/Resize/Table/Canvas/TabControl`)建立可回放的事件链路;高频路径建议通过级别与 Tag 控制噪声与 I/O 成本。
## [v2.3.2] - 2025 - 12 - 20
### ✨ 新增
- **Table 支持运行期重置表头与数据:**新增 `Table::clearHeaders()``Table::clearData()``Table::resetTable()`,允许同一 `Table` 在运行过程中动态切换表头与数据,并触发必要的单元格尺寸/分页信息重算与重绘。
- **TextBox 新增密码模式:**`TextBoxmode` 新增 `PASSWORD_MODE`;输入内容内部保存,绘制层面使用掩码字符(如 `*`)替代显示,真实文本可通过 `TextBox::getText()` 获取。
### ⚙️ 变更
- **TabControl 默认激活页语义明确化:**
- 首次绘制前调用 `TabControl::setActiveIndex()`:仅记录默认激活索引,不再立即触发页签按钮点击回调;
- 首次绘制完成后:若设置了默认激活索引则应用激活状态并绘制激活页(索引越界时默认激活最后一个页);
- 程序运行过程中调用 `TabControl::setActiveIndex()`:索引合法则立即切换激活页并绘制;索引越界则不做处理。
### ✅ 修复
- **TabControl::setActiveIndex 绘制前调用导致程序中断:**修复绘制前设置默认激活索引时触发空指针访问的问题;现在默认激活逻辑延后到首次绘制完成后再生效,避免崩溃并保证首次绘制即可绘制激活页。
- **TabControl 由不可见设置为可见时绘制错乱:**修复 `setIsVisible(false) -> setIsVisible(true)` 后非激活页被错误绘制导致的多页重叠/残影;现在 TabControl 可见时仅激活页可见/可绘制,无激活页则不绘制任何页。
## [v2.3.1] - 2025 - 11 - 30
### 🙏 鸣谢
- 感谢用户 [@To-KongBai](https://github.com/To-KongBai) 提供稳定复现步骤与关键现象对比(容器嵌套孙控件坐标转换问题),帮助我们快速确认多容器嵌套时的控件坐标转换问题并修复。([Issues#6](https://github.com/Ysm-04/StellarX/issues/6)
- 在即将上线的官网中ICP备案中我们计划加入一个贡献者鸣谢墙欢迎各位用户反馈BUG或者分享自己用星垣做的界面我们将认真阅读并收录鸣谢
- 真诚的感谢每一位反馈BUG的用户你们的反馈将使星垣更加稳定和健壮
### ✨ 新增
新增一个登录界面Demo在主仓库**examples/**目录下
### ⚙️ 变更
- **Dialog背景快照机制**`Dialog`不在自己抓取和销毁快照,**删除**重载的抓取和恢复快照的方法,完全交由基类`Canvas`处理,`Dialog``draw`方法中不在处理快照
- **窗口变化重绘时控件和窗口重绘的时机调整:**主事件循环中窗口大小发生变化时先处理控件尺寸,并回贴和释放旧快照,然后再重绘新尺寸窗口,最后绘制控件
### ✅ 修复
- **容器嵌套时子控件坐标转化:**`Canvas`重写了基类的`setX/Y`方法,在容器全局坐标发生变化时同步修改子控件的全局坐标,防止在容器嵌套时,容器的相对坐标被子控件当成全局坐标处理
- **纯色背景窗口标题不生效:**在`Window``draw()`方法中强制设置窗口标题,以防止,创建窗口时传递的窗口标题不生效
- **选项卡控件页签打开时动态改变坐标背景残留:**在`TabControl`重写的`setX/Y`方法中,当选项卡的坐标发生变化时强制让所有页签以及页和子控件丢一次快照,防止,在修改坐标后因,快照恢复顺序引起的选项卡激活页残留
- **Table动态改变坐标页码标签和翻页按钮错乱**在`Table`控件的`setX/Y`中重置`isNeedButtonAndPageNum`状态为真,在绘制时重新计算翻页按钮和页码标签的位置以保持在表格正下方居中位置显示
## [v2.3.0] - 2025 - 11 - 18
### ✨ 新增
- 新增`LayoutMode `自适应布局模式和`Anchor`锚点,控件中可以调用 `setLayoutMode`
设置布局模式以及`steAnchor`设置锚点,达到窗口拉伸时控件自适应窗口变化。对话框控件在窗口变化时只会重新计算位置,来保证居中显示
- `Window`新增`adaptiveLayout()`这个API由主事件循环调用在窗口拉伸时根据锚点重新计算控件位置和尺寸使左右/上下双锚定控件随窗口变化自动伸缩。
### ⚙️ 变更
- **优化窗口尺寸调整机制**:重构 `WndProcThunk``runEventLoop``pumpResizeIfNeeded`,统一记录窗口尺寸变化并在事件循环尾部一次性重绘,避免拉伸过程中重复绘制引发抖动与顺序错乱。
- **新增对话框尺寸调度接口**:引入 `Window::scheduleResizeFromModal()`,配合 `pumpResizeIfNeeded()` 使用。模态对话框显示期间,父窗口可实时更新客户区尺寸并在统一收口时重新布局子控件,对话框自身尺寸保持不变。
- **重绘顺序优化**:在窗口尺寸变化后的收口阶段使用 `ValidateRect` 代替 `InvalidateRect`,避免系统再次发送 `WM_PAINT` 导致重入绘制。
- **其他改进**:修复表格翻页按钮与页码标签等元素背景快照更新不及时的问题;改进对话框背景捕捉逻辑。
### ✅ 修复
- **模态对话框拉伸修复**:解决了模态对话框弹出时,窗口拉伸无法让底层控件按照锚点更新尺寸和位置的问题;同时避免对话框反复重绘导致残影。
- **绘制顺序错乱修复**:解决窗口拉伸时偶发的绘制顺序紊乱、控件残影和边框闪烁问题,确保控件按添加顺序依次绘制。
- **稳定性修复**:修正某些情况下窗口尺寸突变导致的异常帧;解决表格和对话框背景快照在边界条件下未及时更新的问题。
## [v2.2.2] - 2025 - 11- 08
### ⚙️ 变更
- Canvas容器坐标传递方式改变子控件坐标由原来的传递全局坐标改为传递相对坐标坐标原点为容器的左上角坐标可通过getX/Y接口获得可以设置子控件坐标为负值
- examples\register-viewer下的案例已同步修改为最新同步容器子控件为相对坐标
### ✅ 修复
- 修复窗口拉伸(左/上边)时的抖动/弹回与闪烁
- `WM_SIZING` 仅做最小尺寸夹紧;`WM_GETMINMAXINFO` 设置窗口级最小轨迹
- 拖拽期冻结重绘,松手统一收口;`WM_SIZE` 只记录尺寸不抢绘制
- 禁用 `WM_ERASEBKGND` 擦背景并移除 `CS_HREDRAW/CS_VREDRAW`,减少闪烁
- 对话框的相关问题
- 对话框关闭后概率出现功能按钮残留
- 模态对话框触发时,窗口拉伸无法重绘或背景错乱
- 表格控件在窗口变化时其翻页按钮和页码标签背景快照更新不及时的问题
## [v2.2.1] - 2025 - 11 - 4
==此版本为v2.2.0的修复版本==
### ✅ 修复
- `TabControl`类重写了基类的`setDirty`方法保证页签+页列表同步更新
状态
- `Canvas`容器和特殊容器`TabControl`以及对话框`Dialog`重写`requestRepaint`方法,控件向上冒泡时传递父指针,请求重绘时只向上到父一级,不再传递到根。并且不再重绘整个父容器,而是由父容器重绘标脏的子控件,避免了频繁真个容器重绘导致的频闪
- `Dialog`中重写了`saveBackground``restBackground`方法,保证对话框关闭后不会有边框残留
### ⚙️ 变更
- 彻底禁用`Control`的移动构造`Control(const Control&) = delete;`
`Control& operator=(const Control&) = delete;`
`Control(Control&&) = delete;`
`Control& operator=(Control&&) = delete;`
## [v2.2.0] - 2025-11-02
**重点**:正式引入选项卡控件(TabControl)增强控件显隐与布局响应能力并完善文本样式机制修复若干UI细节问题以提升稳定性。
### ✨ 新增
- **选项卡容器控件 TabControl**:新增 `TabControl` 类,实现多页面选项卡界面。支持页签栏在 **上/下/左/右** 四种位置排列,可通过 `TabControl::setTabPlacement(...)` 设置。提供 `TabControl::add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&&)` 接口,一次性添加“页签按钮+页面内容”对,并自动管理切换显示。各页内容区域由 `Canvas` 承载,点击不同页签(ButtonTOGGLE模式)将切换显示对应页面**【见 API】**。TabControl 在窗口大小变化时可自动调整页签布局,并使用背景快照避免透明主题下的叠影问题。
- **控件显隐控制**:所有控件现支持运行时**显示/隐藏**切换。基类新增方法 `Control::setIsVisible(bool)` 控制自身可见性,隐藏后控件不参与绘制和事件。容器控件(`Canvas`)重写该方法,实现**级联隐藏**:隐藏容器将自动隐藏其中所有子控件,再次显示时子控件也随之恢复。这使一组界面元素的显隐切换更加方便。
- **窗口尺寸变化响应**:引入 `Control::onWindowResize()` 虚函数,当父窗口尺寸改变时调用。各控件可通过实现此函数响应窗口大小调整,例如重置背景缓存、调整布局等。`Canvas` 已实现该函数,会在窗口变化时**递归通知子控件**调用 `onWindowResize()`,确保嵌套布局能正确更新。此改进解决了之前窗口拉伸后子控件可能位置错位或背景异常的问题。
- **Label 文本样式结构**`Label` 控件现在使用统一的 `ControlText` 样式结构管理字体和颜色。可通过访问公有成员 `Label::textStyle` 设置字体名称、大小、颜色、下划线等属性,实现**完整文本样式定制**(替代原先的 setTextColor 接口)。这使 Label 在展示文本时支持更丰富的格式。
- **Dialog 防重复机制**`Window` 新增内部检查函数,**防止重复弹出相同内容的对话框**。在使用 `MessageBox::showAsync` 非模态弹窗时,框架会判断是否已有相同标题和消息的对话框未关闭,若是则避免再次创建。此机制杜绝了短时间内弹出多个相同提示的情况。
### ⚙️ 变更
- **文本颜色接口调整**`Label` 移除了过时的 `setTextColor` 方法,改为通过公有的 `textStyle.color` 设置文字颜色。如需改变 Label 文本颜色,请直接修改 `label.textStyle.color` 并重绘。此改动提升了文本属性管理的一致性,但可能对旧版代码不兼容,需要做相应替换。
- **Tooltip 样式与切换**`Button` 的悬停提示 (Tooltip) 接口调整为支持更多自定义。`Button::setTooltipStyle` 现在可灵活设置提示文字颜色、背景色及透明模式;新增 `setTooltipTextsForToggle(onText, offText)` 用于切换按钮在 **ON/OFF** 两种状态下显示不同的提示文字。原有 Tooltip 文案设置接口仍兼容,但内部实现优化,修正了先前切换按钮提示文字不更新的问题。
- **控件坐标系与布局**:控件现在同时维护**全局坐标**和**局部坐标**。`Control` 新增成员(如 `getLocalX()/getLocalY()` 等)用于获取控件相对父容器的位置,以及 `parent` 指针指向父容器。这一改进使得嵌套容器布局计算更加便捷和准确。在绝对布局场景下,控件的全局坐标会在添加进容器时自动转换为本地坐标保存。开发者需要注意,新版中移动控件或调整尺寸应优先使用控件自带的 setter以确保内部坐标同步更新。
- **默认窗口调整**:窗口拉伸功能从实验转为默认支持。框架始终为主窗口启用了可调整大小的样式(`WS_THICKFRAME|WS_MAXIMIZEBOX|...`),不再需要调用独立的方法启用。这一变更简化了使用,同时意味着创建的窗口默认可以被用户拖拽拉伸。对于不希望窗口缩放的场景,可在创建窗口时通过传递特定模式标志来禁止。
### ✅ 修复
- **切换按钮 Tooltip 更新**:修正了切换模式按钮在状态改变时悬停提示未及时更新的问题。现在使用 `setTooltipTextsForToggle` 设置不同提示后,按钮在 **ON/OFF** 状态切换时悬停提示文字会正确显示对应内容。
- **控件背景残影与坐标同步**:解决了某些情况下窗口或容器尺寸变化后控件背景未及时刷新、位置计算偏差的缺陷。利用 `onWindowResize` 统一丢弃并更新背景快照,避免了拉伸窗口时可能出现的控件背景残影和错位现象,界面稳定性提升。
- **`Control`类背景快照内存泄漏**:在析构函数里调用了`discardBackground`释放并恢复背景快照,避免了上一版本未释放`*saveBkImage`造成的内存泄漏
- **重复对话框弹出**:修复了快速重复调用非模态消息框可能出现多个相同对话框的问题。新增的去重判断保证相同内容的非模态对话框同一时间只会存在一个,避免用户界面受到干扰。
- **其他**:优化了控件绘制刷新策略,减少某些场景下的不必要重绘,提升运行效率;修正少量内存管理细节以消除潜在泄漏。上述改进进一步提高了框架的性能与可靠性。
## [v2.1.0] - 2025-10-27
**重点**:窗口可拉伸/最大化补强EasyX + Win32、布局管理器HBox/VBox 第一阶段)、选项卡控件雏形;系统性修复黑边、最大化残影、频闪与“控件需交互才出现”等历史问题。并统一了**背景快照/恢复**、**按钮单行截断**、**Tooltip** 的机制。
### ✨ 新增
- **中英文双语 API文档**
- 文档详细介绍了每个类以及API描述、功能和需要注意的地方详细介绍了每个控件
- **窗口拉伸 / 最大化补强(在 EasyX 基础上用 Win32 加固)**
- 新增 `Window::enableResize(bool enable, int minW, int minH)`;运行时开关可拉伸并设置最小跟踪尺寸。
- 子类化窗口过程:处理 `WM_GETMINMAXINFO / WM_SIZE / WM_EXITSIZEMOVE / WM_ERASEBKGND / WM_PAINT`,并启用 `WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS`,解决 EasyX 窗口原生不可拉伸问题。
- **整窗背景绘制**:在 `WM_PAINT` 用 GDI 直写客户区(纯色/图片均支持),彻底消除黑边与最大化残影。
- **一次性重绘**:合并连续 `WM_SIZE`,使用 `pendingW/H + needResizeDirty` 在主循环尾部统一置脏重绘,避免死循环与抖动。
- **布局管理器(第一阶段)**
-`Canvas` 引入布局元数据:`LayoutKind::{Absolute, HBox, VBox, Grid(预留), Flow(预留), Stack(预留)}``LayoutParams``margin{L,R,T,B}``fixedW/fixedH(-1=沿用)``weight``Align{Start,Center,End,Stretch}`)。
- 实装 **HBox/VBox** 自动布局(容器内部自动排布;容器本身仍绝对定位,可嵌套)。
- **选项卡Tabs控件雏形**
- 页签条与页面容器解耦;多页签切换;为透明主题提供**背景快照**避免叠影。
- **按钮文本单行截断MBCS中/英分治)**
- 基于像素宽度阈值的 `...` 截断,避免半字节/半汉字。
- **悬停提示Tooltip**
-`Label` 为载体,支持延时出现、自动隐藏、自定义文案(默认回退到按钮文本);使用控件级**背景快照/恢复**。
### 🔧 变更
- **Window 渲染路径**
- 弱化“离屏 frame→整屏贴图”的依赖`WM_PAINT`**GDI 整窗背景 + EasyX 批量绘制**`BeginBatchDraw/EndBatchDraw + FlushBatchDraw`)以抑制频闪。
- 尺寸变化仅重建 `zoomBackground`(图片背景的缩放副本),显示延后到下一帧。
- **Control 基类**
- 标准化 **captureBackground/restoreBackground**;统一透明/叠放控件行为。
- 统一 `dirty` 语义:容器自身脏才重画背景,但**子控件每帧评估并按需绘制**,不再出现“容器不脏→子控件不画”的空窗。
- **Table**
- 透明模式下,分页按钮与页码标签跟随表格的文本/填充风格,避免风格漂移。
- **分页度量与整体居中**重做:可用宽度含表头;“上一页/下一页+页码”作为**一个块**水平居中。
- 修复**背景快照区域**未计入表头导致恢复失败的问题。
- **事件循环**
- 合并 `WM_SIZE` 到循环尾统一处理,降低输入延迟与重绘风暴。
### ✅ 修复
- **黑边 / 最大化残影 / 频闪**`WM_ERASEBKGND` 返回 1 禁止系统擦背景;`WM_PAINT` 全面覆盖;清空裁剪区防止旧帧残留。
- **容器不画、控件需交互后才出现**:首帧与输入后触发**全树置脏**;子控件在容器未脏时也能正常绘制。
- **Table 翻页重叠与透明叠影**:修正快照区域、重算坐标并即时恢复+重绘。
### ⚠️ 可能不兼容
- 若外部代码直接访问 `Window` 私有成员(如 `dialogs`),请改用 `getControls()` / `getdialogs()`
- `Table` 的分页与表头度量变化可能影响外部硬编码偏移;需要对齐新公式。
- 自定义控件若未遵循绘制前 `SetWorkingImage(nullptr)` 的约定,请自查。
### 📌 升级指引
1. **窗口背景**:将手工 `cleardevice()+putimage` 迁移到 `WM_PAINT` 的**整窗覆盖**流程。
2. **透明控件**:首绘前 `captureBackground()`,隐藏/覆盖时 `restoreBackground()`
3. **布局**:容器设 `layout.kind = HBox/VBox`;子项用 `LayoutParams``margin/fixed/weight/align`)。
4. **按钮截断**:保持单次截断,避免重复 `...`
5. **表格**:移除自绘分页,使用内置导航。
## [v2.0.1] - 2025 - 10 - 03
### 新增
- 新增示例:基于 StellarX 实现的 32 位寄存器查看工具(支持位取反、左移、右移,十六进制/十进制带符号/无符号切换,分组二进制显示)。
- 示例路径:`examples/register-viewer/`
- `TextBox`新增`setText`API可在外部设置文本框内容
- `TextBox::setText`API修改在设置文本后立即调用`draw`方法重绘
- `Button`新增`setButtonClick`API,允许通过外部函数修改按钮的点击状态,并执行相应的回调函数
- ==所有文档更新对应英文版本==
## [v2.0.0] - 2025-09-21 ## [v2.0.0] - 2025-09-21

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@@ -7,13 +7,41 @@ project(StellarX VERSION 2.0.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True) set(CMAKE_CXX_STANDARD_REQUIRED True)
# 为了支持 out-of-source builds创建构建目录
set(CMAKE_BINARY_DIR ${CMAKE_SOURCE_DIR}/build)
# 设置生成的二进制文件输出目录
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
# 包含头文件目录(目前头文件都在根目录) # 包含头文件目录(目前头文件都在根目录)
include_directories(${CMAKE_SOURCE_DIR}) include_directories(${CMAKE_SOURCE_DIR})
# 源文件收集 # 通过选项设置是否启用调试信息
option(USE_DEBUG "Build with debug information" OFF)
if(USE_DEBUG)
set(CMAKE_BUILD_TYPE Debug)
else()
set(CMAKE_BUILD_TYPE Release)
endif()
# 查找源文件
file(GLOB_RECURSE SOURCES file(GLOB_RECURSE SOURCES
"${CMAKE_SOURCE_DIR}/*.cpp" "${CMAKE_SOURCE_DIR}/*.cpp"
) )
# 生成可执行文件 # 生成可执行文件
add_executable(StellarX ${SOURCES}) add_executable(StellarX ${SOURCES})
# 可以选择性地查找外部库并链接(例如 BoostSDL2等
# FindPackage(Boost REQUIRED)
# target_link_libraries(StellarX Boost::Boost)
# 为外部依赖配置路径
# set(Boost_DIR "path/to/boost")
# find_package(Boost REQUIRED)
# 如果有额外的库需要链接,继续在此处添加
# target_link_libraries(StellarX Boost::Boost)

94
CONTRIBUTING.en.md Normal file
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@@ -0,0 +1,94 @@
# Contributing to StellarX
Thank you for your interest in contributing to StellarX! This document provides guidelines and steps for contributing.
StellarX is a C++ GUI framework built for the **Windows platform**, based on the EasyX graphics library.
## Development Environment Setup
1. Install Visual Studio 2019 or later
2. Install the corresponding version of EasyX graphics library
3. Install CMake 3.12 or later
4. Clone the project repository
5. Use CMake to generate the solution and compile
## How to Contribute
### Reporting Bugs
1. Check [Issues](../../issues) to see if the bug has already been reported.
2. If not, create a new Issue.
3. Use the "Bug Report" template.
4. Provide a **clear title and description**.
5. Include relevant code snippets, screenshots, or steps to reproduce the issue.
### Suggesting Enhancements
1. Check existing Issues to see if your idea has been suggested.
2. Create a new Issue using the "Feature Request" template.
3. Clearly describe the new feature and explain why it would be useful.
### Submitting Code Changes (Pull Requests)
1. **Fork** the repository on GitHub.
2. **Clone** your forked repository to your local machine.
3. Create a **new branch** for your feature or bug fix (`git checkout -b my-feature-branch`).
4. **Make your changes**. Ensure your code follows the project's style (see below).
5. **Commit your changes** with clear, descriptive commit messages.
6. **Push** your branch to your forked GitHub repository (`git push origin my-feature-branch`).
7. Open a **Pull Request** against the original StellarX repository's `main` branch.
## Code Style Guide
* Follow the existing code formatting and naming conventions in the project.
* Use meaningful names for variables, functions, and classes.
* Comment your code when necessary, especially for complex logic.
* Ensure your code compiles without warnings.
* Test your changes thoroughly.
* Use **4 spaces** for indentation (no tabs)
* Class names use **PascalCase** (e.g., `ClassName`)
* Functions and variables use **camelCase** (e.g., `functionName`, `variableName`)
* Constants use **UPPER_CASE** (e.g., `CONSTANT_VALUE`)
* Member variables use **m_** prefix (e.g., `m_memberVariable`)
* Use meaningful names for control properties, avoid abbreviations
* Add detailed comments for all public interfaces
* Follow RAII principles for resource management
## Example Code Style
```c++
// Good Example
class MyControl : public Control {
public:
MyControl(int x, int y, int width, int height)
: Control(x, y, width, height), m_isActive(false) {}
void draw() override {
// Drawing logic
}
private:
bool m_isActive;
};
// Bad Example
class my_control: public Control{
public:
my_control(int x,int y,int w,int h):Control(x,y,w,h),active(false){}
void Draw() override{
// Drawing logic
}
private:
bool active;
};
```
## Project Structure
Please follow the project's directory structure:
- Header files go in the `include/StellarX/` directory
- Implementation files go in the `src/` directory
- Example code goes in the `examples/` directory
## Questions?
If you have any questions, feel free to open an Issue or contact the maintainers.

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@@ -0,0 +1,314 @@
# StellarX GUI Framework README
[中文README](README.md)
------
![GitHub all releases](https://img.shields.io/github/downloads/Ysm-04/StellarX/total)
[![Star GitHub Repo](https://img.shields.io/github/stars/Ysm-04/StellarX.svg?style=social&label=Star%20This%20Repo)](https://github.com/Ysm-04/StellarX)
![Version](https://img.shields.io/badge/Version-2.3.2-brightgreen.svg)
![Download](https://img.shields.io/badge/Download-2.3.2_Release-blue.svg)
![C++](https://img.shields.io/badge/C++-17+-00599C?logo=cplusplus&logoColor=white)
![Windows](https://img.shields.io/badge/Platform-Windows-0078D6?logo=windows)
![EasyX](https://img.shields.io/badge/Based_on-EasyX-00A0EA)
![License](https://img.shields.io/badge/License-MIT-blue.svg)
![Architecture](https://img.shields.io/badge/Architecture-Modular%20OOP-brightgreen)
![CMake](https://img.shields.io/badge/Build-CMake-064F8C?logo=cmake)
> **“Bounded by the stars, light as dust.”** — An ultra-lightweight, highly modular, native C++ GUI framework for Windows.
`StellarX` rejects bloat: no hundreds-of-MB dependencies, no marathon builds, and no steep learning curve. Back to the essence—clean code, clear architecture, and high efficiency to solve the core needs of desktop app development.
This is a **teaching-grade and tooling-grade** framework that helps developers understand GUI fundamentals and quickly build lightweight utilities.
------
### 🆕V3.0.0 - Major Update
[CHANGELOG.en.md](CHANGELOG.en.md)
### ✨ New Features
- **SxLog**: A lightweight logging system with support for log levels, tag filtering, bilingual (Chinese/English) output, and console/file logging with optional file rolling.
- **TabControl**: Improved tab switching logic to ensure the current tab is closed before the target tab is opened.
- **Improved Setters**: Setters now only update state and mark as dirty, with drawing handled by the unified redraw flow.
### ⚙️ Changes
- **TabControl Default Active Tab**: Default active tab logic clarified. First, set the active index without immediate drawing; after the first draw, the tab is activated.
### ✅ Fixes
- **TabControl::setActiveIndex Crash**: Fixed crash when setting the default active tab before the first draw.
- **TabControl Rendering Glitch**: Fixed issue where non-active tabs were incorrectly drawn when switching visibility.
### ⚠️ Breaking Changes
- **Button Size APIs Removed**: `getButtonWidth()` and `getButtonHeight()` removed; use `getWidth()` and `getHeight()` instead.
- **No Immediate Drawing for Setters**: Setters like `setText()` no longer trigger immediate drawing.
### 📌 Upgrade Guide
- **Button**: Replace `getButtonWidth()` / `getButtonHeight()` with `getWidth()` / `getHeight()`.
- **Setters**: Ensure a redraw mechanism after calling setters like `setText()`.
## 📦 Project Structure & Design Philosophy
StellarX adopts classic **OOP** and **modular** design with a clear structure:
```
StellarX/
├── include/
│ └── StellarX/
│ ├── StellarX.h
│ ├── CoreTypes.h # single source of truth (enums/structs)
│ ├── Control.h
│ ├── Button.h
│ ├── Window.h
│ ├── Label.h
│ ├── TextBox.h
│ ├── TabControl.h #v2.2.0
│ ├── Canvas.h
│ ├── Dialog.h
│ ├── MessageBox.h
│ └── Table.h
├── src/
│ ├── Control.cpp
│ ├── Button.cpp
│ ├── Window.cpp
│ ├── Label.cpp
│ ├── TextBox.cpp
│ ├── Canvas.cpp
│ ├── TabControl.cpp #v2.2.0
│ ├── Table.cpp
│ ├── Dialog.cpp
│ └── MessageBox.cpp
├── examples/
│ └── demo.cpp
├── docs/
│ └── CODE_OF_CONDUCT.md
├── CMakeLists.txt
├── CONTRIBUTING.md
├── CHANGELOG.md
├── CHANGELOG.en.md
├── Doxyfile
├── LICENSE
├──API 文档.md
├──API Documentation.en.md
└── README.md
```
**Design Philosophy:**
1. **Single Responsibility (SRP):** each class/file does exactly one thing.
2. **Dependency Inversion (DIP):** high-level modules depend on abstractions (`Control`), not concrete controls.
3. **Open/Closed (OCP):** extend by inheriting from `Control` without modifying existing code.
4. **Consistency:** unified `draw()` / `handleEvent()` across all controls.
## 🚀 Core Features
- **Ultra-lightweight:** no heavyweight external dependencies besides EasyX.
- **Clear modules:** `CoreTypes.h` unifies types and enums.
- **Native performance:** EasyX + Win32 for efficient execution and low memory (often <10 MB).
- **Complete control set:** Button, Label, TextBox, Canvas, Table, Dialog, MessageBox, **TabControl**.
- **Highly customizable:** colors; shapes (rectangle/rounded/circle/ellipse); fills; fonts—switchable via enums.
- **Simple, intuitive API:** OOP design with clear semantics—code as documentation.
- **Standard project layout:** split `include/src`, CMake-friendly, easy to integrate or use out of the box.
------
## ⚡ Quick Start (5 minutes)
> Get the prebuilt package from [Releases](https://github.com/Ysm-04/StellarX/releases/latest).
### Requirements
- **OS:** Windows 10+
- **Compiler:** C++17 (e.g., VS 2019+)
- **Graphics:** [EasyX](https://easyx.cn/) 2022+ (matching your compiler)
- **Build:** CMake 3.12+ (optional)
### Install EasyX
1. Download the latest EasyX
2. Install components matching your Visual Studio version
3. The framework links automatically—no extra config needed
### Build with CMake (recommended)
```
git clone https://github.com/Ysm-04/StellarX.git
cd StellarX
mkdir build && cd build
cmake ..
cmake --build .
./examples/Demo
```
### Manual Integration
- Copy `include` and `src`
- Add header search path: `include/StellarX/`
- Add all `.cpp` files to your project
### First Resizable Window
```
#include "StellarX.h"
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
// Resizing enabled by default; current size is the minimum size
Window mainWindow(800, 600, 0, RGB(255,255,255), "My StellarX App");
mainWindow.draw();
// Add your controls...
// mainWindow.addControl(std::move(btn));
mainWindow.runEventLoop();
return 0;
}
```
> Implementation note: perform **full-window background drawing** (solid/image) during `WM_PAINT`, and combine with EasyX batch drawing to suppress flicker and black edges.
------
## 📚 Core Types (excerpt from `CoreTypes.h`)
### Enums
| Enum | Description | Common values |
| ------------------ | ---------------- | ------------------------------------------------------------ |
| `ControlShape` | Geometric shape | `RECTANGLE`, `B_RECTANGLE`, `ROUND_RECTANGLE`, `CIRCLE`, `ELLIPSE` |
| `ButtonMode` | Button behavior | `NORMAL`, `TOGGLE`, `DISABLED` |
| `TextBoxMode` | TextBox mode | `INPUT_MODE`, `READONLY_MODE` |
| `FillMode` | Fill mode | `SOLID`, `NULL`, `HATCHED` |
| `FillStyle` | Pattern style | `HORIZONTAL`, `CROSS` |
| `LineStyle` | Line style | `SOLID`, `DASH`, `DOT` |
| `MessageBoxType` | Message box type | `OK`, `OKCancel`, `YesNo`, ... |
| `MessageBoxResult` | Result | `OK`, `Cancel`, `Yes`, `No`, `Abort`, `Retry`, `Ignore` |
| `TabPlacement` | Tab position | `Top`, `Bottom`, `Left`, `Right` |
| Enum | Description | Common values |
| ------------ | ---------------------- | -------------------------------------------- |
| `LayoutMode` | 窗口布局模式 | `Fixed`, `AnchorToEdges` |
| `Anchor` | 控件相对于父容器的锚点 | `NoAnchor` ,`Left` , `Right`, `Top`,`Bottom` |
### Structs
| Struct | Description |
| -------------- | ---------------------------------------------------- |
| `ControlText` | Font/size/color/bold/italic/underline/strike-through |
| `RouRectangle` | Corner ellipse size for rounded rectangles |
------
## 🧩 Controls Library
### 1) Basic Controls
| Control | Header | Description | Key Points |
| ------- | ----------- | ----------------- | ------------------------------------------------------------ |
| Button | `Button.h` | Versatile button | Shapes/modes; hover/pressed colors; callbacks; **single-line truncation** + **Tooltip** (v2.1.0) |
| Label | `Label.h` | Text label | Transparent/opaque background; custom fonts |
| TextBox | `TextBox.h` | Input/display box | Input/readonly; integrates EasyX `InputBox` |
### 2) Container Controls
| Control | Header | Description |
| ------- | ---------- | ------------------------------------------------------------ |
| Canvas | `Canvas.h` | Parent container with custom border/background; **built-in HBox/VBox auto layout** (v2.1.0) |
| Window | `Window.h` | Top-level container with message loop and dispatch; **resizable** (v2.1.0) |
### 3) Advanced Controls
| Control | Header | Description | Key Points |
| ---------- | -------------- | ----------- | ------------------------------------------------------------ |
| Table | `Table.h` | Data grid | Paging/header/auto column width; fixed page-control overlap/ghosting (v2.1.0) |
| Dialog | `Dialog.h` | Dialog | Modal/non-modal; auto layout; background save/restore |
| TabControl | `TabControl.h` | Tabs | One-click add of “tab + page” pair (pair), or add child controls to a page; uses relative coordinates |
### 4) Static Factory
| Control | Header | Description | Key Points |
| ---------- | -------------- | ------------------- | -------------------------------------------- |
| MessageBox | `MessageBox.h` | Message-box factory | Static API; modal/non-modal; de-dup built in |
------
## 📐 Layout Management (HBox/VBox)
==Reserved, to be implemented==
------
## 🗂 Tabs (TabControl)
- Tab strip (button group) + page container (`Canvas`)
- For transparent themes: **background snapshot** switching in the page area to avoid ghosting
- API: **see the API documentation**
------
## ✂️ Single-line Text Truncation & Button Tooltip
- **Button truncation:** separate handling for CJK/Latin under MBCS; append `...` based on pixel-width threshold
- **Tooltip:** delayed show and auto-hide; default text = button text; customizable; uses control-level **background snapshot/restore**
------
## 🧊 Transparent Background & Background Snapshots
- **General convention:** `captureBackground(rect)` before the first draw; `restoreBackground()` before hiding/covering
- **Table:** snapshot region **includes the header**; after page switch, restore immediately + redraw; paging controls centered
------
## 🔧 Advanced Topics & Best Practices
- Custom controls: inherit from `Control`, implement `draw()` / `handleEvent()`
- Performance:
- **Dirty rectangles:** set `dirty=true` on state changes for on-demand redraw
- **Avoid extra `cleardevice()`**: background is centrally handled in `WM_PAINT`
- Ensure `SetWorkingImage(nullptr)` before drawing so output goes to the screen
- Event consumption: return `true` after handling to stop propagation
------
## ⚠️ Applicability & Limits
- Not suitable for high-performance games or complex animation; re-verify metrics under extreme DPI
- No accessibility support yet
- Windows-only, not cross-platform
- For complex commercial front-ends, consider Qt / wxWidgets / ImGui / Electron
------
## 📜 License
MIT (see `LICENSE`).
## 👥 Contributing Guidelines
- Follow the existing C++ style
- New features should include examples and README updates
- Self-test before submitting and explain the motivation for changes
- For bugs/ideas, please open an Issue
## 🙏 Acknowledgements
- Thanks to [EasyX](https://easyx.cn/)
- Thanks to developers who value **simplicity/efficiency/clarity**
------
**Stars and seas, code as the vessel.**
## 📞 Support & Feedback
- See [examples/](examples/)
- Read the [CHANGELOG](CHANGELOG.md / CHANGELOG.en.md)
- Submit an Issue on GitHub

554
README.md
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@@ -1,7 +1,21 @@
# 星垣 (StellarX) GUI Framework # 星垣 (StellarX) GUI Framework
![Version](https://img.shields.io/badge/Version-2.0.0-brightgreen.svg) [English document](README.en.md)
![Download](https://img.shields.io/badge/Download-1.0.0_Release-blue.svg)
官网地址https://stellarx-gui.top
> 本仓库为 **StellarX** 主仓:开发与 Issue/PR 均在 GitHub 进行。
> GitCode 仅为只读镜像:如需反馈请到 GitHub:https://github.com/Ysm-04/StellarX
[![Mirror on GitCode](https://img.shields.io/badge/Mirror-GitCode-blue)](https://gitcode.com/Ysm-04/StellarX)
------
![GitHub all releases](https://img.shields.io/github/downloads/Ysm-04/StellarX/total)
[![Star GitHub Repo](https://img.shields.io/github/stars/Ysm-04/StellarX.svg?style=social&label=Star%20This%20Repo)](https://github.com/Ysm-04/StellarX)
![Version](https://img.shields.io/badge/Version-3.0.0-brightgreen.svg)
![Download](https://img.shields.io/badge/Download-3.0.0_Release-blue.svg)
![C++](https://img.shields.io/badge/C++-17+-00599C?logo=cplusplus&logoColor=white) ![C++](https://img.shields.io/badge/C++-17+-00599C?logo=cplusplus&logoColor=white)
![Windows](https://img.shields.io/badge/Platform-Windows-0078D6?logo=windows) ![Windows](https://img.shields.io/badge/Platform-Windows-0078D6?logo=windows)
@@ -10,436 +24,306 @@
![Architecture](https://img.shields.io/badge/Architecture-Modular%20OOP-brightgreen) ![Architecture](https://img.shields.io/badge/Architecture-Modular%20OOP-brightgreen)
![CMake](https://img.shields.io/badge/Build-CMake-064F8C?logo=cmake) ![CMake](https://img.shields.io/badge/Build-CMake-064F8C?logo=cmake)
> **「繁星为界,轻若尘埃」** —— 一个为Windows平台打造的、极致轻量级、高度模块化的C++原生GUI框架。 > **「繁星为界,轻若尘埃」** —— 一个为 Windows 平台打造的、极致轻量级、高度模块化的 C++ 原生 GUI 框架。
`星垣 (StellarX)` 诞生于对现代GUI框架"过度臃肿"的反抗。它拒绝动辄数百MB的依赖、漫长编译时间和复杂的学习曲线,选择回归本质:用最精简代码、清晰架构和最高的效率,解决桌面应用开发的核心需求。 `星垣 (StellarX)` 反对臃肿,拒绝动辄数百 MB 的依赖、漫长编译与高门槛学习曲线,回归本质:精简代码、清晰架构与高效率,解决桌面应用开发的核心需求。
是一个**纯粹的教学级、工具级框架**,旨在让开发者深入理解GUI原理并快速构建轻量级Windows工具。 是一个**教学级、工具级**框架,帮助开发者深入理解 GUI 原理,并快速构建轻量工具。
---
### 🆕V3.0.0 - 重要更新
完整版建议查看[更新日志](CHANGELOG.md)
### ✨ 新增功能
- **SxLog**: 轻量级日志系统,支持日志级别、标签过滤、中英文输出及控制台/文件日志,支持文件滚动。
- **TabControl**: 改进页签切换逻辑,确保先关闭当前页再打开目标页。
- **控件 Setter 改进**: Setter 仅更新状态并标记为脏,绘制由统一重绘流程处理。
### ⚙️ 变更
- **TabControl 默认激活页**: 默认激活页逻辑明确,首次设置激活索引后才绘制。
### ✅ 修复
- **TabControl::setActiveIndex 崩溃**: 修复首次绘制前设置默认激活页时崩溃的问题。
- **TabControl 渲染错乱**: 修复 `setIsVisible` 切换时,非激活页错误绘制导致的重叠问题。
### ⚠️ 破坏性更改
- **Button 尺寸 API 移除**: 移除了 `getButtonWidth()` / `getButtonHeight()`,请使用 `getWidth()` / `getHeight()`
- **Setter 不再即时绘制**: `setText()` 等 Setter 不再触发即时绘制。
### 📌 升级指南
- **Button**: 将 `getButtonWidth()` / `getButtonHeight()` 替换为 `getWidth()` / `getHeight()`
- **Setter**: 在调用 Setter 后确保触发重绘机制。
--- ---
## 📦 项目结构与设计哲学 ## 📦 项目结构与设计哲学
星垣框架采用经典的**面向对象**和**模块化**设计,项目结构清晰规范 星垣采用经典 **OOP****模块化** 设计,结构清晰:
```markdown ```markdown
StellarX/ StellarX/
├── include/ # 头文件目录 ├── include/
│ └── StellarX/ # 框架头文件 │ └── StellarX/
│ ├── StellarX.h # 主包含头文件 - 一键引入整个框架 │ ├── StellarX.h
│ ├── CoreTypes.h # ★ 核心 ★ - 所有枚举、结构体的唯一定义源 │ ├── CoreTypes.h # 唯一定义源(枚举/结构体)
│ ├── Control.h # 抽象基类 - 定义所有控件的统一接口 │ ├── Control.h
│ ├── Button.h # 按钮控件 │ ├── Button.h
│ ├── Window.h # 窗口管理 │ ├── Window.h
│ ├── Label.h # 标签控件 │ ├── Label.h
│ ├── TextBox.h # 文本框控件 │ ├── TextBox.h
│ ├── Canvas.h # 画布容器 │ ├── TabControl.h #v2.2.0
│ ├── Dialog.h # 对话框控件v2.0.0新增) │ ├── Canvas.h
│ ├── MessageBox.h # 消息框工厂v2.0.0新增) │ ├── Dialog.h
── Table.h # 表格控件 ── MessageBox.h
├── src/ # 源文件目录 │ └── Table.h
├── src/
│ ├── Control.cpp │ ├── Control.cpp
│ ├── Button.cpp │ ├── Button.cpp
│ ├── Window.cpp │ ├── Window.cpp
│ ├── Label.cpp │ ├── Label.cpp
│ ├── TextBox.cpp │ ├── TextBox.cpp
│ ├── Canvas.cpp │ ├── Canvas.cpp
│ ├── TabControl.cpp #v2.2.0
│ ├── Table.cpp │ ├── Table.cpp
│ ├── Dialog.cpp # v2.0.0新增 │ ├── Dialog.cpp
│ └── MessageBox.cpp # v2.0.0新增 │ └── MessageBox.cpp
├── examples/ # 示例代码目录 ├── examples/
│ └── demo.cpp # 基础演示 │ └── demo.cpp
├── docs/ # 文档目录 ├── docs/
│ └── CODE_OF_CONDUCT.md # 行为准则 │ └── CODE_OF_CONDUCT.md
├── CMakeLists.txt # CMake 构建配置 ├── CMakeLists.txt
├── CONTRIBUTING.md # 贡献指南 ├── CONTRIBUTING.md
├── CHANGELOG.md # 更新日志 ├── CHANGELOG.md
├── Doxyfile # Doxygen 配置 ├── CHANGELOG.en.md
├── LICENSE # MIT 许可证 ├── Doxyfile
── README.md # 项目说明 ── LICENSE
├──API 文档.md
├──API Documentation.en.md
└── README.md
``` ```
**设计理念:** **设计理念:**
1. **单一职责原则 (SRP)**: 每个类/文件只负责一件事。 1. **单一职责SRP**每个类/文件只一件事。
2. **依赖倒置原则 (DIP)**: 高层模块(如`Window`)不依赖低层模块(如`Button`),二者都依赖其抽象(`Control`)。 2. **依赖倒置DIP**高层模块依赖抽象(`Control`,而非具体控件
3. **开闭原则 (OCP)**: 通过继承`Control`基类,可以轻松扩展新控件,无需修改有代码。 3. **开闭原则OCP**继承 `Control`扩展新控件,无需修改有代码。
4. **一致性**: 所有控件共享统一`draw()``handleEvent()`接口。 4. **一致性**所有控件统一 `draw()` / `handleEvent()` 接口。
## 🚀 核心特性 ## 🚀 核心特性
- **极致轻量**: 核心库编译后仅 ~1.2MB,无任何外部依赖。生成的应用程序小巧玲珑 - **极致轻量**:除 EasyX 外无外部重量级依赖
- **清晰的模块化架构**: 使用`CoreTypes.h`统一管理所有类型,消除重复定义,极大提升可维护性 - **模块清晰**`CoreTypes.h` 统一类型与枚举
- **原生C++性能**: 直接基于EasyXWin32 API提供接近原生的执行效率,内存占用极低(通常<10MB - **原生性能**EasyX + Win32执行高效、内存占用(常见 <10MB
- **完整的控件体系**: 按钮Button、标签Label、文本框TextBox)、画布(Canvas、表格Table、对话框Dialog与消息框工厂MessageBox - **控件齐全**Button、Label、TextBoxCanvas、Table、Dialog、MessageBox、**TabControl**
- **高度可定制化**: 从控件颜色、形状(矩形圆角、圆形、椭圆)填充模式、字体样式,均有详尽枚举支持,可轻松定制 - **高度自定义**颜色、形状(矩形/圆角/圆/椭圆)填充、字体等皆有枚举配置,易于切换
- **简直观API**: 采用经典的面向对象设计,代码即文档,学习成本极低 - **简直观 API**OOP 设计,接口语义明确、调用友好,代码即文档
- **标准项目结构**: 采用标准的include/src分离结构支持CMake构建易于集成和使用。 - **标准工程结构**include/src 分离,支持 CMake 构建,方便集成到现有项目或开箱即用。
- **增强的事件系统**: v2.0.0引入事件消费机制,所有`handleEvent`方法返回`bool`表示是否消费事件,支持更精细的事件传播控制。
- **对话框系统**: 新增完整的对话框支持,包括模态和非模态对话框,自动处理背景保存和恢复。
## ⚡ 快速开始5分钟上手 ------
> **🎯 最新版本下载** ## ⚡ 快速开始5 分钟上手)
> 从 [GitHub Releases](https://github.com/Ysm-04/StellarX/releases/latest) 下载预编译的库文件和头文件,即可快速集成到你的项目中。
> 从 [Releases](https://github.com/Ysm-04/StellarX/releases/latest) 获取预编译包。
### 环境要求 ### 环境要求
- **操作系统**: Windows 10 或更高版本 - **系统**Windows 10+
- **编译器**: 支持C++17的编译器 (如: **Visual Studio 2019+**) - **编译器**C++17如 VS 2019+
- **图形库**: [EasyX](https://easyx.cn/) (2022版本或更高,安装时请选择与您编译器匹配的版本) - **图形库** [EasyX](https://easyx.cn/) 2022+(与编译器匹配
- **构建工具**: CMake 3.12+ (可选,推荐使用) - **构建**CMake 3.12+(可选)
### 安装 EasyX ### 安装 EasyX
1. 访问 [EasyX 官网](https://easyx.cn/) 下载最新版本
2. 运行安装程序,选择与您的 Visual Studio 版本匹配的版本
3. 安装完成后,无需额外配置,星垣框架会自动链接 EasyX
### 方法一使用CMake构建推荐 1. 下载 EasyX 最新版
2. 按 VS 版本安装匹配组件
3. 框架会自动链接,无需额外配置
1. **克隆项目**: ### CMake 构建(推荐)
```bash
git clone https://github.com/Ysm-04/StellarX.git
cd StellarX
```
2. **生成构建系统**: ```bash
```bash git clone https://github.com/Ysm-04/StellarX.git
mkdir build cd StellarX
cd build mkdir build && cd build
cmake .. cmake ..
``` cmake --build .
./examples/Demo
```
3. **编译项目**: ### 手动集成
```bash
cmake --build .
```
4. **运行示例**: - 拷贝 `include``src`
```bash - 配置头文件搜索路径:`include/StellarX/`
./examples/Demo - 将全部 `.cpp` 加入工程
```
### 方法二:手动集成到现有项目 ### 第一个可拉伸窗口
1. **将include和src目录复制**到您的项目中 ```c++
2. **配置包含路径**,确保编译器可以找到`include/StellarX/`目录
3. **将所有.cpp文件**添加到您的项目中编译
### 创建你的第一个星垣应用
```cpp
// 只需包含这一个头文件即可使用所有功能
#include "StellarX.h" #include "StellarX.h"
// 程序入口点请使用WinMain以获得更好的兼容性 int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nShowCmd)
{ {
// 1. 创建一个640x480的窗口背景为白色标题为"我的应用" //默认启动拉伸,当前尺寸为最小尺寸
Window mainWindow(640, 480, 0, RGB(255, 255, 255), "我的第一个星垣应用"); Window mainWindow(800, 600, 0, RGB(255,255,255), "我的星垣应用");
// 2. 创建一个按钮 (使用智能指针管理)
auto myButton = std::make_unique<Button>(
250, 200, 140, 40, // x, y, 宽度, 高度
"点击我", // 按钮文本
StellarX::ButtonMode::NORMAL,
StellarX::ControlShape::ROUND_RECTANGLE
);
// 3. 为按钮设置点击事件使用Lambda表达式
myButton->setOnClickListener([&mainWindow]() {
// 使用消息框工厂创建模态对话框
auto result = StellarX::MessageBox::ShowModal(
mainWindow,
"欢迎使用星垣GUI\r\n作者我在人间做废物",
"问候",
StellarX::MessageBoxType::OKCancel
);
// 处理对话框结果
if (result == StellarX::MessageBoxResult::OK) {
// 用户点击了确定按钮
}
});
// 4. (可选)设置按钮样式
myButton->textStyle.nHeight = 20;
myButton->textStyle.color = RGB(0, 0, 128); // 深蓝色文字
myButton->setButtonBorder(RGB(0, 128, 255)); // 蓝色边框
// 5. 将按钮添加到窗口
mainWindow.addControl(std::move(myButton));
// 6. 绘制窗口
mainWindow.draw(); mainWindow.draw();
// 7. 进入消息循环,等待用户交互 // 添加你的控件...
mainWindow.runEventLoop(); // mainWindow.addControl(std::move(btn));
mainWindow.runEventLoop();
return 0; return 0;
} }
``` ```
1. **编译并运行!** 您将看到一个带有蓝色圆角按钮的窗口,点击它将会弹出消息框 > 实现要点:在 `WM_PAINT` 期进行**整窗背景绘制**(纯色/图片),并配合 EasyX 批量绘制抑制频闪与黑边
## 📚 核心类型详解 (`CoreTypes.h`) ------
星垣框架的所有视觉和行为属性都通过`CoreTypes.h`中定义的精美枚举和结构体来控制。 ## 📚 核心类型(`CoreTypes.h` 摘要)
### 枚举类型 (Enums) ### 枚举
| 枚举类型 | 描述 | 常用值 | | 枚举 | 描述 | 常用值 |
| :--------------------- | :----------- | :----------------------------------------------------------- | | ------------------ | ---------- | ------------------------------------------------------------ |
| **`ControlShape`** | 控件几何形状 | `RECTANGLE`, `B_RECTANGLE`, `ROUND_RECTANGLE`, `CIRCLE`, `ELLIPSE` | | `ControlShape` | 几何形状 | `RECTANGLE`, `B_RECTANGLE`, `ROUND_RECTANGLE`, `CIRCLE`, `ELLIPSE` |
| **`ButtonMode`** | 按钮行为模式 | `NORMAL`(普通), `TOGGLE`(切换), `DISABLED`(禁用) | | `ButtonMode` | 按钮行为 | `NORMAL`, `TOGGLE`, `DISABLED` |
| **`TextBoxMode`** | 文本框模式 | `INPUT_MODE`(输入), `READONLY_MODE`(只读) | | `TextBoxMode` | 文本框模式 | `INPUT_MODE`, `READONLY_MODE` |
| **`FillMode`** | 图形填充模式 | `SOLID`(实心), `NULL`(空心), `HATCHED`(图案)等 | | `FillMode` | 填充模式 | `SOLID`, `NULL`, `HATCHED` |
| **`FillStyle`** | 图案填充样式 | `HORIZONTAL`(水平线), `CROSS`(十字线)等 | | `FillStyle` | 图案样式 | `HORIZONTAL`, `CROSS` |
| **`LineStyle`** | 边框线型 | `SOLID`(实线), `DASH`(虚线), `DOT`(点线)等 | | `LineStyle` | 线型 | `SOLID`, `DASH`, `DOT` |
| **`MessageBoxType`** | 消息框类型 | `OK`, `OKCancel`, `YesNo`, `YesNoCancel`, `RetryCancel`, `AbortRetryIgnore` | | `MessageBoxType` | 消息框类型 | `OK`, `OKCancel`, `YesNo`, ... |
| **`MessageBoxResult`** | 消息框结果 | `OK`, `Cancel`, `Yes`, `No`, `Abort`, `Retry`, `Ignore` | | `MessageBoxResult` | 结果 | `OK`, `Cancel`, `Yes`, `No`, `Abort`, `Retry`, `Ignore` |
| `TabPlacement` | 页签位置 | `Top`,`Bottom`,`Left`,`Right` |
### 结构体 (Structs) | 枚举 | 描述 | 常用值 |
| ------------ | ---------------------- | -------------------------------------------- |
| `LayoutMode` | 窗口布局模式 | `Fixed`, `AnchorToEdges` |
| Anchor | 控件相对于父容器的锚点 | `NoAnchor` ,`Left` , `Right`, `Top`,`Bottom` |
### 结构体
| 结构体 | 描述 | | 结构体 | 描述 |
| :----------------- | :----------------------------------------------------------- | | -------------- | -------------------------------------- |
| **`ControlText`** | 封装了所有文本样式属性,包括字体、大小、颜色粗体斜体下划线删除线等。 | | `ControlText` | 字体/字号/颜色/粗体/斜体/下划线/删除线 |
| **`RouRectangle`** | 定义圆角矩形的角椭圆尺寸,包含宽度和高度属性。 | | `RouRectangle` | 圆角矩形的角椭圆尺寸 |
**使用示例:** ------
cpp ## 🧩 控件库
```c++ ### 1) 基础控件
// 创建一个复杂的文本样式
StellarX::ControlText myStyle;
myStyle.nHeight = 25; // 字体高度
myStyle.lpszFace = _T("微软雅黑"); // 字体
myStyle.color = RGB(255, 0, 0); // 红色
myStyle.nWeight = FW_BOLD; // 粗体
myStyle.bUnderline = true; // 下划线
// 应用于控件 | 控件 | 头文件 | 描述 | 关键点 |
myLabel->textStyle = myStyle; | ------- | ----------- | ----------- | ------------------------------------------------------------ |
myButton->textStyle = myStyle; | Button | `Button.h` | 多功能按钮 | 形状/模式、悬停/点击色、回调,**单行截断** + **Tooltip**v2.1.0 |
``` | Label | `Label.h` | 文本标签 | 透明/不透明背景,自定义字体 |
| TextBox | `TextBox.h` | 输入/显示框 | 输入/只读,整合 EasyX `InputBox` |
### 2) 容器控件
## 🧩 控件库大全
### 1. 基础控件
| 控件 | 头文件 | 描述 | 关键特性 |
| :---------- | :---------- | :------------ | :------------------------------------------------------ |
| **Button** | `Button.h` | 多功能按钮 | 支持多种模式/形状/状态,可设置悬停/点击颜色,自定义回调 |
| **Label** | `Label.h` | 文本标签 | 支持背景透明/不透明,自定义字体样式 |
| **TextBox** | `TextBox.h` | 输入框/显示框 | 支持输入和只读模式集成EasyX的`InputBox` |
### 2. 容器控件
| 控件 | 头文件 | 描述 | | 控件 | 头文件 | 描述 |
| :--------- | :--------- | :------------------------------------------------------- | | ------ | ---------- | ------------------------------------------------------------ |
| **Canvas** | `Canvas.h` | 容器控件,可作为其他控件的父容器,支持自定义边框背景 | | Canvas | `Canvas.h` | 父容器,自定义边框/背景**内置 HBox/VBox 自动布局**v2.1.0 |
| **Window** | `Window.h` | 顶级窗口,所有控件的最终容器,负责消息循环和调度。 | | Window | `Window.h` | 顶容器,消息循环与分发,**可拉伸**v2.1.0 |
### 3. 高级控件 ### 3) 高级控件
| 控件 | 头文件 | 描述 | 关键特性 | | 控件 | 头文件 | 描述 | 关键 |
| :--------- | :--------- | :------- | :----------------------------------------------------------- | | ---------- | -------------- | -------- | ------------------------------------------------------------ |
| **Table** | `Table.h` | 数据表格 | **框架功能亮点**,支持分页显示、自定义表头和数据、自动计算列宽、翻页按钮。 | | Table | `Table.h` | 数据表格 | 分页/表头/列宽自动、翻页控件重叠/透明叠影已修复v2.1.0 |
| **Dialog** | `Dialog.h` | 对话框 | 实现完整的对话框功能,支持多种按钮组合和异步结果回调。自动处理布局背景保存恢复和生命周期管理。 | | Dialog | `Dialog.h` | 对话框 | 支持模态/非模态,自动布局背景保存/恢复 |
| TabControl | `TabControl.h` | 选项卡 | 支持一键添加“页签+页”对pair也可以单独对某页添加子控件采用相对坐标 |
**表格控件示例:** ### 4) 静态工厂
cpp | 控件 | 头文件 | 描述 | 关键点 |
| ---------- | -------------- | ---------- | ----------------------------------- |
| MessageBox | `MessageBox.h` | 消息框工厂 | 静态 API支持模态/非模态;内置去重 |
```c++ ------
// 创建一个表格
auto myTable = std::make_unique<Table>(50, 50);
// 设置表头 ## 📐 布局管理HBox/VBox
myTable->setHeaders({ "ID", "姓名", "年龄", "职业" });
// 添加数据行 ==预留,待实现==
myTable->setData({ "1", "张三", "25", "工程师" });
myTable->setData({ "2", "李四", "30", "设计师" });
myTable->setData({ "3", "王五", "28", "产品经理" });
// 设置每页显示2行
myTable->setRowsPerPage(2);
// 设置表格样式
myTable->textStyle.nHeight = 16;
myTable->setTableBorder(RGB(50, 50, 50));
myTable->setTableBk(RGB(240, 240, 240));
// 添加到窗口
mainWindow.addControl(std::move(myTable));
```
### 4. 静态工厂类 ------
| 控件 | 头文件 | 描述 | 关键特性 | ## 🗂 选项卡TabControl
| :------------- | :------------- | :--------------- | :----------------------------------------------------------- |
| **MessageBox** | `MessageBox.h` | 对话框的工厂调用 | 静态方法调用,无需实例化,自动处理模态和非模态的逻辑差异集成到窗口的对话框管理系统中提供去重机制防止重复对话框 |
**消息框使用示例:** - 页签条(按钮组) + 页面容器(`Canvas`
- 透明主题:页面区域**背景快照**切换,避免叠影
- API **查看API文档**
cpp ------
```c++ ## ✂️ 文本单行截断 & Button Tooltip
// 模态消息框(阻塞直到关闭)
auto result = StellarX::MessageBox::ShowModal(
mainWindow,
"确认要执行此操作吗?",
"确认",
StellarX::MessageBoxType::YesNo
);
if (result == StellarX::MessageBoxResult::Yes) - **按钮截断**:多字节字符集下**中/英分治**,基于像素宽度阈值追加 `...`
{ - **Tooltip**:延时出现、自动隐藏;默认文字=按钮文本,可自定义;使用控件级**背景快照/恢复**
// 用户选择了"是"
}
// 非模态消息框(异步回调) ------
StellarX::MessageBox::ShowAsync(
mainWindow,
"操作已完成",
"提示",
StellarX::MessageBoxType::OK,
[](StellarX::MessageBoxResult result) {
// 异步处理结果
}
);
```
## 🧊 透明背景与背景快照
- **通用约定**:首绘前 `captureBackground(rect)`,隐藏/覆盖前 `restoreBackground()`
- **Table**:快照区域**包含表头**;翻页后立即恢复 + 重绘,分页控件整体居中
------
## 🔧 高级主题与最佳实践 ## 🔧 高级主题与最佳实践
### 1. 自定义控件 - 自定义控件:继承 `Control`,实现 `draw()` / `handleEvent()`
- 性能:
- **脏矩形**:状态改变时置 `dirty=true`,按需重绘
- **避免额外 `cleardevice()`**:背景已由 `WM_PAINT` 统一处理
- 绘制前确保 `SetWorkingImage(nullptr)` 将输出落到屏幕
- 事件消费:处理后返回 `true` 终止传播
您可以通过继承`Control`基类来创建自定义控件。只需实现`draw()`和`handleEvent()`两个纯虚函数即可。 ------
cpp ## ⚠️ 适用与限制
```c++ - 不适合高性能游戏/复杂动画;极端 DPI 需复核度量
class MyCustomControl : public Control { - 暂无无障碍能力
public: - Windows 专用,不跨平台
MyCustomControl(int x, int y) : Control(x, y, 100, 100) {} - 复杂商业前端建议用 Qt / wxWidgets / ImGui / Electron
void draw() override { ------
saveStyle();
// 您的自定义绘制逻辑
setfillcolor(RGB(255, 100, 100));
fillrectangle(x, y, x + width, y + height);
restoreStyle();
}
bool handleEvent(const ExMessage& msg) override { ## 📜 许可证
// 您的自定义事件处理逻辑
if (msg.message == WM_LBUTTONDOWN &&
msg.x > x && msg.x < x + width &&
msg.y > y && msg.y < y + height) {
// 处理点击
return true; // 事件已消费
}
return false; // 事件未消费
}
bool IsVisible() const override { return true; } MIT见 `LICENSE`)。
bool model() const override { return false; }
};
```
## 👥 贡献指南
- 遵循现有 C++ 风格
- 新特性需附示例与 README 更新
- 提交前请自测,并说明变更动机
- Bug/想法请提 Issue
### 2. 布局管理 ## 🙏 致谢
当前版本星垣主要采用**绝对定位**。对于简单布局,您可以通过计算坐标来实现。对于复杂布局,可以考虑: - 感谢 [EasyX](https://easyx.cn/)
- 感谢推崇**简洁/高效/清晰**的开发者
- 在`Canvas`中嵌套控件,实现相对定位。
- 自行实现简单的流式布局或网格布局管理器。
### 3. 性能优化
- **脏矩形渲染**: 框架内部已实现,控件状态改变时`dirty=true`,仅在需要时重绘。
- **图像资源**: 使用`IMAGE`对象加载图片后,可重复使用,避免多次加载。
- **减少循环内操作**: 在`draw()`和`handleEvent()`中避免进行重型计算。
- **事件消费机制**: 合理使用事件消费返回值,避免不必要的事件传播。
### 4. 对话框使用技巧
- **模态对话框**: 使用`ShowModal`方法,会阻塞当前线程直到对话框关闭,适合需要用户确认的重要操作。
- **非模态对话框**: 使用`ShowAsync`方法,不会阻塞主线程,适合提示性信息或后台任务。
- **对话框去重**: 框架内置了非模态对话框去重机制,防止同一消息的多个对话框同时出现。
## ⚠️ 重要限制与适用场景
**星垣框架的设计目标是轻便、清晰和教学价值,因此它明确** **不适用于** **以下场景:**
- **高性能游戏或复杂动画**: 渲染基于EasyX的CPU软件渲染性能有限。
- **需要高DPI缩放的应用**: 对高DPI显示器的支持有限界面可能显示不正确。
- **需要无障碍功能的应用**: 未提供对屏幕阅读器等辅助技术的支持。
- **跨平台应用**: 深度依赖Windows API和EasyX无法直接在Linux/macOS上运行。
- **复杂的商业软件前端**: 缺乏高级控件(如树形图、富文本框、选项卡、高级列表等)和成熟的自动布局管理器。
**如果您需要开发上述类型的应用,请考虑使用以下成熟方案:**
- **Qt**: 功能极其强大,跨平台,适合大型商业应用。
- **wxWidgets**: 原生外观,跨平台。
- **Dear ImGui**: 即时模式GUI非常适合工具和调试界面。
- **Web技术栈 (Electron/CEF)**: 适合需要Web技术的场景。
## 📜 许可证 (License)
本项目采用 **MIT 许可证**。
您可以自由地:
- 使用、复制、修改、合并、出版发行、散布、再授权及销售本框架的副本。
- 将其用于私人或商业项目。
唯一要求是:
- 请在您的项目中保留原始的版权声明。
详见项目根目录的 [LICENSE](LICENSE) 文件。
## 👥 贡献指南 (Contributing)
我们欢迎任何形式的贡献!如果您想为星垣框架添砖加瓦,请阅读以下指南:
1. **代码风格**: 请遵循现有的Google C++规范风格(使用空格缩进,大括号换行等)。
2. **新增功能**: 必须提供**示例代码**并更新本README文档的相关部分。
3. **提交PR**: 请确保您的代码在提交前已经过测试,并描述清楚您的更改内容和动机。
4. **问题反馈**: 如果您发现了Bug或有新的想法欢迎在GitHub提交Issue。
详细贡献指南请参阅 [CONTRIBUTING.md](CONTRIBUTING.md)。
## 🙏 致谢 (Acknowledgements)
- 感谢 [EasyX Graphics Library](https://easyx.cn/) 为这个项目提供了简单易用的图形基础使得用C++教学GUI编程成为可能。
- 感谢所有追求**简洁、高效、清晰**编码理念的开发者,你们是"星垣"诞生的灵感源泉。
------ ------
**星辰大海,代码为舟。** **星辰大海,代码为舟。**
愿 `星垣 (StellarX)` 能成为您探索GUI世界的一颗可靠基石无论是用于学习、教学还是创造实用的工具。
## 📞 支持与反馈 ## 📞 支持与反馈
如果您在使用过程中遇到问题或有任何建议: - 查看 [examples/](examples/)
- 查阅 [更新日志](CHANGELOG.md)[CHANGELOG](CHANGELOG.en.md)
1. 查看 [示例代码](examples/) 获取使用参考 - 在 GitHub 提交 Issue
2. 查阅 [更新日志](CHANGELOG.md) 了解最新变化
3. 在GitHub仓库提交Issue反馈问题
------
*星垣框架 - 轻若尘埃,繁星为界*

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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and maintainers pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment include:
* Being considerate and respectful of others
* Respecting different viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
...
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the project maintainers. All complaints will be reviewed and investigated promptly and fairly, and will result in a response that is deemed necessary and appropriate to the circumstances.
...
For answers to common questions about this code of conduct, see https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.

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#include"StellarX.h"//包含SXLog头文件
#if 1
// 业务场景只需用日志系统时的最简用法示例
/*
//设置编码 按需开启
StellarX::SxLogger::setGBK();
//启用日志文件和控制台输出 按需开启
StellarX::SxLogger::Get().enableFile("stellarx.log", false, 1024);
StellarX::SxLogger::Get().enableConsole(true);
//设置最低日志级别和语言 按需设置
StellarX::SxLogger::Get().setMinLevel(StellarX::SxLogLevel::Debug); // Info/Debug/Trace 自己切
StellarX::SxLogger::Get().setLanguage(StellarX::SxLogLanguage::ZhCN); // ZhCN / EnUS
*/
using namespace StellarX;
int main()
{
// 1) 可选:把 Windows 控制台切到 GBK避免中文乱码内部用 system("chcp 936")
SxLogger::setGBK();
// 2) 获取全局 logger 并开启控制台输出
SxLogger& log = SxLogger::Get();
log.enableConsole(true);
// 3) 最低输出级别Debug 及以上都会输出)
log.setMinLevel(SxLogLevel::Debug);
// 4) 语言选择(影响 SX_T 的文本选择,不做转码)
log.setLanguage(SxLogLanguage::ZhCN);
// 5) 打几条日志(流式拼接)
SX_LOGI("Init") << SX_T("日志系统已启用", "logging enabled");
SX_LOGD("Init") << "minLevel=" << (int)log.getMinLevel();
// 6) 作用域耗时统计(只有 Trace 级别打开且 shouldLog 命中才会输出)
{
SX_TRACE_SCOPE("Perf", "demo-scope");
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
// 7) 切换语言演示
log.setLanguage(SxLogLanguage::EnUS);
SX_LOGI("Init") << SX_T("这条不会显示中文", "this line is English");
// 8) Tag 过滤演示(只允许 Init
log.setTagFilter(SxTagFilterMode::Whitelist, { "Init" });
SX_LOGI("Init") << "allowed";
SX_LOGI("Table") << "blocked (should not appear)";
return 0;
}
#endif

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@@ -24,7 +24,7 @@ int WINAPI WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _
// 3. 为按钮设置点击事件使用Lambda表达式 // 3. 为按钮设置点击事件使用Lambda表达式
myButton->setOnClickListener([&mainWindow]() { myButton->setOnClickListener([&mainWindow]() {
// 使用消息框工厂创建模态对话框 // 使用消息框工厂创建模态对话框
auto result = StellarX::MessageBox::ShowModal( auto result = StellarX::MessageBox::showModal(
mainWindow, mainWindow,
"欢迎使用星垣GUI\r\n作者:我在人间做废物", "欢迎使用星垣GUI\r\n作者:我在人间做废物",
"问候", "问候",

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# Register Viewer (StellarX example)
**A 32-bit register visualizer built with StellarX** (Windows + EasyX).
Features:
- 32 toggle bits (MSB→LSB = 31..0)
- Range invert, logical left/right shift
- Hex/Decimal display with signed/unsigned toggle
- Grouped binary view with "last/current" snapshots
- One-click set all 0 / all 1
## Build & Run
1. Ensure StellarX and EasyX are in your include/lib paths.
2. Build as a normal C++ Win32 desktop app (e.g., VS 2019+).
3. Run the executable.
This example demonstrates StellarX APIs with a single `main.cpp` (~450 LOC):
`Window / Canvas / Button / Label / TextBox` + simple event callbacks.

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// 本工具基于 StellarX 构建,轻量级的 Windows GUI 框架。
#include"StellarX.h"
#include <sstream>
#include<iomanip>
#include<array>
auto blackColor = RGB(202, 255, 255);
char initData[33] = "00000000000000000000000000000000";//初始数据
bool gSigned = false; //是否为有符号数
int main()
{
Window mainWindow(700, 510, NULL, RGB(255, 255, 255), "寄存器查看工具 V1.0——我在人间做废物 (同类工具定制3150131407(Q / V))");
//选择区控件
auto selectionAreaLabel = std::make_unique<Label>(18, 0, "32位选择区");
selectionAreaLabel->setTextdisap(true);
std::vector<std::unique_ptr<Label>>selectionAreaButtonLabel;
std::vector<std::unique_ptr<Button>>selectionAreaButton;
std::vector<Button*>selectionAreaButton_ptr;
auto selectionArea = std::make_unique <Canvas>(10, 10, 680, 150);
selectionArea->setCanvasBkColor(blackColor);
selectionArea->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
for (int y = 0; y < 2; y++)
{
std::ostringstream os;
for (int x = 0; x < 16; x++)
{
if (0 == y)
{
selectionAreaButtonLabel.push_back(std::make_unique<Label>(x * 35 + 25 + 28 * (x / 4), 26, "", RGB(208, 208, 208)));
os << std::setw(2) << std::setfill('0') << 31 - x;
selectionAreaButtonLabel.back()->setText(os.str());
selectionAreaButtonLabel.back()->setTextdisap(true);
selectionAreaButton.push_back(
std::make_unique<Button>(x * 35 + 27 + 28 * (x / 4), 58, 25, 30, "0",
blackColor, RGB(171, 196, 220), StellarX::ButtonMode::TOGGLE));
selectionAreaButton.back()->textStyle.color = RGB(226, 116, 152);
selectionAreaButton.back()->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
selectionAreaButton_ptr.push_back(selectionAreaButton.back().get());
int k = 32 - x - 1;
//选择区按钮被点击后在二进制0和1之间切换并更新initData
selectionAreaButton_ptr.back()->setOnToggleOnListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("1");
initData[k] = '1';
});
selectionAreaButton_ptr.back()->setOnToggleOffListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("0");
initData[k] = '0';
});
}
else
{
selectionAreaButtonLabel.push_back(std::make_unique<Label>(x * 35 + 25 + 28 * (x / 4), 90, "", RGB(208, 208, 208)));
os << std::setw(2) << std::setfill('0') << 15 - x;
selectionAreaButtonLabel.back()->setText(os.str());
selectionAreaButtonLabel.back()->setTextdisap(true);
selectionAreaButton.push_back(
std::make_unique<Button>(x * 35 + 27 + 28 * (x / 4), 120, 25, 30, "0",
blackColor, RGB(171, 196, 220), StellarX::ButtonMode::TOGGLE));
selectionAreaButton.back()->textStyle.color = RGB(226, 116, 152);
selectionAreaButton.back()->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
selectionAreaButton_ptr.push_back(selectionAreaButton.back().get());
int k = 15 - x;
selectionAreaButton.back()->setOnToggleOnListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("1");
initData[k] = '1';
});
selectionAreaButton.back()->setOnToggleOffListener([k, btn = selectionAreaButton_ptr.back()]()
{
btn->setButtonText("0");
initData[k] = '0';
});
}
os.str("");
os.clear();
}
}
selectionArea->addControl(std::move(selectionAreaLabel));
for (auto& s : selectionAreaButton)
selectionArea->addControl(std::move(s));
for (auto& s : selectionAreaButtonLabel)
selectionArea->addControl(std::move(s));
//功能区控件
//功能区总容器
auto function = std::make_unique<Canvas>(10, 170, 680, 70);
function->setCanvasfillMode(StellarX::FillMode::Null);
function->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
function->setCanvasBkColor(blackColor);
auto bitInvert_que = std::make_unique<Canvas>(0, 0, 220, 70);
auto leftShift_que = std::make_unique<Canvas>(230, 0, 220, 70);
auto rightShift_que = std::make_unique<Canvas>(460, 0, 220, 70);
auto bitInvert = bitInvert_que.get();
auto leftShift = leftShift_que.get();
auto rightShift = rightShift_que.get();
bitInvert->setCanvasBkColor(blackColor);
bitInvert->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
leftShift->setCanvasBkColor(blackColor);
leftShift->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
rightShift->setCanvasBkColor(blackColor);
rightShift->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
function->addControl(std::move(bitInvert_que));
function->addControl(std::move(leftShift_que));
function->addControl(std::move(rightShift_que));
auto bitInvertLabel = std::make_unique<Label>(13, -10, "位取反");
bitInvertLabel->setTextdisap(true);
auto leftShiftLabel = std::make_unique<Label>(13, -10, "左移位");
leftShiftLabel->setTextdisap(true);
auto rightShiftLabel = std::make_unique<Label>(13, -10, "右移位");
rightShiftLabel->setTextdisap(true);
// ====== 公用小工具======
auto clamp = [](int v, int lo, int hi) { return v < lo ? lo : (v > hi ? hi : v); };
auto toInt = [](const std::string& s, int def = 0) {
try { return std::stoi(s); }
catch (...) { return def; }
};
// bit号(31..0) -> selectionAreaButton下标(0..31)
auto vecIndexFromBit = [](int bit) { return 31 - bit; };
// 读取当前32位点击态
auto snapshotBits = [&]() {
std::array<bool, 32> a{};
for (int b = 0; b < 32; ++b)
a[b] = selectionAreaButton_ptr[vecIndexFromBit(b)]->isClicked();
return a;
};
// 应用目标态:仅当不同才 setButtonClick
auto applyBits = [&](const std::array<bool, 32>& a) {
for (int b = 0; b < 32; ++b) {
auto btn = selectionAreaButton_ptr[vecIndexFromBit(b)];
if (btn->isClicked() != a[b]) btn->setButtonClick(a[b]);
}
};
//取反区控件
std::array<std::unique_ptr<Label>, 4> bitInvertFunctionLabel;
bitInvertFunctionLabel[0] = std::make_unique<Label>(30, 10, "低位");
bitInvertFunctionLabel[1] = std::make_unique<Label>(90, 10, "高位");
bitInvertFunctionLabel[2] = std::make_unique<Label>(15, 38, "");
bitInvertFunctionLabel[3] = std::make_unique<Label>(75, 38, "");
std::array<std::unique_ptr<TextBox>, 2> bitInvertFunctionTextBox;
bitInvertFunctionTextBox[0] = std::make_unique<TextBox>(35, 35, 35, 30, "0");
bitInvertFunctionTextBox[1] = std::make_unique<TextBox>(95, 35, 35, 30, "0");
auto invL = bitInvertFunctionTextBox[0].get();
auto invH = bitInvertFunctionTextBox[1].get();
auto bitInvertFunctionButton = std::make_unique<Button>(135, 35, 80, 30, "位取反",
blackColor, RGB(171, 196, 220));
bitInvertFunctionButton->textStyle.color = RGB(226, 116, 152);
bitInvertFunctionButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto bitInvertFunctionButton_ptr = bitInvertFunctionButton.get();
bitInvert->addControl(std::move(bitInvertFunctionButton));
bitInvert->addControl(std::move(bitInvertLabel));
for (auto& b : bitInvertFunctionTextBox)
{
b->setMaxCharLen(3);
b->textStyle.color = RGB(226, 116, 152);
b->setTextBoxBk(RGB(244, 234, 142));
b->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
bitInvert->addControl(std::move(b));
}
for (auto& b : bitInvertFunctionLabel)
{
b->setTextdisap(true);
bitInvert->addControl(std::move(b));
}
//左移控件
auto leftShiftFunctionLabel = std::make_unique<Label>(198, 30, "");
leftShiftFunctionLabel->setTextdisap(true);
auto leftShiftFunctionTextBox = std::make_unique<TextBox>(90, 30, 100, 30, "0");
leftShiftFunctionTextBox->setMaxCharLen(3);
leftShiftFunctionTextBox->textStyle.color = RGB(226, 116, 152);
leftShiftFunctionTextBox->setTextBoxBk(RGB(244, 234, 142));
leftShiftFunctionTextBox->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
auto shlBox = leftShiftFunctionTextBox.get();
auto leftShiftFunctionButton = std::make_unique<Button>(15, 30, 60, 30, "左移",
blackColor, RGB(171, 196, 220));
leftShiftFunctionButton->textStyle.color = RGB(226, 116, 152);
leftShiftFunctionButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto leftShiftFunctionButton_ptr = leftShiftFunctionButton.get();
leftShift->addControl(std::move(leftShiftFunctionButton));
leftShift->addControl(std::move(leftShiftFunctionTextBox));
leftShift->addControl(std::move(leftShiftLabel));
leftShift->addControl(std::move(leftShiftFunctionLabel));
//右移控件
auto rightShiftFunctionLabel = std::make_unique<Label>(198, 30, "");
rightShiftFunctionLabel->setTextdisap(true);
auto rightShiftFunctionTextBox = std::make_unique<TextBox>(90, 30, 100, 30, "0");
rightShiftFunctionTextBox->setMaxCharLen(3);
rightShiftFunctionTextBox->textStyle.color = RGB(226, 116, 152);
rightShiftFunctionTextBox->setTextBoxBk(RGB(244, 234, 142));
rightShiftFunctionTextBox->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
auto shrBox = rightShiftFunctionTextBox.get();
auto rightShiftFunctionButton = std::make_unique<Button>(15, 30, 60, 30, "右移",
blackColor, RGB(171, 196, 220));
rightShiftFunctionButton->textStyle.color = RGB(226, 116, 152);
rightShiftFunctionButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto rightShiftFunctionButton_ptr = rightShiftFunctionButton.get();
rightShift->addControl(std::move(rightShiftFunctionButton));
rightShift->addControl(std::move(rightShiftFunctionTextBox));
rightShift->addControl(std::move(rightShiftLabel));
rightShift->addControl(std::move(rightShiftFunctionLabel));
//显示区控件
//数值显示
auto NumericalDisplayArea = std::make_unique<Canvas>(10, 255, 680, 70);
NumericalDisplayArea->setCanvasBkColor(blackColor);
NumericalDisplayArea->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
std::array<std::unique_ptr<Label>, 3> NumericalDisplayAreaLabel;
NumericalDisplayAreaLabel[0] = std::make_unique<Label>(18, -10, "数值显示区");
NumericalDisplayAreaLabel[1] = std::make_unique<Label>(20, 25, "十六进制");
NumericalDisplayAreaLabel[2] = std::make_unique<Label>(330, 25, "十进制");
std::array<std::unique_ptr<TextBox>, 2> NumericalDisplayAreaTextBox;
NumericalDisplayAreaTextBox[0] = std::make_unique<TextBox>(110, 25, 200, 30, "0");
NumericalDisplayAreaTextBox[1] = std::make_unique<TextBox>(400, 25, 200, 30, "0");
auto hex = NumericalDisplayAreaTextBox[0].get();
auto dec = NumericalDisplayAreaTextBox[1].get();
for (auto& b : NumericalDisplayAreaLabel)
{
b->setTextdisap(true);
NumericalDisplayArea->addControl(std::move(b));
}
for (auto& b : NumericalDisplayAreaTextBox)
{
b->setMaxCharLen(11);
b->textStyle.color = RGB(255, 69, 0);
b->setTextBoxBk(RGB(141, 141, 141));
b->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
b->setMode(StellarX::TextBoxmode::READONLY_MODE);
NumericalDisplayArea->addControl(std::move(b));
}
//二进制显示
auto BinaryDisplayArea = std::make_unique<Canvas>(10, 335, 680, 110);
BinaryDisplayArea->setCanvasBkColor(blackColor);
BinaryDisplayArea->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
std::array<std::unique_ptr<Label>, 3> BinaryDisplayAreaLabel;
BinaryDisplayAreaLabel[0] = std::make_unique<Label>(18, -10, "二进制显示区");
BinaryDisplayAreaLabel[1] = std::make_unique<Label>(35, 20, "上次值");
BinaryDisplayAreaLabel[2] = std::make_unique<Label>(35, 67, "本次值");
std::array<std::unique_ptr<TextBox>, 2> BinaryDisplayAreaTextBox;
BinaryDisplayAreaTextBox[0] = std::make_unique<TextBox>(110, 20, 520, 30, "0000_0000_0000_0000_0000_0000_0000_0000");
BinaryDisplayAreaTextBox[1] = std::make_unique<TextBox>(110, 67, 520, 30, "0000_0000_0000_0000_0000_0000_0000_0000");
auto Last = BinaryDisplayAreaTextBox[0].get();
auto This = BinaryDisplayAreaTextBox[1].get();
for (auto& b : BinaryDisplayAreaLabel)
{
b->setTextdisap(true);
BinaryDisplayArea->addControl(std::move(b));
}
for (auto& b : BinaryDisplayAreaTextBox)
{
b->setMaxCharLen(40);
b->textStyle.color = RGB(255, 69, 0);
b->setTextBoxBk(RGB(141, 141, 141));
b->setTextBoxshape(StellarX::ControlShape::B_RECTANGLE);
b->setMode(StellarX::TextBoxmode::READONLY_MODE);
BinaryDisplayArea->addControl(std::move(b));
}
// 由位图 bits 生成数值
auto valueFromBits = [](const std::array<bool, 32>& bits) -> uint32_t {
uint32_t v = 0;
for (int b = 0; b < 32; ++b) if (bits[b]) v |= (1u << b);
return v;
};
// 由位图 bits 生成 "0000_0000_..._0000"MSB→LSB31..0
auto binaryGroupedFromBits = [](const std::array<bool, 32>& bits) -> std::string {
std::string s; s.reserve(39);
for (int b = 31; b >= 0; --b) {
s.push_back(bits[b] ? '1' : '0');
if (b % 4 == 0 && b != 0) s.push_back('_');
}
return s;
};
// 用“目标位图 bits”刷新显示区
auto refreshDisplaysWithBits = [&](const std::string& prevThis,
const std::array<bool, 32>& bits,
TextBox* hex, TextBox* dec, TextBox* Last, TextBox* This)
{
const uint32_t val = valueFromBits(bits);
const int32_t s = static_cast<int32_t>(val);
char hexbuf[16];
std::snprintf(hexbuf, sizeof(hexbuf), "%08X", val);
hex->setText(hexbuf); // HEX大写8位
dec->setText(gSigned ? std::to_string(s) : std::to_string(val)); // DEC
Last->setText(prevThis); // 上次值 ← 刷新前的本次值
This->setText(binaryGroupedFromBits(bits)); // 本次值 ← 由“目标位图”生成
};
bitInvertFunctionButton_ptr->setOnClickListener([=, &snapshotBits, &applyBits, &refreshDisplaysWithBits]() {
const std::string prevThis = This->getText();
int L = clamp(toInt(invL->getText(), 0), 0, 31);
int H = clamp(toInt(invH->getText(), 0), 0, 31);
if (L > H) std::swap(L, H);
auto cur = snapshotBits();
for (int b = L; b <= H; ++b) cur[b] = !cur[b];
applyBits(cur); // 只改按钮点击态(触发位按钮自回调)
refreshDisplaysWithBits(prevThis, cur, hex, dec, Last, This);
});
leftShiftFunctionButton_ptr->setOnClickListener([=, &snapshotBits, &applyBits, &refreshDisplaysWithBits]() {
const std::string prevThis = This->getText();
int n = clamp(toInt(shlBox->getText(), 0), 0, 31);
auto cur = snapshotBits();
std::array<bool, 32> nxt{}; // 默认全 0
// 逻辑左移:高位丢弃、低位补 0
for (int b = 31; b >= 0; --b) nxt[b] = (b >= n) ? cur[b - n] : false;
applyBits(nxt);
refreshDisplaysWithBits(prevThis, nxt, hex, dec, Last, This);
});
rightShiftFunctionButton_ptr->setOnClickListener([=, &snapshotBits, &applyBits, &refreshDisplaysWithBits]() {
const std::string prevThis = This->getText();
int n = clamp(toInt(shrBox->getText(), 0), 0, 31);
auto cur = snapshotBits();
std::array<bool, 32> nxt{};
// 逻辑右移:低位丢弃、高位补 0
for (int b = 0; b < 32; ++b) nxt[b] = (b + n <= 31) ? cur[b + n] : false;
applyBits(nxt);
refreshDisplaysWithBits(prevThis, nxt, hex, dec, Last, This);
});
//配置区控件clearrectangle(10, 440, 690, 490);
auto configuration = std::make_unique<Canvas>(10, 455, 680, 40);
configuration->setCanvasBkColor(blackColor);
configuration->setShape(StellarX::ControlShape::B_ROUND_RECTANGLE);
auto configurationLabel = std::make_unique<Label>(20, -10, "配置区");
configurationLabel->setTextdisap(true);
std::array<std::unique_ptr<Button>, 2> configurationButton;
configurationButton[0] = std::make_unique<Button>(420, 10, 90, 20, "一键置0",
blackColor, RGB(171, 196, 220));
configurationButton[0]->textStyle.color = RGB(226, 116, 152);
configurationButton[0]->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
configurationButton[1] = std::make_unique<Button>(530, 10, 90, 20, "一键置1",
blackColor, RGB(171, 196, 220));
configurationButton[1]->textStyle.color = RGB(226, 116, 152);
configurationButton[1]->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
configurationButton[0]->setOnClickListener(
[&]() {
for (auto& s : selectionAreaButton_ptr)
if (s->isClicked()) s->setButtonClick(false);
// 刷新显示prevThis 用当前 This 文本
const std::string prevThis = This->getText();
auto cur = snapshotBits();
{
char hexbuf[16];
uint32_t u = 0; for (int b = 0; b < 32; ++b) if (cur[b]) u |= (1u << b);
int32_t s = static_cast<int32_t>(u);
std::snprintf(hexbuf, sizeof(hexbuf), "%08X", u);
hex->setText(hexbuf);
dec->setText(gSigned ? std::to_string(s) : std::to_string(u));
Last->setText(prevThis);
This->setText(binaryGroupedFromBits(cur));
}
});
configurationButton[1]->setOnClickListener(
[&]() {
for (auto& s : selectionAreaButton_ptr)
if (!s->isClicked()) s->setButtonClick(true);
const std::string prevThis = This->getText();
auto cur = snapshotBits();
char hexbuf[16];
uint32_t u = 0; for (int b = 0; b < 32; ++b) if (cur[b]) u |= (1u << b);
int32_t s = static_cast<int32_t>(u);
std::snprintf(hexbuf, sizeof(hexbuf), "%08X", u);
hex->setText(hexbuf);
dec->setText(gSigned ? std::to_string(s) : std::to_string(u));
Last->setText(prevThis);
This->setText(binaryGroupedFromBits(cur));
});
auto signedToggle = std::make_unique<Button>(
330, 10, 80, 20, "无符号",
blackColor, RGB(171, 196, 220), StellarX::ButtonMode::TOGGLE);
signedToggle->textStyle.color = RGB(226, 116, 152);
signedToggle->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
auto* signedTogglePtr = signedToggle.get();
signedTogglePtr->setOnToggleOnListener([&]() {
gSigned = true;
signedTogglePtr->setButtonText("有符号");
StellarX::MessageBox::showModal(mainWindow, "有符号模式下,\n最高位为符号位,\n其余位为数值位。", "有符号模式");
// 立即刷新十进制显示:用当前位图算出新值,仅改 dec
auto cur = snapshotBits();
const uint32_t u = [&] { uint32_t v = 0; for (int b = 0; b < 32; ++b) if (cur[b]) v |= (1u << b); return v; }();
const int32_t s = static_cast<int32_t>(u);
dec->setText(std::to_string(s));
});
signedTogglePtr->setOnToggleOffListener([&]() {
gSigned = false;
signedTogglePtr->setButtonText("无符号");
StellarX::MessageBox::showAsync(mainWindow, "无符号模式下,\n所有位均为数值位。", "无符号模式");
auto cur = snapshotBits();
const uint32_t u = [&] { uint32_t v = 0; for (int b = 0; b < 32; ++b) if (cur[b]) v |= (1u << b); return v; }();
dec->setText(std::to_string(u));
});
signedTogglePtr->enableTooltip(true);
signedTogglePtr->setTooltipTextsForToggle("切换无符号模式", "切换有符号模式");
configuration->addControl(std::move(configurationButton[0]));
configuration->addControl(std::move(configurationButton[1]));
configuration->addControl(std::move(signedToggle));
configuration->addControl(std::move(configurationLabel));
mainWindow.addControl(std::move(selectionArea));
mainWindow.addControl(std::move(function));
mainWindow.addControl(std::move(NumericalDisplayArea));
mainWindow.addControl(std::move(BinaryDisplayArea));
mainWindow.addControl(std::move(configuration));
mainWindow.draw();
return mainWindow.runEventLoop();
}

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@@ -0,0 +1,127 @@
// 本Demo基于 StellarX 构建,轻量级的 Windows GUI 框架。
#include"StellarX.h"
int main()
{
Window win(1300, 800, NULL, RGB(255, 255, 0), "记账管理系统");
/*********登录界面***********/
//标签
std::unique_ptr<Label> logIn_label[3];
Label* p[3];
logIn_label[0] = std::make_unique<Label>(90, 150, "欢迎使用餐馆记账管理系统");
logIn_label[1] = std::make_unique<Label>(400, 300, "账号");
logIn_label[2] = std::make_unique<Label>(400, 400, "密码");
p[0] = logIn_label[0].get();
for (auto& log : logIn_label)
{
log->setTextdisap(true);
log->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
log->textStyle.lpszFace = "华文行楷";
}
logIn_label[0]->textStyle.nHeight = 100;
logIn_label[0]->setAnchor(StellarX::Anchor::Top, StellarX::Anchor::NoAnchor);
logIn_label[1]->textStyle.nHeight = 50;
logIn_label[1]->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
logIn_label[2]->textStyle.nHeight = 50;
logIn_label[2]->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
//输入框
std::unique_ptr<TextBox> logIn_textBox[2];
TextBox* logIn_textBox_ptr[2];
logIn_textBox[0] = std::make_unique<TextBox>(500, 295, 450, 50);
logIn_textBox[1] = std::make_unique<TextBox>(500, 395, 450, 50);
logIn_textBox_ptr[0] = logIn_textBox[0].get();
logIn_textBox_ptr[1] = logIn_textBox[1].get();
for (auto& tb : logIn_textBox)
{
tb->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
tb->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
tb->setMaxCharLen(15);
}
//按钮
std::unique_ptr<Button> logIn_Button[2];
Button* logIn_Button_ptr[2];
logIn_Button[0] = std::make_unique<Button>(350, 500, 300, 50, "管理员登录");
logIn_Button[1] = std::make_unique<Button>(750, 500, 300, 50, "操作员登录");
logIn_Button_ptr[0] = logIn_Button[0].get();
logIn_Button_ptr[1] = logIn_Button[1].get();
for (auto& b : logIn_Button)
{
b->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
b->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::NoAnchor);
}
//log画布
auto log_Canvas = std::make_unique<Canvas>(0, 0, 1300, 800);
Canvas* log_Canvas_ptr = log_Canvas.get();
log_Canvas_ptr->setCanvasfillMode(StellarX::FillMode::Null);
log_Canvas_ptr->setShape(StellarX::ControlShape::B_RECTANGLE);
log_Canvas_ptr->setLayoutMode(StellarX::LayoutMode::AnchorToEdges);
log_Canvas_ptr->setAnchor(StellarX::Anchor::Bottom, StellarX::Anchor::Top);
//将log界面控价加入logCanvas统一管理
for (auto& b : logIn_Button)
log_Canvas_ptr->addControl(std::move(b));
for (auto& tb : logIn_textBox)
log_Canvas_ptr->addControl(std::move(tb));
for (auto& la : logIn_label)
log_Canvas_ptr->addControl(std::move(la));
/**************业务UI****************/
auto tabControl = std::make_unique<TabControl>(10, 10, 1280, 780);
auto tabControl_ptr = tabControl.get();
tabControl_ptr->setIsVisible(false);
tabControl_ptr->setCanvasfillMode(StellarX::FillMode::Null);
tabControl_ptr->setShape(StellarX::ControlShape::ROUND_RECTANGLE);
tabControl_ptr->setTabPlacement(StellarX::TabPlacement::Left);
tabControl_ptr->setTabBarHeight(100);
//添加页签及页
auto tabP = std::make_pair(std::make_unique<Button>(0, 0, 100, 100, "点餐"), std::make_unique<Canvas>(0, 0, 1290, 790));
tabP.second->setCanvasfillMode(StellarX::FillMode::Null);
tabP.second->setShape(StellarX::ControlShape::ROUND_RECTANGLE);
tabControl_ptr->add(std::move(tabP));
/*------------login事件-------------*/
//管理员登录按钮事件
logIn_Button_ptr[0]->setOnClickListener([&p, &tabControl_ptr, &log_Canvas_ptr, &logIn_textBox_ptr, &win]()
{
if ("\0" == logIn_textBox_ptr[0]->getText() || "\0" == logIn_textBox_ptr[1]->getText())
{
if ("\0" == logIn_textBox_ptr[0]->getText())logIn_textBox_ptr[0]->setTextBoxBk(RGB(255, 0, 0));
if ("\0" == logIn_textBox_ptr[1]->getText())logIn_textBox_ptr[1]->setTextBoxBk(RGB(255, 0, 0));
std::cout << "\a";
StellarX::MessageBox::showModal(win, "账号或密码不能为空!", "提示");
}
else
{
log_Canvas_ptr->setIsVisible(false);
tabControl_ptr->setIsVisible(true);
win.draw("image\\bk1.jpg");
}
});
//操作员登录按钮事件
logIn_Button_ptr[1]->setOnClickListener([&tabControl_ptr, &log_Canvas_ptr, &logIn_textBox_ptr, &win]()
{
if ("\0" == logIn_textBox_ptr[0]->getText() || "\0" == logIn_textBox_ptr[1]->getText())
{
if ("\0" == logIn_textBox_ptr[0]->getText())logIn_textBox_ptr[0]->setTextBoxBk(RGB(255, 0, 0));
if ("\0" == logIn_textBox_ptr[1]->getText())logIn_textBox_ptr[1]->setTextBoxBk(RGB(255, 0, 0));
std::cout << "\a";
StellarX::MessageBox::showModal(win, "账号或密码不能为空!", "提示");
}
else
{
log_Canvas_ptr->setIsVisible(false);
tabControl_ptr->setIsVisible(true);
win.draw("image\\bk1.jpg");
}
});
win.addControl(std::move(log_Canvas));
win.addControl(std::move(tabControl));
win.draw("image\\bk1.jpg");
return win.runEventLoop();
}

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@@ -19,18 +19,30 @@
******************************************************************************/ ******************************************************************************/
#pragma once #pragma once
#include "Control.h" #include "Control.h"
#include"label.h"
#define DISABLEDCOLOUR RGB(96, 96, 96) //禁用状态颜色
#define TEXTMARGINS_X 6
#define TEXTMARGINS_Y 4
constexpr int bordWith = 1; //边框宽度,用于快照恢复时的偏移计算
constexpr int bordHeight = 1; //边框高度,用于快照恢复时的偏移计算
class Button : public Control class Button : public Control
{ {
std::string text; // 按钮上的文字 std::string text; // 按钮上的文字
bool click; // 是否被点击 bool click; // 是否被点击
bool hover; // 是否被悬停 bool hover; // 是否被悬停
std::string cutText; // 切割后的文本
bool needCutText = true; // 是否需要切割文本
bool isUseCutText = false; // 是否使用切割文本
int padX = TEXTMARGINS_X; // 文本最小左右内边距
int padY = TEXTMARGINS_Y; // 文本最小上下内边距
COLORREF buttonTrueColor; // 按钮被点击后的颜色 COLORREF buttonTrueColor; // 按钮被点击后的颜色
COLORREF buttonFalseColor; // 按钮未被点击的颜色 COLORREF buttonFalseColor; // 按钮未被点击的颜色
COLORREF buttonHoverColor; // 按钮被鼠标悬停的颜色 COLORREF buttonHoverColor; // 按钮被鼠标悬停的颜色
COLORREF buttonBorderColor = RGB(0,0,0);// 按钮边框颜色 COLORREF buttonBorderColor = RGB(0, 0, 0);// 按钮边框颜色
StellarX::ButtonMode mode; // 按钮模式 StellarX::ButtonMode mode; // 按钮模式
StellarX::ControlShape shape; // 按钮形状 StellarX::ControlShape shape; // 按钮形状
@@ -39,8 +51,6 @@ class Button : public Control
StellarX::FillStyle buttonFillIma = StellarX::FillStyle::BDiagonal; //按钮填充图案 StellarX::FillStyle buttonFillIma = StellarX::FillStyle::BDiagonal; //按钮填充图案
IMAGE* buttonFileIMAGE = nullptr; //按钮填充图像 IMAGE* buttonFileIMAGE = nullptr; //按钮填充图像
std::function<void()> onClickCallback; //回调函数 std::function<void()> onClickCallback; //回调函数
std::function<void()> onToggleOnCallback; //TOGGLE模式下的回调函数 std::function<void()> onToggleOnCallback; //TOGGLE模式下的回调函数
std::function<void()> onToggleOffCallback; //TOGGLE模式下的回调函数 std::function<void()> onToggleOffCallback; //TOGGLE模式下的回调函数
@@ -50,6 +60,24 @@ class Button : public Control
int oldtext_height = -1; int oldtext_height = -1;
int text_width = 0; int text_width = 0;
int text_height = 0; int text_height = 0;
// === Tooltip ===
bool tipEnabled = false; // 是否启用
bool tipVisible = false; // 当前是否显示
bool tipFollowCursor = false; // 是否跟随鼠标
bool tipUserOverride = false; // 是否用户自定义了tip文本
int tipDelayMs = 1000; // 延时(毫秒)
int tipOffsetX = 12; // 相对鼠标偏移
int tipOffsetY = 18;
ULONGLONG tipHoverTick = 0; // 开始悬停的时间戳
int lastMouseX = 0; // 最新鼠标位置(用于定位)
int lastMouseY = 0;
std::string tipTextClick; //NORMAL 模式下用
std::string tipTextOn; // click==true 时用
std::string tipTextOff; // click==false 时用
Label tipLabel; // 直接复用Label作为提示
public: public:
StellarX::ControlText textStyle; // 按钮文字样式 StellarX::ControlText textStyle; // 按钮文字样式
@@ -64,7 +92,7 @@ public:
StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE); StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE);
//自定义按钮颜色和悬停颜色 //自定义按钮颜色和悬停颜色
Button(int x, int y, int width, int height, const std::string text, Button(int x, int y, int width, int height, const std::string text,
COLORREF ct, COLORREF cf,COLORREF ch, COLORREF ct, COLORREF cf, COLORREF ch,
StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE); StellarX::ButtonMode mode = StellarX::ButtonMode::NORMAL, StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE);
//析构函数 释放图形指针内存 //析构函数 释放图形指针内存
~Button(); ~Button();
@@ -72,7 +100,6 @@ public:
//绘制按钮 //绘制按钮
void draw() override; void draw() override;
//按钮事件处理 //按钮事件处理
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
//设置回调函数 //设置回调函数
@@ -102,6 +129,8 @@ public:
void setButtonText(std::string text); void setButtonText(std::string text);
//设置按钮形状 //设置按钮形状
void setButtonShape(StellarX::ControlShape shape); void setButtonShape(StellarX::ControlShape shape);
//设置按钮点击状态
void setButtonClick(BOOL click);
//判断按钮是否被点击 //判断按钮是否被点击
bool isClicked() const; bool isClicked() const;
@@ -129,11 +158,21 @@ public:
int getButtonWidth() const; int getButtonWidth() const;
//获取按钮高度 //获取按钮高度
int getButtonHeight() const; int getButtonHeight() const;
//获取按钮横坐标 public:
int getButtonX() const; // === Tooltip API===
//获取按钮纵坐标 //设置是否启用提示框
int getButtonY() const; void enableTooltip(bool on) { tipEnabled = on; if (!on) tipVisible = false; }
//设置提示框延时
void setTooltipDelay(int ms) { tipDelayMs = (ms < 0 ? 0 : ms); }
//设置提示框是否跟随鼠标
void setTooltipFollowCursor(bool on) { tipFollowCursor = on; }
//设置提示框位置偏移
void setTooltipOffset(int dx, int dy) { tipOffsetX = dx; tipOffsetY = dy; }
//设置提示框样式
void setTooltipStyle(COLORREF text, COLORREF bk, bool transparent);
//设置提示框文本
void setTooltipText(const std::string& s) { tipTextClick = s; tipUserOverride = true; }
void setTooltipTextsForToggle(const std::string& onText, const std::string& offText);
private: private:
//初始化按钮 //初始化按钮
void initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch); void initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch);
@@ -141,10 +180,11 @@ private:
bool isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius); bool isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius);
//判断鼠标是否在椭圆按钮内 //判断鼠标是否在椭圆按钮内
bool isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, int height); bool isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, int height);
//检查是否对话框是否可见
bool IsVisible() const override { return false; }
//获取对话框类型 //获取对话框类型
bool model() const override { return false; } bool model() const override { return false; }
void cutButtonText();
// 统一隐藏&恢复背景
void hideTooltip();
// 根据当前 click 状态选择文案
void refreshTooltipTextForState();
}; };

View File

@@ -14,10 +14,11 @@
* @使用场景: 用于分组相关控件、实现复杂布局或作为对话框基础 * @使用场景: 用于分组相关控件、实现复杂布局或作为对话框基础
* @所属框架: 星垣(StellarX) GUI框架 * @所属框架: 星垣(StellarX) GUI框架
* @作者: 我在人间做废物 * @作者: 我在人间做废物
******************************************************************************/ *******************************************************************************/
#pragma once #pragma once
#include "Control.h" #include "Control.h"
#include"Table.h"
class Canvas : public Control class Canvas : public Control
{ {
@@ -25,31 +26,28 @@ protected:
std::vector<std::unique_ptr<Control>> controls; std::vector<std::unique_ptr<Control>> controls;
StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE; //容器形状 StellarX::ControlShape shape = StellarX::ControlShape::RECTANGLE; //容器形状
StellarX::FillMode canvasFillMode = StellarX::FillMode::Solid; //容器填充模式 StellarX::FillMode canvasFillMode = StellarX::FillMode::Solid; //容器填充模式
StellarX::LineStyle canvasLineStyle = StellarX::LineStyle::Solid; //线型 StellarX::LineStyle canvasLineStyle = StellarX::LineStyle::Solid; //线型
int canvaslinewidth = 1; //线宽 int canvaslinewidth = 1; //线宽
COLORREF canvasBorderClor = RGB(0, 0, 0);//边框颜色 COLORREF canvasBorderClor = RGB(0, 0, 0); //边框颜色
COLORREF canvasBkClor = RGB(255,255,255); //背景颜色 COLORREF canvasBkClor = RGB(255, 255, 255); //背景颜色
void clearAllControls(); // 清除所有子控件
//检查是否对话框是否可见
bool IsVisible() const override { return false; }
//获取对话框类型
bool model() const override { return false; }
// 清除所有子控件
void clearAllControls();
public: public:
Canvas(); Canvas();
Canvas(int x, int y, int width, int height); Canvas(int x, int y, int width, int height);
~Canvas() {} ~Canvas() {}
void setX(int x)override;
void setY(int y)override;
//绘制容器及其子控件 //绘制容器及其子控件
void draw() override; void draw() override;
bool handleEvent(const ExMessage& msg) override; bool handleEvent(const ExMessage& msg) override;
//添加控件 //添加控件
void addControl(std::unique_ptr<Control> control); void addControl(std::unique_ptr<Control> control);
//设置容器样式 //设置容器样式
void setShape(StellarX::ControlShape shape); void setShape(StellarX::ControlShape shape);
//设置容器填充模式 //设置容器填充模式
@@ -62,6 +60,14 @@ public:
void setCanvasLineStyle(StellarX::LineStyle style); void setCanvasLineStyle(StellarX::LineStyle style);
//设置线段宽度 //设置线段宽度
void setLinewidth(int width); void setLinewidth(int width);
//设置不可见后传递给子控件重写
void setIsVisible(bool visible) override;
void setDirty(bool dirty) override;
void onWindowResize() override;
void requestRepaint(Control* parent)override;
//获取子控件列表
std::vector<std::unique_ptr<Control>>& getControls() { return controls; }
private:
//用来检查对话框是否模态,此控件不做实现
bool model() const override { return false; };
}; };

View File

@@ -9,13 +9,20 @@
* - 定义控件基本属性(坐标、尺寸、脏标记) * - 定义控件基本属性(坐标、尺寸、脏标记)
* - 提供绘图状态管理saveStyle/restoreStyle * - 提供绘图状态管理saveStyle/restoreStyle
* - 声明纯虚接口draw、handleEvent等 * - 声明纯虚接口draw、handleEvent等
* - 支持移动语义,禁止拷贝语义 * - 禁止移动语义,禁止拷贝语义
* *
* @使用场景: 作为所有具体控件类的基类,不直接实例化 * @使用场景: 作为所有具体控件类的基类,不直接实例化
* @所属框架: 星垣(StellarX) GUI框架 * @所属框架: 星垣(StellarX) GUI框架
* @作者: 我在人间做废物 * @作者: 我在人间做废物
******************************************************************************/ ******************************************************************************/
#pragma once #pragma once
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600
#endif
#ifndef WINVER
#define WINVER _WIN32_WINNT
#endif
#include <windows.h>
#include <vector> #include <vector>
#include <memory> #include <memory>
#include <easyx.h> #include <easyx.h>
@@ -28,9 +35,23 @@
class Control class Control
{ {
protected: protected:
int x, y; // 左上角坐标 std::string id; // 控件ID
int width, height; // 控件尺寸 int localx, x, localy, y; // 左上角坐标
int localWidth, width, localHeight, height; // 控件尺寸
Control* parent = nullptr; // 父控件
bool dirty = true; // 是否重绘 bool dirty = true; // 是否重绘
bool show = true; // 是否显示
/* == 布局模式 == */
StellarX::LayoutMode layoutMode = StellarX::LayoutMode::Fixed; // 布局模式
StellarX::Anchor anchor_1 = StellarX::Anchor::Top; // 锚点
StellarX::Anchor anchor_2 = StellarX::Anchor::Right; // 锚点
/* == 背景快照 == */
IMAGE* saveBkImage = nullptr;
int saveBkX = 0, saveBkY = 0; // 快照保存起始坐标
int saveWidth = 0, saveHeight = 0; // 快照保存尺寸
bool hasSnap = false; // 当前是否持有有效快照
StellarX::RouRectangle rouRectangleSize; // 圆角矩形椭圆宽度和高度 StellarX::RouRectangle rouRectangleSize; // 圆角矩形椭圆宽度和高度
@@ -40,18 +61,19 @@ protected:
COLORREF* currentBorderColor = new COLORREF(); // 边框颜色 COLORREF* currentBorderColor = new COLORREF(); // 边框颜色
LINESTYLE* currentLineStyle = new LINESTYLE(); // 保存当前线型 LINESTYLE* currentLineStyle = new LINESTYLE(); // 保存当前线型
public:
Control(const Control&) = delete; Control(const Control&) = delete;
Control& operator=(const Control&) = delete; Control& operator=(const Control&) = delete;
Control(Control&&) = default; Control(Control&&) = delete;
Control& operator=(Control&&) = default; Control& operator=(Control&&) = delete;
Control() : x(0), y(0), width(100), height(100) {} Control() : localx(0), x(0), localy(0), y(0), localWidth(100), width(100), height(100), localHeight(100) {}
Control(int x, int y, int width, int height) Control(int x, int y, int width, int height)
: x(x), y(y), width(width), height(height) { : localx(x), x(x), localy(y), y(y), localWidth(width), width(width), height(height), localHeight(height) {
} }
public:
virtual ~Control() { virtual ~Control()
{
delete currentFont; delete currentFont;
delete currentColor; delete currentColor;
delete currentBkColor; delete currentBkColor;
@@ -63,10 +85,25 @@ public:
currentBkColor = nullptr; currentBkColor = nullptr;
currentBorderColor = nullptr; currentBorderColor = nullptr;
currentLineStyle = nullptr; currentLineStyle = nullptr;
discardBackground();
} }
protected: protected:
//向上请求重绘
virtual void requestRepaint(Control* parent);
//根控件/无父时触发重绘
virtual void onRequestRepaintAsRoot();
protected:
//保存背景快照
virtual void saveBackground(int x, int y, int w, int h);
// putimage 回屏
virtual void restBackground();
// 释放快照(窗口重绘/尺寸变化后必须作废)
void discardBackground();
public:
//释放快照重新保存,在尺寸变化时更新背景快照避免尺寸变化导致显示错位
void updateBackground();
//窗口变化丢快照
virtual void onWindowResize();
// 获取位置和尺寸 // 获取位置和尺寸
int getX() const { return x; } int getX() const { return x; }
int getY() const { return y; } int getY() const { return y; }
@@ -74,16 +111,42 @@ protected:
int getHeight() const { return height; } int getHeight() const { return height; }
int getRight() const { return x + width; } int getRight() const { return x + width; }
int getBottom() const { return y + height; } int getBottom() const { return y + height; }
int getLocalX() const { return localx; }
int getLocalY() const { return localy; }
int getLocalWidth() const { return localWidth; }
int getLocalHeight() const { return localHeight; }
int getLocalRight() const { return localx + localWidth; }
int getLocalBottom() const { return localy + localHeight; }
virtual void setX(int x) { this->x = x; dirty = true; }
virtual void setY(int y) { this->y = y; dirty = true; }
virtual void setWidth(int width) { this->width = width; dirty = true; }
virtual void setHeight(int height) { this->height = height; dirty = true; }
public: public:
//设置是否重绘
void setDirty(bool dirty) { this->dirty = dirty; }
virtual void draw() = 0; virtual void draw() = 0;
virtual bool handleEvent(const ExMessage& msg) = 0;//返回true代表事件已消费 virtual bool handleEvent(const ExMessage& msg) = 0;//返回true代表事件已消费
//用来检查非模态对话框是否可见,其他控件不用实现 //设置是否显示
virtual bool IsVisible() const = 0; virtual void setIsVisible(bool show);
//设置父容器指针
void setParent(Control* parent) { this->parent = parent; }
//设置是否重绘
virtual void setDirty(bool dirty) { this->dirty = dirty; }
//检查控件是否可见
bool IsVisible() const { return show; };
//获取控件id
std::string getId() const { return id; }
//检查是否为脏
bool isDirty() { return dirty; }
//用来检查对话框是否模态,其他控件不用实现 //用来检查对话框是否模态,其他控件不用实现
virtual bool model()const = 0; virtual bool model()const = 0;
//布局
void setLayoutMode(StellarX::LayoutMode layoutMode_);
void setAnchor(StellarX::Anchor anchor_1, StellarX::Anchor anchor_2);
StellarX::Anchor getAnchor_1() const;
StellarX::Anchor getAnchor_2() const;
StellarX::LayoutMode getLayoutMode() const;
protected: protected:
void saveStyle(); void saveStyle();
void restoreStyle(); void restoreStyle();

View File

@@ -207,7 +207,8 @@ namespace StellarX
enum class TextBoxmode enum class TextBoxmode
{ {
INPUT_MODE, // 用户可输入模式 INPUT_MODE, // 用户可输入模式
READONLY_MODE // 只读模式 READONLY_MODE, // 只读模式
PASSWORD_MODE// 密码模式
}; };
/** /**
@@ -272,4 +273,118 @@ namespace StellarX
Retry = 4, // 重试按钮 Retry = 4, // 重试按钮
Ignore = 5 // 忽略按钮 Ignore = 5 // 忽略按钮
}; };
#if 0 //布局管理器相关 —待实现—
/*
*
*@枚举名称: LayoutKind
* @功能描述 : 定义布局管理类型
*
*@详细说明 :
* 根据布局管理类型,控件可以有不同的布局方式。
* 用户可以在具体情况下设置布局管理类型。
*
* @取值说明 :
* Absolute不管保持子控件自己的坐标向后兼容
* HBox 水平方向排队;支持固定宽、权重分配、对齐、拉伸。
* VBox 竖直方向排队;同上。
* Grid网格按行列摆支持固定/自适应/权重行列;支持跨行/跨列;单元内对齐/拉伸。
*
*/
// 布局类型
enum class LayoutKind
{
Absolute = 1,
HBox,
VBox,
Grid,
Flow,
Stack
};
// 布局参数
struct LayoutParams
{
// 边距左、右、上、下
int marginL = 0, marginR = 0, marginT = 0, marginB = 0;
// 固定尺寸(>=0 强制;-1 用控件当前尺寸)
int fixedW = -1, fixedH = -1;
// 主轴权重HBox=宽度、VBox=高度、Grid见下
float weight = 0.f;
// 对齐(非拉伸时生效)
enum Align { Start = 0, Center = 1, End = 2, Stretch = 3 };
int alignX = Start; // HBox: 次轴=YVBox: 次轴=XGrid: 单元内
int alignY = Start; // Grid 控制单元内垂直HBox / VBox通常只用 alignX
// Grid 专用(可先不做)
int gridRow = 0, gridCol = 0, rowSpan = 1, colSpan = 1;
// Flow 专用(可先不做)
int flowBreak = 0; // 1=强制换行
};
#endif
/*
* @枚举名称: TabPlacement
* @功能描述: 定义了选项卡页签的不同位置
*
* @详细说明:
* 根据选项卡页签的位置,选项卡页签可以有不同的布局方式。
*
* @成员说明:
* Top, - 选项卡页签位于顶部
* Bottom, - 选项卡页签位于底部
* Left, - 选项卡页签位于左侧
* Right - 选项卡页签位于右侧
*
* @使用示例:
* TabPlacement placement = TabPlacement::Top;
*/
enum class TabPlacement
{
Top,
Bottom,
Left,
Right
};
/*
* @枚举名称: LayoutMode
* @功能描述: 定义了两种布局模式
*
* @详细说明:
* 根据不同模式,在窗口拉伸时采用不同的布局策略
*
* @成员说明:
* Fixed, - 固定布局
* AnchorToEdges - 锚定布局
*
* @使用示例:
* LayoutMode mode = LayoutMode::Fixed;
*/
enum class LayoutMode
{
Fixed,
AnchorToEdges
};
/*
* @枚举名称: Anchor
* @功能描述: 定义了控件相对于窗口锚定的位置
*
* @详细说明:
* 根据不同的锚定位置,有不同的拉伸策略
*
* @成员说明:
* Top, - 锚定上边,控件上边与窗口上侧距离保持不变
* Bottom, - 锚定底边,控件底边与窗口底边距离保持不变
* Left, - 锚定左边,控件左边与窗口左侧距离保持不变
* Right - 锚定右边,控件上边与窗口右侧距离保持不变
*
* @使用示例:
* Anchor a = Anchor::Top;
*/
enum class Anchor
{
NoAnchor = 0,
Left = 1,
Right,
Top,
Bottom
};
} }

View File

@@ -20,7 +20,7 @@
#pragma once #pragma once
#include"StellarX.h" #include"StellarX.h"
#define closeButtonWidth 20 //关闭按钮宽度 #define closeButtonWidth 30 //关闭按钮宽度
#define closeButtonHeight 20 //关闭按钮高度 同时作为对话框标题栏高度 #define closeButtonHeight 20 //关闭按钮高度 同时作为对话框标题栏高度
#define functionButtonWidth 70 //按钮宽度 #define functionButtonWidth 70 //按钮宽度
#define functionButtonHeight 30 //按钮高度 #define functionButtonHeight 30 //按钮高度
@@ -29,7 +29,7 @@
#define buttonAreaHeight 50 //按钮区域高度 #define buttonAreaHeight 50 //按钮区域高度
#define titleToTextMargin 10 //标题到文本的距离 #define titleToTextMargin 10 //标题到文本的距离
#define textToBorderMargin 10 //文本到边框的距离 #define textToBorderMargin 10 //文本到边框的距离
#define BorderWidth 3 //边框宽度
class Dialog : public Canvas class Dialog : public Canvas
{ {
Window& hWnd; //窗口引用 Window& hWnd; //窗口引用
@@ -37,11 +37,6 @@ class Dialog : public Canvas
int textWidth = 0; //文本宽度 int textWidth = 0; //文本宽度
int textHeight = 0; //文本高度 int textHeight = 0; //文本高度
int buttonNum = 0; // 按钮数量 int buttonNum = 0; // 按钮数量
int BorderWidth = 2; //边框宽度
IMAGE* saveBkImage = nullptr; // 用于保存背景图像
int saveBkX = 0, saveBkY = 0; // 保存背景的位置
int saveBkWidth = 0, saveBkHeight = 0; // 保存背景的尺寸
StellarX::MessageBoxType type = StellarX::MessageBoxType::OK; //对话框类型 StellarX::MessageBoxType type = StellarX::MessageBoxType::OK; //对话框类型
std::string titleText = "提示"; //标题文本 std::string titleText = "提示"; //标题文本
@@ -50,11 +45,9 @@ class Dialog : public Canvas
std::string message; //提示信息 std::string message; //提示信息
std::vector<std::string> lines; //消息内容按行分割 std::vector<std::string> lines; //消息内容按行分割
bool needsInitialization = true; //是否需要初始化 bool needsInitialization = true; //是否需要初始化
bool close = false; //是否关闭 bool close = false; //是否关闭
bool modal = true; //是否模态 bool modal = true; //是否模态
bool isVisible = false; //是否可见
COLORREF backgroundColor = RGB(240, 240, 240); //背景颜色 COLORREF backgroundColor = RGB(240, 240, 240); //背景颜色
COLORREF borderColor = RGB(100, 100, 100); //边框颜色 COLORREF borderColor = RGB(100, 100, 100); //边框颜色
@@ -63,15 +56,14 @@ class Dialog : public Canvas
COLORREF buttonFalseColor = RGB(215, 215, 215); //按钮未被点击颜色 COLORREF buttonFalseColor = RGB(215, 215, 215); //按钮未被点击颜色
COLORREF buttonHoverColor = RGB(224, 224, 224); //按钮悬浮颜色 COLORREF buttonHoverColor = RGB(224, 224, 224); //按钮悬浮颜色
Button* closeButton = nullptr; //关闭按钮 Button* closeButton = nullptr; //关闭按钮
StellarX::MessageBoxResult result = StellarX::MessageBoxResult::Cancel; // 对话框结果 StellarX::MessageBoxResult result = StellarX::MessageBoxResult::Cancel; // 对话框结果
public:
bool shouldClose = false; //是否应该关闭 bool shouldClose = false; //是否应该关闭
bool isCleaning = false; //是否正在清理 bool isCleaning = false; //是否正在清理
bool pendingCleanup = false; //延迟清理 bool pendingCleanup = false; //延迟清理
public:
StellarX::ControlText textStyle; // 字体样式 StellarX::ControlText textStyle; // 字体样式
// 清理方法声明 // 清理方法声明
void performDelayedCleanup(); void performDelayedCleanup();
@@ -81,7 +73,8 @@ public:
void SetResultCallback(std::function<void(StellarX::MessageBoxResult)> cb); void SetResultCallback(std::function<void(StellarX::MessageBoxResult)> cb);
//获取对话框消息,用以去重 //获取对话框消息,用以去重
std::string GetCaption() const; std::string GetCaption() const;
//获取对话框消息,用以去重
std::string GetText() const;
public: public:
Dialog(Window& hWnd, std::string text, std::string message = "对话框", StellarX::MessageBoxType type = StellarX::MessageBoxType::OK, bool modal = true); Dialog(Window& hWnd, std::string text, std::string message = "对话框", StellarX::MessageBoxType type = StellarX::MessageBoxType::OK, bool modal = true);
@@ -100,13 +93,9 @@ public:
void SetModal(bool modal); void SetModal(bool modal);
// 设置对话框结果 // 设置对话框结果
void SetResult(StellarX::MessageBoxResult result); void SetResult(StellarX::MessageBoxResult result);
// 获取对话框结果 // 获取对话框结果
StellarX::MessageBoxResult GetResult() const; StellarX::MessageBoxResult GetResult() const;
// 获取模态属性
bool getModal() const;
// 检查是否可见
bool IsVisible() const override;
//获取对话框类型 //获取对话框类型
bool model() const override; bool model() const override;
@@ -114,6 +103,8 @@ public:
void Show(); void Show();
// 关闭对话框 // 关闭对话框
void Close(); void Close();
//初始化
void setInitialization(bool init);
private: private:
// 初始化按钮 // 初始化按钮
@@ -128,12 +119,11 @@ private:
void getTextSize(); void getTextSize();
//初始化对话框尺寸 //初始化对话框尺寸
void initDialogSize(); void initDialogSize();
// 初始化对话框 void addControl(std::unique_ptr<Control> control);
void initializeDialog();
// 清除所有控件 // 清除所有控件
void clearControls(); void clearControls();
//创建对话框按钮 //创建对话框按钮
std::unique_ptr<Button> createDialogButton(int x, int y, const std::string& text); std::unique_ptr<Button> createDialogButton(int x, int y, const std::string& text);
void requestRepaint(Control* parent) override;
}; };

View File

@@ -28,13 +28,13 @@ namespace StellarX
{ {
public: public:
// 模态:阻塞直到关闭,返回结果 // 模态:阻塞直到关闭,返回结果
static MessageBoxResult ShowModal(Window& wnd, static MessageBoxResult showModal(Window& wnd,
const std::string& text, const std::string& text,
const std::string& caption = "提示", const std::string& caption = "提示",
MessageBoxType type = MessageBoxType::OK); MessageBoxType type = MessageBoxType::OK);
// 非模态:立即返回,通过回调异步获取结果 // 非模态:立即返回,通过回调异步获取结果
static void ShowAsync(Window& wnd, static void showAsync(Window& wnd,
const std::string& text, const std::string& text,
const std::string& caption = "提示", const std::string& caption = "提示",
MessageBoxType type = MessageBoxType::OK, MessageBoxType type = MessageBoxType::OK,

View File

@@ -1,7 +1,7 @@
/******************************************************************************* /*******************************************************************************
* @文件: StellarX.h * @文件: StellarX.h
* @摘要: 星垣(StellarX) GUI框架 - 主包含头文件 * @摘要: 星垣(StellarX) GUI框架 - 主包含头文件
* @版本: v2.0.0 * @版本: v3.0.0
* @描述: * @描述:
* 一个为Windows平台打造的轻量级、模块化C++ GUI框架。 * 一个为Windows平台打造的轻量级、模块化C++ GUI框架。
* 基于EasyX图形库提供简洁易用的API和丰富的控件。 * 基于EasyX图形库提供简洁易用的API和丰富的控件。
@@ -11,6 +11,7 @@
* *
* @作者: 我在人间做废物 * @作者: 我在人间做废物
* @邮箱: [3150131407@qq.com] | [ysm3150131407@gmail.com] * @邮箱: [3150131407@qq.com] | [ysm3150131407@gmail.com]
* @官网https://stellarx-gui.top/
* @仓库: [https://github.com/Ysm-04/StellarX] * @仓库: [https://github.com/Ysm-04/StellarX]
* *
* @许可证: MIT License * @许可证: MIT License
@@ -22,20 +23,24 @@
* @包含顺序: * @包含顺序:
* 1. CoreTypes.h - 基础类型定义 * 1. CoreTypes.h - 基础类型定义
* 2. Control.h - 控件基类 * 2. Control.h - 控件基类
* 3. 其他具体控件头文件 * 3. ...其他具体控件头文件
* 4. Dialog继承自 CanvasDialog 为可包含子控件的对话框容器) * 4. Dialog继承自 CanvasDialog 为可包含子控件的对话框容器)
* 5.MessageBox对话框工厂提供便捷的模态/非模态调用方式 * 5. MessageBox对话框工厂提供便捷的模态/非模态调用方式
******************************************************************************/ ******************************************************************************/
#pragma once #pragma once
#include "CoreTypes.h" #include "CoreTypes.h"
#include "SxLog.h"
#include "Control.h" #include "Control.h"
#include"Button.h" #include"Canvas.h"
#include"Window.h" #include"Window.h"
#include"Button.h"
#include"Label.h" #include"Label.h"
#include"TextBox.h" #include"TextBox.h"
#include"Canvas.h"
#include"Table.h" #include"Table.h"
#include"Dialog.h" #include"Dialog.h"
#include"MessageBox.h" #include"MessageBox.h"
#include"TabControl.h"

416
include/StellarX/SxLog.h Normal file
View File

@@ -0,0 +1,416 @@
#pragma once
/********************************************************************************
* @文件: SxLog.h
* @摘要: StellarX 日志系统对外接口定义(控制台/文件输出 + 级别过滤 + Tag过滤 + 中英文选择)
* @描述:
* 该日志系统采用“宏 + RAII(析构提交)”的方式实现:
* - 调用端通过 SX_LOGD/SX_LOGI... 写日志
* - 宏内部先 shouldLog 短路过滤,未命中时不构造对象、不拼接字符串
* - 命中时构造 SxLogLine使用 operator<< 拼接内容
* - 语句结束时 SxLogLine 析构,统一提交到 SxLogger::logLine 输出
*
* 输出通道Sink目前提供
* - ConsoleSink: 写入 std::cout不走 WinAPI 调试输出通道)
* - FileSink: 写入文件,支持按字节阈值滚动
*
* @特性:
* - 日志级别Trace/Debug/Info/Warn/Error/Fatal/Off
* - Tag 过滤None/Whitelist/Blacklist
* - 可选前缀:时间戳/级别/Tag/线程ID/源码位置
* - 中英文选择SX_T(zh, en) / setLanguage
* - 文件滚动rotateBytes > 0 时按阈值滚动
*
* @使用场景:
* - 排查重绘链路、脏标记传播、Tab 切换、Table 数据刷新等时序问题
* - 输出可复现日志,配合回归验证
*
* @注意:
* - SX_T 仅做“字符串选择”,不做编码转换
* - 控制台显示是否乱码由“终端 codepage/字体/环境”决定
* - 该头文件只声明接口,实现位于 SxLog.cpp
*
* @所属框架: 星垣(StellarX) GUI框架
* @作者: 我在人间做废物
********************************************************************************/
// SxLog.h - header-only interface (implementation in SxLog.cpp)
// Pure standard library: std::cout and optional file sink.
#include <atomic>
#include <chrono>
#include <cstdint>
#include <ctime>
#include <cstdio>
#include <fstream>
#include <iomanip>
#include <iostream>
#include <memory>
#include <mutex>
#include <sstream>
#include <string>
#include <thread>
#include <vector>
#ifndef SX_LOG_ENABLE
#define SX_LOG_ENABLE 1
#endif
namespace StellarX
{
/* ========================= 日志级别 ========================= */
// 说明:
// - minLevel 表示最低输出级别,小于 minLevel 的日志会被 shouldLog 直接过滤
// - Off 表示全局关闭
enum class SxLogLevel : int
{
Trace = 0, // 最细粒度:高频路径追踪(谨慎开启)
Debug = 1, // 调试信息:状态变化/关键分支
Info = 2, // 业务信息:关键流程节点
Warn = 3, // 警告:非致命但异常的情况
Error = 4, // 错误:功能失败、需要关注
Fatal = 5, // 致命:通常意味着无法继续运行
Off = 6 // 关闭全部日志
};
/* ========================= 语言选择 ========================= */
// 说明:仅用于 SX_T 选择输出哪一段文本,不做编码转换
enum class SxLogLanguage : int
{
ZhCN = 0, // 中文
EnUS = 1 // 英文
};
/* ========================= Tag 过滤模式 ========================= */
// None : 不过滤,全部输出
// Whitelist : 只输出 tagList 中包含的 tag
// Blacklist : 输出除 tagList 以外的 tag
enum class SxTagFilterMode : int
{
None = 0,
Whitelist = 1,
Blacklist = 2
};
/* ========================= 日志配置 ========================= */
// 说明SxLogger 内部持有该配置shouldLog 与 logLine 都依赖它
struct SxLogConfig
{
SxLogLevel minLevel = SxLogLevel::Info; // 最低输出级别
bool showTimestamp = true; // 是否输出时间戳前缀
bool showLevel = true; // 是否输出级别前缀
bool showTag = true; // 是否输出 tag 前缀
bool showThreadId = false; // 是否输出线程ID排查并发时开启
bool showSource = false; // 是否输出源码位置file:line func
bool autoFlush = true; // 每行写完是否 flush排查问题更稳性能略差
SxTagFilterMode tagFilterMode = SxTagFilterMode::None; // Tag 过滤模式
std::vector<std::string> tagList; // Tag 列表(白名单/黑名单)
bool fileEnabled = false; // 文件输出是否启用enableFile 成功才为 true
std::string filePath; // 文件路径
bool fileAppend = true; // 是否追加写入
std::size_t rotateBytes = 0; // 滚动阈值0 表示不滚动)
};
/* ========================= Sink 接口 ========================= */
// 说明:
// - Sink 负责“把完整的一行日志写到某个地方”
// - SxLogger 负责过滤/格式化/分发
class ILogSink
{
public:
virtual ~ILogSink() = default;
// 返回 Sink 名称,用于调试识别(例如 "console"/"file"
virtual const char* name() const = 0;
// 写入一整行(调用方保证 line 已包含换行或按约定追加换行)
virtual void writeLine(const std::string& line) = 0;
// 刷新缓冲(可选实现)
virtual void flush() {}
};
/* ========================= 控制台输出 Sink ========================= */
// 作用:把日志写入指定输出流(默认用 std::cout
class ConsoleSink : public ILogSink
{
public:
// 绑定一个输出流引用常见用法std::cout
explicit ConsoleSink(std::ostream& os) : out(os) {}
const char* name() const override { return "console"; }
// 写入一行(不自动追加换行,换行由上层统一拼接)
void writeLine(const std::string& line) override { out << line; }
// 立即 flush当 autoFlush=true 时由 SxLogger 调用)
void flush() override { out.flush(); }
private:
std::ostream& out; // 输出流引用(不负责生命周期)
};
/* ========================= 文件输出 Sink ========================= */
// 作用:把日志写入文件,支持按字节阈值滚动
class FileSink : public ILogSink
{
public:
FileSink() = default;
const char* name() const override { return "file"; }
// 打开文件
// path : 文件路径
// append : true 追加写false 清空重写
bool open(const std::string& path, bool append);
// 关闭文件(安全可重复调用)
void close();
// 查询文件是否处于打开状态
bool isOpen() const;
// 设置滚动阈值(字节)
// bytes = 0 表示不滚动
void setRotateBytes(std::size_t bytes) { rotateBytes = bytes; }
// 写入一行,并在需要时触发滚动
void writeLine(const std::string& line) override;
// flush 文件缓冲
void flush() override;
private:
// 检查并执行滚动
// 返回值:是否发生滚动(或是否重新打开)
bool rotateIfNeeded();
std::ofstream ofs; // 文件输出流
std::string filePath; // 当前文件路径
bool appendMode = true; // 是否追加模式(用于 reopen
std::size_t rotateBytes = 0; // 滚动阈值
};
/* ========================= 日志中心 SxLogger ========================= */
// 作用:
// - 保存配置SxLogConfig
// - 过滤level/tag/sink enabled
// - 格式化前缀(时间/级别/tag/线程/源码位置)
// - 分发到 console/file 等 sink
class SxLogger
{
public:
// 仅用于 Windows 控制台:把 codepage 切到 GBK解决中文乱码。
// 不使用 WinAPI内部通过 system("chcp 936") 实现
// 注意:这只影响终端解释输出字节的方式,不影响源码文件编码
static void setGBK();
// 获取全局单例
// 说明函数内静态对象C++11 起保证线程安全初始化
static SxLogger& Get();
// 设置最低输出级别
void setMinLevel(SxLogLevel level);
// 获取最低输出级别
SxLogLevel getMinLevel() const;
// 设置语言(用于 SX_T 选择)
void setLanguage(SxLogLanguage lang);
// 获取当前语言
SxLogLanguage getLanguage() const;
// 设置 Tag 过滤
// mode: None/Whitelist/Blacklist
// tags: 过滤列表(精确匹配)
void setTagFilter(SxTagFilterMode mode, const std::vector<std::string>& tags);
// 清空 Tag 过滤(恢复 None
void clearTagFilter();
// 开关控制台输出
void enableConsole(bool enable);
// 开启文件输出
// path : 文件路径
// append : 追加写/清空写
// rotateBytes: 滚动阈值0 不滚动)
// 返回值:是否打开成功
bool enableFile(const std::string& path, bool append = true, std::size_t rotateBytes = 0);
// 关闭文件输出(不影响控制台输出)
void disableFile();
// 快速判定是否需要输出(宏层面的短路依赖它)
// 说明:
// - shouldLog 一定要“副作用为 0”
// - 若返回 false调用端不会创建 SxLogLine也不会拼接字符串
bool shouldLog(SxLogLevel level, const char* tag) const;
// 输出一条完整日志
// 说明这是统一出口SxLogLine 析构最终会走到这里
void logLine(
SxLogLevel level,
const char* tag,
const char* file,
int line,
const char* func,
const std::string& msg);
// 获取配置副本(避免外部直接改内部 cfg
SxLogConfig getConfigCopy() const;
// 批量设置配置(整体替换)
void setConfig(const SxLogConfig& cfg);
// 工具:把级别转为字符串(用于前缀)
static const char* levelToString(SxLogLevel level);
// 工具:生成本地时间戳字符串(用于前缀与文件滚动名)
static std::string makeTimestampLocal();
private:
SxLogger();
// 判断 tag 是否允许输出(根据 Tag 过滤模式与 tagList
static bool tagAllowed(const SxLogConfig& cfg, const char* tag);
// 生成前缀(调用方需已持有锁)
std::string formatPrefixUnlocked(
const SxLogConfig& cfg,
SxLogLevel level,
const char* tag,
const char* file,
int line,
const char* func) const;
mutable std::mutex mtx; // 保护 cfg 与 sink 写入,确保多线程行级一致性
SxLogConfig cfg; // 当前配置
std::atomic<SxLogLanguage> lang; // 语言开关(仅影响 SX_T 选择)
std::unique_ptr<ConsoleSink> consoleSink; // 控制台 sinkenableConsole 控制)
std::unique_ptr<FileSink> fileSink; // 文件 sinkenableFile 控制)
};
/* ========================= 双语选择辅助 ========================= */
// 说明:
// - 只做“选择 zhCN 或 enUS”不做编码转换
// - 输出显示是否正常由终端环境决定
inline const char* SxT(const char* zhCN, const char* enUS)
{
return (SxLogger::Get().getLanguage() == SxLogLanguage::ZhCN) ? zhCN : enUS;
}
#if defined(__cpp_char8_t) && (__cpp_char8_t >= 201811L)
// 说明:
// - C++20 的 u8"xxx" 是 char8_t*,为了兼容调用端,这里提供重载
// - reinterpret_cast 只是改指针类型,不做 UTF-8 -> GBK 转码
inline const char* SxT(const char8_t* zhCN, const char* enUS)
{
return (SxLogger::Get().getLanguage() == SxLogLanguage::ZhCN)
? reinterpret_cast<const char*>(zhCN)
: enUS;
}
#endif
/* ========================= RAII 日志行对象 ========================= */
// 作用:
// - 构造时记录 level/tag/源码位置
// - operator<< 拼接内容
// - 析构时统一提交给 SxLogger::logLine 输出
//
// 设计意义:
// - 避免调用端忘记写换行
// - 保证一行日志作为整体写出
class SxLogLine
{
public:
// 构造:记录元信息(不输出)
SxLogLine(SxLogLevel level, const char* tag, const char* file, int line, const char* func);
// 析构:提交输出(真正写出发生在这里)
~SxLogLine();
// 拼接内容(流式写法)
template<typename T>
SxLogLine& operator<<(const T& v)
{
ss << v;
return *this;
}
private:
SxLogLevel lvl; // 日志级别
const char* tg; // Tag不拥有内存
const char* srcFile; // 源文件名(来自 __FILE__
int srcLine; // 行号(来自 __LINE__
const char* srcFunc; // 函数名(来自 __func__
std::ostringstream ss; // 内容拼接缓冲
};
/* ========================= RAII 作用域计时对象 ========================= */
// 作用:
// - 仅在 shouldLog(Trace, tag) 为 true 时启用计时
// - 析构时输出耗时(微秒)
//
// 使用建议:
// - 只在需要定位性能瓶颈时开启 Trace
// - name 建议传入常量字符串,便于检索
class SxLogScope
{
public:
// 构造:根据 shouldLog 决定是否启用计时
SxLogScope(SxLogLevel level, const char* tag, const char* file, int line, const char* func, const char* name);
// 析构:若启用则输出耗时
~SxLogScope();
private:
bool enabled = false; // 是否启用(未启用则析构无输出)
SxLogLevel lvl = SxLogLevel::Trace; // 级别(通常用 Trace
const char* tg = nullptr; // Tag
const char* srcFile = nullptr; // 源文件
int srcLine = 0; // 行号
const char* srcFunc = nullptr; // 函数
const char* scopeName = nullptr; // 作用域名
std::chrono::steady_clock::time_point t0; // 起始时间点
};
} // namespace StellarX
#if SX_LOG_ENABLE
// SX_T双语选择宏调用 SxT 根据当前语言选择输出
#define SX_T(zh, en) ::StellarX::SxT(zh, en)
// 日志宏说明:
// 1) 先 shouldLog 短路过滤,未命中则不会构造 SxLogLine也不会执行 else 分支的表达式
// 2) 命中则构造临时 SxLogLine并允许继续使用 operator<< 拼接
// 3) 语句结束时临时对象析构,触发真正输出
#define SX_LOG_TRACE(tag) if(!::StellarX::SxLogger::Get().shouldLog(::StellarX::SxLogLevel::Trace, tag)) ; else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Trace, tag, __FILE__, __LINE__, __func__)
#define SX_LOGD(tag) if(!::StellarX::SxLogger::Get().shouldLog(::StellarX::SxLogLevel::Debug, tag)) ; else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Debug, tag, __FILE__, __LINE__, __func__)
#define SX_LOGI(tag) if(!::StellarX::SxLogger::Get().shouldLog(::StellarX::SxLogLevel::Info, tag)) ; else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Info, tag, __FILE__, __LINE__, __func__)
#define SX_LOGW(tag) if(!::StellarX::SxLogger::Get().shouldLog(::StellarX::SxLogLevel::Warn, tag)) ; else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Warn, tag, __FILE__, __LINE__, __func__)
#define SX_LOGE(tag) if(!::StellarX::SxLogger::Get().shouldLog(::StellarX::SxLogLevel::Error, tag)) ; else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Error, tag, __FILE__, __LINE__, __func__)
#define SX_LOGF(tag) if(!::StellarX::SxLogger::Get().shouldLog(::StellarX::SxLogLevel::Fatal, tag)) ; else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Fatal, tag, __FILE__, __LINE__, __func__)
// 作用域耗时统计宏:默认用 Trace 级别
#define SX_TRACE_SCOPE(tag, nameLiteral) ::StellarX::SxLogScope sx_scope_##__LINE__(::StellarX::SxLogLevel::Trace, tag, __FILE__, __LINE__, __func__, nameLiteral)
#else
// 关闭日志时的兼容宏:保证调用端代码不需要改动
#define SX_T(zh, en) (en)
#define SX_LOG_TRACE(tag) if(true) {} else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Off, tag, "", 0, "")
#define SX_LOGD(tag) if(true) {} else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Off, tag, "", 0, "")
#define SX_LOGI(tag) if(true) {} else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Off, tag, "", 0, "")
#define SX_LOGW(tag) if(true) {} else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Off, tag, "", 0, "")
#define SX_LOGE(tag) if(true) {} else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Off, tag, "", 0, "")
#define SX_LOGF(tag) if(true) {} else ::StellarX::SxLogLine(::StellarX::SxLogLevel::Off, tag, "", 0, "")
#define SX_TRACE_SCOPE(tag, nameLiteral) do {} while(0)
#endif

View File

@@ -0,0 +1,72 @@
/*******************************************************************************
* @类: TabControl
* @摘要: 选项卡容器控件,管理“页签按钮 + 对应页面(Canvas)”
* @描述:
* 提供页签栏布局(上/下/左/右)、选中切换、页内容区域定位;
* 与 Button 一起工作,支持窗口大小变化、可见性联动与脏区重绘。
*
* @特性:
* - 页签栏四向排列Top / Bottom / Left / Right
* - 一键添加“页签+页”或为指定页添加子控件
* - 获取/设置当前激活页签索引
* - 自适应窗口变化,重算页签与页面区域
* - 与 Button 的 TOGGLE 模式联动显示/隐藏页面
*
* @使用场景: 在同一区域内承载多张页面,使用页签进行快速切换
* @所属框架: 星垣(StellarX) GUI框架
* @作者: 我在人间做废物
******************************************************************************/
#pragma once
#include "CoreTypes.h"
#include "Button.h"
#include "Canvas.h"
#define BUTMINHEIGHT 15
#define BUTMINWIDTH 30
class TabControl :public Canvas
{
int tabBarHeight = BUTMINWIDTH; //页签栏高度
bool IsFirstDraw = true; //首次绘制标记
int defaultActivation = -1; //默认激活页签索引
StellarX::TabPlacement tabPlacement = StellarX::TabPlacement::Top; //页签排列方式
std::vector<std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>> controls; //页签/页列表
private:
using Canvas::addControl; // 禁止外部误用
void addControl(std::unique_ptr<Control>) = delete; // 精准禁用该重载
private:
inline void initTabBar();
inline void initTabPage();
public:
TabControl();
TabControl(int x, int y, int width, int height);
~TabControl();
void setX(int x)override;
void setY(int y)override;
void draw() override;
bool handleEvent(const ExMessage& msg) override;
//添加页签+页
void add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&& control);
//添加为某个页添加控件
void add(std::string tabText, std::unique_ptr<Control> control);
//设置页签位置
void setTabPlacement(StellarX::TabPlacement placement);
//设置页签栏高度 两侧排列时为宽度
void setTabBarHeight(int height);
//设置不可见后传递给子控件重写
void setIsVisible(bool visible) override;
void onWindowResize() override;
//获取当前激活页签索引
int getActiveIndex() const;
//设置当前激活页签索引
void setActiveIndex(int idx);
//获取页签数量
int count() const;
//通过页签文本返回索引
int indexOf(const std::string& tabText) const;
void setDirty(bool dirty) override;
void requestRepaint(Control* parent)override;
};

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@@ -22,36 +22,25 @@
class Label : public Control class Label : public Control
{ {
std::string text; //标签文本 std::string text; //标签文本
COLORREF textColor; //标签文本颜色
COLORREF textBkColor; //标签背景颜色 COLORREF textBkColor; //标签背景颜色
bool textBkDisap = false; //标签背景是否透明 bool textBkDisap = false; //标签背景是否透明
//标签事件处理(标签无事件)不实现具体代码 //标签事件处理(标签无事件)不实现具体代码
bool handleEvent(const ExMessage& msg) override { return false; } bool handleEvent(const ExMessage& msg) override { return false; }
//用来检查对话框是否模态,此控件不做实现
bool model() const override { return false; };
public: public:
StellarX::ControlText textStyle; //标签文本样式 StellarX::ControlText textStyle; //标签文本样式
public: public:
Label(); Label();
Label(int x, int y, std::string text = "标签",COLORREF textcolor = BLACK, COLORREF bkColor= RGB(255,255,255)); Label(int x, int y, std::string text = "标签", COLORREF textcolor = BLACK, COLORREF bkColor = RGB(255, 255, 255));
void draw() override; void draw() override;
void hide();
//设置标签背景是否透明 //设置标签背景是否透明
void setTextdisap(bool key); void setTextdisap(bool key);
//设置标签文本颜色
void setTextColor(COLORREF color);
//设置标签背景颜色 //设置标签背景颜色
void setTextBkColor(COLORREF color); void setTextBkColor(COLORREF color);
//设置标签文本 //设置标签文本
void setText(std::string text); void setText(std::string text);
private:
//检查是否对话框是否可见
bool IsVisible() const override { return false; }
//获取对话框类型
bool model() const override { return false; }
}; };

View File

@@ -22,6 +22,33 @@
#include "Button.h" #include "Button.h"
#include "Label.h" #include "Label.h"
// === Table metrics (layout) ===
#define TABLE_PAD_X 10 // 单元格左右内边距
#define TABLE_PAD_Y 5 // 单元格上下内边距
#define TABLE_COL_GAP 20 // 列间距(列与列之间)
#define TABLE_HEADER_EXTRA 10 // 表头额外高度(若不想复用 pad 计算)
#define TABLE_ROW_EXTRA 10 // 行额外高度(同上;或直接用 2*TABLE_PAD_Y
#define TABLE_BTN_GAP 12 // 页码与按钮的水平间距
#define TABLE_BTN_PAD_H 12 // 按钮水平 padding
#define TABLE_BTN_PAD_V 0 // 按钮垂直 paddinginitButton
#define TABLE_BTN_TEXT_PAD_V 8 // 计算页脚高度时的按钮文字垂直 paddinginitTextWaH
#define TABLE_FOOTER_PAD 16 // 页脚额外高度(底部留白)
#define TABLE_FOOTER_BLANK 8 // 页脚顶部留白
#define TABLE_PAGE_TEXT_OFFSET_X (-40) // 页码文本的临时水平修正
// === Table defaults (theme) ===
#define TABLE_DEFAULT_ROWS_PER_PAGE 5
#define TABLE_DEFAULT_BORDER_WIDTH 1
#define TABLE_DEFAULT_BORDER_COLOR RGB(0,0,0)
#define TABLE_DEFAULT_BG_COLOR RGB(255,255,255)
// === Strings (i18n ready) ===
#define TABLE_STR_PREV "上一页"
#define TABLE_STR_NEXT "下一页"
#define TABLE_STR_PAGE_PREFIX "第"
#define TABLE_STR_PAGE_MID "页/共"
#define TABLE_STR_PAGE_SUFFIX "页"
class Table :public Control class Table :public Control
{ {
private: private:
@@ -29,20 +56,19 @@ private:
std::vector<std::string> headers; // 表格表头 std::vector<std::string> headers; // 表格表头
std::string pageNumtext = "页码标签"; // 页码标签文本 std::string pageNumtext = "页码标签"; // 页码标签文本
int tableBorderWidth = 1; // 边框宽度 int tableBorderWidth = TABLE_DEFAULT_BORDER_WIDTH; // 边框宽度
std::vector<int> colWidths; // 每列的宽度 std::vector<int> colWidths; // 每列的宽度
std::vector<int> lineHeights; // 每行的高度 std::vector<int> lineHeights; // 每行的高度
IMAGE* saveBkImage = nullptr; int rowsPerPage = TABLE_DEFAULT_ROWS_PER_PAGE; // 每页显示的行数
int rowsPerPage = 5; // 每页显示的行数
int currentPage = 1; // 当前页码 int currentPage = 1; // 当前页码
int totalPages = 1; // 总页数 int totalPages = 1; // 总页数
bool isShowPageButton = true; // 是否显示翻页按钮 bool isShowPageButton = true; // 是否显示翻页按钮
bool isNeedDrawHeaders = true; // 是否需要绘制表头 bool isNeedDrawHeaders = true; // 是否需要绘制表头(暂时废弃,单做保留,后期优化可能用到)
bool isNeedCellSize = true; // 是否需要计算单元格尺寸 bool isNeedCellSize = true; // 是否需要计算单元格尺寸
bool isNeedButtonAndPageNum = true; // 是否需要计算翻页按钮和页码信息
Button* prevButton = nullptr; // 上一页按钮 Button* prevButton = nullptr; // 上一页按钮
Button* nextButton = nullptr; // 下一页按钮 Button* nextButton = nullptr; // 下一页按钮
@@ -56,8 +82,8 @@ private:
StellarX::FillMode tableFillMode = StellarX::FillMode::Solid; //填充模式 StellarX::FillMode tableFillMode = StellarX::FillMode::Solid; //填充模式
StellarX::LineStyle tableLineStyle = StellarX::LineStyle::Solid; // 线型 StellarX::LineStyle tableLineStyle = StellarX::LineStyle::Solid; // 线型
COLORREF tableBorderClor = RGB(0, 0, 0); // 表格边框颜色 COLORREF tableBorderClor = TABLE_DEFAULT_BORDER_COLOR; // 表格边框颜色
COLORREF tableBkClor = RGB(255, 255, 255); // 表格背景颜色 COLORREF tableBkClor = TABLE_DEFAULT_BG_COLOR; // 表格背景颜色
void initTextWaH(); //初始化文本像素宽度和高度 void initTextWaH(); //初始化文本像素宽度和高度
void initButton(); //初始化翻页按钮 void initButton(); //初始化翻页按钮
@@ -67,14 +93,15 @@ private:
void drawHeader(); //绘制表头 void drawHeader(); //绘制表头
void drawPageNum(); //绘制页码信息 void drawPageNum(); //绘制页码信息
void drawButton(); //绘制翻页按钮 void drawButton(); //绘制翻页按钮
private:
//检查是否对话框是否可见 //用来检查对话框是否模态,此控件不做实现
bool IsVisible() const override { return false; } bool model() const override { return false; };
//获取对话框类型
bool model() const override { return false; }
public: public:
StellarX::ControlText textStyle; // 文本样式 StellarX::ControlText textStyle; // 文本样式
void setX(int x) override;
void setY(int y) override;
void setWidth(int width) override;
void setHeight(int height) override;
public: public:
Table(int x, int y); Table(int x, int y);
~Table(); ~Table();
@@ -103,6 +130,14 @@ public:
void setTableLineStyle(StellarX::LineStyle style); void setTableLineStyle(StellarX::LineStyle style);
//设置边框宽度 //设置边框宽度
void setTableBorderWidth(int width); void setTableBorderWidth(int width);
//清空表头
void clearHeaders();
//清空表格数据
void clearData();
//清空表头和数据
void resetTable();
//窗口变化丢快照+标脏
void onWindowResize() override;
//************************** 获取属性 *****************************/ //************************** 获取属性 *****************************/
@@ -123,12 +158,12 @@ public:
//获取线型 //获取线型
StellarX::LineStyle getTableLineStyle() const; StellarX::LineStyle getTableLineStyle() const;
//获取表头 //获取表头
std::vector<std::string> getHeaders () const; std::vector<std::string> getHeaders() const;
//获取表格数据 //获取表格数据
std::vector<std::vector<std::string>> getData() const; std::vector<std::vector<std::string>> getData() const;
//获取表格边框宽度 //获取表格边框宽度
int getTableBorderWidth() const; int getTableBorderWidth() const;
//获取表格尺寸
int getTableWidth() const;
int getTableHeight() const;
}; };

View File

@@ -18,7 +18,6 @@
#pragma once #pragma once
#include "Control.h" #include "Control.h"
class TextBox : public Control class TextBox : public Control
{ {
std::string text; //文本 std::string text; //文本
@@ -27,13 +26,8 @@ class TextBox : public Control
bool click = false; //是否点击 bool click = false; //是否点击
size_t maxCharLen = 10;//最大字符长度 size_t maxCharLen = 10;//最大字符长度
COLORREF textBoxBkClor = RGB(255, 255, 255); //背景颜色 COLORREF textBoxBkClor = RGB(255, 255, 255); //背景颜色
COLORREF textBoxBorderClor = RGB(0,0,0); //边框颜色 COLORREF textBoxBorderClor = RGB(0, 0, 0); //边框颜色
//检查是否对话框是否可见
bool IsVisible() const override { return false; }
//获取对话框类型
bool model() const override { return false; }
public: public:
StellarX::ControlText textStyle; //文本样式 StellarX::ControlText textStyle; //文本样式
@@ -50,10 +44,13 @@ public:
void setTextBoxBorder(COLORREF color); void setTextBoxBorder(COLORREF color);
//设置背景颜色 //设置背景颜色
void setTextBoxBk(COLORREF color); void setTextBoxBk(COLORREF color);
//设置文本
void setText(std::string text);
//获取文本 //获取文本
std::string getText() const; std::string getText() const;
private:
//用来检查对话框是否模态,此控件不做实现
bool model() const override { return false; };
}; };

View File

@@ -1,78 +1,95 @@
/**
* Window头文件
*
* 设计目标:
* - 提供一个基于 Win32 + EasyX 的“可拉伸且稳定不抖”的窗口容器。
* - 通过消息过程子类化WndProcThunk接管关键消息WM_SIZING/WM_SIZE/...)。
* - 将“几何变化记录pendingW/H”与“统一收口重绘needResizeDirty”解耦。
*
* 关键点(与 .cpp 中实现对应):
* - isSizing处于交互拉伸阶段时冻结重绘松手后统一重绘防止抖动。
* - WM_SIZING只做“最小尺寸夹紧”不回滚矩形、不做对齐把其余交给系统。
* - WM_GETMINMAXINFO按最小“客户区”换算到“窗口矩形”提供系统层最小轨迹值。
* - runEventLoop只记录 WM_SIZE 的新尺寸;真正绘制放在 needResizeDirty 时集中处理。
*/
//fuck windows fuck win32
#pragma once #pragma once
#include"Control.h"
/******************************************************************************* #include "Control.h"
* @类: Window #include <string>
* @摘要: 应用程序主窗口类,管理窗口生命周期和消息循环 #include <vector>
* @描述: #include <memory>
* 创建和管理应用程序主窗口,作为所有控件的根容器。 #include <windows.h>
* 处理消息分发、事件循环和渲染调度。
*
* @特性:
* - 多种窗口模式配置(双缓冲、控制台等)
* - 背景图片和颜色支持
* - 集成的对话框管理系统
* - 完整的消息处理循环
* - 控件和对话框的生命周期管理
*
* @使用场景: 应用程序主窗口GUI程序的入口和核心
* @所属框架: 星垣(StellarX) GUI框架
* @作者: 我在人间做废物
******************************************************************************/
class Window class Window
{ {
int width; //窗口宽度 // —— 尺寸状态 ——(绘制尺寸与待应用尺寸分离;收口时一次性更新)
int height; //窗口高度 int width; // 当前有效宽(已应用到画布/控件的客户区宽)
int windowMode = NULL; //窗口模式 int height; // 当前有效高(已应用到画布/控件的客户区高)
HWND hWnd = NULL; //窗口句柄 int localwidth; // 基准宽(创建时的宽度)
std::string headline; //窗口标题 int localheight; // 基准高(创建是的高度)
COLORREF wBkcolor = BLACK; //窗口背景 int pendingW; // 待应用宽WM_SIZE/拉伸中记录用)
IMAGE* background = nullptr; //窗口背景图片 int pendingH; // 待应用高
std::vector<std::unique_ptr<Control>> controls; //控件管理 int minClientW; // 业务设定的最小客户区宽(用于 GETMINMAXINFO 与 SIZING 夹紧)
std::vector<std::unique_ptr<Control>> dialogs; //对话框管理 int minClientH; // 业务设定的最小客户区高
int windowMode = NULL; // EasyX 初始化模式EX_SHOWCONSOLE/EX_TOPMOST/...
bool needResizeDirty = false; // 统一收口重绘标志(置位后在事件环末尾处理)
bool isSizing = false; // 是否处于拖拽阶段ENTER/EXIT SIZEMOVE 切换)
// —— 原生窗口句柄与子类化钩子 ——(子类化 EasyX 的窗口过程以拦截关键消息)
HWND hWnd = NULL; // EasyX 初始化后的窗口句柄
WNDPROC oldWndProc = nullptr; // 保存旧过程CallWindowProc 回落)
bool procHooked = false; // 避免重复子类化
static LRESULT CALLBACK WndProcThunk(HWND h, UINT m, WPARAM w, LPARAM l); // 静态过程分发到 this
// —— 绘制相关 ——(是否使用合成双缓冲、窗口标题、背景等)
bool useComposited = true; // 是否启用 WS_EX_COMPOSITED部分机器可能增加一帧观感延迟
std::string headline; // 窗口标题文本
COLORREF wBkcolor = BLACK; // 纯色背景(无背景图时使用)
IMAGE* background = nullptr; // 背景图对象指针(存在时优先绘制)
std::string bkImageFile; // 背景图文件路径loadimage 用)
// —— 控件/对话框 ——(容器内的普通控件与非模态对话框)
std::vector<std::unique_ptr<Control>> controls;
std::vector<std::unique_ptr<Control>> dialogs;
public: public:
bool dialogClose = false; //是否有对话框关闭 bool dialogClose = false; // 项目内使用的状态位,对话框关闭标志
// —— 构造/析构 ——(仅初始化成员;实际样式与子类化在 draw() 中完成)
Window(int width, int height, int mode); Window(int width, int height, int mode);
Window(int width, int height, int mode, COLORREF bkcloc); Window(int width, int height, int mode, COLORREF bkcloc);
Window(int width, int height, int mode , COLORREF bkcloc, std::string headline = "窗口"); Window(int width, int height, int mode, COLORREF bkcloc, std::string headline);
~Window(); ~Window();
//绘制窗口
void draw();
void draw(std::string pImgFile);
//事件循环
void runEventLoop();
//设置窗口背景图片
// —— 绘制与事件循环 ——draw* 完成一次全量绘制runEventLoop 驱动事件与统一收口)
void draw(); // 纯色背景版本
void draw(std::string pImgFile); // 背景图版本
int runEventLoop(); // 主事件循环PeekMessage + 统一收口重绘)
// —— 背景/标题设置 ——(更换背景、背景色与标题;立即触发一次批量绘制)
void setBkImage(std::string pImgFile); void setBkImage(std::string pImgFile);
//设置窗口背景颜色
void setBkcolor(COLORREF c); void setBkcolor(COLORREF c);
//设置窗口标题
void setHeadline(std::string headline); void setHeadline(std::string headline);
//添加控件
void addControl(std::unique_ptr<Control> control);
//添加对话框
void addDialog(std::unique_ptr<Control> dialogs);
//检查是否已有对话框显示用于去重,防止工厂模式调用非模态对话框,多次打开污染对话框背景快照
bool hasNonModalDialogWithCaption(const std::string& caption) const;
//获取窗口句柄 // —— 控件/对话框管理 ——(添加到容器,或做存在性判断)
void addControl(std::unique_ptr<Control> control);
void addDialog(std::unique_ptr<Control> dialogs);
bool hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const;
// —— 访问器 ——(只读接口,供外部查询当前窗口/标题/背景等)
HWND getHwnd() const; HWND getHwnd() const;
//获取窗口宽度
int getWidth() const; int getWidth() const;
//获取窗口高度
int getHeight() const; int getHeight() const;
//获取窗口标题
std::string getHeadline() const; std::string getHeadline() const;
//获取窗口背景颜色
COLORREF getBkcolor() const; COLORREF getBkcolor() const;
//获取窗口背景图片
IMAGE* getBkImage() const; IMAGE* getBkImage() const;
//获取控件管理 std::string getBkImageFile() const;
std::vector<std::unique_ptr<Control>>& getControls(); std::vector<std::unique_ptr<Control>>& getControls();
// —— 尺寸调整 ——(供内部与外部调用的尺寸变化处理)
void pumpResizeIfNeeded(); // 执行一次统一收口重绘
void scheduleResizeFromModal(int w, int h);
private:
void adaptiveLayout(std::unique_ptr<Control>& c, const int finalH, const int finalW);
}; };

View File

@@ -1,4 +1,5 @@
#include "Button.h" #include "Button.h"
#include "SxLog.h"
Button::Button(int x, int y, int width, int height, const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape) Button::Button(int x, int y, int width, int height, const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape)
: Control(x, y, width, height) : Control(x, y, width, height)
@@ -17,9 +18,134 @@ Button::Button(int x, int y, int width, int height, const std::string text, COLO
{ {
initButton(text, mode, shape, ct, cf, ch); initButton(text, mode, shape, ct, cf, ch);
} }
// ====== GBK/MBCS 安全:字符边界与省略号裁切 ======
static inline int gbk_char_len(const std::string& s, size_t i)
{
unsigned char b = (unsigned char)s[i];
if (b <= 0x7F) return 1; // ASCII
if (b >= 0x81 && b <= 0xFE && i + 1 < s.size())
{
unsigned char b2 = (unsigned char)s[i + 1];
if (b2 >= 0x40 && b2 <= 0xFE && b2 != 0x7F) return 2; // 合法双字节
}
return 1; // 容错
}
static inline void rtrim_spaces_gbk(std::string& s)
{
while (!s.empty() && s.back() == ' ') s.pop_back(); // ASCII 空格
while (s.size() >= 2)
{ // 全角空格 A1 A1
unsigned char a = (unsigned char)s[s.size() - 2];
unsigned char b = (unsigned char)s[s.size() - 1];
if (a == 0xA1 && b == 0xA1) s.resize(s.size() - 2);
else break;
}
}
static inline bool is_ascii_only(const std::string& s)
{
for (unsigned char c : s) if (c > 0x7F) return false;
return true;
}
static inline bool is_word_boundary_char(unsigned char c)
{
return c == ' ' || c == '-' || c == '_' || c == '/' || c == '\\' || c == '.' || c == ':';
}
// 英文优先策略:优先在“词边界”回退,再退化到逐字符;省略号为 "..."
static std::string ellipsize_ascii_pref(const std::string& text, int maxW)
{
if (maxW <= 0) return "";
if (textwidth(LPCTSTR(text.c_str())) <= maxW) return text;
const std::string ell = "...";
int ellW = textwidth(LPCTSTR(ell.c_str()));
if (ellW > maxW)
{ // 连 ... 都放不下
std::string e = ell;
while (!e.empty() && textwidth(LPCTSTR(e.c_str())) > maxW) e.pop_back();
return e; // 可能是 ".."、"." 或 ""
}
const int limit = maxW - ellW;
// 先找到能放下的最长前缀
size_t i = 0, lastFit = 0;
while (i < text.size())
{
int clen = gbk_char_len(text, i);
size_t j = text.size() < i + (size_t)clen ? text.size() : i + (size_t)clen;
int w = textwidth(LPCTSTR(text.substr(0, j).c_str()));
if (w <= limit) { lastFit = j; i = j; }
else break;
}
if (lastFit == 0) return ell;
// 在已适配前缀范围内,向左找最近的词边界
size_t cutPos = lastFit;
for (size_t k = lastFit; k > 0; --k)
{
unsigned char c = (unsigned char)text[k - 1];
if (c <= 0x7F && is_word_boundary_char(c)) { cutPos = k - 1; break; }
}
std::string head = text.substr(0, cutPos);
rtrim_spaces_gbk(head);
head += ell;
return head;
}
// 中文优先策略:严格逐“字符”(1/2字节)回退;省略号用全角 "…"
static std::string ellipsize_cjk_pref(const std::string& text, int maxW, const char* ellipsis = "")
{
if (maxW <= 0) return "";
if (textwidth(LPCTSTR(text.c_str())) <= maxW) return text;
std::string ell = ellipsis ? ellipsis : "";
int ellW = textwidth(LPCTSTR(ell.c_str()));
if (ellW > maxW)
{ // 连省略号都放不下
std::string e = ell;
while (!e.empty() && textwidth(LPCTSTR(e.c_str())) > maxW) e.pop_back();
return e;
}
const int limit = maxW - ellW;
size_t i = 0, lastFit = 0;
while (i < text.size())
{
int clen = gbk_char_len(text, i);
size_t j = text.size() < i + (size_t)clen ? text.size() : i + (size_t)clen;
int w = textwidth(LPCTSTR(text.substr(0, j).c_str()));
if (w <= limit) { lastFit = j; i = j; }
else break;
}
if (lastFit == 0) return ell;
std::string head = text.substr(0, lastFit);
rtrim_spaces_gbk(head);
head += ell;
return head;
}
void Button::setTooltipStyle(COLORREF text, COLORREF bk, bool transparent)
{
tipLabel.textStyle.color = text;
tipLabel.setTextBkColor(bk);
tipLabel.setTextdisap(transparent);
}
void Button::setTooltipTextsForToggle(const std::string& onText, const std::string& offText)
{
tipTextOn = onText;
tipTextOff = offText;
tipUserOverride = true;
}
void Button::initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch) void Button::initButton(const std::string text, StellarX::ButtonMode mode, StellarX::ControlShape shape, COLORREF ct, COLORREF cf, COLORREF ch)
{ {
this->id = "Button";
this->text = text; this->text = text;
this->mode = mode; this->mode = mode;
this->shape = shape; this->shape = shape;
@@ -28,8 +154,15 @@ void Button::initButton(const std::string text, StellarX::ButtonMode mode, Stell
this->buttonHoverColor = ch; this->buttonHoverColor = ch;
this->click = false; this->click = false;
this->hover = false; this->hover = false;
}
// === Tooltip 默认:文本=按钮文本;白底黑字;不透明;用当前按钮字体样式 ===
tipTextClick = tipTextOn = tipTextOff = this->text;
tipLabel.setText(tipTextClick);
tipLabel.textStyle.color = (RGB(167, 170, 172));
tipLabel.setTextBkColor(RGB(255, 255, 255));
tipLabel.setTextdisap(false);
tipLabel.textStyle = this->textStyle; // 复用按钮字体样式
}
Button::~Button() Button::~Button()
{ {
@@ -40,103 +173,125 @@ Button::~Button()
void Button::draw() void Button::draw()
{ {
if (dirty) if (!dirty || !show)return;
{
//保存当前样式和颜色 //保存当前样式和颜色
saveStyle(); saveStyle();
if (StellarX::ButtonMode::DISABLED == mode) //设置禁用按钮色 if (StellarX::ButtonMode::DISABLED == mode) //设置禁用按钮色
{ {
setfillcolor(RGB(96, 96, 96)); setfillcolor(DISABLEDCOLOUR);
textStyle.bStrikeOut = 1; textStyle.bStrikeOut = true;
} }
else else
{ {
// 点击状态优先级最高,然后是悬停状态,最后是默认状态 // 点击状态优先级最高,然后是悬停状态,最后是默认状态
if (click) COLORREF col = click ? buttonTrueColor : (hover ? buttonHoverColor : buttonFalseColor);
setfillcolor(buttonTrueColor); setfillcolor(col);
else if (hover)
setfillcolor(buttonHoverColor);
else
setfillcolor(buttonFalseColor);
} }
//
//设置字体背景色透明 //设置字体背景色透明
setbkmode(TRANSPARENT); setbkmode(TRANSPARENT);
//边框颜色 //边框颜色
setlinecolor(buttonBorderColor); setlinecolor(buttonBorderColor);
if (this->textStyle != oldStyle)
{
//设置字体颜色 //设置字体颜色
settextcolor(textStyle.color); settextcolor(textStyle.color);
//设置字体样式 //设置字体样式
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace, settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式 textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
}
//设置按钮填充模式 if (needCutText)
setfillstyle((int)buttonFillMode, (int)buttonFillIma, buttonFileIMAGE); cutButtonText();
//获取字符串像素高度和宽度 //获取字符串像素高度和宽度
if ((this->oldtext_width != this->text_width || this->oldtext_height != this->text_height) if ((this->oldtext_width != this->text_width || this->oldtext_height != this->text_height)
|| (-1 == oldtext_width && oldtext_height == -1)) || (-1 == oldtext_width && oldtext_height == -1))
{
if (isUseCutText)
{
this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->cutText.c_str()));
this->oldtext_height = this->text_height = textheight(LPCTSTR(this->cutText.c_str()));
}
else
{ {
this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->text.c_str())); this->oldtext_width = this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->oldtext_height = this->text_height = textheight(LPCTSTR(this->text.c_str())); this->oldtext_height = this->text_height = textheight(LPCTSTR(this->text.c_str()));
} }
}
//设置按钮填充模式
setfillstyle((int)buttonFillMode, (int)buttonFillIma, buttonFileIMAGE);
if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
saveBackground(this->x, this->y, (this->width + bordWith), (this->height + bordHeight));
// 恢复背景(清除旧内容)
restBackground();
//根据按钮形状绘制 //根据按钮形状绘制
switch (shape) switch (shape)
{ {
case StellarX::ControlShape::RECTANGLE: case StellarX::ControlShape::RECTANGLE://有边框填充矩形
fillrectangle(x, y, x + width, y + height);//有边框填充矩形 fillrectangle(x, y, x + width, y + height);
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str())); isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
: outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::B_RECTANGLE: case StellarX::ControlShape::B_RECTANGLE://无边框填充矩形
solidrectangle(x, y, x + width, y + height);//无边框填充矩形 solidrectangle(x, y, x + width, y + height);
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str())); isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
: outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::ROUND_RECTANGLE: case StellarX::ControlShape::ROUND_RECTANGLE://有边框填充圆角矩形
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形 fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str())); isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
: outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::B_ROUND_RECTANGLE: case StellarX::ControlShape::B_ROUND_RECTANGLE://无边框填充圆角矩形
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形 solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str())); isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
: outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::CIRCLE: case StellarX::ControlShape::CIRCLE://有边框填充圆形
fillcircle(x + width / 2, y + height / 2, min(width, height) / 2);//有边框填充圆形 fillcircle(x + width / 2, y + height / 2, min(width, height) / 2);
outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str())); isUseCutText ? outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(cutText.c_str()))
: outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::B_CIRCLE: case StellarX::ControlShape::B_CIRCLE://无边框填充圆形
solidcircle(x + width / 2, y + height / 2, min(width, height) / 2);//无边框填充圆形 solidcircle(x + width / 2, y + height / 2, min(width, height) / 2);
outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str())); isUseCutText ? outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(cutText.c_str()))
: outtextxy(x + width / 2 - text_width / 2, y + height / 2 - text_height / 2, LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::ELLIPSE: case StellarX::ControlShape::ELLIPSE://有边框填充椭圆
fillellipse(x, y, x + width, y + height);//有边框填充椭圆 fillellipse(x, y, x + width, y + height);
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str())); isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
: outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::B_ELLIPSE: case StellarX::ControlShape::B_ELLIPSE://无边框填充椭圆
solidellipse(x, y, x + width, y + height);//无边框填充椭圆 solidellipse(x, y, x + width, y + height);
outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str())); isUseCutText ? outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(cutText.c_str()))
: outtextxy((x + (width - text_width) / 2), (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
} }
restoreStyle();//恢复默认字体样式和颜色 restoreStyle();//恢复默认字体样式和颜色
dirty = false; //标记按钮不需要重绘 dirty = false; //标记按钮不需要重绘
}
} }
// 处理鼠标事件,检测点击和悬停状态 // 处理鼠标事件,检测点击和悬停状态
// 根据按钮模式和形状进行不同的处理 // 根据按钮模式和形状进行不同的处理
bool Button::handleEvent(const ExMessage& msg) bool Button::handleEvent(const ExMessage& msg)
{ {
bool oldHover = hover; if (!show)
bool oldClick = click; return false;
bool consume = false;//是否消耗事件
bool oldHover = hover;// 注意:只在状态变化时记录,避免 WM_MOUSEMOVE 刷屏
bool oldClick = click;
bool consume = false;//是否消耗事件
// 记录鼠标位置用于tip定位
if (msg.message == WM_MOUSEMOVE)
{
lastMouseX = msg.x;
lastMouseY = msg.y;
}
// 检测悬停状态(根据不同形状) // 检测悬停状态(根据不同形状)
switch (shape) switch (shape)
{ {
@@ -155,13 +310,19 @@ bool Button::handleEvent(const ExMessage& msg)
hover = isMouseInEllipse(msg.x, msg.y, x, y, x + width, y + height); hover = isMouseInEllipse(msg.x, msg.y, x, y, x + width, y + height);
break; break;
} }
if (hover != oldHover)
{
SX_LOGD("Button") << SX_T("悬停变化: ","hover change: ") << "id=" << id
<< " " << (oldHover ? 1 : 0) << "->" << (hover ? 1 : 0);
}
// 处理鼠标点击事件 // 处理鼠标点击事件
if (msg.message == WM_LBUTTONDOWN && hover && mode != StellarX::ButtonMode::DISABLED) if (msg.message == WM_LBUTTONDOWN && hover && mode != StellarX::ButtonMode::DISABLED)
{ {
if (mode == StellarX::ButtonMode::NORMAL) if (mode == StellarX::ButtonMode::NORMAL)
{ {
click = true; click = true;
SX_LOGD("Button") << SX_T("被点击: ","lbtn - down:")<< "id = " << id << " mode = " << (int)mode;
dirty = true; dirty = true;
consume = true; consume = true;
} }
@@ -174,12 +335,16 @@ bool Button::handleEvent(const ExMessage& msg)
// TOGGLE 模式:在释放时切换状态,并触发相应的开/关回调。 // TOGGLE 模式:在释放时切换状态,并触发相应的开/关回调。
else if (msg.message == WM_LBUTTONUP && hover && mode != StellarX::ButtonMode::DISABLED) else if (msg.message == WM_LBUTTONUP && hover && mode != StellarX::ButtonMode::DISABLED)
{ {
hideTooltip(); // 隐藏悬停提示
if (mode == StellarX::ButtonMode::NORMAL && click) if (mode == StellarX::ButtonMode::NORMAL && click)
{ {
if (onClickCallback) onClickCallback(); if (onClickCallback) onClickCallback();
SX_LOGI("Button") << "click: id=" << id << " (NORMAL) callback=" << (onClickCallback ? "Y" : "N");
click = false; click = false;
dirty = true; dirty = true;
consume = true; consume = true;
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理 // 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY); flushmessage(EX_MOUSE | EX_KEY);
} }
@@ -188,8 +353,15 @@ bool Button::handleEvent(const ExMessage& msg)
click = !click; click = !click;
if (click && onToggleOnCallback) onToggleOnCallback(); if (click && onToggleOnCallback) onToggleOnCallback();
else if (!click && onToggleOffCallback) onToggleOffCallback(); else if (!click && onToggleOffCallback) onToggleOffCallback();
SX_LOGI("Button") << "toggle: id=" << id
<< " " << (oldClick ? 1 : 0) << "->" << (click ? 1 : 0)
<< " onCb=" << (onToggleOnCallback ? "Y" : "N")
<< " offCb=" << (onToggleOffCallback ? "Y" : "N");
dirty = true; dirty = true;
consume = true; consume = true;
refreshTooltipTextForState();
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理 // 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY); flushmessage(EX_MOUSE | EX_KEY);
} }
@@ -204,22 +376,65 @@ bool Button::handleEvent(const ExMessage& msg)
dirty = true; dirty = true;
} }
else if (hover != oldHover) else if (hover != oldHover)
{
dirty = true; dirty = true;
} }
if (tipEnabled)
{
if (hover && !oldHover)
{
// 刚刚进入悬停:开计时,暂不显示
tipHoverTick = GetTickCount64();
tipVisible = false;
}
if (!hover && oldHover)
{
// 刚移出:立即隐藏
hideTooltip();
}
if (hover && !tipVisible)
{
// 到点就显示
if (GetTickCount64() - tipHoverTick >= (ULONGLONG)tipDelayMs)
{
SX_LOGD("Button") << SX_T("提示信息显示: ","tooltip show:")<<" id = " << id <<SX_T("延时时间: ", " delayMs = ") << tipDelayMs;
tipVisible = true;
// 定位(跟随鼠标 or 相对按钮)
int tipX = tipFollowCursor ? (lastMouseX + tipOffsetX) : lastMouseX;
int tipY = tipFollowCursor ? (lastMouseY + tipOffsetY) : y + height;
// 设置文本(用户可能动态改了提示文本
if (tipUserOverride)
{
if (mode == StellarX::ButtonMode::NORMAL)
tipLabel.setText(tipTextClick);
else if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
}
else
if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
// 设置位置
tipLabel.setX(tipX);
tipLabel.setY(tipY);
// 标记需要绘制
tipLabel.setDirty(true);
}
}
} }
// 如果状态发生变化,标记需要重绘 // 如果状态发生变化,标记需要重绘
if (hover != oldHover || click != oldClick) if (hover != oldHover || click != oldClick)
{
dirty = true; dirty = true;
}
// 如果需要重绘,立即执行 // 如果需要重绘,立即执行
if (dirty) if (dirty)
{ requestRepaint(parent);
draw();
} if (tipEnabled && tipVisible)
tipLabel.draw();
return consume; return consume;
} }
@@ -239,15 +454,17 @@ void Button::setOnToggleOffListener(const std::function<void()>&& callback)
void Button::setbuttonMode(StellarX::ButtonMode mode) void Button::setbuttonMode(StellarX::ButtonMode mode)
{ {
if (this->mode == StellarX::ButtonMode::DISABLED && mode != StellarX::ButtonMode::DISABLED)
textStyle.bStrikeOut = false;
//取值范围参考 buttMode的枚举注释 //取值范围参考 buttMode的枚举注释
this->mode = mode; this->mode = mode;
dirty = true; // 标记需要重绘
} }
void Button::setROUND_RECTANGLEwidth(int width) void Button::setROUND_RECTANGLEwidth(int width)
{ {
rouRectangleSize.ROUND_RECTANGLEwidth = width; rouRectangleSize.ROUND_RECTANGLEwidth = width;
this->dirty = true; // 标记需要重绘 this->dirty = true; // 标记需要重绘
} }
void Button::setROUND_RECTANGLEheight(int height) void Button::setROUND_RECTANGLEheight(int height)
@@ -263,7 +480,7 @@ bool Button::isClicked() const
void Button::setFillMode(StellarX::FillMode mode) void Button::setFillMode(StellarX::FillMode mode)
{ {
buttonFillMode = mode; this->buttonFillMode = mode;
this->dirty = true; // 标记需要重绘 this->dirty = true; // 标记需要重绘
} }
@@ -281,11 +498,10 @@ void Button::setFillIma(std::string imaNAme)
buttonFileIMAGE = nullptr; buttonFileIMAGE = nullptr;
} }
buttonFileIMAGE = new IMAGE; buttonFileIMAGE = new IMAGE;
loadimage(buttonFileIMAGE, imaNAme.c_str(),width,height); loadimage(buttonFileIMAGE, imaNAme.c_str(), width, height);
this->dirty = true; this->dirty = true;
} }
void Button::setButtonBorder(COLORREF Border) void Button::setButtonBorder(COLORREF Border)
{ {
buttonBorderColor = Border; buttonBorderColor = Border;
@@ -304,6 +520,9 @@ void Button::setButtonText(const char* text)
this->text_width = textwidth(LPCTSTR(this->text.c_str())); this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->text_height = textheight(LPCTSTR(this->text.c_str())); this->text_height = textheight(LPCTSTR(this->text.c_str()));
this->dirty = true; this->dirty = true;
this->needCutText = true;
if (!tipUserOverride)
tipTextClick = tipTextOn = tipTextOff = text;
} }
void Button::setButtonText(std::string text) void Button::setButtonText(std::string text)
@@ -312,14 +531,44 @@ void Button::setButtonText(std::string text)
this->text_width = textwidth(LPCTSTR(this->text.c_str())); this->text_width = textwidth(LPCTSTR(this->text.c_str()));
this->text_height = textheight(LPCTSTR(this->text.c_str())); this->text_height = textheight(LPCTSTR(this->text.c_str()));
this->dirty = true; // 标记需要重绘 this->dirty = true; // 标记需要重绘
this->needCutText = true;
if (!tipUserOverride)
tipTextClick = tipTextOn = tipTextOff = text;
} }
void Button::setButtonShape(StellarX::ControlShape shape) void Button::setButtonShape(StellarX::ControlShape shape)
{ {
this->shape = shape; this->shape = shape;
this->dirty = true; this->dirty = true;
this->needCutText = true;
} }
//允许通过外部函数修改按钮的点击状态,并执行相应的回调函数
void Button::setButtonClick(BOOL click)
{
this->click = click;
if (mode == StellarX::ButtonMode::NORMAL && click)
{
if (onClickCallback) onClickCallback();
dirty = true;
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
}
else if (mode == StellarX::ButtonMode::TOGGLE)
{
if (click && onToggleOnCallback) onToggleOnCallback();
else if (!click && onToggleOffCallback) onToggleOffCallback();
dirty = true;
refreshTooltipTextForState();
hideTooltip();
// 清除消息队列中积压的鼠标和键盘消息,防止本次点击事件被重复处理
flushmessage(EX_MOUSE | EX_KEY);
}
if (dirty)
requestRepaint(parent);
}
std::string Button::getButtonText() const std::string Button::getButtonText() const
{ {
@@ -381,17 +630,6 @@ int Button::getButtonHeight() const
return this->height; return this->height;
} }
int Button::getButtonX() const
{
return this->x;
}
int Button::getButtonY() const
{
return this->y;
}
bool Button::isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius) bool Button::isMouseInCircle(int mouseX, int mouseY, int x, int y, int radius)
{ {
double dis = sqrt(pow(mouseX - x, 2) + pow(mouseY - y, 2)); double dis = sqrt(pow(mouseX - x, 2) + pow(mouseY - y, 2));
@@ -418,4 +656,45 @@ bool Button::isMouseInEllipse(int mouseX, int mouseY, int x, int y, int width, i
return false; return false;
} }
void Button::cutButtonText()
{
const int contentW = 1 > this->width - 2 * padX ? 1 : this->width - 2 * padX;
// 放得下:不截断,直接用原文
if (textwidth(LPCTSTR(this->text.c_str())) <= contentW) {
isUseCutText = false;
needCutText = false;
cutText.clear();
return;
}
// 放不下按语言偏好裁切ASCII→词边界CJK→逐字符不撕裂双字节
if (is_ascii_only(this->text))
{
cutText = ellipsize_ascii_pref(this->text, contentW); // "..."
}
else
{
cutText = ellipsize_cjk_pref(this->text, contentW, ""); // 全角省略号
}
isUseCutText = true;
needCutText = false;
}
void Button::hideTooltip()
{
if (tipVisible)
{
tipVisible = false;
tipLabel.hide(); // 还原快照+作废,防止残影
tipHoverTick = GetTickCount64(); // 重置计时基线
}
}
void Button::refreshTooltipTextForState()
{
if (tipUserOverride) return; // 用户显式设置过 tipText保持不变
if (mode == StellarX::ButtonMode::NORMAL)
tipLabel.setText(tipTextClick);
else if (mode == StellarX::ButtonMode::TOGGLE)
tipLabel.setText(click ? tipTextOn : tipTextOff);
}

View File

@@ -1,33 +1,93 @@
#include "Canvas.h" #include "Canvas.h"
#include "SxLog.h"
static bool SxIsNoisyMsg(UINT m)
{
return m == WM_MOUSEMOVE;
}
Canvas::Canvas()
:Control(0, 0, 100, 100)
{
this->id = "Canvas";
}
Canvas::Canvas(int x, int y, int width, int height)
:Control(x, y, width, height)
{
this->id = "Canvas";
}
void Canvas::setX(int x)
{
this->x = x;
for (auto& c : controls)
{
c->onWindowResize();
c->setX(c->getLocalX() + this->x);
}
dirty = true;
}
void Canvas::setY(int y)
{
this->y = y;
for (auto& c : controls)
{
c->onWindowResize();
c->setY(c->getLocalY() + this->y);
}
dirty = true;
}
void Canvas::clearAllControls() void Canvas::clearAllControls()
{ {
controls.clear(); controls.clear();
} }
Canvas::Canvas()
:Control(0,0,100,100)
{
}
Canvas::Canvas(int x, int y, int width, int height)
:Control(x, y, width, height) {}
void Canvas::draw() void Canvas::draw()
{ {
if (!dirty)return; if (!dirty || !show)
{
for (auto& control : controls)
if (auto c = dynamic_cast<Table*>(control.get()))
c->draw();
return;
}
saveStyle(); saveStyle();
setlinecolor(canvasBorderClor);//设置线色 setlinecolor(canvasBorderClor);//设置线色
if (StellarX::FillMode::Null != canvasFillMode)
setfillcolor(canvasBkClor);//设置填充色 setfillcolor(canvasBkClor);//设置填充色
setfillstyle((int)canvasFillMode);//设置填充模式 setfillstyle((int)canvasFillMode);//设置填充模式
setlinestyle((int)canvasLineStyle, canvaslinewidth); setlinestyle((int)canvasLineStyle, canvaslinewidth);
// 在绘制画布之前,先恢复并更新背景快照:
// 1. 如果已有快照,则先回贴旧快照以清除之前的内容。
// 2. 当坐标或尺寸变化,或缓存图像无效时,丢弃旧快照并重新抓取新的背景。
int margin = canvaslinewidth > 1 ? canvaslinewidth : 1;
if (hasSnap)
{
// 恢复旧快照,清除上一次绘制
restBackground();
// 如果位置或尺寸变了,或没有有效缓存,则重新抓取
if (!saveBkImage || saveBkX != this->x - margin || saveBkY != this->y - margin || saveWidth != this->width + margin * 2 || saveHeight != this->height + margin * 2)
{
discardBackground();
saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
}
}
else
{
// 首次绘制或没有快照时直接抓取背景
saveBackground(this->x - margin, this->y - margin, this->width + margin * 2, this->height + margin * 2);
}
// 再次恢复最新快照,确保绘制区域干净
restBackground();
//根据画布形状绘制 //根据画布形状绘制
switch (shape) switch (shape)
{ {
case StellarX::ControlShape::RECTANGLE: case StellarX::ControlShape::RECTANGLE:
fillrectangle(x,y,x+width,y+height);//有边框填充矩形 fillrectangle(x, y, x + width, y + height);//有边框填充矩形
break; break;
case StellarX::ControlShape::B_RECTANGLE: case StellarX::ControlShape::B_RECTANGLE:
solidrectangle(x, y, x + width, y + height);//无边框填充矩形 solidrectangle(x, y, x + width, y + height);//无边框填充矩形
@@ -41,8 +101,10 @@ void Canvas::draw()
} }
// 绘制所有子控件 // 绘制所有子控件
for (auto& control : controls) for (auto& control : controls)
{
control->setDirty(true);
control->draw(); control->draw();
}
restoreStyle(); restoreStyle();
dirty = false; //标记画布不需要重绘 dirty = false; //标记画布不需要重绘
@@ -50,14 +112,57 @@ void Canvas::draw()
bool Canvas::handleEvent(const ExMessage& msg) bool Canvas::handleEvent(const ExMessage& msg)
{ {
for (auto& control : controls) if (!show) return false;
if (control->handleEvent(msg))
return true;//事件被消费短路传递立即返回true 否则返回false bool consumed = false;
return false; bool anyDirty = false;
Control* firstConsumer = nullptr;
for (auto it = controls.rbegin(); it != controls.rend(); ++it)
{
Control* c = it->get();
bool cConsumed = c->handleEvent(msg);
if (cConsumed && !firstConsumer) firstConsumer = c;
consumed |= cConsumed;
if (c->isDirty()) anyDirty = true;
}
if (firstConsumer && !SxIsNoisyMsg(msg.message))
{
SX_LOGD("Event") << SX_T("Canvas 消耗消息: ","Canvas consumed: msg=") << msg.message
<< SX_T("子控件"," by child")<<" id=" << firstConsumer->getId();
}
if (anyDirty)
{
if (!SxIsNoisyMsg(msg.message))
SX_LOGD("Dirty") << SX_T("Canvas检测有控件为脏状态 -> 请求重绘, ","Canvas anyDirty -> requestRepaint, ")<<"id = " << id;
requestRepaint(parent);
}
return consumed;
} }
void Canvas::addControl(std::unique_ptr<Control> control) void Canvas::addControl(std::unique_ptr<Control> control)
{ {
//坐标转化
control->setX(control->getLocalX() + this->x);
control->setY(control->getLocalY() + this->y);
control->setParent(this);
SX_LOGI("Canvas")
<< SX_T("添加子控件:父=Canvas 子id=", "addControl: parent=Canvas childId=")
<< control->getId()
<< SX_T(" 相对坐标=(", " local=(")
<< control->getLocalX() << "," << control->getLocalY()
<< SX_T(") 绝对坐标=(", ") abs=(")
<< control->getX() << "," << control->getY()
<< ")";
controls.push_back(std::move(control)); controls.push_back(std::move(control));
dirty = true; dirty = true;
} }
@@ -107,10 +212,235 @@ void Canvas::setCanvasLineStyle(StellarX::LineStyle style)
dirty = true; dirty = true;
} }
void Canvas::setLinewidth(int width) void Canvas::setLinewidth(int width)
{ {
this->canvaslinewidth = width; this->canvaslinewidth = width;
dirty = true; dirty = true;
} }
void Canvas::setIsVisible(bool visible)
{
this->show = visible;
dirty = true;
for (auto& control : controls)
{
control->setIsVisible(visible);
}
if (!visible)
this->updateBackground();
}
void Canvas::setDirty(bool dirty)
{
this->dirty = dirty;
for (auto& control : controls)
control->setDirty(dirty);
}
void Canvas::onWindowResize()
{
// 首先处理自身的快照等逻辑
Control::onWindowResize();
// 记录父容器原始尺寸(用于计算子控件的右/下边距)
int origParentW = this->localWidth;
int origParentH = this->localHeight;
// 当前容器的新尺寸
int finalW = this->width;
int finalH = this->height;
// 当前容器的新坐标(全局坐标)
int parentX = this->x;
int parentY = this->y;
// 调整每个子控件在 AnchorToEdges 模式下的位置与尺寸
for (auto& ch : controls)
{
// Only adjust when using anchor-to-edges layout
if (ch->getLayoutMode() == StellarX::LayoutMode::AnchorToEdges)
{
// Determine whether this child is a Table; tables keep their height constant
bool isTable = (dynamic_cast<Table*>(ch.get()) != nullptr);
// Unpack anchors
auto a1 = ch->getAnchor_1();
auto a2 = ch->getAnchor_2();
bool anchorLeft = (a1 == StellarX::Anchor::Left || a2 == StellarX::Anchor::Left);
bool anchorRight = (a1 == StellarX::Anchor::Right || a2 == StellarX::Anchor::Right);
bool anchorTop = (a1 == StellarX::Anchor::Top || a2 == StellarX::Anchor::Top);
bool anchorBottom = (a1 == StellarX::Anchor::Bottom || a2 == StellarX::Anchor::Bottom);
// If it's a table, treat as anchored left and right horizontally and anchored top vertically by default.
if (isTable)
{
anchorLeft = true;
anchorRight = true;
// If no explicit vertical anchor was provided, default to top.
if (!(anchorTop || anchorBottom))
{
anchorTop = true;
}
}
// Compute new X and width
int newX = ch->getX();
int newWidth = ch->getWidth();
if (anchorLeft && anchorRight)
{
// Scale horizontally relative to parent's size.
if (origParentW > 0)
{
// Maintain proportional position and size based on original local values.
double scaleW = static_cast<double>(finalW) / static_cast<double>(origParentW);
newX = parentX + static_cast<int>(ch->getLocalX() * scaleW + 0.5);
newWidth = static_cast<int>(ch->getLocalWidth() * scaleW + 0.5);
}
else
{
// Fallback: keep original
newX = parentX + ch->getLocalX();
newWidth = ch->getLocalWidth();
}
}
else if (anchorLeft && !anchorRight)
{
// Only left anchored: keep original width and left margin.
newWidth = ch->getLocalWidth();
newX = parentX + ch->getLocalX();
}
else if (!anchorLeft && anchorRight)
{
// Only right anchored: keep original width and right margin.
newWidth = ch->getLocalWidth();
int origRightDist = origParentW - (ch->getLocalX() + ch->getLocalWidth());
newX = parentX + finalW - origRightDist - newWidth;
}
else
{
// No horizontal anchor: position relative to parent's left and width unchanged.
newWidth = ch->getLocalWidth();
newX = parentX + ch->getLocalX();
}
ch->setX(newX);
ch->setWidth(newWidth);
// Compute new Y and height
int newY = ch->getY();
int newHeight = ch->getHeight();
if (isTable)
{
// Table: Height remains constant; adjust Y based on anchors.
newHeight = ch->getLocalHeight();
if (anchorTop && anchorBottom)
{
// If both top and bottom anchored, scale Y but keep height.
if (origParentH > 0)
{
double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
}
else
{
newY = parentY + ch->getLocalY();
}
}
else if (anchorTop && !anchorBottom)
{
// Top anchored only
newY = parentY + ch->getLocalY();
}
else if (!anchorTop && anchorBottom)
{
// Bottom anchored only
int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
newY = parentY + finalH - origBottomDist - newHeight;
}
else
{
// No vertical anchor: default to top
newY = parentY + ch->getLocalY();
}
}
else
{
if (anchorTop && anchorBottom)
{
// Scale vertically relative to parent's size.
if (origParentH > 0)
{
double scaleH = static_cast<double>(finalH) / static_cast<double>(origParentH);
newY = parentY + static_cast<int>(ch->getLocalY() * scaleH + 0.5);
newHeight = static_cast<int>(ch->getLocalHeight() * scaleH + 0.5);
}
else
{
newY = parentY + ch->getLocalY();
newHeight = ch->getLocalHeight();
}
}
else if (anchorTop && !anchorBottom)
{
// Top anchored only: keep height constant
newHeight = ch->getLocalHeight();
newY = parentY + ch->getLocalY();
}
else if (!anchorTop && anchorBottom)
{
// Bottom anchored only: keep height and adjust Y relative to bottom
newHeight = ch->getLocalHeight();
int origBottomDist = origParentH - (ch->getLocalY() + ch->getLocalHeight());
newY = parentY + finalH - origBottomDist - newHeight;
}
else
{
// No vertical anchor: position relative to parent's top, height constant.
newHeight = ch->getLocalHeight();
newY = parentY + ch->getLocalY();
}
}
ch->setY(newY);
ch->setHeight(newHeight);
}
// Always forward the window resize event to the child (recursively).
ch->onWindowResize();
}
}
void Canvas::requestRepaint(Control* parent)
{
if (this == parent)
{
if (!show)
return;
// 关键护栏:
// - Canvas 自己是脏的 / 没有快照 / 缓存图为空
// => 禁止局部重绘,直接升级为一次完整 draw先把 dirty 置真,避免 draw() 早退)
if (dirty || !hasSnap || !saveBkImage)
{
SX_LOGD("Dirty")
<< SX_T("Canvas 局部重绘降级为全量重绘: id=", "Canvas partial->full draw: id=")
<< id
<< " dirty=" << (dirty ? 1 : 0)
<< " hasSnap=" << (hasSnap ? 1 : 0);
this->dirty = true;
this->draw();
return;
}
SX_LOGD("Dirty") << SX_T("Canvas 请求局部重绘id=", "Canvas::requestRepaint(partial): id=") << id;
for (auto& control : controls)
if (control->isDirty() && control->IsVisible())
control->draw();
return;
}
SX_LOGD("Dirty") << SX_T("Canvas 请求根级重绘id=", "Canvas::requestRepaint(root): id=") << id;
onRequestRepaintAsRoot();
}

View File

@@ -1,4 +1,5 @@
#include "Control.h" #include "Control.h"
#include "SxLog.h"
#include<assert.h> #include<assert.h>
StellarX::ControlText& StellarX::ControlText::operator=(const ControlText& text) StellarX::ControlText& StellarX::ControlText::operator=(const ControlText& text)
@@ -42,6 +43,61 @@ bool StellarX::ControlText::operator!=(const ControlText& text)
return true; return true;
return false; return false;
} }
void Control::setIsVisible(bool show)
{
SX_LOGD("Control") << SX_T("重置可见状态: id=", "setIsVisible: id=")
<< id
<< " show=" << (show ? 1 : 0);
if (this->show == show)
return;
this->show = show;
this->dirty = true;
if (!show)
{
// 隐藏:擦除自己在屏幕上的内容,并释放快照
this->updateBackground();
return;
}
// 显示:不在这里 requestRepaint避免父容器快照未就绪时子控件抢跑 draw污染快照
// 仅向上标脏,让事件收口阶段由容器统一重绘。
if (parent)
parent->setDirty(true);
}
void Control::onWindowResize()
{
SX_LOGD("Layout") << SX_T("尺寸变化id=", "onWindowResize: id=") << id
<< SX_T(" -> 丢背景快照 + 标脏", " -> discardSnap + dirty");
// 自己:丢快照 + 标脏
discardBackground();
setDirty(true);
}
void Control::setLayoutMode(StellarX::LayoutMode layoutMode_)
{
this->layoutMode = layoutMode_;
}
void Control::setAnchor(StellarX::Anchor anchor_1, StellarX::Anchor anchor_2)
{
this->anchor_1 = anchor_1;
this->anchor_2 = anchor_2;
}
StellarX::Anchor Control::getAnchor_1() const
{
return this->anchor_1;
}
StellarX::Anchor Control::getAnchor_2() const
{
return this->anchor_2;
}
StellarX::LayoutMode Control::getLayoutMode() const
{
return this->layoutMode;
}
// 保存当前的绘图状态(字体、颜色、线型等) // 保存当前的绘图状态(字体、颜色、线型等)
// 在控件绘制前调用,确保不会影响全局绘图状态 // 在控件绘制前调用,确保不会影响全局绘图状态
void Control::saveStyle() void Control::saveStyle()
@@ -64,3 +120,89 @@ void Control::restoreStyle()
setlinecolor(*currentBorderColor); setlinecolor(*currentBorderColor);
setfillstyle(BS_SOLID);//恢复填充 setfillstyle(BS_SOLID);//恢复填充
} }
void Control::requestRepaint(Control* parent)
{
// 说明:
// - 常规路径:子控件调用 requestRepaint(this->parent),然后 parent 负责局部重绘Canvas/TabControl override
// - 兜底路径:如果某个“容器控件”没 override requestRepaint就会出现 parent==this 的递归风险
// 此时我们改为向更上层冒泡,直到根重绘。
if (parent == this)
{
SX_LOGW("Dirty")
<< SX_T("requestRepaint默认容器兜底id=", "requestRepaint(default-container-fallback): id=")
<< id
<< SX_T("parent==this向上层 parent 继续冒泡", " parent==this, bubble to upper parent");
if (this->parent) this->parent->requestRepaint(this->parent);
else onRequestRepaintAsRoot();
return;
}
SX_LOGD("Dirty") << SX_T("请求重绘id=","requestRepaint: id=") << id << " parent=" << (parent ? parent->getId() : "null");
if (parent) parent->requestRepaint(parent); // 交给容器处理(容器可局部重绘)
else onRequestRepaintAsRoot(); // 根兜底
}
void Control::onRequestRepaintAsRoot()
{
SX_LOGI("Dirty")
<< SX_T("触发根重绘id=", "onRequestRepaintAsRoot: id=") << id
<< SX_T("(从根节点开始重画)", " (root repaint)");
discardBackground();
setDirty(true);
draw(); // 只有“无父”时才允许立即画,不会被谁覆盖
}
void Control::saveBackground(int x, int y, int w, int h)
{
if (w <= 0 || h <= 0) return;
saveBkX = x; saveBkY = y; saveWidth = w; saveHeight = h;
if (saveBkImage)
{
//尺寸变了才重建,避免反复 new/delete
if (saveBkImage->getwidth() != w || saveBkImage->getheight() != h)
{
SX_LOGD("Snap") <<SX_T("重新保存背景快照id=", "saveBackground rebuild: id=") << id << " size=(" << w << "x" << h << ")";
delete saveBkImage; saveBkImage = nullptr;
}
}
else
SX_LOGD("Snap") << SX_T("保存背景快照id=", "saveBackground rebuild: id=") << id << " size=(" << w << "x" << h << ")";
if (!saveBkImage) saveBkImage = new IMAGE(w, h);
SetWorkingImage(nullptr); // ★抓屏幕
getimage(saveBkImage, x, y, w, h);
hasSnap = true;
}
void Control::restBackground()
{
if (!hasSnap || !saveBkImage) return;
// 直接回贴屏幕(与抓取一致)
SetWorkingImage(nullptr);
putimage(saveBkX, saveBkY, saveBkImage);
}
void Control::discardBackground()
{
if (saveBkImage)
{
restBackground();
SX_LOGD("Snap") << SX_T("丢弃背景快照id=","discardBackground: id=") << id << " hasSnap=" << (hasSnap ? 1 : 0);
delete saveBkImage;
saveBkImage = nullptr;
}
hasSnap = false; saveWidth = saveHeight = 0;
}
void Control::updateBackground()
{
restBackground();
discardBackground();
}

View File

@@ -1,20 +1,20 @@
#include "Dialog.h" #include "Dialog.h"
#include "SxLog.h"
Dialog::Dialog(Window& h,std::string text,std::string message, StellarX::MessageBoxType type, bool modal) Dialog::Dialog(Window& h, std::string text, std::string message, StellarX::MessageBoxType type, bool modal)
: Canvas(),message(message), type(type), modal(modal), hWnd(h), titleText(text) : Canvas(), message(message), type(type), modal(modal), hWnd(h), titleText(text)
{ {
initializeDialog(); this->id = "Dialog";
show = false;
} }
Dialog::~Dialog() Dialog::~Dialog()
{ {
} }
void Dialog::draw() void Dialog::draw()
{ {
if(!isVisible) if (!show)
{ {
// 如果对话框不可见且需要清理,执行清理 // 如果对话框不可见且需要清理,执行清理
if (pendingCleanup && !isCleaning) if (pendingCleanup && !isCleaning)
@@ -24,37 +24,22 @@ void Dialog::draw()
return; return;
} }
// 如果需要初始化,则执行初始化 // 如果需要初始化,则执行初始化
if (needsInitialization && isVisible) if (needsInitialization && show)
{ {
initDialogSize(); initDialogSize();
needsInitialization = false; needsInitialization = false;
} }
if (dirty && isVisible) if (dirty && show)
{ {
// 保存当前绘图状态 // 保存当前绘图状态
saveStyle(); saveStyle();
// 保存背景(仅在第一次绘制时)
if (saveBkImage == nullptr) {
saveBkX = x - BorderWidth;
saveBkY = y - BorderWidth;
saveBkWidth = width + 2 * BorderWidth;
saveBkHeight = height + 2 * BorderWidth;
saveBkImage = new IMAGE(saveBkWidth, saveBkHeight);
getimage(saveBkImage, saveBkX, saveBkY, saveBkWidth, saveBkHeight);
}
Canvas::setBorderColor(this->borderColor); Canvas::setBorderColor(this->borderColor);
Canvas::setLinewidth(this->BorderWidth); Canvas::setLinewidth(BorderWidth);
Canvas::setCanvasBkColor(this->backgroundColor); Canvas::setCanvasBkColor(this->backgroundColor);
Canvas::setShape(StellarX::ControlShape::ROUND_RECTANGLE); Canvas::setShape(StellarX::ControlShape::ROUND_RECTANGLE);
//设置所有控件为脏状态
for(auto& c :this->controls)
c->setDirty(true);
Canvas::draw(); Canvas::draw();
//绘制消息文本 //绘制消息文本
@@ -65,9 +50,8 @@ void Dialog::draw()
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
int ty = y + closeButtonHeight + titleToTextMargin; // 文本起始Y坐标 int ty = y + closeButtonHeight + titleToTextMargin; // 文本起始Y坐标
for (auto line:lines) for (auto& line : lines)
{ {
int tx = this->x + ((this->width - textwidth(line.c_str())) / 2); // 文本起始X坐标 int tx = this->x + ((this->width - textwidth(line.c_str())) / 2); // 文本起始X坐标
outtextxy(tx, ty, LPCTSTR(line.c_str())); outtextxy(tx, ty, LPCTSTR(line.c_str()));
@@ -81,11 +65,10 @@ void Dialog::draw()
} }
} }
bool Dialog::handleEvent(const ExMessage& msg) bool Dialog::handleEvent(const ExMessage& msg)
{ {
bool consume = false; bool consume = false;
if (!isVisible) if (!show)
{ {
if (pendingCleanup && !isCleaning) if (pendingCleanup && !isCleaning)
{ {
@@ -147,7 +130,6 @@ void Dialog::SetModal(bool modal)
this->modal = modal; this->modal = modal;
} }
void Dialog::SetResult(StellarX::MessageBoxResult result) void Dialog::SetResult(StellarX::MessageBoxResult result)
{ {
this->result = result; this->result = result;
@@ -158,16 +140,6 @@ StellarX::MessageBoxResult Dialog::GetResult() const
return this->result; return this->result;
} }
bool Dialog::getModal() const
{
return modal;
}
bool Dialog::IsVisible() const
{
return isVisible;
}
bool Dialog::model() const bool Dialog::model() const
{ {
return modal; return modal;
@@ -177,8 +149,9 @@ void Dialog::Show()
{ {
if (pendingCleanup) if (pendingCleanup)
performDelayedCleanup(); performDelayedCleanup();
SX_LOGI("Dialog") << SX_T("对话框弹出:是否模态=","Dialog::Show: modal=") << (modal ? 1 : 0);
isVisible = true; show = true;
dirty = true; dirty = true;
needsInitialization = true; needsInitialization = true;
close = false; close = false;
@@ -187,15 +160,44 @@ void Dialog::Show()
if (modal) if (modal)
{ {
// 模态对话框需要阻塞当前线程直到对话框关闭 // 模态对话框需要阻塞当前线程直到对话框关闭
while (isVisible && !close) if (modal)
{ {
// 处理消息 // 记录当前窗口客户区尺寸,供轮询对比
RECT rc0;
GetClientRect(hWnd.getHwnd(), &rc0);
int lastW = rc0.right - rc0.left;
int lastH = rc0.bottom - rc0.top;
while (show && !close)
{
// ① 轮询窗口尺寸(不依赖 WM_SIZE
RECT rc;
GetClientRect(hWnd.getHwnd(), &rc);
const int cw = rc.right - rc.left;
const int ch = rc.bottom - rc.top;
if (cw != lastW || ch != lastH)
{
lastW = cw;
lastH = ch;
SX_LOGD("Resize") <<SX_T("模态对话框检测到窗口大小变化:(", "Modal dialog detected window size change: (") << cw << "x" << ch << ")";
// 通知父窗口:有新尺寸 → 标记 needResizeDirty
hWnd.scheduleResizeFromModal(cw, ch);
// 立即统一收口:父窗重绘 背景+普通控件(不会画到这只模态)
hWnd.pumpResizeIfNeeded();
// 这只模态在新尺寸下重建布局 / 重抓背景 → 本帧要画自己
setInitialization(true);
setDirty(true);
}
// ② 处理这只对话框的鼠标/键盘(沿用你原来 EX_MOUSE | EX_KEY
ExMessage msg; ExMessage msg;
if (peekmessage(&msg, EX_MOUSE | EX_KEY)) if (peekmessage(&msg, EX_MOUSE | EX_KEY))
{ {
handleEvent(msg); handleEvent(msg);
// 检查是否需要关闭
if (shouldClose) if (shouldClose)
{ {
Close(); Close();
@@ -203,52 +205,59 @@ void Dialog::Show()
} }
} }
// 重绘 // ③ 最后一笔:只画这只模态,保证永远在最上层
if (dirty) if (dirty)
{ {
draw(); BeginBatchDraw();
FlushBatchDraw(); this->draw(); // 注意:不要 requestRepaint(parent),只画自己
EndBatchDraw();
dirty = false;
} }
// 避免CPU占用过高
Sleep(10); Sleep(10);
} }
if (pendingCleanup && !isCleaning)
performDelayedCleanup();
}
else
{
// 非模态仍由主循环托管
dirty = true;
}
// 模态对话框关闭后执行清理 // 模态对话框关闭后执行清理
if (pendingCleanup && !isCleaning) if (pendingCleanup && !isCleaning)
{
performDelayedCleanup(); performDelayedCleanup();
}
} }
else else
{
// 非模态对话框只需标记为可见,由主循环处理 // 非模态对话框只需标记为可见,由主循环处理
dirty = true; dirty = true;
}
} }
void Dialog::Close() void Dialog::Close()
{ {
if (!isVisible) return; if (!show) return;
isVisible = false; show = false;
close = true; close = true;
dirty = true; dirty = true;
pendingCleanup = true; // 只标记需要清理,不立即执行 pendingCleanup = true; // 只标记需要清理,不立即执行
auto& c = hWnd.getControls();
for(auto& control:c)
control->setDirty(true);
// 工厂模式下非模态触发回调 返回结果 // 工厂模式下非模态触发回调 返回结果
if (resultCallback&& !modal) if (resultCallback && !modal)
resultCallback(this->result); resultCallback(this->result);
} }
void Dialog::setInitialization(bool init)
{
if (init)
{
initDialogSize();
saveBackground((x - BorderWidth), (y - BorderWidth), (width + 2 * BorderWidth), (height + 2 * BorderWidth));
this->dirty = true;
}
}
void Dialog::initButtons() void Dialog::initButtons()
{ {
@@ -286,8 +295,8 @@ void Dialog::initButtons()
this->Close(); }); this->Close(); });
auto cancelButton = createDialogButton( auto cancelButton = createDialogButton(
(okButton.get()->getButtonX() + okButton.get()->getButtonWidth() + buttonMargin), (okButton.get()->getX() + okButton.get()->getButtonWidth() + buttonMargin),
okButton.get()->getButtonY(), okButton.get()->getY(),
"取消" "取消"
); );
cancelButton->setOnClickListener([this]() cancelButton->setOnClickListener([this]()
@@ -317,8 +326,8 @@ void Dialog::initButtons()
this->Close(); }); this->Close(); });
auto noButton = createDialogButton( auto noButton = createDialogButton(
(yesButton.get()->getButtonX() + yesButton.get()->getButtonWidth() + buttonMargin), (yesButton.get()->getX() + yesButton.get()->getButtonWidth() + buttonMargin),
yesButton.get()->getButtonY(), yesButton.get()->getY(),
"" ""
); );
noButton->setOnClickListener([this]() noButton->setOnClickListener([this]()
@@ -348,8 +357,8 @@ void Dialog::initButtons()
this->Close(); }); this->Close(); });
auto noButton = createDialogButton( auto noButton = createDialogButton(
yesButton.get()->getButtonX() + yesButton.get()->getButtonWidth() + buttonMargin, yesButton.get()->getX() + yesButton.get()->getButtonWidth() + buttonMargin,
yesButton.get()->getButtonY(), yesButton.get()->getY(),
"" ""
); );
noButton->setOnClickListener([this]() noButton->setOnClickListener([this]()
@@ -359,8 +368,8 @@ void Dialog::initButtons()
this->Close(); }); this->Close(); });
auto cancelButton = createDialogButton( auto cancelButton = createDialogButton(
noButton.get()->getButtonX() + noButton.get()->getButtonWidth() + buttonMargin, noButton.get()->getX() + noButton.get()->getButtonWidth() + buttonMargin,
noButton.get()->getButtonY(), noButton.get()->getY(),
"取消" "取消"
); );
cancelButton->setOnClickListener([this]() cancelButton->setOnClickListener([this]()
@@ -373,7 +382,6 @@ void Dialog::initButtons()
noButton->textStyle = this->textStyle; noButton->textStyle = this->textStyle;
cancelButton->textStyle = this->textStyle; cancelButton->textStyle = this->textStyle;
this->addControl(std::move(yesButton)); this->addControl(std::move(yesButton));
this->addControl(std::move(noButton)); this->addControl(std::move(noButton));
this->addControl(std::move(cancelButton)); this->addControl(std::move(cancelButton));
@@ -393,8 +401,8 @@ void Dialog::initButtons()
this->Close(); }); this->Close(); });
auto cancelButton = createDialogButton( auto cancelButton = createDialogButton(
retryButton.get()->getButtonX() + retryButton.get()->getButtonWidth() + buttonMargin, retryButton.get()->getX() + retryButton.get()->getButtonWidth() + buttonMargin,
retryButton.get()->getButtonY(), retryButton.get()->getY(),
"取消" "取消"
); );
cancelButton->setOnClickListener([this]() cancelButton->setOnClickListener([this]()
@@ -413,7 +421,7 @@ void Dialog::initButtons()
case StellarX::MessageBoxType::AbortRetryIgnore: // 中止、重试和忽略按钮 case StellarX::MessageBoxType::AbortRetryIgnore: // 中止、重试和忽略按钮
{ {
auto abortButton = createDialogButton( auto abortButton = createDialogButton(
(this->x + (this->width - (functionButtonWidth * buttonNum + buttonMargin* (buttonNum-1))) / 2), (this->x + (this->width - (functionButtonWidth * buttonNum + buttonMargin * (buttonNum - 1))) / 2),
((this->y + (this->height - buttonAreaHeight)) + (buttonAreaHeight - functionButtonHeight) / 2), ((this->y + (this->height - buttonAreaHeight)) + (buttonAreaHeight - functionButtonHeight) / 2),
"中止" "中止"
); );
@@ -424,8 +432,8 @@ void Dialog::initButtons()
this->Close(); this->Close();
}); });
auto retryButton = createDialogButton( auto retryButton = createDialogButton(
abortButton.get()->getButtonX() + abortButton.get()->getButtonWidth() + buttonMargin, abortButton.get()->getX() + abortButton.get()->getButtonWidth() + buttonMargin,
abortButton.get()->getButtonY(), abortButton.get()->getY(),
"重试" "重试"
); );
retryButton->setOnClickListener([this]() retryButton->setOnClickListener([this]()
@@ -435,8 +443,8 @@ void Dialog::initButtons()
this->Close(); this->Close();
}); });
auto ignoreButton = createDialogButton( auto ignoreButton = createDialogButton(
retryButton.get()->getButtonX() + retryButton.get()->getButtonWidth() + buttonMargin, retryButton.get()->getX() + retryButton.get()->getButtonWidth() + buttonMargin,
retryButton.get()->getButtonY(), retryButton.get()->getY(),
"忽略" "忽略"
); );
ignoreButton.get()->setOnClickListener([this]() ignoreButton.get()->setOnClickListener([this]()
@@ -463,8 +471,8 @@ void Dialog::initCloseButton()
//初始化关闭按钮 //初始化关闭按钮
auto but = std::make_unique<Button> auto but = std::make_unique<Button>
( (
(this->x + this->width - closeButtonWidth) - 3, (this->y+3), closeButtonWidth-1, closeButtonHeight, (this->x + this->width - closeButtonWidth) - 3, (this->y + 3), closeButtonWidth - 1, closeButtonHeight,
"×", // 按钮文本 "X", // 按钮文本
RGB(255, 0, 0), // 按钮被点击颜色 RGB(255, 0, 0), // 按钮被点击颜色
this->canvasBkClor, // 按钮背景颜色 this->canvasBkClor, // 按钮背景颜色
RGB(255, 0, 0), // 按钮被悬停颜色 RGB(255, 0, 0), // 按钮被悬停颜色
@@ -472,6 +480,7 @@ void Dialog::initCloseButton()
StellarX::ControlShape::B_RECTANGLE StellarX::ControlShape::B_RECTANGLE
); );
but.get()->setButtonFalseColor(this->backgroundColor); but.get()->setButtonFalseColor(this->backgroundColor);
but.get()->enableTooltip(false);
but->setOnClickListener([this]() { but->setOnClickListener([this]() {
this->SetResult(StellarX::MessageBoxResult::Cancel); this->SetResult(StellarX::MessageBoxResult::Cancel);
this->hWnd.dialogClose = true; this->hWnd.dialogClose = true;
@@ -483,7 +492,7 @@ void Dialog::initCloseButton()
void Dialog::initTitle() void Dialog::initTitle()
{ {
this->title = std::make_unique<Label>(this->x+5,this->y+5,titleText,textStyle.color); this->title = std::make_unique<Label>(this->x + 5, this->y + 5, titleText, textStyle.color);
title->setTextdisap(true); title->setTextdisap(true);
title->textStyle = this->textStyle; title->textStyle = this->textStyle;
@@ -497,7 +506,7 @@ void Dialog::splitMessageLines()
std::string currentLine; std::string currentLine;
for (size_t i = 0; i < message.length(); i++) { for (size_t i = 0; i < message.length(); i++) {
// 处理 换行符 \r\n \n \r // 处理 换行符 \r\n \n \r
if (i + 1 < message.length() && (message[i] == '\r' || message[i] == '\n')||(message[i] == '\r' && message[i+1] == '\n')) if (i + 1 < message.length() && (message[i] == '\r' || message[i] == '\n') || (message[i] == '\r' && message[i + 1] == '\n'))
{ {
if (!currentLine.empty()) { if (!currentLine.empty()) {
lines.push_back(currentLine); lines.push_back(currentLine);
@@ -513,12 +522,14 @@ void Dialog::splitMessageLines()
} }
// 添加最后一行(如果有内容) // 添加最后一行(如果有内容)
if (!currentLine.empty()) { if (!currentLine.empty())
{
lines.push_back(currentLine); lines.push_back(currentLine);
} }
// 如果消息为空,至少添加一个空行 // 如果消息为空,至少添加一个空行
if (lines.empty()) { if (lines.empty())
{
lines.push_back(""); lines.push_back("");
} }
} }
@@ -529,7 +540,7 @@ void Dialog::getTextSize()
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace, settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
for (auto text : lines) for (auto& text : lines)
{ {
int w = textwidth(LPCTSTR(text.c_str())); int w = textwidth(LPCTSTR(text.c_str()));
int h = textheight(LPCTSTR(text.c_str())); int h = textheight(LPCTSTR(text.c_str()));
@@ -566,10 +577,10 @@ void Dialog::initDialogSize()
// 计算按钮区域宽度 // 计算按钮区域宽度
int buttonAreaWidth = buttonNum * functionButtonWidth + int buttonAreaWidth = buttonNum * functionButtonWidth +
(buttonNum > 0 ? (buttonNum +1) * buttonMargin : 0); (buttonNum > 0 ? (buttonNum + 1) * buttonMargin : 0);
// 计算文本区域宽度(包括边距) // 计算文本区域宽度(包括边距)
int textAreaWidth = textWidth + textToBorderMargin * 2 ; int textAreaWidth = textWidth + textToBorderMargin * 2;
// 对话框宽度取两者中的较大值,并确保最小宽度 // 对话框宽度取两者中的较大值,并确保最小宽度
this->width = buttonAreaWidth > textAreaWidth ? buttonAreaWidth : textAreaWidth; this->width = buttonAreaWidth > textAreaWidth ? buttonAreaWidth : textAreaWidth;
@@ -577,7 +588,7 @@ void Dialog::initDialogSize()
// 计算对话框高度 // 计算对话框高度
// 高度 = 标题栏高度 + 文本区域高度 + 按钮区域高度 + 间距 // 高度 = 标题栏高度 + 文本区域高度 + 按钮区域高度 + 间距
int textAreaHeight = textHeight * (int)lines.size() + 5*((int)lines.size()-1); // 文本行高+行间距 int textAreaHeight = textHeight * (int)lines.size() + 5 * ((int)lines.size() - 1); // 文本行高+行间距
this->height = closeButtonHeight + // 标题栏高度 this->height = closeButtonHeight + // 标题栏高度
titleToTextMargin + // 标题到文本的间距 titleToTextMargin + // 标题到文本的间距
textAreaHeight + // 文本区域高度 textAreaHeight + // 文本区域高度
@@ -595,14 +606,11 @@ void Dialog::initDialogSize()
initCloseButton(); // 初始化关闭按钮 initCloseButton(); // 初始化关闭按钮
} }
void Dialog::initializeDialog() void Dialog::addControl(std::unique_ptr<Control> control)
{ {
needsInitialization = true; control->setParent(this);
pendingCleanup = false; controls.push_back(std::move(control));
isCleaning = false; dirty = true;
close = false;
isVisible = false;
} }
// 延迟清理策略:由于对话框绘制时保存了背景快照,必须在对话框隐藏后、 // 延迟清理策略:由于对话框绘制时保存了背景快照,必须在对话框隐藏后、
@@ -614,22 +622,39 @@ void Dialog::performDelayedCleanup()
isCleaning = true; isCleaning = true;
// 清除所有控件 auto& c = hWnd.getControls();
for (auto& control : c)
control->setDirty(true);
controls.clear(); controls.clear();
// 重置指针 // 重置指针
closeButton = nullptr; closeButton = nullptr;
title.reset(); title.reset();
// 释放背景图像资源 // 释放背景图像资源
if (saveBkImage) if (saveBkImage && hasSnap)
{ {
// 恢复背景 restBackground();
putimage(saveBkX, saveBkY, saveBkImage); FlushBatchDraw();
delete saveBkImage; discardBackground();
saveBkImage = nullptr; }
if (!(saveBkImage && hasSnap))
{
// 没有背景快照:强制一次完整重绘,立即擦掉残影
hWnd.pumpResizeIfNeeded(); // 如果正好有尺寸标志,顺便统一收口
// 即使没有尺寸变化,也重绘一帧
BeginBatchDraw();
// 背景
if (hWnd.getBkImage() && !hWnd.getBkImageFile().empty())
putimage(0, 0, hWnd.getBkImage());
else { setbkcolor(hWnd.getBkcolor()); cleardevice(); }
// 所有普通控件
for (auto& c : hWnd.getControls()) c->draw();
// 其他对话框this 已经 show=false会早退不绘
// 注意:此处若有容器管理,需要按你的现状遍历 dialogs 再 draw
EndBatchDraw();
FlushBatchDraw();
} }
// 重置状态 // 重置状态
needsInitialization = true; needsInitialization = true;
pendingCleanup = false; pendingCleanup = false;
@@ -647,6 +672,11 @@ std::string Dialog::GetCaption() const
return titleText; return titleText;
} }
std::string Dialog::GetText() const
{
return message;
}
void Dialog::clearControls() void Dialog::clearControls()
{ {
controls.clear(); controls.clear();
@@ -670,4 +700,14 @@ std::unique_ptr<Button> Dialog::createDialogButton(int x, int y, const std::stri
return btn; return btn;
} }
void Dialog::requestRepaint(Control* parent)
{
if (this == parent)
{
for (auto& control : controls)
if (control->isDirty() && control->IsVisible())
control->draw();
}
else
onRequestRepaintAsRoot();
}

View File

@@ -1,27 +1,34 @@
#include "MessageBox.h" #include "MessageBox.h"
#include "SxLog.h"
namespace StellarX namespace StellarX
{ {
MessageBoxResult MessageBox::ShowModal(Window& wnd,const std::string& text,const std::string& caption, MessageBoxResult MessageBox::showModal(Window& wnd, const std::string& text, const std::string& caption,
MessageBoxType type) MessageBoxType type)
{ {
Dialog dlg(wnd, caption, text, type, true); // 模态 Dialog dlg(wnd, caption, text, type, true); // 模态
SX_LOGI("MessageBox") << "show: Message=" << dlg.GetText()
<< " modal=" << (dlg.model() ? 1 : 0);
dlg.setInitialization(true);
dlg.Show(); dlg.Show();
return dlg.GetResult(); return dlg.GetResult();
} }
void MessageBox::ShowAsync(Window& wnd,const std::string& text,const std::string& caption,MessageBoxType type, void MessageBox::showAsync(Window& wnd, const std::string& text, const std::string& caption, MessageBoxType type,
std::function<void(MessageBoxResult)> onResult) std::function<void(MessageBoxResult)> onResult)
{ {
//去重,如果窗口内已有相同的对话框被触发,则不再创建 //去重,如果窗口内已有相同的对话框被触发,则不再创建
if (wnd.hasNonModalDialogWithCaption(caption)) if (wnd.hasNonModalDialogWithCaption(caption, text))
{ {
std::cout << "\a" << std::endl; std::cout << "\a" << std::endl;
return; return;
} }
auto dlg = std::make_unique<Dialog>(wnd, caption, text, type, false); // 非模态 auto dlg = std::make_unique<Dialog>(wnd, caption, text,
type, false); // 非模态
SX_LOGI("MessageBox") << "show: Message=" << dlg->GetText()
<< " modal=" << (dlg->model() ? 1 : 0);
Dialog* dlgPtr = dlg.get(); Dialog* dlgPtr = dlg.get();
dlgPtr->setInitialization(true);
// 设置回调 // 设置回调
if (onResult) if (onResult)
dlgPtr->SetResultCallback(std::move(onResult)); dlgPtr->SetResultCallback(std::move(onResult));

446
src/SxLog.cpp Normal file
View File

@@ -0,0 +1,446 @@
#include "SxLog.h"
#include <cstdlib>
#include <clocale>
/********************************************************************************
* @文件: SxLog.cpp
* @摘要: StellarX 日志系统实现(过滤/格式化/输出/文件滚动/RAII提交/作用域计时)
* @描述:
* 该实现文件主要包含 4 个关键点:
* 1) FileSink: 文件打开、写入、flush 与按阈值滚动
* 2) SxLogger: shouldLog 过滤、formatPrefix 前缀拼接、logLine 统一输出出口
* 3) SxLogLine: 析构提交RAII确保“一条语句输出一整行”
* 4) SxLogScope: 按需启用计时,析构输出耗时
*
* @实现难点提示:
* - shouldLog 必须“零副作用”,否则宏短路会带来不可预测行为
* - logLine 是统一出口,必须保证行级一致性,且避免在持锁状态下递归打日志
* - 文件滚动要处理文件名安全性与跨平台 rename 行为差异
* - 时间戳生成需要兼容 Windows 与 POSIXlocaltime_s/localtime_r
********************************************************************************/
namespace StellarX
{
// -------- FileSink --------
// 打开文件输出
// 难点:
// - 需要支持追加与清空两种模式
// - open 前先 close避免重复打开导致句柄泄漏
bool FileSink::open(const std::string& path, bool append)
{
close();
filePath = path;
appendMode = append;
std::ios::openmode mode = std::ios::out;
mode |= (append ? std::ios::app : std::ios::trunc);
ofs.open(path.c_str(), mode);
return ofs.is_open();
}
// 关闭文件输出(可重复调用)
void FileSink::close()
{
if (ofs.is_open()) ofs.close();
}
// 查询是否已打开
bool FileSink::isOpen() const
{
return ofs.is_open();
}
// 写入一整行
// 难点:
// - 写入后若启用 rotateBytes需要及时检测文件大小是否到阈值
void FileSink::writeLine(const std::string& line)
{
if (!ofs.is_open()) return;
ofs << line;
if (rotateBytes > 0) rotateIfNeeded();
}
// flush 文件缓冲
void FileSink::flush()
{
if (ofs.is_open()) ofs.flush();
}
// 滚动文件
// 难点:
// 1) tellp() 返回的是当前写指针位置,通常可近似视为文件大小
// 2) 时间戳用于文件名时需要做字符清洗,避免出现不友好字符
// 3) rename 行为与权限/占用有关,失败时需要保证不崩溃(此处选择“尽力而为”)
bool FileSink::rotateIfNeeded()
{
if (!ofs.is_open() || rotateBytes == 0) return false;
const std::streampos pos = ofs.tellp();
if (pos < 0) return false;
const std::size_t size = static_cast<std::size_t>(pos);
if (size < rotateBytes) return false;
ofs.flush();
ofs.close();
// xxx.log -> xxx.log.YYYYmmdd_HHMMSS
// 说明:
// - makeTimestampLocal 形如 "2026-01-09 12:34:56"
// - 文件名中把 '-' ' ' ':' 替换为 '_',只保留数字与 '_',降低环境差异
const std::string ts = SxLogger::makeTimestampLocal();
std::string safeTs;
safeTs.reserve(ts.size());
for (char ch : ts)
{
if (ch >= '0' && ch <= '9') safeTs.push_back(ch);
else if (ch == '-' || ch == ' ' || ch == ':') safeTs.push_back('_');
}
if (safeTs.empty()) safeTs = "rotated";
const std::string rotated = filePath + "." + safeTs;
std::rename(filePath.c_str(), rotated.c_str());
// 重新打开新文件
// 注意: 这里用 append=false确保新文件从空开始
return open(filePath, false);
}
// -------- SxLogger --------
// 设置 Windows 控制台 codepage只执行一次
// 难点:
// - 只影响终端解释输出字节的方式,不影响源码文件编码
// - 使用 once_flag 避免重复 system 调用造成噪声与性能浪费
//
// 注意:
// - 下面原注释写“切到 UTF-8”但实际命令是 chcp 936GBK
// - 为避免改动你原注释,这里补充说明事实,保持行为不变
void SxLogger::setGBK()
{
#ifdef _WIN32
static std::once_flag once;
std::call_once(once, []() {
// 切到 UTF-8避免中文日志在 CP936 控制台下乱码
// 说明:这不是 WinAPI是执行系统命令
std::system("chcp 936 >nul");
// 补充说明:
// - chcp 936 实际是设置为 CP936GBK
// - 如果你的终端本身是 UTF-8 环境,调用它可能反而改变显示行为
// - 该函数建议只在“明确需要 GBK 控制台输出”的场景调用
// 尝试让 C/C++ 运行库按 UTF-8 工作(对部分流输出有帮助)
// std::setlocale(LC_ALL, ".UTF8");
});
#endif
}
// 获取单例
// 难点:
// - 作为全局入口,初始化必须线程安全
// - C++11 起函数内静态对象初始化由标准保证线程安全
SxLogger& SxLogger::Get()
{
static SxLogger inst;
return inst;
}
// 构造:设置默认语言
SxLogger::SxLogger()
: lang(SxLogLanguage::ZhCN)
{
}
// 设置最低输出级别
void SxLogger::setMinLevel(SxLogLevel level)
{
std::lock_guard<std::mutex> lock(mtx);
cfg.minLevel = level;
}
// 获取最低输出级别
SxLogLevel SxLogger::getMinLevel() const
{
std::lock_guard<std::mutex> lock(mtx);
return cfg.minLevel;
}
// 设置语言
// 难点:
// - 语言只影响 SX_T 的字符串选择
// - 这里用 atomic relaxed避免频繁加锁
void SxLogger::setLanguage(SxLogLanguage l)
{
lang.store(l, std::memory_order_relaxed);
}
// 获取语言
SxLogLanguage SxLogger::getLanguage() const
{
return lang.load(std::memory_order_relaxed);
}
// 设置 Tag 过滤
// 难点:
// - 当前实现是 vector<string> 线性匹配,适合 tag 数量不大
// - 若未来 tag 很多,可考虑 unordered_set 优化(但会增加依赖与复杂度)
void SxLogger::setTagFilter(SxTagFilterMode mode, const std::vector<std::string>& tags)
{
std::lock_guard<std::mutex> lock(mtx);
cfg.tagFilterMode = mode;
cfg.tagList = tags;
}
// 清空 Tag 过滤
void SxLogger::clearTagFilter()
{
std::lock_guard<std::mutex> lock(mtx);
cfg.tagFilterMode = SxTagFilterMode::None;
cfg.tagList.clear();
}
// 开关控制台输出
// 难点:
// - ConsoleSink 持有 ostream 引用,不管理其生命周期
void SxLogger::enableConsole(bool enable)
{
std::lock_guard<std::mutex> lock(mtx);
if (enable)
{
if (!consoleSink) consoleSink.reset(new ConsoleSink(std::cout));
}
else
{
consoleSink.reset();
}
}
// 开启文件输出
// 难点:
// - enableFile 成功与否决定 cfg.fileEnabled
// - 需要把 rotateBytes 同步到 FileSink
bool SxLogger::enableFile(const std::string& path, bool append, std::size_t rotateBytes_)
{
std::lock_guard<std::mutex> lock(mtx);
if (!fileSink) fileSink.reset(new FileSink());
fileSink->setRotateBytes(rotateBytes_);
const bool ok = fileSink->open(path, append);
cfg.fileEnabled = ok;
cfg.filePath = path;
cfg.fileAppend = append;
cfg.rotateBytes = rotateBytes_;
return ok;
}
// 关闭文件输出
void SxLogger::disableFile()
{
std::lock_guard<std::mutex> lock(mtx);
if (fileSink) fileSink->close();
cfg.fileEnabled = false;
}
// 获取配置副本
// 难点:
// - 返回副本避免外部拿到内部引用后绕过锁修改
SxLogConfig SxLogger::getConfigCopy() const
{
std::lock_guard<std::mutex> lock(mtx);
return cfg;
}
// 设置配置(整体替换)
void SxLogger::setConfig(const SxLogConfig& c)
{
std::lock_guard<std::mutex> lock(mtx);
cfg = c;
}
// 级别转字符串
const char* SxLogger::levelToString(SxLogLevel level)
{
switch (level)
{
case SxLogLevel::Trace: return "TRACE";
case SxLogLevel::Debug: return "DEBUG";
case SxLogLevel::Info: return "INFO ";
case SxLogLevel::Warn: return "WARN ";
case SxLogLevel::Error: return "ERROR";
case SxLogLevel::Fatal: return "FATAL";
default: return "OFF ";
}
}
// 判断 tag 是否允许输出
// 难点:
// - 精确匹配 tag 字符串
// - tag==nullptr 时默认允许,避免“无 tag 日志被误杀”
bool SxLogger::tagAllowed(const SxLogConfig& c, const char* tag)
{
if (c.tagFilterMode == SxTagFilterMode::None) return true;
if (!tag) return true;
bool found = false;
for (const auto& t : c.tagList)
{
if (t == tag) { found = true; break; }
}
if (c.tagFilterMode == SxTagFilterMode::Whitelist) return found;
if (c.tagFilterMode == SxTagFilterMode::Blacklist) return !found;
return true;
}
// 快速判定是否需要输出(宏短路依赖)
// 难点:
// 1) 必须无副作用:返回 false 时调用端不会构造对象也不会拼接
// 2) 过滤维度要完整级别、tag、sink 是否启用
// 3) 当前实现加锁保证 cfg 与 sink 状态一致;代价是高频路径会有锁开销
bool SxLogger::shouldLog(SxLogLevel level, const char* tag) const
{
std::lock_guard<std::mutex> lock(mtx);
if (cfg.minLevel == SxLogLevel::Off) return false;
if (level < cfg.minLevel) return false;
if (!tagAllowed(cfg, tag)) return false;
if (!consoleSink && !cfg.fileEnabled) return false;
return true;
}
// 生成本地时间戳字符串
// 难点:
// - Windows 与 POSIX 的线程安全 localtime API 不同
std::string SxLogger::makeTimestampLocal()
{
using namespace std::chrono;
const auto now = system_clock::now();
const std::time_t t = system_clock::to_time_t(now);
std::tm tmv{};
#if defined(_WIN32)
localtime_s(&tmv, &t);
#else
localtime_r(&t, &tmv);
#endif
std::ostringstream oss;
oss << std::put_time(&tmv, "%Y-%m-%d %H:%M:%S");
return oss.str();
}
// 拼接日志前缀(调用方已持锁)
// 难点:
// - 前缀拼接必须与配置项严格对应,且尽量避免多余开销
// - showSource 会输出 (file:line func),对定位时序问题很有价值
std::string SxLogger::formatPrefixUnlocked(
const SxLogConfig& c,
SxLogLevel level,
const char* tag,
const char* file,
int line,
const char* func) const
{
std::ostringstream oss;
if (c.showTimestamp) oss << "[" << makeTimestampLocal() << "] ";
if (c.showLevel) oss << "[" << levelToString(level) << "] ";
if (c.showTag && tag) oss << "[" << tag << "] ";
if (c.showThreadId)
{
oss << "[T:" << std::this_thread::get_id() << "] ";
}
if (c.showSource && file && func)
{
oss << "(" << file << ":" << line << " " << func << ") ";
}
return oss.str();
}
// 统一输出出口
// 难点:
// 1) 行级一致性:必须把 prefix + msg + "\n" 当作整体写入
// 2) 线程安全:持锁写入可避免不同线程日志互相穿插
// 3) 避免重入:在持锁期间不要再调用 SX_LOG...(会导致死锁)
void SxLogger::logLine(
SxLogLevel level,
const char* tag,
const char* file,
int line,
const char* func,
const std::string& msg)
{
std::lock_guard<std::mutex> lock(mtx);
if (cfg.minLevel == SxLogLevel::Off) return;
if (level < cfg.minLevel) return;
if (!tagAllowed(cfg, tag)) return;
const std::string prefix = formatPrefixUnlocked(cfg, level, tag, file, line, func);
const std::string lineText = prefix + msg + "\n";
if (consoleSink) consoleSink->writeLine(lineText);
if (cfg.fileEnabled && fileSink && fileSink->isOpen())
{
fileSink->writeLine(lineText);
}
if (cfg.autoFlush)
{
if (consoleSink) consoleSink->flush();
if (cfg.fileEnabled && fileSink) fileSink->flush();
}
}
// -------- SxLogLine --------
// 构造:只记录元信息
SxLogLine::SxLogLine(SxLogLevel level, const char* tag, const char* file, int line, const char* func)
: lvl(level), tg(tag), srcFile(file), srcLine(line), srcFunc(func)
{
}
// 析构:提交输出
// 难点:
// - 这是 RAII 设计的核心:保证语句结束时日志自动落地
// - 也要求调用端不要把临时对象跨语句保存(宏用法本身也不支持那样做)
SxLogLine::~SxLogLine()
{
SxLogger::Get().logLine(lvl, tg, srcFile, srcLine, srcFunc, ss.str());
}
// -------- SxLogScope --------
// 构造:按需启用计时
// 难点:
// - 只有 shouldLog 为 true 才记录起点,避免在未输出场景做无意义计时
SxLogScope::SxLogScope(SxLogLevel level, const char* tag, const char* file, int line, const char* func, const char* name)
: lvl(level), tg(tag), srcFile(file), srcLine(line), srcFunc(func), scopeName(name)
{
enabled = SxLogger::Get().shouldLog(lvl, tg);
if (enabled) t0 = std::chrono::steady_clock::now();
}
// 析构:输出耗时
// 难点:
// - steady_clock 用于衡量耗时,避免系统时间调整造成跳变
SxLogScope::~SxLogScope()
{
if (!enabled) return;
const auto t1 = std::chrono::steady_clock::now();
const auto us = std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count();
std::ostringstream oss;
oss << "SCOPE " << (scopeName ? scopeName : "") << " cost=" << us << "us";
SxLogger::Get().logLine(lvl, tg, srcFile, srcLine, srcFunc, oss.str());
}
} // namespace StellarX

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src/TabControl.cpp Normal file
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#include "TabControl.h"
#include "SxLog.h"
inline void TabControl::initTabBar()
{
if (controls.empty())return;
int butW = max(this->width / (int)controls.size(), BUTMINWIDTH);
int butH = max(this->height / (int)controls.size(), BUTMINHEIGHT);
if (this->tabPlacement == StellarX::TabPlacement::Top || this->tabPlacement == StellarX::TabPlacement::Bottom)
for (auto& c : controls)
{
c.first->setHeight(tabBarHeight);
c.first->setWidth(butW);
}
else if (this->tabPlacement == StellarX::TabPlacement::Left || this->tabPlacement == StellarX::TabPlacement::Right)
for (auto& c : controls)
{
c.first->setHeight(butH);
c.first->setWidth(tabBarHeight);
}
int i = 0;
switch (this->tabPlacement)
{
case StellarX::TabPlacement::Top:
for (auto& c : controls)
{
c.first->setX(this->x + i * butW);
c.first->setY(this->y);
i++;
}
break;
case StellarX::TabPlacement::Bottom:
for (auto& c : controls)
{
c.first->setX(this->x + i * butW);
c.first->setY(this->y + this->height - tabBarHeight);
i++;
}
break;
case StellarX::TabPlacement::Left:
for (auto& c : controls)
{
c.first->setX(this->x);
c.first->setY(this->y + i * butH);
i++;
}
break;
case StellarX::TabPlacement::Right:
for (auto& c : controls)
{
c.first->setX(this->x + this->width - tabBarHeight);
c.first->setY(this->y + i * butH);
i++;
}
break;
default:
break;
}
}
inline void TabControl::initTabPage()
{
if (controls.empty())return;
//子控件坐标原点
int nX = 0;
int nY = 0;
switch (this->tabPlacement)
{
case StellarX::TabPlacement::Top:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y + tabBarHeight);
c.second->setWidth(this->width);
c.second->setHeight(this->height - tabBarHeight);
}
nX = this->x;
nY = this->y + tabBarHeight;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
case StellarX::TabPlacement::Bottom:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y);
c.second->setWidth(this->width);
c.second->setHeight(this->height - tabBarHeight);
}
nX = this->x;
nY = this->y;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
case StellarX::TabPlacement::Left:
for (auto& c : controls)
{
c.second->setX(this->x + tabBarHeight);
c.second->setY(this->y);
c.second->setWidth(this->width - tabBarHeight);
c.second->setHeight(this->height);
}
nX = this->x + tabBarHeight;
nY = this->y;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
case StellarX::TabPlacement::Right:
for (auto& c : controls)
{
c.second->setX(this->x);
c.second->setY(this->y);
c.second->setWidth(this->width - tabBarHeight);
c.second->setHeight(this->height);
}
nX = this->x;
nY = this->y;
for (auto& c : controls)
{
for (auto& v : c.second->getControls())
{
v->setX(v->getLocalX() + nX);
v->setY(v->getLocalY() + nY);
}
}
break;
default:
break;
}
}
TabControl::TabControl() :Canvas()
{
this->id = "TabControl";
}
TabControl::TabControl(int x, int y, int width, int height)
: Canvas(x, y, width, height)
{
this->id = "TabControl";
}
TabControl::~TabControl()
{
}
void TabControl::setX(int x)
{
this->x = x;
initTabBar();
initTabPage();
dirty = true;
for (auto& c : controls)
{
c.first->onWindowResize();
c.second->onWindowResize();
}
}
void TabControl::setY(int y)
{
this->y = y;
initTabBar();
initTabPage();
dirty = true;
for (auto& c : controls)
{
c.first->onWindowResize();
c.second->onWindowResize();
}
}
void TabControl::draw()
{
if (!dirty || !show)return;
// 绘制画布背景和基本形状及其子画布控件
Canvas::draw();
for (auto& c : controls)
{
c.first->setDirty(true);
c.first->draw();
}
for (auto& c : controls)
{
c.second->setDirty(true);
c.second->draw();
}
// 首次绘制时处理默认激活页签
if (IsFirstDraw)
{
if (defaultActivation >= 0 && defaultActivation < (int)controls.size())
controls[defaultActivation].first->setButtonClick(true);
else if (defaultActivation >= (int)controls.size())//索引越界则激活最后一个
controls[controls.size() - 1].first->setButtonClick(true);
IsFirstDraw = false;//避免重复处理
}
dirty = false;
}
bool TabControl::handleEvent(const ExMessage& msg)
{
if (!show)return false;
bool consume = false;
for (auto& c : controls)
if (c.first->handleEvent(msg))
{
consume = true;
break;
}
for (auto& c : controls)
if (c.second->IsVisible())
if (c.second->handleEvent(msg))
{
consume = true;
break;
}
if (dirty)
requestRepaint(parent);
return consume;
}
void TabControl::add(std::pair<std::unique_ptr<Button>, std::unique_ptr<Canvas>>&& control)
{
controls.push_back(std::move(control));
initTabBar();
initTabPage();
size_t idx = controls.size() - 1;
controls[idx].first->setParent(this);
controls[idx].first->enableTooltip(true);
controls[idx].first->setbuttonMode(StellarX::ButtonMode::TOGGLE);
controls[idx].first->setOnToggleOnListener([this, idx]()
{
int prevIdx = -1;
for (size_t i = 0; i < controls.size(); ++i)
{
if (controls[i].second->IsVisible())
{
prevIdx = (int)i;
break;
}
}
for (auto& tab : controls)
{
if (tab.first->getButtonText() != controls[idx].first->getButtonText() && tab.first->isClicked())
tab.first->setButtonClick(false);
}
SX_LOGI("Tab") << SX_T("激活选项卡:","activate tab: ") << prevIdx << "->" << (int)idx
<< " text=" << controls[idx].first->getButtonText();
controls[idx].second->onWindowResize();
controls[idx].second->setIsVisible(true);
dirty = true;
});
controls[idx].first->setOnToggleOffListener([this, idx]()
{
SX_LOGI("Tab") << SX_T("关闭选项卡id=","deactivate tab: idx=") << (int)idx
<< " text=" << controls[idx].first->getButtonText();
controls[idx].second->setIsVisible(false);
dirty = true;
});
controls[idx].second->setParent(this);
controls[idx].second->setLinewidth(canvaslinewidth);
controls[idx].second->setIsVisible(false);
}
void TabControl::add(std::string tabText, std::unique_ptr<Control> control)
{
control->setDirty(true);
for (auto& tab : controls)
{
if (tab.first->getButtonText() == tabText)
{
control->setParent(tab.second.get());
control->setIsVisible(tab.second->IsVisible());
tab.second->addControl(std::move(control));
break;
}
}
}
void TabControl::setTabPlacement(StellarX::TabPlacement placement)
{
this->tabPlacement = placement;
setDirty(true);
initTabBar();
initTabPage();
}
void TabControl::setTabBarHeight(int height)
{
tabBarHeight = height;
setDirty(true);
initTabBar();
initTabPage();
}
void TabControl::setIsVisible(bool visible)
{
// 先让基类 Canvas 处理自己的回贴/丢快照逻辑
Canvas::setIsVisible(visible);
for (auto& tab : controls)
{
if(true == visible)
{
tab.first->setIsVisible(visible);
//页也要跟着关/开,否则它们会保留旧的 saveBkImage
if (tab.first->isClicked())
tab.second->setIsVisible(true);
else
tab.second->setIsVisible(false);
tab.second->setDirty(true);
}
else
{
tab.first->setIsVisible(visible);
tab.second->setIsVisible(visible);
}
}
}
void TabControl::onWindowResize()
{
// 调用基类的窗口变化处理,丢弃快照并标记脏
Control::onWindowResize();
// 根据当前 TabControl 的新尺寸重新计算页签栏和页面区域
initTabBar();
initTabPage();
// 转发窗口尺寸变化给所有页签按钮和页面
for (auto& c : controls)
{
c.first->onWindowResize();
c.second->onWindowResize();
}
// 尺寸变化后需要重绘自身
dirty = true;
}
int TabControl::getActiveIndex() const
{
int idx = -1;
for (auto& c : controls)
{
idx++;
if (c.first->isClicked())
return idx;
}
return idx;
}
void TabControl::setActiveIndex(int idx)
{
if (IsFirstDraw)
defaultActivation = idx;
else
{
if (idx >= 0 && idx < controls.size())
controls[idx].first->setButtonClick(true);
}
}
int TabControl::count() const
{
return (int)controls.size();
}
int TabControl::indexOf(const std::string& tabText) const
{
int idx = -1;
for (auto& c : controls)
{
idx++;
if (c.first->getButtonText() == tabText)
return idx;
}
return idx;
}
void TabControl::setDirty(bool dirty)
{
this->dirty = dirty;
for (auto& c : controls)
{
c.first->setDirty(dirty);
c.second->setDirty(dirty);
}
}
void TabControl::requestRepaint(Control* parent)
{
if (this == parent)
{
for (auto& control : controls)
{
if (control.first->isDirty() && control.first->IsVisible())
control.first->draw();
if (control.second->isDirty() && control.second->IsVisible())
control.second->draw();
}
}
else
onRequestRepaintAsRoot();
}

View File

@@ -3,22 +3,24 @@
Label::Label() Label::Label()
:Control(0, 0, 0, 0) :Control(0, 0, 0, 0)
{ {
this->id = "Label";
this->text = "默认标签"; this->text = "默认标签";
textColor = RGB(0,0,0); textStyle.color = RGB(0, 0, 0);
textBkColor = RGB(255, 255, 255);; //默认白色背景 textBkColor = RGB(255, 255, 255);; //默认白色背景
} }
Label::Label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColor) Label::Label(int x, int y, std::string text, COLORREF textcolor, COLORREF bkColor)
:Control(x, y, 0, 0) :Control(x, y, 0, 0)
{ {
this->id = "Label";
this->text = text; this->text = text;
textColor = textcolor; textStyle.color = textcolor;
textBkColor = bkColor; //默认白色背景 textBkColor = bkColor; //默认白色背景
} }
void Label::draw() void Label::draw()
{ {
if(dirty) if (dirty && show)
{ {
saveStyle(); saveStyle();
if (textBkDisap) if (textBkDisap)
@@ -28,28 +30,37 @@ void Label::draw()
setbkmode(OPAQUE); //设置背景不透明 setbkmode(OPAQUE); //设置背景不透明
setbkcolor(textBkColor); //设置背景颜色 setbkcolor(textBkColor); //设置背景颜色
} }
settextcolor(textColor); settextcolor(textStyle.color);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace, settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight, textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式 textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut); //设置字体样式
if (0 == this->width || 0 == this->height)
{
this->width = textwidth(text.c_str());
this->height = textheight(text.c_str());
}
if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
saveBackground(this->x, this->y, this->width, this->height);
// 恢复背景(清除旧内容)
restBackground();
outtextxy(x, y, LPCTSTR(text.c_str())); outtextxy(x, y, LPCTSTR(text.c_str()));
restoreStyle(); restoreStyle();
dirty = false; dirty = false;
} }
} }
//用于“隐藏提示框”时调用(还原并释放快照)
void Label::hide()
{
restBackground(); // 还原屏幕像素
discardBackground(); // 作废快照,防止错贴旧图
dirty = false;
}
void Label::setTextdisap(bool key) void Label::setTextdisap(bool key)
{ {
textBkDisap = key; textBkDisap = key;
this->dirty = true; this->dirty = true;
} }
void Label::setTextColor(COLORREF color)
{
textColor = color;
this->dirty = true;
}
void Label::setTextBkColor(COLORREF color) void Label::setTextBkColor(COLORREF color)
{ {
textBkColor = color; textBkColor = color;

View File

@@ -1,169 +1,322 @@
#include "Table.h" #include "Table.h"
#include "SxLog.h"
// 绘制表格的当前页 // 绘制表格的当前页
// 使用双循环绘制行和列,考虑分页偏移 // 使用双循环绘制行和列,考虑分页偏移
void Table::drawTable() void Table::drawTable()
{ {
dX = x; const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
dY = uY;
uY = dY + lineHeights.at(0) + 10;
for (size_t i = (currentPage * rowsPerPage - rowsPerPage); i < (currentPage*rowsPerPage) && i < data.size(); i++) // 表体从“表头之下”开始
dX = x + border;
dY = y + border + lineHeights.at(0) + TABLE_HEADER_EXTRA; // 表头高度
uY = dY + lineHeights.at(0) + TABLE_ROW_EXTRA;
size_t startRow = (currentPage - 1) * rowsPerPage;
size_t endRow = startRow + (size_t)rowsPerPage < data.size() ? startRow + (size_t)rowsPerPage : data.size();
for (size_t i = startRow; i < endRow; ++i)
{ {
for (size_t j = 0; j < data[i].size(); j++) for (size_t j = 0; j < data[i].size(); ++j)
{ {
uX = dX + colWidths.at(j) + 20; uX = dX + colWidths.at(j) + TABLE_COL_GAP;
fillrectangle(dX, dY, uX, uY); fillrectangle(dX, dY, uX, uY);
outtextxy(dX + 10, dY + 5, LPCTSTR(data[i][j].c_str())); outtextxy(dX + TABLE_PAD_X, dY + TABLE_PAD_Y, LPCTSTR(data[i][j].c_str()));
dX += this->colWidths.at(j) + 20; dX += colWidths.at(j) + TABLE_COL_GAP;
} }
dX = x; dX = x + border;
dY = uY; dY = uY;
uY = dY + lineHeights.at(0) + 10; uY = dY + lineHeights.at(0) + TABLE_ROW_EXTRA;
} }
uY = y + lineHeights.at(0) + 10;
} }
void Table::drawHeader() void Table::drawHeader()
{ {
const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
// 内容区原点 = x+border, y+border
dX = x + border;
dY = y + border;
uY = dY + lineHeights.at(0) + TABLE_HEADER_EXTRA;
uY = dY + lineHeights.at(0) + 10; for (size_t i = 0; i < headers.size(); i++)
for(size_t i = 0; i < headers.size(); i++)
{ {
uX = dX + colWidths.at(i) + 20; uX = dX + colWidths.at(i) + TABLE_COL_GAP; // 注意这里是 +20和表体一致
fillrectangle(dX, dY, uX, uY); fillrectangle(dX, dY, uX, uY);
outtextxy(dX + 10, dY + 5, LPCTSTR(headers[i].c_str())); outtextxy(dX + TABLE_PAD_X, dY + TABLE_PAD_Y, LPCTSTR(headers[i].c_str()));
dX += this->colWidths.at(i) + 20; dX += colWidths.at(i) + TABLE_COL_GAP; // 列间距 20
} }
} }
// 遍历所有数据单元和表头,计算每列的最大宽度和每行的最大高度, // 遍历所有数据单元和表头,计算每列的最大宽度和每行的最大高度,
// 为后续绘制表格单元格提供尺寸依据。此计算在数据变更时自动触发。 // 为后续绘制表格单元格提供尺寸依据。此计算在数据变更时自动触发。
void Table::initTextWaH() void Table::initTextWaH()
{ {
this->colWidths.resize(this->headers.size()); // 和绘制一致的单元内边距
this->lineHeights.resize(this->headers.size()); const int padX = TABLE_PAD_X; // 左右 padding
int width = 0; const int padY = TABLE_PAD_Y; // 上下 padding
int height = 0; const int colGap = TABLE_COL_GAP; // 列间距
//计算数据尺寸 const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
for (size_t i = 0; i < data.size(); i++)
// 统计每列最大文本宽 & 每列最大行高(包含数据 + 表头)
colWidths.assign(headers.size(), 0);
lineHeights.assign(headers.size(), 0);
// 先看数据
for (size_t i = 0; i < data.size(); ++i)
{ {
for (size_t j = 0; j < data[i].size(); j++) for (size_t j = 0; j < data[i].size(); ++j)
{ {
width = textwidth(LPCTSTR(data[i][j].c_str())); const int w = textwidth(LPCTSTR(data[i][j].c_str()));
height = textheight(LPCTSTR(data[i][j].c_str())); const int h = textheight(LPCTSTR(data[i][j].c_str()));
if (width > this->colWidths.at(j)) if (w > colWidths[j]) colWidths[j] = w;
this->colWidths.at(j) = width; if (h > lineHeights[j]) lineHeights[j] = h;
if (height > this->lineHeights[j])
this->lineHeights.at(j) = height;
} }
} }
// 再用表头更新(谁大取谁)
for (size_t i = 0; i < this->headers.size(); i++) for (size_t j = 0; j < headers.size(); ++j)
{ {
width = textwidth(LPCTSTR(headers[i].c_str())); const int w = textwidth(LPCTSTR(headers[j].c_str()));
height = textheight(LPCTSTR(headers[i].c_str())); const int h = textheight(LPCTSTR(headers[j].c_str()));
if (width > this->colWidths.at(i)) if (w > colWidths[j]) colWidths[j] = w;
this->colWidths.at(i) = width; if (h > lineHeights[j]) lineHeights[j] = h;
if (height > this->lineHeights[i])
this->lineHeights.at(i) = height;
} }
// 计算表格总宽度和高度 // 用“所有列的最大行高”作为一行的基准高度
this->width = 0; int maxLineH = 0;
for (size_t i = 0; i < colWidths.size(); i++)
this->width += colWidths.at(i) + 20;
LINESTYLE currentStyle;
this->width += tableBorderWidth; for (int h : lineHeights)
if (h > maxLineH)
maxLineH = h;
this->height = lineHeights.at(0) * (rowsPerPage + 1) + rowsPerPage * 10+20 ; // 表头+数据行+页码区域 // 列宽包含左右 padding在计算完最大文本宽度后加上 2*padX 作为单元格内边距
for (size_t j = 0; j < colWidths.size(); ++j) {
colWidths[j] += 2 * padX;
// 由于表格绘制会覆盖原有区域,需要先保存背景以便在下次绘制前恢复,
// 避免重叠绘制造成的残影问题。
// 如果背景图像不存在或尺寸不匹配,创建或重新创建
if (saveBkImage == nullptr) {
saveBkImage = new IMAGE(width, height);
}
else if (saveBkImage->getwidth() != width || saveBkImage->getheight() != height) {
delete saveBkImage;
saveBkImage = new IMAGE(width, height);
} }
// 表内容总宽 = Σ(列宽 + 列间距)
int contentW = 0;
for (size_t j = 0; j < colWidths.size(); ++j)
contentW += colWidths[j] + colGap;
// 表头高 & 行高(与 drawHeader/drawTable 内部一致:+上下 padding
const int headerH = maxLineH + 2 * padY;
const int rowH = maxLineH + 2 * padY;
const int rowsH = rowH * rowsPerPage;
// 页脚:
const int pageTextH = textheight(LPCTSTR(pageNumtext.c_str()));
const int btnTextH = textheight(LPCTSTR("上一页"));
const int btnPadV = TABLE_BTN_TEXT_PAD_V;
const int btnH = btnTextH + 2 * btnPadV;
const int footerPad = TABLE_FOOTER_PAD;
const int footerH = (pageTextH > btnH ? pageTextH : btnH) + footerPad;
// 最终表宽/高:内容 + 对称边框
this->width = contentW + (border << 1);
this->height = headerH + rowsH + footerH + (border << 1);
// 记录原始宽高用于锚点布局的参考;此处仅在初始化单元尺寸时重置
this->localWidth = this->width;
this->localHeight = this->height;
} }
void Table::initButton() void Table::initButton()
{ {
int x1, x2; const int gap = TABLE_BTN_GAP;
int y1, y2; const int padH = TABLE_BTN_PAD_H;
x1 = pX - 72; const int padV = TABLE_BTN_PAD_V; // 按钮垂直内边距
x2 = pX + textwidth(LPCTSTR(pageNumtext.c_str())) + 10;
y1 = y2 = pY;
this->prevButton = new Button(x1, y1, 62, textheight(LPCTSTR(pageNumtext.c_str())), "上一页", RGB(0, 0, 0), RGB(255, 255, 255));
this->nextButton = new Button(x2, y2, 62, textheight(LPCTSTR(pageNumtext.c_str())), "下一页", RGB(0, 0, 0), RGB(255, 255, 255));
this->prevButton->textStyle = this->textStyle;
this->nextButton->textStyle = this->textStyle;
this->prevButton->setFillMode(tableFillMode);
this->nextButton->setFillMode(tableFillMode);
prevButton->setOnClickListener([this]()
{if (this->currentPage > 1)
{
this->currentPage--;
this->dirty = true;
this->draw();
} });
nextButton->setOnClickListener([this]() int pageW = textwidth(LPCTSTR(pageNumtext.c_str()));
{if (this->currentPage < (this->totalPages)) int lblH = textheight(LPCTSTR(pageNumtext.c_str()));
// 统一按钮尺寸(用按钮文字自身宽高 + padding
int prevW = textwidth(LPCTSTR(TABLE_STR_PREV)) + padH * 2;
int nextW = textwidth(LPCTSTR(TABLE_STR_NEXT)) + padH * 2;
int btnH = lblH + padV * 2;
// 基于“页码标签”的矩形来摆放:
// prev 在页码左侧 gap 处next 在右侧 gap 处Y 对齐 pY
int prevX = pX - gap - prevW;
int nextX = pX + pageW + gap;
int btnY = pY; // 和页码同一基线
if (!prevButton)
prevButton = new Button(prevX, btnY, prevW, btnH, TABLE_STR_PREV, RGB(0, 0, 0), RGB(255, 255, 255));
else
{ {
this->currentPage++; prevButton->setX(prevX);
this->dirty = true; prevButton->setY(btnY);
this->draw(); }
}});
if (!nextButton)
nextButton = new Button(nextX, btnY, nextW, btnH, TABLE_STR_NEXT, RGB(0, 0, 0), RGB(255, 255, 255));
else
{
nextButton->setX(nextX);
nextButton->setY(btnY);
}
prevButton->textStyle = this->textStyle;
nextButton->textStyle = this->textStyle;
prevButton->setFillMode(tableFillMode);
nextButton->setFillMode(tableFillMode);
prevButton->setOnClickListener([this]()
{
int oldPage = currentPage;
if (currentPage > 1)
{
--currentPage;
SX_LOGI("Table")
<< SX_T("翻页id=", "page change: id=") << id
<< " " << oldPage << "->" << currentPage
<< SX_T(" 总页数=", " total=") << totalPages
<< SX_T(" 行数=", " rows=") << (int)data.size();
dirty = true;
if (pageNum) pageNum->setDirty(true);
}
});
nextButton->setOnClickListener([this]()
{
int oldPage = currentPage;
if (currentPage < totalPages)
{
++currentPage;
SX_LOGI("Table")
<< SX_T("翻页id=", "page change: id=") << id
<< " " << oldPage << "->" << currentPage
<< SX_T(" 总页数=", " total=") << totalPages
<< SX_T(" 行数=", " rows=") << (int)data.size();
dirty = true;
if (pageNum) pageNum->setDirty(true);
}
});
isNeedButtonAndPageNum = false;
} }
void Table::initPageNum() void Table::initPageNum()
{ {
if (0 == pY) // 统一坐标系
pY = uY + lineHeights.at(0) * rowsPerPage + rowsPerPage * 10+20; const int border = tableBorderWidth > 0 ? tableBorderWidth : 0;
for (size_t i = 0; i < colWidths.size(); i++) const int baseH = lineHeights.empty() ? 0 : lineHeights.at(0);
this->pX += colWidths.at(i) + 20; const int headerH = baseH + TABLE_HEADER_EXTRA;
this->pX -= textwidth(LPCTSTR(pageNumtext.c_str())); const int rowsH = baseH * rowsPerPage + rowsPerPage * TABLE_ROW_EXTRA;
this->pX /= 2;
this->pX += x; // 内容宽度 = sum(colWidths + 20)initTextWaH() 已把 this->width += 2*border
this->pageNum = new Label(this->pX, pY, pageNumtext); // 因此 contentW = this->width - 2*border 更稳妥
const int contentW = this->width - (border << 1);
// 页脚顶部位置(表头 + 可视数据区 之后)
pY = y + border + headerH + rowsH + TABLE_FOOTER_BLANK; // +8 顶部留白
// 按理来说 x + (this->width - textW) / 2;就可以
// 但是在绘制时发现控件偏右因此减去40
int textW = textwidth(LPCTSTR(pageNumtext.c_str()));
pX = x + TABLE_PAGE_TEXT_OFFSET_X + (this->width - textW) / 2;
if (!pageNum)
pageNum = new Label(pX, pY, pageNumtext);
else
{
pageNum->setX(pX);
pageNum->setY(pY);
}
pageNum->textStyle = this->textStyle; pageNum->textStyle = this->textStyle;
if (StellarX::FillMode::Null == tableFillMode) if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true); pageNum->setTextdisap(true); // 透明文本
} }
void Table::drawPageNum() void Table::drawPageNum()
{ {
if (nullptr == pageNum)
initPageNum();
pageNumtext = ""; pageNumtext = "";
pageNumtext+= std::to_string(currentPage); pageNumtext += std::to_string(currentPage);
pageNumtext += "页/共"; pageNumtext += "页/共";
pageNumtext += std::to_string(totalPages); pageNumtext += std::to_string(totalPages);
pageNumtext += ""; pageNumtext += "";
if (nullptr == pageNum || isNeedButtonAndPageNum)
initPageNum();
pageNum->setText(pageNumtext); pageNum->setText(pageNumtext);
pageNum->textStyle = this->textStyle;
if (StellarX::FillMode::Null == tableFillMode)
pageNum->setTextdisap(true);
pageNum->draw(); pageNum->draw();
} }
void Table::drawButton() void Table::drawButton()
{ {
if (nullptr == prevButton || nullptr == nextButton) if ((nullptr == prevButton || nullptr == nextButton) || isNeedButtonAndPageNum)
initButton(); initButton();
this->prevButton->textStyle = this->textStyle;
this->nextButton->textStyle = this->textStyle;
this->prevButton->setFillMode(tableFillMode);
this->nextButton->setFillMode(tableFillMode);
this->prevButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
this->nextButton->setButtonShape(StellarX::ControlShape::B_RECTANGLE);
this->prevButton->setDirty(true);
this->nextButton->setDirty(true);
prevButton->draw(); prevButton->draw();
nextButton->draw(); nextButton->draw();
}
void Table::setX(int x)
{
this->x = x;
isNeedButtonAndPageNum = true;
dirty = true;
}
void Table::setY(int y)
{
this->y = y;
isNeedButtonAndPageNum = true;
dirty = true;
}
void Table::setWidth(int width)
{
// 调整列宽以匹配新的表格总宽度。不修改 localWidth避免累计误差。
// 当 width 与当前 width 不同时,根据差值平均分配到各列,余数依次累加/扣减。
const int ncols = static_cast<int>(colWidths.size());
if (ncols <= 0) {
this->width = width;
isNeedButtonAndPageNum = true;
return;
}
int diff = width - this->width;
// 基础增量:整除部分
int baseChange = diff / ncols;
int remainder = diff % ncols;
for (int i = 0; i < ncols; ++i) {
int change = baseChange;
if (remainder > 0) {
change += 1;
remainder -= 1;
}
else if (remainder < 0) {
change -= 1;
remainder += 1;
}
int newWidth = colWidths[i] + change;
// 限制最小宽度为 1防止出现负值
if (newWidth < 1) newWidth = 1;
colWidths[i] = newWidth;
}
this->width = width;
// 需要重新布局页脚元素
isNeedButtonAndPageNum = true;
}
void Table::setHeight(int height)
{
//高度不变
} }
Table::Table(int x, int y) Table::Table(int x, int y)
:Control(x, y, 0, 0) :Control(x, y, 0, 0)
{ {
this->id = "Table";
} }
Table::~Table() Table::~Table()
@@ -184,7 +337,29 @@ Table::~Table()
void Table::draw() void Table::draw()
{ {
if (this->dirty) //在这里先初始化保证翻页按钮不为空
// 在一些容器中Table不会被立即绘制可能导致事件事件传递时触发空指针警报
// 由于单元格初始化依赖字体数据所以先设置一次字体样式
// 先保存当前绘图状态
saveStyle();
// 设置表格样式
setfillcolor(tableBkClor);
setlinecolor(tableBorderClor);
settextstyle(textStyle.nHeight, textStyle.nWidth, textStyle.lpszFace,
textStyle.nEscapement, textStyle.nOrientation, textStyle.nWeight,
textStyle.bItalic, textStyle.bUnderline, textStyle.bStrikeOut);
settextcolor(textStyle.color);
setlinestyle((int)tableLineStyle, tableBorderWidth);
setfillstyle((int)tableFillMode);
// 是否需要计算单元格尺寸
if (isNeedCellSize)
{
initTextWaH();
isNeedCellSize = false;
}
restoreStyle();
if (this->dirty && this->show)
{ {
// 先保存当前绘图状态 // 先保存当前绘图状态
saveStyle(); saveStyle();
@@ -200,30 +375,8 @@ void Table::draw()
setfillstyle((int)tableFillMode); setfillstyle((int)tableFillMode);
setbkmode(TRANSPARENT); setbkmode(TRANSPARENT);
// 是否需要计算单元格尺寸 if (isNeedDrawHeaders)
if (isNeedCellSize)
{ {
initTextWaH();
isNeedCellSize = false;
}
// 优化性能:仅在首次绘制或表格尺寸变化时捕获背景图像。
// 由于表格绘制会覆盖原有区域,需要先保存背景以便在下次绘制前恢复,
// 避免重叠绘制造成的残影问题。
static bool firstDraw = true;
if (firstDraw || isNeedDrawHeaders)
{
// 确保在绘制任何表格内容之前捕获背景
if (saveBkImage)
{
// 临时恢复样式,确保捕获正确的背景
restoreStyle();
if(tableBorderWidth>1)
getimage(saveBkImage, this->x- tableBorderWidth, this->y- tableBorderWidth, this->width+ tableBorderWidth, this->height+ tableBorderWidth);
else
getimage(saveBkImage, this->x, this->y, this->width, this->height);
saveStyle(); // 重新保存样式
// 重新设置表格样式 // 重新设置表格样式
setfillcolor(tableBkClor); setfillcolor(tableBkClor);
setlinecolor(tableBorderClor); setlinecolor(tableBorderClor);
@@ -235,29 +388,32 @@ void Table::draw()
setfillstyle((int)tableFillMode); setfillstyle((int)tableFillMode);
setbkmode(TRANSPARENT); setbkmode(TRANSPARENT);
} }
firstDraw = false; // 在绘制前先恢复并更新背景快照:
} // 如果已有快照且尺寸发生变化,先恢复旧快照以清除上一次绘制,然后丢弃旧快照再重新抓取新的区域。
if (hasSnap)
// 恢复背景(清除旧内容)
if (saveBkImage)
{ {
if (tableBorderWidth > 1) // 始终先恢复旧背景,清除上一帧内容
putimage(this->x - tableBorderWidth, this->y - tableBorderWidth, saveBkImage); restBackground();
else // 当尺寸变化或缓存图像无效时,需要重新截图
putimage(this->x,this->y,this->saveBkImage); if (!saveBkImage || saveWidth != this->width || saveHeight != this->height)
{
discardBackground();
saveBackground(this->x, this->y, this->width, this->height);
} }
}
else
{
// 首次绘制时无背景缓存,直接抓取
saveBackground(this->x, this->y, this->width, this->height);
}
// 恢复最新的背景,保证绘制区域干净
restBackground();
// 绘制表头 // 绘制表头
dX = x; //if (!headers.empty())
dY = y;
drawHeader(); drawHeader();
this->isNeedDrawHeaders = false;
// 绘制当前页 // 绘制当前页
drawTable(); drawTable();
// 绘制页码标签 // 绘制页码标签
drawPageNum(); drawPageNum();
@@ -273,47 +429,61 @@ void Table::draw()
bool Table::handleEvent(const ExMessage& msg) bool Table::handleEvent(const ExMessage& msg)
{ {
if (!show)return false;
bool consume = false; bool consume = false;
if(!this->isShowPageButton) if (!this->isShowPageButton)
return consume; return consume;
else else
{ {
consume = prevButton->handleEvent(msg); if (prevButton)consume = prevButton->handleEvent(msg);
if (!consume) if (nextButton && !consume)
consume = nextButton->handleEvent(msg); consume = nextButton->handleEvent(msg);
} }
if (dirty)
requestRepaint(parent);
return consume; return consume;
} }
void Table::setHeaders(std::initializer_list<std::string> headers) void Table::setHeaders(std::initializer_list<std::string> headers)
{ {
this->headers.clear(); this->headers.clear();
for (auto lis : headers) for (auto& lis : headers)
this->headers.push_back(lis); this->headers.push_back(lis);
SX_LOGI("Table") << SX_T("设置表头id=","setHeaders: id=") << id << SX_T("总数="," count=") << (int)this->headers.size();
isNeedCellSize = true; // 标记需要重新计算单元格尺寸 isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedDrawHeaders = true; // 标记需要重新绘制表头 isNeedDrawHeaders = true; // 标记需要重新绘制表头
dirty = true; dirty = true;
} }
void Table::setData( std::vector<std::string> data) void Table::setData(std::vector<std::string> data)
{ {
if (data.size() < headers.size()) while (data.size() < headers.size())
for (int i = 0; data.size() <= headers.size(); i++)
data.push_back(""); data.push_back("");
this->data.push_back(data); this->data.push_back(data);
totalPages = ((int)this->data.size() + rowsPerPage - 1) / rowsPerPage; totalPages = ((int)this->data.size() + rowsPerPage - 1) / rowsPerPage;
if (totalPages < 1) if (totalPages < 1)
totalPages = 1; totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedCellSize = true;
dirty = true; dirty = true;
SX_LOGI("Table")
<< SX_T("新增Dataid=", "appendRow: id=") << id
<< SX_T(" 本行列数=", " cols=") << (int)data.size()
<< SX_T(" 数据总行数=", " totalRows=") << (int)this->data.size()
<< SX_T(" 总页数=", " totalPages=") << totalPages;
} }
void Table::setData( std::initializer_list<std::vector<std::string>> data)
void Table::setData(std::initializer_list<std::vector<std::string>> data)
{ {
for (auto lis : data) for (auto lis : data)
if (lis.size() < headers.size()) if (lis.size() < headers.size())
{ {
for (size_t i = lis.size(); i< headers.size(); i++) for (size_t i = lis.size(); i < headers.size(); i++)
lis.push_back(""); lis.push_back("");
this->data.push_back(lis); this->data.push_back(lis);
} }
@@ -325,6 +495,13 @@ void Table::setData( std::initializer_list<std::vector<std::string>> data)
totalPages = 1; totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸 isNeedCellSize = true; // 标记需要重新计算单元格尺寸
dirty = true; dirty = true;
SX_LOGI("Table")
<< SX_T("新增Dataid=", "appendRow: id=") << id
<< SX_T(" 本行列数=", " cols=") << (int)data.size()
<< SX_T(" 数据总行数=", " totalRows=") << (int)this->data.size()
<< SX_T(" 总页数=", " totalPages=") << totalPages;
} }
void Table::setRowsPerPage(int rows) void Table::setRowsPerPage(int rows)
@@ -361,7 +538,8 @@ void Table::setTableFillMode(StellarX::FillMode mode)
this->tableFillMode = mode; this->tableFillMode = mode;
else else
this->tableFillMode = StellarX::FillMode::Solid; this->tableFillMode = StellarX::FillMode::Solid;
if (this->prevButton && this->nextButton && this->pageNum)
{
this->prevButton->textStyle = this->textStyle; this->prevButton->textStyle = this->textStyle;
this->nextButton->textStyle = this->textStyle; this->nextButton->textStyle = this->textStyle;
this->prevButton->setFillMode(tableFillMode); this->prevButton->setFillMode(tableFillMode);
@@ -370,8 +548,7 @@ void Table::setTableFillMode(StellarX::FillMode mode)
pageNum->setTextdisap(true); pageNum->setTextdisap(true);
this->prevButton->setDirty(true); this->prevButton->setDirty(true);
this->nextButton->setDirty(true); this->nextButton->setDirty(true);
this->prevButton->setDirty(true); }
this->nextButton->setDirty(true);
this->dirty = true; this->dirty = true;
} }
@@ -387,6 +564,45 @@ void Table::setTableBorderWidth(int width)
this->dirty = true; this->dirty = true;
} }
void Table::clearHeaders()
{
this->headers.clear();
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedDrawHeaders = true; // 标记需要重新绘制表头
isNeedButtonAndPageNum = true;// 标记需要重新计算翻页按钮和页码信息
dirty = true;
SX_LOGI("Table") << SX_T("清除表头id=","clearHeaders: id=" )<< id;
}
void Table::clearData()
{
this->data.clear();
this->currentPage = 1;
this->totalPages = 1;
isNeedCellSize = true; // 标记需要重新计算单元格尺寸
isNeedButtonAndPageNum = true;// 标记需要重新计算翻页按钮和页码信息
dirty = true;
SX_LOGI("Table") << SX_T("清除表格数据id=","clearData: id=") << id;
}
void Table::resetTable()
{
clearHeaders();
clearData();
}
void Table::onWindowResize()
{
Control::onWindowResize(); // 先处理自己
if (this->prevButton && this->nextButton && this->pageNum)
{
prevButton->onWindowResize();
nextButton->onWindowResize();
pageNum->onWindowResize();
}
}
int Table::getCurrentPage() const int Table::getCurrentPage() const
{ {
return this->currentPage; return this->currentPage;
@@ -442,4 +658,15 @@ int Table::getTableBorderWidth() const
return this->tableBorderWidth; return this->tableBorderWidth;
} }
int Table::getTableWidth() const
{
int temp = 0;
for (auto& w : colWidths)
temp += w;
return temp;
}
int Table::getTableHeight() const
{
return 0;
}

View File

@@ -1,15 +1,16 @@
// TextBox.cpp // TextBox.cpp
#include "TextBox.h" #include "TextBox.h"
#include "SxLog.h"
TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX::TextBoxmode mode, StellarX::ControlShape shape) TextBox::TextBox(int x, int y, int width, int height, std::string text, StellarX::TextBoxmode mode, StellarX::ControlShape shape)
:Control(x,y,width,height),text(text), mode(mode), shape(shape) :Control(x, y, width, height), text(text), mode(mode), shape(shape)
{ {
this->id = "TextBox";
} }
void TextBox::draw() void TextBox::draw()
{ {
if(dirty) if (dirty && show)
{ {
saveStyle(); saveStyle();
setfillcolor(textBoxBkClor); setfillcolor(textBoxBkClor);
@@ -24,38 +25,60 @@ void TextBox::draw()
settextcolor(textStyle.color); settextcolor(textStyle.color);
setbkmode(TRANSPARENT); setbkmode(TRANSPARENT);
int text_width = textwidth(LPCTSTR(text.c_str()));
int text_height = textheight(LPCTSTR(text.c_str()));
int text_width = 0;
int text_height = 0;
std::string pwdText;
if (StellarX::TextBoxmode::PASSWORD_MODE == mode)
{
for (size_t i = 0; i < text.size(); ++i)
pwdText += '*';
text_width = textwidth(LPCTSTR(pwdText.c_str()));
text_height = textheight(LPCTSTR(pwdText.c_str()));
}
else
{
text_width = textwidth(LPCTSTR(text.c_str()));
text_height = textheight(LPCTSTR(text.c_str()));
}
if ((saveBkX != this->x) || (saveBkY != this->y) || (!hasSnap) || (saveWidth != this->width) || (saveHeight != this->height) || !saveBkImage)
saveBackground(this->x, this->y, this->width, this->height);
// 恢复背景(清除旧内容)
restBackground();
//根据形状绘制 //根据形状绘制
switch (shape) switch (shape)
{ {
case StellarX::ControlShape::RECTANGLE: case StellarX::ControlShape::RECTANGLE:
fillrectangle(x,y,x+width,y+height);//有边框填充矩形 fillrectangle(x, y, x + width, y + height);//有边框填充矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str())); StellarX::TextBoxmode::PASSWORD_MODE == mode ? outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(pwdText.c_str()))
: outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::B_RECTANGLE: case StellarX::ControlShape::B_RECTANGLE:
solidrectangle(x, y, x + width, y + height);//无边框填充矩形 solidrectangle(x, y, x + width, y + height);//无边框填充矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str())); StellarX::TextBoxmode::PASSWORD_MODE == mode ? outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(pwdText.c_str()))
: outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::ROUND_RECTANGLE: case StellarX::ControlShape::ROUND_RECTANGLE:
fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形 fillroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//有边框填充圆角矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str())); StellarX::TextBoxmode::PASSWORD_MODE == mode ? outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(pwdText.c_str()))
:outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
case StellarX::ControlShape::B_ROUND_RECTANGLE: case StellarX::ControlShape::B_ROUND_RECTANGLE:
solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形 solidroundrect(x, y, x + width, y + height, rouRectangleSize.ROUND_RECTANGLEwidth, rouRectangleSize.ROUND_RECTANGLEheight);//无边框填充圆角矩形
outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str())); StellarX::TextBoxmode::PASSWORD_MODE == mode ? outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(pwdText.c_str()))
:outtextxy(x + 10, (y + (height - text_height) / 2), LPCTSTR(text.c_str()));
break; break;
} }
restoreStyle(); restoreStyle();
dirty = false; //标记不需要重绘 dirty = false; //标记不需要重绘
} }
} }
bool TextBox::handleEvent(const ExMessage& msg) bool TextBox::handleEvent(const ExMessage& msg)
{ {
if (!show) return false;
bool hover = false; bool hover = false;
bool oldClick = click; bool oldClick = click;
bool consume = false; bool consume = false;
@@ -66,16 +89,25 @@ bool TextBox::handleEvent(const ExMessage& msg)
case StellarX::ControlShape::B_RECTANGLE: case StellarX::ControlShape::B_RECTANGLE:
case StellarX::ControlShape::ROUND_RECTANGLE: case StellarX::ControlShape::ROUND_RECTANGLE:
case StellarX::ControlShape::B_ROUND_RECTANGLE: case StellarX::ControlShape::B_ROUND_RECTANGLE:
hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));//判断鼠标是否在矩形按钮内 hover = (msg.x > x && msg.x < (x + width) && msg.y > y && msg.y < (y + height));
consume = false; break;
default:
break; break;
} }
if (hover && msg.message == WM_LBUTTONUP) if (hover && msg.message == WM_LBUTTONUP)
{ {
click = true; click = true;
if(StellarX::TextBoxmode::INPUT_MODE == mode)
const size_t oldLen = text.size();
SX_LOGI("TextBox") << SX_T("激活id=","activate: id=") << id << " mode=" << (int)mode << " oldLen=" << oldLen;
if (StellarX::TextBoxmode::INPUT_MODE == mode)
{ {
dirty = InputBox(LPTSTR(text.c_str()), (int)maxCharLen, "输入框", NULL, text.c_str(), NULL, NULL, false); char* temp = new char[maxCharLen + 1];
dirty = InputBox(temp, (int)maxCharLen + 1, "输入框", NULL, text.c_str(), NULL, NULL, false);
if (dirty) text = temp;
delete[] temp;
consume = true; consume = true;
} }
else if (StellarX::TextBoxmode::READONLY_MODE == mode) else if (StellarX::TextBoxmode::READONLY_MODE == mode)
@@ -84,16 +116,39 @@ bool TextBox::handleEvent(const ExMessage& msg)
InputBox(NULL, (int)maxCharLen, "输出框(输入无效!)", NULL, text.c_str(), NULL, NULL, false); InputBox(NULL, (int)maxCharLen, "输出框(输入无效!)", NULL, text.c_str(), NULL, NULL, false);
consume = true; consume = true;
} }
else if (StellarX::TextBoxmode::PASSWORD_MODE == mode)
{
char* temp = new char[maxCharLen + 1];
// 不记录明文,只记录长度变化
dirty = InputBox(temp, (int)maxCharLen + 1, "输入框\n不可见输入,覆盖即可", NULL, NULL, NULL, NULL, false);
if (dirty) text = temp;
delete[] temp;
consume = true;
}
if (dirty)
{
SX_LOGI("TextBox") << SX_T("文本已更改: id=","text changed: id=") << id
<< " oldLen=" << oldLen << " newLen=" << text.size();
}
else
{
SX_LOGD("TextBox") << SX_T("文本无变化id=","no change: id=") << id;
}
flushmessage(EX_MOUSE | EX_KEY); flushmessage(EX_MOUSE | EX_KEY);
} }
if (dirty) if (dirty)
draw(); requestRepaint(parent);
if (click) if (click)
click = false; click = false;
return consume; return consume;
} }
void TextBox::setMode(StellarX::TextBoxmode mode) void TextBox::setMode(StellarX::TextBoxmode mode)
{ {
this->mode = mode; this->mode = mode;
@@ -140,9 +195,15 @@ void TextBox::setTextBoxBk(COLORREF color)
this->dirty = true; this->dirty = true;
} }
void TextBox::setText(std::string text)
{
if (text.size() > maxCharLen)
text = text.substr(0, maxCharLen);
this->text = text;
this->dirty = true;
}
std::string TextBox::getText() const std::string TextBox::getText() const
{ {
return this->text; return this->text;
} }

View File

@@ -1,110 +1,450 @@
#include "Window.h" #include "Window.h"
#include"Dialog.h" #include "Dialog.h"
#include"SxLog.h"
Window::Window(int width, int height, int mode) #include <easyx.h>
#include <algorithm>
static bool SxIsNoisyMsg(UINT m)
{ {
this->width = width; return m == WM_MOUSEMOVE;
this->height = height;
this->windowMode = mode;
} }
Window::Window(int width, int height, int mode, COLORREF bkcloc) static const char* SxMsgName(UINT m)
{ {
this->width = width; switch (m)
this->height = height; {
this->windowMode = mode; case WM_MOUSEMOVE: return "WM_MOUSEMOVE";
this->wBkcolor = bkcloc; case WM_LBUTTONDOWN: return "WM_LBUTTONDOWN";
case WM_LBUTTONUP: return "WM_LBUTTONUP";
case WM_RBUTTONDOWN: return "WM_RBUTTONDOWN";
case WM_RBUTTONUP: return "WM_RBUTTONUP";
case WM_KEYDOWN: return "WM_KEYDOWN";
case WM_KEYUP: return "WM_KEYUP";
case WM_CHAR: return "WM_CHAR";
case WM_SIZE: return "WM_SIZE";
default: return "WM_?";
}
} }
Window::Window(int width, int height, int mode, COLORREF bkcloc, std::string headline) /**
* ApplyResizableStyle
* 作用:统一设置可拉伸/裁剪样式,并按开关使用 WS_EX_COMPOSITED合成双缓冲
* 关键点:
* - WS_THICKFRAME允许从四边/四角拖动改变尺寸。
* - WS_CLIPCHILDREN / WS_CLIPSIBLINGS避免子控件互相覆盖时闪烁。
* - WS_EX_COMPOSITED在一些环境更平滑但个别显卡/驱动可能带来一帧延迟感。
* - SWP_FRAMECHANGED通知窗口样式已变更强制系统重算非客户区标题栏/边框)。
*/
static void ApplyResizableStyle(HWND h, bool useComposited)
{ {
this->width = width; LONG style = GetWindowLong(h, GWL_STYLE);
this->height = height; style |= WS_THICKFRAME | WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
this->windowMode = mode; SetWindowLong(h, GWL_STYLE, style);
this->wBkcolor = bkcloc;
this->headline = headline; LONG ex = GetWindowLong(h, GWL_EXSTYLE);
if (useComposited)
{
ex |= WS_EX_COMPOSITED;
}
else
{
ex &= ~WS_EX_COMPOSITED;
}
SetWindowLong(h, GWL_EXSTYLE, ex);
SetWindowPos(h, NULL, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
}
/**
* ApplyMinSizeOnSizing
* 作用:在 WM_SIZING 阶段执行“最小尺寸夹紧”。
* 规则:只回推“被拖动的那一侧”,另一侧当锚点(避免几何回弹/位置漂移)。
* 步骤:
* 1将“最小客户区尺寸”通过 AdjustWindowRectEx 换算为“最小窗口矩形”(含非客户区)。
* 2若当前矩形比最小还小则根据 edge哪条边/角在被拖)调整对应边,另一侧保持不动。
* 说明:仅保证不小于最小值;不做对齐/回滚等操作,把其余交给系统尺寸逻辑。
*/
static void ApplyMinSizeOnSizing(RECT* prc, WPARAM edge, HWND hWnd, int minClientW, int minClientH)
{
RECT rcFrame{ 0, 0, minClientW, minClientH };
DWORD style = GetWindowLong(hWnd, GWL_STYLE);
DWORD ex = GetWindowLong(hWnd, GWL_EXSTYLE);
AdjustWindowRectEx(&rcFrame, style, FALSE, ex);
const int minW = rcFrame.right - rcFrame.left;
const int minH = rcFrame.bottom - rcFrame.top;
const int curW = prc->right - prc->left;
const int curH = prc->bottom - prc->top;
if (curW < minW)
{
switch (edge)
{
case WMSZ_LEFT:
case WMSZ_TOPLEFT:
case WMSZ_BOTTOMLEFT:
prc->left = prc->right - minW; // 锚定右侧,回推左侧(左边被拖)
break;
default:
prc->right = prc->left + minW; // 锚定左侧,回推右侧(右边被拖)
break;
}
}
if (curH < minH)
{
switch (edge)
{
case WMSZ_TOP:
case WMSZ_TOPLEFT:
case WMSZ_TOPRIGHT:
prc->top = prc->bottom - minH; // 锚定下侧,回推上侧(上边被拖)
break;
default:
prc->bottom = prc->top + minH; // 锚定上侧,回推下侧(下边被拖)
break;
}
}
}
// ---------------- 构造 / 析构 ----------------
/**
* 构造:初始化当前尺寸、待应用尺寸、最小客户区尺寸与 EasyX 模式。
* 注意:样式设置与子类化放在 draw() 内第一次绘制时完成。
*/
Window::Window(int w, int h, int mode)
{
localwidth = minClientW = pendingW = width = w;
localheight = minClientH = pendingH = height = h;
windowMode = mode;
}
Window::Window(int w, int h, int mode, COLORREF bk)
{
localwidth = minClientW = pendingW = width = w;
localheight = minClientH = pendingH = height = h;
windowMode = mode;
wBkcolor = bk;
}
Window::Window(int w, int h, int mode, COLORREF bk, std::string title)
{
localwidth = minClientW = pendingW = width = w;
localheight = minClientH = pendingH = height = h;
windowMode = mode;
wBkcolor = bk;
headline = std::move(title);
} }
Window::~Window() Window::~Window()
{ {
if (background) // 析构:释放背景图对象并关闭 EasyX 图形环境
delete background; if (background) delete background;
background = nullptr; background = nullptr;
closegraph(); // 确保关闭图形上下文 closegraph();
} }
// ---------------- 原生消息钩子----------------
/**
* WndProcThun
* 作用:替换 EasyX 的窗口过程,接管关键消息。
* 关键处理:
* - WM_ERASEBKGND返回 1交由自绘清屏避免系统擦背景造成闪烁。
* - WM_ENTERSIZEMOVE开始拉伸 → isSizing=true 且 WM_SETREDRAW(FALSE) 冻结重绘。
* - WM_SIZING拉伸中 → 仅做“最小尺寸夹紧”(按被拖边回推),不回滚、不绘制。
* - WM_EXITSIZEMOVE结束拉伸 → 读取最终客户区尺寸 → 标记 needResizeDirty解冻并刷新。
* - WM_GETMINMAXINFO提供系统最小轨迹限制四边一致
*/
LRESULT CALLBACK Window::WndProcThunk(HWND h, UINT m, WPARAM w, LPARAM l)
{
auto* self = reinterpret_cast<Window*>(GetWindowLongPtr(h, GWLP_USERDATA));
if (!self)
{
return DefWindowProc(h, m, w, l);
}
// 关键点①:禁止系统擦背景,避免和我们自己的清屏/双缓冲打架造成闪烁
if (m == WM_ERASEBKGND)
{
return 1;
}
// 关键点②:拉伸开始 → 冻结重绘(系统调整窗口矩形时不触发即时重绘,防止抖)
if (m == WM_ENTERSIZEMOVE)
{
SX_LOGI("Resize") << SX_T("WM_ENTERSIZEMOVE: 开始测量尺寸","WM_ENTERSIZEMOVE: begin sizing");
self->isSizing = true;
SendMessage(h, WM_SETREDRAW, FALSE, 0);
return 0;
}
// 关键点③:拉伸中 → 仅执行“最小尺寸夹紧”,不做对齐/节流/回滚,保持系统自然流畅
if (m == WM_SIZING)
{
RECT* prc = reinterpret_cast<RECT*>(l);
// “尺寸异常值”快速过滤:仅保护极端值,不影响正常拖动
int currentWidth = prc->right - prc->left;
int currentHeight = prc->bottom - prc->top;
if (currentWidth < 0 || currentHeight < 0 || currentWidth > 10000 || currentHeight > 10000)
{
return TRUE;
}
ApplyMinSizeOnSizing(prc, w, h, self->minClientW, self->minClientH);
RECT before = *prc;// 记录调整前矩形以便日志输出
if (before.left != prc->left || before.top != prc->top || before.right != prc->right || before.bottom != prc->bottom)
{
SX_LOGD("Resize")
<< SX_T("WM_SIZING 夹具:","WM_SIZING clamp: ")
<< SX_T("之前=(","before=(") << (before.right - before.left) << "x" << (before.bottom - before.top) << ") "
<< SX_T("之后=","after=(") << (prc->right - prc->left) << "x" << (prc->bottom - prc->top) << ")";
}
return TRUE;
}
// 关键点④:拉伸结束 → 解冻重绘 + 统一收口(记录最终尺寸 -> 标记 needResizeDirty
if (m == WM_EXITSIZEMOVE)
{
self->isSizing = false;
RECT rc; GetClientRect(h, &rc);
const int aw = rc.right - rc.left;
const int ah = rc.bottom - rc.top;
if (aw >= self->minClientW && ah >= self->minClientH && aw <= 10000 && ah <= 10000)
{
self->pendingW = aw;
self->pendingH = ah;
self->needResizeDirty = true;
SX_LOGI("Resize") << SX_T("WM_EXITSIZEMOVE: 最终尺寸,待重绘=(","WM_EXITSIZEMOVE: end sizing, pending=(" )<< self->pendingW << "x" << self->pendingH << "), needResizeDirty=1";
}
// 结束拉伸后不立即执行重绘,待事件循环统一收口。
// 立即解冻重绘标志,同时标记区域为有效,避免触发额外 WM_PAINT。
SendMessage(h, WM_SETREDRAW, TRUE, 0);
ValidateRect(h, nullptr);
return 0;
}
// 关键点⑤:系统级最小轨迹限制(与 WM_SIZING 的夹紧互相配合)
if (m == WM_GETMINMAXINFO)
{
auto* mmi = reinterpret_cast<MINMAXINFO*>(l);
RECT rc{ 0, 0, self->minClientW, self->minClientH };
DWORD style = GetWindowLong(h, GWL_STYLE);
DWORD ex = GetWindowLong(h, GWL_EXSTYLE);
// 若后续添加菜单,请把第三个参数改为 HasMenu(h)
AdjustWindowRectEx(&rc, style, FALSE, ex);
mmi->ptMinTrackSize.x = rc.right - rc.left;
mmi->ptMinTrackSize.y = rc.bottom - rc.top;
return 0;
}
// 其它消息:回落到旧过程
return self->oldWndProc ? CallWindowProc(self->oldWndProc, h, m, w, l)
: DefWindowProc(h, m, w, l);
}
// ---------------- 绘制 ----------------
/**
* draw()
* 作用:首次初始化 EasyX 窗口与子类化过程;应用可拉伸样式;清屏并批量绘制。
* 关键步骤:
* 1initgraph 拿到 hWnd
* 2SetWindowLongPtr 子类化到 WndProcThunk只做一次
* 3ApplyResizableStyle 设置 WS_THICKFRAME/裁剪/(可选)合成双缓冲;
* 4去掉类样式 CS_HREDRAW/CS_VREDRAW避免全窗无效化引发闪屏
* 5清屏 + Begin/EndBatchDraw 批量绘制控件&对话框。
*/
void Window::draw() void Window::draw()
{ {
if (!hWnd)
{
hWnd = initgraph(width, height, windowMode); hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd,headline.c_str()); }
// 子类化:让我们的 WndProcThunk 接管窗口消息(仅执行一次)
if (!procHooked)
{
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)this);
oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Window::WndProcThunk);
procHooked = (oldWndProc != nullptr);
}
if (!headline.empty())
{
SetWindowText(hWnd, headline.c_str());
}
ApplyResizableStyle(hWnd, useComposited);
// 关闭类样式的整窗重绘标志(减少尺寸变化时的整窗 redraw
LONG_PTR cls = GetClassLongPtr(hWnd, GCL_STYLE);
cls &= ~(CS_HREDRAW | CS_VREDRAW);
SetClassLongPtr(hWnd, GCL_STYLE, cls);
setbkcolor(wBkcolor); setbkcolor(wBkcolor);
cleardevice(); cleardevice();
BeginBatchDraw(); // 开始批量绘制
// 绘制所有子控件
for (auto& control : controls)
control->draw();
EndBatchDraw(); // 结束批量绘制
}
// 使用背景图片绘制窗口
// @参数 pImgFile: 图片文件路径,支持常见图片格式
// @备注: 会拉伸图片以适应窗口尺寸
void Window::draw(std::string pImgFile)
{
this->background = new IMAGE(width, height);
hWnd = initgraph(width, height, windowMode);
SetWindowText(hWnd, headline.c_str());
loadimage(background, pImgFile.c_str(), width, height, true);
putimage(0,0, background);
// 绘制所有子控件 BeginBatchDraw();
BeginBatchDraw(); // 开始批量绘制 for (auto& c : controls)
for (auto& control : controls) {
control->draw(); c->draw();
for(auto& d: dialogs) }
for (auto& d : dialogs)
{
d->draw(); d->draw();
EndBatchDraw(); // 结束批量绘制 }
EndBatchDraw();
} }
// 运行主事件循环,处理用户输入和窗口消息
// 此方法会阻塞直到窗口关闭 /**
// 主消息循环优先级:对话框 > 普通控件。 * draw(imagePath)
// 重绘策略:为保证视觉一致性,每次有对话框状态变化(打开/关闭)时, * 作用:在 draw() 的基础上加载并绘制背景图;其它流程完全一致。
// 会强制重绘所有控件。先绘制普通控件,再绘制对话框(确保对话框在最上层) * 注意这里按当前窗口客户区大小加载背景图loadimage 的 w/h保证铺满
void Window::runEventLoop() */
void Window::draw(std::string imagePath)
{
if (!hWnd)
{
hWnd = initgraph(width, height, windowMode);
}
if (!procHooked)
{
SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)this);
oldWndProc = (WNDPROC)SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)&Window::WndProcThunk);
procHooked = (oldWndProc != nullptr);
}
bkImageFile = std::move(imagePath);
if (!headline.empty())
{
SetWindowText(hWnd, headline.c_str());
}
ApplyResizableStyle(hWnd, useComposited);
LONG_PTR cls = GetClassLongPtr(hWnd, GCL_STYLE);
cls &= ~(CS_HREDRAW | CS_VREDRAW);
SetClassLongPtr(hWnd, GCL_STYLE, cls);
if (background)
{
delete background;
background = nullptr;
}
background = new IMAGE;
loadimage(background, bkImageFile.c_str(), width, height, true);
putimage(0, 0, background);
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& d : dialogs)
{
d->draw();
}
EndBatchDraw();
}
// ---------------- 事件循环 ----------------
/**
* runEventLoop()
* 作用:驱动输入/窗口消息;集中处理“统一收口重绘”。
* 关键策略:
* - WM_SIZE始终更新 pendingW/H即使在拉伸中也只记录不立即绘制
* - needResizeDirty当尺寸确实变化时置位随后在循环尾进行一次性重绘
* - 非模态对话框优先消费事件(顶层从后往前);再交给普通控件。
*/
int Window::runEventLoop()
{ {
ExMessage msg; ExMessage msg;
bool running = true; bool running = true;
// 说明:统一使用 needResizeDirty 作为“收口重绘”的唯一标志位
// 不再引入额外 pendingResize 等状态,避免分叉导致状态不一致。
while (running) while (running)
{ {
bool consume = false;// 是否处理了消息
// 处理所有消息 bool consume = false;
if (peekmessage(&msg, EX_MOUSE | EX_KEY | EX_WINDOW, true)) if (peekmessage(&msg, EX_MOUSE | EX_KEY | EX_WINDOW, true))
{ {
if (msg.message == WM_CLOSE) if (msg.message == WM_CLOSE)
{ {
running = false; running = false;
break; return 0;
} }
// 优先处理对话框事件 // 保险:如果 EX_WINDOW 转译了 GETMINMAXINFO同样按最小客户区折算处理
for (auto& d : dialogs) if (msg.message == WM_GETMINMAXINFO)
{ {
if (d->IsVisible() && !d->model()) auto* mmi = reinterpret_cast<MINMAXINFO*>(msg.lParam);
consume = d->handleEvent(msg); RECT rc{ 0, 0, minClientW, minClientH };
if (consume) DWORD style = GetWindowLong(hWnd, GWL_STYLE);
break; DWORD ex = GetWindowLong(hWnd, GWL_EXSTYLE);
AdjustWindowRectEx(&rc, style, FALSE, ex);
mmi->ptMinTrackSize.x = rc.right - rc.left;
mmi->ptMinTrackSize.y = rc.bottom - rc.top;
continue;
} }
if(!consume) // 关键点⑥WM_SIZE 只记录新尺寸;若非拉伸阶段则立即置位 needResizeDirty
if (msg.message == WM_SIZE && msg.wParam != SIZE_MINIMIZED)
{
const int nw = LOWORD(msg.lParam);
const int nh = HIWORD(msg.lParam);
// 基本合法性校验(不小于最小值、不过大)
if (nw >= minClientW && nh >= minClientH && nw <= 10000 && nh <= 10000)
{
if (nw != width || nh != height)
{
pendingW = nw;
pendingH = nh;
// 在“非拉伸阶段”的 WM_SIZE例如最大化/还原/程序化调整)直接触发收口
needResizeDirty = true;
SX_LOGD("Resize") <<SX_T("WM_SIZE待处理=(", "WM_SIZE: pending=(") << pendingW << "x" << pendingH << "), isSizing=" << (isSizing ? 1 : 0);
}
}
continue;
}
// 输入优先:先给顶层“非模态对话框”,再传给普通控件
for (auto it = dialogs.rbegin(); it != dialogs.rend(); ++it)
{
auto& d = *it;
if (d->IsVisible() && !d->model())
{
consume = d->handleEvent(msg);
}
if (consume)
{
SX_LOGD("Event") << SX_T("事件被非模态对话框处理","Event consumed by non-modal dialog");
break;
}
}
if (!consume)
{
for (auto& c : controls) for (auto& c : controls)
{ {
consume = c->handleEvent(msg); consume = c->handleEvent(msg);
if (consume) if (consume)
{
SX_LOGD("Event") << SX_T("事件被控件处理 id=","Event consumed by control id=") << c->getId();
break; break;
} }
} }
}
}
//如果有对话框打开或者关闭强制重绘 //如果有对话框打开或者关闭强制重绘
bool needredraw = false; bool needredraw = false;
for (auto& d : dialogs) for (auto& d : dialogs)
@@ -123,8 +463,8 @@ void Window::runEventLoop()
ScreenToClient(this->hWnd, &pt); ScreenToClient(this->hWnd, &pt);
ExMessage mm; ExMessage mm;
mm.message = WM_MOUSEMOVE; mm.message = WM_MOUSEMOVE;
mm.x =(short) pt.x; mm.x = (short)pt.x;
mm.y =(short) pt.y; mm.y = (short)pt.y;
// 只分发给 window 层控件(因为 dialog 已经关闭或即将关闭) // 只分发给 window 层控件(因为 dialog 已经关闭或即将关闭)
for (auto& c : controls) for (auto& c : controls)
c->handleEvent(mm); c->handleEvent(mm);
@@ -143,59 +483,183 @@ void Window::runEventLoop()
} }
EndBatchDraw(); EndBatchDraw();
needredraw = false; needredraw = false;
}
// —— 统一收口needResizeDirty 为真时执行一次性重绘)——
if (needResizeDirty)
{
SX_LOGI("Resize") << SX_T("调整窗口尺寸开始width=","Resize settle start: width=") << width << " height=" << height;
SX_TRACE_SCOPE(SX_T("调整尺寸","Resize"),SX_T("窗口:调整尺寸", "Window::resize_settle"));
// 以“实际客户区尺寸”为准,防止 pending 与真实尺寸出现偏差
RECT clientRect;
GetClientRect(hWnd, &clientRect);
int actualWidth = clientRect.right - clientRect.left;
int actualHeight = clientRect.bottom - clientRect.top;
const int finalW = (std::max)(minClientW, actualWidth);
const int finalH = (std::max)(minClientH, actualHeight);
// 变化过大/异常场景保护
if (finalW != width || finalH != height)
{
if (abs(finalW - width) > 1000 || abs(finalH - height) > 1000)
{
// 认为是异常帧,跳过本次(不改变任何状态)
needResizeDirty = false;
continue;
} }
// 避免CPU占用过高 // 再次冻结窗口更新,保证批量绘制的原子性
SendMessage(hWnd, WM_SETREDRAW, FALSE, 0);
BeginBatchDraw();
// 调整底层画布尺寸
if (finalW != width || finalH != height)
{
// 批量通知控件“窗口尺寸变化”,并标记重绘
for (auto& c : controls)
adaptiveLayout(c, finalH, finalW);
for (auto& d : dialogs)
{
if (auto dd = dynamic_cast<Dialog*>(d.get()))
{
dd->setDirty(true);
dd->setInitialization(true);
}
}
//重绘窗口
Resize(nullptr, finalW, finalH);
// 重取一次实际客户区尺寸做确认
GetClientRect(hWnd, &clientRect);
int confirmedWidth = clientRect.right - clientRect.left;
int confirmedHeight = clientRect.bottom - clientRect.top;
int renderWidth = confirmedWidth;
int renderHeight = confirmedHeight;
// 背景:若设置了背景图则重载并铺满;否则清屏为纯色
if (background && !bkImageFile.empty())
{
delete background;
background = new IMAGE;
loadimage(background, bkImageFile.c_str(), renderWidth, renderHeight, true);
putimage(0, 0, background);
}
else
{
setbkcolor(wBkcolor);
cleardevice();
}
// 最终提交“当前已应用尺寸”(用于外部查询/下次比较)
width = renderWidth;
height = renderHeight;
}
// 统一批量绘制
for (auto& c : controls) c->draw();
for (auto& d : dialogs) d->draw();
EndBatchDraw();
// 解冻后标记区域有效,避免系统再次触发 WM_PAINT 覆盖自绘内容。
SendMessage(hWnd, WM_SETREDRAW, TRUE, 0);
ValidateRect(hWnd, nullptr);
}
SX_LOGI("Resize") << SX_T("尺寸调整已完成width=","Resize settle done: width=") << width << " height=" << height;
needResizeDirty = false; // 收口完成,清标志
}
// 轻微睡眠,削峰填谷(不阻塞拖拽体验)
Sleep(10); Sleep(10);
} }
return 1;
} }
// ---------------- 其余接口 ----------------
void Window::setBkImage(std::string pImgFile) void Window::setBkImage(std::string pImgFile)
{ {
if(nullptr == background) // 更换背景图:立即加载并绘制一次;同时将所有控件标 dirty 并重绘
this->background = new IMAGE; if (background) delete background;
else background = new IMAGE;
delete background; bkImageFile = std::move(pImgFile);
this->background = new IMAGE;
loadimage(background, pImgFile.c_str(), width, height, true); loadimage(background, bkImageFile.c_str(), width, height, true);
putimage(0, 0, background); putimage(0, 0, background);
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& d : dialogs)
{
d->setDirty(true);
d->draw();
}
EndBatchDraw();
} }
void Window::setBkcolor(COLORREF c) void Window::setBkcolor(COLORREF c)
{ {
// 更换纯色背景:立即清屏并批量重绘控件/对话框
wBkcolor = c; wBkcolor = c;
setbkcolor(wBkcolor);
cleardevice();
BeginBatchDraw();
for (auto& c : controls)
{
c->setDirty(true);
c->draw();
}
for (auto& d : dialogs)
{
d->setDirty(true);
d->draw();
}
EndBatchDraw();
} }
void Window::setHeadline(std::string headline) void Window::setHeadline(std::string title)
{ {
this->headline = headline; // 设置窗口标题(仅改文本,不触发重绘)
SetWindowText(this->hWnd, headline.c_str()); headline = std::move(title);
if (hWnd)
SetWindowText(hWnd, headline.c_str());
} }
void Window::addControl(std::unique_ptr<Control> control) void Window::addControl(std::unique_ptr<Control> control)
{ {
this->controls.push_back(std::move(control)); // 新增控件:仅加入管理容器,具体绘制在 draw()/收口时统一进行
controls.push_back(std::move(control));
} }
void Window::addDialog(std::unique_ptr<Control> dialogs) void Window::addDialog(std::unique_ptr<Control> dlg)
{ {
this->dialogs.push_back(std::move(dialogs)); // 新增非模态对话框:管理顺序决定事件优先级(顶层从后往前)
dialogs.push_back(std::move(dlg));
} }
bool Window::hasNonModalDialogWithCaption(const std::string& caption) const { bool Window::hasNonModalDialogWithCaption(const std::string& caption, const std::string& message) const
for (const auto& dptr : dialogs) { {
// 查询是否存在“可见且非模态”的对话框(用于避免重复弹)
for (const auto& dptr : dialogs)
{
if (!dptr) continue; if (!dptr) continue;
// 只检查 Dialog 类型的控件 if (auto* d = dynamic_cast<Dialog*>(dptr.get()))
Dialog* d = dynamic_cast<Dialog*>(dptr.get()); if (d->IsVisible() && !d->model() && d->GetCaption() == caption && d->GetText() == message)
//检查是否有非模态对话框可见,并且消息内容一致
if (d && d->IsVisible() && !d->model() && d->GetCaption() == caption)
return true; return true;
} }
return false; return false;
} }
HWND Window::getHwnd() const HWND Window::getHwnd() const
{ {
return hWnd; return hWnd;
@@ -203,35 +667,190 @@ HWND Window::getHwnd() const
int Window::getWidth() const int Window::getWidth() const
{ {
return this->width; // 注意:这里返回 pendingW
// 表示“最近一次收到的尺寸”(可能尚未应用到画布,最终以收口时的 width 为准)
return pendingW;
} }
int Window::getHeight() const int Window::getHeight() const
{ {
return this->height; // 同上,返回 pendingH与 getWidth 对应)
return pendingH;
} }
std::string Window::getHeadline() const std::string Window::getHeadline() const
{ {
return this->headline; return headline;
} }
COLORREF Window::getBkcolor() const COLORREF Window::getBkcolor() const
{ {
return this->wBkcolor; return wBkcolor;
} }
IMAGE* Window::getBkImage() const IMAGE* Window::getBkImage() const
{ {
return this->background; return background;
}
std::string Window::getBkImageFile() const
{
return bkImageFile;
} }
std::vector<std::unique_ptr<Control>>& Window::getControls() std::vector<std::unique_ptr<Control>>& Window::getControls()
{ {
return this->controls; return controls;
} }
void Window::pumpResizeIfNeeded()
{
if (!needResizeDirty) return;
SX_LOGD("Resize")
<< SX_T("执行 pumpResizeIfNeededneedResizeDirty=",
"pumpResizeIfNeeded: needResizeDirty=")
<< (needResizeDirty ? 1 : 0)
<< SX_T("(需要进行一次缩放收口/重排重绘)", "");
RECT rc; GetClientRect(hWnd, &rc);
const int finalW = max(minClientW, rc.right - rc.left);
const int finalH = max(minClientH, rc.bottom - rc.top);
if (finalW == width && finalH == height) { needResizeDirty = false; return; }
SendMessage(hWnd, WM_SETREDRAW, FALSE, 0);
BeginBatchDraw();
// Resize + 背景
Resize(nullptr, finalW, finalH);
GetClientRect(hWnd, &rc);
if (background && !bkImageFile.empty())
{
delete background; background = new IMAGE;
loadimage(background, bkImageFile.c_str(), rc.right - rc.left, rc.bottom - rc.top, true);
putimage(0, 0, background);
}
else
{
setbkcolor(wBkcolor);
cleardevice();
}
width = rc.right - rc.left; height = rc.bottom - rc.top;
// 通知控件/对话框
for (auto& c : controls)
{
adaptiveLayout(c, finalH, finalW);
c->onWindowResize();
}
for (auto& d : dialogs)
if (auto* dd = dynamic_cast<Dialog*>(d.get()))
dd->setInitialization(true); // 强制对话框在新尺寸下重建布局/快照
// 重绘
for (auto& c : controls) c->draw();
for (auto& d : dialogs) d->draw();
EndBatchDraw();
SendMessage(hWnd, WM_SETREDRAW, TRUE, 0);
// 原实现在此调用 InvalidateRect 导致系统再次发送 WM_PAINT从而重复绘制
// 这里改为 ValidateRect直接标记区域为有效通知系统我们已完成绘制不必再触发 WM_PAINT。
// 这样可以避免收口阶段的绘制与系统重绘叠加造成顺序错乱。
ValidateRect(hWnd, nullptr);
needResizeDirty = false;
}
void Window::scheduleResizeFromModal(int w, int h)
{
if (w < minClientW) w = minClientW;
if (h < minClientH) h = minClientH;
if (w > 10000) w = 10000;
if (h > 10000) h = 10000;
if (w != width || h != height)
{
pendingW = w;
pendingH = h;
needResizeDirty = true; // 交给 pumpResizeIfNeeded 做统一收口+重绘
SX_LOGD("Resize")
<< SX_T("模态对话框触发缩放调度pending=(",
"scheduleResizeFromModal: pending=(")
<< pendingW << "x" << pendingH
<< SX_T(")needResizeDirty=1标记需要缩放收口",
"), needResizeDirty=1");
}
}
void Window::adaptiveLayout(std::unique_ptr<Control>& c, const int finalH, const int finalW)
{
int origParentW = this->localwidth;
int origParentH = this->localheight;
if (c->getLayoutMode() == StellarX::LayoutMode::AnchorToEdges)
{
if ((StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2())
|| (StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2()))
{
int origRightDist = origParentW - (c->getLocalX() + c->getLocalWidth());
int newWidth = finalW - c->getLocalX() - origRightDist;
c->setWidth(newWidth);
// 左侧距离固定ctrl->x 保持为 localx 相对窗口左侧父容器为窗口偏移0
c->setX(c->getLocalX());
}
else if ((StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2())
|| (StellarX::Anchor::Left == c->getAnchor_1() && StellarX::Anchor::Left == c->getAnchor_2()))
{
// 仅左锚定:宽度固定不变
c->setX(c->getLocalX());
c->setWidth(c->getLocalWidth());
}
else if ((StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2())
|| (StellarX::Anchor::Right == c->getAnchor_1() && StellarX::Anchor::Right == c->getAnchor_2()))
{
int origRightDist = origParentW - (c->getLocalX() + c->getLocalWidth());
c->setWidth(c->getLocalWidth()); // 宽度不变
c->setX(finalW - origRightDist - c->getWidth());
}
else if (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
{
c->setX(c->getLocalX());
c->setWidth(c->getLocalWidth());
}
if ((StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2())
|| (StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2()))
{
// 上下锚定:高度随窗口变化
int origBottomDist = origParentH - (c->getLocalY() + c->getLocalHeight());
int newHeight = finalH - c->getLocalY() - origBottomDist;
c->setHeight(newHeight);
c->setY(c->getLocalY());
}
else if ((StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2())
|| (StellarX::Anchor::Top == c->getAnchor_1() && StellarX::Anchor::Top == c->getAnchor_2()))
{
c->setY(c->getLocalY());
c->setHeight(c->getLocalHeight());
}
else if ((StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::NoAnchor == c->getAnchor_2())
|| (StellarX::Anchor::NoAnchor == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2())
|| (StellarX::Anchor::Bottom == c->getAnchor_1() && StellarX::Anchor::Bottom == c->getAnchor_2()))
{
int origBottomDist = origParentH - (c->getLocalY() + c->getLocalHeight());
c->setHeight(c->getLocalHeight());
c->setY(finalH - origBottomDist - c->getHeight());
}
else
{
// 垂直无锚点:默认为顶部定位,高度固定
c->setY(c->getLocalY());
c->setHeight(c->getLocalHeight());
}
}
c->onWindowResize();
}

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